ICLR 2025 论文列表

International Conference on Learning Representations

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3,703篇论文

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    38010.3%
  • Poster
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主题: 强化学习 · 379 篇论文 · 重置筛选

Collab: Controlled Decoding using Mixture of Agents for LLM Alignment

Souradip Chakraborty, Sujay Bhatt, Udari Madhushani Sehwag, Soumya Suvra Ghosal, Jiahao Qiu, Mengdi Wang, Dinesh Manocha, Furong Huang, Alec Koppel, Sumitra Ganesh

展开摘要

Alignment of Large Language models (LLMs) is crucial for safe and trustworthy deployment in applications. Reinforcement learning from human feedback (RLHF) has emerged as an effective technique to align LLMs to human preferences, and broader utilities, but it requires updating billions of model parameters which is computationally expensive. Controlled Decoding, by contrast, provides a mechanism for aligning a model at inference time without retraining. However, single-agent decoding approaches often struggle to adapt to diverse tasks due to the complexity and variability inherent in these tasks. To strengthen the test-time performance w.r.t the target task, we propose a mixture of agents-based decoding strategies leveraging the existing off-the-shelf aligned LLM policies. Treating each prior policy as an agent in the spirit of mixture of agent collaboration, we develop a decoding method that allows for inference-time alignment through a token-level selection strategy among multiple agents. For each token, the most suitable LLM is dynamically chosen from a pool of models based on a long-term utility metric. This policy-switching mechanism ensures optimal model selection at each step, enabling efficient collaboration and alignment among LLMs during decoding. Theoretical analysis of our proposed algorithm establishes optimal performance with respect to the target task represented via a target reward, for the given off-the-shelf models. We conduct comprehensive empirical evaluations with open-source aligned models on diverse tasks and preferences, which demonstrates the merits of this approach over single-agent decoding baselines. Notably, COLLAB surpasses the current SoTA decoding strategy, achieving an improvement of {up to 1.56x} in average reward and $71.89\%$ in GPT-4 based win-tie rate.

Poster
A Black Swan Hypothesis: The Role of Human Irrationality in AI Safety

Hyunin Lee, Chanwoo Park, David Abel, Ming Jin

展开摘要

Black swan events are statistically rare occurrences that carry extremely high risks. A typical view of defining black swan events is heavily assumed to originate from an unpredictable time-varying environments; however, the community lacks a comprehensive definition of black swan events. To this end, this paper challenges that the standard view is incomplete and claims that high-risk, statistically rare events can also occur in unchanging environments due to human misperception of their value and likelihood, which we call as spatial black swan event. We first carefully categorize black swan events, focusing on spatial black swan events, and mathematically formalize the definition of black swan events. We hope these definitions can pave the way for the development of algorithms to prevent such events by rationally correcting human perception.

Poster
Do WGANs succeed because they minimize the Wasserstein Distance? Lessons from Discrete Generators

Ariel Elnekave, Yair Weiss

展开摘要

Since WGANs were first introduced, there has been considerable debate whether their success in generating realistic images can be attributed to minimizing the Wasserstein distance between the distribution of generated images and the training distribution. In this paper we present theoretical and experimental results that show that successful WGANs {\em do} minimize the Wasserstein distance but the form of the distance that is minimized depends highly on the discriminator architecture and its inductive biases. Specifically, we show that when the discriminator is convolutional, WGANs minimize the Wasserstein distance between {\em patches} in the generated images and the training images, not the Wasserstein distance between images. Our results are obtained by considering {\em discrete} generators for which the Wasserstein distance between the generator distribution and the training distribution can be computed exactly and the minimum can be characterized analytically. We present experimental results with discrete GANs that generate realistic fake images (comparable in quality to their continuous counterparts) and present evidence that they are minimizing the Wasserstein distance between real and fake patches and not the distance between real and fake images.

Poster
Can Reinforcement Learning Solve Asymmetric Combinatorial-Continuous Zero-Sum Games?

Yuheng Li, Wang Panpan, Haipeng Chen

展开摘要

There have been extensive studies on learning in zero-sum games, focusing on the analysis of the existence and algorithmic convergence of Nash equilibrium (NE). Existing studies mainly focus on symmetric games where the strategy spaces of the players are of the same type and size. For the few studies that do consider asymmetric games, they are mostly restricted to matrix games. In this paper, we define and study a new practical class of asymmetric games called two-player Asymmetric Combinatorial-Continuous zEro-Sum (ACCES) games, featuring a combinatorial action space for one player and an infinite compact space for the other. Such ACCES games have broad implications in the real world, particularly in combinatorial optimization problems (COPs) where one player optimizes a solution in a combinatorial space, and the opponent plays against it in an infinite (continuous) compact space (e.g., a nature player deciding epistemic parameters of the environmental model). Our first key contribution is to prove the existence of NE for two-player ACCES games, using the idea of essentially finite game approximation. Building on the theoretical insights and double oracle (DO)-based solutions to complex zero-sum games, our second contribution is to design the novel algorithm, Combinatorial Continuous DO (CCDO), to solve ACCES games, and prove the convergence of the proposed algorithm. Considering the NP-hardness of most COPs and recent advancements in reinforcement learning (RL)-based solutions to COPs, our third contribution is to propose a practical algorithm to solve NE in the real world, CCDORL (based on CCDO) and provide the novel convergence analysis in the ACCES game. Experimental results across diverse instances of COPs demonstrate the empirical effectiveness of our algorithms.

Poster
Drama: Mamba-Enabled Model-Based Reinforcement Learning Is Sample and Parameter Efficient

Wenlong Wang, Ivana Dusparic, Yucheng Shi, Ke Zhang, Vinny Cahill

展开摘要

Model-based reinforcement learning (RL) offers a solution to the data inefficiency that plagues most model-free RL algorithms. However, learning a robust world model often requires complex and deep architectures, which are computationally expensive and challenging to train. Within the world model, sequence models play a critical role in accurate predictions, and various architectures have been explored, each with its own challenges. Currently, recurrent neural network (RNN)-based world models struggle with vanishing gradients and capturing long-term dependencies. Transformers, on the other hand, suffer from the quadratic memory and computational complexity of self-attention mechanisms, scaling as $O(n^2)$, where $n$ is the sequence length. To address these challenges, we propose a state space model (SSM)-based world model, Drama, specifically leveraging Mamba, that achieves $O(n)$ memory and computational complexity while effectively capturing long-term dependencies and enabling efficient training with longer sequences. We also introduce a novel sampling method to mitigate the suboptimality caused by an incorrect world model in the early training stages. Combining these techniques, Drama achieves a normalised score on the Atari100k benchmark that is competitive with other state-of-the-art (SOTA) model-based RL algorithms, using only a 7 million-parameter world model. Drama is accessible and trainable on off-the-shelf hardware, such as a standard laptop. Our code is available at https://github.com/realwenlongwang/Drama.git.

Poster
Simplifying Deep Temporal Difference Learning

Matteo Gallici, Mattie Fellows, Benjamin Ellis, Bartomeu Pou, Ivan Masmitja, Jakob Nicolaus Foerster, Mario Martin

展开摘要

$Q$-learning played a foundational role in the field reinforcement learning (RL). However, TD algorithms with off-policy data, such as $Q$-learning, or nonlinear function approximation like deep neural networks require several additional tricks to stabilise training, primarily a large replay buffer and target networks. Unfortunately, the delayed updating of frozen network parameters in the target network harms the sample efficiency and, similarly, the large replay buffer introduces memory and implementation overheads. In this paper, we investigate whether it is possible to accelerate and simplify off-policy TD training while maintaining its stability. Our key theoretical result demonstrates for the first time that regularisation techniques such as LayerNorm can yield provably convergent TD algorithms without the need for a target network or replay buffer, even with off-policy data. Empirically, we find that online, parallelised sampling enabled by vectorised environments stabilises training without the need for a large replay buffer. Motivated by these findings, we propose PQN, our simplified deep online $Q$-Learning algorithm. Surprisingly, this simple algorithm is competitive with more complex methods like: Rainbow in Atari, PPO-RNN in Craftax, QMix in Smax, and can be up to 50x faster than traditional DQN without sacrificing sample efficiency. In an era where PPO has become the go-to RL algorithm, PQN reestablishes off-policy $Q$-learning as a viable alternative.

Spotlight
What Makes a Good Diffusion Planner for Decision Making?

Haofei Lu, Dongqi Han, Yifei Shen, Dongsheng Li

展开摘要

Diffusion models have recently shown significant potential in solving decision-making problems, particularly in generating behavior plans -- also known as diffusion planning. While numerous studies have demonstrated the impressive performance of diffusion planning, the mechanisms behind the key components of a good diffusion planner remain unclear and the design choices are highly inconsistent in existing studies. In this work, we address this issue through systematic empirical experiments on diffusion planning in an offline reinforcement learning (RL) setting, providing practical insights into the essential components of diffusion planning. We trained and evaluated over 6,000 diffusion models, identifying the critical components such as guided sampling, network architecture, action generation and planning strategy. We revealed that some design choices opposite to the common practice in previous work in diffusion planning actually lead to better performance, e.g., unconditional sampling with selection can be better than guided sampling and Transformer outperforms U-Net as denoising network. Based on these insights, we suggest a simple yet strong diffusion planning baseline that achieves state-of-the-art results on standard offline RL benchmarks. Code: https://github.com/Josh00-Lu/DiffusionVeteran.

Spotlight
Geometry-aware RL for Manipulation of Varying Shapes and Deformable Objects

Tai Hoang, Huy Le, Philipp Becker, Vien Anh Ngo, Gerhard Neumann

展开摘要

Manipulating objects with varying geometries and deformable objects is a major challenge in robotics. Tasks such as insertion with different objects or cloth hanging require precise control and effective modelling of complex dynamics. In this work, we frame this problem through the lens of a heterogeneous graph that comprises smaller sub-graphs, such as actuators and objects, accompanied by different edge types describing their interactions. This graph representation serves as a unified structure for both rigid and deformable objects tasks, and can be extended further to tasks comprising multiple actuators. To evaluate this setup, we present a novel and challenging reinforcement learning benchmark, including rigid insertion of diverse objects, as well as rope and cloth manipulation with multiple end-effectors. These tasks present a large search space, as both the initial and target configurations are uniformly sampled in 3D space. To address this issue, we propose a novel graph-based policy model, dubbed Heterogeneous Equivariant Policy (HEPi), utilizing $SE(3)$ equivariant message passing networks as the main backbone to exploit the geometric symmetry. In addition, by modeling explicit heterogeneity, HEPi can outperform Transformer-based and non-heterogeneous equivariant policies in terms of average returns, sample efficiency, and generalization to unseen objects. Our project page is available at https://thobotics.github.io/hepi.

Oral
Inference-Aware Fine-Tuning for Best-of-N Sampling in Large Language Models

Yinlam Chow, Guy Tennenholtz, Izzeddin Gur, Vincent Zhuang, Bo Dai, Aviral Kumar, Rishabh Agarwal, Sridhar Thiagarajan, Craig Boutilier, Aleksandra Faust

展开摘要

Recent studies indicate that effectively utilizing inference-time compute is crucial for attaining good performance from large language models (LLMs). Specifically, the Best-of-N (BoN) inference strategy, where an LLM generates multiple responses and a verifier selects the best, has shown strong empirical performance. Motivated by this, we develop a novel inference-aware fine-tuning paradigm, which encompasses the BoN-aware inference framework as a special case. We devise the first imitation learning and reinforcement learning (RL) methods for fine-tuning LLMs using BoN, overcoming the challenging, non-differentiable argmax operator in BoN. We empirically demonstrate that our BoN-aware models implicitly learn a per-example "meta-strategy", which interleaves best responses with more diverse responses that might be better suited to a test-time input—a process reminiscent of the exploration-exploitation trade-off in RL. Our experiments demonstrate the effectiveness of BoN-aware fine-tuning in terms of improved performance and inference-time compute. In particular, we show that our methods improve the BoN performance of Gemma 2B on Hendrycks MATH from 26.8% to 30.8%, and Pass@K from 60% to 67%.

Poster
Gap-Dependent Bounds for Q-Learning using Reference-Advantage Decomposition

Zhong Zheng, Haochen Zhang, Lingzhou Xue

展开摘要

We study the gap-dependent bounds of two important algorithms for on-policy $Q$-learning for finite-horizon episodic tabular Markov Decision Processes (MDPs): UCB-Advantage (Zhang et al. 2020) and Q-EarlySettled-Advantage (Li et al. 2021). UCB-Advantage and Q-EarlySettled-Advantage improve upon the results based on Hoeffding-type bonuses and achieve the {almost optimal} $\sqrt{T}$-type regret bound in the worst-case scenario, where $T$ is the total number of steps. However, the benign structures of the MDPs such as a strictly positive suboptimality gap can significantly improve the regret. While gap-dependent regret bounds have been obtained for $Q$-learning with Hoeffding-type bonuses, it remains an open question to establish gap-dependent regret bounds for $Q$-learning using variance estimators in their bonuses and reference-advantage decomposition for variance reduction. We develop a novel error decomposition framework to prove gap-dependent regret bounds of UCB-Advantage and Q-EarlySettled-Advantage that are logarithmic in $T$ and improve upon existing ones for $Q$-learning algorithms. Moreover, we establish the gap-dependent bound for the policy switching cost of UCB-Advantage and improve that under the worst-case MDPs. To our knowledge, this paper presents the first gap-dependent regret analysis for $Q$-learning using variance estimators and reference-advantage decomposition and also provides the first gap-dependent analysis on policy switching cost for $Q$-learning.

Spotlight
ManiSkill-HAB: A Benchmark for Low-Level Manipulation in Home Rearrangement Tasks

Arth Shukla, Stone Tao, Hao Su

展开摘要

High-quality benchmarks are the foundation for embodied AI research, enabling significant advancements in long-horizon navigation, manipulation and rearrangement tasks. However, as frontier tasks in robotics get more advanced, they require faster simulation speed, more intricate test environments, and larger demonstration datasets. To this end, we present MS-HAB, a holistic benchmark for low-level manipulation and in-home object rearrangement. First, we provide a GPU-accelerated implementation of the Home Assistant Benchmark (HAB). We support realistic low-level control and achieve over 3x the speed of prior magical grasp implementations at a fraction of the GPU memory usage. Second, we train extensive reinforcement learning (RL) and imitation learning (IL) baselines for future work to compare against. Finally, we develop a rule-based trajectory filtering system to sample specific demonstrations from our RL policies which match predefined criteria for robot behavior and safety. Combining demonstration filtering with our fast environments enables efficient, controlled data generation at scale.

Poster
POGEMA: A Benchmark Platform for Cooperative Multi-Agent Pathfinding

Alexey Skrynnik, Anton Andreychuk, Anatolii Borzilov, Alexander Chernyavskiy, Konstantin Yakovlev, Aleksandr Panov

展开摘要

Multi-agent reinforcement learning (MARL) has recently excelled in solving challenging cooperative and competitive multi-agent problems in various environments, typically involving a small number of agents and full observability. Moreover, a range of crucial robotics-related tasks, such as multi-robot pathfinding, which have traditionally been approached with classical non-learnable methods (e.g., heuristic search), are now being suggested for solution using learning-based or hybrid methods. However, in this domain, it remains difficult, if not impossible, to conduct a fair comparison between classical, learning-based, and hybrid approaches due to the lack of a unified framework that supports both learning and evaluation. To address this, we introduce POGEMA, a comprehensive set of tools that includes a fast environment for learning, a problem instance generator, a collection of predefined problem instances, a visualization toolkit, and a benchmarking tool for automated evaluation. We also introduce and define an evaluation protocol that specifies a range of domain-related metrics, computed based on primary evaluation indicators (such as success rate and path length), enabling a fair multi-fold comparison. The results of this comparison, which involves a variety of state-of-the-art MARL, search-based, and hybrid methods, are presented.

Poster
MAD-TD: Model-Augmented Data stabilizes High Update Ratio RL

Claas A Voelcker, Marcel Hussing, ERIC EATON, Amir-massoud Farahmand, Igor Gilitschenski

展开摘要

Building deep reinforcement learning (RL) agents that find a good policy with few samples has proven notoriously challenging. To achieve sample efficiency, recent work has explored updating neural networks with large numbers of gradient steps for every new sample. While such high update-to-data (UTD) ratios have shown strong empirical performance, they also introduce instability to the training process. Previous approaches need to rely on periodic neural network parameter resets to address this instability, but restarting the training process is infeasible in many real-world applications and requires tuning the resetting interval. In this paper, we focus on one of the core difficulties of stable training with limited samples: the inability of learned value functions to generalize to unobserved on-policy actions. We mitigate this issue directly by augmenting the off-policy RL training process with a small amount of data generated from a learned world model. Our method, Model-Augmented Data for TD Learning (MAD-TD) uses small amounts of generated data to stabilize high UTD training and achieve competitive performance on the most challenging tasks in the DeepMind control suite. Our experiments further highlight the importance of employing a good model to generate data, MAD-TD's ability to combat value overestimation, and its practical stability gains for continued learning.

Spotlight
Diverse Policies Recovering via Pointwise Mutual Information Weighted Imitation Learning

Hanlin Yang, Jian Yao, Weiming Liu, Qing Wang, Hanmin Qin, Kong hansheng, Kirk Tang, Jiechao Xiong, Chao Yu, Kai Li, Junliang Xing, Hongwu Chen, Juchao Zhuo, Qiang Fu, Yang Wei, Haobo Fu

展开摘要

Recovering a spectrum of diverse policies from a set of expert trajectories is an important research topic in imitation learning. After determining a latent style for a trajectory, previous diverse polices recovering methods usually employ a vanilla behavioral cloning learning objective conditioned on the latent style, treating each state-action pair in the trajectory with equal importance. Based on an observation that in many scenarios, behavioral styles are often highly relevant with only a subset of state-action pairs, this paper presents a new principled method in diverse polices recovering. In particular, after inferring or assigning a latent style for a trajectory, we enhance the vanilla behavioral cloning by incorporating a weighting mechanism based on pointwise mutual information. This additional weighting reflects the significance of each state-action pair's contribution to learning the style, thus allowing our method to focus on state-action pairs most representative of that style. We provide theoretical justifications for our new objective, and extensive empirical evaluations confirm the effectiveness of our method in recovering diverse polices from expert data.

Poster
BlendRL: A Framework for Merging Symbolic and Neural Policy Learning

Hikaru Shindo, Quentin Delfosse, Devendra Singh Dhami, Kristian Kersting

展开摘要

Humans can leverage both symbolic reasoning and intuitive responses. In contrast, reinforcement learning policies are typically encoded in either opaque systems like neural networks or symbolic systems that rely on predefined symbols and rules. This disjointed approach severely limits the agents’ capabilities, as they often lack either the flexible low-level reaction characteristic of neural agents or the interpretable reasoning of symbolic agents. To overcome this challenge, we introduce *BlendRL*, a neuro-symbolic RL framework that harmoniously integrates both paradigms. We empirically demonstrate that BlendRL agents outperform both neural and symbolic baselines in standard Atari environments, and showcase their robustness to environmental changes. Additionally, we analyze the interaction between neural and symbolic policies, illustrating how their hybrid use helps agents overcome each other's limitations.

Spotlight
Doubly Optimal Policy Evaluation for Reinforcement Learning

Shuze Liu, Claire Chen, Shangtong Zhang

展开摘要

Policy evaluation estimates the performance of a policy by (1) collecting data from the environment and (2) processing raw data into a meaningful estimate. Due to the sequential nature of reinforcement learning, any improper data-collecting policy or data-processing method substantially deteriorates the variance of evaluation results over long time steps. Thus, policy evaluation often suffers from large variance and requires massive data to achieve the desired accuracy. In this work, we design an optimal combination of data-collecting policy and data-processing baseline. Theoretically, we prove our doubly optimal policy evaluation method is unbiased and guaranteed to have lower variance than previously best-performing methods. Empirically, compared with previous works, we show our method reduces variance substantially and achieves superior empirical performance.

Poster
VVC-Gym: A Fixed-Wing UAV Reinforcement Learning Environment for Multi-Goal Long-Horizon Problems

Xudong Gong, Feng Dawei, Kele Xu, Weijia Wang, Zhangjun Sun, Xing Zhou, Si Zheng, Bo Ding, Huaimin Wang

展开摘要

Multi-goal long-horizon problems are prevalent in real-world applications. The additional goal space introduced by multi-goal problems intensifies the spatial complexity of exploration; meanwhile, the long interaction sequences in long-horizon problems exacerbate the temporal complexity of exploration. Addressing the great exploration challenge posed by multi-goal long-horizon problems depends not only on the design of algorithms but also on the design of environments and the availability of demonstrations to assist in training. To facilitate the above research, we propose a multi-goal long-horizon Reinforcement Learning (RL) environment based on realistic fixed-wing UAV's velocity vector control, named VVC-Gym, and generate multiple demonstration sets of various quality. Through experimentation, we analyze the impact of different environment designs on training, assess the quantity and quality of demonstrations and their influence on training, and assess the effectiveness of various RL algorithms, providing baselines on VVC-Gym and its corresponding demonstrations. The results suggest that VVC-Gym is suitable for studying: (1) the influence of environment designs on addressing multi-goal long-horizon problems with RL. (2) the assistance that demonstrations can provide in overcoming the exploration challenges of multi-goal long-horizon problems. (3) the RL algorithm designs with the least possible impact from environment designs on the efficiency and effectiveness of training.

Poster
ComaDICE: Offline Cooperative Multi-Agent Reinforcement Learning with Stationary Distribution Shift Regularization

The Viet Bui, Thanh Hong Nguyen, Tien Anh Mai

展开摘要

Offline reinforcement learning (RL) has garnered significant attention for its ability to learn effective policies from pre-collected datasets without the need for further environmental interactions. While promising results have been demonstrated in single-agent settings, offline multi-agent reinforcement learning (MARL) presents additional challenges due to the large joint state-action space and the complexity of multi-agent behaviors. A key issue in offline RL is the distributional shift, which arises when the target policy being optimized deviates from the behavior policy that generated the data. This problem is exacerbated in MARL due to the interdependence between agents' local policies and the expansive joint state-action space. Prior approaches have primarily addressed this challenge by incorporating regularization in the space of either Q-functions or policies. In this work, we propose a novel type of regularizer in the space of stationary distributions to address the distributional shift more effectively. Our algorithm, ComaDICE, provides a principled framework for offline cooperative MARL to correct the stationary distribution of the global policy, which is then leveraged to derive local policies for individual agents. Through extensive experiments on the offline multi-agent MuJoCo and StarCraft II benchmarks, we demonstrate that ComaDICE achieves superior performance compared to state-of-the-art offline MARL methods across nearly all tasks.

Poster
Learning Task Belief Similarity with Latent Dynamics for Meta-Reinforcement Learning

Menglong Zhang, Fuyuan Qian, Quanying Liu

展开摘要

Meta-reinforcement learning requires utilizing prior task distribution information obtained during exploration to rapidly adapt to unknown tasks. The efficiency of an agent's exploration hinges on accurately identifying the current task. Recent Bayes-Adaptive Deep RL approaches often rely on reconstructing the environment's reward signal, which is challenging in sparse reward settings, leading to suboptimal exploitation. Inspired by bisimulation metrics, which robustly extracts behavioral similarity in continuous MDPs, we propose SimBelief—a novel meta-RL framework via measuring similarity of task belief in Bayes-Adaptive MDP (BAMDP). SimBelief effectively extracts common features of similar task distributions, enabling efficient task identification and exploration in sparse reward environments. We introduce latent task belief metric to learn the common structure of similar tasks and incorporate it into the real task belief. By learning the latent dynamics across task distributions, we connect shared latent task belief features with specific task features, facilitating rapid task identification and adaptation. Our method outperforms state-of-the-art baselines on sparse reward MuJoCo and panda-gym tasks.

Poster
Adversarial Policy Optimization for Offline Preference-based Reinforcement Learning

Hyungkyu Kang, Min-hwan Oh

展开摘要

In this paper, we study offline preference-based reinforcement learning (PbRL), where learning is based on pre-collected preference feedback over pairs of trajectories. While offline PbRL has demonstrated remarkable empirical success, existing theoretical approaches face challenges in ensuring conservatism under uncertainty, requiring computationally intractable confidence set constructions. We address this limitation by proposing Adversarial Preference-based Policy Optimization (APPO), a computationally efficient algorithm for offline PbRL that guarantees sample complexity bounds without relying on explicit confidence sets. By framing PbRL as a two-player game between a policy and a model, our approach enforces conservatism in a tractable manner. Using standard assumptions on function approximation and bounded trajectory concentrability, we derive a sample complexity bound. To our knowledge, APPO is the first offline PbRL algorithm to offer both statistical efficiency and practical applicability. Experimental results on continuous control tasks demonstrate that APPO effectively learns from complex datasets, showing comparable performance with existing state-of-the-art methods.

Poster