ICLR 2024 论文列表

International Conference on Learning Representations

录用类型

2,260篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

  • Oral
    863.8%
  • Spotlight
    36716.2%
  • Poster
    1,80780.0%

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Coeditor: Leveraging Repo-level Diffs for Code Auto-editing

Jiayi Wei, Greg Durrett, Isil Dillig

展开摘要

Developers often dedicate significant time to maintaining and refactoring existing code. However, most prior work on generative models for code focuses solely on creating new code, overlooking the distinctive needs of editing existing code. In this work, we explore a multi-round code auto-editing setting, aiming to predict edits to a code region based on recent changes within the same codebase. Our model, Coeditor, is a fine-tuned language model specifically designed for code editing tasks. We represent code changes using a line diff format and employ static analysis to form large customized model contexts, ensuring the availability of appropriate information for prediction. We collect a code editing dataset from the commit histories of 1650 open-source Python projects for training and evaluation. In a simplified single-round, single-edit task, Coeditor significantly outperforms GPT-3.5 and SOTA open-source code completion models (bringing exact-match accuracy from 34.7 up to 60.4), demonstrating the benefits of incorporating editing history for code completion. In a multi-round, multi-edit setting, we observe substantial gains by iteratively conditioning on additional user edits. We have open-sourced our code, data, and model weights to encourage future research and have released a VSCode extension powered by our model for interactive IDE usage.

Spotlight
ED-NeRF: Efficient Text-Guided Editing of 3D Scene With Latent Space NeRF

JangHo Park, Gihyun Kwon, Jong Chul Ye

展开摘要

Recently, there has been a significant advancement in text-to-image diffusion models, leading to groundbreaking performance in 2D image generation. These advancements have been extended to 3D models, enabling the generation of novel 3D objects from textual descriptions. This has evolved into NeRF editing methods, which allow the manipulation of existing 3D objects through textual conditioning. However, existing NeRF editing techniques have faced limitations in their performance due to slow training speeds and the use of loss functions that do not adequately consider editing. To address this, here we present a novel 3D NeRF editing approach dubbed ED-NeRF by successfully embedding real-world scenes into the latent space of the latent diffusion model (LDM) through a unique refinement layer. This approach enables us to obtain a NeRF backbone that is not only faster but also more amenable to editing compared to traditional image space NeRF editing. Furthermore, we propose an improved loss function tailored for editing by migrating the delta denoising score (DDS) distillation loss, originally used in 2D image editing to the three-dimensional domain. This novel loss function surpasses the well-known score distillation sampling (SDS) loss in terms of suitability for editing purposes. Our experimental results demonstrate that ED-NeRF achieves faster editing speed while producing improved output quality compared to state-of-the-art 3D editing models.

Poster
DreamClean: Restoring Clean Image Using Deep Diffusion Prior

Jie Xiao, Ruili Feng, Han Zhang, Zhiheng Liu, Zhantao Yang, Yurui Zhu, Xueyang Fu, Kai Zhu, Yu Liu, Zheng-Jun Zha

展开摘要

Image restoration poses a garners substantial interest due to the exponential surge in demands for recovering high-quality images from diverse mobile camera devices, adverse lighting conditions, suboptimal shooting environments, and frequent image compression for efficient transmission purposes. Yet this problem gathers significant challenges as people are blind to the type of restoration the images suffer, which, is usually the case in real-day scenarios and is most urgent to solve for this field. Current research, however, heavily relies on prior knowledge of the restoration type, either explicitly through rules or implicitly through the availability of degraded-clean image pairs to define the restoration process, and consumes considerable effort to collect image pairs of vast degradation types. This paper introduces DreamClean, a training-free method that needs no degradation prior knowledge but yields high-fidelity and generality towards various types of image degradation. DreamClean embeds the degraded image back to the latent of pre-trained diffusion models and re-sample it through a carefully designed diffusion process that mimics those generating clean images. Thanks to the rich image prior in diffusion models and our novel Variance Preservation Sampling (VPS) technique, DreamClean manages to handle various different degradation types at one time and reaches far more satisfied final quality than previous competitors. DreamClean relies on elegant theoretical supports to assure its convergence to clean image when VPS has appropriate parameters, and also enjoys superior experimental performance over various challenging tasks that could be overwhelming for previous methods when degradation prior is unavailable.

Poster
Ground-A-Video: Zero-shot Grounded Video Editing using Text-to-image Diffusion Models

Hyeonho Jeong, Jong Chul Ye

展开摘要

This paper introduces a novel grounding-guided video-to-video translation framework called Ground-A-Video for multi-attribute video editing. Recent endeavors in video editing have showcased promising results in single-attribute editing or style transfer tasks, either by training T2V models on text-video data or adopting training-free methods. However, when confronted with the complexities of multi-attribute editing scenarios, they exhibit shortcomings such as omitting or overlooking intended attribute changes, modifying the wrong elements of the input video, and failing to preserve regions of the input video that should remain intact. Ground-A-Video attains temporally consistent multi-attribute editing of input videos in a training-free manner without aforementioned shortcomings. Central to our method is the introduction of cross-frame gated attention which incorporates groundings information into the latent representations in a temporally consistent fashion, along with Modulated Cross-Attention and optical flow guided inverted latents smoothing. Extensive experiments and applications demonstrate that Ground-A-Video's zero-shot capacity outperforms other baseline methods in terms of edit-accuracy and frame consistency. Further results and code are available at our project page ( http://ground-a-video.github.io )

Poster