ICLR 2025 论文列表

International Conference on Learning Representations

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3,703篇论文

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    38010.3%
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主题: 强化学习 · 379 篇论文 · 重置筛选

Model-based Offline Reinforcement Learning with Lower Expectile Q-Learning

Kwanyoung Park, Youngwoon Lee

展开摘要

Model-based offline reinforcement learning (RL) is a compelling approach that addresses the challenge of learning from limited, static data by generating imaginary trajectories using learned models. However, these approaches often struggle with inaccurate value estimation from model rollouts. In this paper, we introduce a novel model-based offline RL method, Lower Expectile Q-learning (LEQ), which provides a low-bias model-based value estimation via lower expectile regression of $\lambda$-returns. Our empirical results show that LEQ significantly outperforms previous model-based offline RL methods on long-horizon tasks, such as the D4RL AntMaze tasks, matching or surpassing the performance of model-free approaches and sequence modeling approaches. Furthermore, LEQ matches the performance of state-of-the-art model-based and model-free methods in dense-reward environments across both state-based tasks (NeoRL and D4RL) and pixel-based tasks (V-D4RL), showing that LEQ works robustly across diverse domains. Our ablation studies demonstrate that lower expectile regression, $\lambda$-returns, and critic training on offline data are all crucial for LEQ.

Poster
TPO: Aligning Large Language Models with Multi-branch & Multi-step Preference Trees

Weibin Liao, Xu Chu, Yasha Wang

展开摘要

In the domain of complex reasoning tasks, such as mathematical reasoning, recent advancements have proposed the use of Direct Preference Optimization (DPO) to suppress output of dispreferred responses, thereby enhancing the long-chain reasoning capabilities of large language models (LLMs). To this end, these studies employed LLMs to generate preference trees via Tree-of-thoughts (ToT) and sample the paired preference responses required by the DPO algorithm. However, the DPO algorithm based on binary preference optimization is unable to learn multiple responses with varying degrees of preference/dispreference that provided by the preference trees, resulting in incomplete preference learning. In this work, we introduce Tree Preference Optimization (TPO), that does not sample paired preference responses from the preference tree; instead, it directly learns from the entire preference tree during the fine-tuning. Specifically, TPO formulates the language model alignment as a Preference List Ranking problem, where the policy can potentially learn more effectively from a ranked preference list of responses given the prompt. In addition, to further assist LLMs in identifying discriminative steps within long-chain reasoning and increase the relative reward margin in the preference list, TPO utilizes Adaptive Step Reward to adjust the reward values of each step in trajectory for performing fine-grained preference optimization. We carry out extensive experiments on mathematical reasoning tasks to evaluate TPO. The experimental results indicate that TPO consistently outperforms DPO across five public large language models on four datasets.

Poster
REGENT: A Retrieval-Augmented Generalist Agent That Can Act In-Context in New Environments

Kaustubh Sridhar, Souradeep Dutta, Dinesh Jayaraman, Insup Lee

展开摘要

Building generalist agents that can rapidly adapt to new environments is a key challenge for deploying AI in the digital and real worlds. Is scaling current agent architectures the most effective way to build generalist agents? We propose a novel approach to pre-train relatively small policies on relatively small datasets and adapt them to unseen environments via in-context learning, without any finetuning. Our key idea is that retrieval offers a powerful bias for fast adaptation. Indeed, we demonstrate that even a simple retrieval-based 1-nearest neighbor agent offers a surprisingly strong baseline for today's state-of-the-art generalist agents. From this starting point, we construct a semi-parametric agent, REGENT, that trains a transformer-based policy on sequences of queries and retrieved neighbors. REGENT can generalize to unseen robotics and game-playing environments via retrieval augmentation and in-context learning, achieving this with up to 3x fewer parameters and up to an order-of-magnitude fewer pre-training datapoints, significantly outperforming today's state-of-the-art generalist agents.

Oral
Direct Distributional Optimization for Provable Alignment of Diffusion Models

Ryotaro Kawata, Kazusato Oko, Atsushi Nitanda, Taiji Suzuki

展开摘要

We introduce a novel alignment method for diffusion models from distribution optimization perspectives while providing rigorous convergence guarantees. We first formulate the problem as a generic regularized loss minimization over probability distributions and directly optimize the distribution using the Dual Averaging method. Next, we enable sampling from the learned distribution by approximating its score function via Doob's $h$-transform technique. The proposed framework is supported by rigorous convergence guarantees and an end-to-end bound on the sampling error, which imply that when the original distribution's score is known accurately, the complexity of sampling from shifted distributions is independent of isoperimetric conditions. This framework is broadly applicable to general distribution optimization problems, including alignment tasks in Reinforcement Learning with Human Feedback (RLHF), Direct Preference Optimization (DPO), and Kahneman-Tversky Optimization (KTO). We empirically validate its performance on synthetic and image datasets using the DPO objective.

Poster
Long-Short Decision Transformer: Bridging Global and Local Dependencies for Generalized Decision-Making

Jincheng Wang, Penny Karanasou, Pengyuan Wei, Elia Gatti, Diego Martinez Plasencia, Dimitrios Kanoulas

展开摘要

Decision Transformers (DTs) effectively capture long-range dependencies using self-attention but struggle with fine-grained local relationships, especially the Markovian properties in many offline-RL datasets. Conversely, Decision Convformer (DC) utilizes convolutional filters for capturing local patterns but shows limitations in tasks demanding long-term dependencies, such as Maze2d. To address these limitations and leverage both strengths, we propose the Long-Short Decision Transformer (LSDT), a general-purpose architecture to effectively capture global and local dependencies across two specialized parallel branches (self-attention and convolution). We explore how these branches complement each other by modeling various ranged dependencies across different environments, and compare it against other baselines. Experimental results demonstrate our LSDT achieves state-of-the-art performance and notable gains over the standard DT in D4RL offline RL benchmark. Leveraging the parallel architecture, LSDT performs consistently on diverse datasets, including Markovian and non-Markovian. We also demonstrate the flexibility of LSDT's architecture, where its specialized branches can be replaced or integrated into models like DC to improve their performance in capturing diverse dependencies. Finally, we also highlight the role of goal states in improving decision-making for goal-reaching tasks like Antmaze.

Poster
AdaWM: Adaptive World Model based Planning for Autonomous Driving

Hang Wang, Xin Ye, Feng Tao, Chenbin Pan, Abhirup Mallik, Burhaneddin Yaman, Liu Ren, Junshan Zhang

展开摘要

World model based reinforcement learning (RL) has emerged as a promising approach for autonomous driving, which learns a latent dynamics model and uses it to train a planning policy. To speed up the learning process, the pretrain-finetune paradigm is often used, where online RL is initialized by a pretrained model and a policy learned offline. However, naively performing such initialization in RL may result in dramatic performance degradation during the online interactions in the new task. To tackle this challenge, we first analyze the performance degradation and identify two primary root causes therein: the mismatch of the planning policy and the mismatch of the dynamics model, due to distribution shift. We further analyze the effects of these factors on performance degradation during finetuning, and our findings reveal that the choice of finetuning strategies plays a pivotal role in mitigating these effects. We then introduce AdaWM, an Adaptive World Model based planning method, featuring two key steps: (a) mismatch identification, which quantifies the mismatches and informs the finetuning strategy, and (b) alignment-driven finetuning, which selectively updates either the policy or the model as needed using efficient low-rank updates. Extensive experiments on the challenging CARLA driving tasks demonstrate that AdaWM significantly improves the finetuning process, resulting in more robust and efficient performance in autonomous driving systems.

Poster
TOP-ERL: Transformer-based Off-Policy Episodic Reinforcement Learning

Ge Li, Dong Tian, Hongyi Zhou, Xinkai Jiang, Rudolf Lioutikov, Gerhard Neumann

展开摘要

This work introduces Transformer-based Off-Policy Episodic Reinforcement Learning (TOP-ERL), a novel algorithm that enables off-policy updates in the ERL framework. In ERL, policies predict entire action trajectories over multiple time steps instead of single actions at every time step. These trajectories are typically parameterized by trajectory generators such as Movement Primitives (MP), allowing for smooth and efficient exploration over long horizons while capturing high-level temporal correlations. However, ERL methods are often constrained to on-policy frameworks due to the difficulty of evaluating state-action values for entire action sequences, limiting their sample efficiency and preventing the use of more efficient off-policy architectures. TOP-ERL addresses this shortcoming by segmenting long action sequences and estimating the state-action values for each segment using a transformer-based critic architecture alongside an n-step return estimation. These contributions result in efficient and stable training that is reflected in the empirical results conducted on sophisticated robot learning environments. TOP-ERL significantly outperforms state-of-the-art RL methods. Thorough ablation studies additionally show the impact of key design choices on the model performance.

Spotlight
LICORICE: Label-Efficient Concept-Based Interpretable Reinforcement Learning

Zhuorui Ye, Stephanie Milani, Geoffrey J. Gordon, Fei Fang

展开摘要

Recent advances in reinforcement learning (RL) have predominantly leveraged neural network policies for decision-making, yet these models often lack interpretability, posing challenges for stakeholder comprehension and trust. Concept bottleneck models offer an interpretable alternative by integrating human-understandable concepts into policies. However, prior work assumes that concept annotations are readily available during training. For RL, this requirement poses a significant limitation: it necessitates continuous real-time concept annotation, which either places an impractical burden on human annotators or incurs substantial costs in API queries and inference time when employing automated labeling methods. To overcome this limitation, we introduce a novel training scheme that enables RL agents to efficiently learn a concept-based policy by only querying annotators to label a small set of data. Our algorithm, LICORICE, involves three main contributions: interleaving concept learning and RL training, using an ensemble to actively select informative data points for labeling, and decorrelating the concept data. We show how LICORICE reduces human labeling efforts to 500 or fewer concept labels in three environments, and 5000 or fewer in two more complex environments, all at no cost to performance. We also explore the use of VLMs as automated concept annotators, finding them effective in some cases but imperfect in others. Our work significantly reduces the annotation burden for interpretable RL, making it more practical for real-world applications that necessitate transparency. Our code is released.

Poster
Moral Alignment for LLM Agents

Elizaveta Tennant, Stephen Hailes, Mirco Musolesi

展开摘要

Decision-making agents based on pre-trained Large Language Models (LLMs) are increasingly being deployed across various domains of human activity. While their applications are currently rather specialized, several research efforts are underway to develop more generalist agents. As LLM-based systems become more agentic, their influence on human activity will grow and their transparency will decrease. Consequently, developing effective methods for aligning them to human values is vital. The prevailing practice in alignment often relies on human preference data (e.g., in RLHF or DPO), in which values are implicit, opaque and are essentially deduced from relative preferences over different model outputs. In this work, instead of relying on human feedback, we introduce the design of reward functions that explicitly and transparently encode core human values for Reinforcement Learning-based fine-tuning of foundation agent models. Specifically, we use intrinsic rewards for the moral alignment of LLM agents. We evaluate our approach using the traditional philosophical frameworks of Deontological Ethics and Utilitarianism, quantifying moral rewards for agents in terms of actions and consequences on the Iterated Prisoner's Dilemma (IPD) environment. We also show how moral fine-tuning can be deployed to enable an agent to unlearn a previously developed selfish strategy. Finally, we find that certain moral strategies learned on the IPD game generalize to several other matrix game environments. In summary, we demonstrate that fine-tuning with intrinsic rewards is a promising general solution for aligning LLM agents to human values, and it might represent a more transparent and cost-effective alternative to currently predominant alignment techniques.

Poster
Motion Control of High-Dimensional Musculoskeletal Systems with Hierarchical Model-Based Planning

Yunyue Wei, Shanning Zhuang, Vincent Zhuang, Yanan Sui

展开摘要

Controlling high-dimensional nonlinear systems, such as those found in biological and robotic applications, is challenging due to large state and action spaces. While deep reinforcement learning has achieved a number of successes in these domains, it is computationally intensive and time consuming, and therefore not suitable for solving large collections of tasks that require significant manual tuning. In this work, we introduce Model Predictive Control with Morphology-aware Proportional Control (MPC$^2$), a hierarchical model-based learning algorithm for zero-shot and near-real-time control of high-dimensional complex dynamical systems. MPC$^2$ uses a sampling-based model predictive controller for target posture planning, and enables robust control for high-dimensional tasks by incorporating a morphology-aware proportional controller for actuator coordination. The algorithm enables motion control of a high-dimensional human musculoskeletal model in a variety of motion tasks, such as standing, walking on different terrains, and imitating sports activities. The reward function of MPC$^2$ can be tuned via black-box optimization, drastically reducing the need for human-intensive reward engineering.

Poster
FlickerFusion: Intra-trajectory Domain Generalizing Multi-agent Reinforcement Learning

Woosung Koh, Wonbeen Oh, Siyeol Kim, Suhin Shin, Hyeongjin Kim, Jaein Jang, Junghyun Lee, Se-Young Yun

展开摘要

Multi-agent reinforcement learning has demonstrated significant potential in addressing complex cooperative tasks across various real-world applications. However, existing MARL approaches often rely on the restrictive assumption that the number of entities (e.g., agents, obstacles) remains constant between training and inference. This overlooks scenarios where entities are dynamically removed or $\textit{added}$ $\textit{during}$ the inference trajectory—a common occurrence in real-world environments like search and rescue missions and dynamic combat situations. In this paper, we tackle the challenge of intra-trajectory dynamic entity composition under zero-shot out-of-domain (OOD) generalization, where such dynamic changes cannot be anticipated beforehand. Our empirical studies reveal that existing MARL methods suffer $\textit{significant}$ performance degradation and increased uncertainty in these scenarios. In response, we propose FlickerFusion, a novel OOD generalization method that acts as a $\textit{universally}$ applicable augmentation technique for MARL backbone methods. FlickerFusion stochastically drops out parts of the observation space, emulating being in-domain when inferenced OOD. The results show that FlickerFusion not only achieves superior inference rewards but also $\textit{uniquely}$ reduces uncertainty vis-à-vis the backbone, compared to existing methods. Benchmarks, implementations, and model weights are organized and open-sourced at $\texttt{\href{flickerfusion305.github.io}{\textbf{flickerfusion305.github.io}}}$, accompanied by ample demo video renderings.

Poster
SFS: Smarter Code Space Search improves LLM Inference Scaling

Jonathan Light, Yue Wu, Yiyou Sun, Wenchao Yu, Yanchi Liu, Xujiang Zhao, Ziniu Hu, Haifeng Chen, Wei Cheng

展开摘要

We frame code generation as a black-box optimization problem within the code space and demonstrate how optimization-inspired techniques can enhance inference scaling over text. Based on this perspective, we propose **SCATTERED FOREST SEARCH (SFS)**, a novel approach that improves solution diversity during evolutionary search, thereby avoiding local optima. Our theoretical analysis illustrates how these methods improve exploration and enhance efficiency. Extensive experiments on *HumanEval, MBPP, APPS, CodeContests,* and *Leetcode* reveal significant performance gains. For instance, our method achieves a **pass@1 rate of 67.1% on HumanEval+** and **87.2% on HumanEval with GPT-3.5**, marking improvements of **8.6%** and **4.3%** over the state-of-the-art, while also halving the iterations needed to find the correct solution. Furthermore, our approach scales more efficiently than existing search techniques, including **tree search, line search,** and **repeated sampling (Best of N)**.

Poster
OGBench: Benchmarking Offline Goal-Conditioned RL

Seohong Park, Kevin Frans, Benjamin Eysenbach, Sergey Levine

展开摘要

Offline goal-conditioned reinforcement learning (GCRL) is a major problem in reinforcement learning (RL) because it provides a simple, unsupervised, and domain-agnostic way to acquire diverse behaviors and representations from unlabeled data without rewards. Despite the importance of this setting, we lack a standard benchmark that can systematically evaluate the capabilities of offline GCRL algorithms. In this work, we propose OGBench, a new, high-quality benchmark for algorithms research in offline goal-conditioned RL. OGBench consists of 8 types of environments, 85 datasets, and reference implementations of 6 representative offline GCRL algorithms. We have designed these challenging and realistic environments and datasets to directly probe different capabilities of algorithms, such as stitching, long-horizon reasoning, and the ability to handle high-dimensional inputs and stochasticity. While representative algorithms may rank similarly on prior benchmarks, our experiments reveal stark strengths and weaknesses in these different capabilities, providing a strong foundation for building new algorithms. Project page: https://seohong.me/projects/ogbench

Poster
Following the Human Thread in Social Navigation

Luca Scofano, Alessio Sampieri, Tommaso Campari, Valentino Sacco, Indro Spinelli, Lamberto Ballan, Fabio Galasso

展开摘要

The success of collaboration between humans and robots in shared environments relies on the robot's real-time adaptation to human motion. Specifically, in Social Navigation, the agent should be close enough to assist but ready to back up to let the human move freely, avoiding collisions. Human trajectories emerge as crucial cues in Social Navigation, but they are partially observable from the robot's egocentric view and computationally complex to process. We present the first Social Dynamics Adaptation model (SDA) based on the robot's state-action history to infer the social dynamics. We propose a two-stage Reinforcement Learning framework: the first learns to encode the human trajectories into social dynamics and learns a motion policy conditioned on this encoded information, the current status, and the previous action. Here, the trajectories are fully visible, i.e., assumed as privileged information. In the second stage, the trained policy operates without direct access to trajectories. Instead, the model infers the social dynamics solely from the history of previous actions and statuses in real-time. Tested on the novel Habitat 3.0 platform, SDA sets a novel state-of-the-art (SotA) performance in finding and following humans. The code can be found at https://github.com/L-Scofano/SDA.

Spotlight
Non-Adversarial Inverse Reinforcement Learning via Successor Feature Matching

Arnav Kumar Jain, Harley Wiltzer, Jesse Farebrother, Irina Rish, Glen Berseth, Sanjiban Choudhury

展开摘要

In inverse reinforcement learning (IRL), an agent seeks to replicate expert demonstrations through interactions with the environment. Traditionally, IRL is treated as an adversarial game, where an adversary searches over reward models, and a learner optimizes the reward through repeated RL procedures. This game-solving approach is both computationally expensive and difficult to stabilize. In this work, we propose a novel approach to IRL by _direct policy search_: by exploiting a linear factorization of the return as the inner product of successor features and a reward vector, we design an IRL algorithm by policy gradient descent on the gap between the learner and expert features. Our non-adversarial method does not require learning an explicit reward function and can be solved seamlessly with existing RL algorithms. Remarkably, our approach works in state-only settings without expert action labels, a setting which behavior cloning (BC) cannot solve. Empirical results demonstrate that our method learns from as few as a single expert demonstration and achieves improved performance on various control tasks.

Poster
Behavioral Entropy-Guided Dataset Generation for Offline Reinforcement Learning

Wesley A. Suttle, Aamodh Suresh, Carlos Nieto-Granda

展开摘要

Entropy-based objectives are widely used to perform state space exploration in reinforcement learning (RL) and dataset generation for offline RL. Behavioral entropy (BE), a rigorous generalization of classical entropies that incorporates cognitive and perceptual biases of agents, was recently proposed for discrete settings and shown to be a promising metric for robotic exploration problems. In this work, we propose using BE as a principled exploration objective for systematically generating datasets that provide diverse state space coverage in complex, continuous, potentially high-dimensional domains. To achieve this, we extend the notion of BE to continuous settings, derive tractable $k$-nearest neighbor estimators, provide theoretical guarantees for these estimators, and develop practical reward functions that can be used with standard RL methods to learn BE-maximizing policies. Using standard MuJoCo environments, we experimentally compare the performance of offline RL algorithms for a variety of downstream tasks on datasets generated using BE, R\'{e}nyi, and Shannon entropy-maximizing policies, as well as the SMM and RND algorithms. We find that offline RL algorithms trained on datasets collected using BE outperform those trained on datasets collected using Shannon entropy, SMM, and RND on all tasks considered, and on 80\% of the tasks compared to datasets collected using Renyi entropy.

Poster
Policy Optimization under Imperfect Human Interactions with Agent-Gated Shared Autonomy

Zhenghai Xue, Bo An, Shuicheng YAN

展开摘要

We introduce AGSA, an Agent-Gated Shared Autonomy framework that learns from high-level human feedback to tackle the challenges of reward-free training, safe exploration, and imperfect low-level human control. Recent human-in-the loop learning methods enable human participants to intervene a learning agent’s control and provide online demonstrations. Nonetheless, these methods rely heavily on perfect human interactions, including accurate human-monitored intervention decisions and near-optimal human demonstrations. AGSA employs a dedicated gating agent to determine when to switch control, thereby reducing the need of constant human monitoring. To obtain a precise and foreseeable gating agent, AGSA trains a long-term gating value function from human evaluative feedback on the gating agent’s intervention requests and preference feedback on pairs of human intervention trajectories. Instead of relying on potentially suboptimal human demonstrations, the learning agent is trained using control-switching signals from the gating agent. We provide theoretical insights on performance bounds that respectively describe the ability of the two agents. Experiments are conducted with both simulated and real human participants at different skill levels in challenging continuous control environments. Comparative results highlight that AGSA achieves significant improvements over previous human-in-the-loop learning methods in terms of training safety, policy performance, and user-friendliness.

Poster
Cross-Domain Offline Policy Adaptation with Optimal Transport and Dataset Constraint

Jiafei Lyu, Mengbei Yan, Zhongjian Qiao, Runze Liu, Xiaoteng Ma, Deheng Ye, Jing-Wen Yang, Zongqing Lu, Xiu Li

展开摘要

We explore cross-domain offline reinforcement learning (RL) where offline datasets from another domain can be accessed to facilitate policy learning. However, the underlying environments of the two datasets may have dynamics mismatches, incurring inferior performance when simply merging the data of two domains. Existing methods mitigate this issue by training domain classifiers, using contrastive learning methods, etc. Nevertheless, they still rely on a large amount of target domain data to function well. Instead, we address this problem by establishing a concrete performance bound of a policy given datasets from two domains. Motivated by the theoretical insights, we propose to align transitions in the two datasets using optimal transport and selectively share source domain samples, without training any neural networks. This enables reliable data filtering even given a few target domain data. Additionally, we introduce a dataset regularization term that ensures the learned policy remains within the scope of the target domain dataset, preventing it from being biased towards the source domain data. Consequently, we propose the Optimal Transport Data Filtering (dubbed OTDF) method and examine its effectiveness by conducting extensive experiments across various dynamics shift conditions (e.g., gravity shift), given limited target domain data. It turns out that OTDF exhibits superior performance on many tasks and dataset qualities, often surpassing prior strong baselines by a large margin.

Poster
DistRL: An Asynchronous Distributed Reinforcement Learning Framework for On-Device Control Agent

Taiyi Wang, Zhihao Wu, Jianheng Liu, Jianye Hao, Jun Wang, Kun Shao

展开摘要

On-device control agents, especially on mobile devices, are responsible for operating mobile devices to fulfill users' requests, enabling seamless and intuitive interactions. Integrating Multimodal Large Language Models (MLLMs) into these agents enhances their ability to understand and execute complex commands, thereby improving user experience. However, fine-tuning MLLMs for on-device control presents significant challenges due to limited data availability and inefficient online training processes. This paper introduces DistRL, a novel framework designed to enhance the efficiency of online RL fine-tuning for mobile device control agents. DistRL employs centralized training and decentralized data acquisition to ensure efficient fine-tuning in the context of dynamic online interactions. Additionally, the framework is backed by our tailor-made RL algorithm, which effectively balances exploration with the prioritized utilization of collected data to ensure stable and robust training. Our experiments show that, on average, DistRL delivers a 3$\times$ improvement in training efficiency and enables training data collection 2.4$\times$ faster than the leading synchronous multi-machine methods. Notably, after training, DistRL achieves a 20\% relative improvement in success rate compared to state-of-the-art methods on general Android tasks from an open benchmark, significantly outperforming existing approaches while maintaining the same training time. These results validate DistRL as a scalable and efficient solution, offering substantial improvements in both training efficiency and agent performance for real-world, in-the-wild device control tasks.

Poster
Accelerating Task Generalisation with Multi-Level Skill Hierarchies

Thomas P Cannon, Özgür Şimşek

展开摘要

Developing reinforcement learning agents that can generalise effectively to new tasks is one of the main challenges in AI research. This paper introduces Fracture Cluster Options (FraCOs), a multi-level hierarchical reinforcement learning method designed to improve generalisation performance. FraCOs identifies patterns in agent behaviour and forms temporally-extended actions (options) based on the expected future usefulness of those patterns, enabling rapid adaptation to new tasks. In tabular settings, FraCOs demonstrates effective transfer and improves performance as the depth of the hierarchy increases. In several complex procedurally-generated environments, FraCOs consistently outperforms state-of-the-art deep reinforcement learning algorithms, achieving superior results in both in-distribution and out-of-distribution scenarios.

Poster