ICLR 2025 论文列表

International Conference on Learning Representations

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3,703篇论文

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ARLON: Boosting Diffusion Transformers with Autoregressive Models for Long Video Generation

Zongyi Li, Shujie HU, Shujie LIU, Long Zhou, Jeongsoo Choi, Lingwei Meng, Xun Guo, Jinyu Li, Hefei Ling, Furu Wei

展开摘要

Text-to-video (T2V) models have recently undergone rapid and substantial advancements. Nevertheless, due to limitations in data and computational resources, achieving efficient generation of long videos with rich motion dynamics remains a significant challenge. To generate high-quality, dynamic, and temporally consistent long videos, this paper presents ARLON, a novel framework that boosts diffusion Transformers with autoregressive (\textbf{AR}) models for long (\textbf{LON}) video generation, by integrating the coarse spatial and long-range temporal information provided by the AR model to guide the DiT model effectively. Specifically, ARLON incorporates several key innovations: 1) A latent Vector Quantized Variational Autoencoder (VQ-VAE) compresses the input latent space of the DiT model into compact and highly quantized visual tokens, bridging the AR and DiT models and balancing the learning complexity and information density; 2) An adaptive norm-based semantic injection module integrates the coarse discrete visual units from the AR model into the DiT model, ensuring effective guidance during video generation; 3) To enhance the tolerance capability of noise introduced from the AR inference, the DiT model is trained with coarser visual latent tokens incorporated with an uncertainty sampling module. Experimental results demonstrate that ARLON significantly outperforms the baseline OpenSora-V1.2 on eight out of eleven metrics selected from VBench, with notable improvements in dynamic degree and aesthetic quality, while delivering competitive results on the remaining three and simultaneously accelerating the generation process. In addition, ARLON achieves state-of-the-art performance in long video generation, outperforming other open-source models in this domain. Detailed analyses of the improvements in inference efficiency are presented, alongside a practical application that demonstrates the generation of long videos using progressive text prompts. Project page: \url{http://aka.ms/arlon}.

Poster
Automated Filtering of Human Feedback Data for Aligning Text-to-Image Diffusion Models

Yongjin Yang, Sihyeon Kim, Hojung Jung, Sangmin Bae, SangMook Kim, Se-Young Yun, Kimin Lee

展开摘要

Fine-tuning text-to-image diffusion models with human feedback is an effective method for aligning model behavior with human intentions. However, this alignment process often suffers from slow convergence due to the large size and noise present in human feedback datasets. In this work, we propose FiFA, a novel automated data filtering algorithm designed to enhance the fine-tuning of diffusion models using human feedback datasets with direct preference optimization (DPO). Specifically, our approach selects data by solving an optimization problem to maximize three components: preference margin, text quality, and text diversity. The concept of preference margin is used to identify samples that are highly informative in addressing the noisy nature of feedback dataset, which is calculated using a proxy reward model. Additionally, we incorporate text quality, assessed by large language models to prevent harmful contents, and consider text diversity through a k-nearest neighbor entropy estimator to improve generalization. Finally, we integrate all these components into an optimization process, with approximating the solution by assigning importance score to each data pair and selecting the most important ones. As a result, our method efficiently filters data automatically, without the need for manual intervention, and can be applied to any large-scale dataset. Experimental results show that FiFA significantly enhances training stability and achieves better performance, being preferred by humans 17% more, while using less than 0.5% of the full data and thus 1% of the GPU hours compared to utilizing full human feedback datasets.

Poster
GameGen-X: Interactive Open-world Game Video Generation

Haoxuan Che, Xuanhua He, Quande Liu, Cheng Jin, Hao Chen

展开摘要

We introduce GameGen-$\mathbb{X}$, the first diffusion transformer model specifically designed for both generating and interactively controlling open-world game videos. This model facilitates high-quality, open-domain generation by approximating various game elements, such as innovative characters, dynamic environments, complex actions, and diverse events. Additionally, it provides interactive controllability, predicting and altering future content based on the current clip, thus allowing for gameplay simulation. To realize this vision, we first collected and built an Open-World Video Game Dataset (OGameData) from scratch. It is the first and largest dataset for open-world game video generation and control, which comprises over one million diverse gameplay video clips with informative captions. GameGen-$\mathbb{X}$ undergoes a two-stage training process, consisting of pre-training and instruction tuning. Firstly, the model was pre-trained via text-to-video generation and video continuation, enabling long-sequence open-domain game video generation with improved fidelity and coherence. Further, to achieve interactive controllability, we designed InstructNet to incorporate game-related multi-modal control signal experts. This allows the model to adjust latent representations based on user inputs, advancing the integration of character interaction and scene content control in video generation. During instruction tuning, only the InstructNet is updated while the pre-trained foundation model is frozen, enabling the integration of interactive controllability without loss of diversity and quality of generated content. GameGen-$\mathbb{X}$ contributes to advancements in open-world game design using generative models. It demonstrates the potential of generative models to serve as auxiliary tools to traditional rendering techniques, demonstrating the potential for merging creative generation with interactive capabilities. The project will be available at https://github.com/GameGen-X/GameGen-X.

Poster
EgoExo-Gen: Ego-centric Video Prediction by Watching Exo-centric Videos

Jilan Xu, Yifei Huang, Baoqi Pei, Junlin Hou, Qingqiu Li, Guo Chen, Yuejie Zhang, Rui Feng, Weidi Xie

展开摘要

Generating videos in the first-person perspective has broad application prospects in the field of augmented reality and embodied intelligence. In this work, we explore the cross-view video prediction task, where given an exo-centric video, the first frame of the corresponding ego-centric video, and textual instructions, the goal is to generate future frames of the ego-centric video. Inspired by the notion that hand-object interactions (HOI) in ego-centric videos represent the primary intentions and actions of the current actor, we present EgoExo-Gen that explicitly models the hand-object dynamics for cross-view video prediction. EgoExo-Gen consists of two stages. First, we design a cross-view HOI mask prediction model that anticipates the HOI masks in future ego-frames by modeling the spatio-temporal ego-exo correspondence. Next, we employ a video diffusion model to predict future ego-frames using the first ego-frame and textual instructions, while incorporating the HOI masks as structural guidance to enhance prediction quality. To facilitate training, we develop a fully automated pipeline to generate pseudo HOI masks for both ego- and exo-videos by exploiting vision foundation models. Extensive experiments demonstrate that our proposed EgoExo-Gen achieves better prediction performance compared to previous video prediction models on the public Ego-Exo4D and H2O benchmark datasets, with the HOI masks significantly improving the generation of hands and interactive objects in the ego-centric videos.

Poster
GDrag:Towards General-Purpose Interactive Editing with Anti-ambiguity Point Diffusion

Xiaojian Lin, Hanhui Li, Yuhao Cheng, Yiqiang Yan, Xiaodan Liang

展开摘要

Recent interactive point-based image manipulation methods have gained considerable attention for being user-friendly. However, these methods still face two types of ambiguity issues that can lead to unsatisfactory outcomes, namely, intention ambiguity which misinterprets the purposes of users, and content ambiguity where target image areas are distorted by distracting elements. To address these issues and achieve general-purpose manipulations, we propose a novel task-aware, training-free framework called GDrag. Specifically, GDrag defines a taxonomy of atomic manipulations, which can be parameterized and combined unitedly to represent complex manipulations, thereby reducing intention ambiguity. Furthermore, GDrag introduces two strategies to mitigate content ambiguity, including an anti-ambiguity dense trajectory calculation method (ADT) and a self-adaptive motion supervision method (SMS). Given an atomic manipulation, ADT converts the sparse user-defined handle points into a dense point set by selecting their semantic and geometric neighbors, and calculates the trajectory of the point set. Unlike previous motion supervision methods relying on a single global scale for low-rank adaption, SMS jointly optimizes point-wise adaption scales and latent feature biases. These two methods allow us to model fine-grained target contexts and generate precise trajectories. As a result, GDrag consistently produces precise and appealing results in different editing tasks. Extensive experiments on the challenging DragBench dataset demonstrate that GDrag outperforms state-of-the-art methods significantly. The code of GDrag will be released upon acceptance.

Poster
Less is More: Masking Elements in Image Condition Features Avoids Content Leakages in Style Transfer Diffusion Models

Lin Zhu, Xinbing Wang, Chenghu Zhou, Qinying Gu, Nanyang Ye

展开摘要

Given a style-reference image as the additional image condition, text-to-image diffusion models have demonstrated impressive capabilities in generating images that possess the content of text prompts while adopting the visual style of the reference image. However, current state-of-the-art methods often struggle to disentangle content and style from style-reference images, leading to issues such as content leakages. To address this issue, we propose a masking-based method that efficiently decouples content from style without the need of tuning any model parameters. By simply masking specific elements in the style reference's image features, we uncover a critical yet under-explored principle: guiding with appropriately-selected fewer conditions (e.g., dropping several image feature elements) can efficiently avoid unwanted content flowing into the diffusion models, enhancing the style transfer performances of text-to-image diffusion models. In this paper, we validate this finding both theoretically and experimentally. Extensive experiments across various styles demonstrate the effectiveness of our masking-based method and support our theoretical results.

Poster
Stiefel Flow Matching for Moment-Constrained Structure Elucidation

Austin Henry Cheng, Alston Lo, Kin Long Kelvin Lee, Santiago Miret, Alan Aspuru-Guzik

展开摘要

Molecular structure elucidation is a fundamental step in understanding chemical phenomena, with applications in identifying molecules in natural products, lab syntheses, forensic samples, and the interstellar medium. We consider the task of predicting a molecule's all-atom 3D structure given only its molecular formula and moments of inertia, motivated by the ability of rotational spectroscopy to measure these moments. While existing generative models can conditionally sample 3D structures with approximately correct moments, this soft conditioning fails to leverage the many digits of precision afforded by experimental rotational spectroscopy. To address this, we first show that the space of $n$-atom point clouds with a fixed set of moments of inertia is embedded in the Stiefel manifold $\mathrm{St}(n, 4)$. We then propose Stiefel Flow Matching as a generative model for elucidating 3D structure under exact moment constraints. Additionally, we learn simpler and shorter flows by finding approximate solutions for equivariant optimal transport on the Stiefel manifold. Empirically, enforcing exact moment constraints allows Stiefel Flow Matching to achieve higher success rates and faster sampling than Euclidean diffusion models, even on high-dimensional manifolds corresponding to large molecules in the GEOM dataset.

Poster
EdgeRunner: Auto-regressive Auto-encoder for Artistic Mesh Generation

Jiaxiang Tang, Zhaoshuo Li, Zekun Hao, Xian Liu, Gang Zeng, Ming-Yu Liu, Qinsheng Zhang

展开摘要

Current auto-regressive mesh generation methods suffer from issues such as incompleteness, insufficient detail, and poor generalization. In this paper, we propose an Auto-regressive Auto-encoder (ArAE) model capable of generating high-quality 3D meshes with up to 4,000 faces at a spatial resolution of $512^3$. We introduce a novel mesh tokenization algorithm that efficiently compresses triangular meshes into 1D token sequences, significantly enhancing training efficiency. Furthermore, our model compresses variable-length triangular meshes into a fixed-length latent space, enabling training latent diffusion models for better generalization. Extensive experiments demonstrate the superior quality, diversity, and generalization capabilities of our model in both point cloud and image-conditioned mesh generation tasks.

Poster
Generalization through variance: how noise shapes inductive biases in diffusion models

John Vastola

展开摘要

How diffusion models generalize beyond their training set is not known, and is somewhat mysterious given two facts: the optimum of the denoising score matching (DSM) objective usually used to train diffusion models is the score function of the training distribution; and the networks usually used to learn the score function are expressive enough to learn this score to high accuracy. We claim that a certain feature of the DSM objective—the fact that its target is not the training distribution's score, but a noisy quantity only equal to it in expectation—strongly impacts whether and to what extent diffusion models generalize. In this paper, we develop a mathematical theory that partly explains this 'generalization through variance' phenomenon. Our theoretical analysis exploits a physics-inspired path integral approach to compute the distributions typically learned by a few paradigmatic under- and overparameterized diffusion models. We find that the distributions diffusion models effectively learn to sample from resemble their training distributions, but with `gaps' filled in, and that this inductive bias is due to the covariance structure of the noisy target used during training. We also characterize how this inductive bias interacts with feature-related inductive biases.

Poster
Manifold Induced Biases for Zero-shot and Few-shot Detection of Generated Images

Jonathan Brokman, Amit Giloni, Omer Hofman, Roman Vainshtein, Hisashi Kojima, Guy Gilboa

展开摘要

Distinguishing between real and AI-generated images, commonly referred to as 'image detection', presents a timely and significant challenge. Despite extensive research in the (semi-)supervised regime, zero-shot and few-shot solutions have only recently emerged as promising alternatives. Their main advantage is in alleviating the ongoing data maintenance, which quickly becomes outdated due to advances in generative technologies. We identify two main gaps: (1) a lack of theoretical grounding for the methods, and (2) significant room for performance improvements in zero-shot and few-shot regimes. Our approach is founded on understanding and quantifying the biases inherent in generated content, where we use these quantities as criteria for characterizing generated images. Specifically, we explore the biases of the implicit probability manifold, captured by a pre-trained diffusion model. Through score-function analysis, we approximate the curvature, gradient, and bias towards points on the probability manifold, establishing criteria for detection in the zero-shot regime. We further extend our contribution to the few-shot setting by employing a mixture-of-experts methodology. Empirical results across 20 generative models demonstrate that our method outperforms current approaches in both zero-shot and few-shot settings. This work advances the theoretical understanding and practical usage of generated content biases through the lens of manifold analysis.

Poster
3DGS-Drag: Dragging Gaussians for Intuitive Point-Based 3D Editing

Jiahua Dong, Yu-Xiong Wang

展开摘要

The transformative potential of 3D content creation has been progressively unlocked through advancements in generative models. Recently, intuitive drag editing with geometric changes has attracted significant attention in 2D editing yet remains challenging for 3D scenes. In this paper, we introduce 3DGS-Drag, a point-based 3D editing framework that provides efficient, intuitive drag manipulation of real 3D scenes. Our approach bridges the gap between deformation-based and 2D-editing-based 3D editing methods, addressing their limitations to geometry-related content editing. We leverage two key innovations: deformation guidance utilizing 3D Gaussian Splatting for consistent geometric modifications and diffusion guidance for content correction and visual quality enhancement. A progressive editing strategy further supports aggressive 3D drag edits. Our method enables a wide range of edits, including motion change, shape adjustment, inpainting, and content extension. Experimental results demonstrate the effectiveness of 3DGS-Drag in various scenes, achieving state-of-the-art performance in geometry-related 3D content editing. Notably, the editing is efficient, taking 10 to 20 minutes on a single RTX 4090 GPU.

Poster
PuzzleFusion++: Auto-agglomerative 3D Fracture Assembly by Denoise and Verify

Zhengqing Wang, Jiacheng Chen, Yasutaka Furukawa

展开摘要

This paper proposes a novel “auto-agglomerative” 3D fracture assembly method, PuzzleFusion++, resembling how humans solve challenging spatial puzzles. Starting from individual fragments, the approach 1) aligns and merges fragments into larger groups akin to agglomerative clustering and 2) repeats the process iteratively in completing the assembly akin to auto-regressive methods. Concretely, a diffusion model denoises the 6-DoF alignment parameters of the fragments simultaneously, and a transformer model verifies and merges pairwise alignments into larger ones, whose process repeats iteratively. Extensive experiments on the Breaking Bad dataset show that PuzzleFusion++ outperforms all other state-of-the-art techniques by significant margins across all metrics In particular by over 10% in part accuracy and 50% in Chamfer distance. We will release code and model.

Poster
What Makes a Good Diffusion Planner for Decision Making?

Haofei Lu, Dongqi Han, Yifei Shen, Dongsheng Li

展开摘要

Diffusion models have recently shown significant potential in solving decision-making problems, particularly in generating behavior plans -- also known as diffusion planning. While numerous studies have demonstrated the impressive performance of diffusion planning, the mechanisms behind the key components of a good diffusion planner remain unclear and the design choices are highly inconsistent in existing studies. In this work, we address this issue through systematic empirical experiments on diffusion planning in an offline reinforcement learning (RL) setting, providing practical insights into the essential components of diffusion planning. We trained and evaluated over 6,000 diffusion models, identifying the critical components such as guided sampling, network architecture, action generation and planning strategy. We revealed that some design choices opposite to the common practice in previous work in diffusion planning actually lead to better performance, e.g., unconditional sampling with selection can be better than guided sampling and Transformer outperforms U-Net as denoising network. Based on these insights, we suggest a simple yet strong diffusion planning baseline that achieves state-of-the-art results on standard offline RL benchmarks. Code: https://github.com/Josh00-Lu/DiffusionVeteran.

Spotlight
LaGeM: A Large Geometry Model for 3D Representation Learning and Diffusion

Biao Zhang, Peter Wonka

展开摘要

This paper introduces a novel hierarchical autoencoder that maps 3D models into a highly compressed latent space. The hierarchical autoencoder is specifically designed to tackle the challenges arising from large-scale datasets and generative modeling using diffusion. Different from previous approaches that only work on a regular image or volume grid, our hierarchical autoencoder operates on unordered sets of vectors. Each level of the autoencoder controls different geometric levels of detail. We show that the model can be used to represent a wide range of 3D models while faithfully representing high-resolution geometry details. The training of the new architecture takes 0.70x time and 0.58x memory compared to the baseline. We also explore how the new representation can be used for generative modeling. Specifically, we propose a cascaded diffusion framework where each stage is conditioned on the previous stage. Our design extends existing cascaded designs for image and volume grids to vector sets.

Poster
TabWak: A Watermark for Tabular Diffusion Models

Chaoyi Zhu, Jiayi Tang, Jeroen M. Galjaard, Pin-Yu Chen, Robert Birke, Cornelis Bos, Lydia Y. Chen

展开摘要

Synthetic data offers alternatives for data augmentation and sharing. Till date, it remains unknown how to use watermarking techniques to trace and audit synthetic tables generated by tabular diffusion models to mitigate potential misuses. In this paper, we design TabWak, the first watermarking method to embed invisible signatures that control the sampling of Gaussian latent codes used to synthesize table rows via the diffusion backbone. TabWak has two key features. Different from existing image watermarking techniques, TabWak uses self-cloning and shuffling to embed the secret key in positional information of random seeds that control the Gaussian latents, allowing to use different seeds at each row for high inter-row diversity and enabling row-wise detectability. To further boost the robustness of watermark detection against post-editing attacks, TabWak uses a valid-bit mechanism that focuses on the tail of the latent code distribution for superior noise resilience. We provide theoretical guarantees on the row diversity and effectiveness of detectability. We evaluate TabWak on five datasets against baselines to show that the quality of watermarked tables remains nearly indistinguishable from non-watermarked tables while achieving high detectability in the presence of strong post-editing attacks, with a 100% true positive rate at a 0.1% false positive rate on synthetic tables with fewer than 300 rows. Our code is available at the following anonymized repository https://github.com/chaoyitud/TabWak.

Spotlight
Dynamic Negative Guidance of Diffusion Models

Felix Koulischer, Johannes Deleu, Gabriel Raya, Thomas Demeester, Luca Ambrogioni

展开摘要

Negative Prompting (NP) is widely utilized in diffusion models, particularly in text-to-image applications, to prevent the generation of undesired features. In this paper, we show that conventional NP is limited by the assumption of a constant guidance scale, which may lead to highly suboptimal results, or even complete failure, due to the non-stationarity and state-dependence of the reverse process. Based on this analysis, we derive a principled technique called ***D**ynamic **N**egative **G**uidance*, which relies on a near-optimal time and state dependent modulation of the guidance without requiring additional training. Unlike NP, negative guidance requires estimating the posterior class probability during the denoising process, which is achieved with limited additional computational overhead by tracking the discrete Markov Chain during the generative process. We evaluate the performance of DNG class-removal on MNIST and CIFAR10, where we show that DNG leads to higher safety, preservation of class balance and image quality when compared with baseline methods. Furthermore, we show that it is possible to use DNG with Stable Diffusion to obtain more accurate and less invasive guidance than NP.

Poster
HD-Painter: High-Resolution and Prompt-Faithful Text-Guided Image Inpainting with Diffusion Models

Hayk Manukyan, Andranik Sargsyan, Barsegh Atanyan, Zhangyang Wang, Shant Navasardyan, Humphrey Shi

展开摘要

Recent progress in text-guided image inpainting, based on the unprecedented success of text-to-image diffusion models, has led to exceptionally realistic and visually plausible results. However, there is still significant potential for improvement in current text-to-image inpainting models, particularly in better aligning the inpainted area with user prompts. Therefore, we introduce $\textit{HD-Painter}$, a $\textbf{training-free}$ approach that $\textbf{accurately follows prompts}$. To this end, we design the $\textit{Prompt-Aware Introverted Attention (PAIntA)}$ layer enhancing self-attention scores by prompt information resulting in better text aligned generations. To further improve the prompt coherence we introduce the $\textit{Reweighting Attention Score Guidance (RASG)}$ mechanism seamlessly integrating a post-hoc sampling strategy into the general form of DDIM to prevent out-of-distribution latent shifts. Our experiments demonstrate that HD-Painter surpasses existing state-of-the-art approaches quantitatively and qualitatively across multiple metrics and a user study. Code is publicly available at: [https://github.com/Picsart-AI-Research/HD-Painter](https://github.com/Picsart-AI-Research/HD-Painter)

Poster
Hummingbird: High Fidelity Image Generation via Multimodal Context Alignment

Minh-Quan Le, Gaurav Mittal, Tianjian Meng, A S M Iftekhar, Vishwas Suryanarayanan, Barun Patra, Dimitris Samaras, Mei Chen

展开摘要

While diffusion models are powerful in generating high-quality, diverse synthetic data for object-centric tasks, existing methods struggle with scene-aware tasks such as Visual Question Answering (VQA) and Human-Object Interaction (HOI) Reasoning, where it is critical to preserve scene attributes in generated images consistent with a multimodal context, i.e. a reference image with accompanying text guidance query. To address this, we introduce **Hummingbird**, the first diffusion-based image generator which, given a multimodal context, generates highly diverse images w.r.t. the reference image while ensuring high fidelity by accurately preserving scene attributes, such as object interactions and spatial relationships from the text guidance. Hummingbird employs a novel Multimodal Context Evaluator that simultaneously optimizes our formulated Global Semantic and Fine-grained Consistency Rewards to ensure generated images preserve the scene attributes of reference images in relation to the text guidance while maintaining diversity. As the first model to address the task of maintaining both diversity and fidelity given a multimodal context, we introduce a new benchmark formulation incorporating MME Perception and Bongard HOI datasets. Benchmark experiments show Hummingbird outperforms all existing methods by achieving superior fidelity while maintaining diversity, validating Hummingbird's potential as a robust multimodal context-aligned image generator in complex visual tasks. Project page: https://roar-ai.github.io/hummingbird

Poster
How Discrete and Continuous Diffusion Meet: Comprehensive Analysis of Discrete Diffusion Models via a Stochastic Integral Framework

Yinuo Ren, Haoxuan Chen, Grant M. Rotskoff, Lexing Ying

展开摘要

Discrete diffusion models have gained increasing attention for their ability to model complex distributions with tractable sampling and inference. However, the error analysis for discrete diffusion models remains less well-understood. In this work, we propose a comprehensive framework for the error analysis of discrete diffusion models based on Lévy-type stochastic integrals. By generalizing the Poisson random measure to that with a time-independent and state-dependent intensity, we rigorously establish a stochastic integral formulation of discrete diffusion models and provide the corresponding change of measure theorems that are intriguingly analogous to Itô integrals and Girsanov's theorem for their continuous counterparts. Our framework unifies and strengthens the current theoretical results on discrete diffusion models and obtains the first error bound for the $\tau$-leaping scheme in KL divergence. With error sources clearly identified, our analysis gives new insight into the mathematical properties of discrete diffusion models and offers guidance for the design of efficient and accurate algorithms for real-world discrete diffusion model applications.

Poster
Preference Diffusion for Recommendation

Shuo Liu, An Zhang, Guoqing Hu, Hong Qian, Tat-Seng Chua

展开摘要

Recommender systems aim to predict personalized item rankings by modeling user preference distributions derived from historical behavior data. While diffusion models (DMs) have recently gained attention for their ability to model complex distributions, current DM-based recommenders typically rely on traditional objectives such as mean squared error (MSE) or standard recommendation objectives. These approaches are either suboptimal for personalized ranking tasks or fail to exploit the full generative potential of DMs. To address these limitations, we propose \textbf{PreferDiff}, an optimization objective tailored for DM-based recommenders. PreferDiff reformulates the traditional Bayesian Personalized Ranking (BPR) objective into a log-likelihood generative framework, enabling it to effectively capture user preferences by integrating multiple negative samples. To handle the intractability, we employ variational inference, minimizing the variational upper bound. Furthermore, we replace MSE with cosine error to improve alignment with recommendation tasks, and we balance generative learning and preference modeling to enhance the training stability of DMs. PreferDiff devises three appealing properties. First, it is the first personalized ranking loss designed specifically for DM-based recommenders. Second, it improves ranking performance and accelerates convergence by effectively addressing hard negatives. Third, we establish its theoretical connection to Direct Preference Optimization (DPO), demonstrating its potential to align user preferences within a generative modeling framework. Extensive experiments across six benchmarks validate PreferDiff's superior recommendation performance. Our codes are available at \url{https://github.com/lswhim/PreferDiff}.

Poster