ICLR 2026 论文列表

International Conference on Learning Representations

录用类型

5,358篇论文

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  • Oral
    2244.2%
  • Poster
    5,13495.8%

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WorldTree: Towards 4D Dynamic Worlds from Monocular Video using Tree-Chains

Qisen Wang, Yifan Zhao, Jia Li

展开摘要

Dynamic reconstruction has achieved remarkable progress, but there remain challenges in monocular input for more practical applications. The prevailing works attempt to construct efficient motion representations, but lack a unified spatiotemporal decomposition framework, suffering from either holistic temporal optimization or coupled hierarchical spatial composition. To this end, we propose WorldTree, a unified framework comprising Temporal Partition Tree (TPT) that enables coarse-to-fine optimization based on the inheritance-based partition tree structure for hierarchical temporal decomposition, and Spatial Ancestral Chains (SAC) that recursively query ancestral hierarchical structure to provide complementary spatial dynamics while specializing motion representations across ancestral nodes. Experimental results on different datasets indicate that our proposed method achieves 8.26% improvement of LPIPS on NVIDIA-LS and 9.09% improvement of mLPIPS on DyCheck compared to the second-best method. Code: https://github.com/iCVTEAM/WorldTree.

Poster
EasyCreator: Empowering 4D Creation through Video Inpainting

Yue Ma, Kunyu Feng, Xinhua Zhang, Hongyu Liu, David Junhao Zhang, Jinbo Xing, Yinhan Zhang, Xiangpeng Yang, Xinyu Wang, Zeyu Wang, Qifeng Chen

展开摘要

We introduce EasyCreator, a novel 4D video creation framework capable of both generating and editing 4D content from a single monocular video input. By leveraging a powerful video inpainting foundation model as a generative prior, we reformulate 4D video creation as a video inpainting task, enabling the model to fill in missing content caused by camera trajectory changes or user edits. To facilitate this, we generate composite masked inpainting video data to effectively fine-tune the model for 4D video generation. Given an input video and its associated camera trajectory, we first perform depth-based point cloud rendering to obtain invisibility masks that indicate the regions that should be completed. Simultaneously, editing masks are introduced to specify user-defined modifications, and these are combined with the invisibility masks to create a composite masks dataset. During training, we randomly sample different types of masks to construct diverse and challenging inpainting scenarios, enhancing the model’s generalization and robustness in various 4D editing and generation tasks. To handle temporal consistency under large camera motion, we design a self-iterative tuning strategy that gradually increases the viewing angles during training, where the model is used to generate the next-stage training data after each fine-tuning iteration. Moreover, we introduce a temporal packaging module during inference to enhance generation quality. Our method effectively leverages the prior knowledge of the base model without degrading its original performance, enabling the generation of 4D videos with consistent multi-view coherence. In addition, our approach supports prompt-based content editing, demonstrating strong flexibility and significantly outperforming state-of-the-art methods in both quality and versatility.

Poster
GeoPurify: A Data-Efficient Geometric Distillation Framework for Open-Vocabulary 3D Segmentation

Weijia Dou, Xu Zhang, Yi Bin, Jian Liu, Bo Peng, Guoqing Wang, Yang Yang, Heng Tao Shen

展开摘要

Recent attempts to transfer features from 2D Vision–Language Models (VLMs) to 3D semantic segmentation expose a persistent trade-off. Directly projecting 2D features into 3D yields noisy and fragmented predictions, whereas enforcing geometric coherence necessitates costly training pipelines and large-scale, annotated 3D data. We argue that this limitation stems from the dominant \textit{segmentation-and-matching} paradigm, which fails to reconcile 2D semantics with 3D geometric structure. The geometric cues are not eliminated during the 2D-to-3D transfer but remain latent within the noisy and view-aggregated features. To exploit this property, we propose \textbf{GeoPurify} that applies a small Student Affinity Network to purify 2D VLM-generated 3D point features using geometric priors distilled from a 3D self-supervised teacher model. During inference, we devise a Geometry-Guided Pooling module to further denoise the point cloud and ensure the semantic and structural consistency. Benefiting from latent geometric information and the learned affinity network, GeoPurify effectively mitigates the trade-off and achieves superior data efficiency. Extensive experiments on major 3D benchmarks demonstrate that GeoPurify achieves or surpasses state-of-the-art performance while utilizing only \textbf{$\sim$1.5\%} of the training data.

Poster
SpaceControl: Introducing Test-Time Spatial Control to 3D Generative Modeling

Elisabetta Fedele, Francis Engelmann, Ian Huang, Or Litany, Marc Pollefeys, Leonidas Guibas

展开摘要

Generative methods for 3D assets have recently achieved remarkable progress, yet providing intuitive and precise control over the object geometry remains a key challenge. Existing approaches predominantly rely on text or image prompts, which often fall short in geometric specificity: language can be ambiguous, and images are cumbersome to edit. In this work, we introduce SpaceControl, a training-free test-time method for explicit spatial control of 3D generation. Our approach accepts diverse geometric inputs, from coarse primitives to detailed meshes, and conditions a powerful pre-trained generative model without additional training. A controllable parameter lets users trade off between geometric fidelity and output realism. Extensive quantitative evaluation and user studies demonstrate that SpaceControl outperforms both training-based and optimization-based baselines in geometric faithfulness while preserving high visual quality. Finally, we present an interactive user interface that enables online editing of superquadrics for direct conversion into textured 3D assets, facilitating practical deployment in creative workflows.

Poster
Uncertainty Matters in Dynamic Gaussian Splatting for Monocular 4D Reconstruction

Fengzhi Guo, Chih-Chuan Hsu, Sihao Ding, Cheng Zhang

展开摘要

Reconstructing dynamic 3D scenes from monocular input is fundamentally under-constrained, with ambiguities arising from occlusion and extreme novel views. While dynamic Gaussian Splatting offers an efficient representation, vanilla models optimize all Gaussian primitives uniformly, ignoring whether they are well or poorly observed. This limitation leads to motion drifts under occlusion and degraded synthesis when extrapolating to unseen views. We argue that uncertainty matters: Gaussians with recurring observations across views and time act as reliable anchors to guide motion, whereas those with limited visibility are treated as less reliable. To this end, we introduce USplat4D, a novel Uncertainty-aware dynamic Gaussian Splatting framework that propagates reliable motion cues to enhance 4D reconstruction. Our approach estimates time-varying per-Gaussian uncertainty and leverages it to construct a spatio-temporal graph for uncertainty-aware optimization. Experiments on diverse real and synthetic datasets show that explicitly modeling uncertainty consistently improves dynamic Gaussian Splatting models, yielding more stable geometry under occlusion and high-quality synthesis at extreme viewpoints. Our code, dataset, and model will be released publicly.

Poster
Feature segregation by signed weights in artificial vision systems and biological models

Giordano Ramos-Traslosheros, Carlos R Ponce

展开摘要

Signed connections are central to both artificial and biological intelligence, positive and negative weights in artificial networks, and excitatory and inhibitory synapses in the brain, yet their representational role remains unclear. Here, we investigate how signed weights shape visual representations in artificial and biological systems involved in object recognition. Using sign consistency as a proxy for biological Dale's law, which requires neurons to send either exclusively excitatory or inhibitory outputs, we found that accuracy of ImageNet trained networks positively correlated with the Dale index of their output layer. Ablation and feature visualization reveal a functional segregation: removing positive inputs disrupts object related, low frequency structure, while removing negative inputs mainly alters background textures. This segregation is more pronounced in adversarially robust models, persists with unsupervised learning, and vanishes with non-rectified activations. In intermediate layers, the most positive Dale‑like channels encoded localized, object‑like features, whereas the most negative ones captured dispersed, background features. We next performed $\textit{in vivo}$ feature visualization in monkey ventral visual cortex (V1, V4, and IT) and fitted linear models using the input layer to the neural networks classification units. These models reproduced features similar to those preferred by the biological neurons. In the model neurons, removing positive inputs altered representations more than removing negative ones. The most Dale-like positively projecting units exhibited localized features, while the negatively projecting units showed larger, more dispersed features, suited to carrying contextual input. Consistent with this, clearing the background around each neuron's preferred feature enhanced its response, likely by reducing inhibitory drive, supporting inhibition as a contextual modulation of the excitatory feature. Our results demonstrate that both artificial and biological vision systems segregate features by weight sign: positive weights emphasize objects and low frequencies, negative weights encode context. This shows the convergence of representational strategies in brains and machines, yielding predictions for visual neuroscience.

Poster
Radiometrically Consistent Gaussian Surfels for Inverse Rendering

Kyu Beom Han, Jaeyoon Kim, Woo Jae Kim, Jinhwan Seo, Sung-eui Yoon

展开摘要

Inverse rendering with Gaussian Splatting has advanced rapidly, but accurately disentangling material properties from complex global illumination effects, particularly indirect illumination, remains a major challenge. Existing methods often query indirect radiance from Gaussian primitives pre-trained for novel-view synthesis. However, these pre-trained Gaussian primitives are supervised only towards limited training viewpoints, thus lack supervision for modeling indirect radiances from unobserved views. To address this issue, we introduce radiometric consistency, a novel physically-based constraint that provides supervision towards unobserved views by minimizing the residual between each Gaussian primitive’s learned radiance and its physically-based rendered counterpart. Minimizing the residual for unobserved views establishes a self-correcting feedback loop that provides supervision from both physically-based rendering and novel-view synthesis, enabling accurate modeling of inter-reflection. We then propose Radiometrically Consistent Gaussian Surfels (RadioGS), an inverse rendering framework built upon our principle by efficiently integrating radiometric consistency by utilizing Gaussian surfels and 2D Gaussian ray tracing. We further propose a finetuning-based relighting strategy that adapts Gaussian surfel radiances to new illuminations within minutes, achieving low rendering cost ($<$10ms). Extensive experiments on existing inverse rendering benchmarks show that RadioGS outperforms existing Gaussian-based methods in inverse rendering, while retaining the computational efficiency.

Oral
CylinderSplat: 3D Gaussian Splatting with Cylindrical Triplanes for Panoramic Novel View Synthesis

Qiwei Wang, Xianghui Ze, Jingyi Yu, Yujiao Shi

展开摘要

Feed-forward 3D Gaussian Splatting (3DGS) has shown great promise for real-time novel view synthesis, but its application to panoramic imagery remains challenging. Existing methods often rely on multi-view cost volumes for geometric refinement, which struggle to resolve occlusions in sparse-view scenarios. Furthermore, standard volumetric representations like Cartesian Triplanes are poor in capturing the inherent geometry of $360^\circ$ scenes, leading to distortion and aliasing. In this work, we introduce CylinderSplat, a feed-forward framework for panoramic 3DGS that addresses these limitations. The core of our method is a new {cylindrical Triplane} representation, which is better aligned with panoramic data and real-world structures adhering to the Manhattan-world assumption. We use a dual-branch architecture: a pixel-based branch reconstructs well-observed regions, while a volume-based branch leverages the cylindrical Triplane to complete occluded or sparsely-viewed areas. Our framework is designed to flexibly handle a variable number of input views, from single to multiple panoramas. Extensive experiments demonstrate that CylinderSplat achieves state-of-the-art results in both single-view and multi-view panoramic novel view synthesis, outperforming previous methods in both reconstruction quality and geometric accuracy.

Poster
Adaptive Augmentation-Aware Latent Learning for Robust LiDAR Semantic Segmentation

Wangkai Li, Zhaoyang Li, Yuwen Pan, Rui Sun, Yujia Chen, Tianzhu Zhang

展开摘要

Adverse weather conditions significantly degrade the performance of LiDAR point cloud semantic segmentation networks by introducing large distribution shifts. Existing augmentation-based methods attempt to enhance robustness by simulating weather interference during training. However, they struggle to fully exploit the potential of augmentations due to the trade-off between minor and aggressive augmentations. To address this, we propose A3Point, an adaptive augmentation-aware latent learning framework that effectively utilizes a diverse range of augmentations while mitigating the semantic shift, which refers to the change in the semantic meaning caused by augmentations. A3Point consists of two key components: semantic confusion prior (SCP) latent learning, which captures the model's inherent semantic confusion information, and semantic shift region (SSR) localization, which decouples semantic confusion and semantic shift, enabling adaptive optimization strategies for different disturbance levels. Extensive experiments on multiple standard generalized LiDAR segmentation benchmarks under adverse weather demonstrate the effectiveness of our method, setting new state-of-the-art results. The code will be released.

Poster
Vid-LLM: A Compact Video-based 3D Multimodal LLM with Reconstruction–Reasoning Synergy

Haijier Chen, bo xu, Shoujian zhang, Haoze Liu, Jiaxuan Lin, Jingrong Wang

展开摘要

Recent developments in Multimodal Large Language Models (MLLMs) have significantly improved Vision–Language (VL) reasoning in 2D domains. However, extending these capabilities to 3D scene understanding remains a major challenge. Existing 3D Multimodal Large Language Models (3D-MLLMs) often depend on 3D data inputs, which limits scalability and generalization. To address this limitation, we propose Vid-LLM, a video-based 3D-MLLM that directly processes video inputs without requiring external 3D data, making it practical for real-world deployment. In our method, the geometric prior are directly used to improve the performance of the sceen perception. To integrate the geometric cues into the MLLM compactly, we design a Cross-Task Adapter (CTA) module to align the 3D geometric priors with the vision-language representations. To ensure geometric consistency and integrity, we introduce a Metric Depth Model that recovers real-scale geometry from the reconstruction outputs. Finally, the model is fine-tuned with a two-stage distillation optimization strategy, realizing fast convergence and stabilizes training. Extensive experiments across diverse benchmarks verified the effectiveness of our method on 3D Question Answering, 3D Dense Captioning and 3D Visual Grounding tasks, demonstrating the superior multi-task capabilities.

Oral
Dens3R: A Foundation Model for 3D Geometry Prediction

Xianze Fang, Jingnan Gao, Zhe Wang, Zhuo Chen, Xingyu Ren, Jiangjing Lyu, Qiao-Mu Ren, Zhonglei Yang, Xiaokang Yang, Yichao Yan, chengfei lv

展开摘要

Recent advances in dense 3D reconstruction have led to significant progress, yet achieving accurate unified geometric prediction remains a major challenge. Most existing methods are limited to predicting a single geometry quantity from input images. However, geometric quantities such as depth, surface normals, and point maps are inherently correlated, and estimating them in isolation often fails to ensure consistency, thereby limiting both accuracy and practical applicability. This motivates us to explore a unified framework that explicitly models the structural coupling among different geometric properties to enable joint regression. In this paper, we present Dens3R, a 3D foundation model designed for joint geometric dense prediction and adaptable to a wide range of downstream tasks. Dens3R adopts a two-stage training framework to progressively build a pointmap representation that is both generalizable and intrinsically invariant. Specifically, we design a lightweight shared encoder-decoder backbone and introduce position-interpolated rotary positional encoding to maintain expressive power while enhancing robustness to high-resolution inputs. By integrating image-pair matching features with intrinsic invariance modeling, Dens3R accurately regresses multiple geometric quantities such as surface normals and depth, achieving consistent geometry perception from single-view to multi-view inputs. Additionally, we propose a post-processing pipeline that supports geometrically consistent multi-view inference. Extensive experiments demonstrate the superior performance of Dens3R across various tasks and highlight its potential for broader applications.

Poster
G4Splat: Geometry-Guided Gaussian Splatting with Generative Prior

Junfeng Ni, Yixin Chen, Zhifei Yang, Yu Liu, Ruijie Lu, Song-Chun Zhu, Siyuan Huang

展开摘要

Despite recent advances in leveraging generative prior from pre-trained diffusion models for 3D scene reconstruction, existing methods still face two critical limitations. First, due to the lack of reliable geometric supervision, they struggle to produce high-quality reconstructions even in observed regions, let alone in unobserved areas. Second, they lack effective mechanisms to mitigate multi-view inconsistencies in the generated images, leading to severe shape–appearance ambiguities and degraded scene geometry. In this paper, we identify accurate geometry as the fundamental prerequisite for effectively exploiting generative models to enhance 3D scene reconstruction. We first propose to leverage the prevalence of planar structures to derive accurate metric-scale depth maps, providing reliable supervision in both observed and unobserved regions. Furthermore, we incorporate this geometry guidance throughout the generative pipeline to improve visibility mask estimation, guide novel view selection, and enhance multi-view consistency when inpainting with video diffusion models, resulting in accurate and consistent scene completion. Extensive experiments on Replica, ScanNet++, and DeepBlending show that our method consistently outperforms existing baselines in both geometry and appearance reconstruction, particularly for unobserved regions. Moreover, our method naturally supports single-view inputs and unposed videos, with strong generalizability in both indoor and outdoor scenarios with practical real-world applicability. See more results at https://g4splat.github.io.

Poster
Text-to-3D by Stitching a Multi-view Reconstruction Network to a Video Generator

Hyojun Go, Dominik Narnhofer, Goutam Bhat, Prune Truong, Federico Tombari, Konrad Schindler

展开摘要

The rapid progress of large, pretrained models for both visual content generation and 3D reconstruction opens up new possibilities for text-to-3D generation. Intuitively, one could obtain a formidable 3D scene generator if one were able to combine the power of a modern latent text-to-video model as "generator" with the geometric abilities of a recent (feedforward) 3D reconstruction system as "decoder". We introduce **VIST3A**, a general framework that does just that, addressing two main challenges. First, the two components must be joined in a way that preserves the rich knowledge encoded in their weights. We revisit *model stitching*, i.e., we identify the layer in the 3D decoder that best matches the latent representation produced by the text-to-video generator and stitch the two parts together. That operation requires only a small dataset and no labels. Second, the text-to-video generator must be aligned with the stitched 3D decoder, to ensure that the generated latents are decodable into consistent, perceptually convincing 3D scene geometry. To that end, we adapt *direct reward finetuning*, a popular technique for human preference alignment. We evaluate the proposed VIST3A approach with different video generators and 3D reconstruction models. All tested pairings markedly improve over prior text-to-3D models that output Gaussian splats. Moreover, by choosing a suitable 3D base model, VIST3A also enables high-quality text-to-pointmap generation.

Oral
Guaranteed Simply Connected Mesh Reconstruction from an Unorganized Point Cloud

Liyan Chen, Jingyi Li, Qixing Huang

展开摘要

We introduce an approach that reconstructs a closed surface mesh from a noisy point cloud, where the topology of surface is guaranteed to be simply connected, i.e., homeomorphic to a topological 2-sphere. This task enjoys a wide range of applications, e.g., 3D organ and vessel reconstruction from CT scans. Central to our approach is a robust module that takes a collection of oriented triangles in a 3D triangulation as input and outputs a simply connected volumetric mesh whose boundary approximates the input triangles. Starting from a 3D Delaunay triangulation of the input point cloud and initial triangle orientations obtained through a spectral approach, our approach alternates between applying the module to obtain a reconstruction and using that reconstruction to reorient the input triangles. Experimental results on real and synthetic datasets demonstrate the effectiveness of our approach.

Poster
TINKER: Diffusion's Gift to 3D--Multi-View Consistent Editing From Sparse Inputs without Per-Scene Optimization

Canyu Zhao, Xiaoman Li, Tianjian Feng, Zhiyue Zhao, Hao Chen, Chunhua Shen

展开摘要

We introduce TINKER, a novel framework for high-fidelity 3D editing without any per-scene finetuning, where only a single edited image (one-shot) or a few edited images (few-shot) are required as input. Unlike prior techniques that demand extensive per-scene optimization to ensure multi-view consistency or to produce dozens of consistent edited input views, TINKER delivers robust, multi-view consistent edits from as few as one or two images. This capability stems from repurposing pretrained diffusion models, which unlocks their latent 3D awareness. To drive research in this space, we curate the first large-scale multi-view editing dataset and data pipeline, spanning diverse scenes and styles. Building on this dataset, we develop our framework capable of generating multi-view consistent edited views without per-scene training, which consists of two novel components: (1) Multi-view consistent editor: Enables precise, reference-driven edits that remain coherent across all viewpoints. (2) Any-view-to-video scene completion model : Leverages spatial-temporal priors from video diffusion to perform high-quality scene completion and novel-view generation even from sparse inputs. Through extensive experiments, TINKER significantly reduces the barrier to generalizable 3D content creation, achieving state-of-the-art performance on editing, novel-view synthesis, and rendering enhancement tasks, while also demonstrating strong potential for 4D editing. We believe that TINKER represents a key step towards truly scalable, zero-shot 3D and 4D editing.

Poster
Adaptive Canonicalization with Application to Invariant Anisotropic Geometric Networks

Ya-Wei Eileen Lin, Ron Levie

展开摘要

Canonicalization is a widely used strategy in equivariant machine learning, enforcing symmetry in neural networks by mapping each input to a standard form. Yet, it often introduces discontinuities that can affect stability during training, limit generalization, and complicate universal approximation theorems. In this paper, we address this by introducing *adaptive canonicalization*, a general framework in which the canonicalization depends both on the input and the network. Specifically, we present the adaptive canonicalization based on prior maximization, where the standard form of the input is chosen to maximize the predictive confidence of the network. We prove that this construction yields continuous and symmetry-respecting models that admit universal approximation properties. We propose two applications of our setting: (i) resolving eigenbasis ambiguities in spectral graph neural networks, and (ii) handling rotational symmetries in point clouds. We empirically validate our methods on molecular and protein classification, as well as point cloud classification tasks. Our adaptive canonicalization outperforms the three other common solutions to equivariant machine learning: data augmentation, standard canonicalization, and equivariant architectures.

Poster
Cutting the Skip: Training Residual-Free Transformers

Yiping Ji, James Martens, Jianqiao Zheng, Ziqin Zhou, Peyman Moghadam, Xinyu Zhang, Hemanth Saratchandran, Simon Lucey

展开摘要

Transformers have achieved remarkable success across a wide range of applications, a feat often attributed to their scalability. Yet training them without residual (skip) connections remains notoriously difficult. While skips stabilize optimization, they also disrupt the hierarchical structure of representations, raising the long-standing question of whether transformers can be trained efficiently without them. In this work, we address this problem by analyzing the Jacobian of a skipless transformer block, showing why residuals improve conditioning and revealing that their stabilization benefits can be recovered through a principled initialization strategy. Building on this insight, we introduce the first method that enables stable and efficient training of skipless transformers without altering the standard architecture. We validate our approach on Vision Transformers (ViTs) in both supervised and self-supervised settings, demonstrating that skipless ViTs trained with our initialization overcome the usual optimization barriers, learn richer hierarchical representations, and outperform strong residual baselines on dense prediction benchmarks. These results show that skip connections are not a fundamental requirement for training ViTs and open new avenues for hierarchical representation learning in vision models.

Poster
One2Scene: Geometric Consistent Explorable 3D Scene Generation from a Single Image

Pengfei Wang, Liyi Chen, Zhiyuan Ma, Yanjun Guo, Guowen Zhang, Lei Zhang

展开摘要

Generating explorable 3D scenes from a single image is a highly challenging problem in 3D vision. Existing methods struggle to support free exploration, often producing severe geometric distortions and noisy artifacts when the viewpoint moves far from the original perspective. We introduce One2Scene, an effective framework that decomposes this ill-posed problem into three tractable sub-tasks to enable immersive explorable scene generation. We first use a panorama generator to produce anchor views from a single input image as initialization. Then, we lift these 2D anchors into an explicit 3D geometric scaffold via a generalizable, feed-forward Gaussian Splatting network. Instead of treating the panorama as a single image for reconstruction, we project it into multiple sparse anchor views and reformulate the reconstruction task as multi-view stereo matching, which allows us to leverage robust geometric priors learned from large-scale multi-view datasets. A bidirectional feature fusion module is used to enforce cross-view consistency, yielding an efficient and geometrically reliable scaffold. Finally, the scaffold serves as a strong prior for a novel view generator to produce photorealistic and geometrically accurate views at arbitrary cameras. By explicitly conditioning on a 3D-consistent scaffold to perform reconstruction, One2Scene works stably under large camera motions, supporting immersive scene exploration. Extensive experiments show that One2Scene substantially outperforms state-of-the-art methods in panorama depth estimation, feed-forward 360° reconstruction, and explorable 3D scene generation. Code and models will be released. Anonymous project page can be found at: https://one2scene5406.github.io

Poster
From Cheap Geometry to Expensive Physics: Elevating Neural Operators via Latent Shape Pretraining

Zhizhou Zhang, Youjia Wu, Kaixuan Zhang, Yanjia Wang

展开摘要

Industrial design evaluation often relies on high-fidelity simulations of governing partial differential equations (PDEs). While accurate, these simulations are computationally expensive, making dense exploration of design spaces impractical. Operator learning has emerged as a promising approach to accelerate PDE solution prediction; however, its effectiveness is often limited by the scarcity of labeled physics-based data. At the same time, large numbers of geometry-only candidate designs are readily available but remain largely untapped. We propose a two-stage framework to better exploit this abundant, physics-agnostic resource and improve supervised operator learning under limited labeled data. In Stage 1, we pretrain an autoencoder on a geometry reconstruction task to learn an expressive latent representation without PDE labels. In Stage 2, the neural operator is trained in a standard supervised manner to predict PDE solutions, using the pretrained latent embeddings as inputs instead of raw point clouds. Transformer-based architectures are adopted for both the autoencoder and the neural operator to handle point cloud data and integrate both stages seamlessly. Across four PDE datasets and three state-of-the-art transformer-based neural operators, our approach consistently improves prediction accuracy compared to models trained directly on raw point cloud inputs. These results demonstrate that representations from physics-agnostic pretraining provide a powerful foundation for data-efficient operator learning.

Poster
CHROMA: Consistent Harmonization of Multi-View Appearance via Bilateral Grid Prediction

Jisu Shin, Richard Shaw, Seunghyun Shin, Zhensong Zhang, Hae-Gon Jeon, Eduardo Pérez-Pellitero

展开摘要

Modern camera pipelines apply extensive on-device processing, such as exposure adjustment, white balance, and color correction, which, while beneficial individually, often introduce photometric inconsistencies across views. These appearance variations violate multi-view consistency and degrade novel view synthesis. Joint optimization of scene-specific representations and per-image appearance embeddings has been proposed to address this issue, but with increased computational complexity and slower training. In this work, we propose a generalizable, feed-forward approach that predicts spatially adaptive bilateral grids to correct photometric variations in a multi-view consistent manner. Our model processes hundreds of frames in a single step, enabling efficient large-scale harmonization, and seamlessly integrates into downstream 3D reconstruction models, providing cross-scene generalization without requiring scene-specific retraining. To overcome the lack of paired data, we employ a hybrid self-supervised rendering loss leveraging 3D foundation models, improving generalization to real-world variations. Extensive experiments show that our approach outperforms or matches the reconstruction quality of existing scene-specific optimization methods with appearance modeling, without significantly affecting the training time of baseline 3D models.

Poster