ECCV 2022 论文列表

European Conference on Computer Vision

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Social ODE: Multi-agent Trajectory Forecasting with Neural Ordinary Differential Equations

Song Wen, Hao Wang, Dimitris N. Metaxas

展开摘要

"Multi-agent trajectory forecasting has recently attracted a lot of attention due to its widespread applications including autonomous driving. Most previous methods use RNNs or Transformers to model agent dynamics in the temporal dimension and social pooling or GNNs to model interactions with other agents; these approaches usually fail to learn the underlying continuous temporal dynamics and agent interactions explicitly. To address these problems, we propose Social ODE which explicitly models temporal agent dynamics and agent interactions. Our approach leverages Neural ODEs to model continuous temporal dynamics, and incorporates distance, interaction intensity, and aggressiveness estimation into agent interaction modeling in latent space. We show in extensive experiments that our Social ODE approach compares favorably with state-of-the-art, and more importantly, can successfully avoid sudden obstacles and effectively control the motion of the agent, while previous methods often fail in such cases."

Poster
Sobolev Training for Implicit Neural Representations with Approximated Image Derivatives

Wentao Yuan, Qingtian Zhu, Xiangyue Liu, Yikang Ding, Haotian Zhang, Chi Zhang

展开摘要

"Recently, Implicit Neural Representations (INRs) parameterized by neural networks have emerged as a powerful and promising tool to represent different kinds of signals due to its continuous, differentiable properties, showing superiorities to classical discretized representations. However, the training of neural networks for INRs only utilizes input-output pairs, and the derivatives of the target output with respect to the input, which can be accessed in some cases, are usually ignored. In this paper, we propose a training paradigm for INRs whose target output is image pixels, to encode image derivatives in addition to image values in the neural network. Specifically, we use finite differences to approximate image derivatives. We show how the training paradigm can be leveraged to solve typical INRs problems, i.e., image regression and inverse rendering, and demonstrate this training paradigm can improve the data-efficiency and generalization capabilities of INRs. The code of our method is available at https://github.com/megvii-research/Sobolev_INRs."

Poster
SmoothNet: A Plug-and-Play Network for Refining Human Poses in Videos

Ailing Zeng, Lei Yang, Xuan Ju, Jiefeng Li, Jianyi Wang, Qiang Xu

展开摘要

"When analyzing human motion videos, the output jitters from existing pose estimators are highly-unbalanced with varied estimation errors across frames. Most frames in a video are relatively easy to estimate and only suffer from slight jitters. In contrast, for rarely seen or occluded actions, the estimated positions of multiple joints largely deviate from the ground truth values for a consecutive sequence of frames, rendering significant jitters on them. To tackle this problem, we propose to attach a dedicated temporal-only refinement network to existing pose estimators for jitter mitigation, named SmoothNet. Unlike existing learning-based solutions that employ spatio-temporal models to co-optimize per-frame precision and temporal smoothness at all the joints, SmoothNet models the natural smoothness characteristics in body movements by learning the long-range temporal relations of every joint without considering the noisy correlations among joints. With a simple yet effective motion-aware fully-connected network, SmoothNet improves the temporal smoothness of existing pose estimators significantly and enhances the estimation accuracy of those challenging frames as a side-effect. Moreover, as a temporal-only model, a unique advantage of SmoothNet is its strong transferability across various types of estimators and datasets. Comprehensive experiments on five datasets with eleven popular backbone networks across 2D and 3D pose estimation and body recovery tasks demonstrate the efficacy of the proposed solution. Code is available at https://github.com/cure-lab/SmoothNet."

Poster
Slim Scissors: Segmenting Thin Object from Synthetic Background

Kunyang Han, Jun Hao Liew, Jiashi FENG, Huawei Tian, Yao Zhao, Yunchao Wei

展开摘要

"Existing interactive segmentation algorithms typically fail when segmenting objects with elongated thin structures (bicycle spokes). Though some recent efforts attempt to address this challenge by introducing a new synthetic dataset and a three-stream network design, they suffer two limitations: 1) large performance gap when tested on real image domain; 2) still requiring extensive amounts of user interactions (clicks) if the thin structures are not well segmented. To solve them, we develop Slim Scissors, which enables quick extraction of elongated thin parts by simply brushing some coarse scribbles. Our core idea is to segment thin parts by learning to compare the original image to a synthesized background without thin structures. Our method is model-agnostic and seamlessly applicable to existing state-of-the-art interactive segmentation models. To further reduce the annotation burden, we devise a similarity detection module, which enables the model to automatically synthesize background for other similar thin structures from only one or two scribbles. Extensive experiments on COIFT, HRSOD and ThinObject-5K clearly demonstrate the superiority of Slim Scissors for thin object segmentation: it outperforms TOS-Net by 5.9% IoU_thin and 3.5% F score on the real dataset HRSOD."

Poster
Sliced Recursive Transformer

Zhiqiang Shen, Zechun Liu, Eric Xing

展开摘要

"We present a neat yet effective recursive operation on vision transformers that can improve parameter utilization without involving additional parameters. This is achieved by sharing weights across the depth of transformer networks. The proposed method can obtain a substantial gain ( 2%) simply using naive recursive operation, requires no special or sophisticated knowledge for designing principles of networks, and introduces minimal computational overhead to the training procedure. To reduce the additional computation caused by recursive operation while maintaining the superior accuracy, we propose an approximating method through multiple sliced group self-attentions across recursive layers which can reduce the cost consumption by 10 30% without sacrificing performance. We call our model Sliced Recursive Transformer (SReT), a novel and parameter-efficient vision transformer design that is compatible with a broad range of other designs for efficient ViT architectures. Our best model establishes significant improvement on ImageNet-1K over state-of-the-art methods while containing fewer parameters. The proposed weight sharing mechanism by sliced recursion structure allows us to build a transformer with more than 100 or even 1000 shared layers with ease while keeping a compact size (13 15M), to avoid optimization difficulties when the model is too large. The flexible scalability has shown great potential for scaling up models and constructing extremely deep vision transformers. Code is available at https://github.com/szq0214/SReT."

Poster
SketchSampler: Sketch-Based 3D Reconstruction via View-Dependent Depth Sampling

Chenjian Gao, Qian Yu, Lu Sheng, Yi-Zhe Song, Dong Xu

展开摘要

"Reconstructing a 3D shape based on a single sketch image is challenging due to the large domain gap between a sparse, irregular sketch and a regular, dense 3D shape. Existing works try to employ the global feature extracted from sketch to directly predict the 3D coordinates, but they usually suffer from losing fine details that are not faithful to the input sketch. Through analyzing the 3D-to-2D projection process, we notice that the density map that characterizes the distribution of 2D point clouds (i.e., the probability of points projected at each location of the projection plane) can be used as a proxy to facilitate the reconstruction process. To this end, we first translate a sketch via an image translation network to a more informative 2D representation that can be used to generate a density map. Next, a 3D point cloud is reconstructed via a two-stage probabilistic sampling process: first recovering the 2D points (i.e., the x and y coordinates) by sampling the density map; and then predicting the depth (i.e., the z coordinate) by sampling the depth values at the ray determined by each 2D point. Extensive experiments are conducted, and both quantitative and qualitative results show that our proposed approach significantly outperforms other baseline methods."

Poster
Skeleton-Parted Graph Scattering Networks for 3D Human Motion Prediction

Maosen Li, Siheng Chen, Zijing Zhang, Lingxi Xie, Qi Tian, Ya Zhang

展开摘要

"Graph convolutional network based methods that model the body joints’ relations, have recently shown great promise in 3D skeleton-based human motion prediction. However, these methods have two critical issues: first, deep graph convolutions filter features within only limited graph spectrum band, losing sufficient information in the full band; second, using a single graph to model the whole body underestimates the diverse patterns in various body-parts. To address the first issue, we propose adaptive graph scattering, which leverages multiple trainable band-pass graph filters to decompose pose features into various graph spectrum bands to provide richer information, promoting more comprehensive feature extraction. To address the second issue, body parts are modeled separately to learn diverse dynamics, which enables finer feature extraction along the spatial dimensions. Integrating the above two designs, we propose a novel skeleton-parted graph scattering network (SPGSN). The cores of the model are cascaded multi-part graph scattering blocks (MPGSBs), which build adaptive graph scattering for large-band graph filtering on diverse body-parts, as well as fuse the decomposed features based on the inferred spectrum importance and body-part interactions. Extensive experiments have shown that SPGSN outperforms state-of-the-art methods by remarkable margins of 13.8%, 9.3% and 2.7% in terms of 3D mean per joint position error (MPJPE) on Human3.6M, CMU Mocap and 3DPW datasets, respectively."

Poster
Skeleton-Free Pose Transfer for Stylized 3D Characters

Zhouyingcheng Liao, Jimei Yang, Jun Saito, Gerard Pons-Moll, Yang Zhou

展开摘要

"We present the first method that automatically transfers poses between stylized 3D characters without skeletal rigging. In contrast to previous attempts to learn pose transformations on fixed or topology-equivalent skeleton templates, our method focuses on a novel scenario to handle skeleton-free characters with diverse shapes, topologies, and mesh connectivities. The key idea of our method is to represent the characters in a unified articulation model so that the pose can be transferred through the correspondent parts. To achieve this, we propose a novel pose transfer network that predicts the character skinning weights and deformation transformations jointly to articulate the target character to match the desired pose. Our method is trained in a semi-supervised manner absorbing all existing character data with paired/unpaired poses and stylized shapes. It generalizes well to unseen stylized characters and inanimate objects. We conduct extensive experiments and demonstrate the effectiveness of our method on this novel task."

Poster
Single-Stream Multi-level Alignment for Vision-Language Pretraining

Zaid Khan, Vijay Kumar b g, Xiang Yu, Samuel Schulter, Manmohan Chandraker, Yun Fu

展开摘要

"Self-supervised vision-language pretraining from pure images and text with a contrastive loss is effective, but ignores fine-grained alignment due to a dual-stream architecture that aligns image and text representations only on a global level. Earlier, supervised, non-contrastive methods were capable of finer-grained alignment, but required dense annotations that were not scalable. We propose a single stream architecture that aligns images and language at multiple levels: global, fine-grained patch-token, and conceptual/semantic, using two novel tasks: symmetric cross-modality reconstruction (XMM) and a pseudo-labeled key word prediction (PSL). In XMM, we mask input tokens from one modality and use cross-modal information to reconstruct the masked token, thus improving fine-grained alignment between the two modalities. In PSL, we use attention to select keywords in a caption, use a momentum encoder to recommend other important keywords that are missing from the caption but represented in the image, and then train the visual encoder to predict the presence of those keywords, helping it learn semantic concepts that are essential for grounding a textual token to an image region. We demonstrate competitive performance and improved data efficiency on image-text retrieval, grounding, visual question answering/reasoning against larger models and models trained on more data. Code and models available at zaidkhan.me/SIMLA."

Poster
Single Stage Virtual Try-On via Deformable Attention Flows

Shuai Bai, Huiling Zhou, Zhikang Li, Chang Zhou, Hongxia Yang

展开摘要

"Virtual try-on aims to generate a photo-realistic fitting result given an in-shop garment and a reference person image. Existing methods usually build up multi-stage frameworks to deal with clothes warping and body blending respectively, or rely heavily on intermediate parser-based labels which may be noisy or even inaccurate. To solve the above challenges, we propose a single-stage try-on framework by developing a novel Deformable Attention Flow (DAFlow), which applies the deformable attention scheme to multi-flow estimation. With pose keypoints as the guidance only, the self- and cross-deformable attention flows are estimated for the reference person and the garment images, respectively. By sampling multiple flow fields, the feature-level and pixel-level information from different semantic areas is simultaneously extracted and merged through the attention mechanism. It enables clothes warping and body synthesizing at the same time which leads to photo-realistic results in an end-to-end manner. Extensive experiments on two try-on datasets demonstrate that our proposed method achieves state-of-the-art performance both qualitatively and quantitatively. Furthermore, additional experiments on the other two image editing tasks illustrate the versatility of our method for multi-view synthesis and image animation. Code will be made available at https://github.com/OFA-Sys/DAFlow."

Poster
Single Frame Atmospheric Turbulence Mitigation: A Benchmark Study and a New Physics-Inspired Transformer Model

Zhiyuan Mao, Ajay Jaiswal, Zhangyang Wang, Stanley H. Chan

展开摘要

"Image restoration algorithms for atmospheric turbulence are known to be much more challenging to design than traditional ones such as blur or noise because the distortion caused by the turbulence is an entanglement of spatially varying blur, geometric distortion, and sensor noise. Existing CNN-based restoration methods built upon convolutional kernels with static weights are insufficient to handle the spatially dynamical atmospheric turbulence effect. To address this problem, in this paper, we propose a physics-inspired transformer model for imaging through atmospheric turbulence. The proposed network utilizes the power of transformer blocks to jointly extract a dynamical turbulence distortion map and restore a turbulence-free image. In addition, recognizing the lack of a comprehensive dataset, we collect and present two new real-world turbulence datasets that allow for evaluation with both classical objective metrics (e.g., PSNR and SSIM) and a new task-driven metric using text recognition accuracy. Both real testing sets and all related code will be made publicly available."

Poster
SinNeRF: Training Neural Radiance Fields on Complex Scenes from a Single Image

Dejia Xu, Yifan Jiang, Peihao Wang, Zhiwen Fan, Humphrey Shi, Zhangyang Wang

展开摘要

"Despite the rapid development of Neural Radiance Field (NeRF), the necessity of dense covers largely prohibits its wider applications. While several recent works have attempted to address this issue, they either operate with sparse views (yet still, a few of them) or on simple objects/scenes. In this work, we consider a more ambitious task: training neural radiance field, over realistically complex visual scenes, by “looking only once”, i.e., using only a single view. To attain this goal, we present a Single View NeRF (SinNeRF) framework consisting of thoughtfully designed semantic and geometry regularizations. Specifically, SinNeRF constructs a semi-supervised learning process, where we introduce and propagate geometry pseudo labels and semantic pseudo labels to guide the progressive training process. Extensive experiments are conducted on complex scene benchmarks, including NeRF synthetic dataset, Local Light Field Fusion dataset, and DTU dataset. We show that even without pre-training on multi-view datasets, SinNeRF can yield photo-realistic novel-view synthesis results. Under the single image setting, SinNeRF significantly outperforms the current state-of-the-art NeRF baselines in all cases. Project page: https://vita-group.github.io/SinNeRF/"

Poster
SimpleRecon: 3D Reconstruction without 3D Convolutions

Mohamed Sayed, John Gibson, Jamie Watson, Victor Prisacariu, Michael Firman, Clement Godard

展开摘要

"Traditionally, 3D indoor scene reconstruction from posed images happens in two phases: per-image depth estimation, followed by depth merging and surface reconstruction. Recently, a family of methods have emerged that perform reconstruction directly in final 3D volumetric feature space. While these methods have shown impressive reconstruction results, they rely on expensive 3D convolutional layers, limiting their application in resource-constrained environments. In this work, we instead go back to the traditional route, and show how focusing on high quality multi-view depth prediction leads to highly accurate 3D reconstructions using simple off-the-shelf depth fusion. We propose a simple state-of-the-art multi-view depth estimator with two main contributions: 1) a carefully-designed 2D CNN which utilizes strong image priors alongside a plane-sweep feature volume and geometric losses, combined with 2) the integration of keyframe and geometric metadata into the cost volume which allows informed depth plane scoring. Our method achieves a significant lead over the current state-of-the-art for depth estimation and close or better for 3D reconstruction on ScanNet and 7-Scenes, yet still allows for online real-time low-memory reconstruction. Code, models and results are available at https://nianticlabs.github.io/simplerecon."

Poster
Simple Open-Vocabulary Object Detection with Vision Transformers

Matthias Minderer, Alexey Gritsenko, Austin Stone, Maxim Neumann, Dirk Weissenborn, Alexey Dosovitskiy, Aravindh Mahendran, Anurag Arnab, Mostafa Dehghani, Zhuoran Shen, Xiao Wang, Xiaohua Zhai, Thomas Kipf, Neil Houlsby

展开摘要

"Combining simple architectures with large-scale pre-training has led to massive improvements in image classification. For object detection, pre-training and scaling approaches are less well established, especially in the long-tailed and open-vocabulary setting, where training data is relatively scarce. In this paper, we propose a strong recipe for transferring image-text models to open-vocabulary object detection. We use a standard Vision Transformer architecture with minimal modifications, contrastive image-text pre-training, and end-to-end detection fine-tuning. Our analysis of the scaling properties of this setup shows that increasing image-level pre-training and model size yield consistent improvements on the downstream detection task. We provide the adaptation strategies and regularizations needed to attain very strong performance on zero-shot text-conditioned and one-shot image-conditioned object detection. Code and models will be made available on GitHub."

Poster
Simple Baselines for Image Restoration

Liangyu Chen, Xiaojie Chu, Xiangyu Zhang, Jian Sun

展开摘要

"Although there have been significant advances in the field of image restoration recently, the system complexity of the state-of-the-art (SOTA) methods is increasing as well, which may hinder the convenient analysis and comparison of methods. In this paper, we propose a simple baseline that exceeds the SOTA methods and is computationally efficient. To further simplify the baseline, we reveal that the nonlinear activation functions, e.g. Sigmoid, ReLU, GELU, Softmax, etc. are not necessary: they could be replaced by multiplication or removed. Thus, we derive a Nonlinear Activation Free Network, namely NAFNet, from the baseline. SOTA results are achieved on various challenging benchmarks, e.g. 33.69 dB PSNR on GoPro (for image deblurring), exceeding the previous SOTA 0.38 dB with only 8.4% of its computational costs; 40.30 dB PSNR on SIDD (for image denoising), exceeding the previous SOTA 0.28 dB with less than half of its computational costs. The code and the pre-trained models are released at https://github.com/megvii-research/NAFNet."

Poster
SimCC: A Simple Coordinate Classification Perspective for Human Pose Estimation

Yanjie Li, Sen Yang, Peidong Liu, Shoukui Zhang, Yunxiao Wang, Zhicheng Wang, Wankou Yang, Shu-Tao Xia

展开摘要

"The 2D heatmap-based approaches have dominated Human Pose Estimation (HPE) for years due to high performance. However, the long-standing quantization error problem in the 2D heatmap-based methods leads to several well-known drawbacks: 1) The performance for the low-resolution inputs is limited; 2) To improve the feature map resolution for higher localization precision, multiple costly upsampling layers are required; 3) Extra post-processing is adopted to reduce the quantization error. To address these issues, we aim to explore a brand new scheme, called SimCC, which reformulates HPE as two classification tasks for horizontal and vertical coordinates. The proposed SimCC uniformly divides each pixel into several bins, thus achieving sub-pixel localization precision and low quantization error. Benefiting from that, SimCC can omit additional refinement post-processing and exclude upsampling layers under certain settings, resulting in a more simple and effective pipeline for HPE. Extensive experiments conducted over COCO, CrowdPose, and MPII datasets show that SimCC outperforms heatmap-based counterparts, especially in low-resolution settings by a large margin. Code is now publicly available at https://github.com/leeyegy/SimCC."

Poster
Sim-to-Real 6D Object Pose Estimation via Iterative Self-Training for Robotic Bin Picking

Kai Chen, Rui Cao, Stephen James, Yichuan Li, Yun-Hui Liu, Pieter Abbeel, Qi Dou

展开摘要

"6D object pose estimation is important for robotic bin-picking, and serves as a prerequisite for many downstream industrial applications. However, it is burdensome to annotate a customized dataset associated with each specific bin-picking scenario for training pose estimation models. In this paper, we propose an iterative self-training framework for sim-to-real 6D object pose estimation to facilitate cost-effective robotic grasping. Given a bin-picking scenario, we establish a photo-realistic simulator to synthesize abundant virtual data, and use this to train an initial pose estimation network. This network then takes the role of a teacher model, which generates pose predictions for unlabeled real data. With these predictions, we further design a comprehensive adaptive selection scheme to distinguish reliable results, and leverage them as pseudo labels to update a student model for pose estimation on real data. To continuously improve the quality of pseudo labels, we iterate the above steps by taking the trained student model as a new teacher and re-label real data using the refined teacher model. We evaluate our method on a public benchmark and our newly-released dataset, achieving an ADD(-S) improvement of 11.49% and 22.62% respectively. Our method is also able to improve robotic bin-picking success by 19.54%, demonstrating the potential of iterative sim-to-real solutions for robotic applications. Project homepage: www.cse.cuhk.edu.hk/ kaichen/sim2real_pose.html."

Poster
Sim-2-Sim Transfer for Vision-and-Language Navigation in Continuous Environments

Jacob Krantz, Stefan Lee

展开摘要

"Recent work in Vision-and-Language Navigation (VLN) has presented two environmental paradigms with differing realism -- the standard VLN setting built on topological environments where navigation is abstracted away, and the VLN-CE setting where agents must navigate continuous 3D environments using low-level actions. Despite sharing the high-level task and even the underlying instruction-path data, performance on VLN-CE lags behind VLN significantly. In this work, we explore this gap by transferring an agent from the abstract environment of VLN to the continuous environment of VLN-CE. We find that this sim-2-sim transfer is highly effective, improving over the prior state of the art in VLN-CE by +12% success rate. While this demonstrates the potential for this direction, the transfer does not fully retain the original performance of the agent in the abstract setting. We present a sequence of experiments to identify what differences result in performance degradation, providing clear directions for further improvement."

Poster
SiamDoGe: Domain Generalizable Semantic Segmentation Using Siamese Network

Zhenyao Wu, Xinyi Wu, Xiaoping Zhang, Lili Ju, Song Wang

展开摘要

"Deep learning-based approaches usually suffer from performance drop on out-of-distribution samples, therefore domain generalization is often introduced to improve the robustness of deep models. Domain randomization (DR) is a common strategy to improve the generalization capability of semantic segmentation networks, however, existing DR-based algorithms require collecting auxiliary domain images to stylize the training samples. In this paper, we propose a novel domain generalizable semantic segmentation method, “SiamDoGe”, which builds upon a DR approach without using auxiliary domains and employs a Siamese architecture to learn domain-agnostic features from the training dataset. Particularly, the proposed method takes two augmented versions of each training sample as input and produces the corresponding predictions in parallel. Throughout this process, the features from each branch are randomized by those from the other to enhance the feature diversity of training samples. Then the predictions produced from the two branches are enforced to be consistent conditioned on feature sensitivity. Extensive experiment results demonstrate the proposed method exhibits better generalization ability than existing state-of-the-arts across various unseen target domains."

Poster
SiRi: A Simple Selective Retraining Mechanism for Transformer-Based Visual Grounding

Mengxue Qu, Yu Wu, Wu Liu, Qiqi Gong, Xiaodan Liang, Olga Russakovsky, Yao Zhao, Yunchao Wei

展开摘要

"In this paper, we investigate how to achieve better referring visual grounding with modern vision-language transformers, and propose a simple yet powerful Selective Retraining (SiRi) mechanism. Particularly, SiRi conveys a significant principle to the research of visual grounding, i.e, a better initialized vision-language encoder would help the model converge to a better local minimum, advancing the performance accordingly. With such a principle, we continually update the parameters of the encoder as the training goes on, while periodically re-initialize the rest parameters to compel the model to be better optimized based on an enhanced encoder. With such a simple training mechanism, our SiRi can significantly outperform previous approaches on three popular benchmarks. Additionally, we reveal that SiRi performs surprisingly superior even with limited training data. More importantly, the effectiveness of SiRi, are further verified by other model and other V-L tasks. Code is available in the supplementary materials."

Poster