ECCV 2024 论文列表

European Conference on Computer Vision

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2,386篇论文

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    2008.4%
  • Poster
    2,18691.6%

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SegVG: Transferring Object Bounding Box to Segmentation for Visual Grounding

Weitai Kang, Gaowen Liu, Mubarak Shah, Yan Yan

展开摘要

"Different from Object Detection, Visual Grounding deals with detecting a bounding box for each text-image pair. This one box for each text-image data provides sparse supervision signals. Although previous works achieve impressive results, their passive utilization of annotation, i.e. the sole use of the box annotation as regression ground truth, results in a suboptimal performance. In this paper, we present SegVG, a novel method transfers the box-level annotation as Segmentation signals to provide an additional pixel-level supervision for Visual Grounding. Specifically, we propose the Multi-layer Multi-task Encoder-Decoder as the target grounding stage, where we learn a regression query and multiple segmentation queries to ground the target by regression and segmentation of the box in each decoding layer, respectively. This approach allows us to iteratively exploit the annotation as signals for both box-level regression and pixel-level segmentation. Moreover, as the backbones are typically initialized by pretrained parameters learned from unimodal tasks and the queries for both regression and segmentation are static learnable embeddings, a domain discrepancy remains among these three types of features, which impairs subsequent target grounding. To mitigate this discrepancy, we introduce the Triple Alignment module, where the query, text, and vision tokens are triangularly updated to share the same space by triple attention mechanism. Extensive experiments on five widely used datasets validate our state-of-the-art (SOTA) performance. Code is available at https://github.com/WeitaiKang/SegVG."

Poster
SegPoint: Segment Any Point Cloud via Large Language Model

Shuting He, Henghui Ding, Xudong Jiang, Bihan Wen

展开摘要

"Despite significant progress in 3D point cloud segmentation, existing methods primarily address specific tasks and depend on explicit instructions to identify targets, lacking the capability to infer and understand implicit user intentions in a unified framework. In this work, we propose a model, called , that leverages the reasoning capabilities of a multi-modal Large Language Model (LLM) to produce point-wise segmentation masks across a diverse range of tasks: 1) 3D instruction segmentation, 2) 3D referring segmentation, 3) 3D semantic segmentation, and 4) 3D open-vocabulary semantic segmentation. To advance 3D instruction research, we introduce a new benchmark, , designed to evaluate segmentation performance from complex and implicit instructional texts, featuring point cloud-instruction pairs. Our experimental results demonstrate that achieves competitive performance on established benchmarks such as ScanRefer for referring segmentation and ScanNet for semantic segmentation, while delivering outstanding outcomes on the dataset. To our knowledge, is the first model to address these varied segmentation tasks within a single framework, achieving satisfactory performance."

Poster
SegGen: Supercharging Segmentation Models with Text2Mask and Mask2Img Synthesis

Hanrong Ye, Jason Kuen, Qing Liu, Zhe Lin, Brian Price, Dan Xu

展开摘要

"We present , a new data generation approach that pushes the performance boundaries of state-of-the-art image segmentation models. One major bottleneck of previous data synthesis methods for segmentation is the design of “segmentation labeler module”, which is used to synthesize segmentation masks for images [?]. The segmentation labeler modules, which are segmentation models by themselves, bound the performance of downstream segmentation models trained on the synthetic masks. These methods encounter a “chicken or egg dilemma” and thus fail to outperform existing segmentation models. To address this issue, we propose a novel method that reverses the traditional data generation process: we first (i) generate highly diverse segmentation masks that match real-world distribution from text prompts, and then (ii) synthesize realistic images conditioned on the segmentation masks. In this way, we avoid the need for any segmentation labeler module. integrates two data generation strategies, namely MaskSyn and ImgSyn, to largely improve data diversity in synthetic masks and images. Notably, the high quality of our synthetic data enables our method to outperform the previous data synthesis method [?] by +25.2 mIoU on ADE20K when trained with pure synthetic data. On the highly competitive ADE20K and COCO benchmarks, our data generation method markedly improves the performance of state-of-the-art segmentation models in semantic segmentation, panoptic segmentation, and instance segmentation. Moreover, experiments show that training with our synthetic data makes the segmentation models more robust towards unseen data domains, including real-world and AI-generated images."

Poster
Seeing the Unseen: A Frequency Prompt Guided Transformer for Image Restoration

Shihao Zhou, Jinshan Pan, Jinglei Shi, Duosheng Chen, Lishen Qu, Jufeng Yang

展开摘要

"How to explore useful features from images as prompts to guide the deep image restoration models is an effective way to solve image restoration. In contrast to mining spatial relations within images as prompt, which leads to characteristics of different frequencies being neglected and further remaining subtle or undetectable artifacts in the restored image, we develop a Frequency Prompting image restoration method, dubbed FPro, which can effectively provide prompt components from a frequency perspective to guild the restoration model address these differences. Specifically, we first decompose input features into separate frequency parts via dynamically learned filters, where we introduce a gating mechanism for suppressing the less informative elements within the kernels. To propagate useful frequency information as prompt, we then propose a dual prompt block, consisting of a low-frequency prompt modulator (LPM) and a high-frequency prompt modulator (HPM), to handle signals from different bands respectively. Each modulator contains a generation process to incorporate prompting components into the extracted frequency maps, and a modulation part that modifies the prompt feature with the guidance of the decoder features. Experimental results on several popular datasets have demonstrated the favorable performance of our pipeline against SOTA methods on 5 image restoration tasks, including deraining, deraindrop, demoiréing, deblurring, and dehazing. The source code is available at https://github.com/joshyZhou/FPro."

Poster
Seeing Faces in Things: A Model and Dataset for Pareidolia

Mark T Hamilton*, Simon Stent, Vasha G DuTell, Anne Harrington, Jennifer E Corbett, Ruth Rosenholtz, William T. Freeman

展开摘要

"The human visual system is well-tuned to detect faces of all shapes and sizes. While this brings obvious survival advantages, such as a better chance of spotting unknown predators in the bush, it also leads to spurious face detections. “Face pareidolia” describes the perception of face-like structure among otherwise random stimuli: seeing faces in coffee stains or clouds in the sky. In this paper, we study face pareidolia from a computer vision perspective. We present an image dataset of “Faces in Things”, consisting of five thousand web images with human-annotated pareidolic faces. Using this dataset, we examine the extent to which a state-of-the-art human face detector exhibits pareidolia, and find a significant behavioral gap between humans and machines. We find that the evolutionary need for humans to detect animal faces, as well as human faces, may explain some of this gap. Finally, we propose a simple statistical model of pareidolia in images. Through studies on human subjects and our pareidolic face detectors we confirm a key prediction of our model regarding what image conditions are most likely to induce pareidolia. Dataset and Website: https://aka.ms/faces-in-things"

Poster
See and Think: Embodied Agent in Virtual Environment

Zhonghan Zhao, Xuan Wang, Wenhao Chai, Boyi Li, Shengyu Hao, Shidong Cao, Tian Ye, Gaoang Wang

展开摘要

"Large language models (LLMs) have achieved impressive pro-gress on several open-world tasks. Recently, using LLMs to build embodied agents has been a hotspot. This paper proposes STEVE, a comprehensive and visionary embodied agent in the Minecraft virtual environment. STEVE comprises three key components: vision perception, language instruction, and code action. Vision perception involves interpreting visual information in the environment, which is then integrated into the LLMs component with agent state and task instruction. Language instruction is responsible for iterative reasoning and decomposing complex tasks into manageable guidelines. Code action generates executable skill actions based on retrieval in skill database, enabling the agent to interact effectively within the Minecraft environment. We also collect STEVE-21K dataset, which includes 600+ vision-environment pairs, 20K knowledge question-answering pairs, and 200+ skill-code pairs. We conduct continuous block search, knowledge question and answering, and tech tree mastery to evaluate the performance. Extensive experiments show that STEVE achieves at most 1.5× faster unlocking key tech trees and 2.5× quicker in block search tasks."

Poster
SeFlow: A Self-Supervised Scene Flow Method in Autonomous Driving

Qingwen Zhang, Yi Yang, Peizheng Li, Olov Andersson, Patric Jensfelt

展开摘要

"Scene flow estimation predicts the 3D motion at each point in successive LiDAR scans. This detailed, point-level, information can help autonomous vehicles to accurately predict and understand dynamic changes in their surroundings. Current state-of-the-art methods require annotated data to train scene flow networks and the expense of labeling inherently limits their scalability. Self-supervised approaches can overcome the above limitations, yet face two principal challenges that hinder optimal performance: point distribution imbalance and disregard for object-level motion constraints. In this paper, we propose SeFlow, a self-supervised method that integrates efficient dynamic classification into a learning-based scene flow pipeline. We demonstrate that classifying static and dynamic points helps design targeted objective functions for different motion patterns. We also emphasize the importance of internal cluster consistency and correct object point association to refine the scene flow estimation, in particular on object details. Our real-time capable method achieves state-of-the-art performance on the self-supervised scene flow task on Argoverse 2 and Waymo datasets. The code is open-sourced at https://github.com/KTH-RPL/SeFlow."

Poster
SeA: Semantic Adversarial Augmentation for Last Layer Features from Unsupervised Representation Learning

Qi Qian, Yuanhong Xu, Juhua Hu

展开摘要

"Deep features extracted from certain layers of a pre-trained deep model show superior performance over the conventional hand-crafted features. Compared with fine-tuning or linear probing that can explore diverse augmentations, , random crop/flipping, in the original input space, the appropriate augmentations for learning with fixed deep features are more challenging and have been less investigated, which degenerates the performance. To unleash the potential of fixed deep features, we propose a novel semantic adversarial augmentation (SeA) in the feature space for optimization. Concretely, the adversarial direction implied by the gradient will be projected to a subspace spanned by other examples to preserve the semantic information. Then, deep features will be perturbed with the semantic direction, and augmented features will be applied to learn the classifier. Experiments are conducted on 11 benchmark downstream classification tasks with 4 popular pre-trained models. Our method is 2% better than the deep features without SeA on average. Moreover, compared to the expensive fine-tuning that is expected to give good performance, SeA shows a comparable performance on 6 out of 11 tasks, demonstrating the effectiveness of our proposal in addition to its efficiency."

Poster
ScribblePrompt: Fast and Flexible Interactive Segmentation for Any Biomedical Image

Hallee E. Wong*, Marianne Rakic, John Guttag, Adrian V Dalca

展开摘要

"Biomedical image segmentation is a crucial part of both scientific research and clinical care. With enough labelled data, deep learning models can be trained to accurately automate specific biomedical image segmentation tasks. However, manually segmenting images to create training data is highly labor intensive and requires domain expertise. We present ScribblePrompt, a flexible neural network based interactive segmentation tool for biomedical imaging that enables human annotators to segment previously unseen structures using scribbles, clicks, and bounding boxes. Through rigorous quantitative experiments, we demonstrate that given comparable amounts of interaction, ScribblePrompt produces more accurate segmentations than previous methods on datasets unseen during training. In a user study with domain experts, ScribblePrompt reduced annotation time by 28% while improving Dice by 15% compared to the next best method. ScribblePrompt’s success rests on a set of careful design decisions. These include a training strategy that incorporates both a highly diverse set of images and tasks, novel algorithms for simulated user interactions and labels, and a network that enables fast inference. We showcase ScribblePrompt in an interactive demo, provide code, and release a dataset of scribble annotations at https://scribbleprompt.csail.mit.edu"

Poster
Score Distillation Sampling with Learned Manifold Corrective

Thiemo Alldieck, Nikos Kolotouros, Cristian Sminchisescu

展开摘要

"Score Distillation Sampling (SDS) is a recent but already widely popular method that relies on an image diffusion model to control optimization problems using text prompts. aIn this paper, we conduct an in-depth analysis of the SDS loss function, identify an inherent problem with its formulation, and propose a surprisingly easy but effective fix. Specifically, we decompose the loss into different factors and isolate the component responsible for noisy gradients. In the original formulation, high text guidance is used to account for the noise, leading to unwanted side effects such as oversaturation or repeated detail. Instead, we train a shallow network mimicking the timestep-dependent frequency bias of the image diffusion model in order to effectively factor it out. We demonstrate the versatility and the effectiveness of our novel loss formulation through qualitative and quantitative experiments, including optimization-based image synthesis and editing, zero-shot image translation network training, and text-to-3D synthesis."

Poster
Scissorhands: Scrub Data Influence via Connection Sensitivity in Networks

Jing Wu, Mehrtash Harandi

展开摘要

"Machine unlearning has become a pivotal task to erase the influence of data from a trained model. It adheres to recent data regulation standards and enhances the privacy and security of machine learning applications. In this work, we present a new machine unlearning approach . Initially, identifies the most pertinent parameters in the given model relative to the forgetting data via connection sensitivity. By reinitializing the most influential top-k percent of these parameters, a trimmed model for erasing the influence of the forgetting data is obtained. Subsequently, fine-tunes the trimmed model with a gradient projection-based approach, seeking parameters that preserve information on the remaining data while discarding information related to the forgetting data. Our experimental results, conducted across image classification and image generation tasks, demonstrate that , showcases competitive performance when compared to existing methods. Source code is available at https://github.com/JingWu321/ Scissorhands. 0.0.1 Warning: This paper contains explicit sexual imagery that may be offensive."

Poster
SceneVerse: Scaling 3D Vision-Language Learning for Grounded Scene Understanding

Baoxiong Jia, Yixin Chen, Huangyue Yu, Yan Wang, Xuesong Niu, Tengyu Liu, Qing Li, Siyuan Huang

展开摘要

"3D vision-language (3dvl) grounding, which aims to align language with 3D physical environments, stands as a cornerstone in developing embodied agents. In comparison to recent advancements in the 2D domain, grounding language in 3D scenes faces two significant challenges: (i) the scarcity of paired 3dvl data to support grounded learning of 3D scenes, especially considering complexities within diverse object configurations, rich attributes, and intricate relationships; and (ii) the absence of a unified learning framework to distill knowledge from grounded 3D data. In this work, we aim to address these major challenges in 3D-VL by examining the potential of systematically upscaling 3D-VL learning in indoor scenes. We introduce the first million-scale 3D-VL dataset, , encompassing indoor scenes and comprising vision-language pairs collected from both human annotations and our scalable scene-graph-based generation approach. We demonstrate that this scaling allows for a unified pre-training framework, Grounded Pre-training for Scenes (), for 3D-VL learning. Through extensive experiments, we showcase the effectiveness of by achieving performance on existing 3D visual grounding and question-answering benchmarks. We also show that the data scaling effect is not limited to , but is generally beneficial for models on tasks like 3D semantic segmentation. The vast potential of and is unveiled through zero-shot transfer experiments in challenging 3dvl tasks."

Poster
SceneTeller: Language-to-3D Scene Generation

Basak Melis Ocal*, Maxim Tatarchenko, Sezer Karaoglu, Theo Gevers

展开摘要

"Designing high-quality indoor 3D scenes is important in many practical applications, such as room planning or game development. Conventionally, this has been a time-consuming process which requires both artistic skill and familiarity with professional software, making it hardly accessible for layman users. However, recent advances in generative AI have established solid foundation for democratizing 3D design. In this paper, we propose a pioneering approach for text-based 3D room design. Given a prompt in natural language describing the object placement in the room, our method produces a high-quality 3D scene corresponding to it. With an additional text prompt the users can change the appearance of the entire scene or of individual objects in it. Built using in-context learning, CAD model retrieval and 3D-Gaussian-Splatting-based stylization, our turnkey pipeline produces state-of-the-art 3D scenes, while being easy to use even for novices. Our project page is available at https://sceneteller.github.io/."

Poster
SceneScript: Reconstructing Scenes With An Autoregressive Structured Language Model

Armen Avetisyan, Christopher Xie, Henry Howard-Jenkins, Tsun-Yi Yang, Samir Aroudj, Suvam Patra, Fuyang Zhang, Luke Holland, Duncan Frost, Campbell Orme, Jakob Engel, Edward Miller, Richard Newcombe, Vasileios Balntas

展开摘要

"We introduce , a method that directly produces full scene models as a sequence of structured language commands using an autoregressive, token-based approach. Our proposed scene representation is inspired by recent successes in transformers & LLMs, and departs from more traditional methods which commonly describe scenes as meshes, voxel grids, point clouds or radiance fields. Our method infers the set of structured language commands directly from encoded visual data using a scene language encoder-decoder architecture. To train , we generate and release a large-scale synthetic dataset called consisting of 100k high-quality indoor scenes, with photorealistic and ground-truth annotated renders of egocentric scene walkthroughs. Our method gives state-of-the art results in architectural layout estimation, and competitive results in 3D object detection. Lastly, we explore an advantage for , which is the ability to readily adapt to new commands via simple additions to the structured language, which we illustrate for tasks such as coarse 3D object part reconstruction. † Work done while the author was an intern at Meta."

Poster
SceneGraphLoc: Cross-Modal Coarse Visual Localization on 3D Scene Graphs

Yang Miao, Francis Engelmann, Olga Vysotska, Federico Tombari, Marc Pollefeys, Daniel Barath

展开摘要

"We introduce the task of localizing an input image within a multi-modal reference map represented by a collection of 3D scene graphs. These scene graphs comprise multiple modalities, including object-level point clouds, images, attributes, and relationships between objects, offering a lightweight and efficient alternative to conventional methods that rely on extensive image databases. Given these modalities, the proposed method learns a fixed-sized embedding for each node (, representing object instances) in the scene graph, enabling effective matching with the objects visible in the input query image. This strategy significantly outperforms other cross-modal methods, even without incorporating images into the map representation. With images, achieves performance close to that of state-of-the-art techniques depending on large image databases, while requiring three orders-of-magnitude less storage and operating orders-of-magnitude faster. Code and models are available at https://scenegraphloc.github.io."

Poster
Scene-aware Human Motion Forecasting via Mutual Distance Prediction

Chaoyue Xing*, Wei Mao, miaomiao Liu

展开摘要

"In this paper, we address the issue of scene-aware 3D human motion forecasting. A key challenge in this task is to predict future human motions that are coherent with the scene by modeling human-scene interactions. While recent works have demonstrated that explicit constraints on human-scene interactions can prevent the occurrence of ghost motion, they only provide constraints on partial human motion e.g., the global motion of the human or a few joints contacting the scene, leaving the rest of unconstrained. To address this limitation, we propose to represent the human-scene interaction using the mutual distance between the human body and the scene. Such mutual distances constrain both the local and global human motion, resulting in a whole-body motion constrained prediction. In particular, mutual distance constraints consist of two components, the signed distance of each vertex on the human mesh to the scene surface and the distance of basis scene points to the human mesh. We further introduce a global scene representation learned from a signed distance function (SDF) volume to ensure coherence between the global scene representation and the explicit constraint from the mutual distance. We develop a pipeline with two sequential steps: predicting the future mutual distances first, followed by forecasting future human motion. We explicitly ensure consistency between predicted poses and mutual distances during training. Extensive testing on both synthetic and real datasets demonstrates that our method consistently surpasses the performance of current state-of-the-art techniques."

Poster
Scene-Graph ViT: End-to-End Open-Vocabulary Visual Relationship Detection

Tim Salzmann, Markus Ryll, Alex Bewley, Matthias Minderer

展开摘要

"f igure.pdf Figure 1: Relationships [width=]figures/hero detected by our method on an unseen image. The top relationships by confidence score are shown. Photo by Spacejoy on Unsplash. Visual relationship detection aims to identify objects and their relationships in images. Prior methods approach this task by adding separate relationship modules or decoders to existing object detection architectures. This separation increases complexity and hinders end-to-end training, which limits performance. We propose a simple and highly efficient decoder-free architecture for open-vocabulary visual relationship detection. Our model consists of a Transformer-based image encoder that represents objects as tokens and models their relationships implicitly. To extract relationship information, we introduce an attention mechanism that selects object pairs likely to form a relationship. We provide a single-stage recipe to train this model on a mixture of object and relationship detection data. Our approach achieves state-of-the-art relationship detection performance on Visual Genome and on the large-vocabulary GQA benchmark at real-time inference speeds. We provide ablations, real-world qualitative examples, and analyses of zero-shot performance."

Poster
Scene-Conditional 3D Object Stylization and Composition

Jinghao Zhou, Tomas Jakab, Philip Torr, Christian Rupprecht

展开摘要

"Recently, 3D generative models have made impressive progress, enabling the generation of almost arbitrary 3D assets from text or image inputs. However, these approaches generate objects in isolation without any consideration for the scene where they will eventually be placed. In this paper, we propose a framework that allows for the stylization of an existing 3D asset to fit into a given 2D scene, and additionally produce a photorealistic composition as if the asset was placed within the environment. This not only opens up a new level of control for object stylization, for example, the same assets can be stylized to reflect changes in the environment, such as summer to winter or fantasy versus futuristic settings—but also makes the object-scene composition more controllable. We achieve this by combining modeling and optimizing the object’s texture and environmental lighting through differentiable ray tracing with image priors from pre-trained text-to-image diffusion models. We demonstrate that our method applies to a wide variety of indoor and outdoor scenes and arbitrary objects. See also our project page."

Poster
ScatterFormer: Efficient Voxel Transformer with Scattered Linear Attention

Chenhang HE, Ruihuang Li, Guowen Zhang, Lei Zhang

展开摘要

"Window-based transformers excel in large-scale point cloud understanding by capturing context-aware representations with affordable attention computation in a more localized manner. However, the sparse nature of point clouds leads to a significant variance in the number of voxels per window. Existing methods group the voxels in each window into fixed-length sequences through extensive sorting and padding operations, resulting in a non-negligible computational and memory overhead. In this paper, we introduce ScatterFormer, which to the best of our knowledge, is the first to directly apply attention to voxels across different windows as a single sequence. The key of ScatterFormer is a Scattered Linear Attention (SLA) module, which leverages the pre-computation of key-value pairs in linear attention to enable parallel computation on the variable-length voxel sequences divided by windows. Leveraging the hierarchical structure of GPUs and shared memory, we propose a chunk-wise algorithm that reduces the SLA module’s latency to less than 1 millisecond on moderate GPUs. Furthermore, we develop a cross-window interaction module that improves the locality and connectivity of voxel features across different windows, eliminating the need for extensive window shifting. Our proposed ScatterFormer demonstrates 73.8 mAP (L2) on the Waymo Open Dataset and 72.4 NDS on the NuScenes dataset, running at an outstanding detection rate of 23 FPS. The code is available at redhttps://github.com/skyhehe123/ScatterFormer."

Poster
ScanTalk: 3D Talking Heads from Unregistered Scans

Federico Nocentini*, Thomas Besnier, Claudio Ferrari, Sylvain Arguillere, Stefano Berretti, Mohamed Daoudi

展开摘要

"Speech-driven 3D talking heads generation has emerged as a significant area of interest among researchers, presenting numerous challenges. Existing methods are constrained by animating faces with fixed topologies, wherein point-wise correspondence is established, and the number and order of points remains consistent across all identities the model can animate. In this work, we present ScanTalk, a novel framework capable of animating 3D faces in arbitrary topologies including scanned data. Our approach relies on the DiffusionNet architecture to overcome the fixed topology constraint, offering promising avenues for more flexible and realistic 3D animations. By leveraging the power of DiffusionNet, ScanTalk not only adapts to diverse facial structures but also maintains fidelity when dealing with scanned data, thereby enhancing the authenticity and versatility of generated 3D talking heads. Through comprehensive comparisons with state-of-the-art methods, we validate the efficacy of our approach, demonstrating its capacity to generate realistic talking heads comparable to existing techniques. While our primary objective is to develop a generic method free from topological constraints, all state-of-the-art methodologies are bound by such limitations. Code for reproducing our results, and the pre-trained model are available at https://github.com/miccunifi/ScanTalk."

Poster