ICLR 2025 论文列表

International Conference on Learning Representations

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3,703篇论文

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主题: 强化学习 · 379 篇论文 · 重置筛选

Generating Freeform Endoskeletal Robots

Muhan Li, Lingji Kong, Sam Kriegman

展开摘要

The automatic design of embodied agents (e.g. robots) has existed for 31 years and is experiencing a renaissance of interest in the literature. To date however, the field has remained narrowly focused on two kinds of anatomically simple robots: (1) fully rigid, jointed bodies; and (2) fully soft, jointless bodies. Here we bridge these two extremes with the open ended creation of terrestrial endoskeletal robots: deformable soft bodies that leverage jointed internal skeletons to move efficiently across land. Simultaneous de novo generation of external and internal structures is achieved by (i) modeling 3D endoskeletal body plans as integrated collections of elastic and rigid cells that directly attach to form soft tissues anchored to compound rigid bodies; (ii) encoding these discrete mechanical subsystems into a continuous yet coherent latent embedding; (iii) optimizing the sensorimotor coordination of each decoded design using model-free reinforcement learning; and (iv) navigating this smooth yet highly non-convex latent manifold using evolutionary strategies. This yields an endless stream of novel species of ``higher robots'' that, like all higher animals, harness the mechanical advantages of both elastic tissues and skeletal levers for terrestrial travel. It also provides a plug-and-play experimental platform for benchmarking evolutionary design and representation learning algorithms in complex hierarchical embodied systems.

Spotlight
Intelligent Go-Explore: Standing on the Shoulders of Giant Foundation Models

Cong Lu, Shengran Hu, Jeff Clune

展开摘要

Go-Explore is a powerful family of algorithms designed to solve hard-exploration problems built on the principle of archiving discovered states, and iteratively returning to and exploring from the most promising states. This approach has led to superhuman performance across a wide variety of challenging problems including Atari games and robotic control, but requires manually designing heuristics to guide exploration (i.e., determine which states to save and explore from, and what actions to consider next), which is time-consuming and infeasible in general. To resolve this, we propose Intelligent Go-Explore (IGE) which greatly extends the scope of the original Go-Explore by replacing these handcrafted heuristics with the intelligence and internalized human notions of interestingness captured by giant pretrained foundation models (FMs). This provides IGE with a human-like ability to instinctively identify how interesting or promising any new state is (e.g., discovering new objects, locations, or behaviors), even in complex environments where heuristics are hard to define. Moreover, IGE offers the exciting opportunity to recognize and capitalize on serendipitous discoveries---states encountered during exploration that are valuable in terms of exploration, yet where what makes them interesting was not anticipated by the human user. We evaluate our algorithm on a diverse range of language and vision-based tasks that require search and exploration. Across these tasks, IGE strongly exceeds classic reinforcement learning and graph search baselines, and also succeeds where prior state-of-the-art FM agents like Reflexion completely fail. Overall, Intelligent Go-Explore combines the tremendous strengths of FMs and the powerful Go-Explore algorithm, opening up a new frontier of research into creating more generally capable agents with impressive exploration capabilities. All our code is open-sourced at: https://github.com/conglu1997/intelligent-go-explore.

Poster
DexTrack: Towards Generalizable Neural Tracking Control for Dexterous Manipulation from Human References

Xueyi Liu, Jianibieke Adalibieke, Qianwei Han, Yuzhe Qin, Li Yi

展开摘要

We address the challenge of developing a generalizable neural tracking controller for dexterous manipulation from human references. This controller aims to manage a dexterous robot hand to manipulate diverse objects for various purposes defined by kinematic human-object interactions. Developing such a controller is complicated by the intricate contact dynamics of dexterous manipulation and the need for adaptivity, generalizability, and robustness. Current reinforcement learning and trajectory optimization methods often fall short due to their dependence on task-specific rewards or precise system models. We introduce an approach that curates large-scale successful robot tracking demonstrations, comprising pairs of human references and robot actions, to train a neural controller. Utilizing a data flywheel, we iteratively enhance the controller's performance, as well as the number and quality of successful tracking demonstrations. We exploit available tracking demonstrations and carefully integrate reinforcement learning and imitation learning to boost the controller's performance in dynamic environments. At the same time, to obtain high-quality tracking demonstrations, we individually optimize per-trajectory tracking by leveraging the learned tracking controller in a homotopy optimization method. The homotopy optimization, mimicking chain-of-thought, aids in solving challenging trajectory tracking problems to increase demonstration diversity. We showcase our success by training a generalizable neural controller and evaluating it in both simulation and real world. Our method achieves over a 10% improvement in success rates compared to leading baselines. The project website with animated results is available at [DexTrack](https://meowuu7.github.io/DexTrack/).

Poster
QMP: Q-switch Mixture of Policies for Multi-Task Behavior Sharing

Grace Zhang, Ayush Jain, Injune Hwang, Shao-Hua Sun, Joseph J Lim

展开摘要

Multi-task reinforcement learning (MTRL) aims to learn several tasks simultaneously for better sample efficiency than learning them separately. Traditional methods achieve this by sharing parameters or relabeling data between tasks. In this work, we introduce a new framework for sharing behavioral policies across tasks, which can be used in addition to existing MTRL methods. The key idea is to improve each task's off-policy data collection by employing behaviors from other task policies. Selectively sharing helpful behaviors acquired in one task to collect training data for another task can lead to higher-quality trajectories, leading to more sample-efficient MTRL. Thus, we introduce a simple and principled framework called Q-switch mixture of policies (QMP) that selectively shares behavior between different task policies by using the task's Q-function to evaluate and select useful shareable behaviors. We theoretically analyze how QMP improves the sample efficiency of the underlying RL algorithm. Our experiments show that QMP's behavioral policy sharing provides complementary gains over many popular MTRL algorithms and outperforms alternative ways to share behaviors in various manipulation, locomotion, and navigation environments. Videos are available at https://qmp-mtrl.github.io/.

Poster
ActSafe: Active Exploration with Safety Constraints for Reinforcement Learning

Yarden As, Bhavya Sukhija, Lenart Treven, Carmelo Sferrazza, Stelian Coros, Andreas Krause

展开摘要

Reinforcement learning (RL) is ubiquitous in the development of modern AI systems. However, state-of-the-art RL agents require extensive, and potentially unsafe, interactions with their environments to learn effectively. These limitations confine RL agents to simulated environments, hindering their ability to learn directly in real-world settings. In this work, we present ActSafe, a novel model-based RL algorithm for safe and efficient exploration. ActSafe learns a well-calibrated probabilistic model of the system and plans optimistically w.r.t. the epistemic uncertainty about the unknown dynamics, while enforcing pessimism w.r.t. the safety constraints. Under regularity assumptions on the constraints and dynamics, we show that ActSafe guarantees safety during learning while also obtaining a near-optimal policy in finite time. In addition, we propose a practical variant of ActSafe that builds on latest model-based RL advancements and enables safe exploration even in high-dimensional settings such as visual control. We empirically show that ActSafe obtains state-of-the-art performance in difficult exploration tasks on standard safe deep RL benchmarks while ensuring safety during learning.

Poster
Self-Play Preference Optimization for Language Model Alignment

Yue Wu, Zhiqing Sun, Huizhuo Yuan, Kaixuan Ji, Yiming Yang, Quanquan Gu

展开摘要

Standard reinforcement learning from human feedback (RLHF) approaches relying on parametric models like the Bradley-Terry model fall short in capturing the intransitivity and irrationality in human preferences. Recent advancements suggest that directly working with preference probabilities can yield a more accurate reflection of human preferences, enabling more flexible and accurate language model alignment. In this paper, we propose a self-play-based method for language model alignment, which treats the problem as a constant-sum two-player game aimed at identifying the Nash equilibrium policy. Our approach, dubbed *Self-Play Preference Optimization* (SPPO), utilizes iterative policy updates to provably approximate the Nash equilibrium. Additionally, we propose a new SPPO objective which is both strongly motivated by theory and is simple and effective in practice. In our experiments, using only 60k prompts (without responses) from the UltraFeedback dataset and without any prompt augmentation, by leveraging a pre-trained preference model PairRM with only 0.4B parameters, SPPO can obtain a model from fine-tuning Mistral-7B-Instruct-v0.2 that achieves the state-of-the-art length-controlled win-rate of 28.53\% against GPT-4-Turbo on AlpacaEval 2.0. It also outperforms the (iterative) DPO and IPO on MT-Bench, Arena-Hard, and the Open LLM Leaderboard. Starting from a stronger base model Llama-3-8B-Instruct, we are able to achieve a length-controlled win rate of 38.77\%. Notably, the strong performance of SPPO is achieved without additional external supervision (e.g., responses, preferences, etc.) from GPT-4 or other stronger language models.

Poster
SELF-EVOLVED REWARD LEARNING FOR LLMS

Chenghua Huang, Zhizhen Fan, Lu Wang, Fangkai Yang, Pu Zhao, Zeqi Lin, Qingwei Lin, Dongmei Zhang, Saravan Rajmohan, Qi Zhang

展开摘要

Reinforcement Learning from Human Feedback (RLHF) is a crucial technique for aligning language models with human preferences and is a key factor in the success of modern conversational models like GPT-4, ChatGPT, and Llama 2. A significant challenge in employing RLHF lies in training a reliable RM, which relies on high-quality labels. Typically, these labels are provided by human experts or a stronger AI, both of which can be costly and introduce bias that may affect the language model's responses. As models improve, human input may become less effective in enhancing their performance. This paper explores the potential of using the RM itself to generate additional training data for a more robust RM. Our experiments demonstrate that reinforcement learning from self-feedback outperforms baseline approaches. We conducted extensive experiments with our approach on multiple datasets, such as HH-RLHF and UltraFeedback, and models including Mistral and Llama 3, comparing it against various baselines. Our results indicate that, even with a limited amount of human-labeled data, learning from self-feedback can robustly enhance the performance of the RM, thereby improving the capabilities of large language models.

Poster
Actions Speak Louder Than Words: Rate-Reward Trade-off in Markov Decision Processes

Haotian Wu, Gongpu Chen, Deniz Gunduz

展开摘要

The impact of communication on decision-making systems has been extensively studied under the assumption of dedicated communication channels. We instead consider communicating through actions, where the message is embedded into the actions of an agent which interacts with the environment in a Markov decision process (MDP) framework. We conceptualize the MDP environment as a finite-state channel (FSC), where the actions of the agent serve as the channel input, while the states of the MDP observed by another agent (i.e., receiver) serve as the channel output. Here, we treat the environment as a communication channel over which the agent communicates through its actions, while at the same time, trying to maximize its reward. We first characterize the optimal information theoretic trade-off between the average reward and the rate of reliable communication in the infinite-horizon regime. Then, we propose a novel framework to design a joint control/coding policy, termed Act2Comm, which seamlessly embeds messages into actions. From a communication perspective, Act2Comm functions as a learning-based channel coding scheme for non-differentiable FSCs under input-output constraints. From a control standpoint, Act2Comm learns an MDP policy that incorporates communication capabilities, though at the cost of some control performance. Overall, Act2Comm effectively balances the dual objectives of control and communication in this environment. Experimental results validate Act2Comm's capability to enable reliable communication while maintaining a certain level of control performance.

Poster
A Policy-Gradient Approach to Solving Imperfect-Information Games with Best-Iterate Convergence

Mingyang Liu, Gabriele Farina, Asuman E. Ozdaglar

展开摘要

Policy gradient methods have become a staple of any single-agent reinforcement learning toolbox, due to their combination of desirable properties: iterate convergence, efficient use of stochastic trajectory feedback, and theoretically-sound avoidance of importance sampling corrections. In multi-agent imperfect-information settings (extensive-form games), however, it is still unknown whether the same desiderata can be guaranteed while retaining theoretical guarantees. Instead, sound methods for extensive-form games rely on approximating \emph{counterfactual} values (as opposed to Q values), which are incompatible with policy gradient methodologies. In this paper, we investigate whether policy gradient can be safely used in two-player zero-sum imperfect-information extensive-form games (EFGs). We establish positive results, showing for the first time that a policy gradient method leads to provable best-iterate convergence to a regularized Nash equilibrium in self-play.

Poster
Self-Improving Robust Preference Optimization

Eugene Choi, Arash Ahmadian, Matthieu Geist, Olivier Pietquin, Mohammad Gheshlaghi Azar

展开摘要

Online and offline $\mathtt{RLHF}$ methods, such as $\mathtt{PPO}$ and $\mathtt{DPO}$, have been highly successful in aligning AI with human preferences. Despite their success, however, these methods suffer from fundamental limitations: $\mathbf{(a)}$ Models trained with $\mathtt{RLHF}$ can learn from mistakes or negative examples through RL mechanism or contrastive loss during training. However, at inference time, they lack an innate self-improvement mechanism for error corrections. $\mathbf{(b)}$ The optimal solution of existing methods is highly task-dependent, making it difficult for them to generalize to new tasks. To address these challenges, we propose Self-Improving Robust Preference Optimization ($\mathtt{SRPO}$), a practical and mathematically principled offline $\mathtt{RLHF}$ framework. The key idea behind $\mathtt{SRPO}$ is to cast the problem of learning from human preferences as a self-improvement process, mathematically formulated as a min-max objective that jointly optimizes a self-improvement policy and a generative policy in an adversarial fashion. Crucially, the solution for this optimization problem is independent of the training task, which makes it robust to its changes. We then show that this objective can be reformulated as a non-adversarial offline loss, which can be efficiently optimized using standard supervised learning techniques at scale. To demonstrate $\mathtt{SRPO}$’s effectiveness, we evaluate it using AI Win-Rate (WR) against human (GOLD) completions. When tested on the XSum dataset, $\mathtt{SRPO}$ outperforms $\mathtt{DPO}$ by a margin of $\mathbf{15}$% after $5$ self-revisions, achieving an impressive $\mathbf{90}$% WR. Moreover, on the challenging Arena-Hard prompts, $\mathtt{SRPO}$ outperforms both $\mathtt{DPO}$ and $\mathtt{IPO}$ (by $\mathbf{4}$% without revision and $\mathbf{6}$% after a single revision), reaching a $\mathbf{56}$% WR against against $\mathtt{Llama-3.1-8B-Instruct}$.

Poster
Toward Efficient Multi-Agent Exploration With Trajectory Entropy Maximization

Tianxu Li, Kun Zhu

展开摘要

Recent works have increasingly focused on learning decentralized policies for agents as a solution to the scalability challenges in Multi-Agent Reinforcement Learning (MARL), where agents typically share the parameters of a policy network to make action decisions. However, this parameter sharing can impede efficient exploration, as it may lead to similar behaviors among agents. Different from previous mutual information-based methods that promote multi-agent diversity, we introduce a novel multi-agent exploration method called Trajectory Entropy Exploration (TEE). Our method employs a particle-based entropy estimator to maximize the entropy of different agents' trajectories in a contrastive trajectory representation space, resulting in diverse trajectories and efficient exploration. This entropy estimator avoids challenging density modeling and scales effectively in high-dimensional multi-agent settings. We integrate our method with MARL algorithms by deploying an intrinsic reward for each agent to encourage entropy maximization. To validate the effectiveness of our method, we test our method in challenging multi-agent tasks from several MARL benchmarks. The results demonstrate that our method consistently outperforms existing state-of-the-art methods.

Poster
MarS: a Financial Market Simulation Engine Powered by Generative Foundation Model

Junjie Li, Yang Liu, Weiqing Liu, Shikai Fang, Lewen Wang, Chang Xu, Jiang Bian

展开摘要

Generative models aim to simulate realistic effects of various actions across different contexts, from text generation to visual effects. Despite significant efforts to build real-world simulators, the application of generative models to virtual worlds, like financial markets, remains under-explored. In financial markets, generative models can simulate complex market effects of participants with various behaviors, enabling interaction under different market conditions, and training strategies without financial risk. This simulation relies on the finest structured data in financial market like orders thus building the finest realistic simulation. We propose Large Market Model (LMM), an order-level generative foundation model, for financial market simulation, akin to language modeling in the digital world. Our financial Market Simulation engine (MarS), powered by LMM, addresses the domain-specific need for realistic, interactive and controllable order generation. Key observations include LMM's strong scalability across data size and model complexity, and MarS's robust and practicable realism in controlled generation with market impact. We showcase MarS as a forecast tool, detection system, analysis platform, and agent training environment, thus demonstrating MarS's ``paradigm shift'' potential for a variety of financial applications. We release the code of MarS at https://github.com/microsoft/MarS/.

Poster
PABBO: Preferential Amortized Black-Box Optimization

Xinyu Zhang, Daolang Huang, Samuel Kaski, Julien Martinelli

展开摘要

Preferential Bayesian Optimization (PBO) is a sample-efficient method to learn latent user utilities from preferential feedback over a pair of designs. It relies on a statistical surrogate model for the latent function, usually a Gaussian process, and an acquisition strategy to select the next candidate pair to get user feedback on. Due to the non-conjugacy of the associated likelihood, every PBO step requires a significant amount of computations with various approximate inference techniques. This computational overhead is incompatible with the way humans interact with computers, hindering the use of PBO in real-world cases. Building on the recent advances of amortized BO, we propose to circumvent this issue by fully amortizing PBO, meta-learning both the surrogate and the acquisition function. Our method comprises a novel transformer neural process architecture, trained using reinforcement learning and tailored auxiliary losses. On a benchmark composed of synthetic and real-world datasets, our method is several orders of magnitude faster than the usual Gaussian process-based strategies and often outperforms them in accuracy.

Spotlight
A Common Pitfall of Margin-based Language Model Alignment: Gradient Entanglement

Hui Yuan, Yifan Zeng, Yue Wu, Huazheng Wang, Mengdi Wang, Liu Leqi

展开摘要

Reinforcement Learning from Human Feedback (RLHF) has become the predominant approach for aligning language models (LMs) to be more helpful and less harmful. At its core, RLHF uses a margin-based loss for preference optimization, which specifies the ideal LM behavior only in terms of the difference between preferred and dispreferred responses. In this paper, we identify a common pitfall of margin-based methods---the under-specification of ideal LM behavior on preferred and dispreferred responses individually, which results in two unintended consequences as the margin increases: (1) The probability of dispreferred (e.g., unsafe) responses may increase, resulting in potential safety alignment failures. (2) The probability of preferred responses may decrease, even when those responses are ideal. We demystify the reasons behind these problematic behaviors: margin-based losses couple the change in the preferred probability with the gradient of the dispreferred one, and vice versa, often preventing the preferred probability from increasing while the dispreferred one decreases, and thus causing a synchronized increase or decrease in both probabilities. We term this effect, inherent in margin-based objectives, gradient entanglement. Formally, we derive conditions for general margin-based alignment objectives under which gradient entanglement becomes concerning: the inner product between the gradient of preferred log-probability and the gradient of dispreferred log-probability is large relative to the individual gradient norms. Furthermore, we theoretically investigate why such inner products can be large when aligning language models and empirically validate our findings. Empirical implications of our framework further extend to explaining important differences in the training dynamics of various preference optimization algorithms and suggesting future directions for improvement.

Poster
Handling Delay in Real-Time Reinforcement Learning

Ivan Anokhin, Rishav Rishav, Matthew Riemer, Stephen Chung, Irina Rish, Samira Ebrahimi Kahou

展开摘要

Real-time reinforcement learning (RL) introduces several challenges. First, policies are constrained to a fixed number of actions per second due to hardware limitations. Second, the environment may change while the network is still computing an action, leading to observational delay. The first issue can partly be addressed with pipelining, leading to higher throughput and potentially better policies. However, the second issue remains: if each neuron operates in parallel with an execution time of $\tau$, an $N$-layer feed-forward network experiences observation delay of $\tau N$. Reducing the number of layers can decrease this delay, but at the cost of the network's expressivity. In this work, we explore the trade-off between minimizing delay and network's expressivity. We present a theoretically motivated solution that leverages temporal skip connections combined with history-augmented observations. We evaluate several architectures and show that those incorporating temporal skip connections achieve strong performance across various neuron execution times, reinforcement learning algorithms, and environments, including four Mujoco tasks and all MinAtar games. Moreover, we demonstrate parallel neuron computation can accelerate inference by 6-350\% on standard hardware. Our investigation into temporal skip connections and parallel computations paves the way for more efficient RL agents in real-time setting.

Poster
Learning Transformer-based World Models with Contrastive Predictive Coding

Maxime Burchi, Radu Timofte

展开摘要

The DreamerV3 algorithm recently obtained remarkable performance across diverse environment domains by learning an accurate world model based on Recurrent Neural Networks (RNNs). Following the success of model-based reinforcement learning algorithms and the rapid adoption of the Transformer architecture for its superior training efficiency and favorable scaling properties, recent works such as STORM have proposed replacing RNN-based world models with Transformer-based world models using masked self-attention. However, despite the improved training efficiency of these methods, their impact on performance remains limited compared to the Dreamer algorithm, struggling to learn competitive Transformer-based world models. In this work, we show that the next state prediction objective adopted in previous approaches is insufficient to fully exploit the representation capabilities of Transformers. We propose to extend world model predictions to longer time horizons by introducing TWISTER (Transformer-based World model wIth contraSTivE Representations), a world model using action-conditioned Contrastive Predictive Coding to learn high-level temporal feature representations and improve the agent performance. TWISTER achieves a human-normalized mean score of 162% on the Atari 100k benchmark, setting a new record among state-of-the-art methods that do not employ look-ahead search. We release our code at https://github.com/burchim/TWISTER.

Spotlight
Reconstruction-Guided Policy: Enhancing Decision-Making through Agent-Wise State Consistency

Liang Qifan, Yixiang Shan, Haipeng Liu, Zhengbang Zhu, Ting Long, Weinan Zhang, Yuan Tian

展开摘要

An important challenge in multi-agent reinforcement learning is partial observability, where agents cannot access the global state of the environment during execution and can only receive observations within their field of view. To address this issue, previous works typically use the dimensional-wise state, which is obtained by applying MLP or dimensional-based attention on the global state, for decision-making during training and relying on a reconstructed dimensional-wise state during execution. However, dimensional-wise states tend to divert agent attention to specific features, neglecting potential dependencies between agents, making it difficult to make optimal decisions. Moreover, the inconsistency between the states used in training and execution further increases additional errors. To resolve these issues, we propose a method called Reconstruction-Guided Policy (RGP) to reconstruct the agent-wise state, which represents the information of inter-agent relationships, as input for decision-making during both training and execution. This not only preserves the potential dependencies between agents but also ensures consistency between the states used in training and execution. We conducted extensive experiments on both discrete and continuous action environments to evaluate RGP, and the results demonstrates its superior effectiveness. Our code is public in https://anonymous.4open.science/r/RGP-9F79

Poster
OMNI-EPIC: Open-endedness via Models of human Notions of Interestingness with Environments Programmed in Code

Maxence Faldor, Jenny Zhang, Antoine Cully, Jeff Clune

展开摘要

Open-ended and AI-generating algorithms aim to continuously generate and solve increasingly complex tasks indefinitely, offering a promising path toward more general intelligence. To accomplish this grand vision, learning must occur within a vast array of potential tasks. Existing approaches to automatically generating environments are constrained within manually predefined, often narrow distributions of environments, limiting their ability to create any learning environment. To address this limitation, we introduce a novel framework, OMNI-EPIC, that augments previous work in Open-endedness via Models of human Notions of Interestingness (OMNI) with Environments Programmed in Code (EPIC). OMNI-EPIC leverages foundation models to autonomously generate code specifying the next learnable (i.e., not too easy or difficult for the agent’s current skill set) and interesting (e.g., worthwhile and novel) tasks. OMNI-EPIC generates both environments (e.g., an obstacle course) and reward functions (e.g., progress through the obstacle course quickly without touching red objects), enabling it, in principle, to create any simulatable learning task. We showcase the explosive creativity of OMNI-EPIC, which continuously innovates to suggest new, interesting learning challenges. We also highlight how OMNI-EPIC can adapt to reinforcement learning agents’ learning progress, generating tasks that are of suitable difficulty. Overall, OMNI-EPIC has the potential to endlessly create learnable and interesting environments, further propelling the development of self-improving AI systems and AI-Generating Algorithms.

Poster
Rapidly Adapting Policies to the Real-World via Simulation-Guided Fine-Tuning

Patrick Yin, Tyler Westenbroek, Ching-An Cheng, Andrey Kolobov, Abhishek Gupta

展开摘要

Robot learning requires a considerable amount of high-quality data to realize the promise of generalization. However, large data sets are costly to collect in the real world. Physics simulators can cheaply generate vast data sets with broad coverage over states, actions, and environments. However, physics engines are fundamentally misspecified approximations to reality. This makes direct zero-shot transfer from simulation to reality challenging, especially in tasks where precise and force-sensitive manipulation is necessary. Thus, fine-tuning these policies with small real-world data sets is an appealing pathway for scaling robot learning. However, current reinforcement learning fine-tuning frameworks leverage general, unstructured exploration strategies which are too inefficient to make real-world adaptation practical. This paper introduces the \emph{Simulation-Guided Fine-tuning} (SGFT) framework, which demonstrates how to extract structural priors from physics simulators to substantially accelerate real-world adaptation. Specifically, our approach uses a value function learned in simulation to guide real-world exploration. We demonstrate this approach across five real-world dexterous manipulation tasks where zero-shot sim-to-real transfer fails. We further demonstrate our framework substantially outperforms baseline fine-tuning methods, requiring up to an order of magnitude fewer real-world samples and succeeding at difficult tasks where prior approaches fail entirely. Last but not least, we provide theoretical justification for this new paradigm which underpins how SGFT can rapidly learn high-performance policies in the face of large sim-to-real dynamics gaps.

Poster
IntersectionZoo: Eco-driving for Benchmarking Multi-Agent Contextual Reinforcement Learning

Vindula Jayawardana, Baptiste Freydt, Ao Qu, Cameron Hickert, Zhongxia Yan, Cathy Wu

展开摘要

Despite the popularity of multi-agent reinforcement learning (RL) in simulated and two-player applications, its success in messy real-world applications has been limited. A key challenge lies in its generalizability across problem variations, a common necessity for many real-world problems. Contextual reinforcement learning (CRL) formalizes learning policies that generalize across problem variations. However, the lack of standardized benchmarks for multi-agent CRL has hindered progress in the field. Such benchmarks are desired to be based on real-world applications to naturally capture the many open challenges of real-world problems that affect generalization. To bridge this gap, we propose IntersectionZoo, a comprehensive benchmark suite for multi-agent CRL through the real-world application of cooperative eco-driving in urban road networks. The task of cooperative eco-driving is to control a fleet of vehicles to reduce fleet-level vehicular emissions. By grounding IntersectionZoo in a real-world application, we naturally capture real-world problem characteristics, such as partial observability and multiple competing objectives. IntersectionZoo is built on data-informed simulations of 16,334 signalized intersections derived from 10 major US cities, modeled in an open-source industry-grade microscopic traffic simulator. By modeling factors affecting vehicular exhaust emissions (e.g., temperature, road conditions, travel demand), IntersectionZoo provides one million data-driven traffic scenarios. Using these traffic scenarios, we benchmark popular multi-agent RL and human-like driving algorithms and demonstrate that the popular multi-agent RL algorithms struggle to generalize in CRL settings.

Poster