ICLR 2024 论文列表

International Conference on Learning Representations

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2,260篇论文

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主题: 强化学习 · 304 篇论文 · 重置筛选

Robust Adversarial Reinforcement Learning via Bounded Rationality Curricula

Aryaman Reddi, Maximilian Tölle, Jan Peters, Georgia Chalvatzaki, Carlo D'Eramo

展开摘要

Robustness against adversarial attacks and distribution shifts is a long-standing goal of Reinforcement Learning (RL). To this end, Robust Adversarial Reinforcement Learning (RARL) trains a protagonist against destabilizing forces exercised by an adversary in a competitive zero-sum Markov game, whose optimal solution, i.e., rational strategy, corresponds to a Nash equilibrium. However, finding Nash equilibria requires facing complex saddle point optimization problems, which can be prohibitive to solve, especially for high-dimensional control. In this paper, we propose a novel approach for adversarial RL based on entropy regularization to ease the complexity of the saddle point optimization problem. We show that the solution of this entropy-regularized problem corresponds to a Quantal Response Equilibrium (QRE), a generalization of Nash equilibria that accounts for bounded rationality, i.e., agents sometimes play random actions instead of optimal ones. Crucially, the connection between the entropy-regularized objective and QRE enables free modulation of the rationality of the agents by simply tuning the temperature coefficient. We leverage this insight to propose our novel algorithm, Quantal Adversarial RL (QARL), which gradually increases the rationality of the adversary in a curriculum fashion until it is fully rational, easing the complexity of the optimization problem while retaining robustness. We provide extensive evidence of QARL outperforming RARL and recent baselines across several MuJoCo locomotion and navigation problems in overall performance and robustness.

Spotlight
RAIN: Your Language Models Can Align Themselves without Finetuning

Yuhui Li, Fangyun Wei, Jinjing Zhao, Chao Zhang, Hongyang Zhang

展开摘要

Large language models (LLMs) often demonstrate inconsistencies with human preferences. Previous research typically gathered human preference data and then aligned the pre-trained models using reinforcement learning or instruction tuning, a.k.a. the finetuning step. In contrast, aligning frozen LLMs without requiring alignment data is more appealing. This work explores the potential of the latter setting. We discover that by integrating self-evaluation and rewind mechanisms, unaligned LLMs can directly produce responses consistent with human preferences via self-boosting. We introduce a novel inference method, Rewindable Auto-regressive INference (RAIN), that allows pre-trained LLMs to evaluate their own generation and use the evaluation results to guide rewind and generation for AI safety. Notably, RAIN operates without the need of extra data for model alignment and abstains from any training, gradient computation, or parameter updates. Experimental results evaluated by GPT-4 and humans demonstrate the effectiveness of RAIN: on the HH dataset, RAIN improves the harmlessness rate of LLaMA 30B from 82% of vanilla inference to 97%, while maintaining the helpfulness rate. On the TruthfulQA dataset, RAIN improves the truthfulness of the already-well-aligned LLaMA-2-chat 13B model by 5%.

Poster
Rethinking Adversarial Policies: A Generalized Attack Formulation and Provable Defense in RL

Xiangyu Liu, Souradip Chakraborty, Yanchao Sun, Furong Huang

展开摘要

Most existing works focus on direct perturbations to the victim's state/action or the underlying transition dynamics to demonstrate the vulnerability of reinforcement learning agents to adversarial attacks. However, such direct manipulations may not be always realizable. In this paper, we consider a multi-agent setting where a well-trained victim agent $\nu$ is exploited by an attacker controlling another agent $\alpha$ with an \textit{adversarial policy}. Previous models do not account for the possibility that the attacker may only have partial control over $\alpha$ or that the attack may produce easily detectable ``abnormal'' behaviors. Furthermore, there is a lack of provably efficient defenses against these adversarial policies. To address these limitations, we introduce a generalized attack framework that has the flexibility to model to what extent the adversary is able to control the agent, and allows the attacker to regulate the state distribution shift and produce stealthier adversarial policies. Moreover, we offer a provably efficient defense with polynomial convergence to the most robust victim policy through adversarial training with timescale separation. This stands in sharp contrast to supervised learning, where adversarial training typically provides only \textit{empirical} defenses. Using the Robosumo competition experiments, we show that our generalized attack formulation results in much stealthier adversarial policies when maintaining the same winning rate as baselines. Additionally, our adversarial training approach yields stable learning dynamics and less exploitable victim policies.

Poster
Reconciling Spatial and Temporal Abstractions for Goal Representation

Mehdi Zadem, Sergio Mover, Sao Mai Nguyen

展开摘要

Goal representation affects the performance of Hierarchical Reinforcement Learn- ing (HRL) algorithms by decomposing the complex learning problem into easier subtasks. Recent studies show that representations that preserve temporally ab- stract environment dynamics are successful in solving difficult problems and pro- vide theoretical guarantees for optimality. These methods however cannot scale to tasks where environment dynamics increase in complexity i.e. the temporally abstract transition relations depend on larger number of variables. On the other hand, other efforts have tried to use spatial abstraction to mitigate the previous issues. Their limitations include scalability to high dimensional environments and dependency on prior knowledge. In this paper, we propose a novel three-layer HRL algorithm that introduces, at different levels of the hierarchy, both a spatial and a temporal goal abstraction. We provide a theoretical study of the regret bounds of the learned policies. We evaluate the approach on complex continuous control tasks, demonstrating the effectiveness of spatial and temporal abstractions learned by this approach.

Poster
Score Models for Offline Goal-Conditioned Reinforcement Learning

Harshit Sikchi, Rohan Chitnis, Ahmed Touati, Alborz Geramifard, Amy Zhang, Scott Niekum

展开摘要

Offline Goal-Conditioned Reinforcement Learning (GCRL) is tasked with learning to achieve multiple goals in an environment purely from offline datasets using sparse reward functions. Offline GCRL is pivotal for developing generalist agents capable of leveraging pre-existing datasets to learn diverse and reusable skills without hand-engineering reward functions. However, contemporary approaches to GCRL based on supervised learning and contrastive learning are often suboptimal in the offline setting. An alternative perspective on GCRL optimizes for occupancy matching, but necessitates learning a discriminator, which subsequently serves as a pseudo-reward for downstream RL. Inaccuracies in the learned discriminator can cascade, negatively influencing the resulting policy. We present a novel approach to GCRL under a new lens of mixture-distribution matching, leading to our discriminator-free method: SMORe. The key insight is combining the occupancy matching perspective of GCRL with a convex dual formulation to derive a learning objective that can better leverage suboptimal offline data. SMORe learns *scores* or unnormalized densities representing the importance of taking an action at a state for reaching a particular goal. SMORe is principled and our extensive experiments on the fully offline GCRL benchmark composed of robot manipulation and locomotion tasks, including high-dimensional observations, show that SMORe can outperform state-of-the-art baselines by a significant margin.

Poster
RLIF: Interactive Imitation Learning as Reinforcement Learning

Jianlan Luo, Perry Dong, Yuexiang Zhai, Yi Ma, Sergey Levine

展开摘要

Although reinforcement learning methods offer a powerful framework for auto- matic skill acquisition, for practical learning-based control problems in domains such as robotics, imitation learning often provides a more convenient and accessible alternative. In particular, an interactive imitation learning method such as DAgger, which queries a near-optimal expert to intervene online to collect correction data for addressing the distributional shift challenges that afflict naïve behavioral cloning, can enjoy good performance both in theory and practice without requiring manually specified reward functions and other components of full reinforcement learning methods. In this paper, we explore how off-policy reinforcement learning can enable improved performance under assumptions that are similar but potentially even more practical than those of interactive imitation learning. Our proposed method uses reinforcement learning with user intervention signals themselves as rewards. This relaxes the assumption that intervening experts in interactive imita- tion learning should be near-optimal and enables the algorithm to learn behaviors that improve over the potential suboptimal human expert. We also provide a uni- fied framework to analyze our RL method and DAgger; for which we present the asymptotic analysis of the suboptimal gap for both methods as well as the non- asymptotic sample complexity bound of our method. We then evaluate our method on challenging high-dimensional continuous control simulation benchmarks as well as real-world robotic vision-based manipulation tasks. The results show that it strongly outperforms DAgger-like approaches across the different tasks, especially when the intervening experts are suboptimal. Additional ablations also empirically verify the proposed theoretical justification that the performance of our method is associated with the choice of intervention model and suboptimality of the expert. Code and videos can be found on the project website: https://rlif-page.github.io

Poster
Sample-Efficient Multi-Agent RL: An Optimization Perspective

Nuoya Xiong, Zhihan Liu, Zhaoran Wang, Zhuoran Yang

展开摘要

We study multi-agent reinforcement learning (MARL) for the general-sum Markov Games (MGs) under general function approximation. In order to find the minimum assumption for sample-efficient learning, we introduce a novel complexity measure called the Multi-Agent Decoupling Coefficient (MADC) for general-sum MGs. Using this measure, we propose the first unified algorithmic framework that ensures sample efficiency in learning Nash Equilibrium, Coarse Correlated Equilibrium, and Correlated Equilibrium for both model-based and model-free MARL problems with low MADC. We also show that our algorithm provides comparable sublinear regret to the existing works. Moreover, our algorithm combines an equilibrium-solving oracle with a single objective optimization subprocedure that solves for the regularized payoff of each deterministic joint policy, which avoids solving constrained optimization problems within data-dependent constraints (Jin et al. 2020; Wang et al. 2023) or executing sampling procedures with complex multi-objective optimization problems (Foster et al. 2023), thus being more amenable to empirical implementation.

Poster
$\pi$2vec: Policy Representation with Successor Features

Gianluca Scarpellini, Ksenia Konyushkova, Claudio Fantacci, Thomas Paine, Yutian Chen, Misha Denil

展开摘要

This paper introduces $\pi$2vec, a method for representing black box policies as comparable feature vectors. Our method combines the strengths of foundation models that serve as generic and powerful state representations and successor features that can model the future occurrence of the states for a policy. $\pi$2vec represents the behavior of policies by capturing the statistics of the features from a pretrained model with the help of successor feature framework. We focus on the offline setting where policies and their representations are trained on a fixed dataset of trajectories. Finally, we employ linear regression on $\pi$2vec vector representations to predict the performance of held out policies. The synergy of these techniques results in a method for efficient policy evaluation in resource constrained environments.

Poster
Pre-Training Goal-based Models for Sample-Efficient Reinforcement Learning

Haoqi Yuan, Zhancun Mu, Feiyang Xie, Zongqing Lu

展开摘要

Pre-training on task-agnostic large datasets is a promising approach for enhancing the sample efficiency of reinforcement learning (RL) in solving complex tasks. We present PTGM, a novel method that pre-trains goal-based models to augment RL by providing temporal abstractions and behavior regularization. PTGM involves pre-training a low-level, goal-conditioned policy and training a high-level policy to generate goals for subsequent RL tasks. To address the challenges posed by the high-dimensional goal space, while simultaneously maintaining the agent's capability to accomplish various skills, we propose clustering goals in the dataset to form a discrete high-level action space. Additionally, we introduce a pre-trained goal prior model to regularize the behavior of the high-level policy in RL, enhancing sample efficiency and learning stability. Experimental results in a robotic simulation environment and the challenging open-world environment of Minecraft demonstrate PTGM’s superiority in sample efficiency and task performance compared to baselines. Moreover, PTGM exemplifies enhanced interpretability and generalization of the acquired low-level skills.

Oral
Searching for High-Value Molecules Using Reinforcement Learning and Transformers

Raj Ghugare, Santiago Miret, Adriana Hugessen, Mariano Phielipp, Glen Berseth

展开摘要

Reinforcement learning (RL) over text representations can be effective for finding high-value policies that can search over graphs. However, RL requires careful structuring of the search space and algorithm design to be effective in this challenge. Through extensive experiments, we explore how different design choices for text grammar and algorithmic choices for training can affect an RL policy's ability to generate molecules with desired properties. We arrive at a new RL-based molecular design algorithm (ChemRLformer) and perform a thorough analysis using 25 molecule design tasks, including computationally complex protein docking simulations. From this analysis, we discover unique insights in this problem space and show that ChemRLformer achieves state-of-the-art performance while being more straightforward than prior work by demystifying which design choices are actually helpful for text-based molecule design.

Poster
Interpretable Meta-Learning of Physical Systems

Matthieu Blanke, marc lelarge

展开摘要

Machine learning methods can be a valuable aid in the scientific process, but they need to face challenging settings where data come from inhomogeneous experimental conditions. Recent meta-learning methods have made significant progress in multi-task learning, but they rely on black-box neural networks, resulting in high computational costs and limited interpretability. We introduce CAMEL, a new meta-learning architecture capable of learning efficiently from multiple environments, with an affine structure with respect to the learning task. We prove that CAMEL can identify the physical parameters of the system, enabling interpreable learning. We demonstrate the competitive generalization performance and the low computational cost of our method by comparing it to state-of-the-art algorithms on physical systems, ranging from toy models to complex, non-analytical systems. The interpretability of our method is illustrated with original applications to parameter identification and to adaptive control and system identification.

Poster
Provable and Practical: Efficient Exploration in Reinforcement Learning via Langevin Monte Carlo

Haque Ishfaq, Qingfeng Lan, Pan Xu, A. Rupam Mahmood, Doina Precup, Anima Anandkumar, Kamyar Azizzadenesheli

展开摘要

We present a scalable and effective exploration strategy based on Thompson sampling for reinforcement learning (RL). One of the key shortcomings of existing Thompson sampling algorithms is the need to perform a Gaussian approximation of the posterior distribution, which is not a good surrogate in most practical settings. We instead directly sample the Q function from its posterior distribution, by using Langevin Monte Carlo, an efficient type of Markov Chain Monte Carlo (MCMC) method. Our method only needs to perform noisy gradient descent updates to learn the exact posterior distribution of the Q function, which makes our approach easy to deploy in deep RL. We provide a rigorous theoretical analysis for the proposed method and demonstrate that, in the linear Markov decision process (linear MDP) setting, it has a regret bound of $\tilde{O}(d^{3/2}H^{3/2}\sqrt{T})$, where $d$ is the dimension of the feature mapping, $H$ is the planning horizon, and $T$ is the total number of steps. We apply this approach to deep RL, by using Adam optimizer to perform gradient updates. Our approach achieves better or similar results compared with state-of-the-art deep RL algorithms on several challenging exploration tasks from the Atari57 suite.

Poster
HAZARD Challenge: Embodied Decision Making in Dynamically Changing Environments

Qinhong Zhou, Sunli Chen, Yisong Wang, Haozhe Xu, Weihua Du, Hongxin Zhang, Yilun Du, Joshua B. Tenenbaum, Chuang Gan

展开摘要

Recent advances in high-fidelity virtual environments serve as one of the major driving forces for building intelligent embodied agents to perceive, reason and interact with the physical world. Typically, these environments remain unchanged unless agents interact with them. However, in real-world scenarios, agents might also face dynamically changing environments characterized by unexpected events and need to rapidly take action accordingly. To remedy this gap, we propose a new simulated embodied benchmark, called HAZARD, specifically designed to assess the decision-making abilities of embodied agents in dynamic situations. HAZARD consists of three unexpected disaster scenarios, including fire, flood, and wind, and specifically supports the utilization of large language models (LLMs) to assist common sense reasoning and decision-making. This benchmark enables us to evaluate autonomous agents' decision-making capabilities across various pipelines, including reinforcement learning (RL), rule-based, and search-based methods in dynamically changing environments. As a first step toward addressing this challenge using large language models, we further develop an LLM-based agent and perform an in-depth analysis of its promise and challenge of solving these challenging tasks. HAZARD is available at https://vis-www.cs.umass.edu/hazard/.

Poster
Bridging State and History Representations: Understanding Self-Predictive RL

Tianwei Ni, Benjamin Eysenbach, Erfan SeyedSalehi, Michel Ma, Clement Gehring, Aditya Mahajan, Pierre-Luc Bacon

展开摘要

Representations are at the core of all deep reinforcement learning (RL) methods for both Markov decision processes (MDPs) and partially observable Markov decision processes (POMDPs). Many representation learning methods and theoretical frameworks have been developed to understand what constitutes an effective representation. However, the relationships between these methods and the shared properties among them remain unclear. In this paper, we show that many of these seemingly distinct methods and frameworks for state and history abstractions are, in fact, based on a common idea of self-predictive abstraction. Furthermore, we provide theoretical insights into the widely adopted objectives and optimization, such as the stop-gradient technique, in learning self-predictive representations. These findings together yield a minimalist algorithm to learn self-predictive representations for states and histories. We validate our theories by applying our algorithm to standard MDPs, MDPs with distractors, and POMDPs with sparse rewards. These findings culminate in a set of preliminary guidelines for RL practitioners.

Poster
Open the Black Box: Step-based Policy Updates for Temporally-Correlated Episodic Reinforcement Learning

Ge Li, Hongyi Zhou, Dominik Roth, Serge Thilges, Fabian Otto, Rudolf Lioutikov, Gerhard Neumann

展开摘要

Current advancements in reinforcement learning (RL) have predominantly focused on learning step-based policies that generate actions for each perceived state. While these methods efficiently leverage step information from environmental interaction, they often ignore the temporal correlation between actions, resulting in inefficient exploration and unsmooth trajectories that are challenging to implement on real hardware. Episodic RL (ERL) seeks to overcome these challenges by exploring in parameters space that capture the correlation of actions. However, these approaches typically compromise data efficiency, as they treat trajectories as opaque black boxes. In this work, we introduce a novel ERL algorithm, Temporally-Correlated Episodic RL (TCE), which effectively utilizes step information in episodic policy updates, opening the 'black box' in existing ERL methods while retaining the smooth and consistent exploration in parameter space. TCE synergistically combines the advantages of step-based and episodic RL, achieving comparable performance to recent ERL methods while maintaining data efficiency akin to state-of-the-art (SoTA) step-based RL.

Poster
Policy Rehearsing: Training Generalizable Policies for Reinforcement Learning

Chengxing Jia, Chenxiao Gao, Hao Yin, Fuxiang Zhang, Xiong-Hui Chen, Tian Xu, Lei Yuan, Zongzhang Zhang, Zhi-Hua Zhou, Yang Yu

展开摘要

Human beings can make adaptive decisions in a preparatory manner, i.e., by making preparations in advance, which offers significant advantages in scenarios where both online and offline experiences are expensive and limited. Meanwhile, current reinforcement learning methods commonly rely on numerous environment interactions but hardly obtain generalizable policies. In this paper, we introduce the idea of \textit{rehearsal} into policy optimization, where the agent plans for all possible outcomes in mind and acts adaptively according to actual responses from the environment. To effectively rehearse, we propose ReDM, an algorithm that generates a diverse and eligible set of dynamics models and then rehearse the policy via adaptive training on the generated model set. Rehearsal enables the policy to make decision plans for various hypothetical dynamics and to naturally generalize to previously unseen environments. Our experimental results demonstrate that ReDM is capable of learning a valid policy solely through rehearsal, even with \emph{zero} interaction data. We further extend ReDM to scenarios where limited or mismatched interaction data is available, and our experimental results reveal that ReDM produces high-performing policies compared to other offline RL baselines.

Poster
Time-Varying Propensity Score to Bridge the Gap between the Past and Present

Rasool Fakoor, Jonas Mueller, Zachary Chase Lipton, Pratik Chaudhari, Alex Smola

展开摘要

Real-world deployment of machine learning models is challenging because data evolves over time. While no model can work when data evolves in an arbitrary fashion, if there is some pattern to these changes, we might be able to design methods to address it. This paper addresses situations when data evolves gradually. We introduce a time-varying propensity score that can detect gradual shifts in the distribution of data which allows us to selectively sample past data to update the model---not just similar data from the past like that of a standard propensity score but also data that evolved in a similar fashion in the past. The time-varying propensity score is quite general: we demonstrate different ways of implementing it and evaluate it on a variety of problems ranging from supervised learning (e.g., image classification problems) where data undergoes a sequence of gradual shifts, to reinforcement learning tasks (e.g., robotic manipulation and continuous control) where data shifts as the policy or the task changes.

Poster
A Dynamical View of the Question of Why

Mehdi Fatemi, Sindhu C. M. Gowda

展开摘要

We address causal reasoning in multivariate time series data generated by stochastic processes. Existing approaches are largely restricted to static settings, ignoring the continuity and emission of variations across time. In contrast, we propose a learning paradigm that directly establishes causation between events in the course of time. We present two key lemmas to compute causal contributions and frame them as reinforcement learning problems. Our approach offers formal and computational tools for uncovering and quantifying causal relationships in diffusion processes, subsuming various important settings such as discrete-time Markov decision processes. Finally, in fairly intricate experiments and through sheer learning, our framework reveals and quantifies causal links, which otherwise seem inexplicable.

Poster
Submodular Reinforcement Learning

Manish Prajapat, Mojmir Mutny, Melanie Zeilinger, Andreas Krause

展开摘要

In reinforcement learning (RL), rewards of states are typically considered additive, and following the Markov assumption, they are independent of states visited previously. In many important applications, such as coverage control, experiment design and informative path planning, rewards naturally have diminishing returns, i.e., their value decreases in light of similar states visited previously. To tackle this, we propose Submodular RL (subRL), a paradigm which seeks to optimize more general, non-additive (and history-dependent) rewards modelled via submodular set functions, which capture diminishing returns. Unfortunately, in general, even in tabular settings, we show that the resulting optimization problem is hard to approximate. On the other hand, motivated by the success of greedy algorithms in classical submodular optimization, we propose subPO, a simple policy gradient-based algorithm for subRL that handles non-additive rewards by greedily maximizing marginal gains. Indeed, under some assumptions on the underlying Markov Decision Process (MDP), subPO recovers optimal constant factor approximations of submodular bandits. Moreover, we derive a natural policy gradient approach for locally optimizing subRL instances even in large state- and action- spaces. We showcase the versatility of our approach by applying subPO to several applications, such as biodiversity monitoring, Bayesian experiment design, informative path planning, and coverage maximization. Our results demonstrate sample efficiency, as well as scalability to high-dimensional state-action spaces.

Spotlight
SRL: Scaling Distributed Reinforcement Learning to Over Ten Thousand Cores

Zhiyu Mei, Wei Fu, Jiaxuan Gao, Guangju Wang, Huanchen Zhang, Yi Wu

展开摘要

The ever-growing complexity of reinforcement learning (RL) tasks demands a distributed system to efficiently generate and process a massive amount of data. However, existing open-source libraries suffer from various limitations, which impede their practical use in challenging scenarios where large-scale training is necessary. In this paper, we present a novel abstraction on the dataflows of RL training, which unifies diverse RL training applications into a general framework. Following this abstraction, we develop a scalable, efficient, and extensible distributed RL system called ReaLly Scalable RL (SRL), which allows efficient and massively parallelized training and easy development of customized algorithms. Our evaluation shows that SRL outperforms existing academic libraries, reaching at most 21x higher training throughput in a distributed setting. On learning performance, beyond performing and scaling well on common RL benchmarks with different RL algorithms, SRL can reproduce the same solution in the challenging hide-and-seek environment as reported by OpenAI with up to 5x speedup in wallclock time. Notably, SRL is the first in the academic community to perform RL experiments at a large scale with over 15k CPU cores. SRL anonymous repository is available at: https://anonymous.4open.science/r/srl-1E45/.

Poster