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医疗政策建模

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Graph-based Deterministic Policy Gradient for Repetitive Combinatorial Optimization Problems

Zhongyuan Zhao, Ananthram Swami, Santiago Segarra

We propose an actor-critic framework for graph-based machine learning pipelines with non-differentiable blocks, and apply it to repetitive combinatorial optimization problems (COPs) under hard constraints. Repetitive COP refers to problems to be solved repeatedly on graphs of the same or slowly changing topology but rapidly changing node or edge weights. Compared to one-shot COPs, repetitive COPs often rely on fast heuristics to solve one instance of the problem before the next one arrives, at the cost of a relatively large optimality gap. Through numerical experiments on several discrete optimization problems, we show that our approach can learn reusable node or edge representations to reduce the optimality gap of fast heuristics for independent repetitive COPs, and can optimize the long-term objectives for repetitive COPs embedded in graph-based Markov decision processes. Source code at https://github.com/XzrTGMu/twin-nphard

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A Non-monotonic Self-terminating Language Model

Eugene Choi, Kyunghyun Cho, Cheolhyoung Lee

Recent large-scale neural autoregressive sequence models have shown impressive performances on a variety of natural language generation tasks. However, their generated sequences often exhibit degenerate properties such as non-termination, undesirable repetition, and premature termination, when generated with decoding algorithms such as greedy search, beam search, top-$k$ sampling, and nucleus sampling. In this paper, we focus on the problem of non-terminating sequences resulting from an incomplete decoding algorithm. We first define an incomplete probable decoding algorithm which includes greedy search, top-$k$ sampling, and nucleus sampling, beyond the incomplete decoding algorithm originally put forward by Welleck et al. (2020). We then propose a non-monotonic self-terminating language model, which significantly relaxes the constraint of monotonically increasing termination probability in the originally proposed self-terminating language model by Welleck et al. (2020), to address the issue of non-terminating sequences when using incomplete probable decoding algorithms. We prove that our proposed model prevents non-terminating sequences when using not only incomplete probable decoding algorithms but also beam search. We empirically validate our model on sequence completion tasks with various architectures.

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Modeling the Data-Generating Process is Necessary for Out-of-Distribution Generalization

Jivat Neet Kaur, Emre Kiciman, Amit Sharma

Recent empirical studies on domain generalization (DG) have shown that DG algorithms that perform well on some distribution shifts fail on others, and no state-of-the-art DG algorithm performs consistently well on all shifts. Moreover, real-world data often has multiple distribution shifts over different attributes; hence we introduce multi-attribute distribution shift datasets and find that the accuracy of existing DG algorithms falls even further. To explain these results, we provide a formal characterization of generalization under multi-attribute shifts using a canonical causal graph. Based on the relationship between spurious attributes and the classification label, we obtain realizations of the canonical causal graph that characterize common distribution shifts and show that each shift entails different independence constraints over observed variables. As a result, we prove that any algorithm based on a single, fixed constraint cannot work well across all shifts, providing theoretical evidence for mixed empirical results on DG algorithms. Based on this insight, we develop Causally Adaptive Constraint Minimization (CACM), an algorithm that uses knowledge about the data-generating process to adaptively identify and apply the correct independence constraints for regularization. Results on fully synthetic, MNIST, small NORB, and Waterbirds datasets, covering binary and multi-valued attributes and labels, show that adaptive dataset-dependent constraints lead to the highest accuracy on unseen domains whereas incorrect constraints fail to do so. Our results demonstrate the importance of modeling the causal relationships inherent in the data-generating process.

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GFlowNets and variational inference

Nikolay Malkin, Salem Lahlou, Tristan Deleu, Xu Ji, Edward J Hu, Katie E Everett, Dinghuai Zhang, Yoshua Bengio

This paper builds bridges between two families of probabilistic algorithms: (hierarchical) variational inference (VI), which is typically used to model distributions over continuous spaces, and generative flow networks (GFlowNets), which have been used for distributions over discrete structures such as graphs. We demonstrate that, in certain cases, VI algorithms are equivalent to special cases of GFlowNets in the sense of equality of expected gradients of their learning objectives. We then point out the differences between the two families and show how these differences emerge experimentally. Notably, GFlowNets, which borrow ideas from reinforcement learning, are more amenable than VI to off-policy training without the cost of high gradient variance induced by importance sampling. We argue that this property of GFlowNets can provide advantages for capturing diversity in multimodal target distributions. Code: https://github.com/GFNOrg/GFN_vs_HVI.

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Is Conditional Generative Modeling all you need for Decision Making?

Anurag Ajay, Yilun Du, Abhi Gupta, Joshua B. Tenenbaum, Tommi S. Jaakkola, Pulkit Agrawal

Recent improvements in conditional generative modeling have made it possible to generate high-quality images from language descriptions alone. We investigate whether these methods can directly address the problem of sequential decision-making. We view decision-making not through the lens of reinforcement learning (RL), but rather through conditional generative modeling. To our surprise, we find that our formulation leads to policies that can outperform existing offline RL approaches across standard benchmarks. By modeling a policy as a return-conditional generative model, we avoid the need for dynamic programming and subsequently eliminate many of the complexities that come with traditional offline RL. We further demonstrate the advantages of modeling policies as conditional generative models by considering two other conditioning variables: constraints and skills. Conditioning on a single constraint or skill during training leads to behaviors at test-time that can satisfy several constraints together or demonstrate a composition of skills. Our results illustrate that conditional generative modeling is a powerful tool for decision-making.

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The Surprising Computational Power of Nondeterministic Stack RNNs

Brian DuSell, David Chiang

Traditional recurrent neural networks (RNNs) have a fixed, finite number of memory cells. In theory (assuming bounded range and precision), this limits their formal language recognition power to regular languages, and in practice, RNNs have been shown to be unable to learn many context-free languages (CFLs). In order to expand the class of languages RNNs recognize, prior work has augmented RNNs with a nondeterministic stack data structure, putting them on par with pushdown automata and increasing their language recognition power to CFLs. Nondeterminism is needed for recognizing all CFLs (not just deterministic CFLs), but in this paper, we show that nondeterminism and the neural controller interact to produce two more unexpected abilities. First, the nondeterministic stack RNN can recognize not only CFLs, but also many non-context-free languages. Second, it can recognize languages with much larger alphabet sizes than one might expect given the size of its stack alphabet. Finally, to increase the information capacity in the stack and allow it to solve more complicated tasks with large alphabet sizes, we propose a new version of the nondeterministic stack that simulates stacks of vectors rather than discrete symbols. We demonstrate perplexity improvements with this new model on the Penn Treebank language modeling benchmark.

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Modeling content creator incentives on algorithm-curated platforms

Jiri Hron, Karl Krauth, Michael Jordan, Niki Kilbertus, Sarah Dean

Content creators compete for user attention. Their reach crucially depends on algorithmic choices made by developers on online platforms. To maximize exposure, many creators adapt strategically, as evidenced by examples like the sprawling search engine optimization industry. This begets competition for the finite user attention pool. We formalize these dynamics in what we call an exposure game, a model of incentives induced by modern algorithms including factorization and (deep) two-tower architectures. We prove that seemingly innocuous algorithmic choices—e.g., non-negative vs. unconstrained factorization—significantly affect the existence and character of (Nash) equilibria in exposure games. We proffer use of creator behavior models like ours for an (ex-ante) pre-deployment audit. Such an audit can identify misalignment between desirable and incentivized content, and thus complement post-hoc measures like content filtering and moderation. To this end, we propose tools for numerically finding equilibria in exposure games, and illustrate results of an audit on the MovieLens and LastFM datasets. Among else, we find that the strategically produced content exhibits strong dependence between algorithmic exploration and content diversity, and between model expressivity and bias towards gender-based user and creator groups.

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MapTR: Structured Modeling and Learning for Online Vectorized HD Map Construction

Bencheng Liao, Shaoyu Chen, Xinggang Wang, Tianheng Cheng, Qian Zhang, Wenyu Liu, Chang Huang

High-definition (HD) map provides abundant and precise environmental information of the driving scene, serving as a fundamental and indispensable component for planning in autonomous driving system. We present MapTR, a structured end-to-end Transformer for efficient online vectorized HD map construction. We propose a unified permutation-equivalent modeling approach, i.e., modeling map element as a point set with a group of equivalent permutations, which accurately describes the shape of map element and stabilizes the learning process. We design a hierarchical query embedding scheme to flexibly encode structured map information and perform hierarchical bipartite matching for map element learning. MapTR achieves the best performance and efficiency with only camera input among existing vectorized map construction approaches on nuScenes dataset. In particular, MapTR-nano runs at real-time inference speed ($25.1$ FPS) on RTX 3090, $8\times$ faster than the existing state-of-the-art camera-based method while achieving $5.0$ higher mAP. Even compared with the existing state-of-the-art multi-modality method, MapTR-nano achieves $0.7$ higher mAP and $8\times$ faster inference speed, and MapTR-tiny achieves $13.5$ higher mAP and $3\times$ faster inference speed. Abundant qualitative results show that MapTR maintains stable and robust map construction quality in complex and various driving scenes. MapTR is of great application value in autonomous driving. Code and more demos are available at https://github.com/hustvl/MapTR.

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Meta-Evolve: Continuous Robot Evolution for One-to-many Policy Transfer

Xingyu Liu

We investigate the problem of transferring an expert policy from a source robot to multiple different robots. To solve this problem, we propose a method name Meta-Evolve that uses continuous robot evolution to efficiently transfer the policy to a newly defined meta robot and then to each target robot. Since the meta robot is closer to the target robots, our approach can significantly naive one-to-one policy transfer. We also present three heuristic approaches with theoretical results to determine the meta robot. Experiments have shown that with three target robots, our method is able to improve over the baseline of launching multiple independent one-to-one robot-to-robot policy transfers by up to 2.4$\times$ in terms of training and exploration needed.

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Greedy Actor-Critic: A New Conditional Cross-Entropy Method for Policy Improvement

Samuel Neumann, Sungsu Lim, Ajin George Joseph, Yangchen Pan, Adam White, Martha White

Many policy gradient methods are variants of Actor-Critic (AC), where a value function (critic) is learned to facilitate updating the parameterized policy (actor). The update to the actor involves a log-likelihood update weighted by the action-values, with the addition of entropy regularization for soft variants. In this work, we explore an alternative update for the actor, based on an extension of the cross entropy method (CEM) to condition on inputs (states). The idea is to start with a broader policy and slowly concentrate around maximal actions, using a maximum likelihood update towards actions in the top percentile per state. The speed of this concentration is controlled by a proposal policy, that concentrates at a slower rate than the actor. We first provide a policy improvement result in an idealized setting, and then prove that our conditional CEM (CCEM) strategy tracks a CEM update per state, even with changing action-values. We empirically show that our Greedy AC algorithm, that uses CCEM for the actor update, performs better than Soft Actor-Critic and is much less sensitive to entropy-regularization.

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Learning Locality and Isotropy in Dialogue Modeling

Han Wu, Haochen Tan, Mingjie Zhan, Gangming Zhao, Shaoqing Lu, Ding Liang, Linqi Song

Existing dialogue modeling methods have achieved promising performance on various dialogue tasks with the aid of Transformer and the large-scale pre-trained language models. However, some recent studies revealed that the context representations produced by these methods suffer the problem of anisotropy. In this paper, we find that the generated representations are also not conversational, losing the conversation structure information during the context modeling stage. To this end, we identify two properties in dialogue modeling, i.e., locality and isotropy, and present a simple method for dialogue representation calibration, namely SimDRC, to build isotropic and conversational feature spaces. Experimental results show that our approach significantly outperforms current state-of-the-art models on three open-domain dialogue tasks with eight benchmarks. More in-depth analyses further confirm the effectiveness of our proposed approach. We release the code at https://github.com/hahahawu/SimDRC.

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Conservative Bayesian Model-Based Value Expansion for Offline Policy Optimization

Jihwan Jeong, Xiaoyu Wang, Michael Gimelfarb, Hyunwoo Kim, Baher abdulhai, Scott Sanner

Offline reinforcement learning (RL) addresses the problem of learning a performant policy from a fixed batch of data collected by following some behavior policy. Model-based approaches are particularly appealing in the offline setting since they can extract more learning signals from the logged dataset by learning a model of the environment. However, the performance of existing model-based approaches falls short of model-free counterparts, due to the compounding of estimation errors in the learned model. Driven by this observation, we argue that it is critical for a model-based method to understand when to trust the model and when to rely on model-free estimates, and how to act conservatively w.r.t. both. To this end, we derive an elegant and simple methodology called conservative Bayesian model-based value expansion for offline policy optimization (CBOP), that trades off model-free and model-based estimates during the policy evaluation step according to their epistemic uncertainties, and facilitates conservatism by taking a lower bound on the Bayesian posterior value estimate. On the standard D4RL continuous control tasks, we find that our method significantly outperforms previous model-based approaches: e.g., MOPO by $116.4$%, MOReL by $23.2$% and COMBO by $23.7$%. Further, CBOP achieves state-of-the-art performance on $11$ out of $18$ benchmark datasets while doing on par on the remaining datasets.

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Memorization-Dilation: Modeling Neural Collapse Under Noise

Duc Anh Nguyen, Ron Levie, Julian Lienen, Eyke Hüllermeier, Gitta Kutyniok

The notion of neural collapse refers to several emergent phenomena that have been empirically observed across various canonical classification problems. During the terminal phase of training a deep neural network, the feature embedding of all examples of the same class tend to collapse to a single representation, and the features of different classes tend to separate as much as possible. Neural collapse is often studied through a simplified model, called the layer-peeled model, in which the network is assumed to have ``infinite expressivity'' and can map each data point to any arbitrary representation. In this work we study a more realistic variant of the layer-peeled model, which takes the positivity of the features into account. Furthermore, we extend this model to also incorporate the limited expressivity of the network. Empirical evidence suggests that the memorization of noisy data points leads to a degradation (dilation) of the neural collapse. Using a model of the memorization-dilation (M-D) phenomenon, we show one mechanism by which different losses lead to different performances of the trained network on noisy data. Our proofs reveal why label smoothing, a modification of cross-entropy empirically observed to produce a regularization effect, leads to improved generalization in classification tasks.

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Policy Pre-training for Autonomous Driving via Self-supervised Geometric Modeling

Penghao Wu, Li Chen, Hongyang Li, Xiaosong Jia, Junchi Yan, Yu Qiao

Witnessing the impressive achievements of pre-training techniques on large-scale data in the field of computer vision and natural language processing, we wonder whether this idea could be adapted in a grab-and-go spirit, and mitigate the sample inefficiency problem for visuomotor driving. Given the highly dynamic and variant nature of the input, the visuomotor driving task inherently lacks the view and translation invariance, and the visual input contains massive irrelevant information for decision making, resulting in predominant pre-training approaches from general vision less suitable for the autonomous driving task. To this end, we propose PPGeo (Policy Pre-training via Geometric modeling), an intuitive and straightforward fully self-supervised framework curated for the policy pre-training in visuomotor driving. We aim at learning policy representations as a powerful abstraction by modeling 3D geometric scenes on large-scale unlabeled and uncalibrated YouTube driving videos. The proposed PPGeo is performed in two stages to support effective self-supervised training. In the first stage, the geometric modeling framework generates pose and depth predictions simultaneously, with two consecutive frames as input. In the second stage, the visual encoder learns driving policy representation by predicting the future ego-motion and optimizing with the photometric error based on current visual observation only. As such, the pre-trained visual encoder is equipped with rich driving policy related representations and thereby competent for multiple visuomotor driving tasks. As a side product, the pre-trained geometric modeling networks could bring further improvement to the depth and odometry estimation tasks. Extensive experiments covering a wide span of challenging scenarios have demonstrated the superiority of our proposed approach, where improvements range from 2% to even over 100% with very limited data.

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Mind the Gap: Offline Policy Optimization for Imperfect Rewards

Jianxiong Li, Xiao Hu, Haoran Xu, Jingjing Liu, Xianyuan Zhan, Qing-Shan Jia, Ya-Qin Zhang

Reward function is essential in reinforcement learning (RL), serving as the guiding signal to incentivize agents to solve given tasks, however, is also notoriously difficult to design. In many cases, only imperfect rewards are available, which inflicts substantial performance loss for RL agents. In this study, we propose a unified offline policy optimization approach, \textit{RGM (Reward Gap Minimization)}, which can smartly handle diverse types of imperfect rewards. RGM is formulated as a bi-level optimization problem: the upper layer optimizes a reward correction term that performs visitation distribution matching w.r.t. some expert data; the lower layer solves a pessimistic RL problem with the corrected rewards. By exploiting the duality of the lower layer, we derive a tractable algorithm that enables sampled-based learning without any online interactions. Comprehensive experiments demonstrate that RGM achieves superior performance to existing methods under diverse settings of imperfect rewards. Further, RGM can effectively correct wrong or inconsistent rewards against expert preference and retrieve useful information from biased rewards. Code is available at https://github.com/Facebear-ljx/RGM.

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What Makes Convolutional Models Great on Long Sequence Modeling?

Yuhong Li, Tianle Cai, Yi Zhang, Deming Chen, Debadeepta Dey

Convolutional models have been widely used in multiple domains. However, most existing models only use local convolution, making the model unable to handle long-range dependencies efficiently. Attention overcomes this problem by aggregating global information based on the pair-wise attention score but also makes the computational complexity quadratic to the sequence length. Recently, Gu et al. proposed a model called S4 inspired by the state space model. S4 can be efficiently implemented as a global convolutional model whose kernel size equals the input sequence length. With Fast Fourier Transform, S4 can model much longer sequences than Transformers and achieve significant gains over SoTA on several long-range tasks. Despite its empirical success, S4 is involved. It requires sophisticated parameterization and initialization schemes that combine the wisdom from several prior works. As a result, S4 is less intuitive and hard to use for researchers with limited prior knowledge. Here we aim to demystify S4 and extract basic principles that contribute to the success of S4 as a global convolutional model. We focus on the structure of the convolution kernel and identify two critical but intuitive principles enjoyed by S4 that are sufficient to make up an effective global convolutional model: 1) The parameterization of the convolutional kernel needs to be efficient in the sense that the number of parameters should scale sub-linearly with sequence length. 2) The kernel needs to satisfy a decaying structure that the weights for convolving with closer neighbors are larger than the more distant ones. Based on the two principles, we propose a simple yet effective convolutional model called Structured Global Convolution (SGConv). SGConv exhibits strong empirical performance over several tasks: 1) With faster speed, SGConv surpasses the previous SoTA on Long Range Arena and Speech Command datasets. 2) When plugging SGConv into standard language and vision models, it shows the potential to improve both efficiency and performance.

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Policy-Based Self-Competition for Planning Problems

Jonathan Pirnay, Quirin Göttl, Jakob Burger, Dominik Gerhard Grimm

AlphaZero-type algorithms may stop improving on single-player tasks in case the value network guiding the tree search is unable to approximate the outcome of an episode sufficiently well. One technique to address this problem is transforming the single-player task through self-competition. The main idea is to compute a scalar baseline from the agent’s historical performances and to reshape an episode’s reward into a binary output, indicating whether the baseline has been exceeded or not. However, this baseline only carries limited information for the agent about strategies how to improve. We leverage the idea of self-competition and directly incorporate a historical policy into the planning process instead of its scalar performance. Based on the recently introduced Gumbel AlphaZero (GAZ), we propose our algorithm GAZ ‘Play-to-Plan’ (GAZ PTP), in which the agent learns to find strong trajectories by planning against possible strategies of its past self. We show the effectiveness of our approach in two well-known combinatorial optimization problems, the Traveling Salesman Problem and the Job-Shop Scheduling Problem. With only half of the simulation budget for search, GAZ PTP consistently outperforms all selected single-player variants of GAZ.

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Continuous-Discrete Convolution for Geometry-Sequence Modeling in Proteins

Hehe Fan, Zhangyang Wang, Yi Yang, Mohan Kankanhalli

The structure of proteins involves 3D geometry of amino acid coordinates and 1D sequence of peptide chains. The 3D structure exhibits irregularity because amino acids are distributed unevenly in Euclidean space and their coordinates are continuous variables. In contrast, the 1D structure is regular because amino acids are arranged uniformly in the chains and their sequential positions (orders) are discrete variables. Moreover, geometric coordinates and sequential orders are in two types of spaces and their units of length are incompatible. These inconsistencies make it challenging to capture the 3D and 1D structures while avoiding the impact of sequence and geometry modeling on each other. This paper proposes a Continuous-Discrete Convolution (CDConv) that uses irregular and regular approaches to model the geometry and sequence structures, respectively. Specifically, CDConv employs independent learnable weights for different regular sequential displacements but directly encodes geometric displacements due to their irregularity. In this way, CDConv significantly improves protein modeling by reducing the impact of geometric irregularity on sequence modeling. Extensive experiments on a range of tasks, including protein fold classification, enzyme reaction classification, gene ontology term prediction and enzyme commission number prediction, demonstrate the effectiveness of the proposed CDConv.

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Guarded Policy Optimization with Imperfect Online Demonstrations

Zhenghai Xue, Zhenghao Peng, Quanyi Li, Zhihan Liu, Bolei Zhou

The Teacher-Student Framework (TSF) is a reinforcement learning setting where a teacher agent guards the training of a student agent by intervening and providing online demonstrations. Assuming optimal, the teacher policy has the perfect timing and capability to intervene in the learning process of the student agent, providing safety guarantee and exploration guidance. Nevertheless, in many real-world settings it is expensive or even impossible to obtain a well-performing teacher policy. In this work, we relax the assumption of a well-performing teacher and develop a new method that can incorporate arbitrary teacher policies with modest or inferior performance. We instantiate an Off-Policy Reinforcement Learning algorithm, termed Teacher-Student Shared Control (TS2C), which incorporates teacher intervention based on trajectory-based value estimation. Theoretical analysis validates that the proposed TS2C algorithm attains efficient exploration and substantial safety guarantee without being affected by the teacher's own performance. Experiments on various continuous control tasks show that our method can exploit teacher policies at different performance levels while maintaining a low training cost. Moreover, the student policy surpasses the imperfect teacher policy in terms of higher accumulated reward in held-out testing environments. Code is available at https://metadriverse.github.io/TS2C.

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Toeplitz Neural Network for Sequence Modeling

Zhen Qin, Xiaodong Han, Weixuan Sun, Bowen He, Dong Li, Dongxu Li, Yuchao Dai, Lingpeng Kong, Yiran Zhong

Sequence modeling has important applications in natural language processing and computer vision. Recently, the transformer-based models have shown strong performance on various sequence modeling tasks, which rely on attention to capture pairwise token relations, and position embedding to inject positional information. While showing good performance, the transformer models are inefficient to scale to long input sequences, mainly due to the quadratic space-time complexity of attention. To overcome this inefficiency, we propose to model sequences with a relative position encoded Toeplitz matrix and use a Toeplitz matrix-vector production trick to reduce the space-time complexity of the sequence modeling to log linear. A lightweight sub-network called relative position encoder is proposed to generate relative position coefficients with a fixed budget of parameters, enabling the proposed Toeplitz neural network to deal with varying sequence lengths. In addition, despite being trained on 512-token sequences, our model can extrapolate input sequence length up to 14K tokens in inference with consistent performance. Extensive experiments on autoregressive and bidirectional language modeling, image modeling, and the challenging Long-range Arena Benchmark show that our method achieves better performance than its competitors in most downstream tasks while being significantly faster.

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