ICLR 2019 论文列表

International Conference on Learning Representations

录用类型

502篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

  • Oral
    244.8%
  • Poster
    47895.2%

Top 10 主题(点击筛选)

暂无主题数据。

全部 207 个研究方向的趋势

浏览全部论文

RelGAN: Relational Generative Adversarial Networks for Text Generation

Weili Nie, Nina Narodytska, Ankit Patel

展开摘要

Generative adversarial networks (GANs) have achieved great success at generating realistic images. However, the text generation still remains a challenging task for modern GAN architectures. In this work, we propose RelGAN, a new GAN architecture for text generation, consisting of three main components: a relational memory based generator for the long-distance dependency modeling, the Gumbel-Softmax relaxation for training GANs on discrete data, and multiple embedded representations in the discriminator to provide a more informative signal for the generator updates. Our experiments show that RelGAN outperforms current state-of-the-art models in terms of sample quality and diversity, and we also reveal via ablation studies that each component of RelGAN contributes critically to its performance improvements. Moreover, a key advantage of our method, that distinguishes it from other GANs, is the ability to control the trade-off between sample quality and diversity via the use of a single adjustable parameter. Finally, RelGAN is the first architecture that makes GANs with Gumbel-Softmax relaxation succeed in generating realistic text.

Poster
Analyzing Inverse Problems with Invertible Neural Networks

Lynton Ardizzone, Jakob Kruse, Carsten Rother, Ullrich Kothe

展开摘要

For many applications, in particular in natural science, the task is to determine hidden system parameters from a set of measurements. Often, the forward process from parameter- to measurement-space is well-defined, whereas the inverse problem is ambiguous: multiple parameter sets can result in the same measurement. To fully characterize this ambiguity, the full posterior parameter distribution, conditioned on an observed measurement, has to be determined. We argue that a particular class of neural networks is well suited for this task – so-called Invertible Neural Networks (INNs). Unlike classical neural networks, which attempt to solve the ambiguous inverse problem directly, INNs focus on learning the forward process, using additional latent output variables to capture the information otherwise lost. Due to invertibility, a model of the corresponding inverse process is learned implicitly. Given a specific measurement and the distribution of the latent variables, the inverse pass of the INN provides the full posterior over parameter space. We prove theoretically and verify experimentally, on artificial data and real-world problems from medicine and astrophysics, that INNs are a powerful analysis tool to find multi-modalities in parameter space, uncover parameter correlations, and identify unrecoverable parameters.

Poster
BabyAI: A Platform to Study the Sample Efficiency of Grounded Language Learning

Maxime Chevalier-Boisvert, Dzmitry Bahdanau, Salem Lahlou, Lucas Willems, Chitwan Saharia, Thien Huu Nguyen, Yoshua Bengio

展开摘要

Allowing humans to interactively train artificial agents to understand language instructions is desirable for both practical and scientific reasons. Though, given the lack of sample efficiency in current learning methods, reaching this goal may require substantial research efforts. We introduce the BabyAI research platform, with the goal of supporting investigations towards including humans in the loop for grounded language learning. The BabyAI platform comprises an extensible suite of 19 levels of increasing difficulty. Each level gradually leads the agent towards acquiring a combinatorially rich synthetic language, which is a proper subset of English. The platform also provides a hand-crafted bot agent, which simulates a human teacher. We report estimated amount of supervision required for training neural reinforcement and behavioral-cloning agents on some BabyAI levels. We put forward strong evidence that current deep learning methods are not yet sufficiently sample-efficient in the context of learning a language with compositional properties.

Poster
Music Transformer: Generating Music with Long-Term Structure

Cheng-Zhi Anna Huang, Ashish Vaswani, Jakob Uszkoreit, Ian Simon, Curtis Hawthorne, Noam Shazeer, Andrew M Dai, Matthew D Hoffman, Monica Dinculescu, Douglas Eck

展开摘要

Music relies heavily on repetition to build structure and meaning. Self-reference occurs on multiple timescales, from motifs to phrases to reusing of entire sections of music, such as in pieces with ABA structure. The Transformer (Vaswani et al., 2017), a sequence model based on self-attention, has achieved compelling results in many generation tasks that require maintaining long-range coherence. This suggests that self-attention might also be well-suited to modeling music. In musical composition and performance, however, relative timing is critically important. Existing approaches for representing relative positional information in the Transformer modulate attention based on pairwise distance (Shaw et al., 2018). This is impractical for long sequences such as musical compositions since their memory complexity is quadratic in the sequence length. We propose an algorithm that reduces the intermediate memory requirements to linear in the sequence length. This enables us to demonstrate that a Transformer with our modified relative attention mechanism can generate minute-long (thousands of steps) compositions with compelling structure, generate continuations that coherently elaborate on a given motif, and in a seq2seq setup generate accompaniments conditioned on melodies. We evaluate the Transformer with our relative attention mechanism on two datasets, JSB Chorales and Piano-e-competition, and obtain state-of-the-art results on the latter.

Poster
Unsupervised Discovery of Parts, Structure, and Dynamics

Zhenjia Xu, Zhijian Liu, Chen Sun, Kevin Murphy, William T. Freeman, Joshua B. Tenenbaum, Jiajun Wu

展开摘要

Humans easily recognize object parts and their hierarchical structure by watching how they move; they can then predict how each part moves in the future. In this paper, we propose a novel formulation that simultaneously learns a hierarchical, disentangled object representation and a dynamics model for object parts from unlabeled videos. Our Parts, Structure, and Dynamics (PSD) model learns to, first, recognize the object parts via a layered image representation; second, predict hierarchy via a structural descriptor that composes low-level concepts into a hierarchical structure; and third, model the system dynamics by predicting the future. Experiments on multiple real and synthetic datasets demonstrate that our PSD model works well on all three tasks: segmenting object parts, building their hierarchical structure, and capturing their motion distributions.

Poster
Large-Scale Study of Curiosity-Driven Learning

Yuri Burda, Harri Edwards, Deepak Pathak, Amos Storkey, Trevor Darrell, Alexei A. Efros

展开摘要

Reinforcement learning algorithms rely on carefully engineered rewards from the environment that are extrinsic to the agent. However, annotating each environment with hand-designed, dense rewards is difficult and not scalable, motivating the need for developing reward functions that are intrinsic to the agent. Curiosity is such intrinsic reward function which uses prediction error as a reward signal. In this paper: (a) We perform the first large-scale study of purely curiosity-driven learning, i.e. {\em without any extrinsic rewards}, across $54$ standard benchmark environments, including the Atari game suite. Our results show surprisingly good performance as well as a high degree of alignment between the intrinsic curiosity objective and the hand-designed extrinsic rewards of many games. (b) We investigate the effect of using different feature spaces for computing prediction error and show that random features are sufficient for many popular RL game benchmarks, but learned features appear to generalize better (e.g. to novel game levels in Super Mario Bros.). (c) We demonstrate limitations of the prediction-based rewards in stochastic setups. Game-play videos and code are at https://doubleblindsupplementary.github.io/large-curiosity/.

Poster
On Computation and Generalization of Generative Adversarial Networks under Spectrum Control

Haoming Jiang, Zhehui Chen, Minshuo Chen, Feng Liu, Dingding Wang, Tuo Zhao

展开摘要

Generative Adversarial Networks (GANs), though powerful, is hard to train. Several recent works (Brock et al., 2016; Miyato et al., 2018) suggest that controlling the spectra of weight matrices in the discriminator can significantly improve the training of GANs. Motivated by their discovery, we propose a new framework for training GANs, which allows more flexible spectrum control (e.g., making the weight matrices of the discriminator have slow singular value decays). Specifically, we propose a new reparameterization approach for the weight matrices of the discriminator in GANs, which allows us to directly manipulate the spectra of the weight matrices through various regularizers and constraints, without intensively computing singular value decompositions. Theoretically, we further show that the spectrum control improves the generalization ability of GANs. Our experiments on CIFAR-10, STL-10, and ImgaeNet datasets confirm that compared to other competitors, our proposed method is capable of generating images with better or equal quality by utilizing spectral normalization and encouraging the slow singular value decay.

Poster
GLUE: A Multi-Task Benchmark and Analysis Platform for Natural Language Understanding

Alex Wang, Amanpreet Singh, Julian Michael, Felix Hill, Omer Levy, Samuel R. Bowman

展开摘要

For natural language understanding (NLU) technology to be maximally useful, it must be able to process language in a way that is not exclusive to a single task, genre, or dataset. In pursuit of this objective, we introduce the General Language Understanding Evaluation (GLUE) benchmark, a collection of tools for evaluating the performance of models across a diverse set of existing NLU tasks. By including tasks with limited training data, GLUE is designed to favor and encourage models that share general linguistic knowledge across tasks. GLUE also includes a hand-crafted diagnostic test suite that enables detailed linguistic analysis of models. We evaluate baselines based on current methods for transfer and representation learning and find that multi-task training on all tasks performs better than training a separate model per task. However, the low absolute performance of our best model indicates the need for improved general NLU systems.

Poster
GamePad: A Learning Environment for Theorem Proving

Daniel Huang, Prafulla Dhariwal, Dawn Song, Ilya Sutskever

展开摘要

In this paper, we introduce a system called GamePad that can be used to explore the application of machine learning methods to theorem proving in the Coq proof assistant. Interactive theorem provers such as Coq enable users to construct machine-checkable proofs in a step-by-step manner. Hence, they provide an opportunity to explore theorem proving with human supervision. We use GamePad to synthesize proofs for a simple algebraic rewrite problem and train baseline models for a formalization of the Feit-Thompson theorem. We address position evaluation (i.e., predict the number of proof steps left) and tactic prediction (i.e., predict the next proof step) tasks, which arise naturally in tactic-based theorem proving.

Poster
Stochastic Prediction of Multi-Agent Interactions from Partial Observations

Chen Sun, Per Karlsson, Jiajun Wu, Joshua B. Tenenbaum, Kevin Murphy

展开摘要

We present a method which learns to integrate temporal information, from a learned dynamics model, with ambiguous visual information, from a learned vision model, in the context of interacting agents. Our method is based on a graph-structured variational recurrent neural network, which is trained end-to-end to infer the current state of the (partially observed) world, as well as to forecast future states. We show that our method outperforms various baselines on two sports datasets, one based on real basketball trajectories, and one generated by a soccer game engine.

Poster
Beyond Greedy Ranking: Slate Optimization via List-CVAE

Ray Jiang, Sven Gowal, Yuqiu Qian, Timothy Mann, Danilo J. Rezende

展开摘要

The conventional approach to solving the recommendation problem greedily ranks individual document candidates by prediction scores. However, this method fails to optimize the slate as a whole, and hence, often struggles to capture biases caused by the page layout and document interdepedencies. The slate recommendation problem aims to directly find the optimally ordered subset of documents (i.e. slates) that best serve users’ interests. Solving this problem is hard due to the combinatorial explosion of document candidates and their display positions on the page. Therefore we propose a paradigm shift from the traditional viewpoint of solving a ranking problem to a direct slate generation framework. In this paper, we introduce List Conditional Variational Auto-Encoders (ListCVAE), which learn the joint distribution of documents on the slate conditioned on user responses, and directly generate full slates. Experiments on simulated and real-world data show that List-CVAE outperforms greedy ranking methods consistently on various scales of documents corpora.

Poster
Modeling Uncertainty with Hedged Instance Embeddings

Seong Joon Oh, Kevin P. Murphy, Jiyan Pan, Joseph Roth, Florian Schroff, Andrew C. Gallagher

展开摘要

Instance embeddings are an efficient and versatile image representation that facilitates applications like recognition, verification, retrieval, and clustering. Many metric learning methods represent the input as a single point in the embedding space. Often the distance between points is used as a proxy for match confidence. However, this can fail to represent uncertainty which can arise when the input is ambiguous, e.g., due to occlusion or blurriness. This work addresses this issue and explicitly models the uncertainty by “hedging” the location of each input in the embedding space. We introduce the hedged instance embedding (HIB) in which embeddings are modeled as random variables and the model is trained under the variational information bottleneck principle (Alemi et al., 2016; Achille & Soatto, 2018). Empirical results on our new N-digit MNIST dataset show that our method leads to the desired behavior of “hedging its bets” across the embedding space upon encountering ambiguous inputs. This results in improved performance for image matching and classification tasks, more structure in the learned embedding space, and an ability to compute a per-exemplar uncertainty measure which is correlated with downstream performance.

Poster
A Generative Model For Electron Paths

John Bradshaw, Matt J Kusner, Brooks Paige, Marwin H. S. Segler, Jose Miguel Hernandez-Lobato

展开摘要

Chemical reactions can be described as the stepwise redistribution of electrons in molecules. As such, reactions are often depicted using "arrow-pushing" diagrams which show this movement as a sequence of arrows. We propose an electron path prediction model (ELECTRO) to learn these sequences directly from raw reaction data. Instead of predicting product molecules directly from reactant molecules in one shot, learning a model of electron movement has the benefits of (a) being easy for chemists to interpret, (b) incorporating constraints of chemistry, such as balanced atom counts before and after the reaction, and (c) naturally encoding the sparsity of chemical reactions, which usually involve changes in only a small number of atoms in the reactants. We design a method to extract approximate reaction paths from any dataset of atom-mapped reaction SMILES strings. Our model achieves excellent performance on an important subset of the USPTO reaction dataset, comparing favorably to the strongest baselines. Furthermore, we show that our model recovers a basic knowledge of chemistry without being explicitly trained to do so.

Poster
Recurrent Experience Replay in Distributed Reinforcement Learning

Steven Kapturowski, Georg Ostrovski, John Quan, Remi Munos, Will Dabney

展开摘要

Building on the recent successes of distributed training of RL agents, in this paper we investigate the training of RNN-based RL agents from distributed prioritized experience replay. We study the effects of parameter lag resulting in representational drift and recurrent state staleness and empirically derive an improved training strategy. Using a single network architecture and fixed set of hyper-parameters, the resulting agent, Recurrent Replay Distributed DQN, quadruples the previous state of the art on Atari-57, and matches the state of the art on DMLab-30. It is the first agent to exceed human-level performance in 52 of the 57 Atari games.

Poster
Backpropamine: training self-modifying neural networks with differentiable neuromodulated plasticity

Thomas Miconi, Aditya Rawal, Jeff Clune, Kenneth O. Stanley

展开摘要

The impressive lifelong learning in animal brains is primarily enabled by plastic changes in synaptic connectivity. Importantly, these changes are not passive, but are actively controlled by neuromodulation, which is itself under the control of the brain. The resulting self-modifying abilities of the brain play an important role in learning and adaptation, and are a major basis for biological reinforcement learning. Here we show for the first time that artificial neural networks with such neuromodulated plasticity can be trained with gradient descent. Extending previous work on differentiable Hebbian plasticity, we propose a differentiable formulation for the neuromodulation of plasticity. We show that neuromodulated plasticity improves the performance of neural networks on both reinforcement learning and supervised learning tasks. In one task, neuromodulated plastic LSTMs with millions of parameters outperform standard LSTMs on a benchmark language modeling task (controlling for the number of parameters). We conclude that differentiable neuromodulation of plasticity offers a powerful new framework for training neural networks.

Poster
From Language to Goals: Inverse Reinforcement Learning for Vision-Based Instruction Following

Justin Fu, Anoop Korattikara, Sergey Levine, Sergio Guadarrama

展开摘要

Reinforcement learning is a promising framework for solving control problems, but its use in practical situations is hampered by the fact that reward functions are often difficult to engineer. Specifying goals and tasks for autonomous machines, such as robots, is a significant challenge: conventionally, reward functions and goal states have been used to communicate objectives. But people can communicate objectives to each other simply by describing or demonstrating them. How can we build learning algorithms that will allow us to tell machines what we want them to do? In this work, we investigate the problem of grounding language commands as reward functions using inverse reinforcement learning, and argue that language-conditioned rewards are more transferable than language-conditioned policies to new environments. We propose language-conditioned reward learning (LC-RL), which grounds language commands as a reward function represented by a deep neural network. We demonstrate that our model learns rewards that transfer to novel tasks and environments on realistic, high-dimensional visual environments with natural language commands, whereas directly learning a language-conditioned policy leads to poor performance.

Poster
Learning-Based Frequency Estimation Algorithms

Chen-Yu Hsu, Piotr Indyk, Dina Katabi, Ali Vakilian

展开摘要

Estimating the frequencies of elements in a data stream is a fundamental task in data analysis and machine learning. The problem is typically addressed using streaming algorithms which can process very large data using limited storage. Today's streaming algorithms, however, cannot exploit patterns in their input to improve performance. We propose a new class of algorithms that automatically learn relevant patterns in the input data and use them to improve its frequency estimates. The proposed algorithms combine the benefits of machine learning with the formal guarantees available through algorithm theory. We prove that our learning-based algorithms have lower estimation errors than their non-learning counterparts. We also evaluate our algorithms on two real-world datasets and demonstrate empirically their performance gains.

Poster
A Variational Inequality Perspective on Generative Adversarial Networks

Gauthier Gidel, Hugo Berard, Gaëtan Vignoud, Pascal Vincent, Simon Lacoste-Julien

展开摘要

Generative adversarial networks (GANs) form a generative modeling approach known for producing appealing samples, but they are notably difficult to train. One common way to tackle this issue has been to propose new formulations of the GAN objective. Yet, surprisingly few studies have looked at optimization methods designed for this adversarial training. In this work, we cast GAN optimization problems in the general variational inequality framework. Tapping into the mathematical programming literature, we counter some common misconceptions about the difficulties of saddle point optimization and propose to extend methods designed for variational inequalities to the training of GANs. We apply averaging, extrapolation and a computationally cheaper variant that we call extrapolation from the past to the stochastic gradient method (SGD) and Adam.

Poster
Are adversarial examples inevitable?

Ali Shafahi, W Ronny Huang, Christoph Studer, Soheil Feizi, Tom Goldstein

展开摘要

A wide range of defenses have been proposed to harden neural networks against adversarial attacks. However, a pattern has emerged in which the majority of adversarial defenses are quickly broken by new attacks. Given the lack of success at generating robust defenses, we are led to ask a fundamental question: Are adversarial attacks inevitable? This paper analyzes adversarial examples from a theoretical perspective, and identifies fundamental bounds on the susceptibility of a classifier to adversarial attacks. We show that, for certain classes of problems, adversarial examples are inescapable. Using experiments, we explore the implications of theoretical guarantees for real-world problems and discuss how factors such as dimensionality and image complexity limit a classifier's robustness against adversarial examples.

Poster
Wizard of Wikipedia: Knowledge-Powered Conversational Agents

Emily Dinan, Stephen Roller, Kurt Shuster, Angela Fan, Michael Auli, Jason Weston

展开摘要

In open-domain dialogue intelligent agents should exhibit the use of knowledge, however there are few convincing demonstrations of this to date. The most popular sequence to sequence models typically “generate and hope” generic utterances that can be memorized in the weights of the model when mapping from input utterance(s) to output, rather than employing recalled knowledge as context. Use of knowledge has so far proved difficult, in part because of the lack of a supervised learning benchmark task which exhibits knowledgeable open dialogue with clear grounding. To that end we collect and release a large dataset with conversations directly grounded with knowledge retrieved from Wikipedia. We then design architectures capable of retrieving knowledge, reading and conditioning on it, and finally generating natural responses. Our best performing dialogue models are able to conduct knowledgeable discussions on open-domain topics as evaluated by automatic metrics and human evaluations, while our new benchmark allows for measuring further improvements in this important research direction.

Poster