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社会层面 · accountability transparency and interpretability
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WateRF: Robust Watermarks in Radiance Fields for Protection of Copyrights
Youngdong Jang, Dong In Lee, MinHyuk Jang, Jong Wook Kim, Feng Yang, Sangpil Kim
The advances in the Neural Radiance Fields (NeRF) research offer extensive applications in diverse domains but protecting their copyrights has not yet been researched in depth. Recently NeRF watermarking has been considered one of the pivotal solutions for safely deploying NeRF-based 3D representations. However existing methods are designed to apply only to implicit or explicit NeRF representations. In this work we introduce an innovative watermarking method that can be employed in both representations of NeRF. This is achieved by fine-tuning NeRF to embed binary messages in the rendering process. In detail we propose utilizing the discrete wavelet transform in the NeRF space for watermarking. Furthermore we adopt a deferred back-propagation technique and introduce a combination with the patch-wise loss to improve rendering quality and bit accuracy with minimum trade-offs. We evaluate our method in three different aspects: capacity invisibility and robustness of the embedded watermarks in the 2D-rendered images. Our method achieves state-of-the-art performance with faster training speed over the compared state-of-the-art methods. Project page: https://kuai-lab.github.io/cvpr2024waterf/
WWW: A Unified Framework for Explaining What Where and Why of Neural Networks by Interpretation of Neuron Concepts
Yong Hyun Ahn, Hyeon Bae Kim, Seong Tae Kim
Recent advancements in neural networks have showcased their remarkable capabilities across various domains. Despite these successes the "black box" problem still remains. To address this we propose a novel framework WWW that offers the 'what' 'where' and 'why' of the neural network decisions in human-understandable terms. Specifically WWW utilizes an adaptive selection for concept discovery employing adaptive cosine similarity and thresholding techniques to effectively explain 'what'. To address the 'where' and 'why' we proposed a novel combination of neuron activation maps (NAMs) with Shapley values generating localized concept maps and heatmaps for individual inputs. Furthermore WWW introduces a method for predicting uncertainty leveraging heatmap similarities to estimate the prediction's reliability. Experimental evaluations of WWW demonstrate superior performance in both quantitative and qualitative metrics outperforming existing methods in interpretability. WWW provides a unified solution for explaining 'what' 'where' and 'why' introducing a method for localized explanations from global interpretations and offering a plug-and-play solution adaptable to various architectures. The code is available at: https://github.com/ailab-kyunghee/WWW
VAREN: Very Accurate and Realistic Equine Network
Silvia Zuffi, Ylva Mellbin, Ci Li, Markus Hoeschle, Hedvig Kjellström, Senya Polikovsky, Elin Hernlund, Michael J. Black
Data-driven three-dimensional parametric shape models of the human body have gained enormous popularity both for the analysis of visual data and for the generation of synthetic humans. Following a similar approach for animals does not scale to the multitude of existing animal species not to mention the difficulty of accessing subjects to scan in 3D. However we argue that for domestic species of great importance like the horse it is a highly valuable investment to put effort into gathering a large dataset of real 3D scans and learn a realistic 3D articulated shape model. We introduce VAREN a novel 3D articulated parametric shape model learned from 3D scans of many real horses. VAREN bridges synthesis and analysis tasks as the generated model instances have unprecedented realism while being able to represent horses of different sizes and shapes. Differently from previous body models VAREN has two resolutions an anatomical skeleton and interpretable learned pose-dependent deformations which are related to the body muscles. We show with experiments that this formulation has superior performance with respect to previous strategies for modeling pose-dependent deformations in the human body case while also being more compact and allowing an analysis of the relationship between articulation and muscle deformation during articulated motion.
Unlocking the Potential of Prompt-Tuning in Bridging Generalized and Personalized Federated Learning
Wenlong Deng, Christos Thrampoulidis, Xiaoxiao Li
Vision Transformers (ViT) and Visual Prompt Tuning (VPT) achieve state-of-the-art performance with improved efficiency in various computer vision tasks. This suggests a promising paradigm shift of adapting pre-trained ViT models to Federated Learning (FL) settings. However the challenge of data heterogeneity among FL clients presents a significant hurdle in effectively deploying ViT models. Existing Generalized FL (GFL) and Personalized FL (PFL) methods have limitations in balancing performance across both global and local data distributions. In this paper we present a novel algorithm SGPT that integrates GFL and PFL approaches by employing a unique combination of both shared and group-specific prompts. This design enables SGPT to capture both common and group-specific features. A key feature of SGPT is its prompt selection module which facilitates the training of a single global model capable of automatically adapting to diverse local client data distributions without the need for local fine-tuning. To effectively train the prompts we utilize block coordinate descent (BCD) learning from common feature information (shared prompts) and then more specialized knowledge (group prompts) iteratively. Theoretically we justify that learning the proposed prompts can reduce the gap between global and local performance. Empirically we conduct experiments on both label and feature heterogeneity settings in comparison with state-of-the-art baselines along with extensive ablation studies to substantiate the superior performance of SGPT.
Unifying Top-down and Bottom-up Scanpath Prediction Using Transformers
Zhibo Yang, Sounak Mondal, Seoyoung Ahn, Ruoyu Xue, Gregory Zelinsky, Minh Hoai, Dimitris Samaras
Most models of visual attention aim at predicting either top-down or bottom-up control as studied using different visual search and free-viewing tasks. In this paper we propose the Human Attention Transformer (HAT) a single model that predicts both forms of attention control. HAT uses a novel transformer-based architecture and a simplified foveated retina that collectively create a spatio-temporal awareness akin to the dynamic visual working memory of humans. HAT not only establishes a new state-of-the-art in predicting the scanpath of fixations made during target-present and target-absent visual search and "taskless" free viewing but also makes human gaze behavior interpretable. Unlike previous methods that rely on a coarse grid of fixation cells and experience information loss due to fixation discretization HAT features a sequential dense prediction architecture and outputs a dense heatmap for each fixation thus avoiding discretizing fixations. HAT sets a new standard in computational attention which emphasizes effectiveness generality and interpretability. HAT's demonstrated scope and applicability will likely inspire the development of new attention models that can better predict human behavior in various attention-demanding scenarios. Code is available at https://github.com/cvlab-stonybrook/HAT.
Unifying Correspondence Pose and NeRF for Generalized Pose-Free Novel View Synthesis
Sunghwan Hong, Jaewoo Jung, Heeseong Shin, Jiaolong Yang, Seungryong Kim, Chong Luo
This work delves into the task of pose-free novel view synthesis from stereo pairs a challenging and pioneering task in 3D vision. Our innovative framework unlike any before seamlessly integrates 2D correspondence matching camera pose estimation and NeRF rendering fostering a synergistic enhancement of these tasks. We achieve this through designing an architecture that utilizes a shared representation which serves as a foundation for enhanced 3D geometry understanding. Capitalizing on the inherent interplay between the tasks our unified framework is trained end-to-end with the proposed training strategy to improve overall model accuracy. Through extensive evaluations across diverse indoor and outdoor scenes from two real-world datasets we demonstrate that our approach achieves substantial improvement over previous methodologies especially in scenarios characterized by extreme viewpoint changes and the absence of accurate camera poses.
Unifying Automatic and Interactive Matting with Pretrained ViTs
Zixuan Ye, Wenze Liu, He Guo, Yujia Liang, Chaoyi Hong, Hao Lu, Zhiguo Cao
Automatic and interactive matting largely improve image matting by respectively alleviating the need for auxiliary input and enabling object selection. Due to different settings on whether prompts exist they either suffer from weakness in instance completeness or region details. Also when dealing with different scenarios directly switching between the two matting models introduces inconvenience and higher workload. Therefore we wonder whether we can alleviate the limitations of both settings while achieving unification to facilitate more convenient use. Our key idea is to offer saliency guidance for automatic mode to enable its attention to detailed regions and also refine the instance completeness in interactive mode by replacing the binary mask guidance with a more probabilistic form. With different guidance for each mode we can achieve unification through adaptable guidance defined as saliency information in automatic mode and user cue for interactive one. It is instantiated as candidate feature in our method an automatic switch for class token in pretrained ViTs and average feature of user prompts controlled by the existence of user prompts. Then we use the candidate feature to generate a probabilistic similarity map as the guidance to alleviate the over-reliance on binary mask. Extensive experiments show that our method can adapt well to both automatic and interactive scenarios with more light-weight framework. Code available at https://github.com/coconuthust/SmartMatting.
UFORecon: Generalizable Sparse-View Surface Reconstruction from Arbitrary and Unfavorable Sets
Youngju Na, Woo Jae Kim, Kyu Beom Han, Suhyeon Ha, Sung-eui Yoon
Generalizable neural implicit surface reconstruction aims to obtain an accurate underlying geometry given a limited number of multi-view images from unseen scenes. However existing methods select only informative and relevant views using predefined scores for training and testing phases. This constraint renders the model impractical in real-world scenarios where the availability of favorable combinations cannot always be ensured. We introduce and validate a view-combination score to indicate the effectiveness of the input view combination. We observe that previous methods output degenerate solutions under arbitrary and unfavorable sets. Building upon this finding we propose UFORecon a robust view-combination generalizable surface reconstruction framework. To achieve this we apply cross-view matching transformers to model interactions between source images and build correlation frustums to capture global correlations. Additionally we explicitly encode pairwise feature similarities as view-consistent priors. Our proposed framework significantly outperforms previous methods in terms of view-combination generalizability and also in the conventional generalizable protocol trained with favorable view-combinations. The code is available at https://github.com/Youngju-Na/UFORecon.
TurboSL: Dense Accurate and Fast 3D by Neural Inverse Structured Light
Parsa Mirdehghan, Maxx Wu, Wenzheng Chen, David B. Lindell, Kiriakos N. Kutulakos
We show how to turn a noisy and fragile active triangulation technique--three-pattern structured light with a grayscale camera--into a fast and powerful tool for 3D capture: able to output sub-pixel accurate disparities at megapixel resolution along with reflectance normals and a no-reference estimate of its own pixelwise 3D error. To achieve this we formulate structured-light decoding as a neural inverse rendering problem. We show that despite having just three or four input images--all from the same viewpoint--this problem can be tractably solved by TurboSL an algorithm that combines (1) a precise image formation model (2) a signed distance field scene representation and (3) projection pattern sequences optimized for accuracy instead of precision. We use TurboSL to reconstruct a variety of complex scenes from images captured at up to 60 fps with a camera and a common projector. Our experiments highlight TurboSL's potential for dense and highly-accurate 3D acquisition from data captured in fractions of a second.
Towards Accurate and Robust Architectures via Neural Architecture Search
Yuwei Ou, Yuqi Feng, Yanan SUN
To defend deep neural networks from adversarial attacks adversarial training has been drawing increasing attention for its effectiveness. However the accuracy and robustness resulting from the adversarial training are limited by the architecture because adversarial training improves accuracy and robustness by adjusting the weight connection affiliated to the architecture. In this work we propose ARNAS to search for accurate and robust architectures for adversarial training. First we design an accurate and robust search space in which the placement of the cells and the proportional relationship of the filter numbers are carefully determined. With the design the architectures can obtain both accuracy and robustness by deploying accurate and robust structures to their sensitive positions respectively. Then we propose a differentiable multi-objective search strategy performing gradient descent towards directions that are beneficial for both natural loss and adversarial loss thus the accuracy and robustness can be guaranteed at the same time. We conduct comprehensive experiments in terms of white-box attacks black-box attacks and transferability. Experimental results show that the searched architecture has the strongest robustness with the competitive accuracy and breaks the traditional idea that NAS-based architectures cannot transfer well to complex tasks in robustness scenarios. By analyzing outstanding architectures searched we also conclude that accurate and robust neural architectures tend to deploy different structures near the input and output which has great practical significance on both hand-crafting and automatically designing of accurate and robust architectures.
Theoretically Achieving Continuous Representation of Oriented Bounding Boxes
Zikai Xiao, Guoye Yang, Xue Yang, Taijiang Mu, Junchi Yan, Shimin Hu
Considerable efforts have been devoted to Oriented Object Detection (OOD). However one lasting issue regarding the discontinuity in Oriented Bounding Box (OBB) representation remains unresolved which is an inherent bottleneck for extant OOD methods. This paper endeavors to completely solve this issue in a theoretically guaranteed manner and puts an end to the ad-hoc efforts in this direction. Prior studies typically can only address one of the two cases of discontinuity: rotation and aspect ratio and often inadvertently introduce decoding discontinuity e.g. Decoding Incompleteness (DI) and Decoding Ambiguity (DA) as discussed in literature. Specifically we propose a novel representation method called Continuous OBB (COBB) which can be readily integrated into existing detectors e.g. Faster-RCNN as a plugin. It can theoretically ensure continuity in bounding box regression which to our best knowledge has not been achieved in literature for rectangle-based object representation. For fairness and transparency of experiments we have developed a modularized benchmark based on the open-source deep learning framework Jittor's detection toolbox JDet for OOD evaluation. On the popular DOTA dataset by integrating Faster-RCNN as the same baseline model our new method outperforms the peer method Gliding Vertex by 1.13% mAP50 (relative improvement 1.54%) and 2.46% mAP75 (relative improvement 5.91%) without any tricks.
Synergistic Global-space Camera and Human Reconstruction from Videos
Yizhou Zhao, Tuanfeng Yang Wang, Bhiksha Raj, Min Xu, Jimei Yang, Chun-Hao Paul Huang
Remarkable strides have been made in reconstructing static scenes or human bodies from monocular videos. Yet the two problems have largely been approached independently without much synergy. Most visual SLAM methods can only reconstruct camera trajectories and scene structures up to scale while most HMR methods reconstruct human meshes in metric scale but fall short in reasoning with cameras and scenes. This work introduces Synergistic Camera and Human Reconstruction (SynCHMR) to marry the best of both worlds. Specifically we design Human-aware Metric SLAM to reconstruct metric-scale camera poses and scene point clouds using camera-frame HMR as a strong prior addressing depth scale and dynamic ambiguities. Conditioning on the dense scene recovered we further learn a Scene-aware SMPL Denoiser to enhance world-frame HMR by incorporating spatiotemporal coherency and dynamic scene constraints. Together they lead to consistent reconstructions of camera trajectories human meshes and dense scene point clouds in a common world frame.
SynSP: Synergy of Smoothness and Precision in Pose Sequences Refinement
Tao Wang, Lei Jin, Zheng Wang, Jianshu Li, Liang Li, Fang Zhao, Yu Cheng, Li Yuan, Li Zhou, Junliang Xing, Jian Zhao
Predicting human pose sequences via existing pose estimators often encounters various estimation errors. Motion refinement methods aim to optimize the predicted human pose sequences from pose estimators while ensuring minimal computational overhead and latency. Prior investigations have primarily concentrated on striking a balance between the two objectives i.e. smoothness and precision while optimizing the predicted pose sequences. However it has come to our attention that the tension between these two objectives can provide additional quality cues about the predicted pose sequences. These cues in turn are able to aid the network in optimizing lower-quality poses. To leverage this quality information we propose a motion refinement network termed SynSP to achieve a Synergy of Smoothness and Precision in the sequence refinement tasks. Moreover SynSP can also address multi-view poses of one person simultaneously fixing inaccuracies in predicted poses through heightened attention to similar poses from other views thereby amplifying the resultant quality cues and overall performance. Compared with previous methods SynSP benefits from both pose quality and multi-view information with a much shorter input sequence length achieving state-of-the-art results among four challenging datasets involving 2D 3D and SMPL pose representations in both single-view and multi-view scenes. Github code: https://github.com/InvertedForest/SynSP.
SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
Antoine Guédon, Vincent Lepetit
We propose a method to allow precise and extremely fast mesh extraction from 3D Gaussian Splatting. Gaussian Splatting has recently become very popular as it yields realistic rendering while being significantly faster to train than NeRFs. It is however challenging to extract a mesh from the millions of tiny 3D Gaussians as these Gaussians tend to be unorganized after optimization and no method has been proposed so far. Our first key contribution is a regularization term that encourages the Gaussians to align well with the surface of the scene. We then introduce a method that exploits this alignment to extract a mesh from the Gaussians using Poisson reconstruction which is fast scalable and preserves details in contrast to the Marching Cubes algorithm usually applied to extract meshes from Neural SDFs. Finally we introduce an optional refinement strategy that binds Gaussians to the surface of the mesh and jointly optimizes these Gaussians and the mesh through Gaussian splatting rendering. This enables easy editing sculpting animating and relighting of the Gaussians by manipulating the mesh instead of the Gaussians themselves. Retrieving such an editable mesh for realistic rendering is done within minutes with our method compared to hours with the state-of-the-art method on SDFs while providing a better rendering quality.
Steganographic Passport: An Owner and User Verifiable Credential for Deep Model IP Protection Without Retraining
Qi Cui, Ruohan Meng, Chaohui Xu, Chip-Hong Chang
Ensuring the legal usage of deep models is crucial to promoting trustable accountable and responsible artificial intelligence innovation. Current passport-based methods that obfuscate model functionality for license-to-use and ownership verifications suffer from capacity and quality constraints as they require retraining the owner model for new users. They are also vulnerable to advanced Expanded Residual Block ambiguity attacks. We propose Steganographic Passport which uses an invertible steganographic network to decouple license-to-use from ownership verification by hiding the user's identity images into the owner-side passport and recovering them from their respective user-side passports. An irreversible and collision-resistant hash function is used to avoid exposing the owner-side passport from the derived user-side passports and increase the uniqueness of the model signature. To safeguard both the passport and model's weights against advanced ambiguity attacks an activation-level obfuscation is proposed for the verification branch of the owner's model. By jointly training the verification and deployment branches their weights become tightly coupled. The proposed method supports agile licensing of deep models by providing a strong ownership proof and license accountability without requiring a separate model retraining for the admission of every new user. Experiment results show that our Steganographic Passport outperforms other passport-based deep model protection methods in robustness against various known attacks.
SpiderMatch: 3D Shape Matching with Global Optimality and Geometric Consistency
Paul Roetzer, Florian Bernard
Finding shortest paths on product spaces is a popular approach to tackle numerous variants of matching problems including the dynamic time warping method for matching signals the matching of curves or the matching of a curve to a 3D shape. While these approaches admit the computation of globally optimal solutions in polynomial time their natural generalisation to 3D shape matching is widely known to be intractable. In this work we address this issue by proposing a novel path-based formalism for 3D shape matching. More specifically we consider an alternative shape discretisation in which one of the 3D shapes (the source shape) is represented as a SpiderCurve i.e. a long self-intersecting curve that traces the 3D shape surface. We then tackle the 3D shape matching problem as finding a shortest path in the product graph of the SpiderCurve and the target 3D shape. Our approach introduces a set of novel constraints that ensure a globally geometrically consistent matching. Overall our formalism leads to an integer linear programming problem for which we experimentally show that it can efficiently be solved to global optimality. We demonstrate that our approach is competitive with recent state-of-the-art shape matching methods while in addition guaranteeing geometric consistency.
SocialCounterfactuals: Probing and Mitigating Intersectional Social Biases in Vision-Language Models with Counterfactual Examples
Phillip Howard, Avinash Madasu, Tiep Le, Gustavo Lujan Moreno, Anahita Bhiwandiwalla, Vasudev Lal
While vision-language models (VLMs) have achieved remarkable performance improvements recently there is growing evidence that these models also posses harmful biases with respect to social attributes such as gender and race. Prior studies have primarily focused on probing such bias attributes individually while ignoring biases associated with intersections between social attributes. This could be due to the difficulty of collecting an exhaustive set of image-text pairs for various combinations of social attributes. To address this challenge we employ text-to-image diffusion models to produce counterfactual examples for probing intersectional social biases at scale. Our approach utilizes Stable Diffusion with cross attention control to produce sets of counterfactual image-text pairs that are highly similar in their depiction of a subject (e.g. a given occupation) while differing only in their depiction of intersectional social attributes (e.g. race & gender). Through our over-generate-then-filter methodology we produce SocialCounterfactuals a high-quality dataset containing 171k image-text pairs for probing intersectional biases related to gender race and physical characteristics. We conduct extensive experiments to demonstrate the usefulness of our generated dataset for probing and mitigating intersectional social biases in state-of-the-art VLMs.