ICCV 2023 论文列表

International Conference on Computer Vision

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    2,01093.0%
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A Large-Scale Outdoor Multi-Modal Dataset and Benchmark for Novel View Synthesis and Implicit Scene Reconstruction

Chongshan Lu, Fukun Yin, Xin Chen, Wen Liu, Tao Chen, Gang Yu, Jiayuan Fan

展开摘要

Neural Radiance Fields (NeRF) has achieved impressive results in single object scene reconstruction and novel view synthesis, as demonstrated on many single modality and single object focused indoor scene datasets like DTU, BMVS, and NeRF Synthetic. However, the study of NeRF on large-scale outdoor scene reconstruction is still limited, as there is no unified outdoor scene dataset for large-scale NeRF evaluation due to expensive data acquisition and calibration costs. In this work, we propose a large-scale outdoor multi-modal dataset, OMMO dataset, containing complex objects and scenes with calibrated images, point clouds and prompt annotations. A new benchmark for several outdoor NeRF-based tasks is established, such as novel view synthesis,diverse 3D representation, and multi-modal NeRF. To create the dataset, we capture and collect a large number of real fly-view videos and select high-quality and high-resolution clips from them. Then we design a quality review module to refine images, remove low-quality frames and fail-to-calibrate scenes through a learning-based automatic evaluation plus manual review. Finally, volunteers are employed to label and review the prompt annotation for each scene and keyframe.Compared with existing NeRF datasets, our dataset contains abundant real-world urban and natural scenes with various scales, camera trajectories, and lighting conditions. Experiments show that our dataset can benchmark most state-of-the-art NeRF methods on different tasks.The dataset can be found at the following link: https://ommo.luchongshan.com/ .

Poster
A Good Student is Cooperative and Reliable: CNN-Transformer Collaborative Learning for Semantic Segmentation

Jinjing Zhu, Yunhao Luo, Xu Zheng, Hao Wang, Lin Wang

展开摘要

In this paper, we strive to answer the question 'how to collaboratively learn convolutional neural network (CNN)-based and vision transformer (ViT)-based models by selecting and exchanging the reliable knowledge between them for semantic segmentation?' Accordingly, we propose an online knowledge distillation (KD) framework that can simultaneously learn compact yet effective CNN-based and ViT-based models with two key technical breakthroughs to take full advantage of CNNs and ViT while compensating their limitations. Firstly, we propose heterogeneous feature distillation (HFD) to improve students' consistency in low-layer feature space by mimicking heterogeneous features between CNNs and ViT. Secondly, to facilitate the two students to learn reliable knowledge from each other, we propose bidirectional selective distillation (BSD) that can dynamically transfer selective knowledge. This is achieved by 1) region-wise BSD determining the directions of knowledge transferred between the corresponding regions in the feature space and 2) pixel-wise BSD discerning which of the prediction knowledge to be transferred in the logit space. Extensive experiments on three benchmark datasets demonstrate that our proposed framework outperforms the state-of-the-art online distillation methods by a large margin, and shows its efficacy in learning collaboratively between ViT-based and CNN-based models.

Poster
A Generalist Framework for Panoptic Segmentation of Images and Videos

Ting Chen, Lala Li, Saurabh Saxena, Geoffrey Hinton, David J Fleet

展开摘要

Panoptic segmentation assigns semantic and instance ID labels to every pixel of an image. As permutations of instance IDs are also valid solutions, the task requires learning of high-dimensional one-to-many mapping. As a result, state-of-the-art approaches use customized architectures and task-specific loss functions. We formulate panoptic segmentation as a discrete data generation problem, without relying on inductive bias of the task. A diffusion model is proposed to model panoptic masks, with a simple architecture and generic loss function. By simply adding past predictions as a conditioning signal, our method is capable of modeling video (in a streaming setting) and thereby learns to track object instances automatically. With extensive experiments, we demonstrate that our simple approach can perform competitively to state-of-the-art specialist methods in similar settings.

Poster
A Game of Bundle Adjustment - Learning Efficient Convergence

Amir Belder, Refael Vivanti, Ayellet Tal

展开摘要

Bundle adjustment is the common way to solve localization and mapping. It is an iterative process in which a system of non-linear equations is solved using two optimization methods, weighted by a damping factor. In the classic approach, the latter is chosen heuristically by the Levenberg-Marquardt algorithm on each iteration. This might take many iterations, making the process computationally expensive, which might be harmful to real-time applications. We propose to replace this heuristic by viewing the problem in a holistic manner, as a game, and formulating it as a reinforcement-learning task. We set an environment which solves the non-linear equations and train an agent to choose the damping factor in a learned manner. We demonstrate that our approach considerably reduces the number of iterations required to reach the bundle adjustment's convergence, on both synthetic and real-life scenarios. We show that this reduction benefits the classic approach and can be integrated with other bundle adjustment acceleration methods.

Poster
A Fast Unified System for 3D Object Detection and Tracking

Thomas Heitzinger, Martin Kampel

展开摘要

We present FUS3D, a fast and lightweight system for real-time 3D object detection and tracking on edge devices. Our approach seamlessly integrates stages for 3D object detection and multi-object-tracking into a single, end-to-end trainable model. FUS3D is specially tuned for indoor 3D human behavior analysis, with target applications in Ambient Assisted Living (AAL) or surveillance. The system is optimized for inference on the edge, thus enabling sensor-near processing of potentially sensitive data. In addition, our system relies exclusively on the less privacy-intrusive 3D depth imaging modality, thus further highlighting the potential of our method for application in sensitive areas. FUS3D achieves best results when utilized in a joint detection and tracking configuration. Nevertheless, the proposed detection stage can function as a fast standalone object detection model if required. We have evaluated FUS3D extensively on the MIPT dataset and demonstrated its superior performance over comparable existing state-of-the-art methods in terms of 3D object detection, multi-object tracking, and most importantly, runtime. Model code will be made publicly available.

Poster
A Dynamic Dual-Processing Object Detection Framework Inspired by the Brain's Recognition Mechanism

Minying Zhang, Tianpeng Bu, lulu hu

展开摘要

There are two main approaches to object detection: CNN-based and Transformer-based. The former views object detection as a dense local matching problem, while the latter sees it as a sparse global retrieval problem. Research in neuroscience has shown that the recognition decision in the brain is based on two processes, namely familiarity and recollection. Based on this biological support, we propose an efficient and effective dual-processing object detection framework. It integrates CNN- and Transformer-based detectors into a comprehensive object detection system consisting of a shared backbone, an efficient dual-stream encoder, and a dynamic dual-decoder. To better integrate local and global features, we design a search space for the CNN-Transformer dual-stream encoder to find the optimal fusion solution. To enable better coordination between the CNN- and Transformer-based decoders, we provide the dual-decoder with a selective mask. This mask dynamically chooses the more advantageous decoder for each position in the image based on high-level representation. As demonstrated by extensive experiments, our approach shows flexibility and effectiveness in prompting the mAP of the various source detectors by 3.0 3.7 without increasing FLOPs.

Poster
A Benchmark for Chinese-English Scene Text Image Super-Resolution

Jianqi Ma, Zhetong Liang, Wangmeng Xiang, Xi Yang, Lei Zhang

展开摘要

Scene Text Image Super-resolution (STISR) aims to recover high-resolution (HR) scene text images with visually pleasant and readable text content from the given low-resolution (LR) input. Most existing works focus on recovering English texts, which have simple structures in the characters, while little work has been done on the more challenging Chinese texts with diverse and complex character structures. In this paper, we propose a real-world Chinese-English benchmark dataset, namely Real-CE, for the task of STISR with the emphasis on restoring structurally complex Chinese characters. The benchmark provides 1,935/783 real-world LR-HR text image pairs (contains 33,789 text lines in total) for training/testing in 2x and 4x zooming modes, complemented by detailed annotations, including detection boxes and text transcripts. Moreover, we design an edge-aware learning method, which provides structural supervision in image and feature domain, to effectively reconstruct the dense structures of Chinese characters. We conduct experiments on the proposed Real-CE benchmark and evaluate the existing STISR models with and without our edge-aware loss. The benchmark, including data and source code, will be made publicly available.

Poster
4D Panoptic Segmentation as Invariant and Equivariant Field Prediction

Minghan Zhu, Shizhong Han, Hong Cai, Shubhankar Borse, Maani Ghaffari, Fatih Porikli

展开摘要

In this paper, we develop rotation-equivariant neural networks for 4D panoptic segmentation. 4D panoptic segmentation is a benchmark task for autonomous driving that requires recognizing semantic classes and object instances on the road based on LiDAR scans, as well as assigning temporally consistent IDs to instances across time. We observe that the driving scenario is symmetric to rotations on the ground plane. Therefore, rotation-equivariance could provide better generalization and more robust feature learning. Specifically, we review the object instance clustering strategies and restate the centerness-based approach and the offset-based approach as the prediction of invariant scalar fields and equivariant vector fields. Other sub-tasks are also unified from this perspective, and different invariant and equivariant layers are designed to facilitate their predictions. Through evaluation on the standard 4D panoptic segmentation benchmark of SemanticKITTI, we show that our equivariant models achieve higher accuracy with lower computational costs compared to their non-equivariant counterparts. Moreover, our method sets the new state-of-the-art performance and achieves 1st place on the SemanticKITTI 4D Panoptic Segmentation leaderboard.

Poster
4D Myocardium Reconstruction with Decoupled Motion and Shape Model

Xiaohan Yuan, Cong Liu, Yangang Wang

展开摘要

Estimating the shape and motion state of the myocardium is essential in diagnosing cardiovascular diseases. However, cine magnetic resonance (CMR) imaging is dominated by 2D slices, whose large slice spacing challenges inter-slice shape reconstruction and motion acquisition. To address this problem, we propose a 4D reconstruction method that decouples motion and shape, which can predict the inter-/intra- shape and motion estimation from a given sparse point cloud sequence obtained from limited slices. Our framework comprises a neural motion model and an end-diastolic (ED) shape model. The implicit ED shape model can learn a continuous boundary and encourage the motion model to predict without the supervision of ground truth deformation, and the motion model enables canonical input of the shape model by deforming any point from any phase to the ED phase. Additionally, the constructed ED-space enables pre-training of the shape model, thereby guiding the motion model and addressing the issue of data scarcity. We propose the first 4D myocardial dataset as we know and verify our method on the proposed, public, and cross-modal datasets, showing superior reconstruction performance and enabling various clinical applications.

Poster
3DPPE: 3D Point Positional Encoding for Transformer-based Multi-Camera 3D Object Detection

Changyong Shu, Jiajun Deng, Fisher Yu, Yifan Liu

展开摘要

Transformer-based methods have swept the benchmarks on 2D and 3D detection on images. Because tokenization before the attention mechanism drops the spatial information, positional encoding becomes critical for those methods. Recent works found that encodings based on samples of the 3D viewing rays can significantly improve the quality of multi-camera 3D object detection. We hypothesize that 3D point locations can provide more information than rays. Therefore, we introduce 3D point positional encoding, 3DPPE, to the 3D detection Transformer decoder. Although 3D measurements are not available at the inference time of monocular 3D object detection, 3DPPE uses predicted depth to approximate the real point positions. Our hybrid-depth module combines direct and categorical depth to estimate the refined depth of each pixel. Despite the approximation, 3DPPE achieves 46.0 mAP and 51.4 NDS on the competitive nuScenes dataset, significantly outperforming encodings based on ray samples. The codes are available at https://github.com/drilistbox/3DPPE.

Poster
3DMiner: Discovering Shapes from Large-Scale Unannotated Image Datasets

Ta Ying Cheng, Matheus Gadelha, Soren Pirk, Thibault Groueix, Radomir Mech, Andrew Markham, Niki Trigoni

展开摘要

We present 3DMiner -- a pipeline for mining 3D shapes from challenging large-scale unannotated image datasets. Unlike other unsupervised 3D reconstruction methods, we assume that, within a large-enough dataset, there must exist images of objects with similar shapes but varying backgrounds, textures, and viewpoints. Our approach leverages the recent advances in learning self-supervised image representations to cluster images with geometrically similar shapes and find common image correspondences between them. We then exploit these correspondences to obtain rough camera estimates as initialization for bundle-adjustment. Finally, for every image cluster, we apply a progressive bundle-adjusting reconstruction method to learn a neural occupancy field representing the underlying shape. We show that this procedure is robust to several types of errors introduced in previous steps (e.g., wrong camera poses, images containing dissimilar shapes, etc.), allowing us to obtain shape and pose annotations for images in-the-wild. When using images from Pix3D chairs, our method is capable of producing significantly better results than state-of-the-art unsupervised 3D reconstruction techniques, both quantitatively and qualitatively. Furthermore, we show how 3DMiner can be applied to in-the-wild data by reconstructing shapes present in images from the LAION-5B dataset.

Poster
3DMOTFormer: Graph Transformer for Online 3D Multi-Object Tracking

Shuxiao Ding, Eike Rehder, Lukas Schneider, Marius Cordts, Juergen Gall

展开摘要

Tracking 3D objects accurately and consistently is crucial for autonomous vehicles, enabling more reliable downstream tasks such as trajectory prediction and motion planning. Based on the substantial progress in object detection in recent years, the tracking-by-detection paradigm has become a popular choice due to its simplicity and efficiency. State-of-the-art 3D multi-object tracking (MOT) approaches typically rely on non-learned model-based algorithms such as Kalman Filter but require many manually tuned parameters. On the other hand, learning-based approaches face the problem of adapting the training to the online setting, leading to inevitable distribution mismatch between training and inference as well as suboptimal performance. In this work, we propose 3DMOTFormer, a learned geometry-based 3D MOT framework building upon the transformer architecture. We use an Edge-Augmented Graph Transformer to reason on the track-detection bipartite graph frame-by-frame and conduct data association via edge classification. To reduce the distribution mismatch between training and inference, we propose a novel online training strategy with an autoregressive and recurrent forward pass as well as sequential batch optimization. Using CenterPoint detections, our approach achieves 71.2% and 68.2% AMOTA on the nuScenes validation and test split, respectively. In addition, a trained 3DMOTFormer model generalizes well across different object detectors. Code is available at: https://github.com/dsx0511/3DMOTFormer.

Poster
3DHumanGAN: 3D-Aware Human Image Generation with 3D Pose Mapping

Zhuoqian Yang, Shikai Li, Wayne Wu, Bo Dai

展开摘要

We present 3DHumanGAN, a 3D-aware generative adversarial network that synthesizes photorealistic images of full-body humans with consistent appearances under different view-angles and body-poses. To tackle the representational and computational challenges in synthesizing the articulated structure of human bodies, we propose a novel generator architecture in which a 2D convolutional backbone is modulated by a 3D pose mapping network. The 3D pose mapping network is formulated as a renderable implicit function conditioned on a posed 3D human mesh. This design has several merits: i) it leverages the strength of 2D GANs to produce high-quality images; ii) it generates consistent images under varying view-angles and poses; iii) the model can incorporate the 3D human prior and enable pose conditioning. Project page: https://3dhumangan.github.io/.

Poster
3DHacker: Spectrum-based Decision Boundary Generation for Hard-label 3D Point Cloud Attack

Yunbo Tao, Daizong Liu, Pan Zhou, Yulai Xie, Wei Du, Wei Hu

展开摘要

With the maturity of depth sensors, the vulnerability of 3D point cloud models has received increasing attention in various applications such as autonomous driving and robot navigation. Previous 3D adversarial attackers either follow the white-box setting to iteratively update the coordinate perturbations based on gradients, or utilize the output model logits to estimate noisy gradients in the black-box setting. However, these attack methods are hard to be deployed in real-world scenarios since realistic 3D applications will not share any model details to users. Therefore, we explore a more challenging yet practical 3D attack setting, i.e., attacking point clouds with black-box hard labels, in which the attacker can only have access to the prediction label of the input. To tackle this setting, we propose a novel 3D attack method, termed 3D Hard-label attacker (3DHacker), based on the developed decision boundary algorithm to generate adversarial samples solely with the knowledge of class labels. Specifically, to construct the class-aware model decision boundary, 3DHacker first randomly fuses two point clouds of different classes in the spectral domain to craft their intermediate sample with high imperceptibility, then projects it onto the decision boundary via binary search. To restrict the final perturbation size, 3DHacker further introduces an iterative optimization strategy to move the intermediate sample along the decision boundary for generating adversarial point clouds with smallest trivial perturbations. Extensive evaluations show that, even in the challenging hard-label setting, 3DHacker still competitively outperforms existing 3D attacks regarding the attack performance as well as adversary quality.

Poster
3D-aware Image Generation using 2D Diffusion Models

Jianfeng Xiang, Jiaolong Yang, Binbin Huang, Xin Tong

展开摘要

In this paper, we introduce a novel 3D-aware image generation method that leverages 2D diffusion models. We formulate the 3D-aware image generation task as multiview 2D image set generation, and further to a sequential unconditional-conditional multiview image generation process. This allows us to utilize 2D diffusion models to boost the generative modelling power of the method. Additionally, we incorporate depth information from monocular depth estimators to construct the training data for the conditional diffusion model using only still images. We train our method on a large-scale unstructured dataset, i.e., ImageNet, which is not addressed by previous methods. It produces high-quality images that significantly outperform prior methods. Furthermore, our approach showcases its capability to generate instances with large view angles, even though the training images are diverse and unaligned, gathered from "in-the-wild" real-world environments.

Poster
3D-aware Blending with Generative NeRFs

Hyunsu Kim, Gayoung Lee, Yunjey Choi, Jin-Hwa Kim, Jun-Yan Zhu

展开摘要

Image blending aims to combine multiple images seamlessly. It remains challenging for existing 2D-based methods, especially when input images are misaligned due to differences in 3D camera poses and object shapes. To tackle these issues, we propose a 3D-aware blending method using generative Neural Radiance Fields (NeRF), including two key components: 3D-aware alignment and 3D-aware blending. For 3D-aware alignment, we first estimate the camera pose of the reference image with respect to generative NeRFs and then perform pose alignment for objects. To further leverage 3D information of the generative NeRF, we propose 3D-aware blending that utilizes volume density and blends on the NeRF's latent space, rather than raw pixel space. Collectively, our method outperforms existing 2D baselines, as validated by extensive quantitative and qualitative evaluations with FFHQ and AFHQ-Cat.

Poster
3D-VisTA: Pre-trained Transformer for 3D Vision and Text Alignment

Ziyu Zhu, Xiaojian Ma, Yixin Chen, Zhidong Deng, Siyuan Huang, Qing Li

展开摘要

3D vision-language grounding (3D-VL) is an emerging field that aims to connect the 3D physical world with natural language, which is crucial for achieving embodied intelligence. Current 3D-VL models rely heavily on sophisticated modules, auxiliary losses, and optimization tricks, which calls for a simple and unified model. In this paper, we propose 3D-VisTA, a pre-trained Transformer for 3D Vis ion and Text Alignment that can be easily adapted to various downstream tasks. 3D-VisTA simply utilizes self-attention layers for both single-modal modeling and multi-modal fusion without any sophisticated task-specific design. To further enhance its performance on 3D-VL tasks, we construct ScanScribe, the first large-scale 3D scene-text pairs dataset for 3D-VL pre-training. ScanScribe contains 2,995 RGB-D scans for 1,185 unique indoor scenes originating from ScanNet and 3R-Scan datasets, along with paired 278K scene descriptions generated from existing 3D-VL tasks, templates, and GPT-3. 3D-VisTA is pre-trained on ScanScribe via masked language/object modeling and scene-text matching. It achieves state-of-the-art results on various 3D-VL tasks, ranging from visual grounding and question answering to situated reasoning. Moreover, 3D-VisTA demonstrates superior data efficiency, obtaining strong performance even with limited annotations during downstream task fine-tuning.

Poster
3D-Aware Neural Body Fitting for Occlusion Robust 3D Human Pose Estimation

Yi Zhang, Pengliang Ji, Angtian Wang, Jieru Mei, Adam Kortylewski, Alan Yuille

展开摘要

Regression-based methods for 3D human pose estimation directly predict the 3D pose parameters from a 2D image using deep networks. While achieving state-of-the-art performance on standard benchmarks, their performance degrades under occlusion. In contrast, optimization-based methods fit a parametric body model to 2D features in an iterative manner. The localized reconstruction loss can potentially make them robust to occlusion, but they suffer from the 2D-3D ambiguity. Motivated by the recent success of generative models in rigid object pose estimation, we propose 3D-aware Neural Body Fitting (3DNBF) - an approximate analysis-by-synthesis approach to 3D human pose estimation with SOTA performance and occlusion robustness. In particular, we propose a generative model of deep features based on a volumetric human representation with Gaussian ellipsoidal kernels emitting 3D pose-dependent feature vectors. The neural features are trained with contrastive learning to become 3D-aware and hence to overcome the 2D-3D ambiguity. Experiments show that 3DNBF outperforms other approaches on both occluded and standard benchmarks.

Poster
3D-Aware Generative Model for Improved Side-View Image Synthesis

Kyungmin Jo, Wonjoon Jin, Jaegul Choo, Hyunjoon Lee, Sunghyun Cho

展开摘要

While recent 3D-aware generative models have shown photo-realistic image synthesis with multi-view consistency, the synthesized image quality degrades depending on the camera pose (e.g., a face with a blurry and noisy boundary at a side viewpoint). Such degradation is mainly caused by the difficulty of learning both pose consistency and photo-realism simultaneously from a dataset with heavily imbalanced poses. In this paper, we propose SideGAN, a novel 3D GAN training method to generate photo-realistic images irrespective of the camera pose, especially for faces of side-view angles. To ease the challenging problem of learning photo-realistic and pose-consistent image synthesis, we split the problem into two subproblems, each of which can be solved more easily. Specifically, we formulate the problem as a combination of two simple discrimination problems, one of which learns to discriminate whether a synthesized image looks real or not, and the other learns to discriminate whether a synthesized image agrees with the camera pose. Based on this, we propose a dual-branched discriminator with two discrimination branches. We also propose a pose-matching loss to learn the pose consistency of 3D GANs. In addition, we present a pose sampling strategy to increase learning opportunities for steep angles in a pose-imbalanced dataset. With extensive validation, we demonstrate that our approach enables 3D GANs to generate high-quality geometries and photo-realistic images irrespective of the camera pose.

Poster
3D VR Sketch Guided 3D Shape Prototyping and Exploration

Ling Luo, Pinaki Nath Chowdhury, Tao Xiang, Yi-Zhe Song, Yulia Gryaditskaya

展开摘要

3D shape modeling is labor-intensive, time-consuming, and requires years of expertise. To facilitate 3D shape modeling, we propose a 3D shape generation network that takes a 3D VR sketch as a condition. We assume that sketches are created by novices without art training and aim to reconstruct geometrically realistic 3D shapes of a given category. To handle potential sketch ambiguity, our method creates multiple 3D shapes that align with the original sketch's structure. We carefully design our method, training the model step-by-step and leveraging multi-modal 3D shape representation to support training with limited training data. To guarantee the realism of generated 3D shapes we leverage the normalizing flow that models the distribution of the latent space of 3D shapes. To encourage the fidelity of the generated 3D shapes to an input sketch, we propose a dedicated loss that we deploy at different stages of the training process. The code is available at https://github.com/Rowl1ng/3Dsketch2shape.

Poster