ECCV 2022 论文列表

European Conference on Computer Vision

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3D-PL: Domain Adaptive Depth Estimation with 3D-Aware Pseudo-Labeling

Yu-Ting Yen, Chia-Ni Lu, Wei-Chen Chiu, Yi-Hsuan Tsai

展开摘要

"For monocular depth estimation, acquiring ground truths for real data is not easy, and thus domain adaptation methods are commonly adopted using the supervised synthetic data. However, this may still incur a large domain gap due to the lack of supervision from the real data. In this paper, we develop a domain adaptation framework via generating reliable pseudo ground truths of depth from real data to provide direct supervisions. Specifically, we propose two mechanisms for pseudo-labeling: 1) 2D-based pseudo labels via measuring the consistency of depth predictions when images are with the same content but different styles; 2) 3D-aware pseudo labels via a point cloud completion network that learns to complete the depth values in the 3D space, thus providing more structural information in a scene to refine and generate more reliable pseudo labels. In experiments, we show that our pseudo-labeling methods improve depth estimation in various settings, including the usage of stereo pairs during training. Furthermore, the proposed method performs favorably against several state-of-the-art unsupervised domain adaptation approaches in real-world datasets."

Poster
3D-FM GAN: Towards 3D-Controllable Face Manipulation

Yuchen Liu, Zhixin Shu, Yijun Li, Zhe Lin, Richard Zhang, S.Y. Kung

展开摘要

"3D-controllable portrait synthesis has significantly advanced, thanks to breakthroughs in generative adversarial networks (GANs). However, it is still challenging to manipulate existing face images with precise 3D control. While concatenating GAN inversion and a 3D-aware, noise-to-image GAN is a straight-forward solution, it is inefficient and may lead to noticeable drop in editing quality. To fill this gap, we propose 3D-FM GAN, a novel conditional GAN framework designed specifically for 3D-controllable Face Manipulation, and does not require any tuning after the end-to-end learning phase. By carefully encoding both the input face image and a physically-based rendering of 3D edits into a StyleGAN’s latent spaces, our image generator provides high-quality, identity-preserved, 3D-controllable face manipulation. To effectively learn such novel framework, we develop two essential training strategies and a novel multiplicative co-modulation architecture that improves significantly upon naive schemes. With extensive evaluations, we show that our method outperforms the prior arts on various tasks, with better editability, stronger identity preservation, and higher photo-realism. In addition, we demonstrate a better generalizability of our design on large pose editing and out-of-domain images."

Poster
3D-Aware Semantic-Guided Generative Model for Human Synthesis

Jichao Zhang, Enver Sangineto, Hao Tang, Aliaksandr Siarohin, Zhun Zhong, Nicu Sebe, Wei Wang

展开摘要

"Generative Neural Radiance Field (GNeRF) models, which extract implicit 3D representations from 2D images, have recently been shown to produce realistic images representing rigid/semi-rigid objects, such as human faces or cars. However, they usually struggle to generate high-quality images representing non-rigid objects, such as the human body, which is of a great interest for many computer graphics applications. This paper proposes a 3D-aware Semantic-Guided Generative Model (3D-SGAN) for human image synthesis, which combines a GNeRF with a texture generator. The former learns an implicit 3D representation of the human body and outputs a set of 2D semantic segmentation masks. The latter transforms these semantic masks into a real image, adding a realistic texture to the human appearance. Without requiring additional 3D information, our model can learn 3D human representations with a photo-realistic controllable generation. Our experiments on the DeepFashion dataset show that 3D-SGAN significantly outperforms the most recent baselines."

Poster
3D-Aware Indoor Scene Synthesis with Depth Priors

Zifan Shi, Yujun Shen, Jiapeng Zhu, Dit-Yan Yeung, Qifeng Chen

展开摘要

"Despite the recent advancement of Generative Adversarial Networks (GANs) in learning 3D-aware image synthesis from 2D data, existing methods fail to model indoor scenes due to the large diversity of room layouts and the objects inside. We argue that indoor scenes do not have a shared intrinsic structure, and hence only using 2D images cannot adequately guide the model with the 3D geometry. In this work, we fill in this gap by introducing depth as a 3D prior. Compared with other 3D data formats, depth better fits the convolution-based generation mechanism and is more easily accessible in practice. Specifically, we propose a dual-path generator, where one path is responsible for depth generation, whose intermediate features are injected into the other path as the condition for appearance rendering. Such a design eases the 3D-aware synthesis with explicit geometry information. Meanwhile, we introduce a switchable discriminator both to differentiate real v.s. fake domains and to predict the depth from a given input. In this way, the discriminator can take the spatial arrangement into account and advise the generator to learn an appropriate depth condition. Extensive experimental results suggest that our approach is capable of synthesizing indoor scenes with impressively good quality and 3D consistency, significantly outperforming state-of-the-art alternatives."

Poster
3D Siamese Transformer Network for Single Object Tracking on Point Clouds

Le Hui, Lingpeng Wang, Linghua Tang, Kaihao Lan, Jin Xie, Jian Yang

展开摘要

"Siamese network based trackers formulate 3D single object tracking as cross-correlation learning between point features of a template and a search area. Due to the large appearance variation between the template and search area during tracking, how to learn the robust cross correlation between them for identifying the potential target in the search area is still a challenging problem. In this paper, we explicitly use Transformer to form a 3D Siamese Transformer network for learning robust cross correlation between the template and the search area of point clouds. Specifically, we develop a Siamese point Transformer network to learn shape context information of the target. Its encoder uses self-attention to capture non-local information of point clouds to characterize the shape information of the object, and the decoder utilizes cross-attention to upsample discriminative point features. After that, we develop an iterative coarse-to-fine correlation network to learn the robust cross correlation between the template and the search area. It formulates the cross-feature augmentation to associate the template with the potential target in the search area via cross attention. To further enhance the potential target, it employs the ego-feature augmentation that applies self-attention to the local k-NN graph of the feature space to aggregate target features. Experiments on the KITTI, nuScenes, and Waymo datasets show that our method achieves state-of-the-art performance on the 3D single object tracking task."

Poster
3D Shape Sequence of Human Comparison and Classification Using Current and Varifolds

Emery Pierson, Mohamed Daoudi, Sylvain Arguillere

展开摘要

"In this paper we address the task of the comparison and the classification of 3D shape sequences of human. The non-linear dynamics of the human motion and the changing of the surface parametrization over the time make this task very challenging. To tackle this issue, we propose to embed the 3D shape sequences in an infinite dimensional space, the space of varifolds, endowed with an inner product that comes from a given positive definite kernel. More specifically, our approach involves two steps: 1) the surfaces are represented as varifolds, this representation induces metrics equivariant to rigid motions and invariant to parametrization; 2) the sequences of 3D shapes are represented by Gram matrices derived from their infinite dimensional Hankel matrices, and we use Frobenius distance between two Symmetric Positive definite (SPD) matrices to compare two sequences. Extensive experiments show that our method is competitive with state-of-the-art in 3D sequence motion retrieval."

Poster
3D Scene Inference from Transient Histograms

Sacha Jungerman, Atul Ingle, Yin Li, Mohit Gupta

展开摘要

"Time-resolved image sensors that capture light at pico-to-nanosecond timescales were once limited to niche applications but are now rapidly becoming mainstream in consumer devices. We propose low-cost and low-power imaging modalities that capture scene information from minimal time-resolved image sensors with as few as one pixel. The key idea is to flood illuminate large scene patches (or the entire scene) with a pulsed light source and measure the time-resolved reflected light by integrating over the entire illuminated area. The one-dimensional measured temporal waveform, called transient, encodes both distances and albedoes at all visible scene points and as such is an aggregate proxy for the scene’s 3D geometry. We explore the viability and limitations of the transient waveforms for recovering scene information by itself, and also when combined with traditional RGB cameras. We show that plane estimation can be performed from a single transient and that using only a few more it is possible to recover a depth map of the whole scene. We also show two proof-of-concept hardware prototypes that demonstrate the feasibility of our approach for compact, mobile, and budget-limited applications."

Poster
3D Room Layout Estimation from a Cubemap of Panorama Image via Deep Manhattan Hough Transform

Yining Zhao, Chao Wen, Zhou Xue, Yue Gao

展开摘要

"Significant geometric structures can be compactly described by global wireframes in the estimation of 3D room layout from a single panoramic image. Based on this observation, we present an alternative approach to estimate the walls in 3D space by modeling long-range geometric patterns in a learnable Hough Transform block. We transform the image feature from a cubemap tile to the Hough space of a Manhattan world and directly map the feature to the geometric output. The convolutional layers not only learn the local gradient-like line features, but also utilize the global information to successfully predict occluded walls with a simple network structure. Unlike most previous work, the predictions are performed individually on each cubemap tile, and then assembled to get the layout estimation. Experimental results show that we achieve comparable results with recent state-of-the-art in prediction accuracy and performance. Code is available at https://github.com/Starrah/DMH-Net."

Poster
3D Random Occlusion and Multi-layer Projection for Deep Multi-Camera Pedestrian Localization

Rui Qiu, Ming Xu, Yuyao Yan, Jeremy S. Smith, Xi Yang

展开摘要

"Although deep-learning based methods for monocular pedestrian detection have made a great progress, they are still vulnerable to heavy occlusions. Using multi-view information fusion is a potential solution but has limited applications, due to the lack of annotated training samples in existing multi-view datasets, which increases the risk of overfitting. To address this problem, a data augmentation method is proposed to randomly generate 3D cylinder occlusions, on the ground plane, which are of the average size of pedestrians and projected to multiple views, to relieve the impact of overfitting in the training. Moreover, the feature map of each view is projected to multiple parallel planes at different heights, by using homographies, which allows the CNNs to fully utilize the features across the height of each pedestrian to infer the locations of pedestrians on the ground plane. The proposed 3DROM method has a greatly improved performance in comparison with the state-of-the-art deep-learning based methods for multi-view pedestrian detection."

Poster
3D Object Detection with a Self-Supervised Lidar Scene Flow Backbone

Emeç Erçelik, Ekim Yurtsever, Mingyu Liu, Zhijie Yang, Hanzhen Zhang, Pınar Topçam, Maximilian Listl, Yılmaz Kaan Çaylı, Alois Knoll

展开摘要

"State-of-the-art lidar-based 3D object detection methods rely on supervised learning and large labeled datasets. However, annotating lidar data is resource-consuming, and depending only on supervised learning limits the applicability of trained models. Self-supervised training strategies can alleviate these issues by learning a general point cloud backbone model for downstream 3D vision tasks. Against this backdrop, we show the relationship between self-supervised multi-frame flow representations and single-frame 3D detection hypotheses. Our main contribution leverages learned flow and motion representations and combines a self-supervised backbone with a supervised 3D detection head. First, a self-supervised scene flow estimation model is trained with cycle consistency. Then, the point cloud encoder of this model is used as the backbone of a single-frame 3D object detection head model. This second 3D object detection model learns to utilize motion representations to distinguish dynamic objects exhibiting different movement patterns. Experiments on KITTI and nuScenes benchmarks show that the proposed self-supervised pre-training increases 3D detection performance significantly. https://github.com/emecercelik/ssl-3d-detection.git"

Poster
3D Interacting Hand Pose Estimation by Hand De-Occlusion and Removal

Hao Meng, Sheng Jin, Wentao Liu, Chen Qian, Mengxiang Lin, Wanli Ouyang, Ping Luo

展开摘要

"Estimating 3D interacting hand pose from a single RGB image is essential for understanding human actions. Unlike most previous works that directly predict the 3D poses of two interacting hands simultaneously, we propose to decompose the challenging interacting hand pose estimation task and estimate the pose of each hand separately. In this way, it is straightforward to take advantage of the latest research progress on the single-hand pose estimation system. However, hand pose estimation in interacting scenarios is very challenging, due to (1) severe hand-hand occlusion and (2) ambiguity caused by the homogeneous appearance of hands. To tackle these two challenges, we propose a novel Hand De-occlusion and Removal (HDR) framework to perform hand de-occlusion and distractor removal. We also propose the first large-scale synthetic amodal hand dataset, termed Amodal InterHand Dataset (AIH), to facilitate model training and promote the development of the related research. Experiments show that the proposed method significantly outperforms previous state-of-the-art interacting hand pose estimation approaches. Codes and data are available at https://github.com/MengHao666/HDR."

Poster
3D Instances as 1D Kernels

Yizheng Wu, Min Shi, Shuaiyuan Du, Hao Lu, Zhiguo Cao, Weicai Zhong

展开摘要

"We introduce a 3D instance representation, termed instance kernels, where instances are represented by one-dimensional vectors that encode the semantic, positional, and shape information of 3D instances. We show that instance kernels enable easy mask inference by simply scanning kernels over the entire scenes, avoiding the heavy reliance on proposals or heuristic clustering algorithms in standard 3D instance segmentation pipelines. The idea of instance kernel is inspired by recent success of dynamic convolutions in 2D/3D instance segmentation. However, we find it non-trivial to represent 3D instances due to the disordered and unstructured nature of point cloud data, e.g., poor instance localization can significantly degrade instance representation. To remedy this, we construct a novel 3D instance encoding paradigm. First, potential instance centroids are localized as candidates. Then, a candidate merging scheme is devised to simultaneously aggregate duplicated candidates and collect context around the merged centroids to form the instance kernels. Once instance kernels are available, instance masks can be reconstructed via dynamic convolutions whose weights are conditioned on instance kernels. The whole pipeline is instantiated with a dynamic kernel network (DKNet). Results show that DKNet outperforms the state of the arts on both ScanNetV2 and S3DIS datasets with better instance localization. Code is available: https://github.com/W1zheng/DKNet."

Poster
3D Human Pose Estimation Using Möbius Graph Convolutional Networks

Niloofar Azizi, Horst Possegger, Emanuele Rodola, Horst Bischof

展开摘要

"3D human pose estimation is fundamental to understanding human behavior. Recently, promising results have been achieved by graph convolutional networks(GCNs), which achieve state-of-the-art performance and provide rather light-weight architectures. However, a major limitation of GCNs is their inability to encode all the transformations between joints explicitly. To address this issue, we propose a novel spectral GCN using the Möbius transformation (MöbiusGCN). In particular, this allows us to directly and explicitly encode the transformation between joints, resulting in a significantly more compact representation. Compared to even the lightest architectures so far, our novel approach requires 90-98% fewer parameters, i.e. our lightest MöbiusGCN uses only 0.042M trainable parameters. Besides the drastic parameter reduction, explicitly encoding the transformation of joints also enables us to achieve state-of-the-art results. We evaluate our approach on the two challenging pose estimation benchmarks, Human3.6M and MPI-INF-3DHP, demonstrating both state-of-the-art results and the generalization capabilities of MöbiusGCN."

Poster
3D Face Reconstruction with Dense Landmarks

Erroll Wood, Tadas Baltrusaitis, Charlie Hewitt, Matthew Johnson, Jingjing Shen, Nikola Milosavljević, Daniel Wilde, Stephan Garbin, Toby Sharp, Ivan Stojiljković, Tom Cashman, Julien Valentin

展开摘要

"Landmarks often play a key role in face analysis, but many aspects of identity or expression cannot be represented by sparse landmarks alone. Thus, in order to reconstruct faces more accurately, landmarks are often combined with additional signals like depth images or techniques like differentiable rendering. Can we keep things simple by just using more landmarks? In answer, we present the first method that accurately predicts 10x as many landmarks as usual, covering the whole head, including the eyes and teeth. This is accomplished using synthetic training data, which guarantees perfect landmark annotations. By fitting a morphable model to these dense landmarks, we achieve state-of-the-art results for monocular 3D face reconstruction in the wild. We show that dense landmarks are an ideal signal for integrating face shape information across frames by demonstrating accurate and expressive facial performance capture in both monocular and multi-view scenarios. This approach is also highly efficient: we can predict dense landmarks and fit our 3D face model at over 150FPS on a single CPU thread. Please see our website: https://microsoft.github.io/DenseLandmarks/."

Poster
3D Equivariant Graph Implicit Functions

Yunlu Chen, Basura Fernando, Hakan Bilen, Matthias Nießner, Efstratios Gavves

展开摘要

"In recent years, neural implicit representations have made remarkable progress in modeling of 3D shapes with arbitrary topology. In this work, we address two key limitations of such representations, in failing to capture local 3D geometric fine details, and to learn from and generalize to shapes with unseen 3D transformations. To this end, we introduce a novel family of graph implicit functions with equivariant layers that facilitates modeling fine local details and guaranteed robustness to various groups of geometric transformations, through local k-NN graph embeddings with sparse point set observations at multiple resolutions. Our method improves over the existing rotation-equivariant implicit function from 0.69 to 0.89 (IoU) on the ShapeNet reconstruction task. We also show that our equivariant implicit function can be extended to other types of similarity transformations and generalizes to unseen translations and scaling."

Poster
3D Compositional Zero-Shot Learning with DeCompositional Consensus

Muhammad Ferjad Naeem, Evin Pınar Örnek, Yongqin Xian, Luc Van Gool, Federico Tombari

展开摘要

"Parts represent a basic unit of geometric and semantic similarity across different objects. We argue that part knowledge should be composable beyond the observed object classes. Towards this, we present 3D Compositional Zero-shot Learning as a problem of part generalization from seen to unseen object classes for semantic segmentation. We provide a structured study through benchmarking the task with the proposed Compositional-PartNet dataset. This dataset is created by processing the original PartNet to maximize part overlap across different objects. The existing point cloud part segmentation methods fail to generalize to unseen object classes in this setting. As a solution, we propose DeCompositional Consensus, which combines a part segmentation network with a part scoring network. The key intuition to our approach is that a segmentation mask over some parts should have a consensus with its part scores when each part is taken apart. The two networks reason over different part combinations defined in a per-object part prior to generate the most suitable segmentation mask. We demonstrate that our method allows compositional zero-shot segmentation and generalized zero-shot classification and establishes the state of the art on both tasks."

Poster
3D CoMPaT: Composition of Materials on Parts of 3D Things

Yuchen Li, Ujjwal Upadhyay, Habib Slim, Tezuesh Varshney, Ahmed Abdelreheem, Arpit Prajapati, Suhail Pothigara, Peter Wonka, Mohamed Elhoseiny

展开摘要

"We present 3D CoMPaT, a richly annotated large-scale dataset of more than 7.19 million rendered compositions of Materials on Parts of 7262 unique 3D Models; 990 compositions per model on average. 3D CoMPaT covers 43 shape categories, 235 unique part names, and 167 unique material classes that can be applied to parts of 3D objects. Each object with the applied part-material compositions is rendered from four equally spaced views as well as four randomized views, leading to a total of 58 million renderings (7.19 million compositions ×8 views). This dataset primarily focuses on stylizing 3D shapes at part-level with compatible materials. We introduce a new task, called Grounded CoMPaT Recognition (GCR), to collectively recognize and ground compositions of materials on parts of 3D objects. We present two variations of this task and adapt state-of-art 2D/3D deep learning methods to solve the problem as baselines for future research. We hope our work will help ease future research on compositional 3D Vision. The dataset and code are publicly available at https://www.3dcompat-dataset.org/"

Poster
3D Clothed Human Reconstruction in the Wild

Gyeongsik Moon, Hyeongjin Nam, Takaaki Shiratori, Kyoung Mu Lee

展开摘要

"Although much progress has been made in 3D clothed human reconstruction, most of the existing methods fail to produce robust results from in-the-wild images, which contain diverse human poses and appearances. This is mainly due to the large domain gap between training datasets and in-the-wild datasets. The training datasets are usually synthetic ones, which contain rendered images from GT 3D scans. However, such datasets contain simple human poses and less natural image appearances compared to those of real in-the-wild datasets, which makes generalization of it to in-the-wild images extremely challenging. To resolve this issue, in this work, we propose ClothWild, a 3D clothed human reconstruction framework that firstly addresses the robustness on in-thewild images. First, for the robustness to the domain gap, we propose a weakly supervised pipeline that is trainable with 2D supervision targets of in-the-wild datasets. Second, we design a DensePose-based loss function to reduce ambiguities of the weak supervision. Extensive empirical tests on several public in-the-wild datasets demonstrate that our proposed ClothWild produces much more accurate and robust results than the state-of-the-art methods. The codes are available in here: https://github.com/hygenie1228/ClothWild_RELEASE."

Poster
2DPASS: 2D Priors Assisted Semantic Segmentation on LiDAR Point Clouds

Xu Yan, Jiantao Gao, Chaoda Zheng, Chao Zheng, Ruimao Zhang, Shuguang Cui, Zhen Li

展开摘要

"As camera and LiDAR sensors capture complementary information used in autonomous driving, great efforts have been made to develop semantic segmentation algorithms through multi-modality data fusion. However, fusion-based approaches require paired data, i.e., LiDAR point clouds and camera images with strict point-to-pixel mappings, as the inputs in both training and inference, which seriously hinders their application in practical scenarios. Thus, in this work, we propose the 2D Priors Assisted Semantic Segmentation (2DPASS), a general training scheme, to boost the representation learning on point clouds, by fully taking advantage of 2D images with rich appearance. In practice, by leveraging an auxiliary modal fusion and multi-scale fusion-to-single knowledge distillation (MSFSKD), 2DPASS acquires richer semantic and structural information from the multi-modal data, which are then online distilled to the pure 3D network. As a result, equipped with 2DPASS, our baseline shows significant improvement with only point cloud inputs. Specifically, it achieves the state-of-the-arts on two large-scale benchmarks (i.e. SemanticKITTI and NuScenes), including top-1 results in both single and multiple scan(s) competitions of SemanticKITTI."

Poster
2D GANs Meet Unsupervised Single-View 3D Reconstruction

Feng Liu, Xiaoming Liu

展开摘要

"Recent research has shown that controllable image generation based on pre-trained GANs can benefit a wide range of computer vision tasks. However, less attention has been devoted to 3D vision tasks. In light of this, we propose a novel image-conditioned neural implicit field, which can leverage 2D supervisions from GAN-generated multi-view images and perform the single-view reconstruction of generic objects. Firstly, a novel offline StyleGAN-based generator is presented to generate plausible pseudo images with full control over the viewpoint. Then, we propose to utilize a neural implicit function, along with a differentiable renderer to learn 3D geometry from pseudo images with object masks and rough pose initializations. To further detect the unreliable supervisions, we introduce a novel uncertainty module to predict uncertainty maps, which remedy the negative effect of uncertain regions in pseudo images, leading to a better reconstruction performance. The effectiveness of our approach is demonstrated through superior single-view 3D reconstruction results of generic objects."

Poster