ICLR 2025 论文列表

International Conference on Learning Representations

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3,703篇论文

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    38010.3%
  • Poster
    3,11084.0%

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Efficient Reinforcement Learning with Large Language Model Priors

Xue Yan, Yan Song, Xidong Feng, Mengyue Yang, Haifeng Zhang, Haitham Bou Ammar, Jun Wang

展开摘要

In sequential decision-making (SDM) tasks, methods like reinforcement learning (RL) and heuristic search have made notable advances in specific cases. However, they often require extensive exploration and face challenges in generalizing across diverse environments due to their limited grasp of the underlying decision dynamics. In contrast, large language models (LLMs) have recently emerged as powerful general-purpose tools, due to their capacity to maintain vast amounts of domain-specific knowledge. To harness this rich prior knowledge for efficiently solving complex SDM tasks, we propose treating LLMs as prior action distributions and integrating them into RL frameworks through Bayesian inference methods, making use of variational inference and direct posterior sampling. The proposed approaches facilitate the seamless incorporation of fixed LLM priors into both policy-based and value-based RL frameworks. Our experiments show that incorporating LLM-based action priors significantly reduces exploration and optimization complexity, substantially improving sample efficiency compared to traditional RL techniques, e.g., using LLM priors decreases the number of required samples by over 90\% in offline learning scenarios.

Poster
FOSP: Fine-tuning Offline Safe Policy through World Models

Chenyang Cao, Yucheng Xin, Silang Wu, Longxiang He, Zichen Yan, Junbo Tan, Xueqian Wang

展开摘要

Offline Safe Reinforcement Learning (RL) seeks to address safety constraints by learning from static datasets and restricting exploration. However, these approaches heavily rely on the dataset and struggle to generalize to unseen scenarios safely. In this paper, we aim to improve safety during the deployment of vision-based robotic tasks through online fine-tuning an offline pretrained policy. To facilitate effective fine-tuning, we introduce model-based RL, which is known for its data efficiency. Specifically, our method employs in-sample optimization to improve offline training efficiency while incorporating reachability guidance to ensure safety. After obtaining an offline safe policy, a safe policy expansion approach is leveraged for online fine-tuning. The performance of our method is validated on simulation benchmarks with five vision-only tasks and through real-world robot deployment using limited data. It demonstrates that our approach significantly improves the generalization of offline policies to unseen safety-constrained scenarios. To the best of our knowledge, this is the first work to explore offline-to-online RL for safe generalization tasks. The videos are available at https://sunlighted.github.io/fosp_web/.

Poster
Offline Hierarchical Reinforcement Learning via Inverse Optimization

Carolin Schmidt, Daniele Gammelli, James Harrison, Marco Pavone, Filipe Rodrigues

展开摘要

Hierarchical policies enable strong performance in many sequential decision-making problems, such as those with high-dimensional action spaces, those requiring long-horizon planning, and settings with sparse rewards. However, learning hierarchical policies from static offline datasets presents a significant challenge. Crucially, actions taken by higher-level policies may not be directly observable within hierarchical controllers, and the offline dataset might have been generated using a different policy structure, hindering the use of standard offline learning algorithms. In this work, we propose $\textit{OHIO}$: a framework for offline reinforcement learning (RL) of hierarchical policies. Our framework leverages knowledge of the policy structure to solve the $\textit{inverse problem}$, recovering the unobservable high-level actions that likely generated the observed data under our hierarchical policy. This approach constructs a dataset suitable for off-the-shelf offline training. We demonstrate our framework on robotic and network optimization problems and show that it substantially outperforms end-to-end RL methods and improves robustness. We investigate a variety of instantiations of our framework, both in direct deployment of policies trained offline and when online fine-tuning is performed. Code and data are available at https://ohio-offline-hierarchical-rl.github.io.

Poster
Zeroth-Order Policy Gradient for Reinforcement Learning from Human Feedback without Reward Inference

Qining Zhang, Lei Ying

展开摘要

Reward inference (learning a reward model from human preferences) is a critical intermediate step in the Reinforcement Learning from Human Feedback (RLHF) pipeline for fine-tuning Large Language Models (LLMs). In practice, RLHF faces fundamental challenges such as distribution shift, reward model overfitting, and problem misspecification. An alternative approach is direct policy optimization without reward inference, such as Direct Preference Optimization (DPO), which provides a much simpler pipeline and has shown empirical success in LLM applications. However, DPO utilizes the closed-form expression between the optimal policy and the reward function, which is only suitable under the bandit setting or deterministic MDPs. This paper develops two RLHF algorithms without reward inference for general RL problems beyond bandits and deterministic MDPs, and general preference models beyond the Bradley-Terry model. The key idea is to estimate the local value function difference from human preferences and then approximate the policy gradient with a zeroth-order gradient approximator. For both algorithms, we establish polynomial convergence rates in terms of the number of policy gradient iterations, the number of trajectory samples, and human preference queries per iteration. Numerical experiments in stochastic environments validate the performance of our proposed algorithms, outperforming popular RLHF baselines such as DPO and PPO. Our paper shows there exist provably efficient methods to solve general RLHF problems without reward inference.

Poster
Regressing the Relative Future: Efficient Policy Optimization for Multi-turn RLHF

Zhaolin Gao, Wenhao Zhan, Jonathan Daniel Chang, Gokul Swamy, Kianté Brantley, Jason D. Lee, Wen Sun

展开摘要

Large Language Models (LLMs) have achieved remarkable success at tasks like summarization that involve a single turn of interaction. However, they can still struggle with multi-turn tasks like dialogue that require long-term planning. Previous works on multi-turn dialogue extend single-turn reinforcement learning from human feedback (RLHF) methods to the multi-turn setting by treating all prior dialogue turns as a long context. Such approaches suffer from covariate shift: the conversations in the training set have previous turns generated by some reference policy, which means that low training error may not necessarily correspond to good performance when the learner is actually in the conversation loop. In response, we introduce REgressing the RELative FUture (REFUEL), an efficient policy optimization approach designed to address multi-turn RLHF in LLMs. REFUEL employs a single model to estimate $Q$-values and trains on self-generated data, addressing the covariate shift issue. REFUEL frames the multi-turn RLHF problem as a sequence of regression tasks on iteratively collected datasets, enabling ease of implementation. Theoretically, we prove that REFUEL can match the performance of any policy covered by the training set. Empirically, we evaluate our algorithm by using Llama-3.1-70B-it to simulate a user in conversation with our model. REFUEL consistently outperforms state-of-the-art methods such as DPO and REBEL across various settings. Furthermore, despite having only 8 billion parameters, Llama-3-8B-it fine-tuned with REFUEL outperforms Llama-3.1-70B-it on long multi-turn dialogues. Implementation of REFUEL can be found at https://github.com/ZhaolinGao/REFUEL/, and models trained by REFUEL can be found at https://huggingface.co/Cornell-AGI.

Poster
BodyGen: Advancing Towards Efficient Embodiment Co-Design

Haofei Lu, Zhe Wu, Junliang Xing, Jianshu Li, Ruoyu Li, Zhe Li, Yuanchun Shi

展开摘要

Embodiment co-design aims to optimize a robot's morphology and control policy simultaneously. While prior work has demonstrated its potential for generating environment-adaptive robots, this field still faces persistent challenges in optimization efficiency due to the (i) combinatorial nature of morphological search spaces and (ii) intricate dependencies between morphology and control. We prove that the ineffective morphology representation and unbalanced reward signals between the design and control stages are key obstacles to efficiency. To advance towards efficient embodiment co-design, we propose **BodyGen**, which utilizes (1) topology-aware self-attention for both design and control, enabling efficient morphology representation with lightweight model sizes; (2) a temporal credit assignment mechanism that ensures balanced reward signals for optimization. With our findings, BodyGen achieves an average **60.03%** performance improvement against state-of-the-art baselines. We provide codes and more results on the website: https://genesisorigin.github.io.

Spotlight
eQMARL: Entangled Quantum Multi-Agent Reinforcement Learning for Distributed Cooperation over Quantum Channels

Alexander DeRieux, Walid Saad

展开摘要

Collaboration is a key challenge in distributed multi-agent reinforcement learning (MARL) environments. Learning frameworks for these decentralized systems must weigh the benefits of explicit player coordination against the communication overhead and computational cost of sharing local observations and environmental data. Quantum computing has sparked a potential synergy between quantum entanglement and cooperation in multi-agent environments, which could enable more efficient distributed collaboration with minimal information sharing. This relationship is largely unexplored, however, as current state-of-the-art quantum MARL (QMARL) implementations rely on classical information sharing rather than entanglement over a quantum channel as a coordination medium. In contrast, in this paper, a novel framework dubbed entangled QMARL (eQMARL) is proposed. The proposed eQMARL is a distributed actor-critic framework that facilitates cooperation over a quantum channel and eliminates local observation sharing via a quantum entangled split critic. Introducing a quantum critic uniquely spread across the agents allows coupling of local observation encoders through entangled input qubits over a quantum channel, which requires no explicit sharing of local observations and reduces classical communication overhead. Further, agent policies are tuned through joint observation-value function estimation via joint quantum measurements, thereby reducing the centralized computational burden. Experimental results show that eQMARL with $\Psi^{+}$ entanglement converges to a cooperative strategy up to $17.8\\%$ faster and with a higher overall score compared to split classical and fully centralized classical and quantum baselines. The results also show that eQMARL achieves this performance with a constant factor of $25$-times fewer centralized parameters compared to the split classical baseline.

Poster
REvolve: Reward Evolution with Large Language Models using Human Feedback

RISHI HAZRA, Alkis Sygkounas, Andreas Persson, Amy Loutfi, Pedro Zuidberg Dos Martires

展开摘要

Designing effective reward functions is crucial to training reinforcement learning (RL) algorithms. However, this design is non-trivial, even for domain experts, due to the subjective nature of certain tasks that are hard to quantify explicitly. In recent works, large language models (LLMs) have been used for reward generation from natural language task descriptions, leveraging their extensive instruction tuning and commonsense understanding of human behavior. In this work, we hypothesize that LLMs, guided by human feedback, can be used to formulate reward functions that reflect human implicit knowledge. We study this in three challenging settings -- autonomous driving, humanoid locomotion, and dexterous manipulation -- wherein notions of ``good" behavior are tacit and hard to quantify. To this end, we introduce REvolve, a truly evolutionary framework that uses LLMs for reward design in RL. REvolve generates and refines reward functions by utilizing human feedback to guide the evolution process, effectively translating implicit human knowledge into explicit reward functions for training (deep) RL agents. Experimentally, we demonstrate that agents trained on REvolve-designed rewards outperform other state-of-the-art baselines.

Poster
Breaking the $\log(1/\Delta_2)$ Barrier: Better Batched Best Arm Identification with Adaptive Grids

Tianyuan Jin, Qin ZHANG, Dongruo Zhou

展开摘要

We investigate the problem of batched best arm identification in multi-armed bandits, where we want to find the best arm from a set of $n$ arms while minimizing both the number of samples and batches. We introduce an algorithm that achieves near-optimal sample complexity and features an instance-sensitive batch complexity, which breaks the $\log(1/\Delta_2)$ barrier. The main contribution of our algorithm is a novel sample allocation scheme that effectively balances exploration and exploitation for batch sizes. Experimental results indicate that our approach is more batch-efficient across various setups. We also extend this framework to the problem of batched best arm identification in linear bandits and achieve similar improvements.

Poster
Towards Generalizable Reinforcement Learning via Causality-Guided Self-Adaptive Representations

Yupei Yang, Biwei Huang, Fan Feng, Xinyue Wang, Shikui Tu, Lei Xu

展开摘要

General intelligence requires quick adaptation across tasks. While existing reinforcement learning (RL) methods have made progress in generalization, they typically assume only distribution changes between source and target domains. In this paper, we explore a wider range of scenarios where not only the distribution but also the environment spaces may change. For example, in the CoinRun environment, we train agents from easy levels and generalize them to difficulty levels where there could be new enemies that have never occurred before. To address this challenging setting, we introduce a causality-guided self-adaptive representation-based approach, called CSR, that equips the agent to generalize effectively across tasks with evolving dynamics. Specifically, we employ causal representation learning to characterize the latent causal variables within the RL system. Such compact causal representations uncover the structural relationships among variables, enabling the agent to autonomously determine whether changes in the environment stem from distribution shifts or variations in space, and to precisely locate these changes. We then devise a three-step strategy to fine-tune the causal model under different scenarios accordingly. Empirical experiments show that CSR efficiently adapts to the target domains with only a few samples and outperforms state-of-the-art baselines on a wide range of scenarios, including our simulated environments, CartPole, CoinRun and Atari games.

Poster
Latent Safety-Constrained Policy Approach for Safe Offline Reinforcement Learning

Prajwal Koirala, Zhanhong Jiang, Soumik Sarkar, Cody Fleming

展开摘要

In safe offline reinforcement learning, the objective is to develop a policy that maximizes cumulative rewards while strictly adhering to safety constraints, utilizing only offline data. Traditional methods often face difficulties in balancing these constraints, leading to either diminished performance or increased safety risks. We address these issues with a novel approach that begins by learning a conservatively safe policy through the use of Conditional Variational Autoencoders, which model the latent safety constraints. Subsequently, we frame this as a Constrained Reward-Return Maximization problem, wherein the policy aims to optimize rewards while complying with the inferred latent safety constraints. This is achieved by training an encoder with a reward-Advantage Weighted Regression objective within the latent constraint space. Our methodology is supported by theoretical analysis, including bounds on policy performance and sample complexity. Extensive empirical evaluation on benchmark datasets, including challenging autonomous driving scenarios, demonstrates that our approach not only maintains safety compliance but also excels in cumulative reward optimization, surpassing existing methods. Additional visualizations provide further insights into the effectiveness and underlying mechanisms of our approach.

Poster
QMP: Q-switch Mixture of Policies for Multi-Task Behavior Sharing

Grace Zhang, Ayush Jain, Injune Hwang, Shao-Hua Sun, Joseph J Lim

展开摘要

Multi-task reinforcement learning (MTRL) aims to learn several tasks simultaneously for better sample efficiency than learning them separately. Traditional methods achieve this by sharing parameters or relabeling data between tasks. In this work, we introduce a new framework for sharing behavioral policies across tasks, which can be used in addition to existing MTRL methods. The key idea is to improve each task's off-policy data collection by employing behaviors from other task policies. Selectively sharing helpful behaviors acquired in one task to collect training data for another task can lead to higher-quality trajectories, leading to more sample-efficient MTRL. Thus, we introduce a simple and principled framework called Q-switch mixture of policies (QMP) that selectively shares behavior between different task policies by using the task's Q-function to evaluate and select useful shareable behaviors. We theoretically analyze how QMP improves the sample efficiency of the underlying RL algorithm. Our experiments show that QMP's behavioral policy sharing provides complementary gains over many popular MTRL algorithms and outperforms alternative ways to share behaviors in various manipulation, locomotion, and navigation environments. Videos are available at https://qmp-mtrl.github.io/.

Poster
ActSafe: Active Exploration with Safety Constraints for Reinforcement Learning

Yarden As, Bhavya Sukhija, Lenart Treven, Carmelo Sferrazza, Stelian Coros, Andreas Krause

展开摘要

Reinforcement learning (RL) is ubiquitous in the development of modern AI systems. However, state-of-the-art RL agents require extensive, and potentially unsafe, interactions with their environments to learn effectively. These limitations confine RL agents to simulated environments, hindering their ability to learn directly in real-world settings. In this work, we present ActSafe, a novel model-based RL algorithm for safe and efficient exploration. ActSafe learns a well-calibrated probabilistic model of the system and plans optimistically w.r.t. the epistemic uncertainty about the unknown dynamics, while enforcing pessimism w.r.t. the safety constraints. Under regularity assumptions on the constraints and dynamics, we show that ActSafe guarantees safety during learning while also obtaining a near-optimal policy in finite time. In addition, we propose a practical variant of ActSafe that builds on latest model-based RL advancements and enables safe exploration even in high-dimensional settings such as visual control. We empirically show that ActSafe obtains state-of-the-art performance in difficult exploration tasks on standard safe deep RL benchmarks while ensuring safety during learning.

Poster
SELF-EVOLVED REWARD LEARNING FOR LLMS

Chenghua Huang, Zhizhen Fan, Lu Wang, Fangkai Yang, Pu Zhao, Zeqi Lin, Qingwei Lin, Dongmei Zhang, Saravan Rajmohan, Qi Zhang

展开摘要

Reinforcement Learning from Human Feedback (RLHF) is a crucial technique for aligning language models with human preferences and is a key factor in the success of modern conversational models like GPT-4, ChatGPT, and Llama 2. A significant challenge in employing RLHF lies in training a reliable RM, which relies on high-quality labels. Typically, these labels are provided by human experts or a stronger AI, both of which can be costly and introduce bias that may affect the language model's responses. As models improve, human input may become less effective in enhancing their performance. This paper explores the potential of using the RM itself to generate additional training data for a more robust RM. Our experiments demonstrate that reinforcement learning from self-feedback outperforms baseline approaches. We conducted extensive experiments with our approach on multiple datasets, such as HH-RLHF and UltraFeedback, and models including Mistral and Llama 3, comparing it against various baselines. Our results indicate that, even with a limited amount of human-labeled data, learning from self-feedback can robustly enhance the performance of the RM, thereby improving the capabilities of large language models.

Poster
A Policy-Gradient Approach to Solving Imperfect-Information Games with Best-Iterate Convergence

Mingyang Liu, Gabriele Farina, Asuman E. Ozdaglar

展开摘要

Policy gradient methods have become a staple of any single-agent reinforcement learning toolbox, due to their combination of desirable properties: iterate convergence, efficient use of stochastic trajectory feedback, and theoretically-sound avoidance of importance sampling corrections. In multi-agent imperfect-information settings (extensive-form games), however, it is still unknown whether the same desiderata can be guaranteed while retaining theoretical guarantees. Instead, sound methods for extensive-form games rely on approximating \emph{counterfactual} values (as opposed to Q values), which are incompatible with policy gradient methodologies. In this paper, we investigate whether policy gradient can be safely used in two-player zero-sum imperfect-information extensive-form games (EFGs). We establish positive results, showing for the first time that a policy gradient method leads to provable best-iterate convergence to a regularized Nash equilibrium in self-play.

Poster
Cross-Domain Off-Policy Evaluation and Learning for Contextual Bandits

Yuta Natsubori, Masataka Ushiku, Yuta Saito

展开摘要

Off-Policy Evaluation and Learning (OPE/L) in contextual bandits is rapidly gaining popularity in real systems because new policies can be evaluated and learned securely using only historical logged data. However, existing methods in OPE/L cannot handle many challenging but prevalent scenarios such as few-shot data, deterministic logging policies, and new actions. In many applications, such as personalized medicine, content recommendations, education, and advertising, we need to evaluate and learn new policies in the presence of these challenges. Existing methods cannot evaluate and optimize effectively in these situations due to the notorious variance issue or limited exploration in the logged data. To enable OPE/L even under these unsolved challenges, we propose a new problem setup of Cross-Domain OPE/L, where we have access not only to the logged data from the target domain in which the new policy will be implemented but also to logged datasets collected from other domains. This novel formulation is widely applicable because we can often use historical data not only from the target hospital, country, device, or user segment but also from other hospitals, countries, devices, or segments. We develop a new estimator and policy gradient method to solve OPE/L by leveraging both target and source datasets, resulting in substantially enhanced OPE/L in the previously unsolved situations in our empirical evaluations.

Poster
Toward Efficient Multi-Agent Exploration With Trajectory Entropy Maximization

Tianxu Li, Kun Zhu

展开摘要

Recent works have increasingly focused on learning decentralized policies for agents as a solution to the scalability challenges in Multi-Agent Reinforcement Learning (MARL), where agents typically share the parameters of a policy network to make action decisions. However, this parameter sharing can impede efficient exploration, as it may lead to similar behaviors among agents. Different from previous mutual information-based methods that promote multi-agent diversity, we introduce a novel multi-agent exploration method called Trajectory Entropy Exploration (TEE). Our method employs a particle-based entropy estimator to maximize the entropy of different agents' trajectories in a contrastive trajectory representation space, resulting in diverse trajectories and efficient exploration. This entropy estimator avoids challenging density modeling and scales effectively in high-dimensional multi-agent settings. We integrate our method with MARL algorithms by deploying an intrinsic reward for each agent to encourage entropy maximization. To validate the effectiveness of our method, we test our method in challenging multi-agent tasks from several MARL benchmarks. The results demonstrate that our method consistently outperforms existing state-of-the-art methods.

Poster
Handling Delay in Real-Time Reinforcement Learning

Ivan Anokhin, Rishav Rishav, Matthew Riemer, Stephen Chung, Irina Rish, Samira Ebrahimi Kahou

展开摘要

Real-time reinforcement learning (RL) introduces several challenges. First, policies are constrained to a fixed number of actions per second due to hardware limitations. Second, the environment may change while the network is still computing an action, leading to observational delay. The first issue can partly be addressed with pipelining, leading to higher throughput and potentially better policies. However, the second issue remains: if each neuron operates in parallel with an execution time of $\tau$, an $N$-layer feed-forward network experiences observation delay of $\tau N$. Reducing the number of layers can decrease this delay, but at the cost of the network's expressivity. In this work, we explore the trade-off between minimizing delay and network's expressivity. We present a theoretically motivated solution that leverages temporal skip connections combined with history-augmented observations. We evaluate several architectures and show that those incorporating temporal skip connections achieve strong performance across various neuron execution times, reinforcement learning algorithms, and environments, including four Mujoco tasks and all MinAtar games. Moreover, we demonstrate parallel neuron computation can accelerate inference by 6-350\% on standard hardware. Our investigation into temporal skip connections and parallel computations paves the way for more efficient RL agents in real-time setting.

Poster
Learning Transformer-based World Models with Contrastive Predictive Coding

Maxime Burchi, Radu Timofte

展开摘要

The DreamerV3 algorithm recently obtained remarkable performance across diverse environment domains by learning an accurate world model based on Recurrent Neural Networks (RNNs). Following the success of model-based reinforcement learning algorithms and the rapid adoption of the Transformer architecture for its superior training efficiency and favorable scaling properties, recent works such as STORM have proposed replacing RNN-based world models with Transformer-based world models using masked self-attention. However, despite the improved training efficiency of these methods, their impact on performance remains limited compared to the Dreamer algorithm, struggling to learn competitive Transformer-based world models. In this work, we show that the next state prediction objective adopted in previous approaches is insufficient to fully exploit the representation capabilities of Transformers. We propose to extend world model predictions to longer time horizons by introducing TWISTER (Transformer-based World model wIth contraSTivE Representations), a world model using action-conditioned Contrastive Predictive Coding to learn high-level temporal feature representations and improve the agent performance. TWISTER achieves a human-normalized mean score of 162% on the Atari 100k benchmark, setting a new record among state-of-the-art methods that do not employ look-ahead search. We release our code at https://github.com/burchim/TWISTER.

Spotlight
Reconstruction-Guided Policy: Enhancing Decision-Making through Agent-Wise State Consistency

Liang Qifan, Yixiang Shan, Haipeng Liu, Zhengbang Zhu, Ting Long, Weinan Zhang, Yuan Tian

展开摘要

An important challenge in multi-agent reinforcement learning is partial observability, where agents cannot access the global state of the environment during execution and can only receive observations within their field of view. To address this issue, previous works typically use the dimensional-wise state, which is obtained by applying MLP or dimensional-based attention on the global state, for decision-making during training and relying on a reconstructed dimensional-wise state during execution. However, dimensional-wise states tend to divert agent attention to specific features, neglecting potential dependencies between agents, making it difficult to make optimal decisions. Moreover, the inconsistency between the states used in training and execution further increases additional errors. To resolve these issues, we propose a method called Reconstruction-Guided Policy (RGP) to reconstruct the agent-wise state, which represents the information of inter-agent relationships, as input for decision-making during both training and execution. This not only preserves the potential dependencies between agents but also ensures consistency between the states used in training and execution. We conducted extensive experiments on both discrete and continuous action environments to evaluate RGP, and the results demonstrates its superior effectiveness. Our code is public in https://anonymous.4open.science/r/RGP-9F79

Poster