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Text Embedding is Not All You Need: Attention Control for Text-to-Image Semantic Alignment with Text Self-Attention Maps
Jeeyung Kim, Erfan Esmaeili, Qiang Qiu
In text-to-image diffusion models, the cross-attention map of each text token indicates the specific image regions attended. Comparing these maps of syntactically related tokens provides insights into how well the generated image reflects the text prompt. For example, in the prompt, "a black car and a white clock", the cross-attention maps for "black" and "car" should focus on overlapping regions to depict a black car, while "car" and "clock" should not. Incorrect overlapping in the maps generally produces generation flaws such as missing objects and incorrect attribute binding. Our study makes the key observations investigating this issue in the existing text-to-image models: (1) the similarity in text embeddings between different tokens---used as conditioning inputs---can cause their cross-attention maps to focus on the same image regions; and (2) text embeddings often fail to faithfully capture syntactic relations already within text attention maps. As a result, such syntactic relationships can be overlooked in cross-attention module, leading to inaccurate image generation. To address this, we propose a method that directly transfers syntactic relations from the text attention maps to the cross-attention module via a test-time optimization. Our approach leverages this inherent yet unexploited information within text attention maps to enhance image-text semantic alignment across diverse prompts, without relying on external guidance. Our project page and code are available at: https://t-sam-diffusion.github.io
StyleStudio: Text-Driven Style Transfer with Selective Control of Style Elements
Mingkun Lei, Xue Song, Beier Zhu, Hao Wang, Chi Zhang
Text-driven style transfer aims to merge the style of a reference image with content described by a text prompt. Recent advancements in text-to-image models have improved the nuance of style transformations, yet significant challenges remain, particularly with overfitting to reference styles, limiting stylistic control, and misaligning with textual content.In this paper, we propose three complementary strategies to address these issues. First, we introduce a cross-modal Adaptive Instance Normalization (AdaIN) mechanism for better integration of style and text features, enhancing alignment. Second, we develop a Style-based Classifier-Free Guidance (SCFG) approach that enables selective control over stylistic elements, reducing irrelevant influences. Finally, we incorporate a teacher model during early generation stages to stabilize spatial layouts and mitigate artifacts. Our extensive evaluations demonstrate significant improvements in style transfer quality and alignment with textual prompts. Furthermore, our approach can be integrated into existing style transfer frameworks without fine-tuning.
Steepest Descent Density Control for Compact 3D Gaussian Splatting
Peihao Wang, Yuehao Wang, Dilin Wang, Sreyas Mohan, Zhiwen Fan, Lemeng Wu, Ruisi Cai, Yu-Ying Yeh, Zhangyang Wang, Qiang Liu, Rakesh Ranjan
3D Gaussian Splatting (3DGS) has emerged as a powerful technique for real-time, high-resolution novel view synthesis. By representing scenes as a mixture of Gaussian primitives, 3DGS leverages GPU rasterization pipelines for efficient rendering and reconstruction. To optimize scene coverage and capture fine details, 3DGS employs a densification algorithm to generate additional points. However, this process often leads to redundant point clouds, resulting in excessive memory usage, slower performance, and substantial storage demands - posing significant challenges for deployment on resource-constrained devices. To address this limitation, we propose a theoretical framework that demystifies and improves density control in 3DGS. Our analysis reveals that splitting is crucial for escaping saddle points. Through an optimization-theoretic approach, we establish the necessary conditions for densification, determine the minimal number of offspring Gaussians, identify the optimal parameter update direction, and provide an analytical solution for normalizing off-spring opacity. Building on these insights, we introduce SteepGS, incorporating steepest density control, a principled strategy that minimizes loss while maintaining a compact point cloud. SteepGS achieves a 50% reduction in Gaussian points without compromising rendering quality, significantly enhancing both efficiency and scalability.
REWIND: Real-Time Egocentric Whole-Body Motion Diffusion with Exemplar-Based Identity Conditioning
Jihyun Lee, Weipeng Xu, Alexander Richard, Shih-En Wei, Shunsuke Saito, Shaojie Bai, Te-Li Wang, Minhyuk Sung, Tae-Kyun Kim, Jason Saragih
We present REWIND (Real-Time Egocentric Whole-Body Motion Diffusion), a one-step diffusion model for real-time, high-fidelity human motion estimation from egocentric image inputs. While an existing method for egocentric whole-body (i.e., body and hands) motion estimation is non-real-time and acausal due to diffusion-based iterative motion refinement to capture correlations between body and hand poses, REWIND operates in a fully causal and real-time manner. To enable real-time inference, we introduce (1) cascaded body-hand denoising diffusion, which effectively models the correlation between egocentric body and hand motions in a fast, feed-forward manner, and (2) diffusion distillation, which enables high-quality motion estimation with a single denoising step. Our denoising diffusion model is based on a modified Transformer architecture, designed to causally model output motions while enhancing generalizability to unseen motion lengths. Additionally, REWIND optionally supports identity-conditioned motion estimation when identity prior is available. To this end, we propose a novel identity conditioning method based on a small set of pose exemplars of the target identity, which further enhances motion estimation quality. Through extensive experiments, we demonstrate that REWIND significantly outperforms the existing baselines both with and without exemplar-based identity conditioning.
Multitwine: Multi-Object Compositing with Text and Layout Control
Gemma Canet Tarrés, Zhe Lin, Zhifei Zhang, He Zhang, Andrew Gilbert, John Collomosse, Soo Ye Kim
We introduce the first generative model capable of simultaneous multi-object compositing, guided by both text and layout. Our model allows for the addition of multiple objects within a scene, capturing a range of interactions from simple positional relations (e.g., next to, in front of) to complex actions requiring reposing (e.g., hugging, playing guitar). When an interaction implies additional props, like 'taking a selfie', our model autonomously generates these supporting objects. By jointly training for compositing and subject-driven generation, also known as customization, we achieve a more balanced integration of textual and visual inputs for text-driven object compositing. As a result, we obtain a versatile model with state-of-the-art performance in both tasks. We further present a data generation pipeline leveraging visual and language models to effortlessly synthesize multimodal, aligned training data.
Multi-party Collaborative Attention Control for Image Customization
Han Yang, Chuanguang Yang, Qiuli Wang, Zhulin An, Weilun Feng, Libo Huang, Yongjun Xu
The rapid development of diffusion models has fueled a growing demand for customized image generation. However, current customization methods face several limitations: 1) typically accept either image or text conditions alone; 2) customization in complex visual scenarios often leads to subject leakage or confusion; 3) image-conditioned outputs tend to suffer from inconsistent backgrounds; and 4) high computational costs. To address these issues, this paper introduces Multi-party Collaborative Attention Control (MCA-Ctrl), a tuning-free approach that enables high-quality image customization under both text and complex visual conditions. Specifically, MCA-Ctrl leverages two key operations within the self-attention layer to coordinate multiple parallel diffusion processes and guide the target image generation. This approach allows MCA-Ctrl to capture the content and appearance of specific subjects while maintaining semantic consistency with the conditional input. Additionally, to mitigate subject leakage and confusion issues common in complex visual scenarios, we introduce a Subject Localization Module that extracts precise subject and editable image layers based on user instructions. Extensive quantitative and human evaluation experiments demonstrate that MCA-Ctrl outperforms previous methods in zero-shot image customization, effectively addressing the aforementioned issues.
Learning Heterogeneous Tissues with Mixture of Experts for Gigapixel Whole Slide Images
Junxian Wu, Minheng Chen, Xinyi Ke, Tianwang Xun, Xiaoming Jiang, Hongyu Zhou, Lizhi Shao, Youyong Kong
Analyzing gigapixel Whole Slide Images (WSIs) is challenging due to the complex pathological tissue environment and the absence of target-driven domain knowledge. Previous methods incorporated pathological priors to mitigate this issue but relied on additional inference steps and specialized workflows, restricting scalability and the model's capacity to identify novel outcome-related factors. To address these challenges, we propose a plug-and-play Pathology-Aware Mixture-of-Experts (PAMoE) module, which based on mixture of experts to learn pathology-related knowledge and extract useful information. We train the experts to become 'specialists' in specific intratumoral tissues by learning to route each tissue to its mapped expert. In addition, to reduce the impact of irrelevant content on the model, we introduce a new routing rule that discards patches in which none of the experts express interest, which helps the model better capture the relationships between relevant patches. Through a comprehensive evaluation of PAMoE on survival task, we demonstrate that 1) Our module enhances the performance of baseline models in most cases, and 2) The sparse expert processing across different tissues enhances the learning of patch representations by addressing tissue heterogeneity.
InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions
Sirui Xu, Hung Yu Ling, Yu-Xiong Wang, Liang-Yan Gui
Achieving realistic simulations of humans interacting with a wide range of objects has long been a fundamental goal. Extending physics-based motion imitation to complex human-object interactions (HOIs) is challenging due to intricate human-object coupling, variability in object geometries, and artifacts in motion capture data, such as inaccurate contacts and limited hand detail. We introduce InterMimic, a framework that enables a single policy to robustly learn from hours of imperfect MoCap data covering diverse full-body interactions with dynamic and varied objects. Our key insight is to employ a curriculum strategy -- perfect first, then scale up. We first train subject-specific teacher policies to mimic, retarget, and refine motion capture data. Next, we distill these teachers into a student policy, with the teachers acting as online experts providing direct supervision, as well as high-quality references. Notably, we incorporate RL fine-tuning on the student policy to surpass mere demonstration replication and achieve higher-quality solutions. Our experiments demonstrate that InterMimic produces realistic and diverse interactions across multiple HOI datasets. The learned policy generalizes in a zero-shot manner and seamlessly integrates with kinematic generators, elevating the framework from mere imitation to generative modeling of complex human-object interactions.
HunyuanPortrait: Implicit Condition Control for Enhanced Portrait Animation
Zunnan Xu, Zhentao Yu, Zixiang Zhou, JUN ZHOU, Xiaoyu Jin, Fa-Ting Hong, Xiaozhong Ji, Junwei Zhu, Chengfei Cai, Shiyu Tang, Qin Lin, Xiu Li, Qinglin Lu
We introduce HunyuanPortrait, a diffusion-based condition control method that employs implicit representations for highly controllable and lifelike portrait animation. Given a single portrait image as an appearance reference and video clips as driving templates, HunyuanPortrait can animate the character in the reference image by the facial expression and head pose of the driving videos. In our framework, we utilize pre-trained encoders to achieve the decoupling of portrait motion information and identity in videos. To do so, implicit representation is adopted to encode motion information and is employed as control signals in the animation phase. By leveraging the power of stable video diffusion as the main building block, we carefully design adapter layers to inject control signals into the denoising unet through attention mechanisms. These bring spatial richness of details and temporal consistency. HunyuanPortrait also exhibits strong generalization performance, which can effectively disentangle appearance and motion under different image styles. Our framework outperforms existing methods, demonstrating superior temporal consistency and controllability. Our project is available at https://kkakkkka.github.io/HunyuanPortrait.
HumanRig: Learning Automatic Rigging for Humanoid Character in a Large Scale Dataset
Zedong Chu, Feng Xiong, Meiduo Liu, Jinzhi Zhang, Mingqi Shao, Zhaoxu Sun, Di Wang, Mu Xu
With the rapid evolution of 3D generation algorithms, the cost of producing 3D humanoid character models has plummeted, yet the field is impeded by the lack of a comprehensive dataset for automatic rigging--a pivotal step in character animation. Addressing this gap, we present HumanRig, the first large-scale dataset specifically designed for 3D humanoid character rigging, encompassing 11,434 meticulously curated T-posed meshes adhered to a uniform skeleton topology. Capitalizing on this dataset, we introduce an innovative, data-driven automatic rigging framework, which overcomes the limitations of GNN-based methods in handling complex AI-generated meshes. Our approach integrates a Prior-Guided Skeleton Estimator (PGSE) module, which uses 2D skeleton joints to provide a preliminary 3D skeleton, and a Mesh-Skeleton Mutual Attention Network (MSMAN) that fuses skeleton features with 3D mesh features extracted by a U-shaped point transformer. This enables a coarse-to-fine 3D skeleton joint regression and a robust skinning estimation, surpassing previous methods in quality and versatility. This work not only remedies the dataset deficiency in rigging research but also propels the animation industry towards more efficient and automated character rigging pipelines.
EchoMimicV2: Towards Striking, Simplified, and Semi-Body Human Animation
Rang Meng, Xingyu Zhang, Yuming Li, Chenguang Ma
Recent work on human animation usually involves audio, pose, or movement maps conditions, thereby achieves vivid animation quality. However, these methods often face practical challenges due to extra control conditions, cumbersome condition injection modules, or limitation to head region driving. Hence, we ask if it is possible to achieve striking half-body human animation while simplifying unnecessary conditions. To this end, we propose a half-body human animation method, dubbed EchoMimicV2, that leverages a novel Audio-Pose Dynamic Harmonization strategy, including Pose Sampling and Audio Diffusion, to enhance half-body details, facial and gestural expressiveness, and meanwhile reduce conditions redundancy. To compensate for the scarcity of half-body data, we utilize Head Partial Attention to seamlessly accommodate headshot data into our training framework, which can be omitted during inference, providing a free lunch for animation. Furthermore, we design the Phase-specific Denoising Loss to guide motion, detail, and low-level quality for animation in specific phases, respectively. Besides, we also present a novel benchmark for evaluating the effectiveness of half-body human animation. Extensive experiments and analyses demonstrate that EchoMimicV2 surpasses existing methods in both quantitative and qualitative evaluations.
ControlFace: Harnessing Facial Parametric Control for Face Rigging
Wooseok Jang, Youngjun Hong, Geonho Cha, Seungryong Kim
Manipulation of facial images to meet specific controls such as pose, expression, and lighting, also referred to as face rigging is a complex task in computer vision. Existing methods are limited by their reliance on image datasets, which necessitates individual-specific fine-tuning and limits their ability to retain fine-grained identity and semantic details, reducing practical usability. To overcome these limitations, we introduce ControlFace, a novel face rigging method conditioned on 3DMM renderings that enables flexible, high-fidelity control. ControlFace employs a dual-branch U-Nets: one, referred to as FaceNet, captures identity and fine details, while the other focuses on generation. To enhance control precision, control mixer module encodes the correlated features between the target-aligned control and reference-aligned control, and a novel guidance method, reference control guidance, steers the generation process for better control adherence. By training on a facial video dataset, we fully utilize FaceNet's rich representations while ensuring control adherence. Extensive experiments demonstrate ControlFace's superior performance in identity preservation, and control precision, highlighting its practicality. Code and pre-trained weights will be publicly available.
Continuous, Subject-Specific Attribute Control in T2I Models by Identifying Semantic Directions
Stefan Andreas Baumann, Felix Krause, Michael Neumayr, Nick Stracke, Melvin Sevi, Vincent Tao Hu, Björn Ommer
Recent advances in text-to-image (T2I) diffusion models have significantly improved the quality of generated images. However, providing efficient control over individual subjects, particularly the attributes characterizing them, remains a key challenge. While existing methods have introduced mechanisms to modulate attribute expression, they typically provide either detailed, object-specific localization of such a modification or full-scale fine-grained, nuanced control of attributes. No current approach offers both simultaneously, resulting in a gap when trying to achieve precise continuous and subject-specific attribute modulation in image generation. In this work, we demonstrate that token-level directions exist within commonly used CLIP text embeddings that enable fine-grained, subject-specific control of high-level attributes in T2I models. We introduce two methods to identify these directions: a simple, optimization-free technique and a learning-based approach that utilizes the T2I model to characterize semantic concepts more specifically. Our methods allow the augmentation of the prompt text input, enabling fine-grained control over multiple attributes of individual subjects simultaneously, without requiring any modifications to the diffusion model itself. This approach offers a unified solution that fills the gap between global and localized control, providing competitive flexibility and precision in text-guided image generation.
BLADE: Single-view Body Mesh Estimation through Accurate Depth Estimation
Shengze Wang, Jiefeng Li, Tianye Li, Ye Yuan, Henry Fuchs, Koki Nagano, Shalini De Mello, Michael Stengel
Single-image human mesh recovery is a challenging task due to the ill-posed nature of simultaneous body shape, pose, and camera estimation. Existing estimators work well on images taken from afar, but they break down as the person moves close to the camera. Moreover, current methods fail to achieve both accurate 3D pose and 2D alignment at the same time. Error is mainly introduced by inaccurate perspective projection heuristically derived from orthographic parameters. To resolve this long-standing challenge, we present our method BLADE which accurately recovers perspective parameters from a single image without heuristic assumptions. We start from the inverse relationship between perspective distortion and the person's Z-translation T_z, and we show that T_z can be reliably estimated from the image. We then discuss the important role of T_z for accurate human mesh recovery estimated from close-range images. Finally, we show that, once T_z and the 3D human mesh are estimated, one can accurately recover the focal length and full 3D translation. Extensive experiments on standard benchmarks and real-world close-range images show that our method accurately recovers projection parameters from a single image, and consequently attains state-of-the-art accuracy on both 3D pose estimation and 2D alignment for a wide range of images.
AC3D: Analyzing and Improving 3D Camera Control in Video Diffusion Transformers
Sherwin Bahmani, Ivan Skorokhodov, Guocheng Qian, Aliaksandr Siarohin, Willi Menapace, Andrea Tagliasacchi, David B. Lindell, Sergey Tulyakov
Numerous works have recently integrated 3D camera control into foundational text-to-video models, but the resulting camera control is often imprecise, and video generation quality suffers. In this work, we analyze camera motion from a first principles perspective, uncovering insights that enable precise 3D camera manipulation without compromising synthesis quality. First, we determine that motion induced by camera movements in videos is low-frequency in nature. This motivates us to adjust train and test pose conditioning schedules, accelerating training convergence while improving visual and motion quality. Then, by probing the representations of an unconditional video diffusion transformer, we observe that they implicitly perform camera pose estimation under the hood, and only a sub-portion of their layers contain the camera information. This suggested us to limit the injection of camera conditioning to a subset of the architecture to prevent interference with other video features, leading to a 4x reduction of training parameters, improved training speed, and 10% higher visual quality. Finally, we complement the typical dataset for camera control learning with a curated dataset of 20K diverse, dynamic videos with stationary cameras. This helps the model distinguish between camera and scene motion and improves the dynamics of generated pose-conditioned videos. We compound these findings to design the Advanced 3D Camera Control (AC3D) architecture, the new state-of-the-art model for generative video modeling with camera control.