ICCV 2025 论文列表

International Conference on Computer Vision

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MotionLab: Unified Human Motion Generation and Editing via the Motion-Condition-Motion Paradigm

Ziyan Guo, Zeyu HU, De Wen Soh, Na Zhao

展开摘要

Human motion generation and editing are key components of computer vision. However, current approaches in this field tend to offer isolated solutions tailored to specific tasks, which can be inefficient and impractical for real-world applications. While some efforts have aimed to unify motion-related tasks, these methods simply use different modalities as conditions to guide motion generation. Consequently, they lack editing capabilities, fine-grained control, and fail to facilitate knowledge sharing across tasks. To address these limitations and provide a versatile, unified framework capable of handling both human motion generation and editing, we introduce a novel paradigm: Motion-Condition-Motion, which enables the unified formulation of diverse tasks with three concepts: source motion, condition, and target motion. Based on this paradigm, we propose a unified framework, MotionLab, which incorporates rectified flows to learn the mapping from source motion to target motion, guided by the specified conditions. In MotionLab, we introduce the 1) MotionFlow Transformer to enhance conditional generation and editing without task-specific modules; 2) Aligned Rotational Position Encoding to guarantee the time synchronization between source motion and target motion; 3) Task Specified Instruction Modulation; and 4) Motion Curriculum Learning for effective multi-task learning and knowledge sharing across tasks. Notably, our MotionLab demonstrates promising generalization capabilities and inference efficiency across multiple benchmarks for human motion. Our code and additional video results are available at: https://diouo.github.io/motionlab.github.io/.

Poster
MotionFollower: Editing Video Motion via Score-Guided Diffusion

Shuyuan Tu, Qi Dai, Zihao Zhang, Sicheng Xie, Zhi-Qi Cheng, Chong Luo, Xintong Han, Zuxuan Wu, Yu-Gang Jiang

展开摘要

Despite impressive advancements in diffusion-based video editing models in altering video attributes, there has been limited exploration into modifying motion information while preserving the original protagonist's appearance and background. In this paper, we propose MotionFollower, a score-guided diffusion model for video motion editing. To introduce conditional controls to the denoising process, we propose two signal controllers, one for poses and the other for appearances, both consist of convolution blocks without involving heavy attention calculations. Further, we design a score guidance principle based on a two-branch architecture (a reconstruction and an editing branch), significantly enhancing the modeling capability of texture details and complicated backgrounds. Concretely, we enforce several consistency regularizers during the score estimation. The resulting gradients thus inject appropriate guidance to latents, forcing the model to preserve the original background details and protagonists' appearances without interfering with the motion modification. Experiments demonstrate MotionFollower's competitive motion editing ability qualitatively and quantitatively. Compared with MotionEditor, the most advanced motion editing model, MotionFollower delivers superior motion editing performance and exclusively supports large camera movements. To the best of our knowledge, MotionFollower is the first diffusion model to explore score regularization in video editing.

Poster
MotionDiff: Training-free Zero-shot Interactive Motion Editing via Flow-assisted Multi-view Diffusion

Yikun Ma, Yiqing Li, Jiawei Wu, Xing Luo, Zhi Jin

展开摘要

Generative models have made remarkable advancements and are capable of producing high-quality content. However, performing controllable editing with generative models remains challenging, due to their inherent uncertainty in outputs. This challenge is particularly pronounced in motion editing, which involves the processing of spatial information. While some physics-based generative methods have attempted to implement motion editing, they typically operate on single-view images with simple motions, such as translation and dragging. These methods struggle to handle complex rotation and stretching motions and ensure multi-view consistency, often necessitating resource-intensive retraining. To address these challenges, we propose a training-free zero-shot diffusion method that leverages optical flow for complex multi-view motion editing. Specifically, given a static scene, users can interactively select objects of interest to add motion priors. The proposed Point Kinematic Model then estimates corresponding multi-view optical flows during the Multi-view Flow Estimation Stage. Subsequently, these optical flows are utilized to generate multi-view motion results through decoupled motion representation in the Multi-view Motion Diffusion Stage. Extensive experiments demonstrate that our method outperforms other physics-based generative motion editing methods in achieving high-quality multi-view consistent motion results. Notably, our method does not require retraining, enabling users to conveniently adapt it for various down-stream tasks.

Poster
MotionCtrl: A Real-time Controllable Vision-Language-Motion Model

Bin Cao, Sipeng Zheng, Ye Wang, Lujie Xia, Qianshan Wei, Qin Jin, Jing Liu, Zongqing Lu

展开摘要

Human motion generation involves synthesizing coherent human motion sequences conditioned on diverse multimodal inputs and holds significant potential for real-world applications. Despite recent advancements, existing vision-language-motion models (VLMMs) remain limited in achieving this goal. In this paper, we identify the lack of controllability as a critical bottleneck, where VLMMs struggle with diverse human commands, pose initialization, generation of long-term or unseen cases, and fine-grained control over individual body parts. To address these challenges, we introduce MotionCtrl, the first real-time, controllable VLMM with state-of-the-art performance. MotionCtrl achieves its controllability through training on HuMo100M, the largest human motion dataset to date, featuring over 5 million self-collected motions, 100 million multi-task instructional instances, and detailed part-level descriptions that address a long-standing gap in the field. Additionally, we propose a novel part-aware residual quantization technique for motion tokenization, enabling precise control over individual body parts during motion generation. Extensive experiments demonstrate MotionCtrl's superior performance across a wide range of motion benchmarks. Furthermore, we provide strategic design insights and a detailed time efficiency analysis to guide the development of practical motion generators.

Poster
MotionAgent: Fine-grained Controllable Video Generation via Motion Field Agent

Xinyao Liao, Xianfang Zeng, Liao Wang, Gang Yu, Guosheng Lin, Chi Zhang

展开摘要

We propose MotionAgent, enabling fine-grained motion control for text-guided image-to-video generation. The key technique is the motion field agent that converts motion information in text prompts into explicit motion fields, providing flexible and precise motion guidance. Specifically, the agent extracts the object movement and camera motion described in the text, and converts them into object trajectories and camera extrinsics, respectively. An analytical optical flow composition module integrates these motion representations in 3D space and projects them into a unified optical flow. An optical flow adapter takes the flow to control the base image-to-video diffusion model for generating fine-grained controlled videos. After that, an optional rethinking step can be adopted to ensure the generated video is aligned well with motion information in the prompt. The significant improvement in the Video-Text Camera Motion metrics on VBench indicates that our method achieves precise control over camera motion. We further construct a subset of VBench to evaluate the alignment of motion information in the text and the generated video, outperforming other advanced models on motion generation accuracy.

Poster
Motion-2-to-3: Leveraging 2D Motion Data for 3D Motion Generations

Ruoxi Guo, Huaijin Pi, Zehong Shen, Qing Shuai, Zechen Hu, Zhumei Wang, Yajiao Dong, Ruizhen Hu, Taku Komura, Sida Peng, Xiaowei Zhou

展开摘要

Text-driven human motion synthesis has showcased its potential for revolutionizing motion design in the movie and game industry.Existing methods often rely on 3D motion capture data, which requires special setups, resulting in high costs for data acquisition, ultimately limiting the diversity and scope of human motion. In contrast, 2D human videos offer a vast and accessible source of motion data, covering a wider range of styles and activities.In this paper, we explore the use of 2D human motion extracted from videos as an alternative data source to improve text-driven 3D motion generation.Our approach introduces a novel framework that disentangles local joint motion from global movements, enabling efficient learning of local motion priors from 2D data.We first train a single-view 2D local motion generator on a large dataset of text-2D motion pairs.Then we fine-tune the generator with 3D data, transforming it into a multi-view generator that predicts view-consistent local joint motion and root dynamics.Evaluations on the well-acknowledged datasets and novel text prompts demonstrate that our method can efficiently utilizes 2D data, supporting a wider range of realistic 3D human motion generation.

Poster
Motion Synthesis with Sparse and Flexible Keyjoint Control

Inwoo Hwang, Jinseok Bae, Donggeun Lim, Young Min Kim

展开摘要

Creating expressive character animations is labor-intensive, requiring intricate manual adjustment of animators across space and time. Previous works on controllable motion generation often rely on a predefined set of dense spatio-temporal specifications (e.g., dense pelvis trajectories with exact per-frame timing), limiting practicality for animators. To process high-level intent and intuitive control in diverse scenarios, we propose a practical controllable motions synthesis framework that respects sparse and flexible keyjoint signals. Our approach employs a decomposed diffusion-based motion synthesis framework that first synthesizes keyjoint movements from sparse input control signals and then synthesizes full-body motion based on the completed keyjoint trajectories. The low-dimensional keyjoint movements can easily adapt to various control signal types, such as end-effector position for diverse goal-driven motion synthesis, or incorporate functional constraints on a subset of keyjoints. Additionally, we introduce a time-agnostic control formulation, eliminating the need for frame-specific timing annotations and enhancing control flexibility. Then, the shared second stage can synthesize a natural whole-body motion that precisely satisfies the task requirement from dense keyjoint movements. We demonstrate the effectiveness of sparse and flexible keyjoint control through comprehensive experiments on diverse datasets and scenarios.

Poster
Motal: Unsupervised 3D Object Detection by Modality and Task-specific Knowledge Transfer

Hai Wu, Hongwei Lin, Xusheng Guo, Xin Li, Mingming Wang, Cheng Wang, Chenglu Wen

展开摘要

The performance of unsupervised 3D object classification and bounding box regression relies heavily on the quality of initial pseudo-labels. Traditionally, the labels of classification and regression are represented by a single set of candidate boxes generated by motion or geometry heuristics. However, due to the similarity of many objects to the background in shape or lack of motion, the labels often fail to achieve high accuracy in two tasks simultaneously. Using these labels to directly train the network results in decreased detection performance. To address this challenge, we introduce Motal that performs unsupervised 3D object detection by Modality and task-specific knowledge transfer. Motal decouples the pseudo-labels into two sets of candidates, from which Motal discovers classification knowledge by motion and image appearance prior, and discovers box regression knowledge by geometry prior, respectively. Motal finally transfers all knowledge to a single student network by a TMT (Task-specific Masked Training) scheme, attaining high performance in both classification and regression. Motal can greatly enhance various unsupervised methods by about 2x mAP. For example, on the WOD test set, Motal improves the state-of-the-art CPD by 21.56% mAP L1 (from 20.54% to 42.10%) and 19.90% mAP L2 (from 18.18% to 38.08%). These achievements highlight the significance of our method.

Poster
MosaicDiff: Training-free Structural Pruning for Diffusion Model Acceleration Reflecting Pretraining Dynamics

Bowei Guo, Shengkun Tang, Cong Zeng, Zhiqiang Shen

展开摘要

Diffusion models are renowned for their generative capabilities, yet their pretraining processes exhibit distinct phases of learning speed that have been entirely overlooked in prior post-training acceleration efforts in the community. In this study, we introduce a novel framework called ***MosaicDiff*** that aligns diffusion pretraining dynamics with post-training sampling acceleration via trajectory-aware structural pruning. Our approach leverages the observation that the middle, fast-learning stage of diffusion pretraining requires more conservative pruning to preserve critical model features, while the early and later, slow-learning stages benefit from a more aggressive pruning strategy. This adaptive pruning mechanism is the first to explicitly mirror the inherent learning speed variations of diffusion pretraining, thereby harmonizing the model's inner training dynamics with its accelerated sampling process. Extensive experiments on DiT and SDXL demonstrate that our method achieves significant speed-ups in sampling without compromising output quality, outperforming previous state-of-the-art methods by large margins, also providing a new viewpoint for more efficient and robust training-free diffusion acceleration.

Poster
MorphoGen: Efficient Unconditional Generation of Long-Range Projection Neuronal Morphology via a Global-to-Local Framework

Tianfang Zhu, Hongyang Zhou, Anan LI

展开摘要

Capturing the spatial patterns of neurons and generating high-fidelity morphological data remain critical challenges in developing biologically realistic large-scale brain network models. Existing methods fail to reconcile anatomical complexity with diversity and computational scalability. We propose MorphoGen, a hierarchical framework integrating global structure prediction through denoising diffusion probabilistic models (DDPMs) with local neurites optimization. The pipeline initiates with DDPM-generated coarse-grained neuronal point clouds, followed by skeletonization and growth-guided linking to derive plausible tree-like structures, and culminates in natural neural fibers refinement via a pragmatic smoothing network. Comprehensive evaluations across three distinct long-range projection neuron datasets demonstrate that the proposed method improves 1-Nearest Neighbor Accuracy by approximately 12% on average compared to state-of-the-art baseline, reduces average training time by around 55%, and aligns the distributions of several morphometrics with real data. This work establishes a novel global-to-local paradigm for neuronal morphology generation, offering a more direct and efficient approach compared to current branch-sequential modeling methods. Code is available at https://github.com/Brainsmatics/MorphoGen.

Poster
More Reliable Pseudo-labels, Better Performance: A Generalized Approach to Single Positive Multi-label Learning

Luong Tran, Thieu Vo, Anh Nguyen, Sang Dinh, Van Nguyen

展开摘要

Multi-label learning is a challenging computer vision task that requires assigning multiple categories to each image. However, fully annotating large-scale datasets is often impractical due to high costs and effort, motivating the study of learning from partially annotated data. In the extreme case of Single Positive Multi-Label Learning (SPML), each image is provided with only one positive label, while all other labels remain unannotated. Traditional SPML methods that treat missing labels as unknown or negative tend to yield inaccuracies and false negatives, and integrating various pseudo-labeling strategies can introduce additional noise. To address these challenges, we propose the Generalized Pseudo-Label Robust Loss (GPR Loss), a novel loss function that effectively learns from diverse pseudo-labels while mitigating noise. Complementing this, we introduce a simple yet effective Dynamic Augmented Multi-focus Pseudo-labeling (DAMP) technique. Together, these contributions form the Adaptive and Efficient Vision-Language Pseudo-Labeling (AEVLP) framework. Extensive experiments on four benchmark datasets demonstrate that our framework significantly advances multi-label classification, achieving state-of-the-art results.

Poster
Monocular Semantic Scene Completion via Masked Recurrent Networks

Xuzhi Wang, Xinran Wu, Song Wang, Lingdong Kong, Ziping Zhao

展开摘要

Monocular Semantic Scene Completion (MSSC) aims to predict the voxel-wise occupancy and semantic category from a single-view RGB image. Existing methods adopt a single-stage framework that aims to simultaneously achieve visible region segmentation and occluded region hallucination, while also being affected by inaccurate depth estimation. Such methods often achieve suboptimal performance, especially in complex scenes. We propose a novel two-stage framework that decomposes MSSC into coarse MSSC followed by the Masked Recurrent Network. Specifically, we propose the Masked Sparse Gated Recurrent Unit (MS-GRU) which concentrates on the occupied regions by the proposed mask updating mechanism, and a sparse GRU design is proposed to reduce the computation cost. Additionally, we propose the distance attention projection to reduce projection errors by assigning different attention scores according to the distance to the observed surface. Experimental results demonstrate that our proposed unified framework, MonoMRN, effectively supports both indoor and outdoor scenes and achieves state-of-the-art performance on the NYUv2 and SemanticKITTI datasets. Furthermore, we conduct robustness analysis under various disturbances, highlighting the role of the Masked Recurrent Network in enhancing the model's resilience to such challenges. The source code is publicly available at: https://github.com/alanWXZ/MonoMRN.

Poster
Monocular Facial Appearance Capture in the Wild

Yingyan Xu, Kate Gadola, Prashanth Chandran, Sebastian Weiss, Markus Gross, Gaspard Zoss, Derek Bradley

展开摘要

We present a new method for reconstructing the appearance properties of human faces from a lightweight capture procedure in an unconstrained environment. Our method recovers the surface geometry, diffuse albedo, specular intensity and specular roughness from a monocular video containing a simple head rotation in-the-wild. Notably, we make no simplifying assumptions on the environment lighting, and we explicitly take visibility and occlusions into account. As a result, our method can produce facial appearance maps that approach the fidelity of studio-based multi-view captures, but with a far easier and cheaper procedure.

Poster
MonoSOWA: Scalable Monocular 3D Object Detector Without Human Annotations

Jan Skvrna*, Lukas Neumann

展开摘要

Inferring object 3D position and orientation from a single RGB camera is a foundational task in computer vision with many important applications. Traditionally, 3D object detection methods are trained in a fully-supervised setup, requiring LiDAR and vast amounts of human annotations, which are laborious, costly, and do not scale well with the ever-increasing amounts of data being captured.We present a novel method to train a 3D object detector from a single RGB camera without domain-specific human annotations, making orders of magnitude more data available for training. The method uses newly proposed Local Object Motion Model to disentangle object movement source between subsequent frames, is approximately 700 times faster than previous work and compensates camera focal length differences to aggregate multiple datasets.The method is evaluated on three public datasets, where despite using no human labels, it outperforms prior work by a significant margin. It also shows its versatility as a pre-training tool for fully-supervised training and shows that combining pseudo-labels from multiple datasets can achieve comparable accuracy to using human labels from a single dataset.

Poster
MonoMobility: Zero-Shot 3D Mobility Analysis from Monocular Videos

Hongyi Zhou, Yulan Guo, Xiaogang Wang, Kai Xu

展开摘要

Accurately analyzing the motion parts and their motion attributes in dynamic environments is crucial for advancing key areas such as embodied intelligence. Addressing the limitations of existing methods that rely on dense multi-view images or detailed part-level annotations, we propose an innovative framework that can analyze 3D mobility from monocular videos in a zero-shot manner. This framework can precisely parse motion parts and motion attributes only using a monocular video, completely eliminating the need for annotated training data. Specifically, our method first constructs the scene geometry and roughly analyzes the motion parts and their initial motion attributes combining depth estimation, optical flow analysis and point cloud registration method, then employs 2D Gaussian splatting for scene representation. Building on this, we introduce an end-to-end dynamic scene optimization algorithm specifically designed for articulated objects, refining the initial analysis results to ensure the system can handle 'rotation', 'translation', and even complex movements ('rotation+translation'), demonstrating high flexibility and versatility. To validate the robustness and wide applicability of our method, we created a comprehensive dataset comprising both simulated and real-world scenarios. Experimental results show that our framework can effectively analyze articulated object motions in an annotation-free manner, showcasing its significant potential in future embodied intelligence applications.

Poster
MonoMVSNet: Monocular Priors Guided Multi-View Stereo Network

Jianfei Jiang, Qiankun Liu, Haochen Yu, Hongyuan Liu, Liyong Wang, Jiansheng Chen, Huimin Ma

展开摘要

Learning-based Multi-View Stereo (MVS) methods aim to predict depth maps for a sequence of calibrated images to recover dense point clouds. However, existing MVS methods often struggle with challenging regions, such as textureless regions and reflective surfaces, where feature matching fails. In contrast, monocular depth estimation inherently does not require feature matching, allowing it to achieve robust relative depth estimation in these regions. To bridge this gap, we propose MonoMVSNet, a novel monocular feature and depth guided MVS network that integrates powerful priors from a monocular foundation model into multi-view geometry. Firstly, the monocular feature of the reference view is integrated into source view features by the attention mechanism with a newly designed cross-view position encoding. Then, the monocular depth of the reference view is aligned to dynamically update the depth candidates for edge regions during the sampling procedure. Finally, a relative consistency loss is further designed based on the monocular depth to supervise the depth prediction. Extensive experiments demonstrate that MonoMVSNet achieves state-of-the-art performance on the DTU and Tanks-and-Temples datasets, ranking first on the Tanks-and-Temples Intermediate and Advanced benchmarks. The source code is available at https://github.com/JianfeiJ/MonoMVSNet.

Poster
MonoFusion: Sparse-View 4D Reconstruction via Monocular Fusion

Zihan Wang, Jeff Tan, Tarasha Khurana, Neehar Peri, Deva Ramanan

展开摘要

We address the problem of dynamic scene reconstruction from sparse-view videos. Prior work often requires dense multi-view captures with hundreds of calibrated cameras (e.g. Panoptic Studio) - such multi-view setups are prohibitively expensive to build and cannot capture diverse scenes in-the-wild. In contrast, we aim to reconstruct dynamic human behaviors, such as repairing a bike or dancing, from a small set of sparse-view cameras with complete scene coverage (e.g. four equidistant inward-facing static cameras). We find that dense multi-view reconstruction methods struggle to adapt to this sparse-view setup due to limited overlap between viewpoints. To address these limitations, we carefully align independent monocular reconstructions of each camera to produce time- and view-consistent dynamic scene reconstructions. Extensive experiments on PanopticStudio and Ego-Exo4D demonstrate that our method achieves higher quality reconstructions than prior art, particularly when rendering novel views

Poster
MonSTeR: a Unified Model for Motion, Scene, Text Retrieval

Luca Collorone, Matteo Gioia, Massimiliano Pappa, Paolo Leoni, Giovanni Ficarra, Or Litany, Indro Spinelli, Fabio Galasso

展开摘要

Intention drives human movement in complex environments, but such movement can only happen if the surrounding context supports it. Despite the intuitive nature of this mechanism, existing research has not yet provided tools to evaluate the alignment between skeletal movement (motion), intention (text), and the surrounding context (scene). In this work, we introduce MonSTeR, the first MOtioN-Scene-TExt Retrieval model. Inspired by the modeling of higher-order relations, MonSTeR constructs a unified latent space by leveraging unimodal and cross-modal representations. This allows MonSTeR to capture the intricate dependencies between modalities, enabling flexible but robust retrieval across various tasks. Our results show that MonSTeR outperforms trimodal models that rely solely on unimodal representations. Furthermore, we validate the alignment of our retrieval scores with human preferences through a dedicated user study. We demonstrate the versatility of MonSTeR's latent space on zero-shot in-Scene Object Placement and Motion Captioning. Code and pre-trained models are available at github.com/colloroneluca/MonSTeR.

Poster
Momentum-GS: Momentum Gaussian Self-Distillation for High-Quality Large Scene Reconstruction

Jixuan Fan, Wanhua Li, Yifei Han, Tianru Dai, Yansong Tang

展开摘要

3D Gaussian Splatting has demonstrated notable success in large-scale scene reconstruction, but challenges persist due to high training memory consumption and storage overhead. Hybrid representations that integrate implicit and explicit features offer a way to mitigate these limitations. However, when applied in parallelized block-wise training, two critical issues arise since reconstruction accuracy deteriorates due to reduced data diversity when training each block independently, and parallel training restricts the number of divided blocks to the available number of GPUs. To address these issues, we propose Momentum-GS, a novel approach that leverages momentum-based self-distillation to promote consistency and accuracy across the blocks while decoupling the number of blocks from the physical GPU count. Our method maintains a teacher Gaussian decoder updated with momentum, ensuring a stable reference during training. This teacher provides each block with global guidance in a self-distillation manner, promoting spatial consistency in reconstruction. To further ensure consistency across the blocks, we incorporate block weighting, dynamically adjusting each block's weight according to its reconstruction accuracy. Extensive experiments on large-scale scenes show that our method consistently outperforms existing techniques, achieving a 18.7% improvement in LPIPS over CityGaussian with much fewer divided blocks and establishing a new state of the art.

Poster