ICLR 2026 论文列表

International Conference on Learning Representations

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5,358篇论文

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  • Oral
    2244.2%
  • Poster
    5,13495.8%

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Batch Pruning by Activation Stability

Md Mustakin Alam, Shaker Islam, Aminul Islam

展开摘要

Training deep neural networks remains costly in terms of data, time, and energy, limiting their deployment in large-scale and resource-constrained settings. To address this, we propose Batch Pruning by Activation Stability (B-PAS), a dynamic plug-in strategy that accelerates training by adaptively removing data as batches that contribute less to learning. B-PAS monitors the stability of activation feature maps across epochs and prunes batches whose activation variance shows minimal change, indicating diminishing learning utility. Applied to ResNet-18, ResNet-50, and the Convolutional vision Transformer (CvT) on CIFAR-10, CIFAR-100, SVHN, and ImageNet-1K, B-PAS reduces training batch usage by up to 57\% with no loss in accuracy, and by 47\% while slightly improving accuracy. Moreover, it achieves as far as 61\% savings in GPU node-hours, outperforming prior state-of-the-art pruning methods with up to 29\% higher data savings and 21\% greater GPU node-hours savings. These results highlight activation stability as a powerful internal signal for efficient training by removing batches, offering a practical and sustainable path toward data and energy-efficient deep learning.

Poster
CTRL&SHIFT: High-quality Geometry-Aware Object Manipulation in Visual Generation

Penghui Ruan, Bojia Zi, Xianbiao Qi, Youze Huang, Rong Xiao, Pichao WANG, Jiannong Cao, Yuhui Shi

展开摘要

Object-level manipulation—relocating or reorienting objects in images or videos while preserving scene realism—is central to film post-production, AR, and creative editing. Yet existing methods struggle to jointly achieve three core goals: background preservation, geometric consistency under viewpoint shifts, and user-controllable transformations. Geometry-based approaches offer precise control but require explicit 3D reconstruction and generalize poorly; diffusion-based methods generalize better but lack fine-grained geometric control. We present **Ctrl&Shift**, an end-to-end diffusion framework to achieve geometry-consistent object manipulation without explicit 3D representations. Our key insight is to decompose manipulation into two stages—object removal and reference-guided inpainting under explicit camera pose control—and encode both within a unified diffusion process. To enable precise, disentangled control, we design a multi-task, multi-stage training strategy that separates background, identity, and pose signals across tasks. To improve generalization, we introduce a scalable real-world dataset construction pipeline that generates paired image and video samples with estimated relative camera poses. Extensive experiments demonstrate that **Ctrl&Shift** achieves state-of-the-art results in fidelity, viewpoint consistency, and controllability. *To our knowledge, this is the first framework to unify fine-grained geometric control and real-world generalization for object manipulation—without relying on any explicit 3D modeling.*

Poster
Scenethesis: A Language and Vision Agentic Framework for 3D Scene Generation

Lu Ling, Chen-Hsuan Lin, Tsung-Yi Lin, Yifan Ding, Yu Zeng, Yichen Sheng, Yunhao Ge, Ming-Yu Liu, Aniket Bera, Max Li

展开摘要

Generating interactive 3D scenes from text requires not only synthesizing assets but arranging them with spatial intelligence—support, affordances, and plausibility. However, training data for interactive scenes is dominated by a few indoor datasets, so learning-based methods overfit to in-distribution layouts and struggle to compose diverse arrangements (e.g., outdoor settings and small-on-large relations). Meanwhile, LLM-based layout planners can propose diverse arrangements, but the lack of visual grounding often yields implausible placements that violate commonsense physics. We propose Scenethesis, a training-free, agentic framework that couples LLM-based scene planning with vision-guided layout refinement. Given a text prompt, Scenethesis first drafts a coarse layout with an LLM; a vision module refines the layout and extracts scene structure to capture inter-object relations. A novel optimization stage enforces pose alignment and physical plausibility, and a final judge verifies spatial coherence and triggers targeted repair when needed. Across indoor and outdoor prompts, Scenethesis produces realistic, relation-rich, and physically plausible 3D interactive scenes, reducing collisions and stability failures compared to SOTA methods, making it practical for virtual content creation, simulation, and embodied AI.

Poster
StreamSplat: Towards Online Dynamic 3D Reconstruction from Uncalibrated Video Streams

Zike Wu, Qi Yan, Xuanyu Yi, Lele Wang, Renjie Liao

展开摘要

Real-time reconstruction of dynamic 3D scenes from uncalibrated video streams demands robust online methods that recover scene dynamics from sparse observations under strict latency and memory constraints. Yet most dynamic reconstruction methods rely on hours of per-scene optimization under full-sequence access, limiting practical deployment. In this work, we introduce **StreamSplat**, a fully feed-forward framework that instantly transforms uncalibrated video streams of arbitrary length into dynamic 3D Gaussian Splatting (3DGS) representations in an online manner. It is achieved via three key technical innovations: 1) a probabilistic sampling mechanism that robustly predicts 3D Gaussians from uncalibrated inputs; 2) a bidirectional deformation field that yields reliable associations across frames and mitigates long-term error accumulation; 3) an adaptive Gaussian fusion operation that propagates persistent Gaussians while handling emerging and vanishing ones. Extensive experiments on standard dynamic and static benchmarks demonstrate that StreamSplat achieves state-of-the-art reconstruction quality and dynamic scene modeling. Uniquely, our method supports the online reconstruction of arbitrarily long video streams with a $1200\times$ speedup over optimization-based methods. Our code and models will be made publicly available.

Poster
Pixel to Gaussian: Ultra-Fast Continuous Super-Resolution with 2D Gaussian Modeling

Long Peng, Anran Wu, Wenbo Li, PeizheXia, Xinjie Zhang, Xueyuan Dai, Xin Di, Haoze Sun, Renjing Pei, Yang Wang, Yang Cao, Zheng-Jun Zha

展开摘要

Arbitrary-scale super-resolution (ASSR) aims to reconstruct high-resolution (HR) images from low-resolution (LR) inputs with arbitrary upsampling factors using a single model, addressing the limitations of traditional SR methods constrained to fixed-scale factors (\textit{e.g.}, $\times$ 2). Recent advances leveraging implicit neural representation (INR) have achieved great progress by modeling coordinate-to-pixel mappings. However, the efficiency of these methods may suffer from repeated upsampling and decoding, while their reconstruction fidelity and quality are constrained by the intrinsic representational limitations of coordinate-based functions. To address these challenges, we propose a novel ContinuousSR framework with a Pixel-to-Gaussian paradigm, which explicitly reconstructs 2D continuous HR signals from LR images using Gaussian Splatting. This approach eliminates the need for time-consuming upsampling and decoding, enabling extremely fast ASSR. Once the Gaussian field is built in a single pass, ContinuousSR can perform arbitrary-scale rendering in just 1ms per scale. Our method introduces several key innovations. Through statistical analysis, we uncover the Deep Gaussian Prior (DGP) and propose DGP-Driven Covariance Weighting, which dynamically optimizes covariance via adaptive weighting. Additionally, we present Adaptive Position Drifting, which refines the positional distribution of the Gaussian space based on image content, further enhancing reconstruction quality. Extensive experiments on seven benchmarks demonstrate that our ContinuousSR delivers significant improvements in SR quality across all scales, with an impressive 19.5× speedup when continuously upsampling an image across forty scales.

Poster
STream3R: Scalable Sequential 3D Reconstruction with Causal Transformer

Yushi Lan, Yihang Luo, Fangzhou Hong, Shangchen Zhou, Honghua Chen, Zhaoyang Lyu, Bo Dai, Shuai Yang, Chen Change Loy, Xingang Pan

展开摘要

We present STream3R, a novel approach to 3D reconstruction that reformulates pointmap prediction as a decoder-only Transformer problem. Existing state-of-the-art methods for multi-view reconstruction either depend on expensive global optimization or rely on simplistic memory mechanisms that scale poorly with sequence length. In contrast, STream3R introduces a streaming framework that processes image sequences efficiently using causal attention, inspired by advances in modern language modeling. By learning geometric priors from large-scale 3D datasets, STream3R generalizes well to diverse and challenging scenarios, including dynamic scenes where traditional methods often fail. Extensive experiments show that our method consistently outperforms prior work across both static and dynamic scene benchmarks. Moreover, STream3R is inherently compatible with LLM-style training infrastructure, enabling efficient large-scale pretraining and fine-tuning for various downstream 3D tasks. Our results underscore the potential of causal Transformer models for online 3D perception, paving the way for real-time 3D understanding in streaming environments.

Poster
Less Gaussians, Texture More: 4K Feed-Forward Textured Splatting

Yixing Lao, Xuyang BAI, Xiaoyang Wu, Nuoyuan Yan, Zixin Luo, Tian Fang, Jean-Daniel Nahmias, Yanghai Tsin, Shiwei Li, Hengshuang Zhao

展开摘要

Existing feed-forward 3D Gaussian Splatting methods typically rely on pixel-aligned primitives, which makes scaling to higher resolutions (e.g., 4K) prohibitive as the number of Gaussians grows quadratically with image resolution. We introduce LGTM (Less Gaussians, Texture More), a feed-forward and pose-free framework that predicts both compact geometric primitives and associated per-primitive texture maps in a single forward pass without per-scene optimization.

Poster
Improving 2D Diffusion Models for 3D Medical Imaging with Inter‑Slice Consistent Stochasticity

Chenhe Du, Qing Wu, Xuanyu Tian, Jingyi Yu, Hongjiang Wei, Yuyao Zhang

展开摘要

3D medical imaging is in high demand and essential for clinical diagnosis and scientific research. Currently, diffusion models have become an effective tool for medical imaging reconstruction thanks to their ability to learn rich, high‑quality data priors. However, learning the 3D data distribution with diffusion models in medical imaging is challenging, not only due to the difficulties in data collection but also because of the significant computational burden during model training. A common compromise is to train the diffusion model on 2D data priors and reconstruct stacked 2D slices to address 3D medical inverse problems. However, the intrinsic randomness of diffusion sampling causes severe inter‑slice discontinuities of reconstructed 3D volumes. Existing methods often enforce continuity regularizations along the $z$‑axis, which introduces sensitive hyper‑parameters and may lead to over-smoothing results. In this work, we revisit the origin of stochasticity in diffusion sampling and introduce Inter‑Slice Consistent Stochasticity (ISCS), a simple yet effective strategy that encourages inter‑slice consistency during diffusion sampling. Our key idea is to control the consistency of stochastic noise components during diffusion sampling, thereby aligning their sampling trajectories without adding any new loss terms or optimization steps. Importantly, the proposed ISCS is plug‑and‑play and can be dropped into any 2D‑trained diffusion‑based 3D reconstruction pipeline without additional computational cost. Experiments on several medical imaging problems show that our method can effectively improve the performance of medical 3D imaging problems based on 2D diffusion models. Our findings suggest that controlling inter‑slice stochasticity is a principled and practically attractive route toward high‑fidelity 3D medical imaging with 2D diffusion priors. The code is available at: [https://anonymous.4open.science/r/ICLR-ISCS-3281](https://anonymous.4open.science/r/ICLR-ISCS-3281).

Poster
ARTDECO: Toward High-Fidelity On-the-Fly Reconstruction with Hierarchical Gaussian Structure and Feed-Forward Guidance

Guanghao Li, Kerui Ren, Linning Xu, Zhewen Zheng, Changjian Jiang, Xin Gao, Bo Dai, Jian Pu, Mulin Yu, Jiangmiao Pang

展开摘要

On-the-fly 3D reconstruction from monocular image sequences is a long-standing challenge in computer vision, critical for applications such as real-to-sim, AR/VR, and robotics. Existing methods face a major tradeoff: per-scene optimization yields high fidelity but is computationally expensive, whereas feed-forward foundation models enable real-time inference but struggle with accuracy and robustness. In this work, we propose ARTDECO, a unified framework that combines the efficiency of feed-forward models with the reliability of SLAM-based pipelines. ARTDECO uses 3D foundation models for pose estimation and point prediction, coupled with a Gaussian decoder that transforms multi-scale features into structured 3D Gaussians. To sustain both fidelity and efficiency at scale, we design a hierarchical Gaussian representation with a LoD-aware rendering strategy, which improves rendering fidelity while reducing redundancy. Experiments on eight diverse indoor and outdoor benchmarks show that ARTDECO delivers interactive performance comparable to SLAM, robustness similar to feed-forward systems, and reconstruction quality close to per-scene optimization, providing a practical path toward on-the-fly digitization of real-world environments with both accurate geometry and high visual fidelity.

Poster
The Less You Depend, The More You Learn: Synthesizing Novel Views from Sparse, Unposed Images without Any 3D Knowledge

Haoru Wang, Kai Ye, Minghan Qin, Yangyan Li, Wenzheng Chen, Baoquan Chen

展开摘要

Recent advances in feed-forward Novel View Synthesis (NVS) have led to a divergence between two design philosophies: bias-driven methods, which rely on explicit 3D knowledge, such as handcrafted 3D representations (e.g., NeRF and 3DGS) and camera poses annotated by Structure-from-Motion algorithms, and data-centric methods, which learn to understand 3D structure implicitly from large-scale imagery data. This raises a fundamental question: which paradigm is more scalable in an era of ever-increasing data availability? In this work, we conduct a comprehensive analysis of existing methods and uncover a critical trend that the performance of methods requiring less 3D knowledge accelerates more as training data increases, eventually outperforming their 3D knowledge-driven counterparts, which we term “the less you depend, the more you learn.” Guided by this finding, we design a feed-forward NVS framework that removes both explicit scene structure and pose annotation reliance. By eliminating these dependencies, our method leverages great scalability, learning implicit 3D awareness directly from vast quantities of 2D images, without any pose information for training or inference. Extensive experiments demonstrate that our model achieves state-of-the-art NVS performance, even outperforming methods relying on posed training data. The results validate not only the effectiveness of our data-centric paradigm but also the power of our scalability finding as a guiding principle.

Poster
Beyond Visual Reconstruction Quality: Object Perception-aware 3D Gaussian Splatting for Autonomous Driving

Renzhi Wang, Yuxiang Fu, Wuqi Wang, Haigen Min, Wei Feng, Lei Ma, Qing Guo

展开摘要

Reconstruction techniques, such as 3D Gaussian Splatting (3DGS), are increasingly used for generating scenarios in autonomous driving system (ADS) research. Existing 3DGS-based works for autonomous driving scenario generation have, through various optimizations, achieved high visual similarity in reconstructed scenes. However, this route is built on a strong assumption: that higher scene similarity directly translates into better preservation of ADS behaviour. Unfortunately, this assumption has not been effectively validated, and ADS behaviour is more closely related to the objects within the field of view rather than the global image. Thus, we focus on the perception module—the entry point of ADS. Preliminary experiments reveal that although current methods can produce reconstructions with high overall similarity, they often fail to ensure that the perception module outputs remain consistent with those obtained from the original images. Such a limitation can significantly harm the applicability of reconstruction in the ADS domain. To address this gap, we propose two complementary solutions: a perception-aligned loss, which directly leverages the output differences between reconstructed and ground truth images during the training process; and an object zone quality loss, which specifically reinforces the training on object locations identified by the perception model on ground-truth images. Experiments demonstrate that both of our methods improve the ability of reconstructed scenes to preserve consistency between the perception module outputs and those from the ground-truth inputs.

Poster
WinT3R: Window-Based Streaming Reconstruction with Camera Token Pool

Zizun Li, Jianjun Zhou, Yifan Wang, Haoyu Guo, Wenzheng Chang, Yang Zhou, Haoyi Zhu, Junyi Chen, Chunhua Shen, Tong He

展开摘要

We present WinT3R, a feed-forward reconstruction model capable of online prediction of precise camera poses and high-quality point maps. Previous methods suffer from a trade-off between reconstruction quality and real-time performance. To address this, we first introduce a sliding window mechanism that ensures sufficient information exchange among frames within the window, thereby improving the quality of geometric predictions without introducing a large amount of extra computation. In addition, we leverage a compact representation of cameras and maintain a global camera token pool, which enhances the reliability of camera pose estimation without sacrificing efficiency. These designs enable WinT3R to achieve state-of-the-art performance in terms of online reconstruction quality, camera pose estimation, and reconstruction speed, as validated by extensive experiments on diverse datasets.

Poster
Mesh Splatting for End-to-end Multiview Surface Reconstruction

Ruiqi Zhang, JiachengWU, Jie Chen

展开摘要

Surfaces are typically represented as meshes, which can be extracted from volumetric fields via meshing or optimized directly as surface parameterizations. Volumetric representations occupy 3D space and have a large effective receptive field along rays, enabling stable and efficient optimization via volumetric rendering; however, subsequent meshing often produces overly dense meshes and introduces accumulated errors. In contrast, pure surface methods avoid meshing but capture only boundary geometry with a single-layer receptive field, making it difficult to learn intricate geometric details and increasing reliance on priors (e.g., shading or normals). We bridge this gap by differentiably turning a surface representation into a volumetric one, enabling end-to-end surface reconstruction via volumetric rendering to model complex geometries. Specifically, we soften a mesh into multiple semi-transparent layers that remain differentiable with respect to the base mesh, endowing it with a controllable 3D receptive field. Combined with a splatting-based renderer and a topology-control strategy, our method can be optimized in about 20 minutes to achieve accurate surface reconstruction while substantially improving mesh quality.

Poster
station2radar: query‑conditioned gaussian splatting for precipitation field

Doyi Kim, Minseok Seo, Changick Kim

展开摘要

Precipitation forecasting relies on heterogeneous data sets. Weather radar is accurate, but coverage is geographically limited and costly to maintain. Weather stations provide accurate but sparse point measurements, while satellites offer dense, high-resolution coverage without direct rainfall retrieval. To overcome these limitations, we propose Query-Conditioned Gaussian Splatting (QCGS), the first framework to fuse automatic weather station (AWS) observations with satellite imagery for generating radar-like rainfall fields. Unlike conventional 2D Gaussian splatting, which renders the entire image plane, QCGS selectively renders only queried rainfall regions, avoiding unnecessary computation in non-precipitating areas while preserving sharp precipitation structures. The framework combines a radar point proposal network that identifies rainfall-support locations with an implicit neural representation (INR) network that predicts Gaussian parameters for each point. QCGS enables efficient, resolution-flexible rainfall field generation in real time. Through extensive evaluation with benchmark precipitation products, QCGS demonstrates over 50\% improvement in RMSE compared to conventional gridded rainfall products, and consistently maintains high performance across multiple spatiotemporal scales.

Poster
FastAvatar: Towards Unified and Fast 3D Avatar Reconstruction with Large Gaussian Reconstruction Transformers

Yue Wu, Xuanhong Chen, Yufan Wu, Wen Li, Yuxi Lu, Kairui Feng

展开摘要

Despite significant progress in 3D avatar reconstruction, it still faces challenges such as high time complexity, sensitivity to data quality, and low data utilization. We propose~\textbf{FastAvatar}, a feedforward 3D avatar framework capable of flexibly leveraging diverse daily recordings (e.g., a single image, multi-view observations, or monocular video) to reconstruct a high-quality 3D Gaussian Splatting (3DGS) model within seconds, using only a single unified model. The core of FastAvatar is a Large Gaussian Reconstruction Transformer (LGRT) featuring three key designs: First, a 3DGS transformer aggregating multi-frame cues while injecting initial 3D prompt to predict the corresponding registered canonical 3DGS representations; Second, multi-granular guidance encoding (camera pose, expression coefficient, head pose) mitigating animation-induced misalignment for variable-length inputs; Third, incremental Gaussian aggregation via landmark tracking and sliced fusion losses. Integrating these features, FastAvatar enables incremental reconstruction, i.e., improving quality with more observations without wasting input data as in previous works. This yields a quality-speed-tunable paradigm for highly usable 3D avatar modeling. Extensive experiments show that FastAvatar has a higher quality and highly competitive speed compared to existing methods.

Poster
ETGS: Explicit Thermodynamics Gaussian Splatting for Dynamic Thermal Reconstruction

Zhongwen Wang, Han Ling, Weihao Zhang, Yinghui Sun, Quansen Sun

展开摘要

We propose ETGS, a method for reconstructing dynamic thermal scenes by embedding explicit thermodynamic modeling into 3D Gaussian Splatting. Each Gaussian is equipped with physically interpretable thermal parameters, and its thermaldynamics evolution is described by a first-order heat-transfer ODE with an analytical closed-form solution. This formulation avoids numerical integration, enables efficient rendering at arbitrary timestamps, and naturally handles irregular sampling and out-of-order observations. We also introduce the Rapid Heat Dynamics (RHD) dataset, which provides millisecond-aligned RGB–IR image pairs covering typical thermal processes such as cooling, warming, heating, and heat transfer. Experiments on RHD show that ETGS captures rapid thermal dynamics more accurately than existing static and dynamic baselines, while maintaining training and rendering efficiency close to that of static 3DGS. Code and dataset will be released.

Poster
A Resolution-Agnostic Geometric Transformer for Chromosome Modeling Using Inertial Frame

Yize Zhou, Haorui Li, Shengchao Liu

展开摘要

Chromosomes are the carriers of genetic information. Further understanding their 3D structure can help reveal gene-regulatory mechanisms and cellular functions. A standard pipeline for reconstructing the chromosome 3D structure first applies the single-cell Hi-C high-throughput screening method to measure pairwise interactions between DNA fragments at different resolutions; then it adopts computational methods to reconstruct the 3D structures from these contacts. These include traditional numerical methods and deep learning models, which struggle with limited model expressiveness and poor generalization across resolutions. To solve this issue, we propose InertialGenome, a novel transformer-based framework for robust and resolution-agnostic chromosome reconstruction. InertialGenome first adopts the inertial frame for the pose canonicalization. Then, based on such an invariant frame, it proposes a Transformer with geometry-aware positional encoding, leveraging Nyström estimation. To verify the effect of InertialGenome, we evaluate our model on two single-cell 3D reconstruction datasets with four resolutions, reaching superior performance over all four computational baselines. In addition to the structure metrics, we observe that InertialGenome outperforms when analyzing the function of reconstructed structures on two validation tasks. Finally, we leverage InertialGenome for cross-resolution transfer learning, yielding up to a 5\% improvement from low to high resolution.

Poster
OpenFly: A COMPREHENSIVE PLATFORM FOR AERIAL VISION-LANGUAGE NAVIGATION

Yunpeng Gao, Chenhui Li, Zhongrui You, Junli Liu, Li Zhen, Pengan CHEN, Qizhi Chen, Zhonghan Tang, Liansheng Wang, Yangpenghui, Yiwen Tang, Yuhang Tang, Shuai Liang, Songyi Zhu, Ziqin Xiong, Yifei Su, Xinyi Ye, Jianan Li, Yan Ding, Dong Wang, Zhigang Wang, Bin Zhao, Xuelong Li

展开摘要

Aerial Vision-Language Navigation (VLN) seeks to guide UAVs by leveraging language instructions and visual cues, establishing a new paradigm for human-UAV interaction. However, the collection of VLN data demands extensive human effort to construct trajectories and corresponding instructions, hindering the development of large-scale datasets and capable models. To address this problem, we propose OpenFly, a comprehensive platform for aerial VLN. Firstly, OpenFly integrates 4 rendering engines and advanced techniques for diverse environment simulation, including Unreal Engine, GTA V, Google Earth, and 3D Gaussian Splatting (3D GS). Particularly, 3D GS supports real-to-sim rendering, further enhancing the realism of our environments. Secondly, we develop a highly automated toolchain for aerial VLN data collection, streamlining point cloud acquisition, scene semantic segmentation, flight trajectory creation, and instruction generation. Thirdly, based on the toolchain, we construct a large-scale aerial VLN dataset with 100k trajectories, covering samples of diverse scenarios and assets across 18 scenes. Moreover, we propose OpenFly-Agent, a keyframe-aware VLN model emphasizing key observations to promote performance and reduce computations. For benchmarking, extensive experiments and analyses are conducted, where our navigation success rate outperforms others by 14.0% and 7.9% on the seen and unseen scenarios, respectively. The toolchain, dataset, and codes will be open-sourced.

Poster
Learning Unified Representation of 3D Gaussian Splatting

Yuelin Xin, Yuheng Liu, Xiaohui Xie, Xinke Li

展开摘要

A well-designed vectorized representation is crucial for the learning systems natively based on 3D Gaussian Splatting. While 3DGS enables efficient and explicit 3D reconstruction, its parameter-based representation remains hard to learn as features, especially for neural-network-based models. Directly feeding raw Gaussian parameters into learning frameworks fails to address the non-unique and heterogeneous nature of the Gaussian parameterization, yielding highly data-dependent models. This challenge motivates us to explore a more principled approach to represent 3D Gaussian Splatting in neural networks that preserves the underlying color and geometric structure while enforcing unique mapping and channel homogeneity. In this paper, we propose an embedding representation of 3DGS based on continuous submanifold fields that encapsulate the intrinsic information of Gaussian primitives, thereby benefiting the learning of 3DGS.

Poster
UniSplat: Unified Spatio-Temporal Fusion via 3D Latent Scaffolds for Dynamic Driving Scene Reconstruction

Chen Shi, Shaoshuai Shi, Xiaoyang Lyu, Chunyang Liu, Kehua Sheng, Bo Zhang, Li Jiang

展开摘要

Feed-forward 3D reconstruction for autonomous driving has advanced rapidly, yet existing methods struggle with the joint challenges of sparse, non-overlapping camera views and complex scene dynamics. We present UniSplat, a general feed-forward framework that learns robust dynamic scene reconstruction through unified latent spatio-temporal fusion. UniSplat constructs a 3D latent scaffold, a structured representation that captures geometric and semantic scene context by leveraging pretrained foundation models. To effectively integrate information across spatial views and temporal frames, we introduce an efficient fusion mechanism that operates directly within the 3D scaffold, enabling consistent spatio-temporal alignment. To ensure complete and detailed reconstructions, we design a dual-branch decoder that generates dynamic-aware Gaussians from the fused scaffold by combining point-anchored refinement with voxel-based generation, and maintain a persistent memory of static Gaussians to enable streaming scene completion beyond current camera coverage. Extensive experiments on real-world datasets demonstrate that UniSplat achieves state-of-the-art performance in novel view synthesis, while providing robust and high-quality renderings even for viewpoints outside the original camera coverage.

Poster