ICLR 2023 论文列表

International Conference on Learning Representations

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1,575篇论文

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主题: 强化学习 · 233 篇论文 · 重置筛选

Efficiently Computing Nash Equilibria in Adversarial Team Markov Games

Fivos Kalogiannis, Ioannis Anagnostides, Ioannis Panageas, Emmanouil-Vasileios Vlatakis-Gkaragkounis, Vaggos Chatziafratis, Stelios Andrew Stavroulakis

展开摘要

Computing Nash equilibrium policies is a central problem in multi-agent reinforcement learning that has received extensive attention both in theory and in practice. However, in light of computational intractability barriers in general-sum games, provable guarantees have been thus far either limited to fully competitive or cooperative scenarios or impose strong assumptions that are difficult to meet in most practical applications. In this work, we depart from those prior results by investigating infinite-horizon \emph{adversarial team Markov games}, a natural and well-motivated class of games in which a team of identically-interested players---in the absence of any explicit coordination or communication---is competing against an adversarial player. This setting allows for a unifying treatment of zero-sum Markov games and Markov potential games, and serves as a step to model more realistic strategic interactions that feature both competing and cooperative interests. Our main contribution is the first algorithm for computing stationary $\epsilon$-approximate Nash equilibria in adversarial team Markov games with computational complexity that is polynomial in all the natural parameters of the game, as well as $1/\epsilon$. The proposed algorithm is based on performing independent policy gradient steps for each player in the team, in tandem with best responses from the side of the adversary; in turn, the policy for the adversary is then obtained by solving a carefully constructed linear program. Our analysis leverages non-standard techniques to establish the KKT optimality conditions for a nonlinear program with nonconvex constraints, thereby leading to a natural interpretation of the induced Lagrange multipliers.

Top-5%
A CMDP-within-online framework for Meta-Safe Reinforcement Learning

Vanshaj Khattar, Yuhao Ding, Bilgehan Sel, Javad Lavaei, Ming Jin

展开摘要

Meta-reinforcement learning has widely been used as a learning-to-learn framework to solve unseen tasks with limited experience. However, the aspect of constraint violations has not been adequately addressed in the existing works, making their application restricted in real-world settings. In this paper, we study the problem of meta-safe reinforcement learning (meta-SRL) through the CMDP-within-online framework. We obtain task-averaged regret guarantees for the reward maximization (optimality gap) and constraint violations using gradient-based meta-learning and show that the task-averaged optimality gap and constraint satisfaction improve with task-similarity in the static environment, or task-relatedness in the changing environment. Several technical challenges arise when making this framework practical while still having strong theoretical guarantees. To address these challenges, we propose a meta-algorithm that performs inexact online learning on the upper bounds of intra-task optimality gap and constraint violations estimated by off-policy stationary distribution corrections. Furthermore, we enable the learning rates to be adapted for every task and extend our approach to settings with the dynamically changing task environments. Finally, experiments are conducted to demonstrate the effectiveness of our approach. The proposed theoretical framework is the first to handle the nonconvexity and stochastic nature of within-task CMDPs, while exploiting inter-task dependency for multi-task safe learning.

Top-25%
Latent Variable Representation for Reinforcement Learning

Tongzheng Ren, Chenjun Xiao, Tianjun Zhang, Na Li, Zhaoran Wang, sujay sanghavi, Dale Schuurmans, Bo Dai

展开摘要

Deep latent variable models have achieved significant empirical successes in model-based reinforcement learning (RL) due to their expressiveness in modeling complex transition dynamics. On the other hand, it remains unclear theoretically and empirically how latent variable models may facilitate learning, planning, and exploration to improve the sample efficiency of RL. In this paper, we provide a representation view of the latent variable models for state-action value functions, which allows both tractable variational learning algorithm and effective implementation of the optimism/pessimism principle in the face of uncertainty for exploration. In particular, we propose a computationally efficient planning algorithm with UCB exploration by incorporating kernel embeddings of latent variable models. Theoretically, we establish the sample complexity of the proposed approach in the online and offline settings. Empirically, we demonstrate superior performance over current state-of-the-art algorithms across various benchmarks.

Poster
Emergence of Maps in the Memories of Blind Navigation Agents

Erik Wijmans, Manolis Savva, Irfan Essa, Stefan Lee, Ari S. Morcos, Dhruv Batra

展开摘要

Animal navigation research posits that organisms build and maintain internal spa- tial representations, or maps, of their environment. We ask if machines – specifically, artificial intelligence (AI) navigation agents – also build implicit (or ‘mental’) maps. A positive answer to this question would (a) explain the surprising phenomenon in recent literature of ostensibly map-free neural-networks achieving strong performance, and (b) strengthen the evidence of mapping as a fundamental mechanism for navigation by intelligent embodied agents, whether they be biological or artificial. Unlike animal navigation, we can judiciously design the agent’s perceptual system and control the learning paradigm to nullify alternative navigation mechanisms. Specifically, we train ‘blind’ agents – with sensing limited to only egomotion and no other sensing of any kind – to perform PointGoal navigation (‘go to $\Delta$x, $\Delta$y’) via reinforcement learning. Our agents are composed of navigation-agnostic components (fully-connected and recurrent neural networks), and our experimental setup provides no inductive bias towards mapping. Despite these harsh conditions, we find that blind agents are (1) surprisingly effective navigators in new environments (∼95% success); (2) they utilize memory over long horizons (remembering ∼1,000 steps of past experience in an episode); (3) this memory enables them to exhibit intelligent behavior (following walls, detecting collisions, taking shortcuts); (4) there is emergence of maps and collision detection neurons in the representations of the environment built by a blind agent as it navigates; and (5) the emergent maps are selective and task dependent (e.g. the agent ‘forgets’ exploratory detours). Overall, this paper presents no new techniques for the AI audience, but a surprising finding, an insight, and an explanation.

Top-5%
When Data Geometry Meets Deep Function: Generalizing Offline Reinforcement Learning

Jianxiong Li, Xianyuan Zhan, Haoran Xu, Xiangyu Zhu, Jingjing Liu, Ya-Qin Zhang

展开摘要

In offline reinforcement learning (RL), one detrimental issue to policy learning is the error accumulation of deep \textit{Q} function in out-of-distribution (OOD) areas. Unfortunately, existing offline RL methods are often over-conservative, inevitably hurting generalization performance outside data distribution. In our study, one interesting observation is that deep \textit{Q} functions approximate well inside the convex hull of training data. Inspired by this, we propose a new method, \textit{DOGE (Distance-sensitive Offline RL with better GEneralization)}. DOGE marries dataset geometry with deep function approximators in offline RL, and enables exploitation in generalizable OOD areas rather than strictly constraining policy within data distribution. Specifically, DOGE trains a state-conditioned distance function that can be readily plugged into standard actor-critic methods as a policy constraint. Simple yet elegant, our algorithm enjoys better generalization compared to state-of-the-art methods on D4RL benchmarks. Theoretical analysis demonstrates the superiority of our approach to existing methods that are solely based on data distribution or support constraints. Code is available at https://github.com/Facebear-ljx/DOGE.

Poster
Relative Behavioral Attributes: Filling the Gap between Symbolic Goal Specification and Reward Learning from Human Preferences

Lin Guan, Karthik Valmeekam, Subbarao Kambhampati

展开摘要

Generating complex behaviors that satisfy the preferences of non-expert users is a crucial requirement for AI agents. Interactive reward learning from trajectory comparisons (a.k.a. RLHF) is one way to allow non-expert users to convey complex objectives by expressing preferences over short clips of agent behaviors. Even though this parametric method can encode complex tacit knowledge present in the underlying tasks, it implicitly assumes that the human is unable to provide richer feedback than binary preference labels, leading to intolerably high feedback complexity and poor user experience. While providing a detailed symbolic closed-form specification of the objectives might be tempting, it is not always feasible even for an expert user. However, in most cases, humans are aware of how the agent should change its behavior along meaningful axes to fulfill their underlying purpose, even if they are not able to fully specify task objectives symbolically. Using this as motivation, we introduce the notion of Relative Behavioral Attributes, which allows the users to tweak the agent behavior through symbolic concepts (e.g., increasing the softness or speed of agents' movement). We propose two practical methods that can learn to model any kind of behavioral attributes from ordered behavior clips. We demonstrate the effectiveness of our methods on four tasks with nine different behavioral attributes, showing that once the attributes are learned, end users can produce desirable agent behaviors relatively effortlessly, by providing feedback just around ten times. This is over an order of magnitude less than that required by the popular learning-from-human-preferences baselines. The supplementary video and source code are available at: https://guansuns.github.io/pages/rba.

Poster
Decision S4: Efficient Sequence-Based RL via State Spaces Layers

Shmuel Bar David, Itamar Zimerman, Eliya Nachmani, Lior Wolf

展开摘要

Recently, sequence learning methods have been applied to the problem of off-policy Reinforcement Learning, including the seminal work on Decision Transformers, which employs transformers for this task. Since transformers are parameter-heavy, cannot benefit from history longer than a fixed window size, and are not computed using recurrence, we set out to investigate the suitability of the S4 family of models, which are based on state-space layers and have been shown to outperform transformers, especially in modeling long-range dependencies. In this work, we present two main algorithms: (i) an off-policy training procedure that works with trajectories, while still maintaining the training efficiency of the S4 model. (ii) An on-policy training procedure that is trained in a recurrent manner, benefits from long-range dependencies, and is based on a novel stable actor-critic mechanism. Our results indicate that our method outperforms multiple variants of decision transformers, as well as the other baseline methods on most tasks, while reducing the latency, number of parameters, and training time by several orders of magnitude, making our approach more suitable for real-world RL

Poster
Discovering Policies with DOMiNO: Diversity Optimization Maintaining Near Optimality

Tom Zahavy, Yannick Schroecker, Feryal Behbahani, Kate Baumli, Sebastian Flennerhag, Shaobo Hou, Satinder Singh

展开摘要

In this work we propose a Reinforcement Learning (RL) agent that can discover complex behaviours in a rich environment with a simple reward function. We define diversity in terms of state-action occupancy measures, since policies with different occupancy measures visit different states on average. More importantly, defining diversity in this way allows us to derive an intrinsic reward function for maximizing the diversity directly. Our agent, DOMiNO, stands for Diversity Optimization Maintaining Near Optimally. It is based on maximizing a reward function with two components: the extrinsic reward and the diversity intrinsic reward, which are combined with Lagrange multipliers to balance the quality-diversity trade-off. Any RL algorithm can be used to maximize this reward and no other changes are needed. We demonstrate that given a simple reward functions in various control domains, like height (stand) and forward velocity (walk), DOMiNO discovers diverse and meaningful behaviours. We also perform extensive analysis of our approach, compare it with other multi-objective baselines, demonstrate that we can control both the quality and the diversity of the set via interpretable hyperparameters, and show that the set is robust to perturbations of the environment.

Poster
Systematic Rectification of Language Models via Dead-end Analysis

Meng Cao, Mehdi Fatemi, Jackie CK Cheung, Samira Shabanian

展开摘要

With adversarial or otherwise normal prompts, existing large language models (LLM) can be pushed to generate toxic discourses. One way to reduce the risk of LLMs generating undesired discourses is to alter the training of the LLM. This can be very restrictive due to demanding computation requirements. Other methods rely on rule-based or prompt-based token elimination, which are limited as they dismiss future tokens and the overall meaning of the complete discourse. Here, we center detoxification on the probability that the finished discourse is ultimately considered toxic. That is, at each point, we advise against token selections proportional to how likely a finished text from this point will be toxic. To this end, we formally extend the dead-end theory from the recent reinforcement learning (RL) literature to also cover uncertain outcomes. Our approach, called rectification, utilizes a separate but significantly smaller model for detoxification, which can be applied to diverse LLMs as long as they share the same vocabulary. Importantly, our method does not require access to the internal representations of the LLM, but only the token probability distribution at each decoding step. We believe this is important since many LLMs today are hosted in servers and only accessible through APIs. When applied to various LLMs, including GPT-3, our approach generates notably better results compared to the base LLMs and other techniques in terms of the overall language and detoxification performance.

Poster
Improved Sample Complexity for Reward-free Reinforcement Learning under Low-rank MDPs

Yuan Cheng, Ruiquan Huang, Yingbin Liang, Jing Yang

展开摘要

In reward-free reinforcement learning (RL), an agent explores the environment first without any reward information, in order to achieve certain learning goals afterwards for any given reward. In this paper we focus on reward-free RL under low-rank MDP models, in which both the representation and linear weight vectors are unknown. Although various algorithms have been proposed for reward-free low-rank MDPs, the corresponding sample complexity is still far from being satisfactory. In this work, we first provide the first known sample complexity lower bound that holds for any algorithm under low-rank MDPs. This lower bound implies it is strictly harder to find a near-optimal policy under low-rank MDPs than under linear MDPs. We then propose a novel model-based algorithm, coined RAFFLE, and show it can both find an $\epsilon$-optimal policy and achieve an $\epsilon$-accurate system identification via reward-free exploration, with a sample complexity significantly improving the previous results. Such a sample complexity matches our lower bound in the dependence on $\epsilon$, as well as on $K$ {in the large $d$ regime}, where $d$ and $K$ respectively denote the representation dimension and action space cardinality. Finally, we provide a planning algorithm (without further interaction with true environment) for RAFFLE to learn a near-accurate representation, which is the first known representation learning guarantee under the same setting.

Poster
On the Robustness of Safe Reinforcement Learning under Observational Perturbations

Zuxin Liu, Zijian Guo, Zhepeng Cen, Huan Zhang, Jie Tan, Bo Li, Ding Zhao

展开摘要

Safe reinforcement learning (RL) trains a policy to maximize the task reward while satisfying safety constraints. While prior works focus on the performance optimality, we find that the optimal solutions of many safe RL problems are not robust and safe against carefully designed observational perturbations. We formally analyze the unique properties of designing effective observational adversarial attackers in the safe RL setting. We show that baseline adversarial attack techniques for standard RL tasks are not always effective for safe RL and propose two new approaches - one maximizes the cost and the other maximizes the reward. One interesting and counter-intuitive finding is that the maximum reward attack is strong, as it can both induce unsafe behaviors and make the attack stealthy by maintaining the reward. We further propose a robust training framework for safe RL and evaluate it via comprehensive experiments. This paper provides a pioneer work to investigate the safety and robustness of RL under observational attacks for future safe RL studies. Code is available at: \url{https://github.com/liuzuxin/safe-rl-robustness}

Poster
Memory Gym: Partially Observable Challenges to Memory-Based Agents

Marco Pleines, Matthias Pallasch, Frank Zimmer, Mike Preuss

展开摘要

Memory Gym is a novel benchmark for challenging Deep Reinforcement Learning agents to memorize events across long sequences, be robust to noise, and generalize. It consists of the partially observable 2D and discrete control environments Mortar Mayhem, Mystery Path, and Searing Spotlights. These environments are believed to be unsolvable by memory-less agents because they feature strong dependencies on memory and frequent agent-memory interactions. Empirical results based on Proximal Policy Optimization (PPO) and Gated Recurrent Unit (GRU) underline the strong memory dependency of the contributed environments. The hardness of these environments can be smoothly scaled, while different levels of difficulty (some of them unsolved yet) emerge for Mortar Mayhem and Mystery Path. Surprisingly, Searing Spotlights poses a tremendous challenge to GRU-PPO, which remains an open puzzle. Even though the randomly moving spotlights reveal parts of the environment’s ground truth, environmental ablations hint that these pose a severe perturbation to agents that leverage recurrent model architectures as their memory. Source Code: https://github.com/MarcoMeter/drl-memory-gym/

Poster
Revisiting Intrinsic Reward for Exploration in Procedurally Generated Environments

Kaixin Wang, Kuangqi Zhou, Bingyi Kang, Jiashi FENG, Shuicheng YAN

展开摘要

Exploration under sparse rewards remains a key challenge in deep reinforcement learning. Recently, studying exploration in procedurally-generated environments has drawn increasing attention. Existing works generally combine lifelong intrinsic rewards and episodic intrinsic rewards to encourage exploration. Though various lifelong and episodic intrinsic rewards have been proposed, the individual contributions of the two kinds of intrinsic rewards to improving exploration are barely investigated. To bridge this gap, we disentangle these two parts and conduct ablative experiments. We consider lifelong and episodic intrinsic rewards used in prior works, and compare the performance of all lifelong-episodic combinations on the commonly used MiniGrid benchmark. Experimental results show that only using episodic intrinsic rewards can match or surpass prior state-of-the-art methods. On the other hand, only using lifelong intrinsic rewards hardly makes progress in exploration. This demonstrates that episodic intrinsic reward is more crucial than lifelong one in boosting exploration. Moreover, we find through experimental analysis that the lifelong intrinsic reward does not accurately reflect the novelty of states, which explains why it does not help much in improving exploration.

Poster
Can Agents Run Relay Race with Strangers? Generalization of RL to Out-of-Distribution Trajectories

Li-Cheng Lan, Huan Zhang, Cho-Jui Hsieh

展开摘要

In this paper, we evaluate and improve the generalization performance for reinforcement learning (RL) agents on the set of ``controllable'' states, where good policies exist on these states to achieve the goal. An RL agent that generally masters a task should reach its goal starting from any controllable state of the environment instead of memorizing a small set of trajectories. To practically evaluate this type of generalization, we propose relay evaluation, which starts the test agent from the middle of other independently well-trained stranger agents' trajectories. With extensive experimental evaluation, we show the prevalence of generalization failure on controllable states from stranger agents. For example, in the Humanoid environment, we observed that a well-trained Proximal Policy Optimization (PPO) agent, with only 3.9\% failure rate during regular testing, failed on 81.6\% of the states generated by well-trained stranger PPO agents. To improve "relay generalization," we propose a novel method called Self-Trajectory Augmentation (STA), which will reset the environment to the agent's old states according to the Q function during training. After applying STA to the Soft Actor Critic's (SAC) training procedure, we reduced the failure rate of SAC under relay-evaluation by more than three times in most settings without impacting agent performance and increasing the needed number of environment interactions. Our code is available at https://github.com/lan-lc/STA.

Poster
Near-Optimal Adversarial Reinforcement Learning with Switching Costs

Ming Shi, Yingbin Liang, Ness Shroff

展开摘要

Switching costs, which capture the costs for changing policies, are regarded as a critical metric in reinforcement learning (RL), in addition to the standard metric of losses (or rewards). However, existing studies on switching costs (with a coefficient that is strictly positive and is independent of the time horizon) have mainly focused on static RL, where the loss distribution is assumed to be fixed during the learning process, and thus practical scenarios where the loss distribution could be non-stationary or even adversarial are not considered. While adversarial RL better models this type of practical scenarios, an open problem remains: how to develop a provably efficient algorithm for adversarial RL with switching costs? This paper makes the first effort towards solving this problem. First, we provide a regret lower-bound that shows that the regret of any algorithm must be larger than $\tilde{\Omega}( ( H S A )^{1/3} T^{2/3} )$, where $T$, $S$, $A$ and $H$ are the number of episodes, states, actions and layers in each episode, respectively. Our lower bound indicates that, due to the fundamental challenge of switching costs in adversarial RL, the best achieved regret (whose dependency on $T$ is $\tilde{O}(\sqrt{T})$) in static RL with switching costs (as well as adversarial RL without switching costs) is no longer achievable. Moreover, we propose two novel switching-reduced algorithms with regrets that match our lower bound when the transition function is known, and match our lower bound within a small factor of $\tilde{O}( H^{1/3} )$ when the transition function is unknown. Our regret analysis demonstrates the near-optimal performance of them.

Top-25%
In-context Reinforcement Learning with Algorithm Distillation

Michael Laskin, Luyu Wang, Junhyuk Oh, Emilio Parisotto, Stephen Spencer, Richie Steigerwald, DJ Strouse, Steven Stenberg Hansen, Angelos Filos, Ethan Brooks, maxime gazeau, Himanshu Sahni, Satinder Singh, Volodymyr Mnih

展开摘要

We propose Algorithm Distillation (AD), a method for distilling reinforcement learning (RL) algorithms into neural networks by modeling their training histories with a causal sequence model. Algorithm Distillation treats learning to reinforcement learn as an across-episode sequential prediction problem. A dataset of learning histories is generated by a source RL algorithm, and then a causal transformer is trained by autoregressively predicting actions given their preceding learning histories as context. Unlike sequential policy prediction architectures that distill post-learning or expert sequences, AD is able to improve its policy entirely in-context without updating its network parameters. We demonstrate that AD can reinforcement learn in-context in a variety of environments with sparse rewards, combinatorial task structure, and pixel-based observations, and find that AD learns a more data-efficient RL algorithm than the one that generated the source data.

Top-5%
Towards Interpretable Deep Reinforcement Learning with Human-Friendly Prototypes

Eoin M. Kenny, Mycal Tucker, Julie Shah

展开摘要

Despite recent success of deep learning models in research settings, their application in sensitive domains remains limited because of their opaque decision-making processes. Taking to this challenge, people have proposed various eXplainable AI (XAI) techniques designed to calibrate trust and understandability of black-box models, with the vast majority of work focused on supervised learning. Here, we focus on making an "interpretable-by-design" deep reinforcement learning agent which is forced to use human-friendly prototypes in its decisions, thus making its reasoning process clear. Our proposed method, dubbed Prototype-Wrapper Network (PW-Net), wraps around any neural agent backbone, and results indicate that it does not worsen performance relative to black-box models. Most importantly, we found in a user study that PW-Nets supported better trust calibration and task performance relative to standard interpretability approaches and black-boxes.

Top-25%
Pink Noise Is All You Need: Colored Noise Exploration in Deep Reinforcement Learning

Onno Eberhard, Jakob Hollenstein, Cristina Pinneri, Georg Martius

展开摘要

In off-policy deep reinforcement learning with continuous action spaces, exploration is often implemented by injecting action noise into the action selection process. Popular algorithms based on stochastic policies, such as SAC or MPO, inject white noise by sampling actions from uncorrelated Gaussian distributions. In many tasks, however, white noise does not provide sufficient exploration, and temporally correlated noise is used instead. A common choice is Ornstein-Uhlenbeck (OU) noise, which is closely related to Brownian motion (red noise). Both red noise and white noise belong to the broad family of colored noise. In this work, we perform a comprehensive experimental evaluation on MPO and SAC to explore the effectiveness of other colors of noise as action noise. We find that pink noise, which is halfway between white and red noise, significantly outperforms white noise, OU noise, and other alternatives on a wide range of environments. Thus, we recommend it as the default choice for action noise in continuous control.

Top-25%
Behavior Prior Representation learning for Offline Reinforcement Learning

Hongyu Zang, Xin Li, Jie Yu, Chen Liu, Riashat Islam, Remi Tachet des Combes, Romain Laroche

展开摘要

Offline reinforcement learning (RL) struggles in environments with rich and noisy inputs, where the agent only has access to a fixed dataset without environment interactions. Past works have proposed common workarounds based on the pre-training of state representations, followed by policy training. In this work, we introduce a simple, yet effective approach for learning state representations. Our method, Behavior Prior Representation (BPR), learns state representations with an easy-to-integrate objective based on behavior cloning of the dataset: we first learn a state representation by mimicking actions from the dataset, and then train a policy on top of the fixed representation, using any off-the-shelf Offline RL algorithm. Theoretically, we prove that BPR carries out performance guarantees when integrated into algorithms that have either policy improvement guarantees (conservative algorithms) or produce lower bounds of the policy values (pessimistic algorithms). Empirically, we show that BPR combined with existing state-of-the-art Offline RL algorithms leads to significant improvements across several offline control benchmarks. The code is available at \url{https://github.com/bit1029public/offline_bpr}

Poster
Is Model Ensemble Necessary? Model-based RL via a Single Model with Lipschitz Regularized Value Function

Ruijie Zheng, Xiyao Wang, Huazhe Xu, Furong Huang

展开摘要

Probabilistic dynamics model ensemble is widely used in existing model-based reinforcement learning methods as it outperforms a single dynamics model in both asymptotic performance and sample efficiency. In this paper, we provide both practical and theoretical insights on the empirical success of the probabilistic dynamics model ensemble through the lens of Lipschitz continuity. We find that, for a value function, the stronger the Lipschitz condition is, the smaller the gap between the true dynamics- and learned dynamics-induced Bellman operators is, thus enabling the converged value function to be closer to the optimal value function. Hence, we hypothesize that the key functionality of the probabilistic dynamics model ensemble is to regularize the Lipschitz condition of the value function using generated samples. To validate this hypothesis, we devise two practical robust training mechanisms through computing the adversarial noise and regularizing the value network’s spectral norm to directly regularize the Lipschitz condition of the value functions. Empirical results show that combined with our mechanisms, model-based RL algorithms with a single dynamics model outperform those with ensemble of the probabilistic dynamics models. These findings not only support the theoretical insight, but also provide a practical solution for developing computationally efficient model-based RL algorithms.

Poster