ICLR 2025 论文列表

International Conference on Learning Representations

录用类型

3,703篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

  • Oral
    2135.8%
  • Spotlight
    38010.3%
  • Poster
    3,11084.0%

浏览全部论文

Simple, Good, Fast: Self-Supervised World Models Free of Baggage

Jan Robine, Marc Höftmann, Stefan Harmeling

展开摘要

What are the essential components of world models? How far do we get with world models that are not employing RNNs, transformers, discrete representations, and image reconstructions? This paper introduces SGF, a Simple, Good, and Fast world model that uses self-supervised representation learning, captures short-time dependencies through frame and action stacking, and enhances robustness against model errors through data augmentation. We extensively discuss SGF’s connections to established world models, evaluate the building blocks in ablation studies, and demonstrate good performance through quantitative comparisons on the Atari 100k benchmark. The code is available at https://github.com/jrobine/sgf.

Poster
MDSGen: Fast and Efficient Masked Diffusion Temporal-Aware Transformers for Open-Domain Sound Generation

Trung X. Pham, Tri Ton, Chang D. Yoo

展开摘要

We introduce MDSGen, a novel framework for vision-guided open-domain sound generation optimized for model parameter size, memory consumption, and inference speed. This framework incorporates two key innovations: (1) a redundant video feature removal module that filters out unnecessary visual information, and (2) a temporal-aware masking strategy that leverages temporal context for enhanced audio generation accuracy. In contrast to existing resource-heavy Unet-based models, MDSGen employs denoising masked diffusion transformers, facilitating efficient generation without reliance on pre-trained diffusion models. Evaluated on the benchmark VGGSound dataset, our smallest model (5M parameters) achieves 97.9% alignment accuracy, using 172x fewer parameters, 371% less memory, and offering 36x faster inference than the current 860M-parameter state-of-the-art model (93.9% accuracy). The larger model (131M parameters) reaches nearly 99% accuracy while requiring 6.5x fewer parameters. These results highlight the scalability and effectiveness of our approach. The code is available at https://bit.ly/mdsgen.

Poster
UniCO: On Unified Combinatorial Optimization via Problem Reduction to Matrix-Encoded General TSP

Wenzheng Pan, Hao Xiong, Jiale Ma, Wentao Zhao, Yang Li, Junchi Yan

展开摘要

Various neural solvers have been devised for combinatorial optimization (CO), which are often tailored for specific problem types, e.g., TSP, CVRP and SAT, etc. Yet, it remains an open question how to achieve universality regarding problem representing and learning with a general framework. This paper first proposes **UniCO**, to unify a set of CO problems by reducing them into the *general* TSP form featured by distance matrices. The applicability of this strategy depends on the efficiency of the problem reduction and solution transition procedures, which we show that at least ATSP, HCP, and SAT are readily feasible. The hope is to allow for the effective and even simultaneous use of as many types of CO instances as possible to train a neural TSP solver, and optionally finetune it for specific problem types. In particular, unlike the prevalent TSP benchmarks based on Euclidean instances with 2-D coordinates, our studied domain of TSP could involve non-metric, asymmetric or discrete distances without explicit node coordinates, which is much less explored in TSP literature while poses new intellectual challenges. Along this direction, we devise two neural TSP solvers with and without supervision to conquer such matrix-formulated input, respectively: 1) **MatPOENet** and 2) **MatDIFFNet**. The former is a reinforcement learning-based sequential model with pseudo one-hot embedding (POE) scheme; and the latter is a Diffusion-based generative model with the mix-noised reference mapping scheme. Experiments on ATSP, 2DTSP, HCP- and SAT-distributed general TSPs show the strong ability towards arbitrary matrix-encoded TSP with structure and size variation.

Poster
Grammar Reinforcement Learning: path and cycle counting in graphs with a Context-Free Grammar and Transformer approach

Jason Piquenot, Maxime Berar, Romain Raveaux, Pierre Héroux, Jean-Yves RAMEL, Sébastien Adam

展开摘要

This paper presents Grammar Reinforcement Learning (GRL), a reinforcement learning algorithm that uses Monte Carlo Tree Search (MCTS) and a transformer architecture that models a Pushdown Automaton (PDA) within a context-free grammar (CFG) framework. Taking as use case the problem of efficiently counting paths and cycles in graphs, a key challenge in network analysis, computer science, biology, and social sciences, GRL discovers new matrix-based formulas for path/cycle counting that improve computational efficiency by factors of two to six w.r.t state-of-the-art approaches. Our contributions include: (i) a framework for generating transformers that operate within a CFG, (ii) the development of GRL for optimizing formulas within grammatical structures, and (iii) the discovery of novel formulas for graph substructure counting, leading to significant computational improvements.

Poster
GPromptShield: Elevating Resilience in Graph Prompt Tuning Against Adversarial Attacks

Shuhan Song, Ping Li, Ming Dun, Maolei Huang, Huawei Cao, Xiaochun Ye

展开摘要

The paradigm of ``pre-training and prompt-tuning", with its effectiveness and lightweight characteristics, has rapidly spread from the language field to the graph field. Several pioneering studies have designed specialized prompt functions for diverse downstream graph tasks based on various graph pre-training strategies. These prompts concentrate on the compatibility between the pre-training pretext and downstream graph tasks, aiming to bridge the gap between them. However, designing prompts blindly to adapt to downstream tasks based on this concept neglects crucial security issues. By conducting covert attacks on downstream graph data, we find that even when the downstream task data closely matches that of the pre-training tasks, it is still feasible to generate highly misleading prompts using simple deceptive techniques. In this paper, we shift the primary focus of graph prompts from compatibility to vulnerability issues in adversarial attack scenarios. We design a highly extensible shield defense system for the prompts, which enhances their robustness from two perspectives:Direct Handling and Indirect Amplification. When downstream graph data contains unreliable biases, the former directly combats invalid information by incorporating hybrid multi-defense prompts to the input graph's feature space, while the latter adopts a training strategy to bypass the invalid components and amplifies valid part. We provide a theoretical derivation that proves their feasibility, indicating that unbiased prompts exist under certain conditions on unreliable data. Extensive experiments across various scenarios of adversarial attacks (including adaptive and non-adaptive attacks) indicate that the prompts within our defense system exhibit enhanced resilience and superiority. This paper explores a new perspective in graph prompt learning, offering a novel option for robust prompt tuning in downstream tasks.

Poster
WavTokenizer: an Efficient Acoustic Discrete Codec Tokenizer for Audio Language Modeling

Shengpeng Ji, Ziyue Jiang, Wen Wang, Yifu Chen, Minghui Fang, Jialong Zuo, Qian Yang, Xize Cheng, Zehan Wang, Ruiqi Li, Ziang Zhang, Xiaoda Yang, Rongjie Huang, Yidi Jiang, Qian Chen, Siqi Zheng, Zhou Zhao

展开摘要

Language models have been effectively applied to modeling natural signals, such as images, video, speech, and audio. A crucial component of these models is the codec tokenizer, which compresses high-dimensional natural signals into lower-dimensional discrete tokens. In this paper, we introduce WavTokenizer, which offers several advantages over previous SOTA acoustic codec models in the audio domain: 1) extreme compression. By compressing the layers of quantizers and the temporal dimension of the discrete codec, one-second audio of 24kHz sampling rate requires only a single quantizer with 40 or 75 tokens. 2) improved subjective quality. Despite the reduced number of tokens, WavTokenizer achieves state-of-the-art reconstruction quality with outstanding UTMOS scores and inherently contains richer semantic information. Specifically, we achieve these results by designing a broader VQ space, extended contextual windows, and improved attention networks, as well as introducing a powerful multi-scale discriminator and an inverse Fourier transform structure. We conducted extensive reconstruction experiments in the domains of speech, audio, and music. WavTokenizer exhibited strong performance across various objective and subjective metrics compared to state-of-the-art models. We also tested semantic information, VQ utilization, and adaptability to generative models. Comprehensive ablation studies confirm the necessity of each module in WavTokenizer. The code is available at https://github.com/jishengpeng/WavTokenizer.

Poster
RDT-1B: a Diffusion Foundation Model for Bimanual Manipulation

Songming Liu, Lingxuan Wu, Bangguo Li, Hengkai Tan, Huayu Chen, Zhengyi Wang, Ke Xu, Hang Su, Jun Zhu

展开摘要

Bimanual manipulation is essential in robotics, yet developing foundation models is extremely challenging due to the inherent complexity of coordinating two robot arms (leading to multi-modal action distributions) and the scarcity of training data. In this paper, we present the Robotics Diffusion Transformer (RDT), a pioneering diffusion foundation model for bimanual manipulation. RDT builds on diffusion models to effectively represent multi-modality, with innovative designs of a scalable Transformer to deal with the heterogeneity of multi-modal inputs and to capture the nonlinearity and high frequency of robotic data. To address data scarcity, we further introduce a Physically Interpretable Unified Action Space, which can unify the action representations of various robots while preserving the physical meanings of original actions, facilitating learning transferrable physical knowledge. With these designs, we managed to pre-train RDT on the largest collection of multi-robot datasets to date and scaled it up to $1.2$B parameters, which is the largest diffusion-based foundation model for robotic manipulation. We finally fine-tuned RDT on a self-created multi-task bimanual dataset with over $6$K+ episodes to refine its manipulation capabilities. Experiments on real robots demonstrate that RDT significantly outperforms existing methods. It exhibits zero-shot generalization to unseen objects and scenes, understands and follows language instructions, learns new skills with just 1$\sim$5 demonstrations, and effectively handles complex, dexterous tasks. We refer to https://rdt-robotics.github.io/rdt-robotics/ for the code and videos.

Poster
Quality over Quantity in Attention Layers: When Adding More Heads Hurts

Noah Amsel, Gilad Yehudai, Joan Bruna

展开摘要

Attention-based mechanisms are widely used in machine learning, most prominently in transformers. However, hyperparameters such as the number of attention heads and the attention rank (i.e., the query/key dimension) are set nearly the same way in all realizations of this architecture, without theoretical justification. In this paper, we prove that the rank can have a dramatic effect on the representational capacity of attention. This effect persists even when the number of heads and the parameter count are very large. Specifically, we present a simple and natural target function based on nearest neighbor search that can be represented using a single full-rank attention head for any sequence length, but that cannot be approximated by a low-rank attention layer even on short sequences unless the number of heads is exponential in the embedding dimension. Thus, for this target function, rank is what determines an attention layer's power. We show that, for short sequences, using multiple layers allows the target to be approximated by low-rank attention; for long sequences, we conjecture that full-rank attention is necessary regardless of depth. Finally, we present experiments with standard multilayer transformers that validate our theoretical findings. They demonstrate that, because of how standard transformer implementations set the rank, increasing the number of attention heads can severely decrease accuracy on certain tasks.

Poster
Language Agents Meet Causality -- Bridging LLMs and Causal World Models

John Gkountouras, Matthias Lindemann, Phillip Lippe, Efstratios Gavves, Ivan Titov

展开摘要

Large Language Models (LLMs) have recently shown great promise in planning and reasoning applications. These tasks demand robust systems, which arguably require a causal understanding of the environment. While LLMs can acquire and reflect common sense causal knowledge from their pretraining data, this information is often incomplete, incorrect, or inapplicable to a specific environment. In contrast, causal representation learning (CRL) focuses on identifying the underlying causal structure within a given environment. We propose a framework that integrates CRLs with LLMs to enable causally-aware reasoning and planning. This framework learns a causal world model, with causal variables linked to natural language expressions. This mapping provides LLMs with a flexible interface to process and generate descriptions of actions and states in text form. Effectively, the causal world model acts as a simulator that the LLM can query and interact with. We evaluate the framework on causal inference and planning tasks across temporal scales and environmental complexities. Our experiments demonstrate the effectiveness of the approach, with the causally-aware method outperforming LLM-based reasoners, especially for longer planning horizons.

Poster
Sort-free Gaussian Splatting via Weighted Sum Rendering

Qiqi Hou, Randall Rauwendaal, Zifeng Li, Hoang Le, Farzad Farhadzadeh, Fatih Porikli, Alexei Bourd, Amir Said

展开摘要

Recently, 3D Gaussian Splatting (3DGS) has emerged as a significant advancement in 3D scene reconstruction, attracting considerable attention due to its ability to recover high-fidelity details while maintaining low complexity. Despite the promising results achieved by 3DGS, its rendering performance is constrained by its dependence on costly non-commutative alpha-blending operations. These operations mandate complex view dependent sorting operations that introduce computational overhead, especially on the resource-constrained platforms such as mobile phones. In this paper, we propose Weighted Sum Rendering, which approximates alpha blending with weighted sums, thereby removing the need for sorting. This simplifies implementation, delivers superior performance, and eliminates the ``popping'' artifacts caused by sorting. Experimental results show that optimizing a generalized Gaussian splatting formulation to the new differentiable rendering yields competitive image quality. The method was implemented and tested in a mobile device GPU, achieving on average $1.23\times$ faster rendering.

Poster
Agent-to-Sim: Learning Interactive Behavior Models from Casual Longitudinal Videos

Gengshan Yang, Andrea Bajcsy, Shunsuke Saito, Angjoo Kanazawa

展开摘要

We present Agent-to-Sim (ATS), a framework for learning interactive behavior models of 3D agents from casual longitudinal video collections. Different from prior works that rely on marker-based tracking and multiview cameras, ATS learns natural behaviors of animal agents non-invasively through video observations recorded over a long time-span (e.g. a month) in a single environment. Modeling 3D behavior of an agent requires persistent 3D tracking (e.g., knowing which point corresponds to which) over a long time period. To obtain such data, we develop a coarse-to-fine registration method that tracks the agent and the camera over time through a canonical 3D space, resulting in a complete and persistent spacetime 4D representation. We then train a generative model of agent behaviors using paired data of perception and motion of an agent queried from the 4D reconstruction. ATS enables real-to-sim transfer from video recordings of an agent to an interactive behavior simulator. We demonstrate results on animals given monocular RGBD videos captured by a smartphone. Project page: gengshan-y.github.io/agent2sim-www.

Poster
GOLD: Graph Out-of-Distribution Detection via Implicit Adversarial Latent Generation

Danny Wang, Ruihong Qiu, Guangdong Bai, Zi Huang

展开摘要

Despite graph neural networks' (GNNs) great success in modelling graph-structured data, out-of-distribution (OOD) test instances still pose a great challenge for current GNNs. One of the most effective techniques to detect OOD nodes is to expose the detector model with an additional OOD node-set, yet the extra OOD instances are often difficult to obtain in practice. Recent methods for image data address this problem using OOD data synthesis, typically relying on pre-trained generative models like Stable Diffusion. However, these approaches require vast amounts of additional data, as well as one-for-all pre-trained generative models, which are not available for graph data. Therefore, we propose the GOLD framework for graph OOD detection, an implicit adversarial learning pipeline with synthetic OOD exposure without pre-trained models. The implicit adversarial training process employs a novel alternating optimisation framework by training: (1) a latent generative model to regularly imitate the in-distribution (ID) embeddings from an evolving GNN, and (2) a GNN encoder and an OOD detector to accurately classify ID data while increasing the energy divergence between the ID embeddings and the generative model's synthetic embeddings. This novel approach implicitly transforms the synthetic embeddings into pseudo-OOD instances relative to the ID data, effectively simulating exposure to OOD scenarios without auxiliary data. Extensive OOD detection experiments are conducted on five benchmark graph datasets, verifying the superior performance of GOLD without using real OOD data compared with the state-of-the-art OOD exposure and non-exposure baselines.

Spotlight
PIG: Physics-Informed Gaussians as Adaptive Parametric Mesh Representations

Namgyu Kang, Jaemin Oh, Youngjoon Hong, Eunbyung Park

展开摘要

The numerical approximation of partial differential equations (PDEs) using neural networks has seen significant advancements through Physics-Informed Neural Networks (PINNs). Despite their straightforward optimization framework and flexibility in implementing various PDEs, PINNs often suffer from limited accuracy due to the spectral bias of Multi-Layer Perceptrons (MLPs), which struggle to effectively learn high-frequency and nonlinear components. Recently, parametric mesh representations in combination with neural networks have been investigated as a promising approach to eliminate the inductive bias of MLPs. However, they usually require high-resolution grids and a large number of collocation points to achieve high accuracy while avoiding overfitting. In addition, the fixed positions of the mesh parameters restrict their flexibility, making accurate approximation of complex PDEs challenging. To overcome these limitations, we propose Physics-Informed Gaussians (PIGs), which combine feature embeddings using Gaussian functions with a lightweight neural network. Our approach uses trainable parameters for the mean and variance of each Gaussian, allowing for dynamic adjustment of their positions and shapes during training. This adaptability enables our model to optimally approximate PDE solutions, unlike models with fixed parameter positions. Furthermore, the proposed approach maintains the same optimization framework used in PINNs, allowing us to benefit from their excellent properties. Experimental results show the competitive performance of our model across various PDEs, demonstrating its potential as a robust tool for solving complex PDEs. Our project page is available at https://namgyukang.github.io/Physics-Informed-Gaussians/

Poster
Boosting Latent Diffusion with Perceptual Objectives

Tariq Berrada, Pietro Astolfi, Melissa Hall, Marton Havasi, Yohann Benchetrit, Adriana Romero-Soriano, Karteek Alahari, Michal Drozdzal, Jakob Verbeek

展开摘要

Latent diffusion models (LDMs) power state-of-the-art high-resolution generative image models. LDMs learn the data distribution in the latent space of an autoencoder (AE) and produce images by mapping the generated latents into RGB image space using the AE decoder. While this approach allows for efficient model training and sampling, it induces a disconnect between the training of the diffusion model and the decoder, resulting in a loss of detail in the generated images. To remediate this disconnect, we propose to leverage the internal features of the decoder to define a latent perceptual loss (LPL). This loss encourages the models to create sharper and more realistic images. Our loss can be seamlessly integrated with common autoencoders used in latent diffusion models, and can be applied to different generative modeling paradigms such as DDPM with epsilon and velocity prediction, as well as flow matching. Extensive experiments with models trained on three datasets at 256 and 512 resolution show improved quantitative -- with boosts between 6% and 20% in FID -- and qualitative results when using our perceptual loss.

Poster
HarmAug: Effective Data Augmentation for Knowledge Distillation of Safety Guard Models

Seanie Lee, Haebin Seong, Dong Bok Lee, Minki Kang, Xiaoyin Chen, Dominik Wagner, Yoshua Bengio, Juho Lee, Sung Ju Hwang

展开摘要

Safety guard models that detect malicious queries aimed at large language models (LLMs) are essential for ensuring the secure and responsible deployment of LLMs in real-world applications. However, deploying existing safety guard models with billions of parameters alongside LLMs on mobile devices is impractical due to substantial memory requirements and latency. To reduce this cost, we distill a large teacher safety guard model into a smaller one using a labeled dataset of instruction-response pairs with binary harmfulness labels. Due to the limited diversity of harmful instructions in the existing labeled dataset, naively distilled models tend to underperform compared to larger models. To bridge the gap between small and large models, we propose **HarmAug**, a simple yet effective data augmentation method that involves jailbreaking an LLM and prompting it to generate harmful instructions. Given a prompt such as, "Make a single harmful instruction prompt that would elicit offensive content", we add an affirmative prefix (e.g., "I have an idea for a prompt:") to the LLM's response. This encourages the LLM to continue generating the rest of the response, leading to sampling harmful instructions. Another LLM generates a response to the harmful instruction, and the teacher model labels the instruction-response pair. We empirically show that our HarmAug outperforms other relevant baselines. Moreover, a 435-million-parameter safety guard model trained with HarmAug achieves an F1 score comparable to larger models with over 7 billion parameters, and even outperforms them in AUPRC, while operating at less than 25\% of their computational cost. Our [code](https://anonymous.4open.science/r/HarmAug/), [safety guard model](https://huggingface.co/AnonHB/HarmAug_Guard_Model_deberta_v3_large_finetuned), and [synthetic dataset](https://huggingface.co/datasets/AnonHB/HarmAug_generated_dataset) are publicly available.

Poster
PALMBENCH: A COMPREHENSIVE BENCHMARK OF COMPRESSED LARGE LANGUAGE MODELS ON MOBILE PLATFORMS

Yilong Li, Jingyu Liu, Hao Zhang, M Badri Narayanan, Utkarsh Sharma, Shuai Zhang, Yijing Zeng, Jayaram Raghuram, Suman Banerjee

展开摘要

Deploying large language models (LLMs) locally on mobile devices is advantageous in scenarios where transmitting data to remote cloud servers is either undesirable due to privacy concerns or impractical due to network connection. Recent advancements have facilitated the local deployment of LLMs. However, local deployment also presents challenges, particularly in balancing quality (generative performance), latency, and throughput within the hardware constraints of mobile devices. In this paper, we introduce our lightweight, all-in-one automated benchmarking framework that allows users to evaluate LLMs on mobile devices. We provide a comprehensive benchmark of various popular LLMs with different quantization configurations (both weights and activations) across multiple mobile platforms with varying hardware capabilities. Unlike traditional benchmarks that assess full-scale models on high-end GPU clusters, we focus on evaluating resource efficiency (memory and power consumption) and harmful output for compressed models on mobile devices. Our key observations include: i) differences in energy efficiency and throughput across mobile platforms; ii) the impact of quantization on memory usage, GPU execution time, and power consumption; and iii) accuracy and performance degradation of quantized models compared to their non-quantized counterparts; and iv) the frequency of hallucinations and toxic content generated by compressed LLMs on mobile devices.

Poster
Tighter Privacy Auditing of DP-SGD in the Hidden State Threat Model

Tudor Ioan Cebere, Aurélien Bellet, Nicolas Papernot

展开摘要

Machine learning models can be trained with formal privacy guarantees via differentially private optimizers such as DP-SGD. In this work, we focus on a threat model where the adversary has access only to the final model, with no visibility into intermediate updates. In the literature, this ``hidden state'' threat model exhibits a significant gap between the lower bound from empirical privacy auditing and the theoretical upper bound provided by privacy accounting. To challenge this gap, we propose to audit this threat model with adversaries that craft a gradient sequence designed to maximize the privacy loss of the final model without relying on intermediate updates. Our experiments show that this approach consistently outperforms previous attempts at auditing the hidden state model. Furthermore, our results advance the understanding of achievable privacy guarantees within this threat model. Specifically, when the crafted gradient is inserted at every optimization step, we show that concealing the intermediate model updates in DP-SGD does not enhance the privacy guarantees. The situation is more complex when the crafted gradient is not inserted at every step: our auditing lower bound matches the privacy upper bound only for an adversarially-chosen loss landscape and a sufficiently large batch size. This suggests that existing privacy upper bounds can be improved in certain regimes.

Poster
DSPO: Direct Score Preference Optimization for Diffusion Model Alignment

Huaisheng Zhu, Teng Xiao, Vasant G Honavar

展开摘要

Diffusion-based Text-to-Image (T2I) models have achieved impressive success in generating high-quality images from textual prompts. While large language models (LLMs) effectively leverage Direct Preference Optimization (DPO) for fine-tuning on human preference data without the need for reward models, diffusion models have not been extensively explored in this area. Current preference learning methods applied to T2I diffusion models immediately adapt existing techniques from LLMs. However, this direct adaptation introduces an estimated loss specific to T2I diffusion models. This estimation can potentially lead to suboptimal performance through our empirical results. In this work, we propose Direct Score Preference Optimization (DSPO), a novel algorithm that aligns the pretraining and fine-tuning objectives of diffusion models by leveraging score matching, the same objective used during pretraining. It introduces a new perspective on preference learning for diffusion models. Specifically, DSPO distills the score function of human-preferred image distributions into pretrained diffusion models, fine-tuning the model to generate outputs that align with human preferences. We theoretically show that DSPO shares the same optimization direction as reinforcement learning algorithms in diffusion models under certain conditions. Our experimental results demonstrate that DSPO outperforms preference learning baselines for T2I diffusion models in human preference evaluation tasks and enhances both visual appeal and prompt alignment of generated images.

Oral
InstantSplamp: Fast and Generalizable Stenography Framework for Generative Gaussian Splatting

Chenxin Li, Hengyu Liu, Zhiwen Fan, Wuyang Li, Yifan Liu, Panwang Pan, Yixuan Yuan

展开摘要

With the rapid development of large generative models for 3D, especially the evolution from NeRF representations to more efficient Gaussian Splatting, the synthesis of 3D assets has become increasingly fast and efficient, enabling the large-scale publication and sharing of generated 3D objects. However, while existing methods can add watermarks or steganographic information to individual 3D assets, they often require time-consuming per-scene training and optimization, leading to watermarking overheads that can far exceed the time required for asset generation itself, making deployment impractical for generating large collections of 3D objects. To address this, we propose InstantSplamp a framework that seamlessly integrates the 3D steganography pipeline into large 3D generative models without introducing explicit additional time costs. Guided by visual foundation models,InstantSplamp subtly injects hidden information like copyright tags during asset generation, enabling effective embedding and recovery of watermarks within generated 3D assets while preserving original visual quality. Experiments across various potential deployment scenarios demonstrate that \model~strikes an optimal balance between rendering quality and hiding fidelity, as well as between hiding performance and speed. Compared to existing per-scene optimization techniques for 3D assets, InstantSplamp reduces their watermarking training overheads that are multiples of generation time to nearly zero, paving the way for real-world deployment at scale. Project page: https://gaussian-stego.github.io/.

Poster
PixWizard: Versatile Image-to-Image Visual Assistant with Open-Language Instructions

Weifeng Lin, Xinyu Wei, Renrui Zhang, Le Zhuo, Shitian Zhao, Siyuan Huang, Junlin Xie, Peng Gao, Hongsheng Li

展开摘要

This paper presents a versatile image-to-image visual assistant, PixWizard, designed for image generation, manipulation, and translation based on free-from language instructions. To this end, we tackle a variety of vision tasks into a unified image-text-to-image generation framework and curate an Omni Pixel-to-Pixel Instruction-Tuning Dataset. By constructing detailed instruction templates in natural language, we comprehensively include a large set of diverse vision tasks such as text-to-image generation, image restoration, image grounding, dense image prediction, image editing, controllable generation, inpainting/outpainting, and more. Furthermore, we adopt Diffusion Transformers (DiT) as our foundation model and extend its capabilities with a flexible any resolution mechanism, enabling the model to dynamically process images based on the aspect ratio of the input, closely aligning with human perceptual processes. The model also incorporates structure-aware and semantic-aware guidance to facilitate effective fusion of information from the input image. Our experiments demonstrate that PixWizard not only shows impressive generative and understanding abilities for images with diverse resolutions but also exhibits generalization capabilities with unseen tasks and human instructions.

Poster