ICLR 2025 论文列表

International Conference on Learning Representations

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3,703篇论文

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  • Oral
    2135.8%
  • Spotlight
    38010.3%
  • Poster
    3,11084.0%

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Asymmetric Factorized Bilinear Operation for Vision Transformer

Junjie Wu, Qilong Wang, Jiangtao Xie, Pengfei Zhu, Qinghua Hu

展开摘要

As a core component of Transformer-like deep architectures, a feed-forward network (FFN) for channel mixing is responsible for learning features of each token. Recent works show channel mixing can be enhanced by increasing computational burden or can be slimmed at the sacrifice of performance. Although some efforts have been made, existing works are still struggling to solve the paradox of performance and complexity trade-offs. In this paper, we propose an Asymmetric Factorized Bilinear Operation (AFBO) to replace FFN of vision transformer (ViT), which attempts to efficiently explore rich statistics of token features for achieving better performance and complexity trade-off. Specifically, our AFBO computes second-order statistics via a spatial-channel factorized bilinear operation for feature learning, which replaces a simple linear projection in FFN and enhances the feature learning ability of ViT by modeling second-order correlation among token features. Furthermore, our AFBO presents two structured-sparsity channel mapping strategies, namely Grouped Cross Channel Mapping (GCCM) and Overlapped Cycle Channel Mapping (OCCM). They decompose bilinear operation into grouped channel features by considering information interaction between groups, significantly reducing computational complexity while guaranteeing model performance. Finally, our AFBO is built with GCCM and OCCM in an asymmetric way, aiming to achieve a better trade-off. Note that our AFBO is model-agnostic, which can be flexibly integrated with existing ViTs. Experiments are conducted with twenty ViTs on various tasks, and the results show our AFBO is superior to its counterparts while improving existing ViTs in terms of generalization and robustness.

Poster
On the Fourier analysis in the SO(3) space : the EquiLoPO Network

Dmitrii Zhemchuzhnikov, Sergei Grudinin

展开摘要

Analyzing volumetric data with rotational invariance or equivariance is currently an active research topic. Existing deep-learning approaches utilize either group convolutional networks limited to discrete rotations or steerable convolutional networks with constrained filter structures. This work proposes a novel equivariant neural network architecture that achieves analytical Equivariance to Local Pattern Orientation on the continuous SO(3) group while allowing unconstrained trainable filters - EquiLoPO Network. Our key innovations are a group convolutional operation leveraging irreducible representations as the Fourier basis and a local activation function in the SO(3) space that provides a well-defined mapping from input to output functions, preserving equivariance. By integrating these operations into a ResNet-style architecture, we propose a model that overcomes the limitations of prior methods. A comprehensive evaluation on diverse 3D medical imaging datasets from MedMNIST3D demonstrates the effectiveness of our approach, which consistently outperforms state of the art. This work suggests the benefits of true rotational equivariance on SO(3) and flexible unconstrained filters enabled by the local activation function, providing a flexible framework for equivariant deep learning on volumetric data with potential applications across domains. Our code is publicly available at https://gricad-gitlab.univ-grenoble-alpes.fr/GruLab/ILPO/-/tree/main/EquiLoPO.

Poster
Dynamic Gaussians Mesh: Consistent Mesh Reconstruction from Dynamic Scenes

Isabella Liu, Hao Su, Xiaolong Wang

展开摘要

Modern 3D engines and graphics pipelines require mesh as a memory-efficient representation, which allows efficient rendering, geometry processing, texture editing, and many other downstream operations. However, it is still highly difficult to obtain high-quality mesh in terms of detailed structure and time consistency from dynamic observations. To this end, we introduce Dynamic Gaussians Mesh (DG-Mesh), a framework to reconstruct a high-fidelity and time-consistent mesh from dynamic input. Our work leverages the recent advancement in 3D Gaussian Splatting to construct the mesh sequence with temporal consistency from dynamic observations. Building on top of this representation, DG-Mesh recovers high-quality meshes from the Gaussian points and can track the mesh vertices over time, which enables applications such as texture editing on dynamic objects. We introduce the Gaussian-Mesh Anchoring, which encourages evenly distributed Gaussians, resulting better mesh reconstruction through mesh-guided densification and pruning on the deformed Gaussians. By applying cycle-consistent deformation between the canonical and the deformed space, we can project the anchored Gaussian back to the canonical space and optimize Gaussians across all time frames. During the evaluation on different datasets, DG-Mesh provides significantly better mesh reconstruction and rendering than baselines.

Poster
Bringing NeRFs to the Latent Space: Inverse Graphics Autoencoder

Antoine Schnepf, Karim Kassab, Jean-Yves Franceschi, Laurent Caraffa, Flavian Vasile, Jeremie Mary, Andrew I. Comport, Valerie Gouet-Brunet

展开摘要

While pre-trained image autoencoders are increasingly utilized in computer vision, the application of inverse graphics in 2D latent spaces has been under-explored. Yet, besides reducing the training and rendering complexity, applying inverse graphics in the latent space enables a valuable interoperability with other latent-based 2D methods. The major challenge is that inverse graphics cannot be directly applied to such image latent spaces because they lack an underlying 3D geometry. In this paper, we propose an Inverse Graphics Autoencoder (IG-AE) that specifically addresses this issue. To this end, we regularize an image autoencoder with 3D-geometry by aligning its latent space with jointly trained latent 3D scenes. We utilize the trained IG-AE to bring NeRFs to the latent space with a latent NeRF training pipeline, which we implement in an open-source extension of the Nerfstudio framework, thereby unlocking latent scene learning for its supported methods. We experimentally confirm that Latent NeRFs trained with IG-AE present an improved quality compared to a standard autoencoder, all while exhibiting training and rendering accelerations with respect to NeRFs trained in the image space. Our project page can be found at https://ig-ae.github.io .

Poster
LoRA3D: Low-Rank Self-Calibration of 3D Geometric Foundation models

Ziqi Lu, Heng Yang, Danfei Xu, Boyi Li, Boris Ivanovic, Marco Pavone, Yue Wang

展开摘要

Emerging 3D geometric foundation models, such as DUSt3R, offer a promising approach for in-the-wild 3D vision tasks. However, due to the high-dimensional nature of the problem space and scarcity of high-quality 3D data, these pre-trained models still struggle to generalize to many challenging circumstances, such as limited view overlap or low lighting. To address this, we propose LoRA3D, an efficient self-calibration pipeline to *specialize* the pre-trained models to target scenes using their own multi-view predictions. Taking sparse RGB images as input, we leverage robust optimization techniques to refine multi-view predictions and align them into a global coordinate frame. In particular, we incorporate prediction confidence into the geometric optimization process, automatically re-weighting the confidence to better reflect point estimation accuracy. We use the calibrated confidence to generate high-quality pseudo labels for the calibrating views and fine-tune the models using low-rank adaptation (LoRA) on the pseudo-labeled data. Our method does not require any external priors or manual labels. It completes the self-calibration process on a **single standard GPU within just 5 minutes**. Each low-rank adapter requires only **18MB** of storage. We evaluated our method on **more than 160 scenes** from the Replica, TUM and Waymo Open datasets, achieving up to **88\% performance improvement** on 3D reconstruction, multi-view pose estimation and novel-view rendering. For more details, please visit our project page at https://520xyxyzq.github.io/lora3d/.

Spotlight
Accessing Vision Foundation Models via ImageNet-1K

Yitian Zhang, Xu Ma, Yue Bai, Huan Wang, Yun Fu

展开摘要

Vision foundation models are renowned for the generalization ability due to massive training data. Nevertheless, they demand tremendous training resources, and the training data is often inaccessible, e.g., CLIP, DINOv2, posing great challenges to developing derivatives that could facilitate the research. In this work, we offer a very simple and general solution, named Proteus, to distill foundation models into smaller equivalents on ImageNet-1K without access to the original training data. Specifically, we remove the designs from conventional knowledge distillation settings that result in dataset bias and present three levels of training objectives, i.e., token, patch, and feature, to maximize the efficacy of knowledge transfer. In this manner, Proteus is trained at ImageNet-level costs with surprising ability, facilitating the accessibility of training foundation models for the broader research community. When leveraging DINOv2-g/14 as the teacher, Proteus-L/14 matches the performance of the Oracle method DINOv2-L/14 (142M training data) across 19 benchmarks and outperforms other vision foundation models including CLIP-L/14 (400M), OpenCLIP-L/14 (400M/2B) and SynCLR-L/14 (600M) with a significantly smaller training set of 1.2M images.

Poster
Training-free Camera Control for Video Generation

Chen Hou, Zhibo Chen

展开摘要

We propose a training-free and robust solution to offer camera movement control for off-the-shelf video diffusion models. Unlike previous work, our method does not require any supervised finetuning on camera-annotated datasets or self-supervised training via data augmentation. Instead, it is plug-and-play with most pretrained video diffusion models and can generate camera-controllable videos with a single image or text prompt as input. The inspiration for our work comes from the layout prior that intermediate latents encode for the generated results, thus rearranging noisy pixels in them will cause the output content to relocate as well. As camera moving could also be seen as a type of pixel rearrangement caused by perspective change, videos can be reorganized following specific camera motion if their noisy latents change accordingly. Building on this, we propose **CamTrol**, which enables robust camera control for video diffusion models. It is achieved by a two-stage process. First, we model image layout rearrangement through explicit camera movement in 3D point cloud space. Second, we generate videos with camera motion by leveraging the layout prior of noisy latents formed by a series of rearranged images. Extensive experiments have demonstrated its superior performance in both video generation and camera motion alignment compared with other finetuned methods. Furthermore, we show the capability of CamTrol to generalize to various base models, as well as its impressive applications in scalable motion control, dealing with complicated trajectories and unsupervised 3D video generation. Videos available at https://lifedecoder.github.io/CamTrol/.

Poster
Inverse Rendering using Multi-Bounce Path Tracing and Reservoir Sampling

Yuxin Dai, Qi Wang, Jingsen Zhu, Dianbing Xi, Yuchi Huo, Chen Qian, Ying He

展开摘要

We introduce MIRReS, a novel two-stage inverse rendering framework that jointly reconstructs and optimizes explicit geometry, materials, and lighting from multi-view images. Unlike previous methods that rely on implicit irradiance fields or oversimplified ray tracing, our method begins with an initial stage that extracts an explicit triangular mesh. In the second stage, we refine this representation using a physically-based inverse rendering model with multi-bounce path tracing and Monte Carlo integration. This enables our method to accurately estimate indirect illumination effects, including self-shadowing and internal reflections, leading to a more precise intrinsic decomposition of shape, material, and lighting. To address the noise issue in Monte Carlo integration, we incorporate reservoir sampling, improving convergence and enabling efficient gradient-based optimization with low sample counts. Through both qualitative and quantitative assessments across various scenarios, especially those with complex shadows, we demonstrate that our method achieves state-of-the-art decomposition performance. Furthermore, our optimized explicit geometry seamlessly integrates with modern graphics engines supporting downstream applications such as scene editing, relighting, and material editing.

Poster
An Exploration with Entropy Constrained 3D Gaussians for 2D Video Compression

Xiang Liu, Bin CHEN, Zimo Liu, Yaowei Wang, Shu-Tao Xia

展开摘要

3D Gaussian Splatting (3DGS) has witnessed its rapid development in novel view synthesis, which attains high quality reconstruction and real-time rendering. At the same time, there is still a gap before implicit neural representation (INR) can become a practical compressor due to the lack of stream decoding and real-time frame reconstruction on consumer-grade hardware. It remains a question whether the fast rendering and partial parameter decoding characteristics of 3DGS are applicable to video compression. To address these challenges, we propose a Toast-like Sliding Window (TSW) orthographic projection for converting any 3D Gaussian model into a video representation model. This method efficiently represents video by leveraging temporal redundancy through a sliding window approach. Additionally, the converted model is inherently stream-decodable and offers a higher rendering frame rate compared to INR methods. Building on TSW, we introduce an end-to-end trainable video compression method, GSVC, which employs deformable Gaussian representation and optical flow guidance to capture dynamic content in videos. Experimental results demonstrate that our method effectively transforms a 3D Gaussian model into a practical video compressor. GSVC further achieves better rate-distortion performance than NeRV on the UVG dataset, while achieving higher frame reconstruction speed (+30%~40% fps) and stream decoding. Code is available at [Github](https://github.com/actcwlf/GSVC)

Poster
ConcreTizer: Model Inversion Attack via Occupancy Classification and Dispersion Control for 3D Point Cloud Restoration

Youngseok Kim, Sunwook Hwang, Hyung-Sin Kim, Saewoong Bahk

展开摘要

The growing use of 3D point cloud data in autonomous vehicles (AVs) has raised serious privacy concerns, particularly due to the sensitive information that can be extracted from 3D data. While model inversion attacks have been widely studied in the context of 2D data, their application to 3D point clouds remains largely unexplored. To fill this gap, we present the first in-depth study of model inversion attacks aimed at restoring 3D point cloud scenes. Our analysis reveals the unique challenges, the inherent sparsity of 3D point clouds and the ambiguity between empty and non-empty voxels after voxelization, which are further exacerbated by the dispersion of non-empty voxels across feature extractor layers. To address these challenges, we introduce ConcreTizer, a simple yet effective model inversion attack designed specifically for voxel-based 3D point cloud data. ConcreTizer incorporates Voxel Occupancy Classification to distinguish between empty and non-empty voxels and Dispersion-Controlled Supervision to mitigate non-empty voxel dispersion. Extensive experiments on widely used 3D feature extractors and benchmark datasets, such as KITTI and Waymo, demonstrate that ConcreTizer concretely restores the original 3D point cloud scene from disrupted 3D feature data. Our findings highlight both the vulnerability of 3D data to inversion attacks and the urgent need for robust defense strategies.

Poster
Gaussian Head & Shoulders: High Fidelity Neural Upper Body Avatars with Anchor Gaussian Guided Texture Warping

Tianhao Walter Wu, Jing Yang, Zhilin Guo, Jingyi Wan, Fangcheng Zhong, Cengiz Oztireli

展开摘要

The ability to reconstruct realistic and controllable upper body avatars from casual monocular videos is critical for various applications in communication and entertainment. By equipping the most recent 3D Gaussian Splatting representation with head 3D morphable models (3DMM), existing methods manage to create head avatars with high fidelity. However, most existing methods only reconstruct a head without the body, substantially limiting their application scenarios. We found that naively applying Gaussians to model the clothed chest and shoulders tends to result in blurry reconstruction and noisy floaters under novel poses. This is because of the fundamental limitation of Gaussians and point clouds -- each Gaussian or point can only have a single directional radiance without spatial variance, therefore an unnecessarily large number of them is required to represent complicated spatially varying texture, even for simple geometry. In contrast, we propose to model the body part with a neural texture that consists of coarse and pose-dependent fine colors. To properly render the body texture for each view and pose without accurate geometry nor UV mapping, we optimize another sparse set of Gaussians as anchors that constrain the neural warping field that maps image plane coordinates to the texture space. We demonstrate that Gaussian Head & Shoulders can fit the high-frequency details on the clothed upper body with high fidelity and potentially improve the accuracy and fidelity of the head region. We evaluate our method with casual phone-captured and internet videos and show our method archives superior reconstruction quality and robustness in both self and cross reenactment tasks. To fully utilize the efficient rendering speed of Gaussian splatting, we additionally propose an accelerated inference method of our trained model without Multi-Layer Perceptron (MLP) queries and reach a stable rendering speed of around 130 FPS for any subjects.

Poster
SecureGS: Boosting the Security and Fidelity of 3D Gaussian Splatting Steganography

Xuanyu Zhang, Jiarui Meng, Zhipei Xu, Shuzhou Yang, Yanmin Wu, Ronggang Wang, Jian Zhang

展开摘要

3D Gaussian Splatting (3DGS) has emerged as a premier method for 3D representation due to its real-time rendering and high-quality outputs, underscoring the critical need to protect the privacy of 3D assets. Traditional NeRF steganography methods fail to address the explicit nature of 3DGS since its point cloud files are publicly accessible. Existing GS steganography solutions mitigate some issues but still struggle with reduced rendering fidelity, increased computational demands, and security flaws, especially in the security of the geometric structure of the visualized point cloud. To address these demands, we propose a \textbf{SecureGS}, a secure and efficient 3DGS steganography framework inspired by Scaffold-GS's anchor point design and neural decoding. SecureGS uses a hybrid decoupled Gaussian encryption mechanism to embed offsets, scales, rotations, and RGB attributes of the hidden 3D Gaussian points in anchor point features, retrievable only by authorized users through privacy-preserving neural networks. To further enhance security, we propose a density region-aware anchor growing and pruning strategy that adaptively locates optimal hiding regions without exposing hidden information. Extensive experiments show that SecureGS significantly surpasses existing GS steganography methods in rendering fidelity, speed, and security.

Poster
Atlas Gaussians Diffusion for 3D Generation

Haitao Yang, Yuan Dong, Hanwen Jiang, Dejia Xu, Georgios Pavlakos, Qixing Huang

展开摘要

Using the latent diffusion model has proven effective in developing novel 3D generation techniques. To harness the latent diffusion model, a key challenge is designing a high-fidelity and efficient representation that links the latent space and the 3D space. In this paper, we introduce Atlas Gaussians, a novel representation for feed-forward native 3D generation. Atlas Gaussians represent a shape as the union of local patches, and each patch can decode 3D Gaussians. We parameterize a patch as a sequence of feature vectors and design a learnable function to decode 3D Gaussians from the feature vectors. In this process, we incorporate UV-based sampling, enabling the generation of a sufficiently large, and theoretically infinite, number of 3D Gaussian points. The large amount of 3D Gaussians enables the generation of high-quality details. Moreover, due to local awareness of the representation, the transformer-based decoding procedure operates on a patch level, ensuring efficiency. We train a variational autoencoder to learn the Atlas Gaussians representation, and then apply a latent diffusion model on its latent space for learning 3D Generation. Experiments show that our approach outperforms the prior arts of feed-forward native 3D generation. Project page: https://yanghtr.github.io/projects/atlas_gaussians.

Spotlight
3D StreetUnveiler with Semantic-aware 2DGS - a simple baseline

Jingwei Xu, Yikai Wang, Yiqun Zhao, Yanwei Fu, Shenghua Gao

展开摘要

Unveiling an empty street from crowded observations captured by in-car cameras is crucial for autonomous driving. However, removing all temporarily static objects, such as stopped vehicles and standing pedestrians, presents a significant challenge. Unlike object-centric 3D inpainting, which relies on thorough observation in a small scene, street scene cases involve long trajectories that differ from previous 3D inpainting tasks. The camera-centric moving environment of captured videos further complicates the task due to the limited degree and time duration of object observation. To address these obstacles, we introduce StreetUnveiler to reconstruct an empty street. StreetUnveiler learns a 3D representation of the empty street from crowded observations. Our representation is based on the hard-label semantic 2D Gaussian Splatting (2DGS) for its scalability and ability to identify Gaussians to be removed. We inpaint rendered image after removing unwanted Gaussians to provide pseudo-labels and subsequently re-optimize the 2DGS. Given its temporal continuous movement, we divide the empty street scene into observed, partial-observed, and unobserved regions, which we propose to locate through a rendered alpha map. This decomposition helps us to minimize the regions that need to be inpainted. To enhance the temporal consistency of the inpainting, we introduce a novel time-reversal framework to inpaint frames in reverse order and use later frames as references for earlier frames to fully utilize the long-trajectory observations. Our experiments conducted on the street scene dataset successfully reconstructed a 3D representation of the empty street. The mesh representation of the empty street can be extracted for further applications.

Poster
Learning Equivariant Non-Local Electron Density Functionals

Nicholas Gao, Eike Eberhard, Stephan Günnemann

展开摘要

The accuracy of density functional theory hinges on the approximation of non-local contributions to the exchange-correlation (XC) functional. To date, machine-learned and human-designed approximations suffer from insufficient accuracy, limited scalability, or dependence on costly reference data. To address these issues, we introduce Equivariant Graph Exchange Correlation (EG-XC), a novel non-local XC functional based on equivariant graph neural networks (GNNs). Where previous works relied on semi-local functionals or fixed-size descriptors of the density, we compress the electron density into an SO(3)-equivariant nuclei-centered point cloud for efficient non-local atomic-range interactions. By applying an equivariant GNN on this point cloud, we capture molecular-range interactions in a scalable and accurate manner. To train EG-XC, we differentiate through a self-consistent field solver requiring only energy targets. In our empirical evaluation, we find EG-XC to accurately reconstruct `gold-standard' CCSD(T) energies on MD17. On out-of-distribution conformations of 3BPA, EG-XC reduces the relative MAE by 35% to 50%. Remarkably, EG-XC excels in data efficiency and molecular size extrapolation on QM9, matching force fields trained on 5 times more and larger molecules. On identical training sets, EG-XC yields on average 51% lower MAEs.

Spotlight
DreamCatalyst: Fast and High-Quality 3D Editing via Controlling Editability and Identity Preservation

Jiwook Kim, Seonho Lee, Jaeyo Shin, Jiho Choi, Hyunjung Shim

展开摘要

Score distillation sampling (SDS) has emerged as an effective framework in text-driven 3D editing tasks, leveraging diffusion models for 3D-consistent editing. However, existing SDS-based 3D editing methods suffer from long training times and produce low-quality results. We identify that the root cause of this performance degradation is their conflict with the sampling dynamics of diffusion models. Addressing this conflict allows us to treat SDS as a diffusion reverse process for 3D editing via sampling from data space. In contrast, existing methods naively distill the score function using diffusion models. From these insights, we propose DreamCatalyst, a novel framework that considers these sampling dynamics in the SDS framework. Specifically, we devise the optimization process of our DreamCatalyst to approximate the diffusion reverse process in editing tasks, thereby aligning with diffusion sampling dynamics. As a result, DreamCatalyst successfully reduces training time and improves editing quality. Our method offers two modes: (1) a fast mode that edits Neural Radiance Fields (NeRF) scenes approximately 23 times faster than current state-of-the-art NeRF editing methods, and (2) a high-quality mode that produces superior results about 8 times faster than these methods. Notably, our high-quality mode outperforms current state-of-the-art NeRF editing methods in terms of both speed and quality. DreamCatalyst also surpasses the state-of-the-art 3D Gaussian Splatting (3DGS) editing methods, establishing itself as an effective and model-agnostic 3D editing solution.

Poster
Poison-splat: Computation Cost Attack on 3D Gaussian Splatting

Jiahao Lu, Yifan Zhang, Qiuhong Shen, Xinchao Wang, Shuicheng YAN

展开摘要

3D Gaussian splatting (3DGS), known for its groundbreaking performance and efficiency, has become a dominant 3D representation and brought progress to many 3D vision tasks. However, in this work, we reveal a significant security vulnerability that has been largely overlooked in 3DGS: the computation cost of training 3DGS could be maliciously tampered by poisoning the input data. By developing an attack named Poison-splat, we reveal a novel attack surface where the adversary can poison the input images to drastically increase the computation memory and time needed for 3DGS training, pushing the algorithm towards its worst computation complexity. In extreme cases, the attack can even consume all allocable memory, leading to a Denial-of-Service (DoS) that disrupts servers, resulting in practical damages to real-world 3DGS service vendors. Such a computation cost attack is achieved by addressing a bi-level optimization problem through three tailored strategies: attack objective approximation, proxy model rendering, and optional constrained optimization. These strategies not only ensure the effectiveness of our attack but also make it difficult to defend with simple defensive measures. We hope the revelation of this novel attack surface can spark attention to this crucial yet overlooked vulnerability of 3DGS systems. Our code is available at https://github.com/jiahaolu97/poison-splat .

Spotlight
PIN: Prolate Spheroidal Wave Function-based Implicit Neural Representations

Dhananjaya Jayasundara, Heng Zhao, Demetrio Labate, Vishal M. Patel

展开摘要

Implicit Neural Representations (INRs) provide a continuous mapping between the coordinates of a signal and the corresponding values. As the performance of INRs heavily depends on the choice of nonlinear-activation functions, there has been a significant focus on encoding explicit signals within INRs using diverse activation functions. Despite recent advancements, existing INRs often encounter significant challenges, particularly at fine scales where they often introduce noise-like artifacts over smoother areas compromising the quality of the output. Moreover, they frequently struggle to generalize to unseen coordinates. These drawbacks highlight a critical area for further research and development to enhance the robustness and applicability of INRs across diverse scenarios. To address this challenge, we introduce the Prolate Spheroidal Wave Function-based Implicit Neural Representations (PIN), which exploits the optimal space-frequency domain concentration of Prolate Spheroidal Wave Functions (PSWFs) as the nonlinear mechanism in INRs. Our experimental results reveal that PIN excels not only in representing images and 3D shapes but also significantly outperforms existing methods in various vision tasks that require INR generalization, including image inpainting, novel view synthesis, edge detection, and image denoising.

Poster
Unposed Sparse Views Room Layout Reconstruction in the Age of Pretrain Model

Yaxuan Huang, Xili Dai, Jianan Wang, Xianbiao Qi, Yixing Yuan, Xiangyu Yue

展开摘要

Room layout estimation from multiple-perspective images is poorly investigated due to the complexities that emerge from multi-view geometry, which requires muti-step solutions such as camera intrinsic and extrinsic estimation, image matching, and triangulation. However, in 3D reconstruction, the advancement of recent 3D foundation models such as DUSt3R has shifted the paradigm from the traditional multi-step structure-from-motion process to an end-to-end single-step approach. To this end, we introduce Plane-DUSt3R, a novel method for multi-view room layout estimation leveraging the 3D foundation model DUSt3R. Plane-DUSt3R incorporates the DUSt3R framework and fine-tunes on a room layout dataset (Structure3D) with a modified objective to estimate structural planes. By generating uniform and parsimonious results, Plane-DUSt3R enables room layout estimation with only a single post-processing step and 2D detection results. Unlike previous methods that rely on single-perspective or panorama image, Plane-DUSt3R extends the setting to handle multiple-perspective images. Moreover, it offers a streamlined, end-to-end solution that simplifies the process and reduces error accumulation. Experimental results demonstrate that Plane-DUSt3R not only outperforms state-of-the-art methods on the synthetic dataset but also proves robust and effective on in the wild data with different image styles such as cartoon. Our code is available at: https://github.com/justacar/Plane-DUSt3R

Poster
Gaussian-Det: Learning Closed-Surface Gaussians for 3D Object Detection

Hongru Yan, Yu Zheng, Yueqi Duan

展开摘要

Skins wrapping around our bodies, leathers covering over the sofa, sheet metal coating the car – it suggests that objects are enclosed by a series of continuous surfaces, which provides us with informative geometry prior for objectness deduction. In this paper, we propose Gaussian-Det which leverages Gaussian Splatting as surface representation for multi-view based 3D object detection. Unlike existing monocular or NeRF-based methods which depict the objects via discrete positional data, Gaussian-Det models the objects in a continuous manner by formulating the input Gaussians as feature descriptors on a mass of partial surfaces. Furthermore, to address the numerous outliers inherently introduced by Gaussian splatting, we accordingly devise a Closure Inferring Module (CIM) for the comprehensive surface-based objectness deduction. CIM firstly estimates the probabilistic feature residuals for partial surfaces given the underdetermined nature of Gaussian Splatting, which are then coalesced into a holistic representation on the overall surface closure of the object proposal. In this way, the surface information Gaussian-Det exploits serves as the prior on the quality and reliability of objectness and the information basis of proposal refinement. Experiments on both synthetic and real-world datasets demonstrate that Gaussian-Det outperforms various existing approaches, in terms of both average precision and recall.

Poster