ECCV 2026 论文列表

European Conference on Computer Vision

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Modeling and Compensating Phase Error in High-speed 3D Reconstruction

Yuchong Chen, Jian Yu, Pengcheng Yao, Shaoyan Gai, Feipeng Da

展开摘要

Error-diffusion-based binary-defocusing fringe projection pro-filometry has been widely adopted for high-speed 3D imaging of dynamicobjects due to its high measurement efficiency. However, existing errordiffusion methods often neglect the intrinsic relationship between fringepattern structures and the diffusion direction, resulting in systematicphase errors in the generated binary patterns. To overcome this limi-tation, we develop a theoretical model of phase errors in the ditheringalgorithm that elucidates the mechanisms linking phase errors to thediffusion direction. Based on this analysis, a binary fringe generationstrategy is designed. In this approach, fringe patterns in the four-stepphase-shifting method are grouped, and binarization is performed us-ing both the Floyd Steinberg algorithm and its inverse. This processexploits inter-fringe error-compensation effects to enhance measurementaccuracy. Experimental results demonstrate that the proposed methodreduces binarization-induced errors by 23.77% without additional com-putational overhead, confirming its superior performance in terms of bothaccuracy and efficiency.

Poster
Saber: Anchoring Semantics to Scale-Aware Kinetic Salience for Zero-Shot Skeleton Action Recognition

Yongquan Zhu, Biru Ning, Jingyu Zhang

展开摘要

Zero-Shot Skeleton Action Recognition (ZSAR) aims to rec-ognize unseen action categories by establishing a generalizable mappingbetween skeletal kinematics and semantic representations. However, ex-isting methods frequently struggle with two fundamental issues: (i) theloss of high-frequency dynamics caused by recursive feature aggrega-tion, and (ii) rigid semantic anchoring, which leaves cross-modal align-ments highly vulnerable to semantically irrelevant background noise.To overcome these limitations, we propose the Scale-Aware BipartiteEnergy-guided Registration (Saber) framework, a unified kinematics-driven paradigm for robust cross-modal alignment. Specifically: (i) Scale-Aware Bipartite Encoder actively reshapes the spatio-temporal topol-ogy and applies instance-adaptive filtering to effectively isolate high-frequency motion details, thereby preserving critical structural dynam-ics against “spectral smoothing”. (ii) A Kinetically Driven Probabilis-tic Alignment strategy, comprising energy-guided dynamic focusing anduncertainty-aware probabilistic anchoring, maps part-level representa-tions into variance-adaptive distributions. This mechanism dynamicallyresolves structural uncertainties and robustly anchors physical move-ments to explicit semantics. Extensive evaluations on various bench-mark datasets validate that Saber achieves state-of-the-art performance,demonstrating exceptional robustness and generalization.

Poster
TryOnCrafter: Unleashing Camera Trajectories for Realistic Video Virtual Try-on via a Renderable 4D Try-on Proxy

Hao Sun, Hao Yan, Mengting Chen, Quanjian Song, Yu Li, Juan Cao, Jinsong Lan, Xiaoyong Zhu, Bo Zheng, Sheng Tang

展开摘要

While Video Virtual Try-on (VVT) has achieved remark-able progress in synthesizing realistic garment overlays on dynamic sub-jects, existing paradigms remains fundamentally constrained by a pas-sive dependency on source camera trajectories, failing to accommodatethe requisite interactive freedom for omnidirectional viewpoint explo-ration. To address this limitation, we define a pioneering research fron-tier: Camera-controllable Video Virtual Try-on (CaM-VVT). Unlike con-ventional VVT, CaM-VVT not only necessitates viewpoint-agnostic tex-ture hallucination but also strict structural synchronization between non-rigid human dynamics and background contexts under arbitrary, un-constrained camera movements. To tackle these challenges, we presentTryOnCrafter, the first unified DiT-based framework specifically archi-tected for the CaM-VVT task. Departing from implicit pixel-space ma-nipulation, we introduce a Renderable 4D Try-on Proxy that explicitlydecouples the human subject from the environment. This is achieved bydistilling high-fidelity 2D try-on priors into a clothed 3DGS-based avatar,which is subsequently animated via SMPL-X sequences and metric-alignedinto a reconstructed background point cloud. This proxy establishes a ro-bust structural foundation with superior texture density and motion in-tegrity. Our Proxy-Anchored Video DiT leverages this robust structuralfoundation as a primary geometric anchor, ensuring that the synthesizedphotorealistic videos are strictly constrained by prescribed trajectoriesand physically plausible deformations. Benefiting from the inherent ed-itability of the 4D proxy, TryOnCrafter facilitates diverse downstreamapplications, including human relocalization, “bullet time” effects, and360-degree orbital viewing. Extensive experiments on our establishedCaM-VVTBench demonstrate that TryOnCrafter significantly outper-forms existing baselines in preserving structural consistency and garmentidentity across complex camera maneuvers.

Poster
PhysConvex: Physics-Informed Dynamic Convex Fields for Reconstruction and Simulation

Dan Wang, Xinrui Cui, Serge Belongie, Ravi Ramamoorthi

展开摘要

Reconstructing deformable objects from video requires a 4Drepresentation that should preserve geometry, explain motion throughphysics, and generalize to future or new physical conditions. Existingdynamic NeRF and Gaussian methods achieve strong view synthesis,yet their voxel or ellipsoidal primitives are primarily designed for ap-pearance rendering and typically driven by centers or predefined par-ticle bindings, limiting physically meaningful non-uniform deformationand sharp boundary evolution. We present PhysConvex, a physics-informed dynamic convex field for video-based reconstruction, physicalsystem identification, and simulation. PhysConvex represents a dynamicobject as material-space deformable convex primitives whose boundaryis advected by physical dynamics. The boundary-driven convex expressesnon-uniform deformation and evolving active supports while serving si-multaneously as a rendering element, deformation carrier, and physicalsupport where mass, elastic response, forces, and contacts are evalu-ated. We further introduce a mesh-free reduced-order convex simulatorin which neural skinning modes define physics-based deformation basesdirectly over deformable convex supports. Experiments show improveddynamic and physical reconstruction, efficiency, future prediction, andgeneralization to changed materials, forces, and boundary conditions.

Poster
From Sparse to Dense: Multi-View GRPO for Flow Models via Augmented Condition Space

Jiazi Bu, Pengyang Ling, Yujie Zhou, Yibin Wang, Yuhang Zang, Tianyi Wei, Xiaohang Zhan, Jiaqi Wang, Tong Wu, Xingang Pan, Dahua Lin

展开摘要

Group Relative Policy Optimization (GRPO) has emergedas a powerful framework for preference alignment in text-to-image (T2I)flow models. However, we have observed that the standard paradigmthat evaluates a group of generated samples against a single conditionsuffers from insufficient exploration of inter-sample relationships, con-straining both alignment efficacy and performance ceilings. To addressthis sparse single-view evaluation scheme, we propose Multi-View GRPO(MV-GRPO), a novel algorithm that enhances relationship explorationby augmenting the condition space to create a dense multi-view rewardmapping. Specifically, for a group of samples generated from one prompt,MV-GRPO leverages a flexible Condition Enhancer to generate seman-tically adjacent yet diverse captions. These captions enable multi-viewadvantage re-estimation, capturing diverse semantic attributes and pro-viding richer optimization signals. By deriving the probability distribu-tion of the original samples conditioned on these new captions, they canbe incorporated into the training process without costly sample regen-eration. Extensive experiments demonstrate that MV-GRPO achievessuperior alignment performance over state-of-the-art methods.

Poster
Deep Noise Label Learning via Effective Rank Reduction

Changyi Ma, Zihan Fang, Lihua Zhou, Tao Li, Wenyu Liu, Runsheng Yu, Xuan Song

展开摘要

Learning with noisy labels in large-scale classification re-mains challenging. Existing forward-correction methods estimate class-dependent label noise via a transition matrix, but this matrix is typ-ically assumed to be full-rank and unconstrained. However, real-worldlabel noise is typically structured and exhibits low-rank properties dueto semantic clustering, especially when the number of classes is large.This mismatch between modeling assumptions and the intrinsic struc-ture of label noise leads to unstable optimization and degraded general-ization performance. Motivated by this observation, we propose a novelLow-Effective-Rank Noisy-Label Learning (LENL) framework, whichexplicitly constrains the transition matrix via nuclear-norm regulariza-tion. This low-rank inductive bias captures structured confusion pat-terns while suppressing spurious noise modes, yielding both statisticalefficiency and improved generalization. We further provide theoreticalanalysis establishing the benefits of rank-constrained estimation understructured noise assumptions. To enable stable and scalable optimiza-tion, we introduce a Newton–Schulz optimizer tailored for label-noiselearning, which approximates the nuclear norm through decomposition-free iterative updates, avoiding the numerical instability and computa-tional overhead of explicit singular value decomposition. Extensive exper-iments on CIFAR-100, CIFAR-100N, ImageNet-1K, and Noisy Ostracodsdemonstrate consistent and significant improvements over state-of-the-art label-noise learning methods.

Poster
SPEAR: A Simulator for Photorealistic Embodied AI Research

Mike Roberts, Renhan Wang, Rushikesh Zawar, Rachith Dey-Prakash, Quentin Leboutet, Stephan Richter, Matthias Muller, German Ros, Rui Tang, Stefan Leutenegger, Yannick Hold-Geoffroy, Kalyan Sunkavalli, Vladlen Koltun

展开摘要

Interactive simulators have become powerful tools for train-ing embodied agents and generating synthetic visual data, but existingphotorealistic simulators suffer from limited generality, programmabil-ity, and rendering speed. We address these limitations by introducingSPEAR: A Simulator for Photorealistic Embodied AI Research. At itscore, SPEAR is a Python library that can connect to, and program-matically control, any Unreal Engine (UE) application via a modularplugin architecture. SPEAR exposes over 14K unique UE functions toPython, representing an order-of-magnitude increase in programmablefunctionality over existing UE-based simulators. Additionally, a singleSPEAR instance can render 1920×1080 photorealistic beauty images di-rectly into a user’s NumPy array at 73 frames per second – an order ofmagnitude faster than existing UE plugins – while also providing groundtruth image modalities that are not available in any existing UE-basedsimulator (e.g., a non-diffuse intrinsic image decomposition, material IDs,and physically based shading parameters). Finally, SPEAR introduces anexpressive high-level programming model that enables users to specifycomplex graphs of UE work with arbitrary data dependencies amongwork items, and to execute these graphs deterministically within a sin-gle UE frame. We demonstrate the utility of SPEAR through a diversecollection of example applications: controlling multiple embodied agentswith distinct action spaces (e.g., humans, cars, and robots) across sev-eral in-the-wild UE projects; rendering photorealistic city-scale environ-ments; manipulating UE’s procedural content generation systems; ren-dering synchronized multi-view images of detailed human faces; coordi-nating an interactive co-simulation with the MuJoCo physics simulator;and editing scenes with natural language via an AI coding assistant.

Poster
ActionParty: Multi-Subject Action Binding in Generative Video Games

Alexander Pondaven, Ziyi Wu, Igor Gilitschenski, Philip Torr, Sergey Tulyakov, Fabio Pizzati, Aliaksandr Siarohin

展开摘要

Recent advances in video diffusion have enabled the development of “world models” capable of simulating interactive environments. However, these models are largely restricted to single-agent settings, failing to control multiple agents simultaneously in a scene. In this work, we tackle a fundamental issue of action binding in existing video diffusion models, which struggle to associate specific actions with their corresponding subjects. For this purpose, we propose ActionParty, an action controllable multi-subject world model for generative video games. It introduces subject state tokens, i.e. latent variables that persistently capture the state of each subject in the scene. By jointly modeling state tokens and video latents with a spatial biasing mechanism, we disentangle global video frame rendering from individual action-controlled subject updates. We evaluate ActionParty on the Melting Pot benchmark, demonstrating the first video world model capable of controlling up to seven players simultaneously across 46 diverse 2D game environments. Our results show significant improvements in action-following accuracy and identity consistency, while enabling robust autoregressive tracking of subjects through complex interactions.

Poster
DP-BOA: Dirichlet-Process Birth-or-Assign for On-the-Fly Category Discovery

Peiyan Gu, Zixin Teng, Xuming He

展开摘要

On-the-fly category discovery requires deciding for each in-coming test sample whether to assign it to an existing category or spawna new one. Existing methods typically implement this decision throughmatching-based heuristics, such as radius- or hash-based rules. While ef-fective in practice, these methods usually treat category birth implicitlyas a fallback when no existing category matches confidently, rather thanas an explicit alternative supported by its own statistical evidence. Toaddress this, we propose DP-BOA, a posterior-predictive decision frame-work based on an online Dirichlet-process Gaussian mixture model witha Normal–Inverse–Wishart prior. During training, we use labeled datato calibrate a shared NIW prior over category Gaussians and warm-startthe known-category posteriors. At test time, for each incoming sample,DP-BOA compares the posterior predictive evidence for assignment toexisting categories against the evidence for spawning a new category in-duced by the DP prior, and then updates category statistics online afterthe decision. The method captures anisotropic category geometry andnaturally adapts decision confidence as evidence accumulates. Acrossstandard OCD benchmarks, DP-BOA consistently outperforms strongbaselines and delivers particularly strong novel-class discovery perfor-mance while maintaining competitive known-class accuracy. The projectpage is available at DP-BOA.

Poster
Generalizable Neural Reconstruction of High-Fidelity Surfaces via Sparse Volumetric Representations

Aoxiang Fan, Corentin Dumery, Nicolas Talabot, Ming Xu, Hieu Le, Pascal Fua

展开摘要

Neural implicit representations have recently achieved im-pressive results in novel view synthesis and multi-view 3D reconstruc-tion, yet both NeRF- and Gaussian Splatting-based methods require per-scene optimization, which makes them inefficient. Generalizable NeuralSurface Reconstruction (GNSR) methods have been proposed to removethis need by learning feature representations directly predicted from in-put images. However, their typical reliance on dense feature volumesseverely limits achievable resolution and fidelity due to prohibitive mem-ory costs. We introduce Sparse Volumetric Reconstruction (SVRecon),a new GNSR framework that unlocks high-resolution, memory-efficientreconstruction through learned occupancy-driven sparsity, in a more ef-fective way than earlier approaches to introducing sparsity in GNSRs.Our approach uses a nested two-stage architecture: (1) an occupancyprediction network that identifies surface-containing voxels, and (2) ahigh-resolution sparse volume rendering framework defined only withinthese occupied regions, together with specialized sparsified algorithmsfor ray sampling, feature aggregation, and querying. This design enablesfine-grained surface reconstruction while avoiding the heavy memoryfootprint of dense grids. SVRecon operates at resolutions up to 5123on standard 32GB hardware—substantially higher than prior generaliz-able methods—and delivers smoother and more precise reconstructionsacross diverse datasets, particularly in sparse-view settings.

Poster
Infinite-Homography as Robust Conditioning for Camera-Controlled Video Generation

Min Jung Kim, Jeongho Kim, Hoiyeong Jin, Junha Hyung, Choo Jaegul

展开摘要

Recent progress in video diffusion models has spurred grow-ing interest in camera-controlled novel-view video generation for dy-namic scenes, aiming to provide creators with cinematic camera con-trol capabilities in post-production. A key challenge in camera-controlledvideo generation is ensuring fidelity to the specified camera pose, whilemaintaining view consistency and reasoning about occluded geometryfrom limited observations. To address this, existing methods either traintrajectory-conditioned video generation model on trajectory–video pairdataset, or estimate depth from the input video to reproject it alonga target trajectory and generate the unprojected regions. Nevertheless,existing methods struggle to generate camera-pose–faithful, high-qualityvideos for two main reasons: (1) reprojection-based approaches are highlysusceptible to errors caused by inaccurate depth estimation; and (2)the limited diversity of camera trajectories in existing datasets restrictslearned models. To address these limitations, we present InfCam, a depth-free, camera-controlled video-to-video generation framework with highpose fidelity. The framework integrates two key components: (1) infi-nite homography warping, which encodes 3D camera rotations directlywithin the 2D latent space of a video diffusion model. Conditioningon this noise-free rotational information, the residual parallax term ispredicted through end-to-end training to achieve high camera-pose fi-delity; and (2) a data augmentation pipeline that transforms existing syn-thetic multiview datasets into sequences with diverse trajectories and fo-cal lengths. Experimental results demonstrate that InfCam outperformsbaseline methods in camera-pose accuracy and visual fidelity, generaliz-ing well from synthetic to real-world data.

Poster
Diffusion Integrated Gradients: Controllable Path Generation for Flexible Feature Attribution

Soyeon Kim, Kyowoon Lee, Jaesik Choi

展开摘要

Path-based attribution methods such as Integrated Gradi-ents (IG) are widely adopted for their strong axiomatic properties andeffectiveness in attributing model predictions to input features by inte-grating gradients along a path from a baseline to the input. However,the choice of the attribution path largely affects the quality of explana-tions, and existing approaches rely on fixed or hand-crafted paths thatoften produce noisy or distorted attributions. To address this limitation,we propose Diffusion Integrated Gradients (DiffIG), a novel method thatreformulates path generation as a conditional generative modeling prob-lem. DiffIG first trains a diffusion model to learn a distribution overpaths generated from a Stick-Breaking Process, then employs guidedsampling to embed user guidance during the sampling procedure. Wedemonstrate that DiffIG quantitatively matches or outperforms existingpath-based methods, achieving perceptually aligned explanations. Thiswork introduces a new generative perspective for flexible, inference-timecontrollable Explainable Artificial Intelligence (XAI) methods.

Poster
Accurate Zero-shot Quantization via Hierarchical Teacher-Assistant Distillation

Wonjin Cho, Jeongin Yun, U Kang

展开摘要

How can we bridge the numerical chasm between full-precisionCNN models and highly quantized targets when original training dataare unavailable? As the demand for deploying deep neural networkson resource-constrained edge hardware grows, achieving extreme modelcompression without compromising the privacy of training data has be-come a critical challenge. However, direct transitions to ultra-low-bitregimes introduce extreme optimization instability and activation col-lapse, where high quantization noise causes deep layers to lose their dis-criminative capacity and representational power.In this paper, we propose Zest (ZSQ Enhancement via Stepping-stoneTransition), an accurate zero-shot quantization framework for CNNs thatbridges the precision gap between full-precision models and ultra-low-bit targets through a unified two-stage distillation and reconstructionpipeline. Rather than attempting a direct and unstable jump from fullprecision to an ultra-low bit quantized model, Zest introduces a stableintermediate bit stage to tame the numerical distribution and regular-ize the model. Furthermore, we propose a two-phase distillation strategythat initializes high-fidelity semantic skeletons from the full-precisionmodel and subsequently recalibrates them through an intermediate bitstage to ensure calibration data are numerically aligned with quantized-domain constraints. Experimental results demonstrate that this progres-sive transition leads to better distillation, achieving 70.50% top-1 accu-racy on ResNet-18 at W 4A4 precision and showing higher performancecompared to existing SOTA methods in various models.

Poster
FontCopilot: Towards Generalist Multimodal Large Language Models for Holistic Chinese Font Engineering

Yu Liu, Yang Liu, Ying Gao, Yang Ding, Cunrui Wang*

展开摘要

Chinese font production is a complex task that balances vi-sual consistency, vector editability, and topological integrity at a massivecharacter scale. Existing fragmented toolchains, relying on manual rules,often lead to geometric redundancy and defects. This paper introducesFontCopilot, a multimodal large language model that performs raster-to-vector conversion, Bézier curve sparsi_x001C_cation, defect marking, and geo-metric correction within a single model. We elevate font engineering fromexplicit geometric rule constraints to structured glyph code understand-ing and rewriting, serializing Bézier curves into SVG XML. This enablesthe model to perform topological reorganization in the code space andinternalize implicit designer priors as structured reasoning constraints.FontCopilot integrates few-shot reference guidance and zero-shot gen-eralization mechanisms, balancing speci_x001C_c style transfer and universalstandard reconstruction. To advance the development of a uni_x001C_ed fontengineering model, we constructed the CFCopilot-8M dataset, covering300 font types and 8 million glyph samples. Under progressive multi-taskhybrid training, the glyphs processed by FontCopilot show consistentimprovements in editability, contour compactness, and defect correction,validating its industrial-grade font production value.

Poster
Visible Yet Unrecognizable: Frequency-Selective Facial Privacy via Attention

Atul Kumar, Akshay Agarwal

展开摘要

Facial privacy has become a critical concern as unauthorized large-scale image scraping enables malicious actors to collect personal face images without consent and exploit them for training unauthorized recognition systems. Protecting facial privacy requires modifying a face image such that automated recognition systems fail to identify the individual, while the visual appearance remains unchanged to human observers, ensuring the image retains its social utility. However, existing methods fail to satisfy both requirements; they either irreversibly degrade visual quality, rendering images impractical, or alter facial identity to such an extent that the protected image bears no resemblance to the original subject. To address this fundamental privacy-utility tradeoff, we propose MIRAGE (Multi-scale Identity Removal via Attention-Guided Encoding), a frequency-selective facial privacy framework grounded in the observation that identity-discriminative features reside predominantly in low-frequency image components, while visual appearance is encoded in high-frequency components. We further introduce FAC (FrequencyAware Consistency) Loss, which jointly enforces identity separation and visual fidelity during training. A comprehensive evaluation across three benchmark datasets and nine state-of-the-art (SOTA) deep face recognition (DFR) models demonstrates that MIRAGE achieves robust facial privacy protection while preserving visual appearance, successfully bridging the privacy-utility gap left unresolved by existing methods. The code is available at: https://github.com/atulkr05/MIRAGE.git.

Poster
Visual Prompt Discovery via Semantic Exploration

Jaechang Kim, Yotaro Shimose, Zhao Wang, Kuang-Da Wang, Jungseul Ok, Shingo Takamatsu

展开摘要

Large Vision-Language Models (LVLMs) encounter significant challenges in image understanding and visual reasoning, leading to critical perception failures. Visual prompts, which incorporate image manipulation code, have shown promising potential in mitigating these issues. While visual prompts have emerged as a promising direction, previous methods for visual prompt generation have focused on tool selection rather than diagnosing and mitigating the root causes of LVLM perception failures. Because of the opacity and unpredictability of LVLMs, optimal visual prompts must be discovered through empirical experiments, which have relied on manual human trial-and-error. In this work, we propose an automated semantic exploration framework for discovering task-wise visual prompts. Unlike previous methods, our approach enables diverse yet efficient exploration through agent-driven experiments, minimizing human intervention and avoiding the inefficiency of per-sample generation. We introduce a semantic exploration algorithm named SEVEX, which addresses two major challenges of visual prompt exploration: (1) the distraction caused by lengthy, low-level code and (2) the vast, unstructured search space of visual prompts. Specifically, our method leverages an abstract idea space as a search space, a novelty-guided selection algorithm, and a semantic feedback-driven ideation process to efficiently explore diverse visual prompts based on empirical results. We evaluate SEVEX on the BlindTest and BLINK benchmarks, which are specifically designed to assess LVLM perception. Experimental results demonstrate that SEVEX significantly outperforms baseline methods in task accuracy, inference efficiency, exploration efficiency, and exploration stability. Notably, our framework discovers sophisticated and counterintuitive visual strategies that go beyond conventional tool usage, offering a new paradigm for enhancing LVLM perception through automated, task-wise visual prompts.

Poster
FaceMoE: Mixture of Experts for Low-Resolution Face Recognition

Kartik Narayan, Vishal Patel

展开摘要

Low-resolution face recognition (LR-FR) remains a challeng-ing task due to poor feature extraction and aggregation, as probe imagesoften contain limited identity information resulting from extreme degrada-tions such as blur, occlusion, and low contrast. Additionally, the domaingap between high-resolution (HR) gallery images and low-resolution (LR)probe images poses a significant challenge. A single feature encoder strug-gles to generalize effectively across both domains when fine-tuned on anLR dataset, and this issue is further magnified by catastrophic forget-ting. To address these challenges, we propose FaceMoE, an effectiveadaptation of Mixture of Experts (MoE) transfomer architecture for low-resolution face-recognition . Specifically, we introduce multiple specializedfeed-forward network (FFN) experts and incorporate a top-k router, whichdynamically assigns tokens to appropriate experts. This design emergentlypromotes specialization across experts for different semantic regions ofthe face, which enables FaceMoE to perform resolution-aware featureextraction. Moreover, the top-k router facilitates sparse expert activation,enabling the model to preserve pretrained knowledge when finetuned on aLR dataset, while increasing model capacity without proportional compu-tational overhead. FaceMoE is trained with a combined face recognitionloss, router z-loss, and load balancing loss to ensure expert specializa-tion and stable training. To the best of our knowledge, this is the firstwork leveraging MoE for LR-FR. Extensive experiments across elevendatasets, spanning HR, mixed-quality, and LR benchmarks, demonstratethat FaceMoE significantly outperforms state-of-the-art methods.

Poster
VolSplat: Rethinking Feed-Forward 3D Gaussian Splatting with Voxel-Aligned Prediction

Weijie Wang, Yeqing Chen, Zeyu Zhang, Hengyu Liu, Haoxiao Wang, ZhiYuan Feng, Wenkang Qin, Feng Chen, JiaWang Bian, Zheng Zhu, Donny Y. Chen, Bohan Zhuang

展开摘要

Feed-forward 3D Gaussian Splatting (3DGS) has emergedas a highly effective solution for novel view synthesis. Existing meth-ods predominantly rely on a pixel-aligned Gaussian prediction paradigm,where each 2D pixel is mapped to a 3D Gaussian. We rethink this widelyadopted formulation and identify several inherent limitations: it rendersthe reconstructed 3D models heavily dependent on the number of inputviews, leads to view-biased density distributions, and introduces align-ment errors, particularly when source views contain occlusions or lowtexture. To address these challenges, we introduce VolSplat, a new multi-view feed-forward paradigm that replaces pixel alignment with voxel-aligned Gaussians. By directly predicting Gaussians from a predicted3D voxel grid, it overcomes pixel alignment’s reliance on error-prone 2Dfeature matching, ensuring robust multi-view consistency. Furthermore,it enables adaptive control over density based on 3D scene complex-ity, yielding more faithful Gaussians, improved geometric consistency,and enhanced novel-view rendering quality. Experiments on widely usedbenchmarks demonstrate that VolSplat achieves state-of-the-art perfor-mance, while producing more plausible and view-consistent results.

Poster
Zero-Shot Image Personalization from Personas

Harini S I, Somesh Singh, Yaman K Singla, David Doermann, Rajiv Shah

展开摘要

Text-to-image diffusion models are increasingly deployed increative contexts, yet remain impersonal, optimized for aggregate aes-thetics rather than individual taste. Human preferences are inherentlypluralistic: one user who favors muted, nostalgic portraits may prefer vi-brant compositions for street photography, while another gravitates to-ward dreamy, overexposed film aesthetics. Existing personalization meth-ods require dense interaction histories or per-user fine-tuning, failing incold-start settings and collapsing each user’s context-dependent prefer-ences into a single static representation. We introduce zero-shot imagepersonalization from personas (ZIPP), a paradigm that conditions im-age generation on natural-language personas (concise descriptors of auser’s identity, interests, and aesthetic sensibilities) without any user-specific data or weight updates. ZIPP uses an LLM in a roleplay set-ting to rewrite input prompts from the perspective of a given persona,steering diffusion models toward personalized outputs. To mine per-sonas at scale, we develop an inductive Graph Attention Network over a23M-user Reddit interaction graph with dual contrastive objectives thatalign graph structure with users’ visual behavior, and verbalize learnedrepresentations into coherent natural-language personas via an MLLM.We further introduce ZIP-Bench the first zero-shot image personal-ization benchmark, pairing 1.5K users with graph-mined personas and40K generated images. Across four benchmarks and 14 LLMs spanningfive model families, persona conditioning yields consistent improvementsin both zero-shot and few-shot settings, with frontier models achievingthe strongest gains (13–20%). In the few-shot setting, ZIPP matchesor exceeds fine-tuned baselines requiring per-user adapters trained on100+ examples. Unlike baselines that collapse preferences into a fixedstyle, ZIPP preserves intra-user preference diversity, achieving the low-est distributional divergence from users’ true preference distributions(CMMD 0.16 vs. 0.55 for fine-tuned alternatives). IPF-normalized eval-uation against global population demographics further reveals that ex-isting methods exhibit substantial bias toward narrow subpopulations,which persona conditioning significantly mitigates. A human evaluationconfirms these findings: ZIPP achieves a 79% win rate over genericgeneration and outperforms all fine-tuned baselines (58–65% win rate)without any user-specific training. We release ZIP-Bench at: https://huggingface.co/datasets/behavior-in-the-wild/zip-bench

Poster
Teaching an Agent to Sketch One Part at a Time

Xiaodan Du, Ruize Xu, David Yunis, Yael Vinker, Greg Shakhnarovich

展开摘要

We develop a method for producing vector sketches one partat a time. To do this, we train a multi-modal language model-based agentusing a novel multi-turn process-reward reinforcement learning follow-ing supervised fine-tuning. Our approach is enabled by a new datasetwe call ControlSketch-Part, containing rich part-level annotations forsketches, obtained using a novel, generic automatic annotation pipelinethat segments vector sketches into semantic parts and assigns paths toparts with a structured multi-stage labeling process. Our results indicatethat incorporating structured part-level data and providing agent withthe visual feedback through the process enables interpretable, control-lable, and locally editable text-to-vector sketch generation. Project page:https://xiaodan.io/teaching-an-agent-to-sketch/

Poster