ICCV 2023 论文列表

International Conference on Computer Vision

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Strivec: Sparse Tri-Vector Radiance Fields

Quankai Gao, Qiangeng Xu, Hao Su, Ulrich Neumann, Zexiang Xu

展开摘要

We propose Strivec, a novel neural representation that models a 3D scene as a radiance field with sparsely distributed and compactly factorized local tensor feature grids. Our approach leverages tensor decomposition, following the recent work TensoRF, to model the tensor grids. In contrast to TensoRF which uses a global tensor and focuses on their vector-matrix decomposition, we propose to utilize a cloud of local tensors and apply the classic CANDECOMP/PARAFAC (CP) decomposition to factorize each tensor into triple vectors that express local feature distributions along spatial axes and compactly encode a local neural field. We also apply multi-scale tensor grids to discover the geometry and appearance commonalities and exploit spatial coherence with the tri-vector factorization at multiple local scales. The final radiance field properties are regressed by aggregating neural features from multiple local tensors across all scales. Our tri-vector tensors are sparsely distributed around the actual scene surface, discovered by a fast coarse reconstruction, leveraging the sparsity of a 3D scene. We demonstrate that our model can achieve better rendering quality while using significantly fewer parameters than previous methods, including TensoRF and Instant-NGP.

Poster
Strip-MLP: Efficient Token Interaction for Vision MLP

Guiping Cao, Shengda Luo, Wenjian Huang, Xiangyuan Lan, Dongmei Jiang, Yaowei Wang, Jianguo Zhang

展开摘要

Token interaction operation is one of the core modules in MLP-based models to exchange and aggregate information between different spatial locations. However, the power of token interaction on the spatial dimension is highly dependent on the spatial resolution of the feature maps, which limits the model's expressive ability, especially in deep layers where the feature are down-sampled to a small spatial size. To address this issue, we present a novel method called Strip-MLP to enrich the token interaction power in three ways. Firstly, we introduce a new MLP paradigm called Strip MLP layer that allows the token to interact with other tokens in a cross-strip manner, enabling the tokens in a row (or column) contribute to the information aggregations in adjacent but different strips of rows (or columns). Secondly, a Cascade Group Strip Mixing Module (CGSMM) is proposed to overcome the performance degradation caused by small spatial feature size. The module allows tokens to interact more effectively in the manners of within-patch and cross-patch, which is independent to the feature spatial size. Finally, based on the Strip MLP layer, we propose a novel Local Strip Mixing Module (LSMM) to boost the token interaction power in the local region. Extensive experiments demonstrate that Strip-MLP significantly improves the performance of MLP-based models on small datasets and obtains comparable or even better results on ImageNet with great superiorities on the number of parameters and FLOPs. In particular, Strip-MLP models achieve higher average Top-1 accuracy than existing MLP-based models by +2.44% on Caltech-101 and +2.16% on CIFAR-100. The source codes will be available at https://github.com/Med-Process/Strip_MLP.

Poster
Strata-NeRF : Neural Radiance Fields for Stratified Scenes

Ankit Dhiman, R Srinath, Harsh Rangwani, Rishubh Parihar, Lokesh R Boregowda, Srinath Sridhar, R. Venkatesh Babu

展开摘要

Neural Radiance Fields (NeRF) approaches learn the underlying 3D representation of a scene and generate photo-realistic novel views with high fidelity. However, most proposed settings concentrate on 3D modelling a single object or a single level of a scene. However, in the real world, a person captures a structure at multiple levels, resulting in layered capture. For example, tourists usually capture a monument's exterior structure before capturing the inner structure. Modelling such scenes in 3D with seamless switching between levels can drastically improve the Virtual Reality (VR) experience. However, most of the existing techniques struggle in modelling such scenes. Hence, we propose Strata-NeRF, a single radiance field that can implicitly learn the 3D representation of outer, inner, and subsequent levels. Strata-NeRF achieves this by conditioning the NeRFs on Vector Quantized (VQ) latents which allows sudden changes in scene structure with changes in levels due to their discrete nature. We first investigate the proposed approach's effectiveness by modelling a novel multilayered synthetic dataset comprising diverse scenes and then further validate its generalization on the real-world RealEstate dataset. We find that Strata-NeRF effectively models the scene structure, minimizes artefacts and synthesizes high-fidelity views compared to existing state-of-the-art approaches in the literature.

Poster
Story Visualization by Online Text Augmentation with Context Memory

Daechul Ahn, Daneul Kim, Gwangmo Song, Seung Hwan Kim, Honglak Lee, Dongyeop Kang, Jonghyun Choi

展开摘要

Story visualization (SV) is a challenging text-to-image generation task for the difficulty of not only rendering visual details from the text descriptions but also encoding a longterm context across multiple sentences. While prior efforts mostly focus on generating a semantically relevant image for each sentence, encoding a context spread across the given paragraph to generate contextually convincing images (e.g., with a correct character or with a proper background of the scene) remains a challenge. To this end, we propose a novel memory architecture for the Bi-directional Transformer framework with an online text augmentation that generates multiple pseudo-descriptions as supplementary supervision during training for better generalization to the language variation at inference. In extensive experiments on the two popular SV benchmarks, i.e., the Pororo-SV and Flintstones-SV, the proposed method significantly outperforms the state of the arts in various metrics including FID, character F1, frame accuracy, BLEU-2/3, and R-precision with similar or less computational complexity.

Poster
Stochastic Segmentation with Conditional Categorical Diffusion Models

Lukas Zbinden, Lars Doorenbos, Theodoros Pissas, Adrian Thomas Huber, Raphael Sznitman, Pablo Márquez-Neila

展开摘要

Semantic segmentation has made significant progress in recent years thanks to deep neural networks, but the common objective of generating a single segmentation output that accurately matches the image's content may not be suitable for safety-critical domains such as medical diagnostics and autonomous driving. Instead, multiple possible correct segmentation maps may be required to reflect the true distribution of annotation maps. In this context, stochastic semantic segmentation methods must learn to predict conditional distributions of labels given the image, but this is challenging due to the typically multimodal distributions, high-dimensional output spaces, and limited annotation data. To address these challenges, we propose a conditional categorical diffusion model (CCDM) for semantic segmentation based on Denoising Diffusion Probabilistic Models. Our model is conditioned to the input image, enabling it to generate multiple segmentation label maps that account for the aleatoric uncertainty arising from divergent ground truth annotations. Our experimental results show that CCDM achieves state-of-the-art performance on LIDC, a stochastic semantic segmentation dataset, and outperforms established baselines on the classical segmentation dataset Cityscapes.

Poster
StegaNeRF: Embedding Invisible Information within Neural Radiance Fields

Chenxin Li, Brandon Y. Feng, Zhiwen Fan, Panwang Pan, Zhangyang Wang

展开摘要

Recent advancements in neural rendering have paved the way for a future marked by the widespread distribution of visual data through the sharing of Neural Radiance Field (NeRF) model weights. However, while established techniques exist for embedding ownership or copyright information within conventional visual data such as images and videos, the challenges posed by the emerging NeRF format have remained unaddressed. In this paper, we introduce StegaNeRF, an innovative approach for steganographic information embedding within NeRF renderings. We have meticulously developed an optimization framework that enables precise retrieval of hidden information from images generated by NeRF, while ensuring the original visual quality of the rendered images to remain intact. Through rigorous experimentation, we assess the efficacy of our methodology across various potential deployment scenarios. Furthermore, we delve into the insights gleaned from our analysis. StegaNeRF represents an initial foray into the intriguing realm of infusing NeRF renderings with customizable, imperceptible, and recoverable information, all while minimizing any discernible impact on the rendered images. For more details, please visit our project page: https://xggnet.github.io/StegaNeRF/

Poster
Steered Diffusion: A Generalized Framework for Plug-and-Play Conditional Image Synthesis

Nithin Gopalakrishnan Nair, Anoop Cherian, Suhas Lohit, Ye Wang, Toshiaki Koike-Akino, Vishal M. Patel, Tim K. Marks

展开摘要

Conditional generative models typically demand large annotated training sets to achieve high-quality synthesis. As a result, there has been significant interest in designing models that perform plug-and-play generation, i.e., to use a predefined or pretrained model, which is not explicitly trained on the generative task, to guide the generative process (e.g., using language). However, such guidance is typically useful only towards synthesizing high-level semantics rather than editing fine-grained details as in image-to-image translation tasks. To this end, and capitalizing on the powerful fine-grained generative control offered by the recent diffusion-based generative models, we introduce Steered Diffusion, a generalized framework for photorealistic zero-shot conditional image generation using a diffusion model trained for unconditional generation. The key idea is to steer the image generation of the diffusion model at inference time via designing a loss using a pre-trained inverse model that characterizes the conditional task. This loss modulates the sampling trajectory of the diffusion process. Our framework allows for easy incorporation of multiple conditions during inference. We present experiments using steered diffusion on several tasks including inpainting, colorization, text-guided semantic editing, and image super-resolution. Our results demonstrate clear qualitative and quantitative improvements over state-of-the-art diffusion-based plug-and-play models while adding negligible additional computational cost.

Poster
StageInteractor: Query-based Object Detector with Cross-stage Interaction

Yao Teng, Haisong Liu, Sheng Guo, Limin Wang

展开摘要

Previous object detectors make predictions based on dense grid points or numerous preset anchors. Most of these detectors are trained with one-to-many label assignment strategies. On the contrary, recent query-based object detectors are based a sparse set of learnable queries refined by a series of decoder layers. The one-to-one label assignment is independently applied on each layer for deep supervision during training. Despite the great success of query-based object detection, however, this vanilla one-to-one label assignment strategy requires the detectors to have strong fine-grained discrimination and modeling capacity. In this paper, we propose a new query-based object detector with cross-stage interaction, coined as StageInteractor. During the forward pass, we come up with an efficient way to improve this modeling ability by reusing dynamic operators with lightweight adapters. As for the label assignment, a cross-stage label assigner is designed to improve the one-to-one label assignment. With this assigner, the training target class labels are gathered across stages and then reallocated to proper predictions at each decoder layer. On MS COCO benchmark, our model improves the baseline counterpart by 2.2 AP, and achieves a 44.8 AP with ResNet-50 as backbone, 100 queries and 12 training epochs. With longer training time and 300 queries, StageInteractor achieves 51.3 AP and 52.7 AP with ResNeXt-101-DCN and Swin-S, respectively. The code and models are made available at https://github.com/MCG-NJU/StageInteractor.

Poster
StableVideo: Text-driven Consistency-aware Diffusion Video Editing

Wenhao Chai, Xun Guo, Gaoang Wang, Yan Lu

展开摘要

Diffusion-based methods can generate realistic images and videos, but they struggle to edit existing objects in a video while preserving their geometry over time. This prevents diffusion models from being applied to natural video editing. In this paper, we tackle this problem by introducing temporal dependency to existing text-driven diffusion models, which allows them to generate consistent appearance for the new objects. Specifically, we develop a novel inter-frame propagation mechanism for diffusion video editing, which leverages the concept of layered representations to propagate the geometry and appearance information from one frame to the next. We then build up a text-driven video editing framework based on this mechanism, namely StableVideo, which can achieve consistency-aware video editing. Extensive qualitative experiments demonstrate the strong editing capability of our approach. Compared with state-of-the-art video editing methods, our approach shows superior qualitative and quantitative results.

Poster
Stable and Causal Inference for Discriminative Self-supervised Deep Visual Representations

Yuewei Yang, Hai Li, Yiran Chen

展开摘要

In recent years, discriminative self-supervised methods have made significant strides in advancing various visual tasks. The central idea of learning a data encoder that is robust to data distortions/augmentations is straightforward yet highly effective. Although many studies have demonstrated the empirical success of various learning methods, the resulting learned representations can exhibit instability and hinder downstream performance. In this study, we analyze discriminative self-supervised methods from a causal perspective to explain these unstable behaviors and propose solutions to overcome them. Our approach draws inspiration from prior works that empirically demonstrate the ability of discriminative self-supervised methods to demix ground truth causal sources to some extent. Unlike previous work on causality-empowered representation learning, we do not apply our solutions during the training process but rather during the inference process to improve time efficiency. Through experiments on both controlled image datasets and realistic image datasets, we show that our proposed solutions, which involve tempering a linear transformation with controlled synthetic data, are effective in addressing these issues.

Poster
Stable Cluster Discrimination for Deep Clustering

Qi Qian

展开摘要

Deep clustering can optimize representations of instances (i.e., representation learning) and explore the inherent data distribution (i.e., clustering) simultaneously, which demonstrates a superior performance over conventional clustering methods with given features. However, the coupled objective implies a trivial solution that all instances collapse to the uniform features. To tackle the challenge, a two-stage training strategy is developed for decoupling, where it introduces an additional pre-training stage for representation learning and then fine-tunes the obtained model for clustering. Meanwhile, one-stage methods are developed mainly for representation learning rather than clustering, where various constraints for cluster assignments are designed to avoid collapsing explicitly. Despite the success of these methods, an appropriate learning objective tailored for deep clustering has not been investigated sufficiently. In this work, we first show that the prevalent discrimination task in supervised learning is unstable for one-stage clustering due to the lack of ground-truth labels and positive instances for certain clusters in each mini-batch. To mitigate the issue, a novel stable cluster discrimination (SeCu) task is proposed and a new hardness-aware clustering criterion can be obtained accordingly. Moreover, a global entropy constraint for cluster assignments is studied with efficient optimization. Extensive experiments are conducted on benchmark data sets and ImageNet. SeCu achieves state-of-the-art performance on all of them, which demonstrates the effectiveness of one-stage deep clustering.

Poster
Stabilizing Visual Reinforcement Learning via Asymmetric Interactive Cooperation

Yunpeng Zhai, Peixi Peng, Yifan Zhao, Yangru Huang, Yonghong Tian

展开摘要

Vision-based reinforcement learning (RL) depends on discriminative representation encoders to abstract the observation states. Despite the great success of increasing CNN parameters for many supervised computer vision tasks, reinforcement learning with temporal-difference (TD) losses cannot benefit from it in most complex environments. In this paper, we analyze that the training instability arises from the oscillating self-overfitting of the heavy-optimizable encoder. We argue that serious oscillation will occur to the parameters when enforced to fit the sensitive TD targets, causing uncertain drifting of the latent state space and thus transmitting these perturbations to the policy learning. To alleviate this phenomenon, we propose a novel asymmetric interactive cooperation approach with the interaction between a heavy-optimizable encoder and a supportive light-optimizable encoder, in which both their advantages are integrated including the highly discriminative capability as well as the training stability. We also present a greedy bootstrapping optimization to isolate the visual perturbations from policy learning, where representation and policy are trained sufficiently by turns. Finally, we demonstrate the effectiveness of our method in utilizing larger visual models by first-person highway driving task CARLA and Vizdoom environments.

Poster
Spurious Features Everywhere - Large-Scale Detection of Harmful Spurious Features in ImageNet

Yannic Neuhaus, Maximilian Augustin, Valentyn Boreiko, Matthias Hein

展开摘要

Benchmark performance of deep learning classifiers alone is not a reliable predictor for the performance of a deployed model. In particular, if the image classifier has picked up spurious features in the training data, its predictions can fail in unexpected ways. In this paper, we develop a framework that allows us to systematically identify spurious features in large datasets like ImageNet. It is based on our neural PCA components and their visualization. Previous work on spurious features often operates in toy settings or requires costly pixel-wise annotations. In contrast, we work with ImageNet and validate our results by showing that presence of the harmful spurious feature of a class alone is sufficient to trigger the prediction of that class. We introduce the novel dataset "Spurious ImageNet" which allows to measure the reliance of any ImageNet classifier on harmful spurious features. Moreover, we introduce SpuFix as a simple mitigation method to reduce the dependence of any ImageNet classifier on previously identified harmful spurious features without requiring additional labels or retraining of the model. We provide code and data at https://github.com/YanNeu/spurious_imagenet.

Poster
SportsMOT: A Large Multi-Object Tracking Dataset in Multiple Sports Scenes

Yutao Cui, Chenkai Zeng, Xiaoyu Zhao, Yichun Yang, Gangshan Wu, Limin Wang

展开摘要

Multi-object tracking (MOT) in sports scenes plays a critical role in gathering players statistics, supporting further applications, such as automatic tactical analysis. Yet existing MOT benchmarks cast little attention on this domain. In this work, we present a new large-scale multi-object tracking dataset in multiple sports scenes, coined as SportsMOT, where all players on the court are supposed to be tracked. It consists of 240 video sequences, over 150K frames (almost 15x MOT17) and over 1.6M bounding boxes (3x MOT17) collected from 3 sports categories, including basketball, volleyball and football. Our dataset is characterized with two key properties: 1) fast and variable-speed motion and 2) similar yet distinguishable appearance. We expect SportsMOT to encourage the MOT trackers to promote in both motion-based association and appearance-based association. We benchmark several state-of-the-art trackers and reveal the key challenge of SportsMOT lies in object association. To alleviate the issue, we further propose a new multi-object tracking framework, termed as MixSort, introducing a MixFormer-like structure as an auxiliary association model to prevailing tracking-by-detection trackers. By integrating the customized appearance-based association with the original motion-based association, MixSort achieves state-of-the-art performance on SportsMOT and MOT17. Based on MixSort, we give an in-depth analysis and provide some profound insights into SportsMOT.

Poster
SpinCam: High-Speed Imaging via a Rotating Point-Spread Function

Dorian Chan, Mark Sheinin, Matthew O'Toole

展开摘要

High-speed cameras are an indispensable tool used for the slow-motion analysis of scenes. The fixed bandwidth of any imaging system quickly becomes a bottleneck however, resulting in a fundamental trade-off between the camera's spatial and temporal resolutions. In recent years, compressive high-speed imaging systems have been proposed to circumvent these issues, by optically compressing the signal and using a reconstruction procedure to recover a video. In our work, we propose a novel approach for compressive high-speed imaging based on temporally coding the camera's point-spread function (PSF). By mechanically spinning a diffraction grating in front of a camera, the sensor integrates an image blurred by a PSF that continuously rotates over time. We also propose a deconvolution-based reconstruction algorithm to reconstruct videos from these measurements. Our method achieves superior light efficiency and handles a wider class of scenes compared to prior methods. Also, our mechanical design yields flexible temporal resolution that can be easily increased, potentially allowing capture at 192 kHz--far higher than prior works. We demonstrate a prototype on various applications including motion capture and particle image velocimetry (PIV).

Poster
Spherical Space Feature Decomposition for Guided Depth Map Super-Resolution

Zixiang Zhao, Jiangshe Zhang, Xiang Gu, Chengli Tan, Shuang Xu, Yulun Zhang, Radu Timofte, Luc Van Gool

展开摘要

Guided depth map super-resolution (GDSR), as a hot topic in multi-modal image processing, aims to upsample low-resolution (LR) depth maps with additional information involved in high-resolution (HR) RGB images from the same scene. The critical step of this task is to effectively extract domain-shared and domain-private RGB/depth features. In addition, three detailed issues, namely blurry edges, noisy surfaces, and over-transferred RGB texture, need to be addressed. In this paper, we propose the Spherical Space feature Decomposition Network (SSDNet) to solve the above issues. To better model cross-modality features, Restormer block-based RGB/depth encoders are employed for extracting local-global features. Then, the extracted features are mapped to the spherical space to complete the separation of private features and the alignment of shared features. Shared features of RGB are fused with the depth features to complete the GDSR task. Subsequently, a spherical contrast refinement (SCR) module is proposed to further address the detail issues. Patches that are classified according to imperfect categories are input into the SCR module, where the patch features are pulled closer to the ground truth and pushed away from the corresponding imperfect samples in the spherical feature space via contrastive learning. Extensive experiments demonstrate that our method can achieve state-of-the-art results on four test datasets, as well as successfully generalize to real-world scenes. The code is available at https://github.com/Zhaozixiang1228/GDSR-SSDNet.

Poster
Speech4Mesh: Speech-Assisted Monocular 3D Facial Reconstruction for Speech-Driven 3D Facial Animation

Shan He, Haonan He, Shuo Yang, Xiaoyan Wu, Pengcheng Xia, Bing Yin, Cong Liu, Lirong Dai, Chang Xu

展开摘要

Recent audio2mesh-based methods have shown promising prospects for speech-driven 3D facial animation tasks. However, some intractable challenges are urgent to be settled. For example, the data-scarcity problem is intrinsically inevitable due to the difficulty of 4D data collection. Besides, current methods generally lack controllability on the animated face. To this end, we propose a novel framework named Speech4Mesh to consecutively generate 4D talking head data and train the audio2mesh network with the reconstructed meshes. In our framework, we first reconstruct the 4D talking head sequence based on the monocular videos. For precise capture of the talking-related variation on the face, we exploit the audio-visual alignment information from the video by employing a contrastive learning scheme. We next can train the audio2mesh network (e.g., FaceFormer) based on the generated 4D data. To get control of the animated talking face, we encode the speaking-unrelated factors (e.g., emotion, etc.) into an emotion embedding for manipulation. Finally, a differentiable renderer guarantees more accurate photometric details of the reconstruction and animation results. Empirical experiments demonstrate that the Speech4Mesh framework can not only outperform state-of-the-art reconstruction methods, especially on the lower-face part but also achieve better animation performance both perceptually and objectively after pre-trained on the synthesized data. Besides, we also verify that the proposed framework is able to explicitly control the emotion of the animated talking face.

Poster
Speech2Lip: High-fidelity Speech to Lip Generation by Learning from a Short Video

Xiuzhe Wu, Pengfei Hu, Yang Wu, Xiaoyang Lyu, Yan-Pei Cao, Ying Shan, Wenming Yang, Zhongqian Sun, Xiaojuan Qi

展开摘要

Synthesizing realistic videos according to a given speech is still an open challenge. Previous works have been plagued by issues such as inaccurate lip shape generation and poor image quality. The key reason is that only motions and appearances on limited facial areas (e.g., lip area) are mainly driven by the input speech. Therefore, directly learning a mapping function from speech to the entire head image is prone to ambiguity, particularly when using a short video for training. We thus propose a decomposition-synthesis-composition framework named Speech to Lip (Speech2Lip) that disentangles speech-sensitive and speech-insensitive motion/appearance to facilitate effective learning from limited training data, resulting in the generation of natural-looking videos. First, given a fixed head pose (i.e., canonical space), we present a speech-driven implicit model for lip image generation which concentrates on learning speech-sensitive motion and appearance. Next, to model the major speech-insensitive motion (i.e., head movement), we introduce a geometry-aware mutual explicit mapping (GAMEM) module that establishes geometric mappings between different head poses. This allows us to paste generated lip images at the canonical space onto head images with arbitrary poses and synthesize talking videos with natural head movements. In addition, a Blend-Net and a contrastive sync loss are introduced to enhance the overall synthesis performance. Quantitative and qualitative results on three benchmarks demonstrate that our model can be trained by a video of just a few minutes in length and achieve state-of-the-art performance in both visual quality and speech-visual synchronization. Code: https://github.com/CVMI-Lab/Speech2Lip.

Poster
Spectrum-guided Multi-granularity Referring Video Object Segmentation

Bo Miao, Mohammed Bennamoun, Yongsheng Gao, Ajmal Mian

展开摘要

Current referring video object segmentation (R-VOS) techniques extract conditional kernels from encoded (low-resolution) vision-language features to segment the decoded high-resolution features. We discovered that this causes significant feature drift, which the segmentation kernels struggle to perceive during the forward computation. This negatively affects the ability of segmentation kernels. To address the drift problem, we propose a Spectrum-guided Multi-granularity (SgMg) approach, which performs direct segmentation on the encoded features and employs visual details to further optimize the masks. In addition, we propose Spectrum-guided Cross-modal Fusion (SCF) to perform intra-frame global interactions in the spectral domain for effective multimodal representation. Finally, we extend SgMg to perform multi-object R-VOS, a new paradigm that enables simultaneous segmentation of multiple referred objects in a video. This not only makes R-VOS faster, but also more practical. Extensive experiments show that SgMg achieves state-of-the-art performance on four video benchmark datasets, outperforming the nearest competitor by 2.8% points on Ref-YouTube-VOS. Our extended SgMg enables multi-object R-VOS, runs about 3 times faster while maintaining satisfactory performance. Code is available at https://github.com/bo-miao/SgMg.

Poster
Spectral Graphormer: Spectral Graph-Based Transformer for Egocentric Two-Hand Reconstruction using Multi-View Color Images

Tze Ho Elden Tse, Franziska Mueller, Zhengyang Shen, Danhang Tang, Thabo Beeler, Mingsong Dou, Yinda Zhang, Sasa Petrovic, Hyung Jin Chang, Jonathan Taylor, Bardia Doosti

展开摘要

We propose a novel transformer-based framework that reconstructs two high fidelity hands from multi-view RGB images. Unlike existing hand pose estimation methods, where one typically trains a deep network to regress hand model parameters from single RGB image, we consider a more challenging problem setting where we directly regress the absolute root poses of two-hands with extended forearm at high resolution from egocentric view. As existing datasets are either infeasible for egocentric viewpoints or lack background variations, we create a large-scale synthetic dataset with diverse scenarios and collect a real dataset from multi-calibrated camera setup to verify our proposed multi-view image feature fusion strategy. To make the reconstruction physically plausible, we propose two strategies: (i) a coarse-to-fine spectral graph convolution decoder to smoothen the meshes during upsampling and (ii) an optimisation-based refinement stage at inference to prevent self-penetrations. Through extensive quantitative and qualitative evaluations, we show that our framework is able to produce realistic two-hand reconstructions and demonstrate the generalisation of synthetic-trained models to real data, as well as real-time AR/VR applications.

Poster