ICLR 2026 论文列表

International Conference on Learning Representations

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5,358篇论文

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    5,13495.8%

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主题: 应用 · computer vision · 538 篇论文 · 重置筛选

EdgeCape: Edge Weight Prediction For Category-Agnostic Pose Estimation

Or Hirschorn, Shai Avidan

展开摘要

Category-Agnostic Pose Estimation (CAPE) localizes keypoints across diverse object categories with a single model, using one or few annotated support images. Recent works have shown that using a pose-graph (i.e., treating keypoints as nodes in a graph rather than isolated points) helps handle occlusions and break symmetry. However, these methods assume a given pose-graph with equal-weight edges, leading to suboptimal results. We introduce EdgeCape, a novel framework that overcomes these limitations by predicting the graph's edge weights in order to optimize localization. To further leverage structural (i.e., graph) priors, we propose integrating Markov Attention Bias, which modulates the self-attention interaction between nodes based on the number of hops between them. We show that this improves the model’s ability to capture global spatial dependencies. Evaluated on the MP-100 benchmark, which includes 100 categories and over 20K images, EdgeCape achieves state-of-the-art results in the 1-shot and 5-shot settings, significantly improving keypoint localization accuracy.

Poster
Physically-Guided Optical Inversion Enable Non-Contact Side-Channel Attack on Isolated Screens

Zhiwen Zheng, Yuheng Qiao, Xiaoshuai Zhang, Zhao Huang, Tao Zhang, Huiyu Zhou, Shaowei Jiang, Jin Liu, Wenwen Tang, Xingru Huang

展开摘要

Noncontact exfiltration of electronic screen content poses a security challenge, with side-channel incursions as the principal vector. We introduce an optical projection side-channel paradigm that confronts two core instabilities: (i) the near-singular Jacobian spectrum of projection mapping breaches Hadamard stability, rendering inversion hypersensitive to perturbations; (ii) irreversible compression in light transport obliterates global semantic cues, magnifying reconstruction ambiguity. Exploiting passive speckle patterns formed by diffuse reflection, our Irradiance Robust Radiometric Inversion Network (IR$^4$Net) fuses a Physically Regularized Irradiance Approximation (PRIrr‑Approximation), which embeds the radiative transfer equation in a learnable optimizer, with a contour-to-detail cross-scale reconstruction mechanism that arrests noise propagation. Moreover, an Irreversibility Constrained Semantic Reprojection (ICSR) module reinstates lost global structure through context-driven semantic mapping. Evaluated across four scene categories, IR$^4$Net achieves fidelity beyond competing neural approaches while retaining resilience to illumination perturbations.

Poster
Spatial Forcing: Implicit Spatial Representation Alignment for Vision-language-action Model

Fuhao Li, Wenxuan Song, Han Zhao, Jingbo Wang, Pengxiang Ding, Donglin Wang, Long ZENG, Haoang Li

展开摘要

Vision-language-action (VLA) models have recently shown strong potential in enabling robots to follow language instructions and execute precise actions. However, most VLAs are built upon vision-language models pretrained solely on 2D data, which lack accurate spatial awareness and hinder their ability to operate in the 3D physical world. Existing solutions attempt to incorporate explicit 3D sensor inputs such as depth maps or point clouds, but these approaches face challenges due to sensor noise, hardware heterogeneity, and incomplete depth coverage in existing datasets. Alternative methods that estimate 3D cues from 2D images also suffer from the limited performance of depth estimators. We propose Spatial Forcing (SF), a simple yet effective alignment strategy that implicitly forces VLA models to develop spatial comprehension capabilities without relying on explicit 3D inputs or depth estimators. SF aligns intermediate visual embeddings of VLAs with geometric representations produced by pretrained 3D foundation models. By enforcing alignment at intermediate layers, SF guides VLAs to encode richer spatial representations that enhance action precision. Extensive experiments in simulation and real-world environments demonstrate that SF achieves state-of-the-art results, surpassing both 2D- and 3D-based VLAs. SF further accelerates training by up to 3.8× and improves data efficiency across diverse robotic tasks.

Poster
CompassNav: Steering From Path Imitation to Decision Understanding In Navigation

Linfeng Li, Jian Zhao, Yuan Xie, Xin Tan, Xuelong Li

展开摘要

The dominant paradigm for training Large Vision-Language Models (LVLMs) in navigation relies on imitating expert trajectories. This approach reduces the complex navigation task to a sequence-to-sequence replication of a single correct path, fundamentally limiting the agent's ability to explore and generalize. In this work, we argue for and introduce a new paradigm: a shift from Path Imitation to Decision Understanding. The goal of this paradigm is to build agents that do not just follow, but truly understand how to navigate. We materialize this through two core contributions: first, we introduce Compass-Data-22k, a novel 22k-trajectory dataset.Its Reinforcement Fine-Tuning (RFT) subset provides a panoramic view of the decision landscape by annotating all feasible actions with A* geodesic distances. Second, we design a novel gap-aware hybrid reward function that dynamically adapts its feedback to decision certainty, shifting between decisive signals for optimal actions and nuanced scores to encourage exploration. Integrated into an SFT-then-RFT recipe, our CompassNav agent is trained not to memorize static routes, but to develop an internal 'compass' that constantly intuits the direction to the goal by evaluating the relative quality of all possible moves. This approach enables our 7B agent to set a new state-of-the-art on navigation benchmarks, outperforming even larger proprietary models, and achieve robust real-world goal navigation on a physical robot.

Poster
Online Navigation Refinement: Achieving Lane-Level Guidance by Associating Standard-Definition and Online Perception Maps

Jiaxu Wan, Xu Wang, Mengwei Xie, Xinyuan Chang, Xinran Liu, Zheng Pan, Mu Xu, Hong Zhang, Ding Yuan, Yifan Yang

展开摘要

Lane-level navigation is critical for geographic information systems and navigation-based tasks, offering finer-grained guidance than road-level navigation by standard definition (SD) maps. However, it currently relies on expansive global HD maps that cannot adapt to dynamic road conditions. Recently, online perception (OP) maps have become research hotspots, providing real-time geometry as an alternative, but lack the global topology needed for navigation. To address these issues, Online Navigation Refinement (ONR), a new mission is introduced that refines SD-map-based road-level routes into accurate lane-level navigation by associating SD maps with OP maps. The map-to-map association to handle many-to-one lane-to-road mappings under two key challenges: (1) no public dataset provides lane-to-road correspondences; (2) severe misalignment from spatial fluctuations, semantic disparities, and OP map noise invalidates traditional map matching. For these challenges, We contribute: (1) Online map association dataset (OMA), the first ONR benchmark with 30K scenarios and 2.6M annotated lane vectors; (2) MAT, a transformer with path-aware attention to aligns topology despite spatial fluctuations and semantic disparities and spatial attention for integrates noisy OP features via global context; and (3) NR P-R, a metric evaluating geometric and semantic alignment. Experiments show that MAT outperforms existing methods at 34 ms latency, enabling low-cost and up-to-date lane-level navigation.

Poster
QuaMo: Quaternion Motions for Vision-based 3D Human Kinematics Capture

Cuong Le, Pavlo Melnyk, Urs Waldmann, Mårten Wadenbäck, Bastian Wandt

展开摘要

Vision-based 3D human motion capture from videos remains a challenge in computer vision. Traditional 3D pose estimation approaches often ignore the temporal consistency between frames, causing implausible and jittery motion. The emerging field of kinematics-based 3D motion capture addresses these issues by estimating the temporal transitioning between poses instead. A major drawback in current kinematics approaches is their reliance on Euler angles. Despite their simplicity, Euler angles suffer from discontinuity that leads to unstable motion reconstructions, especially in online settings where trajectory refinement is unavailable. Contrarily, quaternions have no discontinuity and can produce continuous transitions between poses. In this paper, we propose QuaMo, a novel Quaternion Motions method using quaternion differential equations (QDE) for human kinematics capture. We utilize the state-space model, an effective system for describing real-time kinematics estimations, with quaternion state and the QDE describing quaternion velocity. The corresponding angular acceleration are computed from a meta-PD controller with a novel acceleration enhancement that adaptively regulates the control signals as the human quickly change to new pose. Unlike previous work, our QDE is solved under the quaternion geometric constraints that results in more accurate estimations. Experimental results show that our novel formulation of the QDE with acceleration enhancement accurately estimates 3D human kinematics with no discontinuity and minimal implausible artifact. QuaMo outperforms comparable state-of-the-art methods on multiple datasets, namely Human3.6M, Fit3D, SportsPose and a subset of AIST. The code is available at https://github.com/cuongle1206/QuaMo

Poster
Path Matters: Unveiling Geometric Implicit Bias via Curvature-Aware Sparse View Optimization

Canran Xiao, Liaoyuan Fan, Yanbin Li, Jing Tang, Peilai Yu

展开摘要

3D Gaussian Splatting (3DGS) has recently emerged as a powerful approach for novel view synthesis by reconstructing scenes as sets of Gaussian ellipsoids. Despite its success in scenarios with dense input images, 3DGS faces critical challenges in sparse view settings, often resulting in geometric inaccuracies, inconsistencies across views, and degraded rendering quality. In this paper, we uncover and address two key implicit biases of 3DGS reconstruction algorithm in sparse-view: (1) the model has a stronger demand for supervision signal toward regions of high curvature, and (2) the model is sensitive to the smoothness of the trajectory of the input views. To tackle these issues, we propose a novel framework that optimizes camera trajectories to maximize curvature coverage while enforcing smooth motion, and we further enhance the informativeness of data through a synthetic view generation process. Extensive experiments on Mip-NeRF 360, DTU, Blender, Tanks & Temples, and LLFF datasets show that our method substantially outperforms state-of-the-art solutions in sparse-view scenarios, both in rendering quality and geometric fidelity. Beyond these empirical gains, our investigation uncovers the subtle ways in which data representation and trajectory planning interact to shape 3DGS performance, offering deeper theoretical insights into the algorithm’s inherent biases.

Poster
Action-aware Dynamic Pruning for Efficient Vision-Language-Action Manipulation

Xiaohuan Pei, Yuxing Chen, Siyu Xu, Yunke Wang, Yuheng Shi, Chang Xu

展开摘要

Robotic manipulation with Vision-Language-Action models requires efficient inference over long-horizon multi-modal context, where attention to dense visual tokens dominates computational cost. Existing methods optimize inference speed by reducing visual redundancy within VLA models, but they overlook the varying redundancy across robotic manipulation stages. We observe that the visual token redundancy is higher in coarse manipulation phase than in fine-grained operations, and is strongly correlated with the action dynamic. Motivated by this observation, we propose Action-aware Dynamic Pruning (ADP), a multi-modal pruning framework that integrates text-driven token selection with action-aware trajectory gating. ADP introduces a gating mechanism that conditions the pruning signal on recent action trajectories, using past motion windows to adaptively adjust token retention ratios in accordance with dynamics, thereby balancing computational efficiency and perceptual precision across different manipulation stages. Extensive experiments on the LIBERO suites and diverse real-world scenarios demonstrate that our method significantly reduces FLOPs and action inference latency (e.g. 1.35× speed up on OpenVLA-OFT) while maintaining competitive success rates (e.g. 25.8% improvements with OpenVLA) compared to baselines, thereby providing a simple plug-in path to efficient robot policies that advances the efficiency and performance frontier of robotic manipulation.

Poster
CoCoDiff: Correspondence-Consistent Diffusion Model for Fine-grained Style Transfer

Wenbo Nie, Zixiang Li, Renshuai Tao, Bin WU, Yunchao Wei, Yao Zhao

展开摘要

Transferring visual style between images while preserving semantic correspondence between similar objects remains a central challenge in computer vision. While existing methods have made great strides, most of them operate at global level but overlook region-wise and even pixel-wise semantic correspondence. To address this, we propose **CoCoDiff**, a novel *training-free* and *low-cost* style transfer framework that leverages pretrained latent diffusion models to achieve fine-grained, semantically consistent stylization. We identify that correspondence cues within generative diffusion models are under-explored and that content consistency across semantically matched regions is often neglected. CoCoDiff introduces a pixel-wise semantic correspondence module that mines intermediate diffusion features to construct a dense alignment map between content and style images. Furthermore, a cycle-consistency module then enforces structural and perceptual alignment across iterations, yielding object and region level stylization that preserves geometry and detail. Despite requiring no additional training or supervision, CoCoDiff delivers state-of-the-art visual quality and strong quantitative results, outperforming methods that rely on extra training or annotations.

Poster
Declarative Audio Editing with Audio Language Model

Zitong Lan, Yiduo Hao, Mingmin Zhao

展开摘要

Audio editing plays a central role in VR/AR immersion, virtual conferencing, sound design, and other interactive media. However, recent generative audio editing models depend on template-like instruction formats and are restricted to mono-channel audio. These models fail to deal with declarative audio editing, where the user declares what the desired outcome should be, while leaving the details of editing operations to the system. We introduce SmartDJ, a novel framework for stereo audio editing that combines the reasoning capability of audio language models with the generative power of latent diffusion. Given a high-level instruction, SmartDJ decomposes it into a sequence of atomic edit operations, such as adding, removing, or spatially relocating events. These operations are then executed by a diffusion model trained to manipulate stereo audio. To support this, we design a data synthesis pipeline that produces paired examples of high-level instructions, atomic edit operations, and audios before and after each edit operation. Experiments demonstrate that SmartDJ achieves superior perceptual quality, spatial realism, and semantic alignment compared to prior audio editing methods. Demos are provided in the supplementary file. Code and data will be released upon acceptance.

Poster
Arbitrary Generative Video Interpolation

Guozhen Zhang, Haiguang Wang, Chunyu Wang, Yuan Zhou, Qinglin Lu, Limin Wang

展开摘要

Video frame interpolation (VFI), which generates intermediate frames from given start and end frames, has become a fundamental function in video generation applications. However, existing generative VFI methods are constrained to synthesizing a fixed number of intermediate frames, lacking the flexibility to adjust generated frame rates or total sequence duration. In this work, we present ArbInterp, a novel generative VFI framework that enables efficient interpolation at any timestamp and of any length. Specifically, to support interpolation at any timestamp, we propose the Timestamp-aware Rotary Position Embedding (TaRoPE), which modulates positions in temporal RoPE to align generated frames with target normalized timestamps. This design enables fine-grained control over frame timestamps, addressing the inflexibility of fixed-position paradigms in prior work. For any-length interpolation, we decompose long-sequence generation into segment-wise frame synthesis. We further design a novel appearance-motion decoupled conditioning strategy: it leverages prior segment endpoints to enforce appearance consistency and temporal semantics to maintain motion coherence, ensuring seamless spatiotemporal transitions across segments. Experimentally, we develop comprehensive benchmarks for multi-scale frame interpolation (2× to 32×) to assess generalizability across arbitrary interpolation factors. Results show that ArbInterp outperforms prior methods across all scenarios with higher fidelity and more seamless spatiotemporal continuity.

Poster
EVLP: Learning Unified Embodied Vision-Language Planner with Reinforced Supervised Fine-Tuning

Xinyan Cai, Qiang Guan, Shiguang Wu, DaFeng Chi, Yuzheng Zhuang, Xingyue Quan, Jianye Hao

展开摘要

In complex embodied long-horizon manipulation tasks, effective task decomposition and execution require synergistic integration of textual logical reasoning and visual-spatial imagination to ensure efficient and accurate operation. Current methods fail to adopt a unified generation framework for multimodal planning, leading to inconsistencies in multimodal planning. To address this challenge, we present EVLP (Embodied Vision-Language Planner), an innovative multimodal unified generation framework that jointly models linguistic reasoning and visual generation. Our approach achieves multimodal planning for long-horizon tasks through a novel training pipeline incorporating dynamic pretraining and reinforced alignment. Our core innovations consist of three key components: 1. Unified Multimodal Generation Framework: For understanding, we integrate semantic information with spatial features to provide comprehensive visual perception. For generation, we directly learn the joint distribution of discrete images for one-step visual synthesis, enabling coordinated language-visual modeling through learnable cross-modal attention mechanisms. 2. Dynamic Perception Pretraining: We propose a bidirectional dynamic alignment strategy employing inverse dynamics tasks and forward dynamics tasks, effectively strengthening multimodal correlations within a unified feature space. 3. Reinforced Supervised Fine-Tuning: While conducting instruction-based fine-tuning in the unified generation space, we construct a reinforce loss to align the spatial logic between textual actions and generated images, enabling the model to acquire spatio-aware multimodal planning capabilities.Comprehensive evaluations on multiple complex tasks demonstrate that EVLP significantly outperforms competitive baselines in both instruction execution accuracy and task success rate, benefiting from its unified multimodal architecture and well-designed training pipeline. Extensive ablation studies further validate the rationality of our framework design.

Poster
Memba: Membrane-driven Parameter-Efficient Fine-Tuning for Mamba

Donghyun Lee, Yuhang Li, Ruokai Yin, Shiting Xiao, Priyadarshini Panda

展开摘要

State Space Models (SSMs) have emerged as powerful alternatives to attention-based Transformers, with Mamba demonstrating impressive efficiency and scalability. As these models grow increasingly larger, the need for Parameter-Efficient Fine-Tuning (PEFT) methods becomes critical to adapt pre-trained Mamba to downstream tasks without prohibitive computational costs. However, previous approaches simply apply traditional Transformer-tailored PEFT methods without addressing the unique temporal processing dynamics of SSMs. To address this limitation, we propose ***Memba***, a membrane-driven PEFT approach specifically designed for Mamba. ***Memba*** introduces Leaky Integrate Membrane (LIM) neurons as bio-inspired gating mechanisms that naturally accumulate membrane potentials over time, enhancing selective information retention. By strategically combining LIM neurons with Low-Rank Adaptations (LoRA) and cross-layer membrane transfer, our approach significantly improves Mamba's temporal modeling capabilities. Extensive experiments across language and vision tasks demonstrate that ***Memba*** achieves substantial improvements over existing PEFT methods.

Poster
MEGS^{2}: Memory-Efficient Gaussian Splatting via Spherical Gaussians and Unified Pruning

Jiarui Chen, Yikeng Chen, Yingshuang Zou, Ye Huang, Peng Wang, Yuan Liu, YUJING SUN, Wenping Wang

展开摘要

3D Gaussian Splatting (3DGS) has emerged as a dominant novel-view synthesis technique, but its high memory consumption severely limits its applicability on edge devices. A growing number of 3DGS compression methods have been proposed to make 3DGS more efficient, yet most only focus on storage compression and fail to address the critical bottleneck of rendering memory. To address this problem, we introduce MEGS², a novel memory-efficient framework that tackles this challenge by jointly optimizing two key factors: the total primitive number and the parameters per primitive, achieving unprecedented memory compression. Specifically, we fully replace the memory-intensive Spherical Harmonics with lightweight, arbitrarily oriented and prunable Spherical Gaussian lobes as our color representations. More importantly, we propose a unified soft pruning framework that models primitive-number and lobe-number pruning as a single constrained optimization problem. Experiments show that MEGS² achieves a 50% static VRAM reduction and a 40% rendering VRAM reduction compared to existing methods, while maintaining comparable rendering quality.

Poster
ASTRAEA: A Token-wise Acceleration Framework for Video Diffusion Transformers

Haosong Liu, Yuge Cheng, Wenxuan Miao, Zihan Liu, Aiyue Chen, Jing Lin, Yiwu Yao, Chen Chen, Jingwen Leng, Minyi Guo, Yu Feng

展开摘要

Video diffusion transformers (vDiTs) have made tremendous progress in text-to-video generation, but their high computational demands pose a major challenge for practical deployment. While existing studies propose acceleration methods to reduce workload at various granularities, they often rely on heuristics, limiting their applicability. We introduce Astraea, a framework that searches for near-optimal configurations for vDiT-based video generation with a performance target. At its core, Astraea proposes a lightweight token selection mechanism and a memory-efficient, GPU-parallel sparse attention strategy, enabling linear reductions in execution time with minimal impact on generation quality. Meanwhile, to determine optimal token reduction for different timesteps, we further design a search framework that leverages a classic evolutionary algorithm to automatically determine the distribution of the token budget effectively. Together, Astraea achieves up to 2.4x inference speedup on a single GPU with great scalability (up to 13.2x speedup on 8 GPUs) while retaining better video quality compared to the state-of-the-art methods (<0.5% loss on the VBench score compared to the baseline vDiT models).

Poster
PEERING INTO THE UNKNOWN: ACTIVE VIEW SELECTION WITH NEURAL UNCERTAINTY MAPS FOR 3D RECONSTRUCTION

Zhengquan Zhang, Feng Xu, Mengmi Zhang

展开摘要

Imagine trying to understand the shape of a teapot by viewing it from the front—you might see the spout, but completely miss the handle. Some perspectives naturally provide more information than others. How can an AI system determine which viewpoint offers the most valuable insight for accurate and efficient 3D object reconstruction? Active view selection (AVS) for 3D reconstruction remains a fundamental challenge in computer vision. The aim is to identify the minimal set of views that yields the most accurate 3D reconstruction. Instead of learning radiance fields, like NeRF or 3D Gaussian Splatting, from a current observation and computing uncertainty for each candidate viewpoint, we introduce a novel AVS approach guided by neural uncertainty maps predicted by a lightweight feedforward deep neural network, named UPNet. UPNet takes a single input image of a 3D object and outputs a predicted uncertainty map, representing uncertainty values across all possible candidate viewpoints. By leveraging heuristics derived from observing many natural objects and their associated uncertainty patterns, we train UPNet to learn a direct mapping from viewpoint appearance to uncertainty in the underlying volumetric representations. Next, our approach aggregates all previously predicted neural uncertainty maps to suppress redundant candidate viewpoints and effectively select the most informative one. Using these selected viewpoints, we train 3D neural rendering models and evaluate the quality of novel view synthesis against other competitive AVS methods. Remarkably, despite using half of the viewpoints than the upper bound, our method achieves comparable reconstruction accuracy. In addition, it significantly reduces computational overhead during AVS, achieving up to a 400 times speedup along with over 50\% reductions in CPU, RAM, and GPU usage compared to baseline methods. Notably, our approach generalizes effectively to AVS tasks involving novel object categories, without requiring any additional training. We will release all code, models, and datasets.

Poster
Earth-Agent: Unlocking the Full Landscape of Earth Observation with Agents

Peilin Feng, Zhutao Lv, Junyan Ye, Xiaolei Wang, Xinjie Huo, Jinhua Yu, Wanghan Xu, Wenlong Zhang, Lei Bai, Conghui He, Weijia Li

展开摘要

Earth observation (EO) is essential for understanding the evolving states of the Earth system. Although recent MLLMs have advanced EO research, they still lack the capability to tackle complex tasks that require multi-step reasoning and the use of domain-specific tools. Agent-based methods offer a promising direction, but current attempts remain in their infancy, confined to RGB perception, shallow reasoning, and lacking systematic evaluation protocols. To overcome these limitations, we introduce Earth-Agent, the first agentic framework that unifies RGB and spectral EO data within an MCP-based tool ecosystem, enabling cross-modal, multi-step, and quantitative spatiotemporal reasoning beyond pretrained MLLMs. Earth-Agent supports complex scientific tasks such as geophysical parameter retrieval and quantitative spatiotemporal analysis by dynamically invoking expert tools and models across modalities. To support comprehensive evaluation, we further propose Earth-Bench, a benchmark of 248 expert-curated tasks with 13,729 images, spanning spectrum, products and RGB modalities, and equipped with a dual-level evaluation protocol that assesses both reasoning trajectories and final outcomes. We conduct comprehensive experiments varying different LLM backbones, comparisons with general agent frameworks, and comparisons with MLLMs on remote sensing benchmarks, demonstrating both the effectiveness and potential of Earth-Agent. Earth-Agent establishes a new paradigm for EO analysis, moving the field toward scientifically grounded, next-generation applications of LLMs in Earth observation. Our code and dataset will be publicly released.

Poster
World2Minecraft: Occupancy-Driven simulated scenes Construction

Lechao Zhang, Haoran Xu, Jingyu Gong, Xuhong Wang, Yuan Xie, Xin Tan

展开摘要

Embodied intelligence requires high-fidelity simulation environments to support perception and decision-making, yet existing platforms often suffer from data contamination and limited flexibility. To mitigate this, we propose World2Minecraft to convert real-world scenes into structured Minecraft environments based on 3D semantic occupancy prediction. In the reconstructed scenes, we can effortlessly perform downstream tasks such as Vision-Language Navigation(VLN). However, we observe that reconstruction quality heavily depends on accurate occupancy prediction, which remains limited by data scarcity and poor generalization in existing models. We introduce a low-cost, automated, and scalable data acquisition pipeline for creating customized occupancy datasets, and demonstrate its effectiveness through MinecraftOcc, a large-scale dataset featuring 100,165 images from 156 richly detailed indoor scenes. Extensive experiments show that our dataset provides a critical complement to existing datasets and poses a significant challenge to current SOTA methods. These findings contribute to improving occupancy prediction and highlight the value of World2Minecraft in providing a customizable and editable platform for personalized embodied AI research. We will publicly release the dataset and the complete generation framework to ensure reproducibility and encourage future work.

Poster
Discrete Diffusion for Bundle Construction

Teng Tu, Ai Li, Yunshan Ma, Shuo Xu, Xiaohao Liu, Haokai Ma, Liang Pang, Tat-Seng Chua

展开摘要

As a central task in product bundling, bundle construction aims to select a subset of items from huge item catalogs to complete a partial bundle. Existing methods often rely on the sequential construction paradigm that predicts items one at a time, nevertheless, this paradigm is fundamentally unsuitable for the essentially unordered bundles. In contrast, the non-sequential construction paradigm models bundle as a set, while it still faces two dimensionality curses: the combination complexity is exponential to the catalog size and bundle length. Accordingly, we identify two technical challenges: 1) how to effectively and efficiently model the higher-order intra-bundle relations with the growth of bundle length; and 2) how to learn item embeddings that are sufficiently discriminative while maintaining a relatively smaller search space other than the huge item set. To address these challenges, we propose DDBC, a Discrete Diffusion model for Bundle Construction. DDBC leverages a masked denoising diffusion process to build bundles non-sequentially, capturing joint dependencies among items without relying on certain pre-defined order. To mitigate the curse of large catalog size, we integrate residual vector quantization (RVQ), which compresses item embeddings into discrete codes drawn from a globally shared codebook, enabling more efficient search while retaining semantic granularity. We evaluate our method on real-world bundle construction datasets of music playlist continuation and fashion outfit completion, and the experimental results show that DDBC can achieve more than 100\% relative performance improvements compared with state-of-the-art baseline methods. Ablation and model analyses further confirm the effectiveness of both the diffusion backbone and RVQ tokenizer, where the performance gain is more significant for larger catalog size and longer bundle length. Our code is available at https://anonymous.4open.science/r/DDBC-44EE.

Poster
AbdCTBench: Learning Clinical Biomarker Representations from Abdominal Surface Geometry

Muhammad Ahmed Chaudhry, Suhana Bedi, Pola Lydia Lagari, Brian T Layden, William Galanter, Ayis Pyrros, Sanmi Koyejo

展开摘要

Body composition analysis through CT and MRI imaging provides critical insights for cardio-metabolic health assessment but remains limited by accessibility barriers including radiation exposure, high costs, and infrastructure requirements. We present AbdCTBench, a large-scale dataset containing 23,506 CT-derived abdominal surface meshes from 18,719 patients, paired with 87 comorbidity labels, 31 specific diagnosis codes, and 16 CT-derived biomarkers. Our key insight is that external surface geometry is predictive of internal tissue composition, enabling accessible health screening through consumer devices. We establish comprehensive benchmarks across seven computer vision architectures (ResNet-18/34/50, DenseNet-121, EfficientNet-B0, ViT-Small, Swin Transformer-Base), demonstrating that models can learn robust surface-to-biomarker representations directly from 2D mesh projections. Our best-performing models achieve clinically relevant accuracy: age prediction with MAE 6.22 years (R²=0.757), mortality prediction with AUROC 0.839, and diabetes (with chronic complications) detection with AUROC 0.801. Notably, smaller architectures consistently matched or surpassed larger models, while medical-domain pre-training (RadImageNet) and self-supervised pre-training (DINOv2) showed competitive but not superior performance. AbdCTBench represents the largest publicly available dataset bridging external body geometry with internal clinical measurements, enabling future research in accessible medical AI. We plan to release the dataset, evaluation protocols, and baseline models to accelerate research in representation learning for medical applications, immediately following the review period.

Poster