ICLR 2025 论文列表

International Conference on Learning Representations

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3,703篇论文

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  • Spotlight
    38010.3%
  • Poster
    3,11084.0%

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Fast Feedforward 3D Gaussian Splatting Compression

Yihang Chen, Qianyi Wu, Mengyao Li, Weiyao Lin, Mehrtash Harandi, Jianfei Cai

展开摘要

With 3D Gaussian Splatting (3DGS) advancing real-time and high-fidelity rendering for novel view synthesis, storage requirements pose challenges for their widespread adoption. Although various compression techniques have been proposed, previous art suffers from a common limitation: for any existing 3DGS, per-scene optimization is needed to achieve compression, making the compression sluggish and slow. To address this issue, we introduce Fast Compression of 3D Gaussian Splatting (FCGS), an optimization-free model that can compress 3DGS representations rapidly in a single feed-forward pass, which significantly reduces compression time from minutes to seconds. To enhance compression efficiency, we propose a multi-path entropy module that assigns Gaussian attributes to different entropy constraint paths for balance between size and fidelity. We also carefully design both inter- and intra-Gaussian context models to remove redundancies among the unstructured Gaussian blobs. Overall, FCGS achieves a compression ratio of over 20X while maintaining fidelity, surpassing most per-scene SOTA optimization-based methods. Code: github.com/YihangChen-ee/FCGS.

Poster
Learning Shape-Independent Transformation via Spherical Representations for Category-Level Object Pose Estimation

Huan Ren, Wenfei Yang, Xiang Liu, Shifeng Zhang, Tianzhu Zhang

展开摘要

Category-level object pose estimation aims to determine the pose and size of novel objects in specific categories. Existing correspondence-based approaches typically adopt point-based representations to establish the correspondences between primitive observed points and normalized object coordinates. However, due to the inherent shape-dependence of canonical coordinates, these methods suffer from semantic incoherence across diverse object shapes. To resolve this issue, we innovatively leverage the sphere as a shared proxy shape of objects to learn shape-independent transformation via spherical representations. Based on this insight, we introduce a novel architecture called SpherePose, which yields precise correspondence prediction through three core designs. Firstly, We endow the point-wise feature extraction with SO(3)-invariance, which facilitates robust mapping between camera coordinate space and object coordinate space regardless of rotation transformation. Secondly, the spherical attention mechanism is designed to propagate and integrate features among spherical anchors from a comprehensive perspective, thus mitigating the interference of noise and incomplete point cloud. Lastly, a hyperbolic correspondence loss function is designed to distinguish subtle distinctions, which can promote the precision of correspondence prediction. Experimental results on CAMERA25, REAL275 and HouseCat6D benchmarks demonstrate the superior performance of our method, verifying the effectiveness of spherical representations and architectural innovations.

Poster
High-Dynamic Radar Sequence Prediction for Weather Nowcasting Using Spatiotemporal Coherent Gaussian Representation

Ziye Wang, Yiran Qin, Lin Zeng, Ruimao Zhang

展开摘要

Weather nowcasting is an essential task that involves predicting future radar echo sequences based on current observations, offering significant benefits for disaster management, transportation, and urban planning. Current prediction methods are limited by training and storage efficiency, mainly focusing on 2D spatial predictions at specific altitudes. Meanwhile, 3D volumetric predictions at each timestamp remain largely unexplored. To address such a challenge, we introduce a comprehensive framework for 3D radar sequence prediction in weather nowcasting, using the newly proposed SpatioTemporal Coherent Gaussian Splatting (STC-GS) for dynamic radar representation and GauMamba for efficient and accurate forecasting. Specifically, rather than relying on a 4D Gaussian for dynamic scene reconstruction, STC-GS optimizes 3D scenes at each frame by employing a group of Gaussians while effectively capturing their movements across consecutive frames. It ensures consistent tracking of each Gaussian over time, making it particularly effective for prediction tasks. With the temporally correlated Gaussian groups established, we utilize them to train GauMamba, which integrates a memory mechanism into the Mamba framework. This allows the model to learn the temporal evolution of Gaussian groups while efficiently handling a large volume of Gaussian tokens. As a result, it achieves both efficiency and accuracy in forecasting a wide range of dynamic meteorological radar signals. The experimental results demonstrate that our STC-GS can efficiently represent 3D radar sequences with over $16\times$ higher spatial resolution compared with the existing 3D representation methods, while GauMamba outperforms state-of-the-art methods in forecasting a broad spectrum of high-dynamic weather conditions.

Oral
Open-YOLO 3D: Towards Fast and Accurate Open-Vocabulary 3D Instance Segmentation

Mohamed El Amine Boudjoghra, Angela Dai, Jean Lahoud, Hisham Cholakkal, Rao Muhammad Anwer, Salman Khan, Fahad Shahbaz Khan

展开摘要

Recent works on open-vocabulary 3D instance segmentation show strong promise but at the cost of slow inference speed and high computation requirements. This high computation cost is typically due to their heavy reliance on aggregated clip features from multi-view, which require computationally expensive 2D foundation models like Segment Anything (SAM) and CLIP. Consequently, this hampers their applicability in many real-world applications that require both fast and accurate predictions. To this end, we propose a novel open-vocabulary 3D instance segmentation approach, named Open-YOLO 3D, that efficiently leverages only 2D object detection from multi-view RGB images for open-vocabulary 3D instance segmentation. We demonstrate that our proposed Multi-View Prompt Distribution (MVPDist) method makes use of multi-view information to account for misclassification from the object detector to predict a reliable label for 3D instance masks. Furthermore, since projections of 3D object instances are already contained within the 2D bounding boxes, we show that our proposed low granularity label maps, which require only a 2D object detector to construct, are sufficient and very fast to predict prompt IDs for 3D instance masks when used with our proposed MVPDist. We validate our Open-YOLO 3D on two benchmarks, ScanNet200 and Replica, under two scenarios: (i) with ground truth masks, where labels are required for given object proposals, and (ii) with class-agnostic 3D proposals generated from a 3D proposal network. Our Open-YOLO 3D achieves state-of-the-art performance on both datasets while obtaining up to $\sim$16$\times$ speedup compared to the best existing method in literature. On ScanNet200 val. set, our Open-YOLO 3D achieves mean average precision (mAP) of 24.7% while operating at 22 seconds per scene. github.com/aminebdj/OpenYOLO3D

Oral
Multiview Equivariance Improves 3D Correspondence Understanding with Minimal Feature Finetuning

Yang You, Yixin Li, Congyue Deng, Yue Wang, Leonidas Guibas

展开摘要

Vision foundation models, particularly the ViT family, have revolutionized image understanding by providing rich semantic features. However, despite their success in 2D comprehension, their abilities on grasping 3D spatial relationships are still unclear. In this work, we evaluate and enhance the 3D awareness of ViT-based models. We begin by systematically assessing their ability to learn 3D equivariant features, specifically examining the consistency of semantic embeddings across different viewpoints. Our findings indicate that improved 3D equivariance leads to better performance on various downstream tasks, including pose estimation, tracking, and semantic transfer. Building on this insight, we propose a simple yet effective finetuning strategy based on 3D correspondences, which significantly enhances the 3D understanding of existing vision models. Remarkably, even finetuning on a single object for just one iteration results in substantial performance gains. Code is available on https://github.com/qq456cvb/3DCorrEnhance.

Poster
Flow Distillation Sampling: Regularizing 3D Gaussians with Pre-trained Matching Priors

Lin-Zhuo Chen, Kangjie Liu, Youtian Lin, Zhihao Li, Siyu Zhu, Xun Cao, Yao Yao

展开摘要

3D Gaussian Splatting (3DGS) has achieved excellent rendering quality with fast training and rendering speed. However, its optimization process lacks explicit geometric constraints, leading to suboptimal geometric reconstruction in regions with sparse or no observational input views. In this work, we try to mitigate the issue by incorporating a pre-trained matching prior to the 3DGS optimization process. We introduce Flow Distillation Sampling (FDS), a technique that leverages pre-trained geometric knowledge to bolster the accuracy of the Gaussian radiance field. Our method employs a strategic sampling technique to target unobserved views adjacent to the input views, utilizing the optical flow calculated from the matching model (Prior Flow) to guide the flow analytically calculated from the 3DGS geometry (Radiance Flow). Comprehensive experiments in depth rendering, mesh reconstruction, and novel view synthesis showcase the significant advantages of FDS over state-of-the-art methods. Additionally, our interpretive experiments and analysis aim to shed light on the effects of FDS on geometric accuracy and rendering quality, potentially providing readers with insights into its performance.

Poster
Generating CAD Code with Vision-Language Models for 3D Designs

Kamel Alrashedy, Pradyumna Tambwekar, Zulfiqar Haider Zaidi, Megan Langwasser, Wei Xu, Matthew Gombolay

展开摘要

Generative AI has transformed the fields of Design and Manufacturing by providing efficient and automated methods for generating and modifying 3D objects. One approach involves using Large Language Models (LLMs) to generate Computer- Aided Design (CAD) scripting code, which can then be executed to render a 3D object; however, the resulting 3D object may not meet the specified requirements. Testing the correctness of CAD generated code is challenging due to the complexity and structure of 3D objects (e.g., shapes, surfaces, and dimensions) that are not feasible in code. In this paper, we introduce CADCodeVerify, a novel approach to iteratively verify and improve 3D objects generated from CAD code. Our approach works by producing ameliorative feedback by prompting a Vision-Language Model (VLM) to generate and answer a set of validation questions to verify the generated object and prompt the VLM to correct deviations. To evaluate CADCodeVerify, we introduce, CADPrompt, the first benchmark for CAD code generation, consisting of 200 natural language prompts paired with expert-annotated scripting code for 3D objects to benchmark progress. Our findings show that CADCodeVerify improves VLM performance by providing visual feedback, enhancing the structure of the 3D objects, and increasing the success rate of the compiled program. When applied to GPT-4, CADCodeVerify achieved a 7.30% reduction in Point Cloud distance and a 5.0% improvement in success rate compared to prior work.

Poster
TopoGaussian: Inferring Internal Topology Structures from Visual Clues

Xiaoyu Xiong, Changyu Hu, Chunru Lin, Pingchuan Ma, Chuang Gan, Tao Du

展开摘要

We present TopoGaussian, a holistic, particle-based pipeline for inferring the interior structure of an opaque object from easily accessible photos and videos as input. Traditional mesh-based approaches require tedious and error-prone mesh filling and fixing process, while typically output rough boundary surface. Our pipeline combines Gaussian Splatting with a novel, versatile particle-based differentiable simulator that simultaneously accommodates constitutive model, actuator, and collision, without interference with mesh. Based on the gradients from this simulator, we provide flexible choice of topology representation for optimization, including particle, neural implicit surface, and quadratic surface. The resultant pipeline takes easily accessible photos and videos as input and outputs the topology that matches the physical characteristics of the input. We demonstrate the efficacy of our pipeline on a synthetic dataset and four real-world tasks with 3D-printed prototypes. Compared with existing mesh-based method, our pipeline is 5.26x faster on average with improved shape quality. These results highlight the potential of our pipeline in 3D vision, soft robotics, and manufacturing applications.

Poster
Revealing the 3D Cosmic Web through Gravitationally Constrained Neural Fields

Brandon Zhao, Aviad Levis, Liam Connor, Pratul P. Srinivasan, Katherine Bouman

展开摘要

Weak gravitational lensing is the slight distortion of galaxy shapes caused primarily by the gravitational effects of dark matter in the universe. In our work, we seek to invert the weak lensing signal from 2D telescope images to reconstruct a 3D map of the universe's dark matter field. While inversion typically yields a 2D projection of the dark matter field, accurate 3D maps of the dark matter distribution are essential for localizing structures of interest and testing theories of our universe. However, 3D inversion poses significant challenges. First, unlike standard 3D reconstruction that relies on multiple viewpoints, in this case, images are only observed from a single viewpoint. This challenge can be partially addressed by observing how galaxy emitters throughout the volume are lensed. However, this leads to the second challenge: the shapes and exact locations of unlensed galaxies are unknown, and can only be estimated with a very large degree of uncertainty. This introduces an overwhelming amount of noise which nearly drowns out the lensing signal completely. Previous approaches tackle this by imposing strong assumptions about the structures in the volume. We instead propose a methodology using a gravitationally-constrained neural field to flexibly model the continuous matter distribution. We take an analysis-by-synthesis approach, optimizing the weights of the neural network through a fully differentiable physical forward model to reproduce the lensing signal present in image measurements. We showcase our method on simulations, including realistic simulated measurements of dark matter distributions that mimic data from upcoming telescope surveys. Our results show that our method can not only outperform previous methods, but importantly is also able to recover potentially surprising dark matter structures.

Poster
MIRACLE 3D: Memory-efficient Integrated Robust Approach for Continual Learning on 3D Point Clouds via Shape Model Construction

Hossein Resani, Behrooz Nasihatkon

展开摘要

In this paper, we introduce a novel framework for memory-efficient and privacy-preserving continual learning in 3D object classification. Unlike conventional memory-based approaches in continual learning that require storing numerous exemplars, our method constructs a compact shape model for each class, retaining only the mean shape along with a few key modes of variation. This strategy not only enables the generation of diverse training samples while drastically reducing memory usage but also enhances privacy by eliminating the need to store original data. To further improve model robustness against input variations—an issue common in 3D domains due to the absence of strong backbones and limited training data—we incorporate Gradient Mode Regularization. This technique enhances model stability and broadens classification margins, resulting in accuracy improvements. We validate our approach through extensive experiments on the ModelNet40, ShapeNet, and ScanNet datasets, where we achieve state-of-the-art performance. Notably, our method consumes only 15% of the memory required by competing methods on the ModelNet40 and ShapeNet, while achieving comparable performance on the challenging ScanNet dataset with just 8.5% of the memory. These results underscore the scalability, effectiveness, and privacy-preserving strengths of our framework for 3D object classification.

Poster
Grounding Continuous Representations in Geometry: Equivariant Neural Fields

David Wessels, David M Knigge, Riccardo Valperga, Samuele Papa, Sharvaree Vadgama, Efstratios Gavves, Erik J Bekkers

展开摘要

Conditional Neural Fields (CNFs) are increasingly being leveraged as continuous signal representations, by associating each data-sample with a latent variable that conditions a shared backbone Neural Field (NeF) to reconstruct the sample. However, existing CNF architectures face limitations when using this latent downstream in tasks requiring fine-grained geometric reasoning, such as classification and segmentation. We posit that this results from lack of explicit modelling of geometric information (e.g. locality in the signal or the orientation of a feature) in the latent space of CNFs. As such, we propose Equivariant Neural Fields (ENFs), a novel CNF architecture which uses a geometry-informed cross-attention to condition the NeF on a geometric variable—a latent point cloud of features—that enables an equivariant decoding from latent to field. We show that this approach induces a steerability property by which both field and latent are grounded in geometry and amenable to transformation laws: if the field transforms, the latent representation transforms accordingly—and vice versa. Crucially, this equivariance relation ensures that the latent is capable of (1) representing geometric patterns faitfhully, allowing for geometric reasoning in latent space, (2) weight-sharing over similar local patterns, allowing for efficient learning of datasets of fields. We validate these main properties in a range of tasks including classification, segmentation, forecasting, reconstruction and generative modelling, showing clear improvement over baselines with a geometry-free latent space.

Poster
RobuRCDet: Enhancing Robustness of Radar-Camera Fusion in Bird's Eye View for 3D Object Detection

Jingtong Yue, Zhiwei Lin, Xin Lin, Xiaoyu Zhou, Xiangtai Li, Lu Qi, Yongtao Wang, Ming-Hsuan Yang

展开摘要

While recent low-cost radar-camera approaches have shown promising results in multi-modal 3D object detection, both sensors face challenges from environmen- tal and intrinsic disturbances. Poor lighting or adverse weather conditions de- grade camera performance, while radar suffers from noise and positional ambigu- ity. Achieving robust radar-camera 3D object detection requires consistent perfor- mance across varying conditions, a topic that has not yet been fully explored. In this work, we first conduct a systematic analysis of robustness in radar-camera de- tection on five kinds of noises and propose RobuRCDet, a robust object detection model in bird’s eye view (BEV). Specifically, we design a 3D Gaussian Expan- sion (3DGE) module to mitigate inaccuracies in radar points, including position, Radar Cross-Section (RCS), and velocity. The 3DGE uses RCS and velocity priors to generate a deformable kernel map and variance for kernel size adjustment and value distribution. Additionally, we introduce a weather-adaptive fusion module, which adaptively fuses radar and camera features based on camera signal confi- dence. Extensive experiments on the popular benchmark, nuScenes, show that our RobuRCDet achieves competitive results in regular and noisy conditions. The source codes and trained models will be made available.

Poster
Vision and Language Synergy for Rehearsal Free Continual Learning

Muhammad Anwar Ma'sum, Mahardhika Pratama, Savitha Ramasamy, Lin Liu, H Habibullah, Ryszard Kowalczyk

展开摘要

The prompt-based approach has demonstrated its success for continual learning problems. However, it still suffers from catastrophic forgetting due to inter-task vector similarity and unfitted new components of previously learned tasks. On the other hand, the language-guided approach falls short of its full potential due to minimum utilized knowledge and participation in the prompt tuning process. To correct this problem, we propose a novel prompt-based structure and algorithm that incorporate 4 key concepts (1) language as input for prompt generation (2) task-wise generators (3) limiting matching descriptors search space via soft task-id prediction (4) generated prompt as auxiliary data. Our experimental analysis shows the superiority of our method to existing SOTAs in CIFAR100, ImageNet-R, and CUB datasets with significant margins i.e. up to 30% final average accuracy, 24% cumulative average accuracy, 8% final forgetting measure, and 7% cumulative forgetting measure. Our historical analysis confirms our method successfully maintains the stability-plasticity trade-off in every task. Our robustness analysis shows the proposed method consistently achieves high performances in various prompt lengths, layer depths, and number of generators per task compared to the SOTAs. We provide a comprehensive theoretical analysis, and complete numerical results in appendix sections. The method code is available in https://github.com/anwarmaxsum/LEAPGEN for further study.

Poster
SplatFormer: Point Transformer for Robust 3D Gaussian Splatting

Yutong Chen, Marko Mihajlovic, Xiyi Chen, Yiming Wang, Sergey Prokudin, Siyu Tang

展开摘要

3D Gaussian Splatting (3DGS) has recently transformed photorealistic reconstruction, achieving high visual fidelity and real-time performance. However, rendering quality significantly deteriorates when test views deviate from the camera angles used during training, posing a major challenge for applications in immersive free-viewpoint rendering and navigation. In this work, we conduct a comprehensive evaluation of 3DGS and related novel view synthesis methods under out-of-distribution (OOD) test camera scenarios. By creating diverse test cases with synthetic and real-world datasets, we demonstrate that most existing methods, including those incorporating various regularization techniques and data-driven priors, struggle to generalize effectively to OOD views. To address this limitation, we introduce SplatFormer, the first point transformer model specifically designed to operate on Gaussian splats. SplatFormer takes as input an initial 3DGS set optimized under limited training views and refines it in a single forward pass, effectively removing potential artifacts in OOD test views. To our knowledge, this is the first successful application of point transformers directly on 3DGS sets, surpassing the limitations of previous multi-scene training methods, which could handle only a restricted number of input views during inference. Our model significantly improves rendering quality under extreme novel views, achieving state-of-the-art performance in these challenging scenarios and outperforming various 3DGS regularization techniques, multi-scene models tailored for sparse view synthesis, and diffusion-based frameworks. The project url is https://sergeyprokudin.github.io/splatformer.

Spotlight
OmniPhysGS: 3D Constitutive Gaussians for General Physics-Based Dynamics Generation

Yuchen Lin, Chenguo Lin, Jianjin Xu, Yadong Mu

展开摘要

Recently, significant advancements have been made in the reconstruction and generation of 3D assets, including static cases and those with physical interactions. To recover the physical properties of 3D assets, existing methods typically assume that all materials belong to a specific predefined category (e.g., elasticity). However, such assumptions ignore the complex composition of multiple heterogeneous objects in real scenarios and tend to render less physically plausible animation given a wider range of objects. We propose OmniPhysGS for synthesizing a physics-based 3D dynamic scene composed of more general objects. A key design of OmniPhysGS is treating each 3D asset as a collection of constitutive 3D Gaussians. For each Gaussian, its physical material is represented by an ensemble of 12 physical domain-expert sub-models (rubber, metal, honey, water, etc.), which greatly enhances the flexibility of the proposed model. In the implementation, we define a scene by user-specified prompts and supervise the estimation of material weighting factors via a pretrained video diffusion model. Comprehensive experiments demonstrate that OmniPhysGS achieves more general and realistic physical dynamics across a broader spectrum of materials, including elastic, viscoelastic, plastic, and fluid substances, as well as interactions between different materials. Our method surpasses existing methods by approximately 3% to 16% in metrics of visual quality and text alignment.

Poster
SiMHand: Mining Similar Hands for Large-Scale 3D Hand Pose Pre-training

Nie Lin, Takehiko Ohkawa, Yifei Huang, Mingfang Zhang, Minjie Cai, Ming Li, Ryosuke Furuta, Yoichi Sato

展开摘要

We present a framework for pre-training of 3D hand pose estimation from in-the-wild hand images sharing with similar hand characteristics, dubbed SiMHand. Pre-training with large-scale images achieves promising results in various tasks, but prior methods for 3D hand pose pre-training have not fully utilized the potential of diverse hand images accessible from in-the-wild videos. To facilitate scalable pre-training, we first prepare an extensive pool of hand images from in-the-wild videos and design our pre-training method with contrastive learning. Specifically, we collect over 2.0M hand images from recent human-centric videos, such as 100DOH and Ego4D. To extract discriminative information from these images, we focus on the similarity of hands: pairs of non-identical samples with similar hand poses. We then propose a novel contrastive learning method that embeds similar hand pairs closer in the feature space. Our method not only learns from similar samples but also adaptively weights the contrastive learning loss based on inter-sample distance, leading to additional performance gains. Our experiments demonstrate that our method outperforms conventional contrastive learning approaches that produce positive pairs solely from a single image with data augmentation. We achieve significant improvements over the state-of-the-art method (PeCLR) in various datasets, with gains of 15% on FreiHand, 10% on DexYCB, and 4% on AssemblyHands. Our code is available at https://github.com/ut-vision/SiMHand.

Poster
DenseMatcher: Learning 3D Semantic Correspondence for Category-Level Manipulation from a Single Demo

Junzhe Zhu, Yuanchen Ju, Junyi Zhang, Muhan Wang, Zhecheng Yuan, Kaizhe Hu, Huazhe Xu

展开摘要

Dense 3D correspondence can enhance robotic manipulation by enabling the generalization of spatial, functional, and dynamic information from one object to an unseen counterpart. Compared to shape correspondence, semantic correspondence is more effective in generalizing across different object categories. To this end, we present DenseMatcher, a method capable of computing 3D correspondences between in-the-wild objects that share similar structures. DenseMatcher first computes vertex features by projecting multiview 2D features onto meshes and refining them with a 3D network, and subsequently finds dense correspondences with the obtained features using functional map. In addition, we craft the first 3D matching dataset that contains colored object meshes across diverse categories. We demonstrate the downstream effectiveness of DenseMatcher in (i) robotic manipulation, where it achieves cross-instance and cross-category generalization on long-horizon complex manipulation tasks from observing only one demo; (ii) zero-shot color mapping between digital assets, where appearance can be transferred between different objects with relatable geometry. More details and demonstrations can be found at https://tea-lab.github.io/DenseMatcher/.

Spotlight
TetSphere Splatting: Representing High-Quality Geometry with Lagrangian Volumetric Meshes

Minghao Guo, Bohan Wang, Kaiming He, Wojciech Matusik

展开摘要

We introduce TetSphere Splatting, a Lagrangian geometry representation designed for high-quality 3D shape modeling. TetSphere splatting leverages an underused yet powerful geometric primitive -- volumetric tetrahedral meshes. It represents 3D shapes by deforming a collection of tetrahedral spheres, with geometric regularizations and constraints that effectively resolve common mesh issues such as irregular triangles, non-manifoldness, and floating artifacts. Experimental results on multi-view and single-view reconstruction highlight TetSphere splatting's superior mesh quality while maintaining competitive reconstruction accuracy compared to state-of-the-art methods. Additionally, TetSphere splatting demonstrates versatility by seamlessly integrating into generative modeling tasks, such as image-to-3D and text-to-3D generation.

Oral
EdgeRunner: Auto-regressive Auto-encoder for Artistic Mesh Generation

Jiaxiang Tang, Zhaoshuo Li, Zekun Hao, Xian Liu, Gang Zeng, Ming-Yu Liu, Qinsheng Zhang

展开摘要

Current auto-regressive mesh generation methods suffer from issues such as incompleteness, insufficient detail, and poor generalization. In this paper, we propose an Auto-regressive Auto-encoder (ArAE) model capable of generating high-quality 3D meshes with up to 4,000 faces at a spatial resolution of $512^3$. We introduce a novel mesh tokenization algorithm that efficiently compresses triangular meshes into 1D token sequences, significantly enhancing training efficiency. Furthermore, our model compresses variable-length triangular meshes into a fixed-length latent space, enabling training latent diffusion models for better generalization. Extensive experiments demonstrate the superior quality, diversity, and generalization capabilities of our model in both point cloud and image-conditioned mesh generation tasks.

Poster
CityAnchor: City-scale 3D Visual Grounding with Multi-modality LLMs

Jinpeng Li, Haiping Wang, Jiabin chen, Yuan Liu, Zhiyang Dou, Yuexin Ma, Sibei Yang, Yuan Li, Wenping Wang, Zhen Dong, Bisheng Yang

展开摘要

In this paper, we present a 3D visual grounding method called CityAnchor for localizing an urban object in a city-scale point cloud. Recent developments in multiview reconstruction enable us to reconstruct city-scale point clouds but how to conduct visual grounding on such a large-scale urban point cloud remains an open problem. Previous 3D visual grounding system mainly concentrates on localizing an object in an image or a small-scale point cloud, which is not accurate and efficient enough to scale up to a city-scale point cloud. We address this problem with a multi-modality LLM which consists of two stages, a coarse localization and a fine-grained matching. Given the text descriptions, the coarse localization stage locates possible regions on a projected 2D map of the point cloud while the fine-grained matching stage accurately determines the most matched object in these possible regions. We conduct experiments on the CityRefer dataset and a new synthetic dataset annotated by us, both of which demonstrate our method can produce accurate 3D visual grounding on a city-scale 3D point cloud.

Poster