ICLR 2026 论文列表

International Conference on Learning Representations

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5,358篇论文

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  • Oral
    2244.2%
  • Poster
    5,13495.8%

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From Tokens to Nodes: Semantic-Guided Motion Control for Dynamic 3D Gaussian Splatting

Jianing Chen, Zehao Li, Yujun Cai, Hao Jiang, Shuqin Gao, Honglong Zhao, Tianlu Mao, Yucheng Zhang

展开摘要

Dynamic 3D reconstruction from monocular videos remains difficult due to the ambiguity inferring 3D motion from limited views and computational demands of modeling temporally varying scenes. While recent sparse control methods alleviate computation by reducing millions of Gaussians to thousands of control points, they suffer from a critical limitation: they allocate points purely by geometry, leading to static redundancy and dynamic insufficiency. We propose a motion-adaptive framework that aligns control density with motion complexity. Leveraging semantic and motion priors from vision foundation models, we establish patch-token-node correspondences and apply motion-adaptive compression to concentrate control points in dynamic regions while suppressing redundancy in static backgrounds. Our approach achieves flexible representational density adaptation through iterative voxelization and motion tendency scoring, directly addressing the fundamental mismatch between control point allocation and motion complexity. To capture temporal evolution, we introduce spline-based trajectory parameterization initialized by 2D tracklets, replacing MLP-based deformation fields to achieve smoother motion representation and more stable optimization. Extensive experiments demonstrate significant improvements in reconstruction quality and efficiency over existing state-of-the-art methods.

Poster
Point-UQ: An Uncertainty-Quantification Paradigm for Point Cloud Few-Shot Class Incremental Learning

Xiangqi Li, Libo Huang, Jiarui Zhao, Weilun Feng, Chuanguang Yang, Zhulin An, Yongjun Xu

展开摘要

3D few-shot class-incremental learning (3D FSCIL) requires effectively integrating novel classes from limited samples while preserving base-class knowledge, without succumbing to catastrophic forgetting the learned knowledge or overfitting the novel ones. Current 3D FSCIL approaches predominantly focus on fine-tuning feature representations yet retain static decision boundaries. This leads to a critical trade-off: excessive adaptation to new samples tends to erase previously learned knowledge, while insufficient adaptation hinders novel-class recognition. We argue that the key to effective incremental learning lies not only in feature enhancement but also in adaptive decision-making. To this end, we introduce **Point-UQ**, an incremental training-free paradigm for 3D **point** clouds based on **u**ncertainty **q**uantification, which shifts the focus from feature tuning to dynamic decision optimization. Point-UQ comprises two co-designed modules: *Attention-driven Adaptive Enhancement (AAE)* and *Uncertainty-quantification Decision Decoupling (UDD)*. The former module fuses multi-scale features into calibrated representations, where prediction entropy serves as a reliable measure of per-sample epistemic uncertainty while preserving original feature semantics. Building on AAE-derived calibrated entropy, the UDD module dynamically arbitrates between semantic classifiers and geometric prototypes—enabling robust base-class knowledge retention and accurate novel-class recognition in 3D FSCIL without retraining. Extensive experiments on ModelNet, ShapeNet, ScanObjectNN, and CO3D demonstrate that our approach outperforms state-of-the-art methods by 4% in average accuracy, setting a new standard for robust 3D incremental learning.

Poster
DiMeR: Disentangled Mesh Reconstruction Model with Normal-only Geometry Training

Lutao Jiang, Jiantao Lin, Kanghao Chen, Wenhang Ge, Xin Yang, Yifan Jiang, Yuanhuiyi Lyu, Xu Zheng, Li Jing, Yinchuan Li, Ying-Cong Chen

展开摘要

We propose DiMeR, a novel geometry-texture disentangled feed-forward model with 3D supervision for sparse-view mesh reconstruction. Existing methods confront two persistent obstacles: (i) textures can conceal geometric errors, i.e., visually plausible images can be rendered even with wrong geometry, producing multiple ambiguous optimization objectives in geometry-texture mixed solution space for similar objects; and (ii) prevailing mesh extraction methods are redundant, unstable, and lack 3D supervision. To solve these challenges, we rethink the inductive bias for mesh reconstruction. First, we disentangle the unified geometry-texture solution space, where a single input admits multiple feasible solutions, into geometry and texture spaces individually. Specifically, given that normal maps are strictly consistent with geometry and accurately capture surface variations, the normal maps serve as the only input for geometry prediction in DiMeR, while the texture is estimated from RGB images. Second, we streamline the algorithm of mesh extraction by eliminating modules with low performance/cost ratios and redesigning regularization losses with 3D supervision. Notably, DiMeR still accepts raw RGB images as input by leveraging foundation models for normal prediction. Extensive experiments demonstrate that DiMeR generalises across sparse‑views-3D, single‑image-3D, and text‑to‑3D tasks, consistently outperforming baselines. On the GSO and OmniObject3D datasets, DiMeR significantly reduces Chamfer Distance by more than 30%.

Poster
Scaling Sequence-to-Sequence Generative Neural Rendering

Shikun Liu, Kam Woh Ng, Wonbong Jang, Jiadong Guo, Junlin Han, Haozhe Liu, Yiannis Douratsos, Juan Camilo Perez, Zijian Zhou, Khanh Chi Phung, Tao Xiang, Juan-Manuel Perez-Rua

展开摘要

We present Kaleido, a family of generative models designed for photorealistic, unified object- and scene-level neural rendering. Kaleido is driven by the principle of treating 3D as a specialised sub-domain of video, which we formulate purely as a sequence-to-sequence image synthesis task. Through a systemic study of scaling sequence-to-sequence generative neural rendering, we introduce key architectural innovations that enable our model to: i) perform generative view synthesis without explicit 3D representations; ii) generate any number of 6-DoF target views conditioned on any number of reference views via a masked autoregressive framework; and iii) seamlessly unify 3D and video modelling within a single decoder-only rectified flow transformer. Within this unified framework, Kaleido leverages large-scale video data for pre-training, which significantly improves spatial consistency and reduces reliance on scarce, camera-labelled 3D datasets --- all without any architectural modifications. Kaleido sets a new state-of-the-art on a range of view synthesis benchmarks. Its zero-shot performance substantially outperforms other generative methods in few-view settings, and, for the first time, matches the quality of per-scene optimisation methods in many-view settings. For supplementary materials, including Kaleido's generated renderings and videos, please refer to our website: https://shikun.io/projects/kaleido.

Poster
SiNGER: A Clearer Voice Distills Vision Transformers Further

Geunhyeok Yu, Sunjae Jeong, Yoonyoung Choi, Jaeseung Kim, Hyoseok Hwang

展开摘要

Vision Transformers are widely adopted as the backbone of vision foundation models, but they are known to produce high-norm artifacts that degrade representation quality. When knowledge distillation transfers these features to students, high-norm artifacts dominate the objective, so students overfit to artifacts and underweight informative signals, diminishing the gains from larger models. Prior work attempted to remove artifacts but encountered an inherent trade-off between artifact suppression and preserving informative signals from teachers. To address this, we introduce Singular Nullspace-Guided Energy Reallocation (SiNGER), a novel distillation framework that suppresses artifacts while preserving informative signals. The key idea is principled teacher feature refinement: during refinement, we leverage the nullspace-guided perturbation to preserve information while suppressing artifacts. Then, the refined teacher's features are distilled to a student. We implement this perturbation efficiently with a LoRA-based adapter that requires minimal structural modification. Extensive experiments show that \oursname consistently improves student models, achieving state-of-the-art performance in multiple downstream tasks and producing clearer and more interpretable representations.

Poster
Physically-Guided Optical Inversion Enable Non-Contact Side-Channel Attack on Isolated Screens

Zhiwen Zheng, Yuheng Qiao, Xiaoshuai Zhang, Zhao Huang, Tao Zhang, Huiyu Zhou, Shaowei Jiang, Jin Liu, Wenwen Tang, Xingru Huang

展开摘要

Noncontact exfiltration of electronic screen content poses a security challenge, with side-channel incursions as the principal vector. We introduce an optical projection side-channel paradigm that confronts two core instabilities: (i) the near-singular Jacobian spectrum of projection mapping breaches Hadamard stability, rendering inversion hypersensitive to perturbations; (ii) irreversible compression in light transport obliterates global semantic cues, magnifying reconstruction ambiguity. Exploiting passive speckle patterns formed by diffuse reflection, our Irradiance Robust Radiometric Inversion Network (IR$^4$Net) fuses a Physically Regularized Irradiance Approximation (PRIrr‑Approximation), which embeds the radiative transfer equation in a learnable optimizer, with a contour-to-detail cross-scale reconstruction mechanism that arrests noise propagation. Moreover, an Irreversibility Constrained Semantic Reprojection (ICSR) module reinstates lost global structure through context-driven semantic mapping. Evaluated across four scene categories, IR$^4$Net achieves fidelity beyond competing neural approaches while retaining resilience to illumination perturbations.

Poster
Path Matters: Unveiling Geometric Implicit Bias via Curvature-Aware Sparse View Optimization

Canran Xiao, Liaoyuan Fan, Yanbin Li, Jing Tang, Peilai Yu

展开摘要

3D Gaussian Splatting (3DGS) has recently emerged as a powerful approach for novel view synthesis by reconstructing scenes as sets of Gaussian ellipsoids. Despite its success in scenarios with dense input images, 3DGS faces critical challenges in sparse view settings, often resulting in geometric inaccuracies, inconsistencies across views, and degraded rendering quality. In this paper, we uncover and address two key implicit biases of 3DGS reconstruction algorithm in sparse-view: (1) the model has a stronger demand for supervision signal toward regions of high curvature, and (2) the model is sensitive to the smoothness of the trajectory of the input views. To tackle these issues, we propose a novel framework that optimizes camera trajectories to maximize curvature coverage while enforcing smooth motion, and we further enhance the informativeness of data through a synthetic view generation process. Extensive experiments on Mip-NeRF 360, DTU, Blender, Tanks & Temples, and LLFF datasets show that our method substantially outperforms state-of-the-art solutions in sparse-view scenarios, both in rendering quality and geometric fidelity. Beyond these empirical gains, our investigation uncovers the subtle ways in which data representation and trajectory planning interact to shape 3DGS performance, offering deeper theoretical insights into the algorithm’s inherent biases.

Poster
VisionLaw: Inferring Interpretable Intrinsic Dynamics from Visual Observations via Bilevel Optimization

Jiajing Lin, Shu Jiang, Qingyuan Zeng, Zhenzhong Wang, Min Jiang

展开摘要

The intrinsic dynamics of an object governs its physical behavior in the real world, playing a critical role in enabling physically plausible interactive simulation with 3D assets. Existing methods have attempted to infer the intrinsic dynamics of objects from visual observations, but generally face two major challenges: one line of work relies on manually defined constitutive priors, making it difficult to align with actual intrinsic dynamics; the other models intrinsic dynamics using neural networks, resulting in limited interpretability and poor generalization. To address these challenges, we propose VisionLaw, a bilevel optimization framework that infers interpretable expressions of intrinsic dynamics from visual observations. At the upper level, we introduce an LLMs-driven decoupled constitutive evolution strategy, where LLMs are prompted as a physics expert to generate and revise constitutive laws, with a built-in decoupling mechanism that substantially reduces the search complexity of LLMs. At the lower level, we introduce a vision-guided constitutive evaluation mechanism, which utilizes visual simulation to evaluate the consistency between the generated constitutive law and the underlying intrinsic dynamics, thereby guiding the upper-level evolution. Experiments on both synthetic and real-world datasets demonstrate that VisionLaw can effectively infer interpretable intrinsic dynamics from visual observations. It significantly outperforms existing state-of-the-art methods and exhibits strong generalization for interactive simulation in novel scenarios.

Poster
MEGS^{2}: Memory-Efficient Gaussian Splatting via Spherical Gaussians and Unified Pruning

Jiarui Chen, Yikeng Chen, Yingshuang Zou, Ye Huang, Peng Wang, Yuan Liu, YUJING SUN, Wenping Wang

展开摘要

3D Gaussian Splatting (3DGS) has emerged as a dominant novel-view synthesis technique, but its high memory consumption severely limits its applicability on edge devices. A growing number of 3DGS compression methods have been proposed to make 3DGS more efficient, yet most only focus on storage compression and fail to address the critical bottleneck of rendering memory. To address this problem, we introduce MEGS², a novel memory-efficient framework that tackles this challenge by jointly optimizing two key factors: the total primitive number and the parameters per primitive, achieving unprecedented memory compression. Specifically, we fully replace the memory-intensive Spherical Harmonics with lightweight, arbitrarily oriented and prunable Spherical Gaussian lobes as our color representations. More importantly, we propose a unified soft pruning framework that models primitive-number and lobe-number pruning as a single constrained optimization problem. Experiments show that MEGS² achieves a 50% static VRAM reduction and a 40% rendering VRAM reduction compared to existing methods, while maintaining comparable rendering quality.

Poster
PEERING INTO THE UNKNOWN: ACTIVE VIEW SELECTION WITH NEURAL UNCERTAINTY MAPS FOR 3D RECONSTRUCTION

Zhengquan Zhang, Feng Xu, Mengmi Zhang

展开摘要

Imagine trying to understand the shape of a teapot by viewing it from the front—you might see the spout, but completely miss the handle. Some perspectives naturally provide more information than others. How can an AI system determine which viewpoint offers the most valuable insight for accurate and efficient 3D object reconstruction? Active view selection (AVS) for 3D reconstruction remains a fundamental challenge in computer vision. The aim is to identify the minimal set of views that yields the most accurate 3D reconstruction. Instead of learning radiance fields, like NeRF or 3D Gaussian Splatting, from a current observation and computing uncertainty for each candidate viewpoint, we introduce a novel AVS approach guided by neural uncertainty maps predicted by a lightweight feedforward deep neural network, named UPNet. UPNet takes a single input image of a 3D object and outputs a predicted uncertainty map, representing uncertainty values across all possible candidate viewpoints. By leveraging heuristics derived from observing many natural objects and their associated uncertainty patterns, we train UPNet to learn a direct mapping from viewpoint appearance to uncertainty in the underlying volumetric representations. Next, our approach aggregates all previously predicted neural uncertainty maps to suppress redundant candidate viewpoints and effectively select the most informative one. Using these selected viewpoints, we train 3D neural rendering models and evaluate the quality of novel view synthesis against other competitive AVS methods. Remarkably, despite using half of the viewpoints than the upper bound, our method achieves comparable reconstruction accuracy. In addition, it significantly reduces computational overhead during AVS, achieving up to a 400 times speedup along with over 50\% reductions in CPU, RAM, and GPU usage compared to baseline methods. Notably, our approach generalizes effectively to AVS tasks involving novel object categories, without requiring any additional training. We will release all code, models, and datasets.

Poster
SkyEvents: A Large-Scale Event-enhanced UAV Dataset for Robust 3D Scene Reconstruction

Wenzong Ma, Zhuoxiao Li, Jinjing Zhu, Tongyan Hua, Kanghao Chen, Zidong Cao, Da Yang, Peilun Shi, Yibo Zhou, Wufan Zhao, Hui Xiong

展开摘要

Recent advances in large-scale 3D scene reconstruction using unmanned aerial vehicles (UAVs) have spurred increasing interest in neural rendering techniques. However, existing approaches with conventional cameras struggle to capture consistent multi-view images of scenes, particularly in extremely blurred and low-light environments, due to the inherent limitations in dynamic range caused by long exposure and motion blur resulting from camera motion. As a promising solution, bio-inspired event cameras exhibit robustness in extreme scenarios, thanks to their high dynamic range and microsecond-level temporal resolution. Nevertheless, dedicated event datasets specifically tailored for large-scale UAV 3D scene reconstruction remain limited. To bridge this gap, we introduce \textbf{SkyEvents}, a pioneering large-scale event-enhanced UAV dataset for 3D scene reconstruction, incorporating RGB, event, and LiDAR data. SkyEvents encompasses 22 sequences, spanning over 8 hours of video, captured across a diverse set of illumination conditions, scenarios, and flight altitudes. To facilitate the event-based 3D scene reconstruction with SkyEvents, we propose the Geometry-constrained Timestamp Alignment (\textbf{GTA}) module to align timestamps between the event and RGB cameras. Furthermore, we introduce Region-wise Event Rendering (\textbf{RER}) loss for supervising the rendering optimization. With SkyEvents, we aim to motivate and equip researchers to advance large-scale 3D scene reconstruction in challenging environments, harnessing the unique strengths of event cameras. Dataset and code will be available at \url{https://}.

Poster
CryoSplat: Gaussian Splatting for Cryo-EM Homogeneous Reconstruction

Suyi Chen, Haibin Ling

展开摘要

As a critical modality for structural biology, cryogenic electron microscopy (cryo-EM) facilitates the determination of macromolecular structures at near-atomic resolution. The core computational task in single-particle cryo-EM is to reconstruct the 3D electrostatic potential of a molecule from noisy 2D projections acquired at unknown orientations. Gaussian mixture models (GMMs) provide a continuous, compact, and physically interpretable representation for molecular density and have recently gained interest in cryo-EM reconstruction. However, existing methods rely on external consensus maps or atomic models for initialization, limiting their use in self-contained pipelines. In parallel, differentiable rendering techniques such as Gaussian splatting have demonstrated remarkable scalability and efficiency for volumetric representations, suggesting a natural fit for GMM-based cryo-EM reconstruction. However, off-the-shelf Gaussian splatting methods are designed for photorealistic view synthesis and remain incompatible with cryo-EM due to mismatches in the image formation physics, reconstruction objectives, and coordinate systems. Addressing these issues, we propose cryoSplat, a GMM-based method that integrates Gaussian splatting with the physics of cryo-EM image formation. In particular, we develop an orthogonal projection-aware Gaussian splatting, with adaptations such as a view-dependent normalization term and FFT-aligned coordinate system tailored for cryo-EM imaging. These innovations enable stable and efficient homogeneous reconstruction directly from raw cryo-EM particle images using random initialization. Experimental results on real datasets validate the effectiveness and robustness of cryoSplat over representative baselines. The code will be released upon publication.

Poster
EquAct: An SE(3)-Equivariant Multi-Task Transformer for 3D Robotic Manipulation

Xupeng Zhu, Yu Qi, Yizhe Zhu, Robin Walters, Robert Platt

展开摘要

Multi-task manipulation policy often builds on transformer's ability to jointly process language instructions and 3D observations in a shared embedding space. However, real-world tasks frequently require robots to generalize to novel 3D object poses. Policies based on shared embedding break geometric consistency and struggle in 3D generation. To address this issue, we propose EquAct, which is theoretically guaranteed to generalize to novel 3D scene transformations by leveraging SE(3) equivariance shared across both language, observations, and action. EquAct makes two key contributions: (1) an efficient SE(3)-equivariant point cloud-based U-net with spherical Fourier features for policy reasoning, and (2) SE(3)-invariant Feature-wise Linear Modulation (iFiLM) layers for language conditioning. Finally, EquAct demonstrates strong spatial generalization ability and achieves state-of-the-art across $18$ RLBench tasks with both SE(3) and SE(2) scene perturbations, different amounts of training data, and on $4$ physical tasks.

Poster
DispViT: Direct Stereo Disparity Regression with a Single-Stream Vision Transformer

Tongfan Guan, Jiaxin Guo, Tianyu Huang, Jinhu Dong, Chen Wang, Yun-Hui Liu

展开摘要

Deep stereo disparity estimation has long been dominated by a \textbf{matching-centric paradigm}, built on constructing cost volumes and iteratively refining local correspondences. Despite its success, this paradigm exhibits an intrinsic vulnerability: visual ambiguities from occlusion or non-Lambertian surfaces invevitably induce errorneous matches that refinement cannot recover. This paper introduces \textbf{DispViT}, a new architecture that establishes a \textbf{regression-centric paradigm}. Instead of explicit matching, DispViT directly regresses disparity from tokenized binocular representations using a single-stream Vision Transformer. This is enabled by a set of lightweight yet critical designs, such as a probability-based disparity parameterization for stable training and an asymmetrically initialized stereo tokenizer for effective view distinction. To better align the two views during stereo tokenization, we introduce a novel shift-embedding mechanism that encodes different disparity shifts into channel groups, preserving geometric cues even under large view displacements. A lightweight refinement module then sharpens the regressed disparity map for fine-grained accuracy. By prioritizing holistic regression over explicit matching, DispViT streamlines the stereo pipeline while improving robustness and efficiency. Experiments on standard benchmarks show that our approach achieves state-of-the-art accuracy, with strong resilience to matching ambiguities and wide disparity ranges. Code will be released.

Poster
NOVA3R: Non-pixel-aligned Visual Transformer for Amodal 3D Reconstruction

Weirong Chen, Chuanxia Zheng, Ganlin Zhang, Andrea Vedaldi, Daniel Cremers

展开摘要

We present NOVA3R, an effective approach for non-pixel-aligned 3D reconstruction from a set of unposed images, in a feed-forward manner. Unlike pixel-aligned methods that tie geometry to per-ray predictions, our formulation learns a global, view-agnostic scene representation that decouples reconstruction from pixel alignment. This addresses two key limitations in pixel-aligned 3D: (1) it recovers both visible and invisible regions with a complete scene representation, and (2) it produces physically plausible geometry with fewer duplicated structures in overlapping regions. To achieve this, we introduce a scene-token mechanism that aggregates information across unposed images and a diffusion-based 3D decoder that reconstructs complete, non-pixel-aligned point clouds. Extensive experiments on both scene-level and object-level datasets demonstrate that NOVA3R outperforms state-of-the-art methods in terms of reconstruction accuracy and completeness.

Poster
Fused-Planes: Why Train a Thousand Tri-Planes When You Can Share?

Karim Kassab, Antoine Schnepf, Jean-Yves Franceschi, Laurent Caraffa, Flavian Vasile, Jeremie Mary, Andrew I. Comport, Valerie Gouet-Brunet

展开摘要

Tri-Planar NeRFs enable the application of powerful 2D vision models for 3D tasks, by representing 3D objects using 2D planar structures. This has made them the prevailing choice to model large collections of 3D objects. However, training Tri-Planes to model such large collections is computationally intensive and remains largely inefficient. This is because the current approaches independently train one Tri-Plane per object, hence overlooking structural similarities in large classes of objects. In response to this issue, we introduce Fused-Planes, a novel object representation that improves the resource efficiency of Tri-Planes when reconstructing object classes, all while retaining the same planar structure. Our approach explicitly captures structural similarities across objects through a latent space and a set of globally shared base planes. Each individual Fused-Planes is then represented as a decomposition over these base planes, augmented with object-specific features. Fused-Planes showcase state-of-the-art efficiency among planar representations, demonstrating $7.2 \times$ faster training and $3.2 \times$ lower memory footprint than Tri-Planes while maintaining rendering quality. An ultra-lightweight variant further cuts per-object memory usage by $1875 \times$ with minimal quality loss. Our project page can be found at https://fused-planes.github.io .

Poster
FastVGGT: Fast Visual Geometry Transformer

You Shen, Zhipeng Zhang, Yansong Qu, Xiawu Zheng, Jiayi Ji, Shengchuan Zhang, Liujuan Cao

展开摘要

Scaling visual geometry transformers for long image sequences poses a significant computational and memory challenge. In this work, we diagnose this issue in the state-of-the-art model VGGT, and trace the primary bottleneck to its Global Attention layer. Our analysis reveals a ``token collapse'' phenomenon, where many tokens attend to nearly identical regions, resulting in redundant computation and inefficiency. Motivated by this finding, we propose FastVGGT, a training-free framework that strategically prunes these redundant tokens. Instead of uniform merging, FastVGGT employs a tailored, three-part token partitioning strategy. It preserves initial-frame tokens as a stable global reference, retains salient tokens to maintain fine details, and utilizes region-based random sampling to ensure spatially balanced coverage. Extensive experiments on multiple 3D geometry benchmarks validate our approach's effectiveness. Notably, on sequences of 1000 images, FastVGGT achieves a 4$\times$ speedup over the original VGGT while simultaneously mitigating error accumulation, demonstrating its efficiency and robustness for long-sequence scenarios. For further details, please visit our project page: https://fastvggt.github.io/.

Poster
RayI2P: Learning Rays for Image-to-Point Cloud Registration

Xinjun Li, Wenfei Yang, Zhixin Cheng, Jiacheng Deng, Fei Wang, Chen Qian, Tianzhu Zhang

展开摘要

Image-to-point cloud registration aims to estimate the 6-DoF camera pose of a query image relative to a 3D point cloud map. Existing methods fall into two categories: matching-free methods regress pose directly using geometric priors, but lack fine-grained supervision and struggle with precise alignment; matching-based methods construct dense 2D-3D correspondences for PnP-based pose estimation, but are fundamentally limited by projection ambiguity (where multiple geometrically distinct 3D points project to the same image patch, leading to ambiguous feature representations) and scale inconsistency (where fixed-size image patches correspond to 3D regions of varying physical size, causing misaligned receptive fields across modalities). To address these issues, we propose a novel ray-based registration framework that first predicts patch-wise 3D ray bundles connecting image patches to the 3D scene and then estimates camera pose via a differentiable ray-guided regression module, bypassing the need for explicit 2D-3D correspondences. This formulation naturally resolves projection ambiguity, provides scale-consistent geometry encoding, and enables fine-grained supervision for accurate pose estimation. Experiments on KITTI and nuScenes show that our approach achieves state-of-the-art registration accuracy, outperforming existing methods.

Poster
VER: Vision Expert Transformer for Robot Learning via Foundation Distillation and Dynamic Routing

Yixiao Wang, Mingxiao Huo, Zhixuan Liang, Yushi Du, Lingfeng Sun, Haotian Lin, Jinghuan Shang, Chensheng Peng, Mohit Bansal, Mingyu Ding, Masayoshi Tomizuka

展开摘要

Pretrained vision foundation models (VFMs) advance robotic learning via rich visual representations, yet individual VFMs typically excel only in specific domains, limiting generality across tasks. Distilling multiple VFMs into a unified representation can mitigate this limitation but often yields inflexible task-specific feature selection and requires costly full retraining to incorporate robot-domain knowledge. We propose VER, a Vision Expert transformer for Robot learning. During pretraining, VER distills multiple VFMs into a vision expert library. We then fine-tune only a lightweight routing network (fewer than 0.4% of parameters) to dynamically select task-relevant experts from the pretrained library for downstream robot tasks. We further introduce Patchwise Expert Routing with Curriculum Top-K Annealing to improve both flexibility and precision of dynamic expert selection. Moreover, VER supports parameter-efficient finetuning for scalable expert utilization and robot-domain knowledge integration. Across 17 diverse robotic tasks and multiple policy heads, VER achieves state-of-the-art performance. We find that VER reduces large-norm outliers in task-irrelevant regions (e.g., background) and concentrates on task-critical regions. Code and checkpoints are available in the supplementary materials.

Poster
VoMP: Predicting Volumetric Mechanical Property Fields

Rishit Dagli, Donglai Xiang, Vismay Modi, Charles Loop, Clement Fuji Tsang, Anka He Chen, Anita Hu, Gavriel State, David Levin I.W., Maria Shugrina

展开摘要

Physical simulation relies on spatially-varying mechanical properties, typically laboriously hand-crafted. We present the first feed-forward model to predict fine-grained mechanical properties, Young’s modulus($E$), Poisson’s ratio($\nu$), and density($\rho$), throughout *the volume* of 3D objects. Our model supports any 3D representation that can be rendered and voxelized, including Signed Distance Fields(SDFs), Gaussian Splats and Neural Radiance Fields(NeRFs). To achieve this, we aggregate per-voxel multi-view features for any input, which are passed to our trained Geometry Transformer to predict per-voxel material latent codes. These latents reside on the trained manifold of physically plausible materials, which we train on a real-world dataset, guaranteeing the validity of decoded per-voxel materials. To obtain object-level training data, we propose an annotation pipeline combining knowledge from segmented 3D datasets, material databases, and a vision-language model. Experiments show that VoMP estimates accurate volumetric properties and can convert 3D objects into simulation-ready assets, resulting in realistic deformable simulations and far outperforming prior art.

Poster