ICCV 2025 论文列表

International Conference on Computer Vision

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RealGeneral: Unifying Visual Generation via Temporal In-Context Learning with Video Models

Yijing Lin, Mengqi Huang, Shuhan Zhuang, Zhendong Mao

展开摘要

Unifying diverse image generation tasks within a single framework remains a fundamental challenge in visual generation. While large language models (LLMs) achieve unification through task-agnostic data and generation, existing visual generation models fail to meet these principles. Current approaches either rely on per-task datasets and large-scale training or adapt pre-trained image models with task-specific modifications, limiting their generalizability. In this work, we explore video models as a foundation for unified image generation, leveraging their inherent ability to model temporal correlations. We introduce RealGeneral, a novel framework that reformulates image generation as a conditional frame prediction task, analogous to in-context learning in LLMs. To bridge the gap between video models and condition-image pairs, we propose (1) a Unified Conditional Embedding module for multi-modal alignment and (2) a Unified Stream DiT Block with decoupled adaptive LayerNorm and attention mask to mitigate cross-modal interference. RealGeneral demonstrates effectiveness in multiple important visual generation tasks, e.g., it achieves a 14.5% improvement in subject similarity for customized generation and a 10% enhancement in image quality for canny-to-image task. Project Page: https://lyne1.github.io/realgeneral_web/; GitHub Link: https://github.com/Lyne1/RealGeneral

Poster
RealCam-I2V: Real-World Image-to-Video Generation with Interactive Complex Camera Control

Teng Li, Guangcong Zheng, Rui Jiang, Shuigen Zhan, Tao Wu, Yehao Lu, Yining Lin, Chuanyun Deng, Yepan Xiong, Min Chen, Lin Cheng, Xi Li

展开摘要

Recent advancements in camera-trajectory-guided image-to-video generation offer higher precision and better support for complex camera control compared to text-based approaches. However, they also introduce significant usability challenges, as users often struggle to provide precise camera parameters when working with arbitrary real-world images without knowledge of their depth nor scene scale. To address these real-world application issues, we propose RealCam-I2V, a novel diffusion-based video generation framework that integrates monocular metric depth estimation to establish 3D scene reconstruction in a preprocessing step. During training, the reconstructed 3D scene enables scaling camera parameters from relative to metric scales, ensuring compatibility and scale consistency across diverse real-world images. In inference, RealCam-I2V offers an intuitive interface where users can precisely draw camera trajectories by dragging within the 3D scene. To further enhance precise camera control and scene consistency, we propose scene-constrained noise shaping, which shapes high-level noise and also allows the framework to maintain dynamic and coherent video generation in lower noise stages. RealCam-I2V achieves significant improvements in controllability and video quality on the RealEstate10K and out-of-domain images. We further enables applications like camera-controlled looping video generation and generative frame interpolation.

Poster
Real3D: Towards Scaling Large Reconstruction Models with Real Images

Hanwen Jiang, Qixing Huang, Georgios Pavlakos

展开摘要

Training single-view Large Reconstruction Models (LRMs) follows the fully supervised route, requiring multi-view supervision. However, the multi-view data typically comes from synthetic 3D assets, which are hard to scale further and are not representative of the distribution of real-world object shapes. To address these limitations, we introduce Real3D, the first LRM that uses single-view real images for training, benefiting from their scalability and capturing the real-world shape distribution. Real3D introduces a novel self-training framework, including unsupervised losses at the pixel- and semantic-level, enabling LRMs to learn from these single-view images without multi-view supervision. Simultaneously, to deal with the noise of real data, Real3D also presents an automatic data curation approach to gather high-quality examples that have positive impact on training. Our experiments show that Real3D consistently outperforms prior work in diverse evaluation settings that include real and synthetic data, as well as both in-domain and out-of-domain shapes.

Poster
ReTracker: Exploring Image Matching for Robust Online Any Point Tracking

Dongli Tan, Xingyi He, Sida Peng, Yiqing Gong, Xing Zhu, Jiaming Sun, Ruizhen Hu, Yujun Shen, Hujun Bao, Xiaowei Zhou

展开摘要

This paper aims to establish correspondences for a set of 2D query points across a video sequence in an online manner. Recent methods leverage future frames to achieve smooth point tracking at the current frame, but they still struggle to find points with significant viewpoint changes after long-term occlusions and inherently cannot achieve online tracking. To overcome these challenges, we develop a novel online tracking framework, named ReTracker, that integrates two advances in image matching with tracking-specific designs. First, a decoder network with a global receptive field is incorporated with a temporal attention module to robustly track points undergoing large location changes. Second, the decoder network is adapted to pretrain on large-scale two-view matching data, which offers significantly greater diversity and volume than tracking data, to learn general matching priors. This pretraining strategy effectively enhances our tracker's ability to handle viewpoint and appearance variations after long-term occlusions. Experiments demonstrate that our method outperforms recent online trackers across multiple benchmarks and achieves competitive or superior performance compared to offline methods. Furthermore, we collect an ego-centric, occlusion-heavy dataset to illustrate the retracking capabilities of our approach. The code and dataset will be released for the reproducibility.

Poster
RePoseD: Efficient Relative Pose Estimation With Known Depth Information

Yaqing Ding, Viktor Kocur, Václav Vávra, Zuzana Berger Haladova, Jian Yang, Torsten Sattler, Zuzana Kukelova

展开摘要

Recent advances in monocular depth estimation methods (MDE) and their improved accuracy open new possibilities for their applications. In this paper, we investigate how monocular depth estimates can be used for relative pose estimation. In particular, we are interested in answering the question whether using MDEs improves results over traditional point-based methods. We propose a novel framework for estimating the relative pose of two cameras from point correspondences with associated monocular depths. Since depth predictions are typically defined up to an unknown scale or even both unknown scale and shift parameters, our solvers jointly estimate the scale or both the scale and shift parameters along with the relative pose. We derive efficient solvers considering different types of depths for three camera configurations: (1) two calibrated cameras, (2) two cameras with an unknown shared focal length, and (3) two cameras with unknown different focal lengths. Our new solvers outperform state-of-the-art depth-aware solvers in terms of speed and accuracy. In extensive real experiments on multiple datasets and with various MDEs, we discuss which depth-aware solvers are preferable in which situation. The code is available at https://github.com/kocurvik/mdrp.

Poster
ReMP-AD: Retrieval-enhanced Multi-modal Prompt Fusion for Few-Shot Industrial Visual Anomaly Detection

Hongchi Ma, Guanglei Yang, Debin Zhao, Yanli Ji, Wangmeng Zuo

展开摘要

Industrial visual inspection is crucial for detecting defects in manufactured products, but it traditionally relies on human operators, leading to inefficiencies. Industrial Visual Anomaly Detection (IVAD) has emerged as a promising solution, with methods such as zero-shot, few-shot, and reconstruction-based techniques. However, zero-shot methods struggle with subtle anomalies, and reconstruction-based methods fail to capture fine-grained details. Few-shot methods, which use limited samples and prompts, offer a more efficient approach. Despite their promise, challenges remain in managing intra-class variation among references and in effectively extracting more representative anomaly features.This paper presents Retrieval-enhanced Multi-modal Prompt Fusion Anomaly Detection (ReMP-AD), a framework that introduces Intra-Class Token Retrieval (ICTR) to reduce noise in the memory bank and Vision-Language Prior Fusion (VLPF) to guide the encoder in capturing more distinctive and relevant features of anomalies. Experiments on the VisA and MVTec-AD datasets demonstrate that ReMP-AD outperforms existing methods, achieving 97.8%/94.1% performance in 4-shot anomaly segmentation and classification. Our approach also shows strong results on the PCB-Bank dataset, highlighting its effectiveness in few-shot industrial anomaly detection. Code is available at https://github.com/cshcma/ReMP-AD.git

Poster
ReME: A Data-Centric Framework for Training-Free Open-Vocabulary Segmentation

Xiwei Xuan, Ziquan Deng, Kwan-Liu Ma

展开摘要

Training-free open-vocabulary semantic segmentation (OVS) aims to segment images given a set of arbitrary textual categories without costly model fine-tuning. Existing solutions often explore attention mechanisms of pre-trained models, such as CLIP, or generate synthetic data and design complex retrieval processes to perform OVS. However, their performance is limited by the capability of reliant models or the suboptimal quality of reference sets. In this work, we investigate the largely overlooked data quality problem for this challenging dense scene understanding task, and identify that a high-quality reference set can significantly benefit training-free OVS. With this observation, we introduce a data-quality-oriented framework, comprising a data pipeline to construct a reference set with well-paired segment-text embeddings and a simple similarity-based retrieval to unveil the essential effect of data. Remarkably, extensive evaluations on ten benchmark datasets demonstrate that our method outperforms all existing training-free OVS approaches, highlighting the importance of data-centric design for advancing OVS without training.

Poster
ReFlex: Text-Guided Editing of Real Images in Rectified Flow via Mid-Step Feature Extraction and Attention Adaptation

Jimyeong Kim, Jungwon Park, Yeji Song, Nojun Kwak, Wonjong Rhee

展开摘要

Rectified Flow text-to-image models surpass diffusion models in image quality and text alignment, but adapting ReFlow for real-image editing remains challenging. We propose a new real-image editing method for ReFlow by analyzing the intermediate representations of multimodal transformer blocks and identifying three key features. To extract these features from real images with sufficient structural preservation, we leverage mid-step latent, which is inverted only up to the mid-step. We then adapt attention during injection to improve editability and enhance alignment to the target text. Our method is training-free, requires no user-provided mask, and can be applied even without a source prompt. Extensive experiments on two benchmarks with nine baselines demonstrate its superior performance over prior methods, further validated by human evaluations confirming a strong user preference for our approach.

Poster
ReCoT: Reflective Self-Correction Training for Mitigating Confirmation Bias in Large Vision-Language Models

Mengxue Qu, Yibo Hu, Kunyang Han, Yunchao Wei, Yao Zhao

展开摘要

Recent advancements in Large Vision-Language Models (LVLMs) have greatly improved their ability to understand both visual and text information. However, a common problem in LVLMs is confirmation bias, where models tend to repeat previous assumptions and follow earlier viewpoints instead of reflecting and correcting themselves. This problem is more common in smaller-scale LVLMs, as they are usually fine-tuned with training data that is mostly positive, focusing on generating coherent dialogue. To address this issue, we introduce ReCoT, a method designed to mitigate confirmation bias in smaller-scale LVLMs through Reflective Self-Correction Training.The method follows a two-stage SFT-DPO paradigm: the first SFT stage aims to cultivate the model's reflective correction abilities, while the DPO stage focuses on enhancing the consistency between answers and reflections. Specifically, we construct dialogue-based reflective samples, which serve as adversarial samples during SFT. In this process, the model is initially presented with a potentially incorrect answer, followed by a reflection and correction phase to generate the final answer. To enhance answer-reflection consistency, we propose the consistency direct preference optimization. To comprehensively evaluate the effectiveness of our ReCoT, we introduce a set of novel metrics to measure the accuracy of the reflection and correction process. Extensive experiments show that ReCoT enables LVLM to engage in robust self-reflection and error correction and reduce confirmation bias.

Poster
ReCamMaster: Camera-Controlled Generative Rendering from A Single Video

Jianhong Bai, Menghan Xia, Xiao Fu, Xintao Wang, Lianrui Mu, Jinwen Cao, Zuozhu Liu, Haoji Hu, Xiang Bai, Pengfei Wan, Di Zhang

展开摘要

Camera control has been actively studied in text or image conditioned video generation tasks. However, altering camera trajectories of a given video remains under-explored, despite its importance in the field of video creation. It is non-trivial due to the extra constraints of maintaining multiple-frame appearance and dynamic synchronization. To address this, we present ReCamMaster, a camera-controlled generative video re-rendering framework that reproduces the dynamic scene of an input video at novel camera trajectories. The core innovation lies in harnessing the generative capabilities of pre-trained text-to-video models through an elegant yet powerful video conditioning mechanism--an aspect often overlooked in current research. To overcome the scarcity of qualified training data, we construct a comprehensive multi-camera synchronized video dataset using Unreal Engine 5, which is carefully curated to follow real-world filming characteristics, covering diverse scenes and camera movements. It helps the model generalize to in-the-wild videos. Lastly, we further improve the robustness to diverse inputs through a meticulously designed training strategy. Extensive experiments show that our method substantially outperforms existing state-of-the-art approaches and strong baselines. Our method also finds promising applications in video stabilization, super-resolution, and outpainting. Our code and dataset are publicly available.

Poster
ReAL-AD: Towards Human-Like Reasoning in End-to-End Autonomous Driving

Yuhang Lu, Jiadong Tu, Yuexin Ma, Xinge Zhu

展开摘要

End-to-end autonomous driving has emerged as a promising approach to unify perception, prediction, and planning within a single framework, reducing information loss and improving adaptability. However, existing methods often rely on fixed and sparse trajectory supervision, limiting their ability to capture the hierarchical reasoning process that human drivers naturally employ. To bridge this gap, we propose ReAL-AD, a Reasoning-Augmented Learning framework that structures decision-making in autonomous driving based on the three-tier human cognitive model: Driving Strategy, Driving Decision, and Driving Operation, where Vision-Language Models (VLMs) are incorporated to enhance situational awareness and structured reasoning across these levels. Specifically, we introduce: (1) the Strategic Reasoning Injector, which formulates high-level driving strategies by interpreting complex traffic contexts from VLM-generated insights; (2) the Tactical Reasoning Integrator, which refines strategic intent into interpretable tactical choices such as lane changes, overtaking, and speed adjustments; and (3) the Hierarchical Trajectory Decoder, which progressively translates tactical decisions into precise control actions for smooth and human-like trajectory execution. Extensive evaluations show that integrating our framework improves planning accuracy and safety by over 30%, making end-to-end autonomous driving more interpretable and aligned with human-like hierarchical reasoning.

Poster
RayletDF: Raylet Distance Fields for Generalizable 3D Surface Reconstruction from Point Clouds or Gaussians

Shenxing Wei, Jinxi Li, Yafei YANG, Siyuan Zhou, Bo Yang

展开摘要

In this paper, we present a generalizable method for 3D surface reconstruction from raw point clouds or pre-estimated 3D Gaussians by 3DGS from RGB images. Unlike existing coordinate-based methods which are often computationally intensive when rendering explicit surfaces, our proposed method, named **RayletDF**, introduces a new technique called raylet distance field, which aims to directly predict surface points from query rays. Our pipeline consists of three key modules: a raylet feature extractor, a raylet distance field predictor, and a multi-raylet blender. These components work together to extract fine-grained local geometric features, predict raylet distances, and aggregate multiple predictions to reconstruct precise surface points. We extensively evaluate our method on multiple public real-world datasets, demonstrating superior performance in surface reconstruction from point clouds or 3D Gaussians. Most notably, our method achieves exceptional generalization ability, successfully recovering 3D surfaces in a single-forward pass across unseen datasets in testing.

Poster
RayZer: A Self-supervised Large View Synthesis Model

Hanwen Jiang, Hao Tan, Peng Wang, Haian Jin, Yue Zhao, Sai Bi, Kai Zhang, Fujun Luan, Kalyan Sunkavalli, Qixing Huang, Georgios Pavlakos

展开摘要

We present RayZer, a self-supervised multi-view 3D Vision model trained without any 3D supervision, i.e., camera poses and scene geometry, while exhibiting emerging 3D awareness. Concretely, RayZer takes unposed and uncalibrated images as input, recovers camera parameters, reconstructs a scene representation, and synthesizes novel views. During training, RayZer relies solely on its self-predicted camera poses to render target views, eliminating the need for any ground-truth camera annotations and allowing RayZer to be trained with 2D image supervision. The emerging 3D awareness of RayZer is attributed to two key factors. First, we design a self-supervised framework, which achieves 3D-aware auto-encoding of input images by disentangling camera and scene representations. Second, we design a transformer-based model in which the only 3D prior is the ray structure, connecting camera, pixel, and scene simultaneously. RayZer demonstrates comparable or even superior novel view synthesis performance than "oracle" methods that rely on pose annotations in both training and testing.

Poster
RayPose: Ray Bundling Diffusion for Template Views in Unseen 6D Object Pose Estimation

Junwen Huang, Shishir Reddy Vutukur, Peter KT Yu, Nassir Navab, Slobodan Ilic, Benjamin Busam

展开摘要

Typical template-based object pose pipelines estimate the pose by retrieving the closest matching template and aligning it with the observed image. However, failure to retrieve the correct template often leads to inaccurate pose predictions. To address this, we reformulate template-based object pose estimation as a ray alignment problem, where the viewing directions from multiple posed template images are learned to align with a non-posed query image. Inspired by recent progress in diffusion-based camera pose estimation, we embed this formulation into a diffusion transformer architecture that aligns a query image with a set of posed templates. We reparameterize object rotation using object-centered camera rays and model object translation by extending scale-invariant translation estimation to dense translation offsets. Our model leverages geometric priors from the templates to guide accurate query pose inference. A coarse-to-fine training strategy based on narrowed template sampling improves performance without modifying the network architecture. Extensive experiments across multiple benchmark datasets show competitive results of our method compared to state-of-the-art approaches in unseen object pose estimation.

Poster
RayGaussX: Accelerating Gaussian-Based Ray Marching for Real-Time and High-Quality Novel View Synthesis

Hugo Blanc, Jean-Emmanuel Deschaud, Alexis Paljic

展开摘要

RayGauss has recently achieved state-of-the-art results on synthetic and indoor scenes, representing radiance and density fields with irregularly distributed elliptical basis functions rendered via volume ray casting using a Bounding Volume Hierarchy (BVH). However, its computational cost prevents real-time rendering on real-world scenes. Our approach, RayGaussX, builds on RayGauss by introducing key contributions that significantly accelerate both training and inference. Specifically, we incorporate volumetric rendering acceleration strategies such as empty-space skipping and adaptive sampling, enhance ray coherence, and introduce scale regularization to reduce false-positive intersections. Additionally, we propose a new densification criterion that improves density distribution in distant regions, leading to enhanced graphical quality on larger scenes. As a result, RayGaussX achieves 5x to 12x faster training and 50x to 80x higher rendering speeds (FPS) on real-world datasets while improving visual quality by up to +0.56 dB in PSNR. The code will soon be publicly available on GitHub.

Poster
RareCLIP: Rarity-aware Online Zero-shot Industrial Anomaly Detection

Jianfang He, Min Cao, Silong Peng, Qiong Xie

展开摘要

Large vision-language models such as CLIP have made significant strides in zero-shot anomaly detection through prompt engineering. However, most existing methods typically process each test image individually, ignoring the practical rarity of abnormal patches in real-world scenarios. Although some batch-based approaches exploit the rarity by processing multiple samples concurrently, they generally introduce unacceptable latency for real-time applications. To mitigate these limitations, we propose RareCLIP, a novel online zero-shot anomaly detection framework that enables sequential image processing in real-time without requiring prior knowledge of the target domain. RareCLIP capitalizes on the zero-shot capabilities of CLIP and integrates a dynamic test-time rarity estimation mechanism. A key innovation of our framework is the introduction of a prototype patch feature memory bank, which aggregates representative features from historical observations and continuously updates their corresponding rarity measures. For each incoming image patch, RareCLIP computes a rarity score by aggregating the rarity measures of its nearest neighbors within the memory bank. Moreover, we introduce a prototype sampling strategy based on dissimilarity to enhance computational efficiency, as well as a similarity calibration strategy to enhance the robustness of rarity estimation. Extensive experiments demonstrate that RareCLIP attains state-of-the-art performance with 98.2% image-level AUROC on MVTec AD and 94.4% on VisA, while achieving a latency of 59.4 ms. Code is available at https://github.com/hjf02/RareCLIP.

Poster
RapVerse: Coherent Vocals and Whole-Body Motion Generation from Text

Jiaben Chen, Xin Yan, Yihang Chen, Siyuan Cen, Zixin Wang, Qinwei Ma, Haoyu Zhen, Kaizhi Qian, Lie Lu, Chuang Gan

展开摘要

In this work, we introduce a challenging task for simultaneously generating 3D holistic body motions and singing vocals directly from textual lyrics inputs, advancing beyond existing works that typically address these two modalities in isolation. To facilitate this, we first collect the RapVerse dataset, a large dataset containing synchronous rapping vocals, lyrics, and high-quality 3D holistic body meshes. With the RapVerse dataset, we investigate the extent to which scaling autoregressive multimodal transformers across language, audio, and motion can enhance the coherent and realistic generation of vocals and whole-body human motions. For modality unification, a vector-quantized variational autoencoder is employed to encode whole-body motion sequences into discrete motion tokens, while a vocal-to-unit model is leveraged to obtain quantized audio tokens preserving content, prosodic information and singer identity. By jointly performing transformer modeling on these three modalities in a unified way, our framework ensures a seamless and realistic blend of vocals and human motions. Extensive experiments demonstrate that our unified generation framework not only produces coherent and realistic singing vocals alongside human motions directly from textual inputs, but also rivals the performance of specialized single-modality generation systems, establishing new benchmarks for joint vocal-motion generation.

Poster
Randomized Autoregressive Visual Generation

Qihang Yu, Ju He, Xueqing Deng, Xiaohui Shen, Liang-Chieh Chen

展开摘要

This paper presents Randomized AutoRegressive modeling (RAR) for visual generation, which sets a new state-of-the-art performance on the image generation task while maintaining full compatibility with language modeling frameworks. The proposed RAR is simple: during a standard autoregressive training process with a next-token prediction objective, the input sequence-typically ordered in raster form-is randomly permuted into different factorization orders with a probability r, where r starts at 1 and linearly decays to 0 over the course of training. This annealing training strategy enables the model to learn to maximize the expected likelihood over all factorization orders and thus effectively improve the model's capability of modeling bidirectional contexts. Importantly, RAR preserves the integrity of the autoregressive modeling framework, ensuring full compatibility with language modeling while significantly improving performance in image generation. On the ImageNet-256 benchmark, RAR achieves an FID score of 1.48, not only surpassing prior state-of-the-art autoregressive image generators but also outperforming leading diffusion-based and masked transformer-based methods. Code and models are available at https://github.com/bytedance/1d-tokenizer

Poster
RainbowPrompt: Diversity-Enhanced Prompt-Evolving for Continual Learning

Kiseong Hong, Gyeong-hyeon Kim, Eunwoo Kim

展开摘要

Prompt-based continual learning provides a rehearsal-free solution by tuning small sets of parameters while keeping pre-trained models frozen. To meet the complex demands of sequential tasks, it is crucial to integrate task-specific knowledge within prompts effectively. However, existing works rely on either fixed learned prompts (i.e., prompts whose representations remain unchanged during new task learning) or on prompts generated from an entangled task-shared space, limiting the representational diversity of the integrated prompt. To address this issue, we propose a novel prompt-evolving mechanism to adaptively aggregate base prompts (i.e., task-specific prompts) into a unified prompt while ensuring diversity. By transforming and aligning base prompts, both previously learned and newly introduced, our approach continuously evolves accumulated knowledge to facilitate learning new tasks. We further introduce a learnable probabilistic gate that adaptively determines which layers to activate during the evolution process. We validate our method on image classification and video action recognition tasks in class-incremental learning, achieving average gains of 9.07% and 7.40% over existing methods across all scenarios.

Poster
Radiant Foam: Real-Time Differentiable Ray Tracing

Shrisudhan Govindarajan, Daniel Rebain, Kwang Moo Yi, Andrea Tagliasacchi

展开摘要

Research on differentiable scene representations is consistently moving towards more efficient, real-time models. Recently, this has led to the popularization of splatting methods, which eschew the traditional ray-based rendering of radiance fields in favor of rasterization. This has yielded a significant improvement in rendering speeds due to the efficiency of rasterization algorithms and hardware, but has come at a cost: the approximations that make rasterization efficient also make implementation of light transport phenomena like reflection and refraction much more difficult. We propose a novel scene representation which avoids these approximations, but keeps the efficiency and reconstruction quality of splatting by leveraging a decades-old efficient volumetric mesh ray tracing algorithm which has been largely overlooked in recent computer vision research. The resulting model, which we name Radiant Foam, achieves rendering speed and quality comparable to Gaussian Splatting, without the constraints of rasterization. Unlike ray traced Gaussian models that use hardware ray tracing acceleration, our method requires no special hardware or APIs beyond the standard features of a programmable GPU.

Poster