ICLR 2024 论文列表

International Conference on Learning Representations

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2,260篇论文

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  • Oral
    863.8%
  • Spotlight
    36716.2%
  • Poster
    1,80780.0%

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3D Feature Prediction for Masked-AutoEncoder-Based Point Cloud Pretraining

Siming Yan, Yuqi Yang, Yu-Xiao Guo, Hao Pan, Peng-Shuai Wang, Xin Tong, Yang Liu, Qixing Huang

展开摘要

Masked autoencoders (MAE) have recently been introduced to 3D self-supervised pretraining for point clouds due to their great success in NLP and computer vision. Unlike MAEs used in the image domain, where the pretext task is to restore features at the masked pixels, such as colors, the existing 3D MAE works reconstruct the missing geometry only, i.e, the location of the masked points. In contrast to previous studies, we advocate that point location recovery is inessential and restoring intrinsic point features is much superior. To this end, we propose to ignore point position reconstruction and recover high-order features at masked points including surface normals and surface variations, through a novel attention-based decoder which is independent of the encoder design. We validate the effectiveness of our pretext task and decoder design using different encoder structures for 3D training and demonstrate the advantages of our pretrained networks on various point cloud analysis tasks.

Poster
Improving the Convergence of Dynamic NeRFs via Optimal Transport

Sameera Ramasinghe, Violetta Shevchenko, Gil Avraham, Hisham Husain, Anton van den Hengel

展开摘要

Synthesizing novel views for dynamic scenes from a collection of RGB inputs poses significant challenges due to the inherent under-constrained nature of the problem. To mitigate this ill-posedness, practitioners in the field of neural radiance fields (NeRF) often resort to the adoption of intricate geometric regularization techniques, including scene flow, depth estimation, or learned perceptual similarity. While these geometric cues have demonstrated their effectiveness, their incorporation leads to evaluation of computationally expensive off-the-shelf models, introducing substantial computational overhead into the pipeline. Moreover, seamlessly integrating such modules into diverse dynamic NeRF models can be a non-trivial task, hindering their utilization in an architecture-agnostic manner. In this paper, we propose a theoretically grounded, lightweight regularizer by treating the dynamics of a time-varying scene as a low-frequency change of a probability distribution of the light intensity. We constrain the dynamics of this distribution using optimal transport (OT) and provide error bounds under reasonable assumptions. Our regularization is learning-free, architecture agnostic, and can be implemented with just a few lines of code. Finally, we demonstrate the practical efficacy of our regularizer across state-of-the-art architectures.

Poster
Learning Implicit Representation for Reconstructing Articulated Objects

Hao Zhang, Fang Li, Samyak Rawlekar, Narendra Ahuja

展开摘要

3D Reconstruction of moving articulated objects without additional information about object structure is a challenging problem. Current methods overcome such challenges by employing category-specific skeletal models. Consequently, they do not generalize well to articulated objects in the wild. We treat an articulated object as an unknown, semi-rigid skeletal structure surrounded by nonrigid material (e.g., skin). Our method simultaneously estimates the visible (explicit) representation (3D shapes, colors, camera parameters) and the underlying (implicit) skeletal representation, from motion cues in the object video without 3D supervision. Our implicit representation consists of four parts. (1) skeleton, which specifies which semi-rigid parts are connected. (2) Semi-rigid Part Assignment, which associates each surface vertex with a semi-rigid part. (3) Rigidity Coefficients, specifying the articulation of the local surface. (4) Time-Varying Transformations, which specify the skeletal motion and surface deformation parameters. We introduce an algorithm that uses these constraints as regularization terms and iteratively estimates both implicit and explicit representations. Our method is category-agnostic, thus eliminating the need for category-specific skeletons, we show that our method outperforms state-of-the-art across standard video datasets.

Poster
LEAP: Liberate Sparse-View 3D Modeling from Camera Poses

Hanwen Jiang, Zhenyu Jiang, Yue Zhao, Qixing Huang

展开摘要

Are camera poses necessary for multi-view 3D modeling? Existing approaches predominantly assume access to accurate camera poses. While this assumption might hold for dense views, accurately estimating camera poses for sparse views is often elusive. Our analysis reveals that noisy estimated poses lead to degraded performance for existing sparse-view 3D modeling methods. To address this issue, we present LEAP, a novel pose-free approach, therefore challenging the prevailing notion that camera poses are indispensable. LEAP discards pose-based operations and learns geometric knowledge from data. LEAP is equipped with a neural volume, which is shared across scenes and is parameterized to encode geometry and texture priors. For each incoming scene, we update the neural volume by aggregating 2D image features in a feature-similarity-driven manner. The updated neural volume is decoded into the radiance field, enabling novel view synthesis from any viewpoint. On both object-centric and bounded scene-level datasets, we show that LEAP significantly outperforms prior methods when they employ predicted poses from state-of-the-art pose estimators. Notably, LEAP performs on par with prior approaches that use ground-truth poses while running $400\times$ faster than PixelNeRF. We show LEAP generalizes to novel object categories and scenes, and learns knowledge closely resembles epipolar geometry.

Poster
HIFA: High-fidelity Text-to-3D Generation with Advanced Diffusion Guidance

Junzhe Zhu, Peiye Zhuang, Sanmi Koyejo

展开摘要

The advancements in automatic text-to-3D generation have been remarkable. Most existing methods use pre-trained text-to-image diffusion models to optimize 3D representations like Neural Radiance Fields (NeRFs) via latent-space denoising score matching. Yet, these methods often result in artifacts and inconsistencies across different views due to their suboptimal optimization approaches and limited understanding of 3D geometry. Moreover, the inherent constraints of NeRFs in rendering crisp geometry and stable textures usually lead to a two-stage optimization to attain high-resolution details. This work proposes holistic sampling and smoothing approaches to achieve high-quality text-to-3D generation, all in a single-stage optimization. We compute denoising scores in the text-to-image diffusion model's latent and image spaces. Instead of randomly sampling timesteps (also referred to as noise levels in denoising score matching), we introduce a novel timestep annealing approach that progressively reduces the sampled timestep throughout optimization. To generate high-quality renderings in a single-stage optimization, we propose regularization for the variance of z-coordinates along NeRF rays. To address texture flickering issues in NeRFs, we introduce a kernel smoothing technique that refines importance sampling weights coarse-to-fine, ensuring accurate and thorough sampling in high-density regions. Extensive experiments demonstrate the superiority of our method over previous approaches, enabling the generation of highly detailed and view-consistent 3D assets through a single-stage training process.

Poster
SparseDFF: Sparse-View Feature Distillation for One-Shot Dexterous Manipulation

Qianxu Wang, Haotong Zhang, Congyue Deng, Yang You, Hao Dong, Yixin Zhu, Leonidas Guibas

展开摘要

Humans demonstrate remarkable skill in transferring manipulation abilities across objects of varying shapes, poses, and appearances, a capability rooted in their understanding of semantic correspondences between different instances. To equip robots with a similar high-level comprehension, we present SparseDFF, a novel DFF for 3D scenes utilizing large 2D vision models to extract semantic features from sparse RGBD images, a domain where research is limited despite its relevance to many tasks with fixed-camera setups. SparseDFF generates view-consistent 3D DFFs, enabling efficient one-shot learning of dexterous manipulations by mapping image features to a 3D point cloud. Central to SparseDFF is a feature refinement network, optimized with a contrastive loss between views and a point-pruning mechanism for feature continuity. This facilitates the minimization of feature discrepancies w.r.t. end-effector parameters, bridging demonstrations and target manipulations. Validated in real-world scenarios with a dexterous hand, SparseDFF proves effective in manipulating both rigid and deformable objects, demonstrating significant generalization capabilities across object and scene variations.

Poster
DMV3D: Denoising Multi-view Diffusion Using 3D Large Reconstruction Model

Yinghao Xu, Hao Tan, Fujun Luan, Sai Bi, Peng Wang, Jiahao Li, Zifan Shi, Kalyan Sunkavalli, Gordon Wetzstein, Zexiang Xu, Kai Zhang

展开摘要

We propose DMV3D, a novel 3D generation approach that uses a transformer-based 3D large reconstruction model to denoise multi-view diffusion. Our reconstruction model incorporates a triplane NeRF representation and, functioning as a denoiser, can denoise noisy multi-view images via 3D NeRF reconstruction and rendering, achieving single-stage 3D generation in the 2D diffusion denoising process. We train DMV3D on large-scale multi-view image datasets of extremely diverse objects using only image reconstruction losses, without accessing 3D assets. We demonstrate state-of-the-art results for the single-image reconstruction problem where probabilistic modeling of unseen object parts is required for generating diverse reconstructions with sharp textures. We also show high-quality text-to-3D generation results outperforming previous 3D diffusion models. Our project website is at: https://dmv3d.github.io/.

Spotlight
Cameras as Rays: Pose Estimation via Ray Diffusion

Jason Y. Zhang, Amy Lin, Moneish Kumar, Tzu-Hsuan Yang, Deva Ramanan, Shubham Tulsiani

展开摘要

Estimating camera poses is a fundamental task for 3D reconstruction and remains challenging given sparsely sampled views (<10). In contrast to existing approaches that pursue top-down prediction of global parametrizations of camera extrinsics, we propose a distributed representation of camera pose that treats a camera as a bundle of rays. This representation allows for a tight coupling with spatial image features improving pose precision. We observe that this representation is naturally suited for set-level transformers and develop a regression-based approach that maps image patches to corresponding rays. To capture the inherent uncertainties in sparse-view pose inference, we adapt this approach to learn a denoising diffusion model which allows us to sample plausible modes while improving performance. Our proposed methods, both regression- and diffusion-based, demonstrate state-of-the-art performance on camera pose estimation on CO3D while generalizing to unseen object categories and in-the-wild captures.

Oral
ResFields: Residual Neural Fields for Spatiotemporal Signals

Marko Mihajlovic, Sergey Prokudin, Marc Pollefeys, Siyu Tang

展开摘要

Neural fields, a category of neural networks trained to represent high-frequency signals, have gained significant attention in recent years due to their impressive performance in modeling complex 3D data, such as signed distance (SDFs) or radiance fields (NeRFs), via a single multi-layer perceptron (MLP). However, despite the power and simplicity of representing signals with an MLP, these methods still face challenges when modeling large and complex temporal signals due to the limited capacity of MLPs. In this paper, we propose an effective approach to address this limitation by incorporating temporal residual layers into neural fields, dubbed ResFields. It is a novel class of networks specifically designed to effectively represent complex temporal signals. We conduct a comprehensive analysis of the properties of ResFields and propose a matrix factorization technique to reduce the number of trainable parameters and enhance generalization capabilities. Importantly, our formulation seamlessly integrates with existing MLP-based neural fields and consistently improves results across various challenging tasks: 2D video approximation, dynamic shape modeling via temporal SDFs, and dynamic NeRF reconstruction. Lastly, we demonstrate the practical utility of ResFields by showcasing its effectiveness in capturing dynamic 3D scenes from sparse RGBD cameras of a lightweight capture system.

Spotlight
Point2SSM: Learning Morphological Variations of Anatomies from Point Clouds

Jadie Adams, Shireen Elhabian

展开摘要

We present Point2SSM, a novel unsupervised learning approach for constructing correspondence-based statistical shape models (SSMs) directly from raw point clouds. SSM is crucial in clinical research, enabling population-level analysis of morphological variation in bones and organs. Traditional methods of SSM construction have limitations, including the requirement of noise-free surface meshes or binary volumes, reliance on assumptions or templates, and prolonged inference times due to simultaneous optimization of the entire cohort. Point2SSM overcomes these barriers by providing a data-driven solution that infers SSMs directly from raw point clouds, reducing inference burdens and increasing applicability as point clouds are more easily acquired. While deep learning on 3D point clouds has seen success in unsupervised representation learning and shape correspondence, its application to anatomical SSM construction is largely unexplored. We conduct a benchmark of state-of-the-art point cloud deep networks on the SSM task, revealing their limited robustness to clinical challenges such as noisy, sparse, or incomplete input and limited training data. Point2SSM addresses these issues through an attention-based module, providing effective correspondence mappings from learned point features. Our results demonstrate that the proposed method significantly outperforms existing networks in terms of accurate surface sampling and correspondence, better capturing population-level statistics. The source code is provided at https://github.com/jadie1/Point2SSM.

Spotlight
DeepSPF: Spherical SO(3)-Equivariant Patches for Scan-to-CAD Estimation

Driton Salihu, Adam Misik, Yuankai Wu, Constantin Patsch, Fabian Seguel, Eckehard Steinbach

展开摘要

Recently, SO(3)-equivariant methods have been explored for 3D reconstruction via Scan-to-CAD. Despite significant advancements attributed to the unique characteristics of 3D data, existing SO(3)-equivariant approaches often fall short in seamlessly integrating local and global contextual information in a widely generalizable manner. Our contributions in this paper are threefold. First, we introduce Spherical Patch Fields, a representation technique designed for patch-wise, SO(3)-equivariant 3D point clouds, anchored theoretically on the principles of Spherical Gaussians. Second, we present the Patch Gaussian Layer, designed for the adaptive extraction of local and global contextual information from resizable point cloud patches. Culminating our contributions, we present Learnable Spherical Patch Fields (DeepSPF) – a versatile and easily integrable backbone suitable for instance-based point networks. Through rigorous evaluations, we demonstrate significant enhancements in Scan-to-CAD performance for point cloud registration, retrieval, and completion: a significant reduction in the rotation error of existing registration methods, an improvement of up to 17\% in the Top-1 error for retrieval tasks, and a notable reduction of up to 30\% in the Chamfer Distance for completion models, all attributable to the incorporation of DeepSPF.

Poster
DreamCraft3D: Hierarchical 3D Generation with Bootstrapped Diffusion Prior

Jingxiang Sun, Bo Zhang, Ruizhi Shao, Lizhen Wang, Wen Liu, Zhenda Xie, Yebin Liu

展开摘要

We present DreamCraft3D, a hierarchical 3D content generation method that produces high-fidelity and coherent 3D objects. We tackle the problem by leveraging a 2D reference image to guide the stages of geometry sculpting and texture boosting. A central focus of this work is to address the consistency issue that existing works encounter. To sculpt geometries that render coherently, we perform score distillation sampling via a view-dependent diffusion model. This 3D prior, alongside several training strategies, prioritizes the geometry consistency but compromises the texture fidelity. We further propose bootstrapped score distillation to specifically boost the texture. We train a personalized diffusion model, Dreambooth, on the augmented renderings of the scene, imbuing it with 3D knowledge of the scene being optimized. The score distillation from this 3D-aware diffusion prior provides view-consistent guidance for the scene. Notably, through an alternating optimization of the diffusion prior and 3D scene representation, we achieve mutually reinforcing improvements: the optimized 3D scene aids in training the scene-specific diffusion model, which offers increasingly view-consistent guidance for 3D optimization. The optimization is thus bootstrapped and leads to substantial texture boosting. With tailored 3D priors throughout the hierarchical generation, DreamCraft3D generates coherent 3D objects with photorealistic renderings, advancing the state-of-the-art in 3D content generation.

Poster
Synergistic Patch Pruning for Vision Transformer: Unifying Intra- & Inter-Layer Patch Importance

Yuyao Zhang, Lan Wei, Nikolaos Freris

展开摘要

The Vision Transformer (ViT) has emerged as a powerful architecture for various computer vision tasks. Nonetheless, this comes with substantially heavier computational costs than Convolutional Neural Networks (CNNs). The attention mechanism in ViTs, which integrates information from different image patches to the class token ([CLS]), renders traditional structured pruning methods used in CNNs unsuitable. To overcome this issue, we propose SynergisTic pAtch pRuning (STAR) that unifies intra-layer and inter-layer patch importance scoring. Specifically, our approach combines a) online evaluation of intra-layer importance for the [CLS] and b) offline evaluation of the inter-layer importance of each patch. The two importance scores are fused by minimizing a weighted average of Kullback-Leibler (KL) Divergences and patches are successively pruned at each layer by maintaining only the top-k most important ones. Unlike prior art that relies on manual selection of the pruning rates at each layer, we propose an automated method for selecting them based on offline-derived metrics. We also propose a variant that uses these rates as weighted percentile parameters (for the layer-wise normalized scores), thus leading to an alternate adaptive rate selection technique that is input-based. Extensive experiments demonstrate the significant acceleration of the inference with minimal performance degradation. For instance, on the ImageNet dataset, the pruned DeiT-Small reaches a throughput of 4,256 images/s, which is over 66\% higher than the much smaller (unpruned) DeiT-Tiny model, while having a substantially higher accuracy (+6.8\% Top-1 and +3.1\% Top-5).

Poster
FreeReg: Image-to-Point Cloud Registration Leveraging Pretrained Diffusion Models and Monocular Depth Estimators

Haiping Wang, Yuan Liu, Bing Wang, YUJING SUN, Zhen Dong, Wenping Wang, Bisheng Yang

展开摘要

Matching cross-modality features between images and point clouds is a fundamental problem for image-to-point cloud registration. However, due to the modality difference between images and points, it is difficult to learn robust and discriminative cross-modality features by existing metric learning methods for feature matching. Instead of applying metric learning on cross-modality data, we propose to unify the modality between images and point clouds by pretrained large-scale models first, and then establish robust correspondence within the same modality. We show that the intermediate features, called diffusion features, extracted by depth-to-image diffusion models are semantically consistent between images and point clouds, which enables the building of coarse but robust cross-modality correspondences. We further extract geometric features on depth maps produced by the monocular depth estimator. By matching such geometric features, we significantly improve the accuracy of the coarse correspondences produced by diffusion features. Extensive experiments demonstrate that without any task-specific training, direct utilization of both features produces accurate image-to-point cloud registration. On three public indoor and outdoor benchmarks, the proposed method averagely achieves a 20.6 percent improvement in Inlier Ratio, a $3.0\times$ higher Inlier Number, and a 48.6 percent improvement in Registration Recall than existing state-of-the-arts. The code and additional results are available at \url{https://whu-usi3dv.github.io/FreeReg/}.

Poster
Ghost on the Shell: An Expressive Representation of General 3D Shapes

Zhen Liu, Yao Feng, Yuliang Xiu, Weiyang Liu, Liam Paull, Michael J. Black, Bernhard Schölkopf

展开摘要

The creation of photorealistic virtual worlds requires the accurate modeling of 3D surface geometry for a wide range of objects. For this, meshes are appealing since they enable 1) fast physics-based rendering with realistic material and lighting, 2) physical simulation, and 3) are memory-efficient for modern graphics pipelines. Recent work on reconstructing and statistically modeling 3D shape, however, has critiqued meshes as being topologically inflexible. To capture a wide range of object shapes, any 3D representation must be able to model solid, watertight, shapes as well as thin, open, surfaces. Recent work has focused on the former, and methods for reconstructing open surfaces do not support fast reconstruction with material and lighting or unconditional generative modelling. Inspired by the observation that open surfaces can be seen as islands floating on watertight surfaces, we parametrize open surfaces by defining a manifold signed distance field on watertight templates. With this parametrization, we further develop a grid-based and differentiable representation that parametrizes both watertight and non-watertight meshes of arbitrary topology. Our new representation, called Ghost-on-the-Shell (G-Shell), enables two important applications: differentiable rasterization-based reconstruction from multiview images and generative modelling of non-watertight meshes. We empirically demonstrate that G-Shell achieves state-of-the-art performance on non-watertight mesh reconstruction and generation tasks, while also performing effectively for watertight meshes.

Oral
Semantic Flow: Learning Semantic Fields of Dynamic Scenes from Monocular Videos

Fengrui Tian, Yueqi Duan, Angtian Wang, Jianfei Guo, Shaoyi Du

展开摘要

In this work, we pioneer Semantic Flow, a neural semantic representation of dynamic scenes from monocular videos. In contrast to previous NeRF methods that reconstruct dynamic scenes from the colors and volume densities of individual points, Semantic Flow learns semantics from continuous flows that contain rich 3D motion information. As there is 2D-to-3D ambiguity problem in the viewing direction when extracting 3D flow features from 2D video frames, we consider the volume densities as opacity priors that describe the contributions of flow features to the semantics on the frames. More specifically, we first learn a flow network to predict flows in the dynamic scene, and propose a flow feature aggregation module to extract flow features from video frames. Then, we propose a flow attention module to extract motion information from flow features, which is followed by a semantic network to output semantic logits of flows. We integrate the logits with volume densities in the viewing direction to supervise the flow features with semantic labels on video frames. Experimental results show that our model is able to learn from multiple dynamic scenes and supports a series of new tasks such as instance-level scene editing, semantic completions, dynamic scene tracking and semantic adaption on novel scenes.

Poster
AGILE3D: Attention Guided Interactive Multi-object 3D Segmentation

Yuanwen Yue, Sabarinath Mahadevan, Jonas Schult, Francis Engelmann, Bastian Leibe, Konrad Schindler, Theodora Kontogianni

展开摘要

During interactive segmentation, a model and a user work together to delineate objects of interest in a 3D point cloud. In an iterative process, the model assigns each data point to an object (or the background), while the user corrects errors in the resulting segmentation and feeds them back into the model. The current best practice formulates the problem as binary classification and segments objects one at a time. The model expects the user to provide positive clicks to indicate regions wrongly assigned to the background and negative clicks on regions wrongly assigned to the object. Sequentially visiting objects is wasteful since it disregards synergies between objects: a positive click for a given object can, by definition, serve as a negative click for nearby objects. Moreover, a direct competition between adjacent objects can speed up the identification of their common boundary. We introduce AGILE3D, an efficient, attention-based model that (1) supports simultaneous segmentation of multiple 3D objects, (2) yields more accurate segmentation masks with fewer user clicks, and (3) offers faster inference. Our core idea is to encode user clicks as spatial-temporal queries and enable explicit interactions between click queries as well as between them and the 3D scene through a click attention module. Every time new clicks are added, we only need to run a lightweight decoder that produces updated segmentation masks. In experiments with four different 3D point cloud datasets, AGILE3D sets a new state-of-the-art. Moreover, we also verify its practicality in real-world setups with real user studies. Project page: https://ywyue.github.io/AGILE3D.

Poster
Neural Field Classifiers via Target Encoding and Classification Loss

Xindi Yang, Zeke Xie, Xiong Zhou, Boyu Liu, Buhua Liu, Yi Liu, Haoran Wang, YUNFENG CAI, Mingming Sun

展开摘要

Neural field methods have seen great progress in various long-standing tasks in computer vision and computer graphics, including novel view synthesis and geometry reconstruction. As existing neural field methods try to predict some coordinate-based continuous target values, such as RGB for Neural Radiance Field (NeRF), all of these methods are regression models and are optimized by some regression loss. However, are regression models really better than classification models for neural field methods? In this work, we try to visit this very fundamental but overlooked question for neural fields from a machine learning perspective. We successfully propose a novel Neural Field Classifier (NFC) framework which formulates existing neural field methods as classification tasks rather than regression tasks. The proposed NFC can easily transform arbitrary Neural Field Regressor (NFR) into its classification variant via employing a novel Target Encoding module and optimizing a classification loss. By encoding a continuous regression target into a high-dimensional discrete encoding, we naturally formulate a multi-label classification task. Extensive experiments demonstrate the impressive effectiveness of NFC at the nearly free extra computational costs. Moreover, NFC also shows robustness to sparse inputs, corrupted images, and dynamic scenes.

Poster
ED-NeRF: Efficient Text-Guided Editing of 3D Scene With Latent Space NeRF

JangHo Park, Gihyun Kwon, Jong Chul Ye

展开摘要

Recently, there has been a significant advancement in text-to-image diffusion models, leading to groundbreaking performance in 2D image generation. These advancements have been extended to 3D models, enabling the generation of novel 3D objects from textual descriptions. This has evolved into NeRF editing methods, which allow the manipulation of existing 3D objects through textual conditioning. However, existing NeRF editing techniques have faced limitations in their performance due to slow training speeds and the use of loss functions that do not adequately consider editing. To address this, here we present a novel 3D NeRF editing approach dubbed ED-NeRF by successfully embedding real-world scenes into the latent space of the latent diffusion model (LDM) through a unique refinement layer. This approach enables us to obtain a NeRF backbone that is not only faster but also more amenable to editing compared to traditional image space NeRF editing. Furthermore, we propose an improved loss function tailored for editing by migrating the delta denoising score (DDS) distillation loss, originally used in 2D image editing to the three-dimensional domain. This novel loss function surpasses the well-known score distillation sampling (SDS) loss in terms of suitability for editing purposes. Our experimental results demonstrate that ED-NeRF achieves faster editing speed while producing improved output quality compared to state-of-the-art 3D editing models.

Poster
SpikePoint: An Efficient Point-based Spiking Neural Network for Event Cameras Action Recognition

Hongwei Ren, Yue Zhou, Xiaopeng LIN, Yulong Huang, Haotian Fu, Jie Song, Bojun Cheng

展开摘要

Event cameras are bio-inspired sensors that respond to local changes in light intensity and feature low latency, high energy efficiency, and high dynamic range. Meanwhile, Spiking Neural Networks (SNNs) have gained significant attention due to their remarkable efficiency and fault tolerance. By synergistically harnessing the energy efficiency inherent in event cameras and the spike-based processing capabilities of SNNs, their integration could enable ultra-low-power application scenarios, such as action recognition tasks. However, existing approaches often entail converting asynchronous events into conventional frames, leading to additional data mapping efforts and a loss of sparsity, contradicting the design concept of SNNs and event cameras. To address this challenge, we propose SpikePoint, a novel end-to-end point-based SNN architecture. SpikePoint excels at processing sparse event cloud data, effectively extracting both global and local features through a singular-stage structure. Leveraging the surrogate training method, SpikePoint achieves high accuracy with few parameters and maintains low power consumption, specifically employing the identity mapping feature extractor on diverse datasets. SpikePoint achieves state-of-the-art (SOTA) performance on four event-based action recognition datasets using only 16 timesteps, surpassing other SNN methods. Moreover, it also achieves SOTA performance across all methods on three datasets, utilizing approximately 0.3 % of the parameters and 0.5 % of power consumption employed by artificial neural networks (ANNs). These results emphasize the significance of Point Cloud and pave the way for many ultra-low-power event-based data processing applications.

Spotlight