ICLR 2025 论文列表

International Conference on Learning Representations

录用类型

3,703篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

  • Oral
    2135.8%
  • Spotlight
    38010.3%
  • Poster
    3,11084.0%

浏览全部论文

GROOT-2: Weakly Supervised Multimodal Instruction Following Agents

Shaofei Cai, Bowei Zhang, Zihao Wang, Haowei Lin, Xiaojian Ma, Anji Liu, Yitao Liang

展开摘要

Developing agents that can follow multimodal instructions remains a fundamental challenge in robotics and AI. Although large-scale pre-training on unlabeled datasets has enabled agents to learn diverse behaviors, these agents often struggle with following instructions. While augmenting the dataset with instruction labels can mitigate this issue, acquiring such high-quality annotations at scale is impractical. To address this issue, we frame the problem as a semi-supervised learning task and introduce \agent, a multimodal instructable agent trained using a novel approach that combines weak supervision with latent variable models. Our method consists of two key components: constrained self-imitating, which utilizes large amounts of unlabeled demonstrations to enable the policy to learn diverse behaviors, and human intention alignment, which uses a smaller set of labeled demonstrations to ensure the latent space reflects human intentions. \agent’s effectiveness is validated across four diverse environments, ranging from video games to robotic manipulation, demonstrating its robust multimodal instruction-following capabilities.

Poster
ODE-based Smoothing Neural Network for Reinforcement Learning Tasks

Yinuo Wang, Wenxuan Wang, Xujie Song, Tong Liu, Yuming Yin, Liangfa Chen, Likun Wang, Jingliang Duan, Shengbo Eben Li

展开摘要

The smoothness of control actions is a significant challenge faced by deep reinforcement learning (RL) techniques in solving optimal control problems. Existing RL-trained policies tend to produce non-smooth actions due to high-frequency input noise and unconstrained Lipschitz constants in neural networks. This article presents a Smooth ODE (SmODE) network capable of simultaneously addressing both causes of unsmooth control actions, thereby enhancing policy performance and robustness under noise condition. We first design a smooth ODE neuron with first-order low-pass filtering expression, which can dynamically filter out high frequency noises of hidden state by a learnable state-based system time constant. Additionally, we construct a state-based mapping function, $g$, and theoretically demonstrate its capacity to control the ODE neuron's Lipschitz constant. Then, based on the above neuronal structure design, we further advanced the SmODE network serving as RL policy approximators. This network is compatible with most existing RL algorithms, offering improved adaptability compared to prior approaches. Various experiments show that our SmODE network demonstrates superior anti-interference capabilities and smoother action outputs than the multi-layer perception and smooth network architectures like LipsNet.

Spotlight
How to Find the Exact Pareto Front for Multi-Objective MDPs?

Yining Li, Peizhong Ju, Ness Shroff

展开摘要

Multi-Objective Markov Decision Processes (MO-MDPs) are receiving increasing attention, as real-world decision-making problems often involve conflicting objectives that cannot be addressed by a single-objective MDP. The Pareto front identifies the set of policies that cannot be dominated, providing a foundation for finding Pareto optimal solutions that can efficiently adapt to various preferences. However, finding the Pareto front is a highly challenging problem. Most existing methods either (i) rely on traversing the *continuous preference space*, which is impractical and results in approximations that are difficult to evaluate against the true Pareto front, or (ii) focus solely on deterministic Pareto optimal policies, from which there are no known techniques to characterize the full Pareto front. Moreover, finding the structure of the Pareto front itself remains unclear even in the context of dynamic programming, where the MDP is fully known in advance. In this work, we address the challenge of efficiently discovering the Pareto front, involving both deterministic and stochastic Pareto optimal policies. By investigating the geometric structure of the Pareto front in MO-MDPs, we uncover a key property: the Pareto front is on the boundary of a convex polytope whose vertices all correspond to deterministic policies, and neighboring vertices of the Pareto front differ by only one state-action pair of the deterministic policy, almost surely. This insight transforms the global comparison across all policies into a localized search among deterministic policies that differ by only one state-action pair, drastically reducing the complexity of searching for the exact Pareto front. We develop an efficient algorithm that identifies the vertices of the Pareto front by solving a single-objective MDP only once and then traversing the edges of the Pareto front, making it more efficient than existing methods. Furthermore, the entire Pareto front can be found in $V$ iterations, where $V$ represents the number of vertices on the Pareto front. Our empirical studies demonstrate the effectiveness of our theoretical strategy in discovering the Pareto front efficiently.

Spotlight
A Distributional Approach to Uncertainty-Aware Preference Alignment Using Offline Demonstrations

Sheng Xu, Bo Yue, Hongyuan Zha, Guiliang Liu

展开摘要

Designing reward functions in Reinforcement Learning (RL) often demands significant task-specific expertise. Offline Preference-based Reinforcement Learning (PbRL) provides an effective alternative to address the complexity of reward design by learning policies from offline datasets that contain human preferences between trajectory pairs. Existing offline PbRL studies typically model a reward function by maximizing its likelihood of generating the observed human preferences. However, due to the varying number of samples within the limited dataset, less frequently compared trajectories exhibit greater uncertainty, which potentially leads to unreliable behaviors during reward and policy updates. To solve this issue, in this work, we introduce Uncertainty-Aware PbRL (UA-PbRL) to learn a distributional reward model and a risk-sensitive policy from an offline preference dataset. Our approach employs a Maximum A Posteriori (MAP) objective to update trajectory rewards and incorporates an informative prior to account for the uncertainties. Building upon this reward update, we propose a generative reward model to capture the reward distribution, utilizing the offline distributional Bellman operator and the Conditional Value-at-Risk (CVaR) metric to train a risk-sensitive policy. Experimental results demonstrate that UA-PbRL effectively identifies and avoids states with high uncertainty, facilitating risk-averse behaviors across various tasks, including robot control and language model alignment. The code is available at https://github.com/Jasonxu1225/UA-PbRL.

Poster
MaxInfoRL: Boosting exploration in reinforcement learning through information gain maximization

Bhavya Sukhija, Stelian Coros, Andreas Krause, Pieter Abbeel, Carmelo Sferrazza

展开摘要

Reinforcement learning (RL) algorithms aim to balance exploiting the current best strategy with exploring new options that could lead to higher rewards. Most common RL algorithms use undirected exploration, i.e., select random sequences of actions. Exploration can also be directed using intrinsic rewards, such as curiosity or model epistemic uncertainty. However, effectively balancing task and intrinsic rewards is challenging and often task-dependent. In this work, we introduce a framework, MaxInfoRL, for balancing intrinsic and extrinsic exploration. MaxInfoRL steers exploration towards informative transitions, by maximizing intrinsic rewards such as the information gain about the underlying task. When combined with Boltzmann exploration, this approach naturally trades off maximization of the value function with that of the entropy over states, rewards, and actions. We show that our approach achieves sublinear regret in the simplified setting of multi-armed bandits. We then apply this general formulation to a variety of off-policy model-free RL methods for continuous state-action spaces, yielding novel algorithms that achieve superior performance across hard exploration problems and complex scenarios such as visual control tasks.

Poster
Towards General-Purpose Model-Free Reinforcement Learning

Scott Fujimoto, Pierluca D'Oro, Amy Zhang, Yuandong Tian, Michael Rabbat

展开摘要

Reinforcement learning (RL) promises a framework for near-universal problem-solving. In practice however, RL algorithms are often tailored to specific benchmarks, relying on carefully tuned hyperparameters and algorithmic choices. Recently, powerful model-based RL methods have shown impressive general results across benchmarks but come at the cost of increased complexity and slow run times, limiting their broader applicability. In this paper, we attempt to find a unifying model-free deep RL algorithm that can address a diverse class of domains and problem settings. To achieve this, we leverage model-based representations that approximately linearize the value function, taking advantage of the denser task objectives used by model-based RL while avoiding the costs associated with planning or simulated trajectories. We evaluate our algorithm, MR.Q, on a variety of common RL benchmarks with a single set of hyperparameters and show a competitive performance against domain-specific and general baselines, providing a concrete step towards building general-purpose model-free deep RL algorithms.

Spotlight
Model-Free Offline Reinforcement Learning with Enhanced Robustness

Chi Zhang, Zain Ulabedeen Farhat, George K. Atia, Yue Wang

展开摘要

Offline reinforcement learning (RL) has gained considerable attention for its ability to learn policies from pre-collected data without real-time interaction, which makes it particularly useful for high-risk applications. However, due to its reliance on offline datasets, existing works inevitably introduce assumptions to ensure effective learning, which, however, often lead to a trade-off between robustness to model mismatch and scalability to large environments. In this paper, we enhance both aspects with a novel double-pessimism principle, which conservatively estimates performance and accounts for both limited data and potential model mismatches, two major reasons for the previous trade-off. We then propose a universal, model-free algorithm to learn a policy that is robust to potential environment mismatches, which enhances robustness in a scalable manner. Furthermore, we provide a sample complexity analysis of our algorithm when the mismatch is modeled by the $l_\alpha$-norm, which also theoretically demonstrates the efficiency of our method. Extensive experiments further demonstrate that our approach significantly improves robustness in a more scalable manner than existing methods.

Poster
Highly Efficient Self-Adaptive Reward Shaping for Reinforcement Learning

Haozhe Ma, Zhengding Luo, Thanh Vinh Vo, Kuankuan Sima, Tze-Yun Leong

展开摘要

Reward shaping is a reinforcement learning technique that addresses the sparse-reward problem by providing frequent, informative feedback. We propose an efficient self-adaptive reward-shaping mechanism that uses success rates derived from historical experiences as shaped rewards. The success rates are sampled from Beta distributions, which evolve from uncertainty to reliability as data accumulates. Initially, shaped rewards are stochastic to encourage exploration, gradually becoming more certain to promote exploitation and maintain a natural balance between exploration and exploitation. We apply Kernel Density Estimation (KDE) with Random Fourier Features (RFF) to derive Beta distributions, providing a computationally efficient solution for continuous and high-dimensional state spaces. Our method, validated on tasks with extremely sparse rewards, improves sample efficiency and convergence stability over relevant baselines.

Poster
Advantage Alignment Algorithms

Juan Agustin Duque, Milad Aghajohari, Tim Cooijmans, razvan ciuca, Tianyu Zhang, Gauthier Gidel, Aaron Courville

展开摘要

Artificially intelligent agents are increasingly being integrated into human decision-making: from large language model (LLM) assistants to autonomous vehicles. These systems often optimize their individual objective, leading to conflicts, particularly in general-sum games where naive reinforcement learning agents empirically converge to Pareto-suboptimal Nash equilibria. To address this issue, opponent shaping has emerged as a paradigm for finding socially beneficial equilibria in general-sum games. In this work, we introduce Advantage Alignment, a family of algorithms derived from first principles that perform opponent shaping efficiently and intuitively. We achieve this by aligning the advantages of interacting agents, increasing the probability of mutually beneficial actions when their interaction has been positive. We prove that existing opponent shaping methods implicitly perform Advantage Alignment. Compared to these methods, Advantage Alignment simplifies the mathematical formulation of opponent shaping, reduces the computational burden and extends to continuous action domains. We demonstrate the effectiveness of our algorithms across a range of social dilemmas, achieving state-of-the-art cooperation and robustness against exploitation.

Oral
Iterative Nash Policy Optimization: Aligning LLMs with General Preferences via No-Regret Learning

Yuheng Zhang, Dian Yu, Baolin Peng, Linfeng Song, Ye Tian, Mingyue Huo, Nan Jiang, Haitao Mi, Dong Yu

展开摘要

Reinforcement Learning with Human Feedback (RLHF) has achieved great success in aligning large language models (LLMs) with human preferences. Prevalent RLHF approaches are reward-based, following the Bradley-Terry (BT) model assumption, which may not fully capture the complexity of human preferences. In this paper, we explore RLHF under a general preference framework and approach it from a game-theoretic perspective. Specifically, we formulate the problem as a two-player game and propose a novel online algorithm, iterative Nash policy optimization (INPO). The key idea is to let the policy play against itself via no- regret learning, thereby approximating the Nash policy. Unlike previous methods, INPO bypasses the need for estimating the expected win rate for individual responses, which typically incurs high computational or annotation costs. Instead, we introduce a new loss objective that is directly minimized over a preference dataset. We provide theoretical analysis for our approach and demonstrate its effectiveness through experiments on various representative benchmarks. With an LLaMA-3-8B-based SFT model, INPO achieves a 42.6% length-controlled win rate on AlpacaEval 2.0 and a 37.8% win rate on Arena-Hard, showing substantial improvement over the state-of-the-art online RLHF algorithms.

Oral
Transformers Can Learn Temporal Difference Methods for In-Context Reinforcement Learning

Jiuqi Wang, Ethan Blaser, Hadi Daneshmand, Shangtong Zhang

展开摘要

Traditionally, reinforcement learning (RL) agents learn to solve new tasks by updating their neural network parameters through interactions with the task environment. However, recent works demonstrate that some RL agents, after certain pretraining procedures, can learn to solve unseen new tasks without parameter updates, a phenomenon known as in-context reinforcement learning (ICRL). The empirical success of ICRL is widely attributed to the hypothesis that the forward pass of the pretrained agent neural network implements an RL algorithm. In this paper, we support this hypothesis by showing, both empirically and theoretically, that when a transformer is trained for policy evaluation tasks, it can discover and learn to implement temporal difference learning in its forward pass.

Poster
Mitigating Reward Over-Optimization in RLHF via Behavior-Supported Regularization

Juntao Dai, Taiye Chen, Yaodong Yang, Qian Zheng, Gang Pan

展开摘要

Reinforcement learning from human feedback (RLHF) is an effective method for aligning large language models (LLMs) with human values. However, reward over-optimization remains an open challenge leading to discrepancies between the performance of LLMs under the reward model and the true human objectives. A primary contributor to reward over-optimization is the extrapolation error that arises when the reward model evaluates out-of-distribution (OOD) responses. However, current methods still fail to prevent the increasing frequency of OOD response generation during the reinforcement learning (RL) process and are not effective at handling extrapolation errors from OOD responses. In this work, we propose the *Behavior-Supported Policy Optimization* (BSPO) method to mitigate the reward over-optimization issue. Specifically, we define *behavior policy* as the next token distribution of the reward training dataset to model the in-distribution (ID) region of the reward model. Building on this, we introduce the behavior-supported Bellman operator to regularize the value function, penalizing all OOD values without impacting the ID ones. Consequently, BSPO reduces the generation of OOD responses during the RL process, thereby avoiding overestimation caused by the reward model’s extrapolation errors. Theoretically, we prove that BSPO guarantees a monotonic improvement of the supported policy until convergence to the optimal behavior-supported policy. Empirical results from extensive experiments show that BSPO outperforms baselines in preventing reward over-optimization due to OOD evaluation and finding the optimal ID policy.

Poster
Learning Robust Representations with Long-Term Information for Generalization in Visual Reinforcement Learning

Rui Yang, Jie Wang, Qijie Peng, Ruibo Guo, Guoping Wu, Bin Li

展开摘要

Generalization in visual reinforcement learning (VRL) aims to learn agents that can adapt to test environments with unseen visual distractions. Despite advances in robust representations learning, many methods do not take into account the essential downstream task of sequential decision-making. This leads to representations that lack critical long-term information, impairing decision-making abilities in test environments. To tackle this problem, we propose a novel robust action-value representation learning (ROUSER) under the information bottleneck (IB) framework. ROUSER learns robust representations to capture long-term information from the decision-making objective (i.e., action values). Specifically, ROUSER uses IB to encode robust representations by maximizing their mutual information with action values for long-term information, while minimizing mutual information with state-action pairs to discard irrelevant features. As action values are unknown, ROUSER proposes to decompose robust representations of state-action pairs into one-step rewards and robust representations of subsequent pairs. Thus, it can use known rewards to compute the loss for robust representation learning. Moreover, we show that ROUSER accurately estimates action values using learned robust representations, making it applicable to various VRL algorithms. Experiments demonstrate that ROUSER outperforms several state-of-the-art methods in eleven out of twelve tasks, across both unseen background and color distractions.

Poster
Select before Act: Spatially Decoupled Action Repetition for Continuous Control

Buqing Nie, Yangqing Fu, Yue Gao

展开摘要

Reinforcement Learning (RL) has achieved remarkable success in various continuous control tasks, such as robot manipulation and locomotion. Different to mainstream RL which makes decisions at individual steps, recent studies have incorporated action repetition into RL, achieving enhanced action persistence with improved sample efficiency and superior performance. However, existing methods treat all action dimensions as a whole during repetition, ignoring variations among them. This constraint leads to inflexibility in decisions, which reduces policy agility with inferior effectiveness. In this work, we propose a novel repetition framework called SDAR, which implements Spatially Decoupled Action Repetition through performing closed-loop act-or-repeat selection for each action dimension individually. SDAR achieves more flexible repetition strategies, leading to an improved balance between action persistence and diversity. Compared to existing repetition frameworks, SDAR is more sample efficient with higher policy performance and reduced action fluctuation. Experiments are conducted on various continuous control scenarios, demonstrating the effectiveness of spatially decoupled repetition design proposed in this work.

Poster
$q$-exponential family for policy optimization

Lingwei Zhu, Haseeb Shah, Han Wang, Yukie Nagai, Martha White

展开摘要

Policy optimization methods benefit from a simple and tractable policy parametrization, usually the Gaussian for continuous action spaces. In this paper, we consider a broader policy family that remains tractable: the $q$-exponential family. This family of policies is flexible, allowing the specification of both heavy-tailed policies ($q>1$) and light-tailed policies ($q<1$). This paper examines the interplay between $q$-exponential policies for several actor-critic algorithms conducted on both online and offline problems. We find that heavy-tailed policies are more effective in general and can consistently improve on Gaussian. In particular, we find the Student's t-distribution to be more stable than the Gaussian across settings and that a heavy-tailed $q$-Gaussian for Tsallis Advantage Weighted Actor-Critic consistently performs well in offline benchmark problems. In summary, we find that the Student's t policy a strong candidate for drop-in replacement to the Gaussian. Our code is available at \url{https://github.com/lingweizhu/qexp}.

Poster
A Theoretical Framework for Partially-Observed Reward States in RLHF

Chinmaya Kausik, Mirco Mutti, Aldo Pacchiano, Ambuj Tewari

展开摘要

The growing deployment of reinforcement learning from human feedback (RLHF) calls for a deeper theoretical investigation of its underlying models. The prevalent models of RLHF do not account for neuroscience-backed, partially-observed "internal states'' that can affect human feedback, nor do they accommodate intermediate feedback during an interaction. Both of these can be instrumental in speeding up learning and improving alignment. To address these limitations, we model RLHF as reinforcement learning with partially observed reward-states (PORRL). We accommodate two kinds of feedback &mdash; cardinal and dueling feedback. We first demonstrate that PORRL subsumes a wide class of RL problems, including traditional RL, RLHF, and reward machines. For cardinal feedback, we present two model-based methods (POR-UCRL, POR-UCBVI). We give both cardinal regret and sample complexity guarantees for the methods, showing that they improve over naive history-summarization. We then discuss the benefits of a model-free method like GOLF with naive history-summarization in settings with recursive internal states and dense intermediate feedback. For this purpose, we define a new history aware version of the Bellman-eluder dimension and give a new guarantee for GOLF in our setting, which can be exponentially sharper in illustrative examples. For dueling feedback, we show that a naive reduction to cardinal feedback fails to achieve sublinear dueling regret. We then present the first explicit reduction that converts guarantees for cardinal regret to dueling regret. In both feedback settings, we show that our models and guarantees generalize and extend existing ones.

Poster
SmartRAG: Jointly Learn RAG-Related Tasks From the Environment Feedback

Jingsheng Gao, Linxu Li, Ke Ji, Weiyuan Li, Yixin Lian, Yuzhuo Fu, Bin Dai

展开摘要

RAG systems consist of multiple modules to work together. However, these modules are usually separately trained. We argue that a system like RAG that incorporates multiple modules should be jointly optimized to achieve optimal performance. To demonstrate this, we design a specific pipeline called SmartRAG that includes a policy network and a retriever. The policy network can serve as 1) a decision maker that decides when to retrieve, 2) a query rewriter to generate a query most suited to the retriever and 3) an answer generator that produces the final response with/without the observations. We then propose to jointly optimize the whole system using a reinforcement learning algorithm, with the reward designed to encourage the system to achieve the highest performance with minimal retrieval cost. When jointly optimized, each module can be aware of how other modules are working and thus find the best way to work together as a complete system. Empirical results demonstrate that the jointly optimized system can achieve better performance than separately optimized counterparts.

Poster
Model-based Offline Reinforcement Learning with Lower Expectile Q-Learning

Kwanyoung Park, Youngwoon Lee

展开摘要

Model-based offline reinforcement learning (RL) is a compelling approach that addresses the challenge of learning from limited, static data by generating imaginary trajectories using learned models. However, these approaches often struggle with inaccurate value estimation from model rollouts. In this paper, we introduce a novel model-based offline RL method, Lower Expectile Q-learning (LEQ), which provides a low-bias model-based value estimation via lower expectile regression of $\lambda$-returns. Our empirical results show that LEQ significantly outperforms previous model-based offline RL methods on long-horizon tasks, such as the D4RL AntMaze tasks, matching or surpassing the performance of model-free approaches and sequence modeling approaches. Furthermore, LEQ matches the performance of state-of-the-art model-based and model-free methods in dense-reward environments across both state-based tasks (NeoRL and D4RL) and pixel-based tasks (V-D4RL), showing that LEQ works robustly across diverse domains. Our ablation studies demonstrate that lower expectile regression, $\lambda$-returns, and critic training on offline data are all crucial for LEQ.

Poster
TPO: Aligning Large Language Models with Multi-branch & Multi-step Preference Trees

Weibin Liao, Xu Chu, Yasha Wang

展开摘要

In the domain of complex reasoning tasks, such as mathematical reasoning, recent advancements have proposed the use of Direct Preference Optimization (DPO) to suppress output of dispreferred responses, thereby enhancing the long-chain reasoning capabilities of large language models (LLMs). To this end, these studies employed LLMs to generate preference trees via Tree-of-thoughts (ToT) and sample the paired preference responses required by the DPO algorithm. However, the DPO algorithm based on binary preference optimization is unable to learn multiple responses with varying degrees of preference/dispreference that provided by the preference trees, resulting in incomplete preference learning. In this work, we introduce Tree Preference Optimization (TPO), that does not sample paired preference responses from the preference tree; instead, it directly learns from the entire preference tree during the fine-tuning. Specifically, TPO formulates the language model alignment as a Preference List Ranking problem, where the policy can potentially learn more effectively from a ranked preference list of responses given the prompt. In addition, to further assist LLMs in identifying discriminative steps within long-chain reasoning and increase the relative reward margin in the preference list, TPO utilizes Adaptive Step Reward to adjust the reward values of each step in trajectory for performing fine-grained preference optimization. We carry out extensive experiments on mathematical reasoning tasks to evaluate TPO. The experimental results indicate that TPO consistently outperforms DPO across five public large language models on four datasets.

Poster
REGENT: A Retrieval-Augmented Generalist Agent That Can Act In-Context in New Environments

Kaustubh Sridhar, Souradeep Dutta, Dinesh Jayaraman, Insup Lee

展开摘要

Building generalist agents that can rapidly adapt to new environments is a key challenge for deploying AI in the digital and real worlds. Is scaling current agent architectures the most effective way to build generalist agents? We propose a novel approach to pre-train relatively small policies on relatively small datasets and adapt them to unseen environments via in-context learning, without any finetuning. Our key idea is that retrieval offers a powerful bias for fast adaptation. Indeed, we demonstrate that even a simple retrieval-based 1-nearest neighbor agent offers a surprisingly strong baseline for today's state-of-the-art generalist agents. From this starting point, we construct a semi-parametric agent, REGENT, that trains a transformer-based policy on sequences of queries and retrieved neighbors. REGENT can generalize to unseen robotics and game-playing environments via retrieval augmentation and in-context learning, achieving this with up to 3x fewer parameters and up to an order-of-magnitude fewer pre-training datapoints, significantly outperforming today's state-of-the-art generalist agents.

Oral