ICLR 2025 论文列表

International Conference on Learning Representations

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3,703篇论文

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  • Spotlight
    38010.3%
  • Poster
    3,11084.0%

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主题: 强化学习 · 379 篇论文 · 重置筛选

Learning View-invariant World Models for Visual Robotic Manipulation

Jing-Cheng Pang, Nan Tang, Kaiyuan Li, Yuting Tang, Xin-Qiang Cai, Zhen-Yu Zhang, Gang Niu, Masashi Sugiyama, Yang Yu

展开摘要

Robotic manipulation tasks often rely on visual inputs from cameras to perceive the environment. However, previous approaches still suffer from performance degradation when the camera’s viewpoint changes during manipulation. In this paper, we propose ReViWo (Representation learning for View-invariant World model), leveraging multi-view data to learn robust representations for control under viewpoint disturbance. ReViWo utilizes an autoencoder framework to reconstruct target images by an architecture that combines view-invariant representation (VIR) and view-dependent representation. To train ReViWo, we collect multi-view data in simulators with known view labels, meanwhile, ReViWo is simutaneously trained on Open X-Embodiment datasets without view labels. The VIR is then used to train a world model on pre-collected manipulation data and a policy through interaction with the world model. We evaluate the effectiveness of ReViWo in various viewpoint disturbance scenarios, including control under novel camera positions and frequent camera shaking, using the Meta-world & PandaGym environments. Besides, we also conduct experiments on real world ALOHA robot. The results demonstrate that ReViWo maintains robust performance under viewpoint disturbance, while baseline methods suffer from significant performance degradation. Furthermore, we show that the VIR captures task-relevant state information and remains stable for observations from novel viewpoints, validating the efficacy of the ReViWo approach.

Poster
Learning to Search from Demonstration Sequences

Dixant Mittal, Liwei Kang, Wee Sun Lee

展开摘要

Search and planning are essential for solving many real-world problems. However, in numerous learning scenarios, only action-observation sequences, such as demonstrations or instruction sequences, are available for learning. Relying solely on supervised learning with these sequences can lead to sub-optimal performance due to the vast, unseen search space encountered during training. In this paper, we introduce Differentiable Tree Search Network (D-TSN), a novel neural network architecture that learns to construct search trees from just sequences of demonstrations by performing gradient descent on a best-first search tree construction algorithm. D-TSN enables the joint learning of submodules, including an encoder, value function, and world model, which are essential for planning. To construct the search tree, we employ a stochastic tree expansion policy and formulate it as another decision-making task. Then, we optimize the tree expansion policy via REINFORCE with an effective variance reduction technique for the gradient computation. D-TSN can be applied to problems with a known world model or to scenarios where it needs to jointly learn a world model with a latent state space. We study problems from these two scenarios, including Game of 24, 2D grid navigation, and Procgen games, to understand when D-TSN is more helpful. Through our experiments, we show that D-TSN is effective, especially when the world model with a latent state space is jointly learned. The code is available at https://github.com/dixantmittal/differentiable-tree-search-network.

Oral
Q-SFT: Q-Learning for Language Models via Supervised Fine-Tuning

Joey Hong, Anca Dragan, Sergey Levine

展开摘要

Value-based reinforcement learning (RL) can in principle learn effective policies for a wide range of multi-turn problems, from games to dialogue to robotic control, including via offline RL from static previously collected datasets. However, despite the widespread use of policy gradient methods to train large language models for single turn tasks (e.g., question answering), value-based methods for multi-turn RL in an off-policy or offline setting have proven particularly challenging to scale to the setting of large language models. This setting requires effectively leveraging pretraining, scaling to large architectures with billions of parameters, and training on large datasets, all of which represent major challenges for current value-based RL methods. In this work, we propose a novel offline RL algorithm that addresses these drawbacks, casting Q-learning as a modified supervised fine-tuning (SFT) problem where the probabilities of tokens directly translate to Q-values. In this way we obtain an algorithm that smoothly transitions from maximizing the likelihood of the data during pretraining to learning a near-optimal Q-function during finetuning. Our algorithm has strong theoretical foundations, enjoying performance bounds similar to state-of-the-art Q-learning methods, while in practice utilizing an objective that closely resembles SFT. Because of this, our approach can enjoy the full benefits of the pretraining of language models, without the need to reinitialize any weights before RL finetuning, and without the need to initialize new heads for predicting values or advantages. Empirically, we evaluate our method on both pretrained LLMs and VLMs, on a variety of tasks including both natural language dialogue and robotic manipulation and navigation from images.

Poster
Counterfactual Realizability

Arvind Raghavan, Elias Bareinboim

展开摘要

It is commonly believed that, in a real-world environment, samples can only be drawn from observational and interventional distributions, corresponding to Layers 1 and 2 of the *Pearl Causal Hierarchy*. Layer 3, representing counterfactual distributions, is believed to be inaccessible by definition. However, Bareinboim, Forney, and Pearl (2015) introduced a procedure that allows an agent to sample directly from a counterfactual distribution, leaving open the question of what other counterfactual quantities can be estimated directly via physical experimentation. We resolve this by introducing a formal definition of realizability, the ability to draw samples from a distribution, and then developing a complete algorithm to determine whether an arbitrary counterfactual distribution is realizable given fundamental physical constraints, such as the inability to go back in time and subject the same unit to a different experimental condition. We illustrate the implications of this new framework for counterfactual data collection using motivating examples from causal fairness and causal reinforcement learning. While the baseline approach in these motivating settings typically follows an interventional or observational strategy, we show that a counterfactual strategy provably dominates both.

Spotlight
Trajectory-Class-Aware Multi-Agent Reinforcement Learning

Hyungho Na, Kwanghyeon Lee, Sumin Lee, Il-chul Moon

展开摘要

In the context of multi-agent reinforcement learning, *generalization* is a challenge to solve various tasks that may require different joint policies or coordination without relying on policies specialized for each task. We refer to this type of problem as a *multi-task*, and we train agents to be versatile in this multi-task setting through a single training process. To address this challenge, we introduce TRajectory-class-Aware Multi-Agent reinforcement learning (TRAMA). In TRAMA, agents recognize a task type by identifying the class of trajectories they are experiencing through partial observations, and the agents use this trajectory awareness or prediction as additional information for action policy. To this end, we introduce three primary objectives in TRAMA: (a) constructing a quantized latent space to generate trajectory embeddings that reflect key similarities among them; (b) conducting trajectory clustering using these trajectory embeddings; and (c) building a trajectory-class-aware policy. Specifically for (c), we introduce a trajectory-class predictor that performs agent-wise predictions on the trajectory class; and we design a trajectory-class representation model for each trajectory class. Each agent takes actions based on this trajectory-class representation along with its partial observation for task-aware execution. The proposed method is evaluated on various tasks, including multi-task problems built upon StarCraft II. Empirical results show further performance improvements over state-of-the-art baselines.

Poster
Learning on One Mode: Addressing Multi-modality in Offline Reinforcement Learning

Mianchu Wang, Yue Jin, Giovanni Montana

展开摘要

Offline reinforcement learning (RL) seeks to learn optimal policies from static datasets without interacting with the environment. A common challenge is handling multi-modal action distributions, where multiple behaviours are represented in the data. Existing methods often assume unimodal behaviour policies, leading to suboptimal performance when this assumption is violated. We propose weighted imitation Learning on One Mode (LOM), a novel approach that focuses on learning from a single, promising mode of the behaviour policy. By using a Gaussian mixture model to identify modes and selecting the best mode based on expected returns, LOM avoids the pitfalls of averaging over conflicting actions. Theoretically, we show that LOM improves performance while maintaining simplicity in policy learning. Empirically, LOM outperforms existing methods on standard D4RL benchmarks and demonstrates its effectiveness in complex, multi-modal scenarios.

Poster
Seeing Eye to AI: Human Alignment via Gaze-Based Response Rewards for Large Language Models

Ángela López-Cardona, Carlos Segura, Alexandros Karatzoglou, Sergi Abadal, Ioannis Arapakis

展开摘要

Advancements in Natural Language Processing (NLP), have led to the emergence of Large Language Models (LLMs) such as GPT, Llama, Claude, and Gemini, which excel across a range of tasks but require extensive fine-tuning to align their outputs with human expectations. A widely used method for achieving this alignment is Reinforcement Learning from Human Feedback (RLHF), which, despite its success, faces challenges in accurately modelling human preferences. In this paper, we introduce GazeReward, a novel framework that integrates implicit feedback -- and specifically eye-tracking (ET) data -- into the Reward Model (RM). In addition, we explore how ET-based features can provide insights into user preferences. Through ablation studies we test our framework with different integration methods, LLMs, and ET generator models, demonstrating that our approach significantly improves the accuracy of the RM on established human preference datasets. This work advances the ongoing discussion on optimizing AI alignment with human values, exploring the potential of cognitive data for shaping future NLP research.

Poster
Zero-shot Model-based Reinforcement Learning using Large Language Models

Abdelhakim Benechehab, Youssef Attia El Hili, Ambroise Odonnat, Oussama Zekri, Albert Thomas, Giuseppe Paolo, Maurizio Filippone, Ievgen Redko, Balázs Kégl

展开摘要

The emerging zero-shot capabilities of Large Language Models (LLMs) have led to their applications in areas extending well beyond natural language processing tasks. In reinforcement learning, while LLMs have been extensively used in text-based environments, their integration with continuous state spaces remains understudied. In this paper, we investigate how pre-trained LLMs can be leveraged to predict in context the dynamics of continuous Markov decision processes. We identify handling multivariate data and incorporating the control signal as key challenges that limit the potential of LLMs' deployment in this setup and propose Disentangled In-Context Learning (DICL) to address them. We present proof-of-concept applications in two reinforcement learning settings: model-based policy evaluation and data-augmented off-policy reinforcement learning, supported by theoretical analysis of the proposed methods. Our experiments further demonstrate that our approach produces well-calibrated uncertainty estimates. We release the code at https://github.com/abenechehab/dicl.

Poster
Learning Splitting Heuristics in Divide-and-Conquer SAT Solvers with Reinforcement Learning

Shumao Zhai, Ning Ge

展开摘要

We propose RDC-SAT, a novel approach to optimize splitting heuristics in Divide-and-Conquer SAT solvers using deep reinforcement learning. Our method dynamically extracts features from the current solving state whenever a split is required. These features, such as learned clauses, variable activity scores, and clause LBD (Literal Block Distance) values, are represented as a graph. A GNN integrated with an Actor-Critic model processes this graph to determine the optimal split variable. Unlike traditional linear state transitions characterized by Markov processes, divide-and-conquer challenges involve tree-like state transitions. To address this, we developed a reinforcement learning environment based on the Painless framework that efficiently handles these transitions. Additionally, we designed different discounted reward functions for satisfiable and unsatisfiable SAT problems, capable of handling tree-like state transitions. We trained our model using the Decentralized Proximal Policy Optimization (DPPO) algorithm on phase transition random 3-SAT problems and implemented the RDC-SAT solver, which operates in both GPU-accelerated and non-GPU modes. Evaluations show that RDC-SAT significantly improves the performance of D\&C solvers on phase transition random 3-SAT datasets and generalizes well to the SAT Competition 2023 dataset, substantially outperforming traditional splitting heuristics.

Poster
SeRA: Self-Reviewing and Alignment of LLMs using Implicit Reward Margins

Jongwoo Ko, Saket Dingliwal, Bhavana Ganesh, Sailik Sengupta, Sravan Babu Bodapati, Aram Galstyan

展开摘要

Direct alignment algorithms (DAAs), such as direct preference optimization (DPO), have become popular alternatives to Reinforcement Learning from Human Feedback (RLHF) due to their simplicity, efficiency, and stability. However, the preferences used by DAAs are usually collected before alignment training begins and remain unchanged (off-policy). This design leads to two problems where the policy model (1) picks up on spurious correlations in the dataset (as opposed to only learning alignment to human preferences), and (2) overfits to feedback on off-policy trajectories that have less likelihood of being generated by the updated policy model. To address these issues, we introduce Self-Reviewing and Alignment (SeRA), a cost-efficient and effective method that can be readily combined with existing DAAs. SeRA comprises of two components: (1) sample selection using implicit reward margin to alleviate over-optimization on such undesired features, and (2) preference bootstrapping using implicit rewards to augment preference data with updated policy models in a cost-efficient manner. Extensive experiments, including on instruction-following tasks, demonstrate the effectiveness and generality of SeRA in training LLMs with diverse offline preference datasets and and DAAs.

Poster
Model-based RL as a Minimalist Approach to Horizon-Free and Second-Order Bounds

Zhiyong Wang, Dongruo Zhou, John C.S. Lui, Wen Sun

展开摘要

Learning a transition model via Maximum Likelihood Estimation (MLE) followed by planning inside the learned model is perhaps the most standard and simplest Model-based Reinforcement Learning (RL) framework. In this work, we show that such a simple Model-based RL scheme, when equipped with optimistic and pessimistic planning procedures, achieves strong regret and sample complexity bounds in online and offline RL settings. Particularly, we demonstrate that under the conditions where the trajectory-wise reward is normalized between zero and one and the transition is time-homogenous, it achieves nearly horizon-free and second-order bounds.

Poster
Cross-Embodiment Dexterous Grasping with Reinforcement Learning

Haoqi Yuan, Bohan Zhou, Yuhui Fu, Zongqing Lu

展开摘要

Dexterous hands exhibit significant potential for complex real-world grasping tasks. While recent studies have primarily focused on learning policies for specific robotic hands, the development of a universal policy that controls diverse dexterous hands remains largely unexplored. In this work, we study the learning of cross-embodiment dexterous grasping policies using reinforcement learning (RL). Inspired by the capability of human hands to control various dexterous hands through teleoperation, we propose a universal action space based on the human hand's eigengrasps. The policy outputs eigengrasp actions that are then converted into specific joint actions for each robot hand through a retargeting mapping. We simplify the robot hand's proprioception to include only the positions of fingertips and the palm, offering a unified observation space across different robot hands. Our approach demonstrates an 80\% success rate in grasping objects from the YCB dataset across four distinct embodiments using a single vision-based policy. Additionally, our policy exhibits zero-shot generalization to two previously unseen embodiments and significant improvement in efficient finetuning. For further details and videos, visit our project page (https://sites.google.com/view/crossdex).

Poster
On Generalization Across Environments In Multi-Objective Reinforcement Learning

Jayden Teoh, Pradeep Varakantham, Peter Vamplew

展开摘要

Real-world sequential decision-making tasks often require balancing trade-offs between multiple conflicting objectives, making Multi-Objective Reinforcement Learning (MORL) an increasingly prominent field of research. Despite recent advances, existing MORL literature has narrowly focused on performance within static environments, neglecting the importance of generalizing across diverse settings. Conversely, existing research on generalization in RL has always assumed scalar rewards, overlooking the inherent multi-objectivity of real-world problems. Generalization in the multi-objective context is fundamentally more challenging, as it requires learning a Pareto set of policies addressing varying preferences across multiple objectives. In this paper, we formalize the concept of generalization in MORL and how it can be evaluated. We then contribute a novel benchmark featuring diverse multi-objective domains with parameterized environment configurations to facilitate future studies in this area. Our baseline evaluations of state-of-the-art MORL algorithms on this benchmark reveals limited generalization capabilities, suggesting significant room for improvement. Our empirical findings also expose limitations in the expressivity of scalar rewards, emphasizing the need for multi-objective specifications to achieve effective generalization. We further analyzed the algorithmic complexities within current MORL approaches that could impede the transfer in performance from the single- to multiple-environment settings. This work fills a critical gap and lays the groundwork for future research that brings together two key areas in reinforcement learning: solving multi-objective decision-making problems and generalizing across diverse environments. We make our code available at [https://github.com/JaydenTeoh/MORL-Generalization](https://github.com/JaydenTeoh/MORL-Generalization).

Poster
RainbowPO: A Unified Framework for Combining Improvements in Preference Optimization

Hanyang Zhao, Genta Indra Winata, Anirban Das, Shi-Xiong Zhang, David Yao, Wenpin Tang, Sambit Sahu

展开摘要

Recently, numerous preference optimization algorithms have been introduced as extensions to the Direct Preference Optimization (DPO) family. While these methods have successfully aligned models with human preferences, there is a lack of understanding regarding the contributions of their additional components. Moreover, fair and consistent comparisons are scarce, making it difficult to discern which components genuinely enhance downstream performance. In this work, we propose RainbowPO, a unified framework that demystifies the effectiveness of existing DPO methods by categorizing their key components into seven broad directions. We integrate these components into a single cohesive objective, enhancing the performance of each individual element. Through extensive experiments, we demonstrate that RainbowPO outperforms existing DPO variants. Additionally, we provide insights to guide researchers in developing new DPO methods and assist practitioners in their implementations.

Poster
BAMDP Shaping: a Unified Framework for Intrinsic Motivation and Reward Shaping

Aly Lidayan, Michael D Dennis, Stuart Russell

展开摘要

Intrinsic motivation and reward shaping guide reinforcement learning (RL) agents by adding pseudo-rewards, which can lead to useful emergent behaviors. However, they can also encourage counterproductive exploits, e.g., fixation with noisy TV screens. Here we provide a theoretical model which anticipates these behaviors, and provides broad criteria under which adverse effects can be bounded. We characterize all pseudo-rewards as reward shaping in Bayes-Adaptive Markov Decision Processes (BAMDPs), which formulates the problem of learning in MDPs as an MDP over the agent's knowledge. Optimal exploration maximizes BAMDP state value, which we decompose into the value of the information gathered and the prior value of the physical state. Psuedo-rewards guide RL agents by rewarding behavior that increases these value components, while they hinder exploration when they align poorly with the actual value. We extend potential-based shaping theory to prove BAMDP Potential-based shaping Functions (BAMPFs) are immune to reward-hacking (convergence to behaviors maximizing composite rewards to the detriment of real rewards) in meta-RL, and show empirically how a BAMPF helps a meta-RL agent learn optimal RL algorithms for a Bernoulli Bandit domain. We finally prove that BAMPFs with bounded monotone increasing potentials also resist reward-hacking in the regular RL setting. We show that it is straightforward to retrofit or design new pseudo-reward terms in this form, and provide an empirical demonstration in the Mountain Car environment.

Poster
COFlowNet: Conservative Constraints on Flows Enable High-Quality Candidate Generation

Yudong Zhang, Xuan Yu, Xu Wang, Zhaoyang Sun, Chen Zhang, Pengkun Wang, Yang Wang

展开摘要

Generative flow networks (GFlowNets) have been considered as powerful tools for generating candidates with desired properties. Given that evaluating the property of candidates can be complex and time-consuming, existing GFlowNets train proxy models for efficient online evaluation. However, the performance of proxy models is heavily dependent on the amount of data and is of considerable uncertainty. Therefore, it is of great interest that how to develop an offline GFlowNet that does not rely on online evaluation. Under the offline setting, the limited data results in an insufficient exploration of state space. The insufficient exploration means that offline GFlowNets can hardly generate satisfying candidates out of the distribution of training data. Therefore, it is critical to restrict the offline model to act in the distribution of training data. The distinctive training goal of GFlownets poses a unique challenge for making such restrictions. Tackling the challenge, we propose Conservative Offline GFlowNet (COFlowNet) in this paper. We define unsupported flow, edges containing unseen states in training data. Models can learn extremely little knowledge about unsupported flow from training data. By constraining the model from exploring unsupported flows, we restrict COFlowNet to explore as optimal trajectories on the training set as possible, thus generating better candidates. In order to improve the diversity of candidates, we further introduce a quantile version of unsupported flow restriction. Experimental results on several widely-used datasets validate the effectiveness of COFlowNet in generating high-scored and diverse candidates. All implementations are available at https://github.com/yuxuan9982/COflownet.

Poster
Studying the Interplay Between the Actor and Critic Representations in Reinforcement Learning

Samuel Garcin, Trevor McInroe, Pablo Samuel Castro, Christopher G. Lucas, David Abel, Prakash Panangaden, Stefano V. Albrecht

展开摘要

Extracting relevant information from a stream of high-dimensional observations is a central challenge for deep reinforcement learning agents. Actor-critic algorithms add further complexity to this challenge, as it is often unclear whether the same information will be relevant to both the actor and the critic. To this end, we here explore the principles that underlie effective representations for the actor and for the critic in on-policy algorithms. We focus our study on understanding whether the actor and critic will benefit from separate, rather than shared, representations. Our primary finding is that when separated, the representations for the actor and critic systematically specialise in extracting different types of information from the environment---the actor's representation tends to focus on action-relevant information, while the critic's representation specialises in encoding value and dynamics information. We conduct a rigourous empirical study to understand how different representation learning approaches affect the actor and critic's specialisations and their downstream performance, in terms of sample efficiency and generation capabilities. Finally, we discover that a separated critic plays an important role in exploration and data collection during training. Our code, trained models and data are accessible at https://github.com/francelico/deac-rep.

Poster
Adversarial Generative Flow Network for Solving Vehicle Routing Problems

Ni Zhang, Jingfeng Yang, Zhiguang Cao, Xu Chi

展开摘要

Recent research into solving vehicle routing problems (VRPs) has gained significant traction, particularly through the application of deep (reinforcement) learning for end-to-end solution construction. However, many current construction-based neural solvers predominantly utilize Transformer architectures, which can face scalability challenges and struggle to produce diverse solutions. To address these limitations, we introduce a novel framework beyond Transformer-based approaches, i.e., Adversarial Generative Flow Networks (AGFN). This framework integrates the generative flow network (GFlowNet)—a probabilistic model inherently adept at generating diverse solutions (routes)—with a complementary model for discriminating (or evaluating) the solutions. These models are trained alternately in an adversarial manner to improve the overall solution quality, followed by a proposed hybrid decoding method to construct the solution. We apply the AGFN framework to solve the capacitated vehicle routing problem (CVRP) and travelling salesman problem (TSP), and our experimental results demonstrate that AGFN surpasses the popular construction-based neural solvers, showcasing strong generalization capabilities on synthetic and real-world benchmark instances.

Poster
Adding Conditional Control to Diffusion Models with Reinforcement Learning

Yulai Zhao, Masatoshi Uehara, Gabriele Scalia, Sunyuan Kung, Tommaso Biancalani, Sergey Levine, Ehsan Hajiramezanali

展开摘要

Diffusion models are powerful generative models that allow for precise control over the characteristics of the generated samples. While these diffusion models trained on large datasets have achieved success, there is often a need to introduce additional controls in downstream fine-tuning processes, treating these powerful models as pre-trained diffusion models. This work presents a novel method based on reinforcement learning (RL) to add such controls using an offline dataset comprising inputs and labels. We formulate this task as an RL problem, with the classifier learned from the offline dataset and the KL divergence against pre-trained models serving as the reward functions. Our method, **CTRL** (**C**onditioning pre-**T**rained diffusion models with **R**einforcement **L**earning), produces soft-optimal policies that maximize the abovementioned reward functions. We formally demonstrate that our method enables sampling from the conditional distribution with additional controls during inference. Our RL-based approach offers several advantages over existing methods. Compared to classifier-free guidance, it improves sample efficiency and can greatly simplify dataset construction by leveraging conditional independence between the inputs and additional controls. Additionally, unlike classifier guidance, it eliminates the need to train classifiers from intermediate states to additional controls. The code is available at https://github.com/zhaoyl18/CTRL.

Poster
Tractable Multi-Agent Reinforcement Learning through Behavioral Economics

Eric Mazumdar, Kishan Panaganti, Laixi Shi

展开摘要

A significant roadblock to the development of principled multi-agent reinforcement learning (MARL) algorithms is the fact that desired solution concepts like Nash equilibria may be intractable to compute. We show how one can overcome this obstacle by introducing concepts from behavioral economics into MARL. To do so, we imbue agents with two key features of human decision-making: risk aversion and bounded rationality. We show that introducing these two properties into games gives rise to a class of equilibria---risk-averse quantal response equilibria (RQE)---which are tractable to compute in \emph{all} $n$-player matrix and finite-horizon Markov games. In particular, we show that they emerge as the endpoint of no-regret learning in suitably adjusted versions of the games. Crucially, the class of computationally tractable RQE is independent of the underlying game structure and only depends on agents' degrees of risk-aversion and bounded rationality. To validate the expressivity of this class of solution concepts we show that it captures peoples' patterns of play in a number of 2-player matrix games previously studied in experimental economics. Furthermore, we give a first analysis of the sample complexity of computing these equilibria in finite-horizon Markov games when one has access to a generative model. We validate our findings on a simple multi-agent reinforcement learning benchmark. Our results open the doors for to the principled development of new decentralized multi-agent reinforcement learning algorithms.

Oral