ICLR 2023 论文列表

International Conference on Learning Representations

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1,575篇论文

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主题: 强化学习 · 233 篇论文 · 重置筛选

Improving Deep Policy Gradients with Value Function Search

Enrico Marchesini, Christopher Amato

展开摘要

Deep Policy Gradient (PG) algorithms employ value networks to drive the learning of parameterized policies and reduce the variance of the gradient estimates. However, value function approximation gets stuck in local optima and struggles to fit the actual return, limiting the variance reduction efficacy and leading policies to sub-optimal performance. This paper focuses on improving value approximation and analyzing the effects on Deep PG primitives such as value prediction, variance reduction, and correlation of gradient estimates with the true gradient. To this end, we introduce a Value Function Search that employs a population of perturbed value networks to search for a better approximation. Our framework does not require additional environment interactions, gradient computations, or ensembles, providing a computationally inexpensive approach to enhance the supervised learning task on which value networks train. Crucially, we show that improving Deep PG primitives results in improved sample efficiency and policies with higher returns using common continuous control benchmark domains.

Poster
Imitating Graph-Based Planning with Goal-Conditioned Policies

Junsu Kim, Younggyo Seo, Sungsoo Ahn, Kyunghwan Son, Jinwoo Shin

展开摘要

Recently, graph-based planning algorithms have gained much attention to solve goal-conditioned reinforcement learning (RL) tasks: they provide a sequence of subgoals to reach the target-goal, and the agents learn to execute subgoal-conditioned policies. However, the sample-efficiency of such RL schemes still remains a challenge, particularly for long-horizon tasks. To address this issue, we present a simple yet effective self-imitation scheme which distills a subgoal-conditioned policy into the target-goal-conditioned policy. Our intuition here is that to reach a target-goal, an agent should pass through a subgoal, so target-goal- and subgoal- conditioned policies should be similar to each other. We also propose a novel scheme of stochastically skipping executed subgoals in a planned path, which further improves performance. Unlike prior methods that only utilize graph-based planning in an execution phase, our method transfers knowledge from a planner along with a graph into policy learning. We empirically show that our method can significantly boost the sample-efficiency of the existing goal-conditioned RL methods under various long-horizon control tasks.

Poster
Offline Reinforcement Learning with Differentiable Function Approximation is Provably Efficient

Ming Yin, Mengdi Wang, Yu-Xiang Wang

展开摘要

Offline reinforcement learning, which aims at optimizing sequential decision-making strategies with historical data, has been extensively applied in real-life applications. State-Of-The-Art algorithms usually leverage powerful function approximators (e.g. neural networks) to alleviate the sample complexity hurdle for better empirical performances. Despite the successes, a more systematic under- standing of the statistical complexity for function approximation remains lacking. Towards bridging the gap, we take a step by considering offline reinforcement learning with differentiable function class approximation (DFA). This function class naturally incorporates a wide range of models with nonlinear/nonconvex structures. We show offline RL with differentiable function approximation is provably efficient by analyzing the pessimistic fitted Q-learning (PFQL) algorithm, and our results provide the theoretical basis for understanding a variety of practical heuristics that rely on Fitted Q-Iteration style design. In addition, we further im- prove our guarantee with a tighter instance-dependent characterization. We hope our work could draw interest in studying reinforcement learning with differentiable function approximation beyond the scope of current research.

Poster
Generalize Learned Heuristics to Solve Large-scale Vehicle Routing Problems in Real-time

Qingchun Hou, Jingwei Yang, Yiqiang Su, Xiaoqing Wang, Yuming Deng

展开摘要

Large-scale Vehicle Routing Problems (VRPs) are widely used in logistics, transportation, supply chain, and robotic systems. Recently, data-driven VRP heuristics are proposed to generate real-time VRP solutions with up to 100 nodes. Despite this progress, current heuristics for large-scale VRPs still face three major challenges: 1) Difficulty in generalizing the heuristics learned on small-scale VRPs to large-scale VRPs without retraining; 2) Challenge in generating real-time solutions for large-scale VRPs; 3) Difficulty in embedding global constraints into learned heuristics. We contribute in the three directions: We propose a Two-stage Divide Method (TAM) to generate sub-route sequence rather than node sequence for generalizing the heuristics learned on small-scale VRPs to solve large-scale VRPs in real-time. A two-step reinforcement learning method with new reward and padding techniques is proposed to train our TAM. A global mask function is proposed to keep the global constraints satisfied when dividing a large-scale VRP into several small-scale Traveling Salesman Problems (TSPs). As result, we can solve the small-scale TSPs in parallel quickly. The experiments on synthetic and real-world large-scale VRPs show our method could generalize the learned heuristics trained on datasets of VRP 100 to solve VRPs with over 5000 nodes in real-time while keeping the solution quality better than data-driven heuristics and competitive with traditional heuristics.

Poster
Neuroevolution is a Competitive Alternative to Reinforcement Learning for Skill Discovery

Felix Chalumeau, Raphael Boige, Bryan Lim, Valentin Macé, Maxime Allard, Arthur Flajolet, Antoine Cully, Thomas PIERROT

展开摘要

Deep Reinforcement Learning (RL) has emerged as a powerful paradigm for training neural policies to solve complex control tasks. However, these policies tend to be overfit to the exact specifications of the task and environment they were trained on, and thus do not perform well when conditions deviate slightly or when composed hierarchically to solve even more complex tasks. Recent work has shown that training a mixture of policies, as opposed to a single one, that are driven to explore different regions of the state-action space can address this shortcoming by generating a diverse set of behaviors, referred to as skills, that can be collectively used to great effect in adaptation tasks or for hierarchical planning. This is typically realized by including a diversity term - often derived from information theory - in the objective function optimized by RL. However these approaches often require careful hyperparameter tuning to be effective. In this work, we demonstrate that less widely-used neuroevolution methods, specifically Quality Diversity (QD), are a competitive alternative to information-theory-augmented RL for skill discovery. Through an extensive empirical evaluation comparing eight state-of-the-art algorithms (four flagship algorithms from each line of work) on the basis of (i) metrics directly evaluating the skills' diversity, (ii) the skills' performance on adaptation tasks, and (iii) the skills' performance when used as primitives for hierarchical planning; QD methods are found to provide equal, and sometimes improved, performance whilst being less sensitive to hyperparameters and more scalable. As no single method is found to provide near-optimal performance across all environments, there is a rich scope for further research which we support by proposing future directions and providing optimized open-source implementations.

Top-25%
Learning a Data-Driven Policy Network for Pre-Training Automated Feature Engineering

Liyao Li, Haobo Wang, Liangyu Zha, Qingyi Huang, Sai Wu, Gang Chen, Junbo Zhao

展开摘要

Feature engineering is widely acknowledged to be pivotal in tabular data analysis and prediction. Automated feature engineering (AutoFE) emerged to automate this process managed by experienced data scientists and engineers conventionally. In this area, most — if not all — prior work adopted an identical framework from the neural architecture search (NAS) method. While feasible, we posit that the NAS framework very much contradicts the way how human experts cope with the data since the inherent Markov decision process (MDP) setup differs. We point out that its data-unobserved setup consequentially results in an incapability to generalize across different datasets as well as also high computational cost. This paper proposes a novel AutoFE framework Feature Set Data-Driven Search (FETCH), a pipeline mainly for feature generation and selection. Notably, FETCH is built on a brand-new data-driven MDP setup using the tabular dataset as the state fed into the policy network. Further, we posit that the crucial merit of FETCH is its transferability where the yielded policy network trained on a variety of datasets is indeed capable to enact feature engineering on unseen data, without requiring additional exploration. To the best of our knowledge, this is a pioneer attempt to build a tabular data pre-training paradigm via AutoFE. Extensive experiments show that FETCH systematically surpasses the current state-of-the-art AutoFE methods and validates the transferability of AutoFE pre-training.

Top-25%
Recursive Time Series Data Augmentation

Amine Mohamed Aboussalah, Minjae Kwon, Raj G Patel, Cheng Chi, Chi-Guhn Lee

展开摘要

Time series observations can be seen as realizations of an underlying dynamical system governed by rules that we typically do not know. For time series learning tasks we create our model using available data. Training on available realizations, where data is limited, often induces severe over-fitting thereby preventing generalization. To address this issue, we introduce a general recursive framework for time series augmentation, which we call the Recursive Interpolation Method (RIM). New augmented time series are generated using a recursive interpolation function from the original time series for use in training. We perform theoretical analysis to characterize the proposed RIM and to guarantee its performance under certain conditions. We apply RIM to diverse synthetic and real-world time series cases to achieve strong performance over non-augmented data on a variety of learning tasks. Our method is also computationally more efficient and leads to better performance when compared to state of the art time series data augmentation.

Poster
CLARE: Conservative Model-Based Reward Learning for Offline Inverse Reinforcement Learning

Sheng Yue, Guanbo Wang, Wei Shao, Zhaofeng Zhang, Sen Lin, Ju Ren, Junshan Zhang

展开摘要

This work aims to tackle a major challenge in offline Inverse Reinforcement Learning (IRL), namely the reward extrapolation error, where the learned reward function may fail to explain the task correctly and misguide the agent in unseen environments due to the intrinsic covariate shift. Leveraging both expert data and lower-quality diverse data, we devise a principled algorithm (namely CLARE) that solves offline IRL efficiently via integrating "conservatism" into a learned reward function and utilizing an estimated dynamics model. Our theoretical analysis provides an upper bound on the return gap between the learned policy and the expert policy, based on which we characterize the impact of covariate shift by examining subtle two-tier tradeoffs between the exploitation (on both expert and diverse data) and exploration (on the estimated dynamics model). We show that CLARE can provably alleviate the reward extrapolation error by striking the right exploitation-exploration balance therein. Extensive experiments corroborate the significant performance gains of CLARE over existing state-of-the-art algorithms on MuJoCo continuous control tasks (especially with a small offline dataset), and the learned reward is highly instructive for further learning.

Poster
Explaining RL Decisions with Trajectories

Shripad Vilasrao Deshmukh, Arpan Dasgupta, Balaji Krishnamurthy, Nan Jiang, Chirag Agarwal, Georgios Theocharous, Jayakumar Subramanian

展开摘要

Explanation is a key component for the adoption of reinforcement learning (RL) in many real-world decision-making problems. In the literature, the explanation is often provided by saliency attribution to the features of the RL agent's state. In this work, we propose a complementary approach to these explanations, particularly for offline RL, where we attribute the policy decisions of a trained RL agent to the trajectories encountered by it during training. To do so, we encode trajectories in offline training data individually as well as collectively (encoding a set of trajectories). We then attribute policy decisions to a set of trajectories in this encoded space by estimating the sensitivity of the decision with respect to that set. Further, we demonstrate the effectiveness of the proposed approach in terms of quality of attributions as well as practical scalability in diverse environments that involve both discrete and continuous state and action spaces such as grid-worlds, video games (Atari) and continuous control (MuJoCo). We also conduct a human study on a simple navigation task to observe how their understanding of the task compares with data attributed for a trained RL policy.

Poster
Discovering Generalizable Multi-agent Coordination Skills from Multi-task Offline Data

Fuxiang Zhang, Chengxing Jia, Yi-Chen Li, Lei Yuan, Yang Yu, Zongzhang Zhang

展开摘要

Cooperative multi-agent reinforcement learning (MARL) faces the challenge of adapting to multiple tasks with varying agents and targets. Previous multi-task MARL approaches require costly interactions to simultaneously learn or fine-tune policies in different tasks. However, the situation that an agent should generalize to multiple tasks with only offline data from limited tasks is more in line with the needs of real-world applications. Since offline multi-task data contains a variety of behaviors, an effective data-driven approach is to extract informative latent variables that can represent universal skills for realizing coordination across tasks. In this paper, we propose a novel Offline MARL algorithm to Discover coordInation Skills (ODIS) from multi-task data. ODIS first extracts task-invariant coordination skills from offline multi-task data and learns to delineate different agent behaviors with the discovered coordination skills. Then we train a coordination policy to choose optimal coordination skills with the centralized training and decentralized execution paradigm. We further demonstrate that the discovered coordination skills can assign effective coordinative behaviors, thus significantly enhancing generalization to unseen tasks. Empirical results in cooperative MARL benchmarks, including the StarCraft multi-agent challenge, show that ODIS obtains superior performance in a wide range of tasks only with offline data from limited sources.

Poster
A Mixture-of-Expert Approach to RL-based Dialogue Management

Yinlam Chow, Azamat Tulepbergenov, Ofir Nachum, Dhawal Gupta, Moonkyung Ryu, Mohammad Ghavamzadeh, Craig Boutilier

展开摘要

Despite recent advancements in language models (LMs), their application to dialogue management (DM) problems and ability to carry on rich conversations remain a challenge. We use reinforcement learning (RL) to develop a dialogue agent that avoids being short-sighted (outputting generic utterances) and maximizes overall user satisfaction. Most existing RL approaches to DM train the agent at the word-level, and thus, have to deal with a combinatorially complex action space even for a medium-size vocabulary. As a result, they struggle to produce a successful and engaging dialogue even if they are warm-started with a pre-trained LM. To address this issue, we develop a RL-based DM using a novel mixture of expert language model (MoE-LM) that consists of (i) a LM capable of learning diverse semantics for conversation histories, (ii) a number of specialized LMs (or experts) capable of generating utterances corresponding to a particular attribute or personality, and (iii) a RL-based DM that performs dialogue planning with the utterances generated by the experts. Our MoE approach provides greater flexibility to generate sensible utterances with different intents and allows RL to focus on conversational-level DM. We compare it with SOTA baselines on open-domain dialogues and demonstrate its effectiveness both in terms of the diversity and sensibility of the generated utterances and the overall DM performance.

Poster
Offline Reinforcement Learning via High-Fidelity Generative Behavior Modeling

Huayu Chen, Cheng Lu, Chengyang Ying, Hang Su, Jun Zhu

展开摘要

In offline reinforcement learning, weighted regression is a common method to ensure the learned policy stays close to the behavior policy and to prevent selecting out-of-sample actions. In this work, we show that due to the limited distributional expressivity of policy models, previous methods might still select unseen actions during training, which deviates from their initial motivation. To address this problem, we adopt a generative approach by decoupling the learned policy into two parts: an expressive generative behavior model and an action evaluation model. The key insight is that such decoupling avoids learning an explicitly parameterized policy model with a closed-form expression. Directly learning the behavior policy allows us to leverage existing advances in generative modeling, such as diffusion-based methods, to model diverse behaviors. As for action evaluation, we combine our method with an in-sample planning technique to further avoid selecting out-of-sample actions and increase computational efficiency. Experimental results on D4RL datasets show that our proposed method achieves competitive or superior performance compared with state-of-the-art offline RL methods, especially in complex tasks such as AntMaze. We also empirically demonstrate that our method can successfully learn from a heterogeneous dataset containing multiple distinctive but similarly successful strategies, whereas previous unimodal policies fail.

Poster
Offline Q-learning on Diverse Multi-Task Data Both Scales And Generalizes

Aviral Kumar, Rishabh Agarwal, Xinyang Geng, George Tucker, Sergey Levine

展开摘要

The potential of offline reinforcement learning (RL) is that high-capacity models trained on large, heterogeneous datasets can lead to agents that generalize broadly, analogously to similar advances in vision and NLP. However, recent works argue that offline RL methods encounter unique challenges to scaling up model capacity. Drawing on the learnings from these works, we re-examine previous design choices and find that with appropriate choices: ResNets, cross-entropy based distributional backups, and feature normalization, offline Q-learning algorithms exhibit strong performance that scales with model capacity. Using multi-task Atari as a testbed for scaling and generalization, we train a single policy on 40 games with near-human performance using up-to 80 million parameter networks, finding that model performance scales favorably with capacity. In contrast to prior work, we extrapolate beyond dataset performance even when trained entirely on a large (400M transitions) but highly suboptimal dataset (51% human-level performance). Compared to return-conditioned supervised approaches, offline Q-learning scales similarly with model capacity and has better performance, especially when the dataset is suboptimal. Finally, we show that offline Q-learning with a diverse dataset is sufficient to learn powerful representations that facilitate rapid transfer to novel games and fast online learning on new variations of a training game, improving over existing state-of-the-art representation learning approaches.

Top-5%
Adaptive Robust Evidential Optimization For Open Set Detection from Imbalanced Data

Hitesh Sapkota, Qi Yu

展开摘要

Open set detection (OSD) aims at identifying data samples of an unknown class ($i.e.$, open set) from those of known classes ($i.e.$, closed set) based on a model trained from closed set samples. However, a closed set may involve a highly imbalanced class distribution. Accurately differentiating open set samples and those from a minority class in the closed set poses a fundamental challenge as the model may be equally uncertain when recognizing samples from the minority class. In this paper, we propose Adaptive Robust Evidential Optimization (AREO) that offers a principled way to quantify sample uncertainty through evidential learning while optimally balancing the model training over all classes in the closed set through adaptive distributively robust optimization (DRO). To avoid the model to primarily focus on the most difficult samples by following the standard DRO, adaptive DRO training is performed, which is governed by a novel multi-scheduler learning mechanism to ensure an optimal model training behavior that gives sufficient attention to the difficult samples and the minority class while capable of learning common patterns from the majority classes. Our experimental results on multiple real-world datasets demonstrate that the proposed model outputs uncertainty scores that can clearly separate samples from closed and open sets, respectively, and the detection results outperform the competitive baselines.

Poster
Benchmarking Offline Reinforcement Learning on Real-Robot Hardware

Nico Gürtler, Sebastian Blaes, Pavel Kolev, Felix Widmaier, Manuel Wuthrich, Stefan Bauer, Bernhard Schölkopf, Georg Martius

展开摘要

Learning policies from previously recorded data is a promising direction for real-world robotics tasks, as online learning is often infeasible. Dexterous manipulation in particular remains an open problem in its general form. The combination of offline reinforcement learning with large diverse datasets, however, has the potential to lead to a breakthrough in this challenging domain analogously to the rapid progress made in supervised learning in recent years. To coordinate the efforts of the research community toward tackling this problem, we propose a benchmark including: i) a large collection of data for offline learning from a dexterous manipulation platform on two tasks, obtained with capable RL agents trained in simulation; ii) the option to execute learned policies on a real-world robotic system and a simulation for efficient debugging. We evaluate prominent open-sourced offline reinforcement learning algorithms on the datasets and provide a reproducible experimental setup for offline reinforcement learning on real systems.

Top-25%
Behavior Proximal Policy Optimization

Zifeng Zhuang, Kun LEI, Jinxin Liu, Donglin Wang, Yilang Guo

展开摘要

Offline reinforcement learning (RL) is a challenging setting where existing off-policy actor-critic methods perform poorly due to overestimating of out-of-distribution state-action pairs. Thus, various additional augmentations are proposed to keep the learned policy close to the offline dataset (or the behavior policy). In this work, starting from the analysis of offline monotonic policy improvement, we reach a surprising conclusion that online on-policy algorithms are naturally able to solve offline RL. Specifically, the inherent conservatism of these on-policy algorithms is exactly what the offline RL method needs to overcome the overestimation. Based on this, we propose Behavior Proximal Policy Optimization (BPPO), which solves offline RL without any extra constraint or regularization introduced compared to PPO. Extensive experiments on the D4RL benchmark empirically show this extremely succinct method outperforms state-of-the-art offline RL algorithms. Our implementation is available at https://github.com/Dragon-Zhuang/BPPO.

Poster
Variational Latent Branching Model for Off-Policy Evaluation

Qitong Gao, Ge Gao, Min Chi, Miroslav Pajic

展开摘要

Model-based methods have recently shown great potential for off-policy evaluation (OPE); offline trajectories induced by behavioral policies are fitted to transitions of Markov decision processes (MDPs), which are used to rollout simulated trajectories and estimate the performance of policies. Model-based OPE methods face two key challenges. First, as offline trajectories are usually fixed, they tend to cover limited state and action space. Second, the performance of model-based methods can be sensitive to the initialization of their parameters. In this work, we propose the variational latent branching model (VLBM) to learn the transition function of MDPs by formulating the environmental dynamics as a compact latent space, from which the next states and rewards are then sampled. Specifically, VLBM leverages and extends the variational inference framework with the recurrent state alignment (RSA), which is designed to capture as much information underlying the limited training data, by smoothing out the information flow between the variational (encoding) and generative (decoding) part of VLBM. Moreover, we also introduce the branching architecture to improve the model’s robustness against randomly initialized model weights. The effectiveness of the VLBM is evaluated on the deep OPE (DOPE) benchmark, from which the training trajectories are designed to result in varied coverage of the state-action space. We show that the VLBM outperforms existing state-of-the-art OPE methods in general.

Poster
Near-optimal Policy Identification in Active Reinforcement Learning

Xiang Li, Viraj Mehta, Johannes Kirschner, Ian Char, Willie Neiswanger, Jeff Schneider, Andreas Krause, Ilija Bogunovic

展开摘要

Many real-world reinforcement learning tasks require control of complex dynamical systems that involve both costly data acquisition processes and large state spaces. In cases where the expensive transition dynamics can be readily evaluated at specified states (e.g., via a simulator), agents can operate in what is often referred to as planning with a \emph{generative model}. We propose the AE-LSVI algorithm for best policy identification, a novel variant of the kernelized least-squares value iteration (LSVI) algorithm that combines optimism with pessimism for active exploration (AE). AE-LSVI provably identifies a near-optimal policy \emph{uniformly} over an entire state space and achieves polynomial sample complexity guarantees that are independent of the number of states. When specialized to the recently introduced offline contextual Bayesian optimization setting, our algorithm achieves improved sample complexity bounds. Experimentally, we demonstrate that AE-LSVI outperforms other RL algorithms in a variety of environments when robustness to the initial state is required.

Top-5%
ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regret

Stephen Marcus McAleer, Gabriele Farina, Marc Lanctot, Tuomas Sandholm

展开摘要

Recent techniques for approximating Nash equilibria in very large games leverage neural networks to learn approximately optimal policies (strategies). One promis- ing line of research uses neural networks to approximate counterfactual regret minimization (CFR) or its modern variants. DREAM, the only current CFR-based neural method that is model free and therefore scalable to very large games, trains a neural network on an estimated regret target that can have extremely high variance due to an importance sampling term inherited from Monte Carlo CFR (MCCFR). In this paper we propose an unbiased model-free method that does not require any importance sampling. Our method, ESCHER, is principled and is guaranteed to converge to an approximate Nash equilibrium with high probability. We show that the variance of the estimated regret of ESCHER is orders of magnitude lower than DREAM and other baselines. We then show that ESCHER outperforms the prior state of the art—DREAM and neural fictitious self play (NFSP)—on a number of games and the difference becomes dramatic as game size increases. In the very large game of dark chess, ESCHER is able to beat DREAM and NFSP in a head-to-head competition over 90% of the time.

Poster
ROCO: A General Framework for Evaluating Robustness of Combinatorial Optimization Solvers on Graphs

Han Lu, Zenan Li, Runzhong Wang, Qibing Ren, Xijun Li, Mingxuan Yuan, Jia Zeng, Xiaokang Yang, Junchi Yan

展开摘要

Solving combinatorial optimization (CO) on graphs has been attracting increasing interests from the machine learning community whereby data-driven approaches were recently devised to go beyond traditional manually-designated algorithms. In this paper, we study the robustness of a combinatorial solver as a blackbox regardless it is classic or learning-based though the latter can often be more interesting to the ML community. Specifically, we develop a practically feasible robustness metric for general CO solvers. A no-worse optimal cost guarantee is developed as such the optimal solutions are not required to achieve for solvers, and we tackle the non-differentiable challenge in input instance disturbance by resorting to black-box adversarial attack methods. Extensive experiments are conducted on 14 unique combinations of solvers and CO problems, and we demonstrate that the performance of state-of-the-art solvers like Gurobi can degenerate by over 20% under the given time limit bound on the hard instances discovered by our robustness metric, raising concerns about the robustness of combinatorial optimization solvers.

Poster