ICLR 2025 论文列表

International Conference on Learning Representations

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3,703篇论文

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  • Spotlight
    38010.3%
  • Poster
    3,11084.0%

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Distribution Backtracking Builds A Faster Convergence Trajectory for Diffusion Distillation

Shengyuan Zhang, Ling Yang, Zejian Li, An Zhao, Chenye Meng, Changyuan Yang, Guang Yang, Zhiyuan Yang, Lingyun Sun

展开摘要

Accelerating the sampling speed of diffusion models remains a significant challenge. Recent score distillation methods distill a heavy teacher model into a student generator to achieve one-step generation, which is optimized by calculating the difference between two score functions on the samples generated by the student model. However, there is a score mismatch issue in the early stage of the score distillation process, since existing methods mainly focus on using the endpoint of pre-trained diffusion models as teacher models, overlooking the importance of the convergence trajectory between the student generator and the teacher model. To address this issue, we extend the score distillation process by introducing the entire convergence trajectory of the teacher model and propose $\textbf{Dis}$tribution $\textbf{Back}$tracking Distillation ($\textbf{DisBack}$). DisBask is composed of two stages: $\textit{Degradation Recording}$ and $\textit{Distribution Backtracking}$. $\textit{Degradation Recording}$ is designed to obtain the convergence trajectory by recording the degradation path from the pre-trained teacher model to the untrained student generator. The degradation path implicitly represents the intermediate distributions between the teacher and the student, and its reverse can be viewed as the convergence trajectory from the student generator to the teacher model. Then $\textit{Distribution Backtracking}$ trains the student generator to backtrack the intermediate distributions along the path to approximate the convergence trajectory of the teacher model. Extensive experiments show that DisBack achieves faster and better convergence than the existing distillation method and achieves comparable or better generation performance, with an FID score of 1.38 on the ImageNet 64$\times$64 dataset. DisBack is easy to implement and can be generalized to existing distillation methods to boost performance.

Poster
uniINF: Best-of-Both-Worlds Algorithm for Parameter-Free Heavy-Tailed MABs

Yu Chen, Jiatai Huang, Yan Dai, Longbo Huang

展开摘要

In this paper, we present a novel algorithm, `uniINF`, for the Heavy-Tailed Multi-Armed Bandits (HTMAB) problem, demonstrating robustness and adaptability in both stochastic and adversarial environments. Unlike the stochastic MAB setting where loss distributions are stationary with time, our study extends to the adversarial setup, where losses are generated from heavy-tailed distributions that depend on both arms and time. Our novel algorithm `uniINF` enjoys the so-called Best-of-Both-Worlds (BoBW) property, performing optimally in both stochastic and adversarial environments *without* knowing the exact environment type. Moreover, our algorithm also possesses a Parameter-Free feature, *i.e.*, it operates *without* the need of knowing the heavy-tail parameters $(\sigma, \alpha)$ a-priori. To be precise, `uniINF` ensures nearly-optimal regret in both stochastic and adversarial environments, matching the corresponding lower bounds when $(\sigma, \alpha)$ is known (up to logarithmic factors). To our knowledge, `uniINF` is the first parameter-free algorithm to achieve the BoBW property for the heavy-tailed MAB problem. Technically, we develop innovative techniques to achieve BoBW guarantees for Parameter-Free HTMABs, including a refined analysis for the dynamics of log-barrier, an auto-balancing learning rate scheduling scheme, an adaptive skipping-clipping loss tuning technique, and a stopping-time analysis for logarithmic regret.

Spotlight
Preference Elicitation for Offline Reinforcement Learning

Alizée Pace, Bernhard Schölkopf, Gunnar Ratsch, Giorgia Ramponi

展开摘要

Applying reinforcement learning (RL) to real-world problems is often made challenging by the inability to interact with the environment and the difficulty of designing reward functions. Offline RL addresses the first challenge by considering access to an offline dataset of environment interactions labeled by the reward function. In contrast, Preference-based RL does not assume access to the reward function and learns it from preferences, but typically requires an online interaction with the environment. We bridge the gap between these frameworks by exploring efficient methods for acquiring preference feedback in a fully offline setup. We propose Sim-OPRL, an offline preference-based reinforcement learning algorithm, which leverages a learned environment model to elicit preference feedback on simulated rollouts. Drawing on insights from both the offline RL and the preference-based RL literature, our algorithm employs a pessimistic approach for out-of-distribution data, and an optimistic approach for acquiring informative preferences about the optimal policy. We provide theoretical guarantees regarding the sample complexity of our approach, dependent on how well the offline data covers the optimal policy. Finally, we demonstrate the empirical performance of Sim-OPRL in various environments.

Poster
ParaSolver: A Hierarchical Parallel Integral Solver for Diffusion Models

Jianrong Lu, Zhiyu Zhu, Junhui Hou

展开摘要

This paper explores the challenge of accelerating the sequential inference process of Diffusion Probabilistic Models (DPMs). We tackle this critical issue from a dynamic systems perspective, in which the inherent sequential nature is transformed into a parallel sampling process. Specifically, we propose a unified framework that generalizes the sequential sampling process of DPMs as solving a system of banded nonlinear equations. Under this generic framework, we reveal that the Jacobian of the banded nonlinear equations system possesses a unit-diagonal structure, enabling further approximation for acceleration. Moreover, we theoretically propose an effective initialization approach for parallel sampling methods. Finally, we construct \textit{ParaSolver}, a hierarchical parallel sampling technique that enhances sampling speed without compromising quality. Extensive experiments show that ParaSolver achieves up to \textbf{12.1× speedup} in terms of wall-clock time. The source code is publicly available at https://github.com/Jianrong-Lu/ParaSolver.git.

Poster
From Commands to Prompts: LLM-based Semantic File System for AIOS

Zeru Shi, Kai Mei, Mingyu Jin, Yongye Su, Chaoji Zuo, Wenyue Hua, Wujiang Xu, Yujie Ren, Zirui Liu, Mengnan Du, Dong Deng, Yongfeng Zhang

展开摘要

Large language models (LLMs) have demonstrated significant potential in the development of intelligent LLM-based agents. However, when users use these agent applications to perform file operations, their interaction with the file system still remains the traditional paradigm: reliant on manual navigation through precise commands. This paradigm poses a bottleneck to the usability of these systems as users are required to navigate complex folder hierarchies and remember cryptic file names. To address this limitation, we propose an LLM-based Semantic File System (LSFS) for prompt-driven file management in LLM Agent Operating System (AIOS). Unlike conventional approaches, LSFS incorporates LLMs to enable users or agents to interact with files through natural language prompts, facilitating semantic file management. At the macro-level, we develop a comprehensive API set to achieve semantic file management functionalities, such as semantic file retrieval, file update summarization, and semantic file rollback). At the micro-level, we store files by constructing semantic indexes for them, design and implement syscalls of different semantic operations, e.g., CRUD (create, read, update, delete), group by, join. Our experiments show that LSFS can achieve at least 15% retrieval accuracy improvement with 2.1× higher retrieval speed in the semantic file retrieval task compared with the traditional file system. In the traditional keyword-based file retrieval task (i.e., retrieving by string-matching), LSFS also performs stably well, i.e., over 89% F1-score with improved usability, especially when the keyword conditions become more complex. Additionally, LSFS supports more advanced file management operations, i.e., semantic file rollback and file sharing and achieves 100% success rates in these tasks, further suggesting the capability of LSFS . The code is available at https://github.com/agiresearch/AIOS-LSFS.

Poster
How Gradient descent balances features: A dynamical analysis for two-layer neural networks

Zhenyu Zhu, Fanghui Liu, Volkan Cevher

展开摘要

This paper investigates the fundamental regression task of learning $k$ neurons (\emph{a.k.a.} teachers) from Gaussian input, using two-layer ReLU neural networks with width $m$ (\emph{a.k.a.} students) and $m, k= \mathcal{O}(1)$, trained via gradient descent under proper initialization and a small step-size. Our analysis follows a three-phase structure: \emph{alignment} after weak recovery, \emph{tangential growth}, and \emph{local convergence}, providing deeper insights into the learning dynamics of gradient descent (GD). We prove the global convergence at the rate of $\mathcal{O}(T^{-3})$ for the zero loss of excess risk. Additionally, our results show that GD automatically groups and balances student neurons, revealing an implicit bias toward achieving the minimum ``balanced'' $\ell_2$-norm in the solution. Our work extends beyond previous studies in exact-parameterization setting ($m = k = 1$, (Yehudai and Ohad, 2020)) and single-neuron setting ($m \geq k = 1$, (Xu and Du, 2023)). The key technical challenge lies in handling the interactions between multiple teachers and students during training, which we address by refining the alignment analysis in Phase 1 and introducing a new dynamic system analysis for tangential components in Phase 2. Our results pave the way for further research on optimizing neural network training dynamics and understanding implicit biases in more complex architectures.

Poster
Differentially private learners for heterogeneous treatment effects

Maresa Schröder, Valentyn Melnychuk, Stefan Feuerriegel

展开摘要

Patient data is widely used to estimate heterogeneous treatment effects and understand the effectiveness and safety of drugs. Yet, patient data includes highly sensitive information that must be kept private. In this work, we aim to estimate the conditional average treatment effect (CATE) from observational data under differential privacy. Specifically, we present DP-CATE, a novel framework for CATE estimation that is *Neyman-orthogonal* and ensures *differential privacy* of the estimates. Our framework is highly general: it applies to any two-stage CATE meta-learner with a Neyman-orthogonal loss function and any machine learning model can be used for nuisance estimation. We further provide an extension of our DP-CATE, where we employ RKHS regression to release the complete CATE function while ensuring differential privacy. We demonstrate the effectiveness of DP-CATE across various experiments using synthetic and real-world datasets. To the best of our knowledge, we are the first to provide a framework for CATE estimation that is doubly robust and differentially private.

Poster
OmniRe: Omni Urban Scene Reconstruction

Ziyu Chen, Jiawei Yang, Jiahui Huang, Riccardo de Lutio, Janick Martinez Esturo, Boris Ivanovic, Or Litany, Zan Gojcic, Sanja Fidler, Marco Pavone, Li Song, Yue Wang

展开摘要

We introduce OmniRe, a comprehensive system for efficiently creating high-fidelity digital twins of dynamic real-world scenes from on-device logs. Recent methods using neural fields or Gaussian Splatting primarily focus on vehicles, hindering a holistic framework for all dynamic foregrounds demanded by downstream applications, e.g., the simulation of human behavior. OmniRe extends beyond vehicle modeling to enable accurate, full-length reconstruction of diverse dynamic objects in urban scenes. Our approach builds scene graphs on 3DGS and constructs multiple Gaussian representations in canonical spaces that model various dynamic actors, including vehicles, pedestrians, cyclists, and others. OmniRe allows holistically reconstructing any dynamic object in the scene, enabling advanced simulations (~60 Hz) that include human-participated scenarios, such as pedestrian behavior simulation and human-vehicle interaction. This comprehensive simulation capability is unmatched by existing methods. Extensive evaluations on the Waymo dataset show that our approach outperforms prior state-of-the-art methods quantitatively and qualitatively by a large margin. We further extend our results to 5 additional popular driving datasets to demonstrate its generalizability on common urban scenes. Code and results are available at [omnire](https://ziyc.github.io/omnire/).

Spotlight