ICLR 2025 论文列表

International Conference on Learning Representations

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3,703篇论文

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  • Oral
    2135.8%
  • Spotlight
    38010.3%
  • Poster
    3,11084.0%

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MMQA: Evaluating LLMs with Multi-Table Multi-Hop Complex Questions

Jian Wu, Linyi Yang, Dongyuan Li, Yuliang Ji, Manabu Okumura, Yue Zhang

展开摘要

While large language models (LLMs) have made strides in understanding tabular data, current tabular evaluation benchmarks, such as WikiTableQuestions and WikiSQL, are focus on single-table scenarios, which cannot necessarily reflect the complexity of real-world applications. To bridge this gap, we present a \textbf{M}ulti-table and Multi-hop Question Answering (MMQA) dataset to assess LLMs' understanding and reasoning capabilities in handling multi-table tasks. The MMQA dataset demands that models perform multiple inferences by drawing evidence from various tables, which are designed to be connected with each other and require models to identify and utilize relationships such as foreign and primary keys. Then, we introduce a comprehensive evaluation framework that tailors to assess LLMs' capabilities in several aspects including Multi-Table Retrieval, Text-to-SQL Generation, Multi-Table QA, Primary Key Selection, and Foreign Key Selection. Finally, we propose a novel multi-table retrieval method that achieves state-of-the-art (SOTA) performance on the MMQA dataset compared to several strong baselines. Our experiment results reveal that, compared with human performance, both open-source and commercial LLMs leave significant performance room for improvements in multi-table understanding and reasoning tasks. We believe that the MMQA benchmark will enhance and facilitate LLMs' multi-table capabilities in real-world scenarios.

Oral
Rational Decision-Making Agent with Learning Internal Utility Judgment

Yining Ye, Xin Cong, Shizuo Tian, Yujia Qin, Chong Liu, Yankai Lin, Zhiyuan Liu, Maosong Sun

展开摘要

With remarkable advancements, large language models (LLMs) have attracted significant efforts to develop LLM-based agents capable of executing intricate multi-step decision-making tasks. Existing approaches predominantly build upon the external performance measure to guide the decision-making process but the reliance on the external performance measure as prior is problematic in real-world scenarios, where such prior may be unavailable, flawed, or even erroneous. For genuine autonomous decision-making for LLM-based agents, it is imperative to develop rationality from their posterior experiences to judge the utility of each decision independently. In this work, we propose RaDAgent (Rational Decision-Making Agent), which fosters the development of its rationality through an iterative framework involving Experience Exploration and Utility Learning. Within this framework, Elo-based Utility Learning is devised to assign Elo scores to individual decision steps to judge their utilities via pairwise comparisons. Consequently, these Elo scores guide the decision-making process to derive optimal outcomes. Experimental results on the Game of 24, WebShop, ToolBench and RestBench datasets demonstrate RaDAgent’s superiority over baselines, achieving about 7.8% improvement on average. Besides, RaDAgent also can reduce costs (ChatGPT API calls), highlighting its effectiveness and efficiency.

Poster
ExACT: Teaching AI Agents to Explore with Reflective-MCTS and Exploratory Learning

Xiao Yu, Baolin Peng, Vineeth Vajipey, Hao Cheng, Michel Galley, Jianfeng Gao, Zhou Yu

展开摘要

Autonomous agents have demonstrated significant potential in automating complex multistep decision-making tasks. However, even state-of-the-art vision-language models (VLMs), such as GPT-4o, still fall short of human-level performance, particularly in intricate web environments and long-horizon planning tasks. To address these limitations, we introduce Reflective Monte Carlo Tree Search (R-MCTS), a novel test-time algorithm designed to enhance the ability of AI agents, e.g., powered by GPT-4o, to explore decision space on the fly. R-MCTS extends traditional MCTS by 1) incorporating contrastive reflection, allowing agents to learn from past interactions and dynamically improve their search efficiency; and 2) using multi-agent debate to provide reliable state evaluation. Moreover, we improve the agent's performance by fine-tuning GPT-4o through self-learning, using R-MCTS generated tree traversals without any human-provided labels. On the challenging VisualWebArena benchmark, our GPT-4o-based R-MCTS agent achieves a 6% to 30% relative improvement across various tasks compared to the previous state-of-the-art. Additionally, we show that the knowledge gained from test-time search can be effectively transferred back to GPT-4o via fine-tuning. The fine-tuned GPT-4o matches 97\% of R-MCTS's performance while reducing compute usage by a factor of four at test time. Furthermore, qualitative results reveal that the fine-tuned GPT-4o model demonstrates the ability to explore the environment, evaluate a state, and backtrack to viable ones when it detects that the current state cannot lead to success. Moreover, our work demonstrates the compute scaling properties in both training - data collection with R-MCTS - and testing time. These results suggest a promising research direction to enhance VLMs' reasoning and planning capabilities for agentic applications via test-time search and self-learning.

Poster
SWE-Search: Enhancing Software Agents with Monte Carlo Tree Search and Iterative Refinement

Antonis Antoniades, Albert Örwall, Kexun Zhang, Yuxi Xie, Anirudh Goyal, William Yang Wang

展开摘要

Software engineers operating in complex and dynamic environments must continuously adapt to evolving requirements, learn iteratively from experience, and reconsider their approaches based on new insights. However, current large language model (LLM)-based software agents often follow linear, sequential processes that prevent backtracking and exploration of alternative solutions, limiting their ability to rethink their strategies when initial approaches prove ineffective. To address these challenges, we propose SWE-Search, a multi-agent framework that integrates Monte Carlo Tree Search (MCTS) with a self-improvement mechanism to enhance software agents' performance on repository-level software tasks. SWE-Search extends traditional MCTS by incorporating a hybrid value function that leverages LLMs for both numerical value estimation and qualitative evaluation. This enables self-feedback loops where agents iteratively refine their strategies based on both quantitative numerical evaluations and qualitative natural language assessments of pursued trajectories. The framework includes a SWE-Agent for adaptive exploration, a Value Agent for iterative feedback, and a Discriminator Agent that facilitates multi-agent debate for collaborative decision-making. Applied to the SWE-bench benchmark, our approach demonstrates a 23% relative improvement in performance across five models compared to standard open-source agents without MCTS. Our analysis reveals how performance scales with increased inference-time compute through deeper search, providing a pathway to improve software agents without requiring larger models or additional training data. This highlights the potential of self-evaluation driven search techniques in complex software engineering environments.

Poster
JudgeBench: A Benchmark for Evaluating LLM-Based Judges

Sijun Tan, Siyuan Zhuang, Kyle Montgomery, William Yuan Tang, Alejandro Cuadron, Chenguang Wang, Raluca Popa, Ion Stoica

展开摘要

LLM-based judges have emerged as a scalable alternative to human evaluation and are increasingly used to assess, compare, and improve models. However, the reliability of LLM-based judges themselves is rarely scrutinized. As LLMs become more advanced, their responses grow more sophisticated, requiring stronger judges to evaluate them. Existing benchmarks primarily focus on a judge’s alignment with human preferences, but often fail to account for more challenging tasks where crowdsourced human preference is a poor indicator of factual and logical correctness. To address this, we propose a novel evaluation framework to objectively evaluate LLM-based judges. Based on this framework, we propose JudgeBench, a benchmark for evaluating LLM-based judges on challenging response pairs spanning knowledge, reasoning, math, and coding. JudgeBench leverages a novel pipeline for converting existing difficult datasets into challenging response pairs with preference labels reflecting objective correctness. Our comprehensive evaluation on a collection of prompted judges, fine-tuned judges, multi-agent judges, and reward models shows that JudgeBench poses a significantly greater challenge than previous benchmarks, with many strong models (e.g. GPT-4o) performing just slightly better than random guessing. Overall, JudgeBench offers a reliable platform for assessing increasingly advanced LLM-based judges. Data and code are available at \url{https://github.com/ScalerLab/JudgeBench}.

Poster
MMRole: A Comprehensive Framework for Developing and Evaluating Multimodal Role-Playing Agents

Yanqi Dai, Huanran Hu, Lei Wang, Shengjie Jin, Xu Chen, Zhiwu Lu

展开摘要

Recently, Role-Playing Agents (RPAs) have garnered increasing attention for their potential to deliver emotional value and facilitate sociological research. However, existing studies are primarily confined to the textual modality, unable to simulate humans' multimodal perceptual capabilities. To bridge this gap, we introduce the concept of Multimodal Role-Playing Agents (MRPAs), and propose a comprehensive framework, MMRole, for their development and evaluation, which comprises a personalized multimodal dataset and a robust evaluation approach. Specifically, we construct a large-scale, high-quality dataset, MMRole-Data, consisting of 85 characters, 11K images, and 14K single or multi-turn dialogues. Additionally, we present a robust evaluation approach, MMRole-Eval, encompassing eight metrics across three dimensions, where a reward model is designed to score MRPAs with the constructed ground-truth data for comparison. Moreover, we develop the first specialized MRPA, MMRole-Agent. Extensive evaluation results demonstrate the improved performance of MMRole-Agent and highlight the primary challenges in developing MRPAs, emphasizing the need for enhanced multimodal understanding and role-playing consistency. The data, code, and models are all available at https://github.com/YanqiDai/MMRole.

Poster
Empowering Users in Digital Privacy Management through Interactive LLM-Based Agents

BOLUN SUN, Yifan Zhou, Haiyun Jiang

展开摘要

This paper presents a novel application of large language models (LLMs) to enhance user comprehension of privacy policies through an interactive dialogue agent. We demonstrate that LLMs significantly outperform traditional models in tasks like Data Practice Identification, Choice Identification, Policy Summarization, and Privacy Question Answering, setting new benchmarks in privacy policy analysis. Building on these findings, we introduce an innovative LLM-based agent that functions as an expert system for processing website privacy policies, guiding users through complex legal language without requiring them to pose specific questions. A user study with 100 participants showed that users assisted by the agent had higher comprehension levels (mean score of 2.6 out of 3 vs. 1.8 in the control group), reduced cognitive load (task difficulty ratings of 3.2 out of 10 vs. 7.8), increased confidence in managing privacy, and completed tasks in less time (5.5 minutes vs. 15.8 minutes). This work highlights the potential of LLM-based agents to transform user interaction with privacy policies, leading to more informed consent and empowering users in the digital services landscape.

Poster
AgentRefine: Enhancing Agent Generalization through Refinement Tuning

Dayuan Fu, Keqing He, Yejie Wang, Wentao Hong, Zhuoma GongQue, Weihao Zeng, Wei Wang, Jingang Wang, Xunliang Cai, Weiran Xu

展开摘要

Large Language Model (LLM) based agents have proved their ability to perform complex tasks like humans. However, there is still a large gap between open-sourced LLMs and commercial models like the GPT series. In this paper, we focus on improving the agent generalization capabilities of LLMs via instruction tuning. We first observe that the existing agent training corpus exhibits satisfactory results on held-in evaluation sets but fails to generalize to held-out sets. These agent-tuning works face severe formatting errors and are frequently stuck in the same mistake for a long while. We analyze that the poor generalization ability comes from overfitting to several manual agent environments and a lack of adaptation to new situations. They struggle with the wrong action steps and can not learn from the experience but just memorize existing observation-action relations. Inspired by the insight, we propose a novel AgentRefine framework for agent-tuning. The core idea is to enable the model to learn to correct its mistakes via observation in the trajectory. Specifically, we propose an agent synthesis framework to encompass a diverse array of environments and tasks and prompt a strong LLM to refine its error action according to the environment feedback. AgentRefine significantly outperforms state-of-the-art agent-tuning work in terms of generalization ability on diverse agent tasks. It also has better robustness facing perturbation and can generate diversified thought in inference. Our findings establish the correlation between agent generalization and self-refinement and provide a new paradigm for future research.

Poster
EMOS: Embodiment-aware Heterogeneous Multi-robot Operating System with LLM Agents

Junting Chen, Checheng Yu, Xunzhe Zhou, Tianqi Xu, Yao Mu, Mengkang Hu, Wenqi Shao, Yikai Wang, Guohao Li, Lin Shao

展开摘要

Heterogeneous multi-robot systems (HMRS) have emerged as a powerful ap- proach for tackling complex tasks that single robots cannot manage alone. Current large-language-model-based multi-agent systems (LLM-based MAS) have shown success in areas like software development and operating systems, but applying these systems to robot control presents unique challenges. In particular, the ca- pabilities of each agent in a multi-robot system are inherently tied to the physical composition of the robots, rather than predefined roles. To address this issue, we introduce a novel multi-agent framework designed to enable effective collab- oration among heterogeneous robots with varying embodiments and capabilities, along with a new benchmark named Habitat-MAS. One of our key designs is Robot Resume: Instead of adopting human-designed role play, we propose a self- prompted approach, where agents comprehend robot URDF files and call robot kinematics tools to generate descriptions of their physics capabilities to guide their behavior in task planning and action execution. The Habitat-MAS bench- mark is designed to assess how a multi-agent framework handles tasks that require embodiment-aware reasoning, which includes 1) manipulation, 2) perception, 3) navigation, and 4) comprehensive multi-floor object rearrangement. The experi- mental results indicate that the robot’s resume and the hierarchical design of our multi-agent system are essential for the effective operation of the heterogeneous multi-robot system within this intricate problem context.

Poster
Agent-Oriented Planning in Multi-Agent Systems

Ao Li, Yuexiang Xie, Songze Li, Fugee Tsung, Bolin Ding, Yaliang Li

展开摘要

Through the collaboration of multiple LLM-empowered agents possessing diverse expertise and tools, multi-agent systems achieve impressive progress in solving real-world problems. Given the user queries, the meta-agents, serving as the brain within multi-agent systems, are required to decompose the queries into multiple sub-tasks that can be allocated to suitable agents capable of solving them, so-called agent-oriented planning. In this study, we identify three critical design principles of agent-oriented planning, including solvability, completeness, and non-redundancy, to ensure that each sub-task can be effectively resolved, resulting in satisfactory responses to user queries. These principles further inspire us to propose AOP, a novel framework for agent-oriented planning in multi-agent systems, leveraging a fast task decomposition and allocation process followed by an effective and efficient evaluation via a reward model. According to the evaluation results, the meta-agent is also responsible for promptly making necessary adjustments to sub-tasks and scheduling. Besides, we integrate a feedback loop into AOP to further enhance the effectiveness and robustness of such a problem-solving process. Extensive experiments demonstrate the advancement of AOP in solving real-world problems compared to both single-agent systems and existing planning strategies for multi-agent systems. The source code is available at https://github.com/lalaliat/Agent-Oriented-Planning

Poster
Efficient Multi-agent Offline Coordination via Diffusion-based Trajectory Stitching

Lei Yuan, Yuqi Bian, Lihe Li, Ziqian Zhang, Cong Guan, Yang Yu

展开摘要

Learning from offline data without interacting with the environment is a promising way to fully leverage the intelligent decision-making capabilities of multi-agent reinforcement learning (MARL). Previous approaches have primarily focused on developing learning techniques, such as conservative methods tailored to MARL using limited offline data. However, these methods often overlook the temporal relationships across different timesteps and spatial relationships between teammates, resulting in low learning efficiency in imbalanced data scenarios. To comprehensively explore the data structure of MARL and enhance learning efficiency, we propose Multi-Agent offline coordination via Diffusion-based Trajectory Stitching (MADiTS), a novel diffusion-based data augmentation pipeline that systematically generates trajectories by stitching high-quality coordination segments together. MADiTS first generates trajectory segments using a trained diffusion model, followed by applying a bidirectional dynamics constraint to ensure that the trajectories align with environmental dynamics. Additionally, we develop an offline credit assignment technique to identify and optimize the behavior of underperforming agents in the generated segments. This iterative procedure continues until a satisfactory augmented episode trajectory is generated within the predefined limit or is discarded otherwise. Empirical results on imbalanced datasets of multiple benchmarks demonstrate that MADiTS significantly improves MARL performance.

Poster
TidalDecode: Fast and Accurate LLM Decoding with Position Persistent Sparse Attention

Lijie Yang, Zhihao Zhang, Zhuofu Chen, Zikun Li, Zhihao Jia

展开摘要

Large language models (LLMs) have driven significant advancements across diverse NLP tasks, with long-context models gaining prominence for handling extended inputs. However, the expanding key-value (KV) cache size required by Transformer architectures intensifies the memory constraints, particularly during the decoding phase, creating a significant bottleneck. Existing sparse attention mechanisms designed to address this bottleneck have two limitations: (1) they often fail to reliably identify the most relevant tokens for attention, and (2) they overlook the spatial coherence of token selection across consecutive Transformer layers, which can lead to performance degradation and substantial overhead in token selection. This paper introduces TidalDecode, a simple yet effective algorithm and system for fast and accurate LLM decoding through position persistent sparse attention. TidalDecode leverages the spatial coherence of tokens selected by existing sparse attention methods and introduces a few token selection layers that perform full attention to identify the tokens with the highest attention scores, while all other layers perform sparse attention with the pre-selected tokens. This design enables TidalDecode to substantially reduce the overhead of token selection for sparse attention without sacrificing the quality of the generated results. Evaluation on a diverse set of LLMs and tasks shows that TidalDecode closely matches the generative performance of full attention methods while reducing the LLM decoding latency by up to $2.1\times$.

Poster
GPUDrive: Data-driven, multi-agent driving simulation at 1 million FPS

Saman Kazemkhani, Aarav Pandya, Daphne Cornelisse, Brennan Shacklett, Eugene Vinitsky

展开摘要

Multi-agent learning algorithms have been successful at generating superhuman planning in various games but have had limited impact on the design of deployed multi-agent planners. A key bottleneck in applying these techniques to multi-agent planning is that they require billions of steps of experience. To enable the study of multi-agent planning at scale, we present GPUDrive, a GPU-accelerated, multi-agent simulator built on top of the Madrona Game Engine capable of generating over a million simulation steps per second. Observation, reward, and dynamics functions are written directly in C++, allowing users to define complex, heterogeneous agent behaviors that are lowered to high-performance CUDA. Despite these low-level optimizations, GPUDrive is fully accessible through Python, offering a seamless and efficient workflow for multi-agent, closed-loop simulation. Using GPUDrive, we train reinforcement learning agents on the Waymo Open Motion Dataset, achieving efficient goal-reaching in minutes and scaling to thousands of scenarios in hours. We open-source the code and pre-trained agents at \url{www.github.com/Emerge-Lab/gpudrive}.

Poster
AgentTrek: Agent Trajectory Synthesis via Guiding Replay with Web Tutorials

Yiheng Xu, Dunjie Lu, Zhennan Shen, Junli Wang, Zekun Wang, Yuchen Mao, Caiming Xiong, Tao Yu

展开摘要

Graphical User Interface (GUI) agents hold great potential for automating complex tasks across diverse digital environments, from web applications to desktop software. However, the development of such agents is hindered by the lack of high-quality, multi-step trajectory data required for effective training. Existing approaches rely on expensive and labor-intensive human annotation, making them unsustainable at scale. To address this challenge, we propose AgentTrek, a scalable data synthesis pipeline that generates high-quality web agent trajectories by leveraging web tutorials. Our method automatically gathers tutorial-like texts from the internet, transforms them into task goals with step-by-step instructions, and employs a visual-language model (VLM) agent to simulate their execution in a real digital environment. A VLM-based evaluator ensures the correctness of the generated trajectories. We demonstrate that training GUI agents with these synthesized trajectories significantly improves their grounding and planning performance over the current models. Moreover, our approach is more cost-efficient compared to traditional human annotation methods. This work underscores the potential of guided replay with web tutorials as a viable strategy for large-scale GUI agent training, paving the way for more capable and autonomous digital agents.

Spotlight
Balancing Act: Diversity and Consistency in Large Language Model Ensembles

Ahmed Abdulaal, Chen Jin, Nina Montaña-Brown, Aryo Pradipta Gema, Daniel C. Castro, Daniel C. Alexander, Philip Alexander Teare, Tom Diethe, Dino Oglic, Amrutha Saseendran

展开摘要

Ensembling strategies for Large Language Models (LLMs) have demonstrated significant potential in improving performance across various tasks by combining the strengths of individual models. However, identifying the most effective ensembling method remains an open challenge, as neither maximizing output consistency through self-consistency decoding nor enhancing model diversity via frameworks like "Mixture of Agents" has proven universally optimal. Motivated by this, we propose a unified framework to examine the trade-offs between task performance, model diversity, and output consistency in ensembles. More specifically, we introduce a consistency score that defines a gating mechanism for mixtures of agents and an algorithm for mixture refinement to investigate these trade-offs at the semantic and model levels, respectively. We incorporate our insights into a novel inference-time LLM ensembling strategy called the Dynamic Mixture of Agents (DMoA) and demonstrate that it achieves a new state-of-the-art result in the challenging Big Bench Hard mixed evaluations benchmark. Our analysis reveals that cross-validation bias can enhance performance, contingent on the expertise of the constituent models. We further demonstrate that distinct reasoning tasks—such as arithmetic reasoning, commonsense reasoning, and instruction following—require different model capabilities, leading to inherent task-dependent trade-offs that DMoA balances effectively.

Poster
DSBench: How Far Are Data Science Agents from Becoming Data Science Experts?

Liqiang Jing, Zhehui Huang, Xiaoyang Wang, Wenlin Yao, Wenhao Yu, Kaixin Ma, Hongming Zhang, Xinya Du, Dong Yu

展开摘要

Large Language Models (LLMs) and Large Vision-Language Models (LVLMs) have demonstrated impressive language/vision reasoning abilities, igniting the recent trend of building agents for targeted applications such as shopping assistants or AI software engineers. Recently, many data science benchmarks have been proposed to investigate their performance in the data science domain. However, existing data science benchmarks still fall short when compared to real-world data science applications due to their simplified settings. To bridge this gap, we introduce DSBench, a comprehensive benchmark designed to evaluate data science agents with realistic tasks. This benchmark includes 466 data analysis tasks and 74 data modeling tasks, sourced from Eloquence and Kaggle competitions. DSBench offers a realistic setting by encompassing long contexts, multimodal task backgrounds, reasoning with large data files and multi-table structures, and performing end-to-end data modeling tasks. Our evaluation of state-of-the-art LLMs, LVLMs, and agents shows that they struggle with most tasks, with the best agent solving only 34.12% of data analysis tasks and achieving a 34.74% Relative Performance Gap (RPG). These findings underscore the need for further advancements in developing more practical, intelligent, and autonomous data science agents.

Poster
Improving Data Efficiency via Curating LLM-Driven Rating Systems

Jinlong Pang, Jiaheng Wei, Ankit Shah, Zhaowei Zhu, Yaxuan Wang, Chen Qian, Yang Liu, Yujia Bao, Wei Wei

展开摘要

Instruction tuning is critical for adapting large language models (LLMs) to downstream tasks, and recent studies have demonstrated that small amounts of human-curated data can outperform larger datasets, challenging traditional data scaling laws. While LLM-based data quality rating systems offer a cost-effective alternative to human annotation, they often suffer from inaccuracies and biases, even in powerful models like GPT-4. In this work, we introduce $DS^2$, a **D**iversity-aware **S**core curation method for **D**ata **S**election. By systematically modeling error patterns through a score transition matrix, $DS^2$ corrects LLM-based scores and promotes diversity in the selected data samples. Our approach shows that a curated subset (just 3.3\% of the original dataset) outperforms full-scale datasets (300k samples) across various machine-alignment benchmarks, and matches or surpasses human-aligned datasets such as LIMA with the same sample size (1k samples). These findings challenge conventional data scaling assumptions, highlighting that redundant, low-quality samples can degrade performance and reaffirming that ``more can be less''.

Poster
Competing Large Language Models in Multi-Agent Gaming Environments

Jen-tse Huang, Eric John Li, Man Ho LAM, Tian Liang, Wenxuan Wang, Youliang Yuan, Wenxiang Jiao, Xing Wang, Zhaopeng Tu, Michael Lyu

展开摘要

Decision-making is a complex process requiring diverse abilities, making it an excellent framework for evaluating Large Language Models (LLMs). Researchers have examined LLMs' decision-making through the lens of Game Theory. However, existing evaluation mainly focus on two-player scenarios where an LLM competes against another. Additionally, previous benchmarks suffer from test set leakage due to their static design. We introduce GAMA($\gamma$)-Bench, a new framework for evaluating LLMs' Gaming Ability in Multi-Agent environments. It includes eight classical game theory scenarios and a dynamic scoring scheme specially designed to quantitatively assess LLMs' performance. $\gamma$-Bench allows flexible game settings and adapts the scoring system to different game parameters, enabling comprehensive evaluation of robustness, generalizability, and strategies for improvement. Our results indicate that GPT-3.5 demonstrates strong robustness but limited generalizability, which can be enhanced using methods like Chain-of-Thought. We also evaluate 13 LLMs from 6 model families, including GPT-3.5, GPT-4, Gemini, LLaMA-3.1, Mixtral, and Qwen-2. Gemini-1.5-Pro outperforms others, scoring of $69.8$ out of $100$, followed by LLaMA-3.1-70B ($65.9$) and Mixtral-8x22B ($62.4$). Our code and experimental results are publicly available at https://github.com/CUHK-ARISE/GAMABench.

Poster
Can Textual Gradient Work in Federated Learning?

Minghui Chen, ruinan Jin, Wenlong Deng, Yuanyuan Chen, Zhi Huang, Han Yu, Xiaoxiao Li

展开摘要

Recent studies highlight the promise of LLM-based prompt optimization, especially with TextGrad, which automates ``differentiation'' via texts and backpropagates textual feedback provided by LLMs. This approach facilitates training in various real-world applications that do not support numerical gradient propagation or loss calculation. It opens new avenues for optimization in decentralized, resource-constrained environments, suggesting that users of black-box LLMs (e.g., ChatGPT) could enhance components of LLM agentic systems (such as prompt optimization) through collaborative paradigms like federated learning (FL). In this paper, we systematically explore the potential and challenges of incorporating textual gradient into FL. Our contributions are fourfold. **Firstly**, we introduce a novel FL paradigm, Federated Textual Gradient (FedTextGrad), that allows FL clients to upload their locally optimized prompts derived from textual gradients, while the FL server aggregates the received prompts through text summarization. Unlike traditional FL frameworks, which are designed for numerical aggregation, FedTextGrad is specifically tailored for handling textual data, expanding the applicability of FL to a broader range of problems that lack well-defined numerical loss functions. **Secondly**, building on this design, we conduct extensive experiments to explore the feasibility of federated textual gradients. Our findings highlight the importance of properly tuning key factors (e.g., local steps) in FL training to effectively integrate textual gradients. **Thirdly**, we highlight a major challenge in federated textual gradient aggregation: retaining essential information from distributed prompt updates. Concatenation often produces prompts that exceed the LLM API’s context window, while summarization can degrade performance by generating overly condensed or complex text that lacks key context. **Last but not least**, in response to this issue, we improve the vanilla variant of FedTextGrad by providing actionable guidance to the LLM when summarizing client prompts by leveraging the Uniform Information Density principle. Such a design reduces the complexity of the aggregated global prompt, thereby better incentivizing the LLM's reasoning ability. Through this principled study, we enable the adoption of textual gradients in FL for optimizing LLMs, identify important issues, and pinpoint future directions, thereby opening up a new research area that warrants further investigation.

Poster
CHASE-SQL: Multi-Path Reasoning and Preference Optimized Candidate Selection in Text-to-SQL

Mohammadreza Pourreza, Hailong Li, Ruoxi Sun, Yeounoh Chung, Shayan Talaei, Gaurav Tarlok Kakkar, Yu Gan, Amin Saberi, Fatma Ozcan, Sercan O Arik

展开摘要

We present CHASE-SQL, a novel framework addressing large language model (LLM) performance challenges for Text-to-SQL tasks by leveraging multi-agent modeling and test-time compute for improved candidate generation and selection. CHASE-SQL uses LLMs to generate diverse SQL candidates with: (1) a divide-and-conquer approach to break down complex queries, (2) chain-of-thought reasoning based on query execution plans, and (3) instance-aware synthetic example generation for tailored few-shot demonstrations. A selection agent ranks candidates via pairwise comparisons using a fine-tuned binary selection LLM, offering robust performance. This framework improves SQL query quality and diversity, achieving state-of-the-art execution accuracy of 73.0% on the BIRD Text-to-SQL benchmark test set, topping the leaderboard at the time of submission.

Poster