ECCV 2024 论文列表

European Conference on Computer Vision

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2,386篇论文

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  • Oral
    2008.4%
  • Poster
    2,18691.6%

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SceneTeller: Language-to-3D Scene Generation

Basak Melis Ocal*, Maxim Tatarchenko, Sezer Karaoglu, Theo Gevers

展开摘要

"Designing high-quality indoor 3D scenes is important in many practical applications, such as room planning or game development. Conventionally, this has been a time-consuming process which requires both artistic skill and familiarity with professional software, making it hardly accessible for layman users. However, recent advances in generative AI have established solid foundation for democratizing 3D design. In this paper, we propose a pioneering approach for text-based 3D room design. Given a prompt in natural language describing the object placement in the room, our method produces a high-quality 3D scene corresponding to it. With an additional text prompt the users can change the appearance of the entire scene or of individual objects in it. Built using in-context learning, CAD model retrieval and 3D-Gaussian-Splatting-based stylization, our turnkey pipeline produces state-of-the-art 3D scenes, while being easy to use even for novices. Our project page is available at https://sceneteller.github.io/."

Poster
SceneScript: Reconstructing Scenes With An Autoregressive Structured Language Model

Armen Avetisyan, Christopher Xie, Henry Howard-Jenkins, Tsun-Yi Yang, Samir Aroudj, Suvam Patra, Fuyang Zhang, Luke Holland, Duncan Frost, Campbell Orme, Jakob Engel, Edward Miller, Richard Newcombe, Vasileios Balntas

展开摘要

"We introduce , a method that directly produces full scene models as a sequence of structured language commands using an autoregressive, token-based approach. Our proposed scene representation is inspired by recent successes in transformers & LLMs, and departs from more traditional methods which commonly describe scenes as meshes, voxel grids, point clouds or radiance fields. Our method infers the set of structured language commands directly from encoded visual data using a scene language encoder-decoder architecture. To train , we generate and release a large-scale synthetic dataset called consisting of 100k high-quality indoor scenes, with photorealistic and ground-truth annotated renders of egocentric scene walkthroughs. Our method gives state-of-the art results in architectural layout estimation, and competitive results in 3D object detection. Lastly, we explore an advantage for , which is the ability to readily adapt to new commands via simple additions to the structured language, which we illustrate for tasks such as coarse 3D object part reconstruction. † Work done while the author was an intern at Meta."

Poster
SceneGraphLoc: Cross-Modal Coarse Visual Localization on 3D Scene Graphs

Yang Miao, Francis Engelmann, Olga Vysotska, Federico Tombari, Marc Pollefeys, Daniel Barath

展开摘要

"We introduce the task of localizing an input image within a multi-modal reference map represented by a collection of 3D scene graphs. These scene graphs comprise multiple modalities, including object-level point clouds, images, attributes, and relationships between objects, offering a lightweight and efficient alternative to conventional methods that rely on extensive image databases. Given these modalities, the proposed method learns a fixed-sized embedding for each node (, representing object instances) in the scene graph, enabling effective matching with the objects visible in the input query image. This strategy significantly outperforms other cross-modal methods, even without incorporating images into the map representation. With images, achieves performance close to that of state-of-the-art techniques depending on large image databases, while requiring three orders-of-magnitude less storage and operating orders-of-magnitude faster. Code and models are available at https://scenegraphloc.github.io."

Poster
Scene-aware Human Motion Forecasting via Mutual Distance Prediction

Chaoyue Xing*, Wei Mao, miaomiao Liu

展开摘要

"In this paper, we address the issue of scene-aware 3D human motion forecasting. A key challenge in this task is to predict future human motions that are coherent with the scene by modeling human-scene interactions. While recent works have demonstrated that explicit constraints on human-scene interactions can prevent the occurrence of ghost motion, they only provide constraints on partial human motion e.g., the global motion of the human or a few joints contacting the scene, leaving the rest of unconstrained. To address this limitation, we propose to represent the human-scene interaction using the mutual distance between the human body and the scene. Such mutual distances constrain both the local and global human motion, resulting in a whole-body motion constrained prediction. In particular, mutual distance constraints consist of two components, the signed distance of each vertex on the human mesh to the scene surface and the distance of basis scene points to the human mesh. We further introduce a global scene representation learned from a signed distance function (SDF) volume to ensure coherence between the global scene representation and the explicit constraint from the mutual distance. We develop a pipeline with two sequential steps: predicting the future mutual distances first, followed by forecasting future human motion. We explicitly ensure consistency between predicted poses and mutual distances during training. Extensive testing on both synthetic and real datasets demonstrates that our method consistently surpasses the performance of current state-of-the-art techniques."

Poster
Scene-Graph ViT: End-to-End Open-Vocabulary Visual Relationship Detection

Tim Salzmann, Markus Ryll, Alex Bewley, Matthias Minderer

展开摘要

"f igure.pdf Figure 1: Relationships [width=]figures/hero detected by our method on an unseen image. The top relationships by confidence score are shown. Photo by Spacejoy on Unsplash. Visual relationship detection aims to identify objects and their relationships in images. Prior methods approach this task by adding separate relationship modules or decoders to existing object detection architectures. This separation increases complexity and hinders end-to-end training, which limits performance. We propose a simple and highly efficient decoder-free architecture for open-vocabulary visual relationship detection. Our model consists of a Transformer-based image encoder that represents objects as tokens and models their relationships implicitly. To extract relationship information, we introduce an attention mechanism that selects object pairs likely to form a relationship. We provide a single-stage recipe to train this model on a mixture of object and relationship detection data. Our approach achieves state-of-the-art relationship detection performance on Visual Genome and on the large-vocabulary GQA benchmark at real-time inference speeds. We provide ablations, real-world qualitative examples, and analyses of zero-shot performance."

Poster
Scene-Conditional 3D Object Stylization and Composition

Jinghao Zhou, Tomas Jakab, Philip Torr, Christian Rupprecht

展开摘要

"Recently, 3D generative models have made impressive progress, enabling the generation of almost arbitrary 3D assets from text or image inputs. However, these approaches generate objects in isolation without any consideration for the scene where they will eventually be placed. In this paper, we propose a framework that allows for the stylization of an existing 3D asset to fit into a given 2D scene, and additionally produce a photorealistic composition as if the asset was placed within the environment. This not only opens up a new level of control for object stylization, for example, the same assets can be stylized to reflect changes in the environment, such as summer to winter or fantasy versus futuristic settings—but also makes the object-scene composition more controllable. We achieve this by combining modeling and optimizing the object’s texture and environmental lighting through differentiable ray tracing with image priors from pre-trained text-to-image diffusion models. We demonstrate that our method applies to a wide variety of indoor and outdoor scenes and arbitrary objects. See also our project page."

Poster
Scene Coordinate Reconstruction: Posing of Image Collections via Incremental Learning of a Relocalizer

Eric Brachmann, Jamie Wynn, Shuai Chen, Tommaso Cavallari, Aron Monszpart, Daniyar Turmukhambetov, Victor Adrian Prisacariu

展开摘要

"We address the task of estimating camera parameters from a set of images depicting a scene. Popular feature-based structure-from-motion (SfM) tools solve this task by incremental reconstruction: they repeat triangulation of sparse 3D points and registration of more camera views to the sparse point cloud. We re-interpret incremental structure-from-motion as an iterated application and refinement of a visual relocalizer, that is, of a method that registers new views to the current state of the reconstruction. This perspective allows us to investigate alternative visual relocalizers that are not rooted in local feature matching. We show that scene coordinate regression, a learning-based relocalization approach, allows us to build implicit, neural scene representations from unposed images. Different from other learning-based reconstruction methods, we do not require pose priors nor sequential inputs, and we optimize efficiently over thousands of images. In many cases, our method, ACE0, estimates camera poses with an accuracy close to feature-based SfM, as demonstrated by novel view synthesis. Project page: https://nianticlabs.github.io/acezero/"

Oral
ScatterFormer: Efficient Voxel Transformer with Scattered Linear Attention

Chenhang HE, Ruihuang Li, Guowen Zhang, Lei Zhang

展开摘要

"Window-based transformers excel in large-scale point cloud understanding by capturing context-aware representations with affordable attention computation in a more localized manner. However, the sparse nature of point clouds leads to a significant variance in the number of voxels per window. Existing methods group the voxels in each window into fixed-length sequences through extensive sorting and padding operations, resulting in a non-negligible computational and memory overhead. In this paper, we introduce ScatterFormer, which to the best of our knowledge, is the first to directly apply attention to voxels across different windows as a single sequence. The key of ScatterFormer is a Scattered Linear Attention (SLA) module, which leverages the pre-computation of key-value pairs in linear attention to enable parallel computation on the variable-length voxel sequences divided by windows. Leveraging the hierarchical structure of GPUs and shared memory, we propose a chunk-wise algorithm that reduces the SLA module’s latency to less than 1 millisecond on moderate GPUs. Furthermore, we develop a cross-window interaction module that improves the locality and connectivity of voxel features across different windows, eliminating the need for extensive window shifting. Our proposed ScatterFormer demonstrates 73.8 mAP (L2) on the Waymo Open Dataset and 72.4 NDS on the NuScenes dataset, running at an outstanding detection rate of 23 FPS. The code is available at redhttps://github.com/skyhehe123/ScatterFormer."

Poster
ScanTalk: 3D Talking Heads from Unregistered Scans

Federico Nocentini*, Thomas Besnier, Claudio Ferrari, Sylvain Arguillere, Stefano Berretti, Mohamed Daoudi

展开摘要

"Speech-driven 3D talking heads generation has emerged as a significant area of interest among researchers, presenting numerous challenges. Existing methods are constrained by animating faces with fixed topologies, wherein point-wise correspondence is established, and the number and order of points remains consistent across all identities the model can animate. In this work, we present ScanTalk, a novel framework capable of animating 3D faces in arbitrary topologies including scanned data. Our approach relies on the DiffusionNet architecture to overcome the fixed topology constraint, offering promising avenues for more flexible and realistic 3D animations. By leveraging the power of DiffusionNet, ScanTalk not only adapts to diverse facial structures but also maintains fidelity when dealing with scanned data, thereby enhancing the authenticity and versatility of generated 3D talking heads. Through comprehensive comparisons with state-of-the-art methods, we validate the efficacy of our approach, demonstrating its capacity to generate realistic talking heads comparable to existing techniques. While our primary objective is to develop a generic method free from topological constraints, all state-of-the-art methodologies are bound by such limitations. Code for reproducing our results, and the pre-trained model are available at https://github.com/miccunifi/ScanTalk."

Poster
ScanReason: Empowering 3D Visual Grounding with Reasoning Capabilities

Chenming Zhu, Tai Wang, Wenwei Zhang, Kai Chen, Xihui Liu

展开摘要

"Although great progress has been made in 3D visual grounding, current models still rely on explicit textual descriptions for grounding and lack the ability to reason human intentions from implicit instructions. We propose a new task called and introduce a new benchmark ScanReason which provides over 10K question-answer-location pairs from five reasoning types that require the synerization of reasoning and grounding. We further design our approach, , composed of the visual-centric reasoning module empowered by Multi-modal Large Language Model (MLLM) and the 3D grounding module to obtain accurate object locations by looking back to the enhanced geometry and fine-grained details from the 3D scenes. A chain-of-grounding mechanism is proposed to further boost the performance with interleaved reasoning and grounding steps during inference. Extensive experiments on the proposed benchmark validate the effectiveness of our proposed approach."

Poster
Scaling Up Personalized Image Aesthetic Assessment via Task Vector Customization

Jooyeol Yun, Jaegul Choo

展开摘要

"The task of personalized image aesthetic assessment seeks to tailor aesthetic score prediction models to match individual preferences with just a few user-provided inputs. However, the scalability and generalization capabilities of current approaches are considerably restricted by their reliance on an expensive curated database. To overcome this long-standing scalability challenge, we present a unique approach that leverages readily available databases for general image aesthetic assessment and image quality assessment. Specifically, we view each database as a distinct image score regression task that exhibits varying degrees of personalization potential. By determining optimal combinations of task vectors, known to represent specific traits of each database, we successfully create personalized models for individuals. This approach of integrating multiple models allows us to harness a substantial amount of data. Our extensive experiments demonstrate the effectiveness of our approach in generalizing to previously unseen domains—a challenge previous approaches have struggled to achieve—making it highly applicable to real-world scenarios. Our novel approach significantly advances the field by offering scalable solutions for personalized aesthetic assessment and establishing high standards for future research. 1 1 https://yeolj00.github.io/personal-projects/personalized-aesthetics/"

Poster
Scaling Backwards: Minimal Synthetic Pre-training?

Ryo Nakamura*, Ryu Tadokoro, Ryosuke Yamada, Yuki M Asano, Iro Laina, Christian Rupprecht, Nakamasa Inoue, Rio Yokota, Hirokatsu Kataoka

展开摘要

"Pre-training and transfer learning are an important building block of current computer vision systems. While pre-training is usually performed on large real-world image datasets, in this paper we ask whether this is truly necessary. To this end, we search for a minimal, purely synthetic pre-training dataset that allows us to achieve performance similar to the 1 million images of ImageNet-1k. We construct such a dataset from a single fractal with perturbations. With this, we contribute three main findings. (i) We show that pre-training is effective even with minimal synthetic images, with performance on par with large-scale pre-training datasets like ImageNet-1k for full fine-tuning. (ii) We investigate the single parameter with which we construct artificial categories for our dataset. We find that while the shape differences can be indistinguishable to humans, they are crucial for obtaining strong performances. (iii) Finally, we investigate the minimal requirements for successful pre-training. Surprisingly, we find that a substantial reduction of synthetic images from 1k to 1 can even lead to an increase in pre-training performance, a motivation to further investigate “scaling backwards”. Finally, we extend our method from synthetic images to real images to see if a single real image can show similar pre-training effect through shape augmentation. We find that the use of grayscale images and affine transformations allows even real images to “scale backwards”. The code is available at https://github.com/SUPER-TADORY/1p-frac."

Poster
ScaleDreamer: Scalable Text-to-3D Synthesis with Asynchronous Score Distillation

Zhiyuan Ma, Yuxiang Wei, Yabin ZHANG, Xiangyu Zhu, Zhen Lei, Lei Zhang

展开摘要

"By leveraging the text-to-image diffusion prior, score distillation can synthesize 3D contents without paired text-3D training data. Instead of spending hours of online optimization per text prompt, recent studies have been focused on learning a text-to-3D generative network for amortizing multiple text-3D relations, which can synthesize 3D contents in seconds. However, existing score distillation methods are hard to scale up to a large amount of text prompts due to the difficulties in aligning pretrained diffusion prior with the distribution of rendered images from various text prompts. Current state-of-the-arts such as Variational Score Distillation finetune the pretrained diffusion model to minimize the noise prediction error so as to align the distributions, which are however unstable to train and will impair the model’s comprehension capability to numerous text prompts. Based on the observation that the diffusion models tend to have lower noise prediction errors at earlier timesteps, we propose Asynchronous Score Distillation (ASD), which minimizes the noise prediction error by shifting the diffusion timestep to earlier ones. ASD is stable to train and can scale up to 100k prompts. It reduces the noise prediction error without changing the weights of pre-trained diffusion model, thus keeping its strong comprehension capability to prompts. We conduct extensive experiments using different text-to-3D architectures, including Hyper-iNGP and 3DConv-Net. The results demonstrate ASD’s effectiveness in stable 3D generator training, high-quality 3D content synthesis, and its superior prompt-consistency, especially under large prompt corpus. Code is available at https://github.com/theEricMa/ScaleDreamer."

Poster
Scalar Function Topology Divergence: Comparing Topology of 3D Objects

Ilya Trofimov, Daria Voronkova, Eduard Tulchinskii, Evgeny Burnaev, Serguei Barannikov

展开摘要

"We propose a new topological tool for computer vision - Scalar Function Topology Divergence (SFTD), which measures the dissimilarity of multi-scale topology between sublevel sets of two functions having a common domain. Functions can be defined on an undirected graph or Euclidean space of any dimensionality. Most of the existing methods for comparing topology are based on Wasserstein distance between persistence barcodes and they don’t take into account the localization of topological features. The minimization of SFTD ensures that the corresponding topological features of scalar functions are located in the same places. The proposed tool provides useful visualizations depicting areas where functions have topological dissimilarities. We provide applications of the proposed method to 3D computer vision. In particular, experiments demonstrate that SFTD as an additional loss improves the reconstruction of cellular 3D shapes from 2D fluorescence microscopy images, and helps to identify topological errors in 3D segmentation. Additionally, we show that SFTD outperforms Betti matching loss in 2D segmentation problems. The code is publicly available: https://github.com/IlyaTrofimov/SFTD."

Poster
Scalable Group Choreography via Variational Phase Manifold Learning

Nhat Le, Khoa Do, Xuan Bui, Tuong Do, Erman Tjiputra, Quang D. Tran, Anh Nguyen

展开摘要

"Generating group dance motion from the music is a challenging task with several industrial applications. Although several methods have been proposed to tackle this problem, most of them prioritize optimizing the fidelity in dancing movement, constrained by predetermined dancer counts in datasets. This limitation impedes adaptability to real-world applications. Our study addresses the scalability problem in group choreography while preserving naturalness and synchronization. In particular, we propose a phase-based variational generative model for group dance generation on learning a generative manifold. Our method achieves high-fidelity group dance motion and enables the generation with an unlimited number of dancers while consuming only a minimal and constant amount of memory. The intensive experiments on two public datasets show that our proposed method outperforms recent state-of-the-art approaches by a large margin and is scalable to a great number of dancers beyond the training data."

Poster
Sapiens: Foundation for Human Vision Models

Rawal Khirodkar, Timur Bagautdinov, Julieta Martinez, Zhaoen Su, Austin T James, Peter Selednik, Stuart Anderson, Shunsuke Saito

展开摘要

"We present Sapiens, a family of models for four fundamental human-centric vision tasks – 2D pose estimation, body-part segmentation, depth estimation, and surface normal prediction. Our models natively support 1K high-resolution inference and are extremely easy to adapt for individual tasks by simply fine-tuning foundation models pretrained on over 300 million in-the-wild human images. We observe that, given the same computational budget, self-supervised pretraining on a curated dataset of human images significantly boosts the performance for a diverse set of human-centric tasks. The resulting models exhibit remarkable generalization to in-the-wild data, even when labeled data is scarce or entirely synthetic. Our simple model design also brings scalability – model performance across tasks significantly improves as we scale the number of parameters from 0.3 to 2 billion. Sapiens consistently surpasses existing complex baselines across various human-centric benchmarks. Specifically, we achieve significant improvements over the prior state-of-the-art on Humans-5K (pose) by 7.6 mAP, Humans-2K (part-seg) by 17.1 mIoU, Hi4D (depth) by 22.4% relative RMSE, and THuman2 (normal) by 53.5% relative angular error."

Oral
Salience-Based Adaptive Masking: Revisiting Token Dynamics for Enhanced Pre-training

Hyesong Choi, Hyejin Park, Kwang Moo Yi, Sungmin Cha, Dongbo Min

展开摘要

"In this paper, we introduce Saliency-Based Adaptive Masking (SBAM), a novel and cost-effective approach that significantly enhances the pre-training performance of Masked Image Modeling (MIM) approaches by prioritizing token salience. Our method provides robustness against variations in masking ratios, effectively mitigating the performance instability issues common in existing methods. This relaxes the sensitivity of MIM-based pre-training to masking ratios, which in turn allows us to propose an adaptive strategy for ‘tailored’ masking ratios for each data sample, which no existing method can provide. Toward this goal, we propose an Adaptive Masking Ratio (AMR) strategy that dynamically adjusts the proportion of masking for the unique content of each image based on token salience. We show that our method significantly improves over the state-of-the-art in mask-based pre-training on the ImageNet-1K dataset. Code and model parameters are available at https://github.com/doihye/ SBAM."

Poster
Safeguard Text-to-Image Diffusion Models with Human Feedback Inversion

Sanghyun Kim, Seohyeon Jung, Balhae Kim, Moonseok Choi, Jinwoo Shin, Juho Lee

展开摘要

"This paper addresses the societal concerns arising from large-scale text-to-image diffusion models for generating potentially harmful or copyrighted content. Existing models rely heavily on internet-crawled data, wherein problematic concepts persist due to incomplete filtration processes. While previous approaches somewhat alleviate the issue, they often rely on text-specified concepts, introducing challenges in accurately capturing nuanced concepts and aligning model knowledge with human understandings. In response, we propose a framework named Human Feedback Inversion (HFI), where human feedback on model-generated images is condensed into textual tokens guiding the mitigation or removal of problematic images. The proposed framework can be built upon existing techniques for the same purpose, enhancing their alignment with human judgment. By doing so, we simplify the training objective with a self-distillation-based technique, providing a strong baseline for concept removal. Our experimental results demonstrate our framework significantly reduces objectionable content generation while preserving image quality, contributing to the ethical deployment of AI in the public sphere. Code is available at https://github.com/nannullna/ safeguard-hfi. Caution: This paper contains discussions and examples related to harmful content, including text and images. Reader discretion is advised."

Poster
Safe-Sim: Safety-Critical Closed-Loop Traffic Simulation with Diffusion-Controllable Adversaries

Wei-Jer Chang, Francesco Pittaluga, Masayoshi Tomizuka, Wei Zhan, Manmohan Chandraker

展开摘要

"Evaluating the performance of autonomous vehicle planning algorithms necessitates simulating long-tail safety-critical traffic scenarios. However, traditional methods for generating such scenarios often fall short in terms of controllability and realism; they also neglect the dynamics of agent interactions. To address these limitations, we introduce , a novel diffusion-based controllable closed-loop safety-critical simulation framework. Our approach yields two distinct advantages: 1) generating realistic long-tail safety-critical scenarios that closely reflect real-world conditions, and 2) providing controllable adversarial behavior for more comprehensive and interactive evaluations. We develop a novel approach to simulate safety-critical scenarios through an adversarial term in the denoising process of diffusion models, which allows an adversarial agent to challenge a planner with plausible maneuvers while all agents in the scene exhibit reactive and realistic behaviors. Furthermore, we propose novel guidance objectives and a partial diffusion process that enables users to control key aspects of the scenarios, such as the collision type and aggressiveness of the adversarial agent, while maintaining the realism of the behavior. We validate our framework empirically using the nuScenes and nuPlan datasets across multiple planners, demonstrating improvements in both realism and controllability. These findings affirm that diffusion models provide a robust and versatile foundation for safety-critical, interactive traffic simulation, extending their utility across the broader autonomous driving landscape. Project website: https://safe-sim.github.io/."

Poster
Safe-CLIP: Removing NSFW Concepts from Vision-and-Language Models

Samuele Poppi, Tobia Poppi, Federico Cocchi, Marcella Cornia, Lorenzo Baraldi, Rita Cucchiara

展开摘要

"Large-scale vision-and-language models, such as CLIP, are typically trained on web-scale data, which can introduce inappropriate content and lead to the development of unsafe and biased behavior. This, in turn, hampers their applicability in sensitive and trustworthy contexts and could raise significant concerns in their adoption. Our research introduces a novel approach to enhancing the safety of vision-and-language models by diminishing their sensitivity to NSFW (not safe for work) inputs. In particular, our methodology seeks to sever “toxic” linguistic and visual concepts, unlearning the linkage between unsafe linguistic or visual items and unsafe regions of the embedding space. We show how this can be done by fine-tuning a CLIP model on synthetic data obtained from a large language model trained to convert between safe and unsafe sentences, and a text-to-image generator. We conduct extensive experiments on the resulting embedding space for cross-modal retrieval, text-to-image, and image-to-text generation, where we show that our model can be remarkably employed with pre-trained generative models. Our source code and trained models are available at: https://github.com/aimagelab/safe-clip. ∗ Equal contribution."

Poster