ICCV 2025 论文列表

International Conference on Computer Vision

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Ask and Remember: A Questions-Only Replay Strategy for Continual Visual Question Answering

Imad Eddine MAROUF*, Enzo Tartaglione, Stephane Lathuiliere, Joost van de weijer

展开摘要

Continual Learning in Visual Question Answering (VQACL) requires models to acquire new visual-linguistic skills (plasticity) while preserving previously learned knowledge (stability). The inherent multimodality of VQACL exacerbates this challenge, as models must balance stability across visual and textual domains while adapting to novel objects and reasoning tasks. Existing methods, primarily designed for unimodal settings, often fall short in addressing this dual requirement. In this work, we present QUestion-only replay with Attention Distillation (QUAD), a novel approach for VQACL that leverages only past task questions for regularization. By eliminating the need to store visual data, QUAD not only reduces memory overhead, but also alleviates privacy concerns. Our method introduces a Question-only Replay mechanism that selectively reuses prior task questions to counteract overfitting to the answer space of the current task, addressing the problem out of answer set. Complementing this, we propose Attention Consistency Distillation to enforce both intra-modal and inter-modal attention consistency across tasks, preserving essential visual-linguistic associations. Extensive experiments on VQAv2 and NExT-QA demonstrate that QUAD significantly outperforms state-of-the-art methods, achieving robust performance in continual VQA.

Poster
Articulate3D: Holistic Understanding of 3D Scenes as Universal Scene Description

Anna-Maria Halacheva, Yang Miao, Jan-Nico Zaech, Xi Wang, Luc Van Gool, Danda Pani Paudel

展开摘要

3D scene understanding is a long-standing challenge in computer vision and a key component in enabling mixed reality, wearable computing, and embodied AI. Providing a solution to these applications requires a multifaceted approach that covers scene-centric, object-centric, as well as interaction-centric capabilities. While there exist numerous datasets approaching the former two problems, the task of understanding interactable and articulated objects is underrepresented and only partly covered in the research field. In this work, we address this shortcoming by introducing: (1) Articulate3D, an expertly curated 3D dataset featuring high-quality manual annotations on 280 indoor scenes. Articulate3D provides 8 types of annotations for articulated objects, covering parts and detailed motion information,all stored in a standardized scene representation format designed for scalable 3D content creation, exchange and seamless integration into simulation environments. (2) USDNet, a novel unified framework capable of simultaneously predicting part segmentation along with a full specification of motion attributes for articulated objects. We evaluate USDNet on Articulate3D as well as two existing datasets, demonstrating the advantage of our unified dense prediction approach. Furthermore, we highlight the value of Articulate3D through cross-dataset and cross-domain evaluations and showcase its applicability in downstream tasks such as scene editing through LLM prompting and robotic policy training for articulated object manipulation. We provide open access to our dataset, benchmark, and method's source code.

Poster
Arti-PG: A Toolbox for Procedurally Synthesizing Large-Scale and Diverse Articulated Objects with Rich Annotations

Jianhua Sun, Yuxuan Li, Jiude Wei, Longfei Xu, Nange Wang, Yining Zhang, Cewu Lu

展开摘要

The acquisition of substantial volumes of 3D articulated object data is expensive and time-consuming, and consequently the scarcity of 3D articulated object data becomes an obstacle for deep learning methods to achieve remarkable performance in various articulated object understanding tasks. Meanwhile, pairing these object data with detailed annotations to enable training for various tasks is also difficult and labor-intensive to achieve. In order to expeditiously gather a significant number of 3D articulated objects with comprehensive and detailed annotations for training, we propose Articulated Object Procedural Generation toolbox, a.k.a. Arti-PG toolbox. Arti-PG toolbox consists of i) descriptions of articulated objects by means of a generalized structure program along with their analytic correspondence to the objects' point cloud, ii) procedural rules about manipulations on the structure program to synthesize large-scale and diverse new articulated objects, and iii) mathematical descriptions of knowledge (e.g. affordance, semantics, etc.) to provide annotations to the synthesized object. Arti-PG has two appealing properties for providing training data for articulated object understanding tasks: i) objects are created with unlimited variations in shape through program-oriented structure manipulation, ii) Arti-PG is widely applicable to diverse tasks by easily providing comprehensive and detailed annotations. Arti-PG now supports the procedural generation of 26 categories of articulate objects and provides annotations across a wide range of both vision and manipulation tasks, and we provide exhaustive experiments which fully demonstrate its advantages. Our code is released at https://github.com/Analytic-Concept-Group/ArtiPG.

Poster
ArtEditor: Learning Customized Instructional Image Editor from Few-Shot Examples

Shijie Huang, Yiren Song, Yuxuan Zhang, Hailong Guo, Xueyin Wang, Jiaming Liu

展开摘要

We introduce ArtEditor, a novel framework for instruction-based image editing that learns unique editing styles from few-shot examples. While image editing has seen significant advancements, customized instructional editing remains underexplored. Existing methods often rely on complex, multi-stage pipelines that are difficult to adapt to specific styles. Additionally, this domain lacks a standardized benchmark, making it challenging to evaluate progress. To address these issues, we propose ArtEditor, a two-stage training framework. In the first stage, we train ArtEditor-Base, a general-purpose image editing model, on large-scale datasets to build a strong foundational capability. In the second stage, we fine-tune this model using ArtEditor-LoRA, a lightweight adaptation module, on a small dataset of before-and-after image pairs. This approach enables the model to efficiently learn distinct editing styles and techniques with minimal data. To enhance the performance of a pre-trained Diffusion Transformer (DiT) model, we introduce two key innovations: position encoding cloning and a noise-free conditioning paradigm. These techniques ensure stable and coherent edits, even when adapting to new styles. To support research in this area, we contribute the DoodleArt dataset, the first benchmark specifically designed for customized image editing. DoodleArt features six high-quality artistic styles created by professional artists and designers, providing a valuable resource for evaluating and advancing future work. Extensive experiments demonstrate that ArtEditor achieves superior performance and robustness in customized image editing. Our framework opens new possibilities for artistic creation, offering artists intuitive and flexible tools to bring their visions to life.

Poster
ArgoTweak: Towards Self-Updating HD Maps through Structured Priors

Lena Wild, Rafael Valencia, Patric Jensfelt

展开摘要

Reliable integration of prior information is crucial for self-verifying and self-updating HD maps. However, no public dataset includes the required triplet of prior maps, current maps, and sensor data. As a result, existing methods must rely on synthetic priors, which create inconsistencies and lead to a significant sim2real gap. To address this, we introduce ArgoTweak, the first dataset to complete the triplet with realistic map priors. At its core, ArgoTweak employs a bijective mapping framework, breaking down large-scale modifications into fine-grained atomic changes at the map element level, thus ensuring interpretability. This paradigm shift enables accurate change detection and integration while preserving unchanged elements with high fidelity. Experiments show that training models on ArgoTweak significantly reduces the sim2real gap compared to synthetic priors. Extensive ablations further highlight the impact of structured priors and detailed change annotations. By establishing a benchmark for explainable, prior-aided HD mapping, ArgoTweak advances scalable, self-improving mapping solutions. The dataset, baselines, map modification toolbox, and further resources are available at https://KTH-RPL.github.io/ArgoTweak/.

Poster
ArgMatch: Adaptive Refinement Gathering for Efficient Dense Matching

Yuxin Deng, Kaining Zhang, Linfeng Tang, Jiaqi Yang, Jiayi Ma

展开摘要

Establishing dense correspondences is crucial yet computationally demanding in multi-view tasks. Although coarse-to-fine schemes mitigate computational costs, their efficiency remains limited by the substantial demands of heavy feature extractors and global matchers. In this paper, we propose Adaptive Refinement Gathering, a refinement pipeline that reduces reliance on these costly components without sacrificing accuracy. The pipeline consists of (i) a content-aware offset estimator that leverages content information for lightweight correlation volume encoding and decoding; (ii) a locally consistent match rectifier robust to large global initial errors; (iii) a locally consistent upsampler that yields fewer artifacts around depth-discontinuous edges. Additionally, we introduce an adaptive gating strategy that, in conjunction with local consistency, dynamically modulates the contribution of different components and pixels. This enables adaptive gradient backpropagation and allows the network to fully exploit its capacity. Compared to the state-of-the-art, our lightweight network, termed ArgMatch, achieves competitive performance in serval tasks, while significantly reducing the computational cost. Codes are available in https://github.com/ACuOoOoO/argmatch.

Poster
Are VLMs Ready for Autonomous Driving? An Empirical Study from the Reliability, Data and Metric Perspectives

Shaoyuan Xie, Lingdong Kong, Yuhao Dong, Chonghao Sima, Wenwei Zhang, Qi Alfred Chen, Ziwei Liu, Liang Pan

展开摘要

Recent advancements in Vision-Language Models (VLMs) have fueled interest in autonomous driving applications, particularly for interpretable decision-making. However, the assumption that VLMs provide visually grounded and reliable driving explanations remains unexamined. To address this, we introduce DriveBench, a benchmark evaluating 12 VLMs across 17 settings, covering 19,200 images, 20,498 QA pairs, and four key driving tasks. Our findings reveal that VLMs often generate plausible responses from general knowledge or textual cues rather than true visual grounding, especially under degraded or missing visual inputs. This behavior, concealed by dataset imbalances and insufficient evaluation metrics, poses significant risks in safety-critical scenarios like autonomous driving. We further observe that VLMs possess inherent corruption-awareness but only explicitly acknowledge these issues when directly prompted. Given the challenges and inspired by the inherent corruption awareness, we propose Robust Agentic Utilization (RAU), leveraging VLMs' corruption awareness and agentic planning with external tools to enhance perception reliability for downstream tasks. Our study challenges existing evaluation paradigms and provides a roadmap toward more robust and interpretable autonomous driving systems.

Poster
Are They the Same? Exploring Visual Correspondence Shortcomings of Multimodal LLMs

Yikang Zhou, Tao Zhang, Shilin Xu, Shihao Chen, Qianyu Zhou, Yunhai Tong, Shunping Ji, Jiangning Zhang, Lu Qi, Xiangtai Li

展开摘要

Recent advancements in multimodal large language models (MLLM) have shown a strong ability in visual perception, reasoning abilities, and vision-language understanding. However, the visual matching ability of MLLMs is rarely studied, despite finding the visual correspondence of objects is essential in computer vision. Our research reveals that the matching capabilities in recent MLLMs still exhibit systematic shortcomings, even with current strong MLLMs models, GPT-4o. In particular, we construct a Multimodal Visual Matching (MMVM) benchmark to fairly benchmark over 30 different MLLMs. The MMVM benchmark is built from 15 open-source datasets and Internet videos with manual annotation. In addition, we have designed an automatic annotation pipeline to generate the MMVM SFT dataset, including 220K visual matching data with reasoning annotation. To our knowledge, this is the first MLLMs dataset and benchmark for the MLLM community. Finally, we present CoLVA, a novel contrastive MLLM with two novel technical designs: fine-grained vision expert with object-level contrastive learning and instruction augmentation strategy. The former learns instance discriminative tokens, while the latter further improves instruction following ability. CoLVA-InternVL2-4B achieves an overall accuracy (OA) of 49.80% on the MMVM benchmark, surpassing GPT-4o and the best open-source MLLM, Qwen2VL-72B, by 7.15% and 11.72% OA, respectively. These results demonstrate the effectiveness of our MMVM SFT dataset and our novel technical designs. Code, benchmark, dataset, and models will be released.

Poster
ArchiSet: Benchmarking Editable and Consistent Single-View 3D Reconstruction of Buildings with Specific Window-to-Wall Ratios

Jun Yin, Pengyu Zeng, Licheng Shen, Miao Zhang, Jing Zhong, Yuxing Han, Shuai Lu

展开摘要

Image-based 3D Genetation has made significant progress in typical scenarios, achieving high fidelity in capturing intricate textures. However, in the Architecture, Engineering, and Construction (AEC) design stages, existing technologies still face considerable challenges, particularly in handling specific window-to-wall ratios, ensuring window detail consistency, and enabling interactive editing. To address this research gap and encourage greater community attention on this practical architectural design problem, we propose a new task: Editable and Consistent Single-View 3D Genetation of Buildings with Specific Window-to-Wall Ratios. To accomplish this: 1) We introduce the ArchiSet dataset, the first public, real-world architectural design dataset, including 13,728 3D building forms in the format of point clouds, voxels, meshes, and window-to-wall ratio information, providing comprehensive support for 3D architectural design research. The dataset also contains over 1,482,624 images in three types--sketches, color block diagrams, and renderings--accompanied by paired window masks for detailed evaluation. 2) We evaluated state-of-the-art single-view 3D Genetation algorithms on ArchiSet, identifying several limitations, such as the loss of volumetric detail, incomplete window details, and limited editability. 3) We introduce BuildingMesh, a diffusion model specifically designed for generating and editing 3D architectural forms from a single image with customizable window-to-wall ratios, suitable for dynamic architectural design workflows. We propose an regularized method to ensure window consistency. Our framework also includes an interactive module for easy further editing, enhancing platform efficiency and accuracy in professional architectural design workflows. Experimental results demonstrate that BuildingMesh achieves high-quality 3D generation with improved design flexibility.

Poster
AnyPortal: Zero-Shot Consistent Video Background Replacement

Wenshuo Gao, Xicheng Lan, Shuai Yang

展开摘要

Despite the rapid advancements in video generation technology, creating high-quality videos that precisely align with user intentions remains a significant challenge. Existing methods often fail to achieve fine-grained control over video details, limiting their practical applicability. We introduce AnyPortal, a novel zero-shot framework for video background replacement that leverages pre-trained diffusion models. Our framework collaboratively integrates the temporal prior of video diffusion models with the relighting capabilities of image diffusion models in a zero-shot setting. To address the critical challenge of foreground consistency, we propose a Refinement Projection Algorithm, which enables pixel-level detail manipulation to ensure precise foreground preservation. AnyPortal is training-free and overcomes the challenges of achieving foreground consistency and temporally coherent relighting. Experimental results demonstrate that AnyPortal achieves high-quality results on consumer-grade GPUs, offering a practical and efficient solution for video content creation and editing.

Poster
AnyI2V: Animating Any Conditional Image with Motion Control

Ziye Li, Hao Luo, Xincheng Shuai, Henghui Ding

展开摘要

Recent advancements in video generation, particularly in diffusion models, have driven notable progress in text-to-video (T2V) and image-to-video (I2V) synthesis. However, challenges remain in effectively integrating dynamic motion signals and flexible spatial constraints. Existing T2V methods typically rely on text prompts, which inherently lack precise control over the spatial layout of generated content. In contrast, I2V methods are limited by their dependence on real images, which restricts the editability of the synthesized content. Although some methods incorporate ControlNet to introduce image-based conditioning, they often lack explicit motion control and require computationally expensive training. To address these limitations, we propose AnyI2V, a training-free framework that animates any conditional images with user-defined motion trajectories. AnyI2V supports a broader range of modalities as the conditional image, including data types such as meshes and point clouds that are not supported by ControlNet, enabling more flexible and versatile video generation. Additionally, it supports mixed conditional inputs and enables style transfer and editing via LoRA and text prompts. Extensive experiments demonstrate that the proposed AnyI2V achieves superior performance and provides a new perspective in spatial- and motion-controlled video generation.

Poster
AnyCalib: On-Manifold Learning for Model-Agnostic Single-View Camera Calibration

Javier Tirado-Garín, Javier Civera

展开摘要

We present AnyCalib, a method for calibrating the intrinsic parameters of a camera from a single in-the-wild image, that is agnostic to the camera model. Current methods are predominantly tailored to specific camera models and/or require extrinsic cues, such as the direction of gravity, to be visible in the image. In contrast, we argue that the perspective and distortion cues inherent in images are sufficient for model-agnostic camera calibration. To demonstrate this, we frame the calibration process as the regression of the rays corresponding to each pixel. We show, for the first time, that this intermediate representation allows for a closed-form recovery of the intrinsics for a wide range of camera models, including but not limited to: pinhole, Brown-Conrady and Kannala-Brandt. Our approach also applies to edited---cropped and stretched---images. Experimentally, we demonstrate that AnyCalib consistently outperforms alternative methods, including 3D foundation models, despite being trained on orders of magnitude less data. Code is available at https://github.com/javrtg/AnyCalib.

Poster
AnyBimanual: Transferring Unimanual Policy for General Bimanual Manipulation

Guanxing Lu, Tengbo Yu, Haoyuan Deng, Season Si Chen, Yansong Tang, Ziwei Wang

展开摘要

General-purpose bimanual manipulation is challenging due to high-dimensional action spaces and expensive data collection. In contrast, unimanual policy has recently demonstrated impressive generalizability across a wide range of tasks because of scaled model parameters and training data, which can provide sharable manipulation knowledge for bimanual systems. We propose a plug-and-play method named AnyBimanual, which transfers pretrained unimanual policy to general bimanual manipulation policy with few bimanual demonstrations. Specifically, we first introduce a skill manager to dynamically schedule the skill representations discovered from pretrained unimanual policy for bimanual manipulation tasks, which linearly combines skill primitives with task-oriented compensation to represent the bimanual manipulation instruction. To mitigate the observation discrepancy between unimanual and bimanual systems, we present a visual aligner to generate soft masks for visual embedding, which aims to align visual input of unimanual policy model for each arm with those during pretraining stage. AnyBimanual shows superiority on 12 simulated tasks from RLBench2 with a sizable 17.33% improvement in success rate over previous methods. Experiments on 9 real-world tasks further verify its practicality with an average success rate of 84.62%.

Poster
Any2AnyTryon: Leveraging Adaptive Position Embeddings for Versatile Virtual Clothing Tasks

Hailong Guo, Bohan Zeng, Yiren Song, Wentao Zhang, Jiaming Liu, Chuang Zhang

展开摘要

Image-based virtual try-on (VTON) aims to generate a virtual try-on result by transferring an input garment onto a target person's image. However, the scarcity of paired garment-model data makes it challenging for existing meth ods to achieve high generalization and quality in VTON.Also, it limits the ability to generate mask-free try-ons. To tackle the data scarcity problem, approaches such as Stable Garment and MMTryon use a synthetic data strategy, effectively increasing the amount of paired data on the model side. However, existing methods are typically limited to performing specific try-on tasks and lack user-friendliness.To enhance the generalization and controllability of VTON generation, we propose Any2AnyTryon, which can generate try-on results based on different textual instructions and model garment images to meet various needs,eliminating the reliance on masks, poses, or other conditions. Specifically, we first construct the virtual try-on dataset LAION-Garment, the largest known open-source garment try-on dataset. Then, we introduce adaptive position embedding, which enables the model to generate satisfactory outfitted model images or garment images based on input images of different sizes and categories, significantly enhancing the generalization and controllability of VTON generation. In our experiments, we demonstrate the effectiveness of our Any2AnyTryon and compare it with existing methods. The results show that Any2AnyTryon enables flexible, controllable, and high-quality image-based virtual try-on generation.

Poster
Any-SSR: How Recursive Least Squares Works in Continual Learning of Large Language Model

Kai Tong, Kang Pan, Xiao Zhang, Erli Meng, Run He, Yawen Cui, Nuoyan Guo, Huiping Zhuang

展开摘要

Large Language Models (LLMs) possess encompassing capabilities that can process diverse language-related tasks. However, finetuning on LLMs will diminish this general skills and continual finetuning will further cause severe degradation on accumulated knowledge. Recently, Continual Learning (CL) in Large Language Models (LLMs) arises which aims to continually adapt the LLMs to new tasks while maintaining previously learned knowledge and inheriting general skills. Existing techniques either leverage previous data to replay, leading to extra computational costs, or utilize a single parameter-efficient module to learn the downstream task, constraining new knowledge absorption with interference between different tasks. Toward these issues, this paper proposes Analytic Subspace Routing(Any-SSR) to address these challenges. For each task, we isolate the learning within a subspace of deep layers' features via low-rank adaptation, eliminating knowledge interference between different tasks. Additionally, we propose an analytic routing mechanism to properly utilize knowledge learned in different subspaces. Our approach employs Recursive Least Squares to train a multi-task router model, allowing the router to dynamically adapt to incoming data without requiring access to historical data. Also, the router effectively assigns the current task to an appropriate subspace and has a non-forgetting property of previously learned tasks with a solid theoretical guarantee. Experimental results demonstrate that our method achieves near-perfect retention of prior knowledge while seamlessly integrating new information, effectively overcoming the core limitations of existing methods. Our code is available at https://github.com/ZHUANGHP/Any-SSR

Poster
Anti-Tamper Protection for Unauthorized Individual Image Generation

Zelin Li, Ruohan Zong, Yifan Liu, Ruichen Yao, Yaokun Liu, Yang Zhang, Dong Wang

展开摘要

With the advancement of personalized image generation technologies, concerns about forgery attacks that infringe on portrait rights and privacy are growing. To address these concerns, protection perturbation algorithms have been developed to disrupt forgery generation. However, the protection algorithms would become ineffective when forgery attackers apply purification techniques to bypass the protection. To address this issue, we present a novel approach, Anti-Tamper Perturbation (ATP). ATP introduces a tamper-proof mechanism within the perturbation. It consists of protection and authorization perturbations, where the protection perturbation defends against forgery attacks, while the authorization perturbation detects purification-based tampering. Both protection and authorization perturbations are applied in the frequency domain under the guidance of a mask, ensuring that the protection perturbation does not disrupt the authorization perturbation. This design also enables the authorization perturbation to be distributed across all image pixels, preserving its sensitivity to purification-based tampering. ATP demonstrates its effectiveness in defending forgery attacks across various attack settings through extensive experiments, providing a robust solution for protecting individuals' portrait rights and privacy. Our code is available at: https://github.com/Seeyn/Anti-Tamper-Perturbation.

Poster
Anomaly Detection of Integrated Circuits Package Substrates Using the Large Vision Model SAIC: Dataset Construction, Methodology, and Application

Ruiyun Yu, Bingyang Guo, Haoyuan Li

展开摘要

Anomaly detection plays a crucial role in the industrial sector, especially in ensuring the quality of integrated circuits (IC), which are critical for product reliability and performance. With increasing demands for higher quality standards, anomaly detection during the IC manufacturing process has become a significant research focus. However, the progress of IC anomaly detection is hampered by the scarcity of defective samples and the shortage of well-defined annotations. To address this challenge, this paper focuses on the research in the field of IC, especially on ceramic package substrates (CPS). We construct a systematic automated optical inspection (AOI) equipment, and based on this, collected large-scale CPS 2D images to build a novel anomaly detection dataset (CPS2D-AD), which offers copious samples with precise annotations, including category, mask, and bounding box. To the best of our knowledge, CPS2D-AD is the largest dataset in the field of IC. Meanwhile, we conduct an extensive benchmark of CPS2D-AD, intending to supplement existing research by providing a baseline for the detection and localization of anomalies in high-resolution data of ceramic package substrates. In addition, we have developed a novel large vision model, Segment Any Integrated Circuits (SAIC), by embedding-based distillation mechanism based on CPS2D-AD datasets. Our CPS2D-AD is the first open-source anomaly detection dataset about ceramic package substrates, which can be accessed at https://github.com/Bingyang0410/CPS2D-AD.

Poster
AnnofreeOD: Detecting All Classes at Low Frame Rates Without Human Annotations

Boyi Sun, Yuhang Liu, Houxin He, Yonglin Tian, Fei-Yue Wang

展开摘要

Manual annotation of 3D bounding boxes in large-scale 3D scenes is expensive and time-consuming. This motivates the exploration of annotation-free 3D object detection using unlabeled point cloud data. Existing unsupervised 3D detection frameworks predominantly identify moving objects via scene flow, which has significant limitations: (1) limited detection classes (<=3), (2) difficulty in detecting stationary objects, and (3) reliance on high frame rates. To address these limitations, we propose AnnofreeOD, a novel Annotation-free Object Detection framework based on 2D-to-3D knowledge distillation. First, we explore an effective strategy to generate high-quality pseudo boxes using single-frame 2D knowledge. Second, we observe the noise from the previous step and introduce Noise-Resistant Regression (NRR) based on Box Augmentation (BA). AnnofreeOD achieves state-of-the-art performance across multiple experiments. On the nuScenes dataset, we established the first annotation-free 10-class object detection baseline, achieving 40% of fully supervised performance. Furthermore, in 3-class and class-agnostic object detection tasks, our approach surpasses prior state-of-the-art methods by +9.3% mAP (+12.2% NDS) and +6.0% AP (+4.2% NDS), significantly improving precision.

Poster
AnimeGamer: Infinite Anime Life Simulation with Next Game State Prediction

Junhao Cheng, Yuying Ge, Yixiao Ge, Jing Liao, Ying Shan

展开摘要

Recent advancements in image and video synthesis have opened up new promise in generative games. One particularly intriguing application is transforming characters from anime films into interactive, playable entities. This allows players to immerse themselves in the dynamic anime world as their favorite characters for life simulation through language instructions. Such games are defined as "infinite game" since they eliminate predetermined boundaries and fixed gameplay rules, where players can interact with the game world through open-ended language and experience ever-evolving storylines and environments. Recently, a pioneering approach for infinite anime life simulation employs large language models (LLMs) to translate multi-turn text dialogues into language instructions for image generation. However, it neglects historical visual context, leading to inconsistent gameplay. Furthermore, it only generates static images, failing to incorporate the dynamics necessary for an engaging gaming experience. In this work, we propose AnimeGamer, which is built upon Multimodal Large Language Models (MLLMs) to generate each game state, including dynamic animation shots that depict character movements and updates to character states, as illustrated in Figure 1. We introduce novel action-aware multimodal representations to represent animation shots, which can be decoded into high-quality video clips using a video diffusion model. By taking historical animation shot representations as context and predicting subsequent representations, AnimeGamer can generate games with contextual consistency and satisfactory dynamics. Extensive evaluations using both automated metrics and human evaluations demonstrate that AnimeGamer outperforms existing methods in various aspects of the gaming experience.

Poster