ICLR 2025 论文列表

International Conference on Learning Representations

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3,703篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

  • Oral
    2135.8%
  • Spotlight
    38010.3%
  • Poster
    3,11084.0%

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Towards Unified Human Motion-Language Understanding via Sparse Interpretable Characterization

Guangtao Lyu, Chenghao Xu, Jiexi Yan, Muli Yang, Cheng Deng

展开摘要

Recently, the comprehensive understanding of human motion has been a prominent area of research due to its critical importance in many fields. However, existing methods often prioritize specific downstream tasks and roughly align text and motion features within a CLIP-like framework. This results in a lack of rich semantic information which restricts a more profound comprehension of human motions, ultimately leading to unsatisfactory performance. Therefore, we propose a novel motion-language representation paradigm to enhance the interpretability of motion representations by constructing a universal motion-language space, where both motion and text features are concretely lexicalized, ensuring that each element of features carries specific semantic meaning. Specifically, we introduce a multi-phase strategy mainly comprising Lexical Bottlenecked Masked Language Modeling to enhance the language model's focus on high-entropy words crucial for motion semantics, Contrastive Masked Motion Modeling to strengthen motion feature extraction by capturing spatiotemporal dynamics directly from skeletal motion, Lexical Bottlenecked Masked Motion Modeling to enable the motion model to capture the underlying semantic features of motion for improved cross-modal understanding, and Lexical Contrastive Motion-Language Pretraining to align motion and text lexicon representations, thereby ensuring enhanced cross-modal coherence. Comprehensive analyses and extensive experiments across multiple public datasets demonstrate that our model achieves state-of-the-art performance across various tasks and scenarios.

Poster
Towards Automated Knowledge Integration From Human-Interpretable Representations

Kasia Kobalczyk, Mihaela van der Schaar

展开摘要

A significant challenge in machine learning, particularly in noisy and low-data environments, lies in effectively incorporating inductive biases to enhance data efficiency and robustness. Despite the success of informed machine learning methods, designing algorithms with explicit inductive biases remains largely a manual process. In this work, we explore how prior knowledge represented in its native formats, e.g. in natural language, can be integrated into machine learning models in an automated manner. Inspired by the learning to learn principles of meta-learning, we consider the approach of learning to integrate knowledge via conditional meta-learning, a paradigm we refer to as informed meta-learning. We introduce and motivate theoretically the principles of informed meta-learning enabling automated and controllable inductive bias selection. To illustrate our claims, we implement an instantiation of informed meta-learning--the Informed Neural Process, and empirically demonstrate the potential benefits and limitations of informed meta-learning in improving data efficiency and generalisation.

Spotlight
Do Egocentric Video-Language Models Truly Understand Hand-Object Interactions?

Boshen Xu, Ziheng Wang, Yang Du, Zhinan Song, Sipeng Zheng, Qin Jin

展开摘要

Egocentric video-language pretraining is a crucial step in advancing the understanding of hand-object interactions in first-person scenarios. Despite successes on existing testbeds, we find that current EgoVLMs can be easily misled by simple modifications, such as changing the verbs or nouns in interaction descriptions, with models struggling to distinguish between these changes. This raises the question: "Do EgoVLMs truly understand hand-object interactions?'' To address this question, we introduce a benchmark called $\textbf{EgoHOIBench}$, revealing the performance limitation of current egocentric models when confronted with such challenges. We attribute this performance gap to insufficient fine-grained supervision and the greater difficulty EgoVLMs experience in recognizing verbs compared to nouns. To tackle these issues, we propose a novel asymmetric contrastive objective named $\textbf{EgoNCE++}$. For the video-to-text objective, we enhance text supervision by generating negative captions using large language models or leveraging pretrained vocabulary for HOI-related word substitutions. For the text-to-video objective, we focus on preserving an object-centric feature space that clusters video representations based on shared nouns. Extensive experiments demonstrate that EgoNCE++ significantly enhances EgoHOI understanding, leading to improved performance across various EgoVLMs in tasks such as multi-instance retrieval, action recognition, and temporal understanding. Our code is available at https://github.com/xuboshen/EgoNCEpp.

Poster
Following the Human Thread in Social Navigation

Luca Scofano, Alessio Sampieri, Tommaso Campari, Valentino Sacco, Indro Spinelli, Lamberto Ballan, Fabio Galasso

展开摘要

The success of collaboration between humans and robots in shared environments relies on the robot's real-time adaptation to human motion. Specifically, in Social Navigation, the agent should be close enough to assist but ready to back up to let the human move freely, avoiding collisions. Human trajectories emerge as crucial cues in Social Navigation, but they are partially observable from the robot's egocentric view and computationally complex to process. We present the first Social Dynamics Adaptation model (SDA) based on the robot's state-action history to infer the social dynamics. We propose a two-stage Reinforcement Learning framework: the first learns to encode the human trajectories into social dynamics and learns a motion policy conditioned on this encoded information, the current status, and the previous action. Here, the trajectories are fully visible, i.e., assumed as privileged information. In the second stage, the trained policy operates without direct access to trajectories. Instead, the model infers the social dynamics solely from the history of previous actions and statuses in real-time. Tested on the novel Habitat 3.0 platform, SDA sets a novel state-of-the-art (SotA) performance in finding and following humans. The code can be found at https://github.com/L-Scofano/SDA.

Spotlight
Eliciting Human Preferences with Language Models

Belinda Z. Li, Alex Tamkin, Noah Goodman, Jacob Andreas

展开摘要

Language models (LMs) can be directed to perform user- and context-dependent tasks by using labeled examples or natural language prompts. But selecting examples or writing prompts can be challenging---especially in tasks that require users to precisely articulate nebulous preferences or reason about complex edge cases. For such tasks, we introduce **Generative Active Task Elicitation (GATE)**, a method for using *LMs themselves* to guide the task specification process. GATE is a learning framework in which models elicit and infer human preferences through free-form, language-based interaction with users. We identify prototypical challenges that users face when specifying preferences, and design three preference modeling tasks to study these challenges: content recommendation, moral reasoning, and email validation. In preregistered experiments, we show that LMs that learn to perform these tasks using GATE (by interactively querying users with open-ended questions) obtain preference specifications that are more informative than user-written prompts or examples. GATE matches existing task specification methods in the moral reasoning task, and significantly outperforms them in the content recommendation and email validation tasks. Users additionally report that interactive task elicitation requires less effort than prompting or example labeling and surfaces considerations that they did not anticipate on their own. Our findings suggest that LM-driven elicitation can be a powerful tool for aligning models to complex human preferences and values.

Poster
Policy Optimization under Imperfect Human Interactions with Agent-Gated Shared Autonomy

Zhenghai Xue, Bo An, Shuicheng YAN

展开摘要

We introduce AGSA, an Agent-Gated Shared Autonomy framework that learns from high-level human feedback to tackle the challenges of reward-free training, safe exploration, and imperfect low-level human control. Recent human-in-the loop learning methods enable human participants to intervene a learning agent’s control and provide online demonstrations. Nonetheless, these methods rely heavily on perfect human interactions, including accurate human-monitored intervention decisions and near-optimal human demonstrations. AGSA employs a dedicated gating agent to determine when to switch control, thereby reducing the need of constant human monitoring. To obtain a precise and foreseeable gating agent, AGSA trains a long-term gating value function from human evaluative feedback on the gating agent’s intervention requests and preference feedback on pairs of human intervention trajectories. Instead of relying on potentially suboptimal human demonstrations, the learning agent is trained using control-switching signals from the gating agent. We provide theoretical insights on performance bounds that respectively describe the ability of the two agents. Experiments are conducted with both simulated and real human participants at different skill levels in challenging continuous control environments. Comparative results highlight that AGSA achieves significant improvements over previous human-in-the-loop learning methods in terms of training safety, policy performance, and user-friendliness.

Poster
Streaming Video Understanding and Multi-round Interaction with Memory-enhanced Knowledge

Haomiao Xiong, Zongxin Yang, Jiazuo Yu, Yunzhi Zhuge, Lu Zhang, Jiawen Zhu, Huchuan Lu

展开摘要

Recent advances in Large Language Models (LLMs) have enabled the development of Video-LLMs, advancing multimodal learning by bridging video data with language tasks. However, current video understanding models struggle with processing long video sequences, supporting multi-turn dialogues, and adapting to real-world dynamic scenarios. To address these issues, we propose StreamChat, a training-free framework for streaming video reasoning and conversational interaction. StreamChat leverages a novel hierarchical memory system to efficiently process and compress video features over extended sequences, enabling real-time, multi-turn dialogue. Our framework incorporates a parallel system scheduling strategy that enhances processing speed and reduces latency, ensuring robust performance in real-world applications. Furthermore, we introduce StreamBench, a versatile benchmark that evaluates streaming video understanding across diverse media types and interactive scenarios, including multi-turn interactions and complex reasoning tasks. Extensive evaluations on StreamBench and other public benchmarks demonstrate that StreamChat significantly outperforms existing state-of-the-art models in terms of accuracy and response times, confirming its effectiveness for streaming video understanding. Code is available at StreamChat.

Poster
MMSearch: Unveiling the Potential of Large Models as Multi-modal Search Engines

Dongzhi Jiang, Renrui Zhang, Ziyu Guo, Yanmin Wu, jiayi lei, Pengshuo Qiu, Pan Lu, Zehui Chen, Guanglu Song, Peng Gao, Yu Liu, Chunyuan Li, Hongsheng Li

展开摘要

The advent of Large Language Models (LLMs) has paved the way for AI search engines, e.g., SearchGPT, showcasing a new paradigm in human-internet interaction. However, most current AI search engines are limited to text-only settings, neglecting the multimodal user queries and the text-image interleaved nature of website information. Recently, Large Multimodal Models (LMMs) have made impressive strides. Yet, whether they can function as AI search engines remains under-explored, leaving the potential of LMMs in multimodal search an open question. To this end, we first design a delicate pipeline, MMSearch-Engine, to empower any LMMs with multimodal search capabilities. On top of this, we introduce MMSearch, a comprehensive evaluation benchmark to assess the multimodal search performance of LMMs. The curated dataset contains 300 manually collected instances spanning 14 subfields, which involves no overlap with the current LMMs' training data, ensuring the correct answer can only be obtained within searching. By using MMSearch-Engine, the LMMs are evaluated by performing three individual tasks (requery, rerank, and summarization), and one challenging end-to-end task with a complete searching process. We conduct extensive experiments on closed-source and open-source LMMs. Among all tested models, GPT-4o with MMSearch-Engine achieves the best results, which surpasses the commercial product, Perplexity Pro, in the end-to-end task, demonstrating the effectiveness of our proposed pipeline. We further present error analysis to unveil current LMMs still struggle to fully grasp the multimodal search tasks, and conduct ablation study to indicate the potential of scaling test-time computation for AI search engine. We hope MMSearch may provide unique insights to guide the future development of multimodal AI search engine.

Poster
Sitcom-Crafter: A Plot-Driven Human Motion Generation System in 3D Scenes

Jianqi Chen, Panwen Hu, Xiaojun Chang, Zhenwei Shi, Michael Kampffmeyer, Xiaodan Liang

展开摘要

Recent advancements in human motion synthesis have focused on specific types of motions, such as human-scene interaction, locomotion or human-human interaction, however, there is a lack of a unified system capable of generating a diverse combination of motion types. In response, we introduce *Sitcom-Crafter*, a comprehensive and extendable system for human motion generation in 3D space, which can be guided by extensive plot contexts to enhance workflow efficiency for anime and game designers. The system is comprised of eight modules, three of which are dedicated to motion generation, while the remaining five are augmentation modules that ensure consistent fusion of motion sequences and system functionality. Central to the generation modules is our novel 3D scene-aware human-human interaction module, which addresses collision issues by synthesizing implicit 3D Signed Distance Function (SDF) points around motion spaces, thereby minimizing human-scene collisions without additional data collection costs. Complementing this, our locomotion and human-scene interaction modules leverage existing methods to enrich the system's motion generation capabilities. Augmentation modules encompass plot comprehension for command generation, motion synchronization for seamless integration of different motion types, hand pose retrieval to enhance motion realism, motion collision revision to prevent human collisions, and 3D retargeting to ensure visual fidelity. Experimental evaluations validate the system's ability to generate high-quality, diverse, and physically realistic motions, underscoring its potential for advancing creative workflows. Code and demonstration videos can be found in the supplementary files.

Poster
Learning to Generate Diverse Pedestrian Movements from Web Videos with Noisy Labels

Zhizheng Liu, Joe Lin, Wayne Wu, Bolei Zhou

展开摘要

Understanding and modeling pedestrian movements in the real world is crucial for applications like motion forecasting and scene simulation. Many factors influence pedestrian movements, such as scene context, individual characteristics, and goals, which are often ignored by the existing human generation methods. Web videos contain natural pedestrian behavior and rich motion context, but annotating them with pre-trained predictors leads to noisy labels. In this work, we propose learning diverse pedestrian movements from web videos. We first curate a large-scale dataset called CityWalkers that captures diverse real-world pedestrian movements in urban scenes. Then, based on CityWalkers, we propose a generative model called PedGen for diverse pedestrian movement generation. PedGen introduces automatic label filtering to remove the low-quality labels and a mask embedding to train with partial labels. It also contains a novel context encoder that lifts the 2D scene context to 3D and can incorporate various context factors in generating realistic pedestrian movements in urban scenes. Experiments show that PedGen outperforms existing baseline methods for pedestrian movement generation by learning from noisy labels and incorporating the context factors. In addition, PedGen achieves zero-shot generalization in both real-world and simulated environments. The code, model, and data are available at https://genforce.github.io/PedGen/.

Poster
Interactive Adjustment for Human Trajectory Prediction with Individual Feedback

Jianhua Sun, Yuxuan Li, Liang Chai, Cewu Lu

展开摘要

Human trajectory prediction is fundamental for autonomous driving and service robot. The research community has studied various important aspects of this task and made remarkable progress recently. However, there is an essential perspective which is not well exploited in previous research all along, namely individual feedback. Individual feedback exists in the sequential nature of trajectory prediction, where earlier predictions of a target can be verified over time by his ground-truth trajectories to obtain feedback which provides valuable experience for subsequent predictions on the same agent. In this paper, we show such feedback can reveal the strengths and weaknesses of the model's predictions on a specific target and heuristically guide to deliver better predictions on him. We present an interactive adjustment network to effectively model and leverage the feedback. This network first exploits the feedback from previous predictions to dynamically generate an adjuster which then interactively makes appropriate adjustments to current predictions for more accurate ones. We raise a novel displacement expectation loss to train this interactive architecture. Through experiments on representative prediction methods and widely-used benchmarks, we demonstrate the great value of individual feedback and the superior effectiveness of proposed interactive adjustment network.

Poster
Strength Estimation and Human-Like Strength Adjustment in Games

Chun Jung Chen, Chung-Chin Shih, Ti-Rong Wu

展开摘要

Strength estimation and adjustment are crucial in designing human-AI interactions, particularly in games where AI surpasses human players. This paper introduces a novel strength system, including a *strength estimator* (SE) and an SE-based Monte Carlo tree search, denoted as *SE-MCTS*, which predicts strengths from games and offers different playing strengths with human styles. The strength estimator calculates strength scores and predicts ranks from games without direct human interaction. SE-MCTS utilizes the strength scores in a Monte Carlo tree search to adjust playing strength and style. We first conduct experiments in Go, a challenging board game with a wide range of ranks. Our strength estimator significantly achieves over 80% accuracy in predicting ranks by observing 15 games only, whereas the previous method reached 49% accuracy for 100 games. For strength adjustment, SE-MCTS successfully adjusts to designated ranks while achieving a 51.33% accuracy in aligning to human actions, outperforming a previous state-of-the-art, with only 42.56% accuracy. To demonstrate the generality of our strength system, we further apply SE and SE-MCTS to chess and obtain consistent results. These results show a promising approach to strength estimation and adjustment, enhancing human-AI interactions in games. Our code is available at https://rlg.iis.sinica.edu.tw/papers/strength-estimator.

Poster
Interactive Speculative Planning: Enhance Agent Efficiency through Co-design of System and User Interface

Wenyue Hua, Mengting Wan, JAGANNATH SHASHANK SUBRAMANYA SAI VADREVU, Ryan Nadel, Yongfeng Zhang, Chi Wang

展开摘要

Agents, as user-centric tools, are increasingly deployed for human task delegation, assisting with a broad spectrum of requests by generating thoughts, engaging with user proxies, and producing action plans. However, agents based on large language models often face substantial planning latency due to two primary factors: the efficiency limitations of the underlying LLMs due to their large size and high demand, and the structural complexity of the agents due to the extensive generation of intermediate steps to produce the final output. Given that inefficiency in service provision can undermine the value of automation for users, this paper presents a human-centered efficient agent planning method – Interactive Speculative Planning – aiming at enhancing the efficiency of agent planning through both system design and user interaction. Our approach advocates for the co-design of the agent system and user interface, underscoring the importance of an agent system that can fluidly manage user interactions and interruptions. By integrating human interruptions as a fundamental component of the system, we not only make it more user-centric but also expedite the entire process by leveraging human-in-the-loop interactions to provide accurate intermediate steps.

Poster
MuHBoost: Multi-Label Boosting For Practical Longitudinal Human Behavior Modeling

Nguyen T Thach, Patrick Habecker, Anika R. Eisenbraun, W. Alex Mason, Kimberly A. Tyler, Bilal Khan, Hau Chan

展开摘要

Longitudinal human behavior modeling has received increasing attention over the years due to its widespread applications to patient monitoring, dietary and lifestyle recommendations, and just-in-time intervention for at-risk individuals (e.g., problematic drug users and struggling students), to name a few. Using in-the-moment health data collected via ubiquitous devices (e.g., smartphones and smartwatches), this multidisciplinary field focuses on developing predictive models for certain health or well-being outcomes (e.g., depression and stress) in the short future given the time series of individual behaviors (e.g., resting heart rate, sleep quality, and current feelings). Yet, most existing models on these data, which we refer to as ubiquitous health data, do not achieve adequate accuracy. The latest works that yielded promising results have yet to consider realistic aspects of ubiquitous health data (e.g., containing features of different types and high rate of missing values) and the consumption of various resources (e.g., computing power, time, and cost). Given these two shortcomings, it is dubious whether these studies could translate to realistic settings. In this paper, we propose MuHBoost, a multi-label boosting method for addressing these shortcomings, by leveraging advanced methods in large language model (LLM) prompting and multi-label classification (MLC) to jointly predict multiple health or well-being outcomes. Because LLMs can hallucinate when tasked with answering multiple questions simultaneously, we also develop two variants of MuHBoost that alleviate this issue and thereby enhance its predictive performance. We conduct extensive experiments to evaluate MuHBoost and its variants on 13 health and well-being prediction tasks defined from four realistic ubiquitous health datasets. Our results show that our three developed methods outperform all considered baselines across three standard MLC metrics, demonstrating their effectiveness while ensuring resource efficiency.

Poster
Motion-Agent: A Conversational Framework for Human Motion Generation with LLMs

Qi Wu, Yubo Zhao, Yifan Wang, Xinhang Liu, Yu-Wing Tai, Chi-Keung Tang

展开摘要

While previous approaches to 3D human motion generation have achieved notable success, they often rely on extensive training and are limited to specific tasks. To address these challenges, we introduce **Motion-Agent**, an efficient conversational framework designed for general human motion generation, editing, and understanding. Motion-Agent employs an open-source pre-trained language model to develop a generative agent, **MotionLLM**, that bridges the gap between motion and text. This is accomplished by encoding and quantizing motions into discrete tokens that align with the language model's vocabulary. With only 1-3% of the model's parameters fine-tuned using adapters, MotionLLM delivers performance on par with diffusion models and other transformer-based methods trained from scratch. By integrating MotionLLM with GPT-4 without additional training, Motion-Agent is able to generate highly complex motion sequences through multi-turn conversations, a capability that previous models have struggled to achieve. Motion-Agent supports a wide range of motion-language tasks, offering versatile capabilities for generating and customizing human motion through interactive conversational exchanges.

Poster
L-WISE: Boosting Human Visual Category Learning Through Model-Based Image Selection and Enhancement

Morgan Bruce Talbot, Gabriel Kreiman, James J. DiCarlo, Guy Gaziv

展开摘要

The currently leading artificial neural network models of the visual ventral stream - which are derived from a combination of performance optimization and robustification methods - have demonstrated a remarkable degree of behavioral alignment with humans on visual categorization tasks. We show that image perturbations generated by these models can enhance the ability of humans to accurately report the ground truth class. Furthermore, we find that the same models can also be used out-of-the-box to predict the proportion of correct human responses to individual images, providing a simple, human-aligned estimator of the relative difficulty of each image. Motivated by these observations, we propose to augment visual learning in humans in a way that improves human categorization accuracy at test time. Our learning augmentation approach consists of (i) selecting images based on their model-estimated recognition difficulty, and (ii) applying image perturbations that aid recognition for novice learners. We find that combining these model-based strategies leads to categorization accuracy gains of 33-72% relative to control subjects without these interventions, on unmodified, randomly selected held-out test images. Beyond the accuracy gain, the training time for the augmented learning group was also shortened by 20-23%, despite both groups completing the same number of training trials. We demonstrate the efficacy of our approach in a fine-grained categorization task with natural images, as well as two tasks in clinically relevant image domains - histology and dermoscopy - where visual learning is notoriously challenging. To the best of our knowledge, our work is the first application of artificial neural networks to increase visual learning performance in humans by enhancing category-specific image features.

Poster
MatExpert: Decomposing Materials Discovery By Mimicking Human Experts

Qianggang Ding, Santiago Miret, Bang Liu

展开摘要

Material discovery is a critical research area with profound implications for various industries. In this work, we introduce MatExpert, a novel framework that leverages Large Language Models (LLMs) and contrastive learning to accelerate the discovery and design of new solid-state materials. Inspired by the workflow of human materials design experts, our approach integrates three key stages: retrieval, transition, and generation. First, in the retrieval stage, MatExpert identifies an existing material that closely matches the desired criteria. Second, in the transition stage, MatExpert outlines the necessary modifications to transform this material formulation to meet specific requirements outlined by the initial user query. Third, in the generation state, MatExpert performs detailed computations and structural generation to create a new material based on the provided information. Our experimental results demonstrate that MatExpert outperforms state-of-the-art methods in material generation tasks, achieving superior performance across various metrics including validity, distribution, and stability. As such, MatExpert represents a meaningful advancement in computational material discovery using langauge-based generative models.

Poster
BrainUICL: An Unsupervised Individual Continual Learning Framework for EEG Applications

Yangxuan Zhou, Sha Zhao, Jiquan Wang, Haiteng Jiang, Shijian Li, Tao Li, Gang Pan

展开摘要

Electroencephalography (EEG) is a non-invasive brain-computer interface technology used for recording brain electrical activity. It plays an important role in human life and has been widely uesd in real life, including sleep staging, emotion recognition, and motor imagery. However, existing EEG-related models cannot be well applied in practice, especially in clinical settings, where new patients with individual discrepancies appear every day. Such EEG-based model trained on fixed datasets cannot generalize well to the continual flow of numerous unseen subjects in real-world scenarios. This limitation can be addressed through continual learning (CL), wherein the CL model can continuously learn and advance over time. Inspired by CL, we introduce a novel Unsupervised Individual Continual Learning paradigm for handling this issue in practice. We propose the BrainUICL framework, which enables the EEG-based model to continuously adapt to the incoming new subjects. Simultaneously, BrainUICL helps the model absorb new knowledge during each adaptation, thereby advancing its generalization ability for all unseen subjects. The effectiveness of the proposed BrainUICL has been evaluated on three different mainstream EEG tasks. The BrainUICL can effectively balance both the plasticity and stability during CL, achieving better plasticity on new individuals and better stability across all the unseen individuals, which holds significance in a practical setting.

Poster
What Do You See in Common? Learning Hierarchical Prototypes over Tree-of-Life to Discover Evolutionary Traits

Harish Babu Manogaran, M. Maruf, Arka Daw, Kazi Sajeed Mehrab, Caleb Patrick Charpentier, Josef Uyeda, Wasila M Dahdul, Matthew J Thompson, Elizabeth G Campolongo, Kaiya L Provost, Wei-Lun Chao, Tanya Berger-Wolf, Paula Mabee, Hilmar Lapp, Anuj Karpatne

展开摘要

A grand challenge in biology is to discover evolutionary traits---features of organisms common to a group of species with a shared ancestor in the tree of life (also referred to as phylogenetic tree). With the growing availability of image repositories in biology, there is a tremendous opportunity to discover evolutionary traits directly from images in the form of a hierarchy of prototypes. However, current prototype-based methods are mostly designed to operate over a flat structure of classes and face several challenges in discovering hierarchical prototypes, including the issue of learning over-specific prototypes at internal nodes. To overcome these challenges, we introduce the framework of Hierarchy aligned Commonality through Prototypical Networks (HComP-Net). The key novelties in HComP-Net include a novel over-specificity loss to avoid learning over-specific prototypes, a novel discriminative loss to ensure prototypes at an internal node are absent in the contrasting set of species with different ancestry, and a novel masking module to allow for the exclusion of over-specific prototypes at higher levels of the tree without hampering classification performance. We empirically show that HComP-Net learns prototypes that are accurate, semantically consistent, and generalizable to unseen species in comparison to baselines. Our code is publicly accessible at Imageomics Institute Github site: https://github.com/Imageomics/HComPNet.

Poster
Simulating Human-like Daily Activities with Desire-driven Autonomy

Yiding Wang, Yuxuan Chen, fangwei zhong, Long Ma, Yizhou Wang

展开摘要

Desires motivate humans to interact autonomously with the complex world. In contrast, current AI agents require explicit task specifications, such as instructions or reward functions, which constrain their autonomy and behavioral diversity. In this paper, we introduce a Desire-driven Autonomous Agent (D2A) that can enable a large language model (LLM) to autonomously propose and select tasks, motivated by satisfying its multi-dimensional desires. Specifically, the motivational framework of D2A is mainly constructed by a dynamic $Value\ System$, inspired by the Theory of Needs. It incorporates an understanding of human-like desires, such as the need for social interaction, personal fulfillment, and self-care. At each step, the agent evaluates the value of its current state, proposes a set of candidate activities, and selects the one that best aligns with its intrinsic motivations. We conduct experiments on Concordia, a text-based simulator, to demonstrate that our agent generates coherent, contextually relevant daily activities while exhibiting variability and adaptability similar to human behavior. A comparative analysis with other LLM-based agents demonstrates that our approach significantly enhances the rationality of the simulated activities.

Poster