ICLR 2024 论文列表

International Conference on Learning Representations

录用类型

2,260篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

  • Oral
    863.8%
  • Spotlight
    36716.2%
  • Poster
    1,80780.0%

浏览全部论文

主题: 强化学习 · 304 篇论文 · 重置筛选

Skill or Luck? Return Decomposition via Advantage Functions

Hsiao-Ru Pan, Bernhard Schölkopf

展开摘要

Learning from off-policy data is essential for sample-efficient reinforcement learning. In the present work, we build on the insight that the advantage function can be understood as the causal effect of an action on the return, and show that this allows us to decompose the return of a trajectory into parts caused by the agent’s actions (skill) and parts outside of the agent’s control (luck). Furthermore, this decomposition enables us to naturally extend Direct Advantage Estimation (DAE) to off-policy settings (Off-policy DAE). The resulting method can learn from off-policy trajectories without relying on importance sampling techniques or truncating off-policy actions. We draw connections between Off-policy DAE and previous methods to demonstrate how it can speed up learning and when the proposed off-policy corrections are important. Finally, we use the MinAtar environments to illustrate how ignoring off-policy corrections can lead to suboptimal policy optimization performance.

Poster
Leftover Lunch: Advantage-based Offline Reinforcement Learning for Language Models

Ashutosh Baheti, Ximing Lu, Faeze Brahman, Ronan Le Bras, Maarten Sap, Mark Riedl

展开摘要

Reinforcement Learning with Human Feedback (RLHF) is the most prominent method for Language Model (LM) alignment. However, RLHF is an unstable and data-hungry process that continually requires new high-quality LM-generated data for finetuning. We introduce Advantage-Leftover Lunch RL (A-LoL), a new class of offline policy gradient algorithms that enable RL training on any pre-existing data. By assuming the entire LM output sequence as a single action, A-LoL allows incorporating sequence-level classifiers or human-designed scoring functions as rewards. Subsequently, by using LM’s value estimate, A-LoL only trains on positive advantage (leftover) data points, making it resilient to noise. Overall, A-LoL is an easy-to-implement, sample-efficient, and stable LM training recipe. We demonstrate the effectiveness of A-LoL and its variants with a set of four different language generation tasks. We compare against both online RL (PPO) and recent preference-based (DPO, PRO) and reward-based (GOLD) offline RL baselines. On the commonly-used RLHF benchmark, Helpful and Harmless Assistant (HHA), LMs trained with A-LoL methods achieve the highest diversity while also being rated more safe and helpful than the baselines according to humans. Additionally, in the remaining three tasks, A-LoL could optimize multiple distinct reward functions even when using noisy or suboptimal training data.

Poster
Addressing Signal Delay in Deep Reinforcement Learning

Wei Wang, Dongqi Han, Xufang Luo, Dongsheng Li

展开摘要

Despite the notable advancements in deep reinforcement learning (DRL) in recent years, a prevalent issue that is often overlooked is the impact of signal delay. Signal delay occurs when there is a lag between an agent's perception of the environment and its corresponding actions. In this paper, we first formalize delayed-observation Markov decision processes (DOMDP) by extending the standard MDP framework to incorporate signal delays. Next, we elucidate the challenges posed by the presence of signal delay in DRL, showing that trivial DRL algorithms and generic methods for partially observable tasks suffer greatly from delays. Lastly, we propose effective strategies to overcome these challenges. Our methods achieve remarkable performance in continuous robotic control tasks with large delays, yielding results comparable to those in non-delayed cases. Overall, our work contributes to a deeper understanding of DRL in the presence of signal delays and introduces novel approaches to address the associated challenges.

Spotlight
Improving Intrinsic Exploration by Creating Stationary Objectives

Roger Creus Castanyer, Joshua Romoff, Glen Berseth

展开摘要

Exploration bonuses in reinforcement learning guide long-horizon exploration by defining custom intrinsic objectives. Count-based methods use the frequency of state visits to derive an exploration bonus. In this paper, we identify that any intrinsic reward function derived from count-based methods is non-stationary and hence induces a difficult objective to optimize for the agent. The key contribution of our work lies in transforming the original non-stationary rewards into stationary rewards through an augmented state representation. For this purpose, we introduce the Stationary Objectives For Exploration (SOFE) framework. SOFE requires *identifying* sufficient statistics for different exploration bonuses and finding an *efficient* encoding of these statistics to use as input to a deep network. SOFE is based on proposing state augmentations that expand the state space but hold the promise of simplifying the optimization of the agent's objective. Our experiments show that SOFE improves the agents' performance in challenging exploration problems, including sparse-reward tasks, pixel-based observations, 3D navigation, and procedurally generated environments.

Poster
Sample Efficient Myopic Exploration Through Multitask Reinforcement Learning with Diverse Tasks

Ziping Xu, Zifan Xu, Runxuan Jiang, Peter Stone, Ambuj Tewari

展开摘要

Multitask Reinforcement Learning (MTRL) approaches have gained increasing attention for its wide applications in many important Reinforcement Learning (RL) tasks. However, while recent advancements in MTRL theory have focused on the improved statistical efficiency by assuming a shared structure across tasks, exploration--a crucial aspect of RL--has been largely overlooked. This paper addresses this gap by showing that when an agent is trained on a sufficiently diverse set of tasks, a generic policy-sharing algorithm with myopic exploration design like $\epsilon$-greedy that are inefficient in general can be sample-efficient for MTRL. To the best of our knowledge, this is the first theoretical demonstration of the "exploration benefits" of MTRL. It may also shed light on the enigmatic success of the wide applications of myopic exploration in practice. To validate the role of diversity, we conduct experiments on synthetic robotic control environments, where the diverse task set aligns with the task selection by automatic curriculum learning, which is empirically shown to improve sample-efficiency.

Poster
Training Diffusion Models with Reinforcement Learning

Kevin Black, Michael Janner, Yilun Du, Ilya Kostrikov, Sergey Levine

展开摘要

Diffusion models are a class of flexible generative models trained with an approximation to the log-likelihood objective. However, most use cases of diffusion models are not concerned with likelihoods, but instead with downstream objectives such as human-perceived image quality or drug effectiveness. In this paper, we investigate reinforcement learning methods for directly optimizing diffusion models for such objectives. We describe how posing denoising as a multi-step decision-making problem enables a class of policy gradient algorithms, which we refer to as denoising diffusion policy optimization ( DDPO), that are more effective than alternative reward-weighted likelihood approaches. Empirically, DDPO can adapt text-to-image diffusion models to objectives that are difficult to express via prompting, such as image compressibility, and those derived from human feedback, such as aesthetic quality. Finally, we show that DDPO can improve prompt-image alignment using feedback from a vision-language model without the need for additional data collection or human annotation. The project’s website can be found at http://rl-diffusion.github.io.

Poster
Stabilizing Contrastive RL: Techniques for Robotic Goal Reaching from Offline Data

Chongyi Zheng, Benjamin Eysenbach, Homer Rich Walke, Patrick Yin, Kuan Fang, Ruslan Salakhutdinov, Sergey Levine

展开摘要

Robotic systems that rely primarily on self-supervised learning have the potential to decrease the amount of human annotation and engineering effort required to learn control strategies. In the same way that prior robotic systems have leveraged self-supervised techniques from computer vision (CV) and natural language processing (NLP), our work builds on prior work showing that the reinforcement learning (RL) itself can be cast as a self-supervised problem: learning to reach any goal without human-specified rewards or labels. Despite the seeming appeal, little (if any) prior work has demonstrated how self-supervised RL methods can be practically deployed on robotic systems. By first studying a challenging simulated version of this task, we discover design decisions about architectures and hyperparameters that increase the success rate by $2 \times$. These findings lay the groundwork for our main result: we demonstrate that a self-supervised RL algorithm based on contrastive learning can solve real-world, image-based robotic manipulation tasks, with tasks being specified by a single goal image provided after training.

Spotlight
RingAttention with Blockwise Transformers for Near-Infinite Context

Hao Liu, Matei Zaharia, Pieter Abbeel

展开摘要

Transformers have emerged as the architecture of choice for many state-of-the-art AI models, showcasing exceptional performance across a wide range of AI applications. However, the memory demands imposed by Transformers limit their ability to handle long sequences, thereby posing challenges in utilizing videos, actions, and other long-form sequences and modalities in complex environments. We present a novel approach, Blockwise RingAttention, which leverages blockwise computation of self-attention and feedforward to distribute long sequences across multiple devices while fully overlapping the communication of key-value blocks with the computation of blockwise attention. Our approach enables training and inference of sequences that are up to device count times longer than those achievable by prior memory-efficient Transformers, without resorting to approximations or incurring additional communication and computation overheads. Extensive experiments on language modeling and reinforcement learning tasks demonstrate the effectiveness of our approach in allowing millions of tokens context size and improving performance.

Poster
Uni-RLHF: Universal Platform and Benchmark Suite for Reinforcement Learning with Diverse Human Feedback

Yifu Yuan, Jianye Hao, Yi Ma, Zibin Dong, Hebin Liang, Jinyi Liu, Zhixin Feng, Kai Zhao, Yan Zheng

展开摘要

Reinforcement Learning with Human Feedback (RLHF) has received significant attention for performing tasks without the need for costly manual reward design by aligning human preferences. It is crucial to consider diverse human feedback types and various learning methods in different environments. However, quantifying progress in RLHF with diverse feedback is challenging due to the lack of standardized annotation platforms and widely used unified benchmarks. To bridge this gap, we introduce **Uni-RLHF**, a comprehensive system implementation tailored for RLHF. It aims to provide a complete workflow from *real human feedback*, fostering progress in the development of practical problems. Uni-RLHF contains three packages: 1) a universal multi-feedback annotation platform, 2) large-scale crowdsourced feedback datasets, and 3) modular offline RLHF baseline implementations. Uni-RLHF develops a user-friendly annotation interface tailored to various feedback types, compatible with a wide range of mainstream RL environments. We then establish a systematic pipeline of crowdsourced annotations, resulting in large-scale annotated datasets comprising more than 15 million steps across 30 popular tasks. Through extensive experiments, the results in the collected datasets demonstrate competitive performance compared to those from well-designed manual rewards. We evaluate various design choices and offer insights into their strengths and potential areas of improvement. We wish to build valuable open-source platforms, datasets, and baselines to facilitate the development of more robust and reliable RLHF solutions based on realistic human feedback. The website is available at https://uni-rlhf.github.io/.

Poster
Understanding Catastrophic Forgetting in Language Models via Implicit Inference

Suhas Kotha, Jacob Mitchell Springer, Aditi Raghunathan

展开摘要

We lack a systematic understanding of the effects of fine-tuning (via methods such as instruction-tuning or reinforcement learning from human feedback), particularly on tasks outside the narrow fine-tuning distribution. In a simplified scenario, we demonstrate that improving performance on tasks within the fine-tuning data distribution comes at the expense of capabilities on other tasks. We hypothesize that language models implicitly infer the task of the prompt and that fine-tuning skews this inference towards tasks in the fine-tuning distribution. To test this, we propose Conjugate Prompting, which artificially makes the task look farther from the fine-tuning distribution while requiring the same capability, and we find that this recovers some of the pretraining capabilities in our synthetic setup. Since real-world fine-tuning distributions are predominantly English, we apply conjugate prompting to recover pretrained capabilities in LLMs by simply translating the prompts to different languages. This allows us to recover in-context learning abilities lost via instruction tuning, natural reasoning capability lost during code fine-tuning, and, more concerningly, harmful content generation suppressed by safety fine-tuning in chatbots like ChatGPT.

Poster
Exploring the Promise and Limits of Real-Time Recurrent Learning

Kazuki Irie, Anand Gopalakrishnan, Jürgen Schmidhuber

展开摘要

Real-time recurrent learning (RTRL) for sequence-processing recurrent neural networks (RNNs) offers certain conceptual advantages over backpropagation through time (BPTT). RTRL requires neither caching past activations nor truncating context, and enables online learning. However, RTRL's time and space complexity make it impractical. To overcome this problem, most recent work on RTRL focuses on approximation theories, while experiments are often limited to diagnostic settings. Here we explore the practical promise of RTRL in more realistic settings. We study actor-critic methods that combine RTRL and policy gradients, and test them in several subsets of DMLab-30, ProcGen, and Atari-2600 environments. On DMLab memory tasks, our system trained on fewer than 1.2B environmental frames is competitive with or outperforms well-known IMPALA and R2D2 baselines trained on 10B frames. To scale to such challenging tasks, we focus on certain well-known neural architectures with element-wise recurrence, allowing for tractable RTRL without approximation. Importantly, we also discuss rarely addressed limitations of RTRL in real-world applications, such as its complexity in the multi-layer case.

Poster
Query-Policy Misalignment in Preference-Based Reinforcement Learning

Xiao Hu, Jianxiong Li, Xianyuan Zhan, Qing-Shan Jia, Ya-Qin Zhang

展开摘要

Preference-based reinforcement learning (PbRL) provides a natural way to align RL agents’ behavior with human desired outcomes, but is often restrained by costly human feedback. To improve feedback efficiency, most existing PbRL methods focus on selecting queries to maximally improve the overall quality of the reward model, but counter-intuitively, we find that this may not necessarily lead to improved performance. To unravel this mystery, we identify a long-neglected issue in the query selection schemes of existing PbRL studies: Query-Policy Misalignment. We show that the seemingly informative queries selected to improve the overall quality of reward model actually may not align with RL agents’ interests, thus offering little help on policy learning and eventually resulting in poor feedback efficiency. We show that this issue can be effectively addressed via policy-aligned query and a specially designed hybrid experience replay, which together enforce the bidirectional query-policy alignment. Simple yet elegant, our method can be easily incorporated into existing approaches by changing only a few lines of code. We showcase in comprehensive experiments that our method achieves substantial gains in both human feedback and RL sample efficiency, demonstrating the importance of addressing query-policy misalignment in PbRL tasks.

Spotlight
Decoupling regularization from the action space

Sobhan Mohammadpour, Emma Frejinger, Pierre-Luc Bacon

展开摘要

Regularized reinforcement learning (RL), particularly the entropy-regularized kind, has gained traction in optimal control and inverse RL. While standard unregularized RL methods remain unaffected by changes in the number of actions, we show that it can severely impact their regularized counterparts. This paper demonstrates the importance of decoupling the regularizer from the action space: that is, to maintain a consistent level of regularization regardless of how many actions are involved to avoid over-regularization. Whereas the problem can be avoided by introducing a task-specific temperature parameter, it is often undesirable and cannot solve the problem when action spaces are state-dependent. In the state-dependent action context, different states with varying action spaces are regularized inconsistently. We introduce two solutions: a static temperature selection approach and a dynamic counterpart, universally applicable where this problem arises. Implementing these changes improves performance on the DeepMind control suite in static and dynamic temperature regimes and a biological design task.

Poster
CrossLoco: Human Motion Driven Control of Legged Robots via Guided Unsupervised Reinforcement Learning

Tianyu Li, Hyunyoung Jung, Matthew Gombolay, Yong Cho, Sehoon Ha

展开摘要

Human motion driven control (HMDC) is an effective approach for generating natural and compelling robot motions while preserving high-level semantics. However, establishing the correspondence between humans and robots with different body structures is not straightforward due to the mismatches in kinematics and dynamics properties, which causes intrinsic ambiguity to the problem. Many previous algorithms approach this motion retargeting problem with unsupervised learning, which requires the prerequisite skill sets. However, it will be extremely costly to learn all the skills without understanding the given human motions, particularly for high-dimensional robots. In this work, we introduce CrossLoco, a guided unsupervised reinforcement learning framework that simultaneously learns robot skills and their correspondence to human motions. Our key innovation is to introduce a cycle-consistency-based reward term designed to maximize the mutual information between human motions and robot states. We demonstrate that the proposed framework can generate compelling robot motions by translating diverse human motions, such as running, hopping, and dancing. We quantitatively compare our CrossLoco against the manually engineered and unsupervised baseline algorithms along with the ablated versions of our framework and demonstrate that our method translates human motions with better accuracy, diversity, and user preference. We also showcase its utility in other applications, such as synthesizing robot movements from language input and enabling interactive robot control.

Poster
CivRealm: A Learning and Reasoning Odyssey in Civilization for Decision-Making Agents

Siyuan Qi, Shuo Chen, Yexin Li, Xiangyu Kong, Junqi Wang, Bangcheng Yang, Pring Wong, Yifan Zhong, Xiaoyuan Zhang, Zhaowei Zhang, Nian Liu, Yaodong Yang, Song-Chun Zhu

展开摘要

The generalization of decision-making agents encompasses two fundamental elements: learning from past experiences and reasoning in novel contexts. However, the predominant emphasis in most interactive environments is on learning, often at the expense of complexity in reasoning. In this paper, we introduce CivRealm, an environment inspired by the Civilization game. Civilization’s profound alignment with human society requires sophisticated learning and prior knowledge, while its ever-changing space and action space demand robust reasoning for generalization. Particularly, CivRealm sets up an imperfect-information general-sum game with a changing number of players; it presents a plethora of complex features, challenging the agent to deal with open-ended stochastic environments that require diplomacy and negotiation skills. Within CivRealm, we provide interfaces for two typical agent types: tensor-based agents that focus on learning, and language-based agents that emphasize reasoning. To catalyze further research, we present initial results for both paradigms. The canonical RL-based agents exhibit reasonable performance in mini-games, whereas both RL- and LLM-based agents struggle to make substantial progress in the full game. Overall, CivRealm stands as a unique learning and reasoning challenge for decision-making agents. The code is available at https://github.com/bigai-ai/civrealm.

Spotlight
Provable Benefits of Multi-task RL under Non-Markovian Decision Making Processes

Ruiquan Huang, Yuan Cheng, Jing Yang, Vincent TAN, Yingbin Liang

展开摘要

In multi-task reinforcement learning (RL) under Markov decision processes (MDPs), the presence of shared latent structures among multiple MDPs has been shown to yield significant benefits to the sample efficiency compared to single-task RL. In this paper, we investigate whether such a benefit can extend to more general sequential decision making problems such as predictive state representations (PSRs). The main challenge here is that the large and complex model space makes it hard to identify what types of common latent structure of multi-task PSRs can reduce the model complexity and improve sample efficiency. To this end, we posit a joint model class for tasks and use the notion of $\eta$-bracketing number to quantify its complexity; this number also serves as a general metric to capture the similarity of tasks and thus determines the benefit of multi-task over single-task RL. We first study upstream multi-task learning over PSRs, in which all tasks share the same observation and action spaces. We propose a provably efficient algorithm UMT-PSR for finding near-optimal policies for all PSRs, and demonstrate that the advantage of multi-task learning manifests if the joint model class of PSRs has a smaller $\eta$-bracketing number compared to that of individual single-task learning. We further investigate downstream learning, in which the agent needs to learn a new target task that shares some commonalities with the upstream tasks via a similarity constraint. By exploiting the learned PSRs from the upstream, we develop a sample-efficient algorithm that provably finds a near-optimal policy. Upon specialization to some examples with small $\eta$-bracketing numbers, our results further highlight the benefit compared to directly learning a single-task PSR.

Poster
Safe RLHF: Safe Reinforcement Learning from Human Feedback

Josef Dai, Xuehai Pan, Ruiyang Sun, Jiaming Ji, Xinbo Xu, Mickel Liu, Yizhou Wang, Yaodong Yang

展开摘要

With the development of large language models (LLMs), striking a balance between the performance and safety of AI systems has never been more critical. However, the inherent tension between the objectives of helpfulness and harmlessness presents a significant challenge during LLM training. To address this issue, we propose Safe Reinforcement Learning from Human Feedback (Safe RLHF), a novel algorithm for human value alignment. Safe RLHF explicitly decouples human preferences regarding helpfulness and harmlessness, effectively avoiding the crowd workers' confusion about the tension and allowing us to train separate reward and cost models. We formalize the safety concern of LLMs as an optimization task of maximizing the reward function while satisfying specified cost constraints. Leveraging the Lagrangian method to solve this constrained problem, Safe RLHF dynamically adjusts the balance between the two objectives during fine-tuning. Through a three-round fine-tuning using Safe RLHF, we demonstrate a superior ability to mitigate harmful responses while enhancing model performance compared to existing value-aligned algorithms. Experimentally, we fine-tuned the Alpaca-7B using Safe RLHF and aligned it with collected human preferences, significantly improving its helpfulness and harmlessness according to human evaluations. Code is available at https://github.com/PKU-Alignment/safe-rlhf. Warning: This paper contains example data that may be offensive or harmful.

Spotlight
Spatially-Aware Transformers for Embodied Agents

Junmo Cho, Jaesik Yoon, Sungjin Ahn

展开摘要

Episodic memory plays a crucial role in various cognitive processes, such as the ability to mentally recall past events. While cognitive science emphasizes the significance of spatial context in the formation and retrieval of episodic memory, the current primary approach to implementing episodic memory in AI systems is through transformers that store temporally ordered experiences, which overlooks the spatial dimension. As a result, it is unclear how the underlying structure could be extended to incorporate the spatial axis beyond temporal order alone and thereby what benefits can be obtained. To address this, this paper explores the use of Spatially-Aware Transformer models that incorporate spatial information. These models enable the creation of place-centric episodic memory that considers both temporal and spatial dimensions. Adopting this approach, we demonstrate that memory utilization efficiency can be improved, leading to enhanced accuracy in various place-centric downstream tasks. Additionally, we propose the Adaptive Memory Allocator, a memory management method based on reinforcement learning that aims to optimize efficiency of memory utilization. Our experiments demonstrate the advantages of our proposed model in various environments and across multiple downstream tasks, including prediction, generation, reasoning, and reinforcement learning. The source code for our models and experiments will be available at \href{https://github.com/spatially_aware_transformer}{https://github.com/spatially_aware_transformer}.

Spotlight
Learning Hierarchical World Models with Adaptive Temporal Abstractions from Discrete Latent Dynamics

Christian Gumbsch, Noor Sajid, Georg Martius, Martin V. Butz

展开摘要

Hierarchical world models can significantly improve model-based reinforcement learning (MBRL) and planning by enabling reasoning across multiple time scales. Nonetheless, the majority of state-of-the-art MBRL methods employ flat, non-hierarchical models. We propose Temporal Hierarchies from Invariant Context Kernels (THICK), an algorithm that learns a world model hierarchy via discrete latent dynamics. The lower level of THICK updates parts of its latent state sparsely in time, forming invariant contexts. The higher level exclusively predicts situations involving context changes. Our experiments demonstrate that THICK learns categorical, interpretable, temporal abstractions on the high level, while maintaining precise low-level predictions. Furthermore, we show that the emergent hierarchical predictive model seamlessly enhances the abilities of MBRL or planning methods. We believe that THICK contributes to the further development of hierarchical agents capable of more sophisticated planning and reasoning abilities.

Spotlight
Enhancing Human-AI Collaboration Through Logic-Guided Reasoning

Chengzhi Cao, Yinghao Fu, Sheng Xu, Ruimao Zhang, Shuang Li

展开摘要

We present a systematic framework designed to enhance human-robot perception and collaboration through the integration of logical rules and Theory of Mind (ToM). Logical rules provide interpretable predictions and generalize well across diverse tasks, making them valuable for learning and decision-making. Leveraging the ToM for understanding others' mental states, our approach facilitates effective collaboration. In this paper, we employ logic rules derived from observational data to infer human goals and guide human-like agents. These rules are treated as latent variables, and a rule encoder is trained alongside a multi-agent system in the robot's mind. We assess the posterior distribution of latent rules using learned embeddings, representing entities and relations. Confidence scores for each rule indicate their consistency with observed data. Then, we employ a hierarchical reinforcement learning model with ToM to plan robot actions for assisting humans. Extensive experiments validate each component of our framework, and results on multiple benchmarks demonstrate that our model outperforms the majority of existing approaches.

Poster