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sRGB Real Noise Synthesizing With Neighboring Correlation-Aware Noise Model
Zixuan Fu, Lanqing Guo, Bihan Wen
Modeling and synthesizing real noise in the standard RGB (sRGB) domain is challenging due to the complicated noise distribution. While most of the deep noise generators proposed to synthesize sRGB real noise using an end-to-end trained model, the lack of explicit noise modeling degrades the quality of their synthesized noise. In this work, we propose to model the real noise as not only dependent on the underlying clean image pixel intensity, but also highly correlated to its neighboring noise realization within the local region. Correspondingly, we propose a novel noise synthesizing framework by explicitly learning its neighboring correlation on top of the signal dependency. With the proposed noise model, our framework greatly bridges the distribution gap between synthetic noise and real noise. We show that our generated "real" sRGB noisy images can be used for training supervised deep denoisers, thus to improve their real denoising results with a large margin, comparing to the popular classic denoisers or the deep denoisers that are trained on other sRGB noise generators. The code will be available at https://github.com/xuan611/sRGB-Real-Noise-Synthesizing.
You Only Segment Once: Towards Real-Time Panoptic Segmentation
Jie Hu, Linyan Huang, Tianhe Ren, Shengchuan Zhang, Rongrong Ji, Liujuan Cao
In this paper, we propose YOSO, a real-time panoptic segmentation framework. YOSO predicts masks via dynamic convolutions between panoptic kernels and image feature maps, in which you only need to segment once for both instance and semantic segmentation tasks. To reduce the computational overhead, we design a feature pyramid aggregator for the feature map extraction, and a separable dynamic decoder for the panoptic kernel generation. The aggregator re-parameterizes interpolation-first modules in a convolution-first way, which significantly speeds up the pipeline without any additional costs. The decoder performs multi-head cross-attention via separable dynamic convolution for better efficiency and accuracy. To the best of our knowledge, YOSO is the first real-time panoptic segmentation framework that delivers competitive performance compared to state-of-the-art models. Specifically, YOSO achieves 46.4 PQ, 45.6 FPS on COCO; 52.5 PQ, 22.6 FPS on Cityscapes; 38.0 PQ, 35.4 FPS on ADE20K; and 34.1 PQ, 7.1 FPS on Mapillary Vistas. Code is available at https://github.com/hujiecpp/YOSO.
YOLOv7: Trainable Bag-of-Freebies Sets New State-of-the-Art for Real-Time Object Detectors
Chien-Yao Wang, Alexey Bochkovskiy, Hong-Yuan Mark Liao
Real-time object detection is one of the most important research topics in computer vision. As new approaches regarding architecture optimization and training optimization are continually being developed, we have found two research topics that have spawned when dealing with these latest state-of-the-art methods. To address the topics, we propose a trainable bag-of-freebies oriented solution. We combine the flexible and efficient training tools with the proposed architecture and the compound scaling method. YOLOv7 surpasses all known object detectors in both speed and accuracy in the range from 5 FPS to 120 FPS and has the highest accuracy 56.8% AP among all known realtime object detectors with 30 FPS or higher on GPU V100. Source code is released in https://github.com/ WongKinYiu/yolov7.
UV Volumes for Real-Time Rendering of Editable Free-View Human Performance
Yue Chen, Xuan Wang, Xingyu Chen, Qi Zhang, Xiaoyu Li, Yu Guo, Jue Wang, Fei Wang
Neural volume rendering enables photo-realistic renderings of a human performer in free-view, a critical task in immersive VR/AR applications. But the practice is severely limited by high computational costs in the rendering process. To solve this problem, we propose the UV Volumes, a new approach that can render an editable free-view video of a human performer in real-time. It separates the high-frequency (i.e., non-smooth) human appearance from the 3D volume, and encodes them into 2D neural texture stacks (NTS). The smooth UV volumes allow much smaller and shallower neural networks to obtain densities and texture coordinates in 3D while capturing detailed appearance in 2D NTS. For editability, the mapping between the parameterized human model and the smooth texture coordinates allows us a better generalization on novel poses and shapes. Furthermore, the use of NTS enables interesting applications, e.g., retexturing. Extensive experiments on CMU Panoptic, ZJU Mocap, and H36M datasets show that our model can render 960 x 540 images in 30FPS on average with comparable photo-realism to state-of-the-art methods.
Transfer4D: A Framework for Frugal Motion Capture and Deformation Transfer
Shubh Maheshwari, Rahul Narain, Ramya Hebbalaguppe
Animating a virtual character based on a real performance of an actor is a challenging task that currently requires expensive motion capture setups and additional effort by expert animators, rendering it accessible only to large production houses. The goal of our work is to democratize this task by developing a frugal alternative termed "Transfer4D" that uses only commodity depth sensors and further reduces animators' effort by automating the rigging and animation transfer process. To handle sparse, incomplete videos from depth video inputs and large variations between source and target objects, we propose to use skeletons as an intermediary representation between motion capture and transfer. We propose a novel skeleton extraction pipeline from single-view depth sequence that incorporates additional geometric information, resulting in superior performance in motion reconstruction and transfer in comparison to the contemporary methods. We use non-rigid reconstruction to track motion from the depth sequence, and then we rig the source object using skinning decomposition. Finally, the rig is embedded into the target object for motion retargeting.
Transfer Knowledge From Head to Tail: Uncertainty Calibration Under Long-Tailed Distribution
Jiahao Chen, Bing Su
How to estimate the uncertainty of a given model is a crucial problem. Current calibration techniques treat different classes equally and thus implicitly assume that the distribution of training data is balanced, but ignore the fact that real-world data often follows a long-tailed distribution. In this paper, we explore the problem of calibrating the model trained from a long-tailed distribution. Due to the difference between the imbalanced training distribution and balanced test distribution, existing calibration methods such as temperature scaling can not generalize well to this problem. Specific calibration methods for domain adaptation are also not applicable because they rely on unlabeled target domain instances which are not available. Models trained from a long-tailed distribution tend to be more overconfident to head classes. To this end, we propose a novel knowledge-transferring-based calibration method by estimating the importance weights for samples of tail classes to realize long-tailed calibration. Our method models the distribution of each class as a Gaussian distribution and views the source statistics of head classes as a prior to calibrate the target distributions of tail classes. We adaptively transfer knowledge from head classes to get the target probability density of tail classes. The importance weight is estimated by the ratio of the target probability density over the source probability density. Extensive experiments on CIFAR-10-LT, MNIST-LT, CIFAR-100-LT, and ImageNet-LT datasets demonstrate the effectiveness of our method.
Tracking Multiple Deformable Objects in Egocentric Videos
Mingzhen Huang, Xiaoxing Li, Jun Hu, Honghong Peng, Siwei Lyu
Most existing multiple object tracking (MOT) methods that solely rely on appearance features struggle in tracking highly deformable objects. Other MOT methods that use motion clues to associate identities across frames have difficulty handling egocentric videos effectively or efficiently. In this work, we propose DETracker, a new MOT method that jointly detects and tracks deformable objects in egocentric videos. DETracker uses three novel modules, namely the motion disentanglement network (MDN), the patch association network (PAN) and the patch memory network (PMN), to explicitly tackle the difficulties caused by severe ego motion and fast morphing target objects. DETracker is end-to-end trainable and achieves near real-time speed. We also present DogThruGlasses, a large-scale deformable multi-object tracking dataset, with 150 videos and 73K annotated frames, collected by smart glasses. DETracker outperforms existing state-of-the-art method on the DogThruGlasses dataset and YouTube-Hand dataset.
The ObjectFolder Benchmark: Multisensory Learning With Neural and Real Objects
Ruohan Gao, Yiming Dou, Hao Li, Tanmay Agarwal, Jeannette Bohg, Yunzhu Li, Li Fei-Fei, Jiajun Wu
We introduce the ObjectFolder Benchmark, a benchmark suite of 10 tasks for multisensory object-centric learning, centered around object recognition, reconstruction, and manipulation with sight, sound, and touch. We also introduce the ObjectFolder Real dataset, including the multisensory measurements for 100 real-world household objects, building upon a newly designed pipeline for collecting the 3D meshes, videos, impact sounds, and tactile readings of real-world objects. For each task in the ObjectFolder Benchmark, we conduct systematic benchmarking on both the 1,000 multisensory neural objects from ObjectFolder, and the real multisensory data from ObjectFolder Real. Our results demonstrate the importance of multisensory perception and reveal the respective roles of vision, audio, and touch for different object-centric learning tasks. By publicly releasing our dataset and benchmark suite, we hope to catalyze and enable new research in multisensory object-centric learning in computer vision, robotics, and beyond. Project page: https://objectfolder.stanford.edu
Symmetric Shape-Preserving Autoencoder for Unsupervised Real Scene Point Cloud Completion
Changfeng Ma, Yinuo Chen, Pengxiao Guo, Jie Guo, Chongjun Wang, Yanwen Guo
Unsupervised completion of real scene objects is of vital importance but still remains extremely challenging in preserving input shapes, predicting accurate results, and adapting to multi-category data. To solve these problems, we propose in this paper an Unsupervised Symmetric Shape-Preserving Autoencoding Network, termed USSPA, to predict complete point clouds of objects from real scenes. One of our main observations is that many natural and man-made objects exhibit significant symmetries. To accommodate this, we devise a symmetry learning module to learn from those objects and to preserve structural symmetries. Starting from an initial coarse predictor, our autoencoder refines the complete shape with a carefully designed upsampling refinement module. Besides the discriminative process on the latent space, the discriminators of our USSPA also take predicted point clouds as direct guidance, enabling more detailed shape prediction. Clearly different from previous methods which train each category separately, our USSPA can be adapted to the training of multi-category data in one pass through a classifier-guided discriminator, with consistent performance on single category. For more accurate evaluation, we contribute to the community a real scene dataset with paired CAD models as ground truth. Extensive experiments and comparisons demonstrate our superiority and generalization and show that our method achieves state-of-the-art performance on unsupervised completion of real scene objects.
Semi-Supervised Parametric Real-World Image Harmonization
Ke Wang, Michaël Gharbi, He Zhang, Zhihao Xia, Eli Shechtman
Learning-based image harmonization techniques are usually trained to undo synthetic global transformations, applied to a masked foreground in a single ground truth photo. This simulated data does not model many important appearance mismatches (illumination, object boundaries, etc.) between foreground and background in real composites, leading to models that do not generalize well and cannot model complex local changes. We propose a new semi-supervised training strategy that addresses this problem and lets us learn complex local appearance harmonization from unpaired real composites, where foreground and background come from different images. Our model is fully parametric. It uses RGB curves to correct the global colors and tone and a shading map to model local variations. Our approach outperforms previous work on established benchmarks and real composites, as shown in a user study, and processes high-resolution images interactively. The code and project page is available at https://kewang0622.github.io/sprih/.
Self-Supervised AutoFlow
Hsin-Ping Huang, Charles Herrmann, Junhwa Hur, Erika Lu, Kyle Sargent, Austin Stone, Ming-Hsuan Yang, Deqing Sun
Recently, AutoFlow has shown promising results on learning a training set for optical flow, but requires ground truth labels in the target domain to compute its search metric. Observing a strong correlation between the ground truth search metric and self-supervised losses, we introduce self-supervised AutoFlow to handle real-world videos without ground truth labels. Using self-supervised loss as the search metric, our self-supervised AutoFlow performs on par with AutoFlow on Sintel and KITTI where ground truth is available, and performs better on the real-world DAVIS dataset. We further explore using self-supervised AutoFlow in the (semi-)supervised setting and obtain competitive results against the state of the art.
SCoDA: Domain Adaptive Shape Completion for Real Scans
Yushuang Wu, Zizheng Yan, Ce Chen, Lai Wei, Xiao Li, Guanbin Li, Yihao Li, Shuguang Cui, Xiaoguang Han
3D shape completion from point clouds is a challenging task, especially from scans of real-world objects. Considering the paucity of 3D shape ground truths for real scans, existing works mainly focus on benchmarking this task on synthetic data, e.g. 3D computer-aided design models. However, the domain gap between synthetic and real data limits the generalizability of these methods. Thus, we propose a new task, SCoDA, for the domain adaptation of real scan shape completion from synthetic data. A new dataset, ScanSalon, is contributed with a bunch of elaborate 3D models created by skillful artists according to scans. To address this new task, we propose a novel cross-domain feature fusion method for knowledge transfer and a novel volume-consistent self-training framework for robust learning from real data. Extensive experiments prove our method is effective to bring an improvement of 6% 7% mIoU.
RealImpact: A Dataset of Impact Sound Fields for Real Objects
Samuel Clarke, Ruohan Gao, Mason Wang, Mark Rau, Julia Xu, Jui-Hsien Wang, Doug L. James, Jiajun Wu
Objects make unique sounds under different perturbations, environment conditions, and poses relative to the listener. While prior works have modeled impact sounds and sound propagation in simulation, we lack a standard dataset of impact sound fields of real objects for audio-visual learning and calibration of the sim-to-real gap. We present RealImpact, a large-scale dataset of real object impact sounds recorded under controlled conditions. RealImpact contains 150,000 recordings of impact sounds of 50 everyday objects with detailed annotations, including their impact locations, microphone locations, contact force profiles, material labels, and RGBD images. We make preliminary attempts to use our dataset as a reference to current simulation methods for estimating object impact sounds that match the real world. Moreover, we demonstrate the usefulness of our dataset as a testbed for acoustic and audio-visual learning via the evaluation of two benchmark tasks, including listener location classification and visual acoustic matching.
Real-Time Neural Light Field on Mobile Devices
Junli Cao, Huan Wang, Pavlo Chemerys, Vladislav Shakhrai, Ju Hu, Yun Fu, Denys Makoviichuk, Sergey Tulyakov, Jian Ren
Recent efforts in Neural Rendering Fields (NeRF) have shown impressive results on novel view synthesis by utilizing implicit neural representation to represent 3D scenes. Due to the process of volumetric rendering, the inference speed for NeRF is extremely slow, limiting the application scenarios of utilizing NeRF on resource-constrained hardware, such as mobile devices. Many works have been conducted to reduce the latency of running NeRF models. However, most of them still require high-end GPU for acceleration or extra storage memory, which is all unavailable on mobile devices. Another emerging direction utilizes the neural light field (NeLF) for speedup, as only one forward pass is performed on a ray to predict the pixel color. Nevertheless, to reach a similar rendering quality as NeRF, the network in NeLF is designed with intensive computation, which is not mobile-friendly. In this work, we propose an efficient network that runs in real-time on mobile devices for neural rendering. We follow the setting of NeLF to train our network. Unlike existing works, we introduce a novel network architecture that runs efficiently on mobile devices with low latency and small size, i.e., saving 15x 24x storage compared with MobileNeRF. Our model achieves high-resolution generation while maintaining real-time inference for both synthetic and real-world scenes on mobile devices, e.g., 18.04ms (iPhone 13) for rendering one 1008x756 image of real 3D scenes. Additionally, we achieve similar image quality as NeRF and better quality than MobileNeRF (PSNR 26.15 vs. 25.91 on the real-world forward-facing dataset).
Real-Time Evaluation in Online Continual Learning: A New Hope
Yasir Ghunaim, Adel Bibi, Kumail Alhamoud, Motasem Alfarra, Hasan Abed Al Kader Hammoud, Ameya Prabhu, Philip H.S. Torr, Bernard Ghanem
Current evaluations of Continual Learning (CL) methods typically assume that there is no constraint on training time and computation. This is an unrealistic assumption for any real-world setting, which motivates us to propose: a practical real-time evaluation of continual learning, in which the stream does not wait for the model to complete training before revealing the next data for predictions. To do this, we evaluate current CL methods with respect to their computational costs. We conduct extensive experiments on CLOC, a large-scale dataset containing 39 million time-stamped images with geolocation labels. We show that a simple baseline outperforms state-of-the-art CL methods under this evaluation, questioning the applicability of existing methods in realistic settings. In addition, we explore various CL components commonly used in the literature, including memory sampling strategies and regularization approaches. We find that all considered methods fail to be competitive against our simple baseline. This surprisingly suggests that the majority of existing CL literature is tailored to a specific class of streams that is not practical. We hope that the evaluation we provide will be the first step towards a paradigm shift to consider the computational cost in the development of online continual learning methods.
Real-Time 6K Image Rescaling With Rate-Distortion Optimization
Chenyang Qi, Xin Yang, Ka Leong Cheng, Ying-Cong Chen, Qifeng Chen
The task of image rescaling aims at embedding an high-resolution (HR) image into a low-resolution (LR) one that can contain embedded information for HR image reconstruction. Existing image rescaling methods do not optimize the LR image file size and recent flow-based rescaling methods are not real-time yet for HR image reconstruction (e.g., 6K). To address these two challenges, we propose a novel framework (HyperThumbnail) for real-time 6K rate-distortion-aware image rescaling. Our HyperThumbnail first embeds an HR image into a JPEG LR image (thumbnail) by an encoder with our proposed learnable JPEG quantization module, which optimizes the file size of the embedding LR JPEG image. Then, an efficient decoder reconstructs a high-fidelity HR (6K) image from the LR one in real time. Extensive experiments demonstrate that our framework outperforms previous image rescaling baselines in both rate-distortion performance and is much faster than prior work in HR image reconstruction speed.
RIDCP: Revitalizing Real Image Dehazing via High-Quality Codebook Priors
Rui-Qi Wu, Zheng-Peng Duan, Chun-Le Guo, Zhi Chai, Chongyi Li
Existing dehazing approaches struggle to process real-world hazy images owing to the lack of paired real data and robust priors. In this work, we present a new paradigm for real image dehazing from the perspectives of synthesizing more realistic hazy data and introducing more robust priors into the network. Specifically, (1) instead of adopting the de facto physical scattering model, we rethink the degradation of real hazy images and propose a phenomenological pipeline considering diverse degradation types. (2) We propose a Real Image Dehazing network via high-quality Codebook Priors (RIDCP). Firstly, a VQGAN is pre-trained on a large-scale high-quality dataset to obtain the discrete codebook, encapsulating high-quality priors (HQPs). After replacing the negative effects brought by haze with HQPs, the decoder equipped with a novel normalized feature alignment module can effectively utilize high-quality features and produce clean results. However, although our degradation pipeline drastically mitigates the domain gap between synthetic and real data, it is still intractable to avoid it, which challenges HQPs matching in the wild. Thus, we re-calculate the distance when matching the features to the HQPs by a controllable matching operation, which facilitates finding better counterparts. We provide a recommendation to control the matching based on an explainable solution. Users can also flexibly adjust the enhancement degree as per their preference. Extensive experiments verify the effectiveness of our data synthesis pipeline and the superior performance of RIDCP in real image dehazing. Code and data will be released.
Propagate and Calibrate: Real-Time Passive Non-Line-of-Sight Tracking
Yihao Wang, Zhigang Wang, Bin Zhao, Dong Wang, Mulin Chen, Xuelong Li
Non-line-of-sight (NLOS) tracking has drawn increasing attention in recent years, due to its ability to detect object motion out of sight. Most previous works on NLOS tracking rely on active illumination, e.g., laser, and suffer from high cost and elaborate experimental conditions. Besides, these techniques are still far from practical application due to oversimplified settings. In contrast, we propose a purely passive method to track a person walking in an invisible room by only observing a relay wall, which is more in line with real application scenarios, e.g., security. To excavate imperceptible changes in videos of the relay wall, we introduce difference frames as an essential carrier of temporal-local motion messages. In addition, we propose PAC-Net, which consists of alternating propagation and calibration, making it capable of leveraging both dynamic and static messages on a frame-level granularity. To evaluate the proposed method, we build and publish the first dynamic passive NLOS tracking dataset, NLOS-Track, which fills the vacuum of realistic NLOS datasets. NLOS-Track contains thousands of NLOS video clips and corresponding trajectories. Both real-shot and synthetic data are included. Our codes and dataset are available at https://againstentropy.github.io/NLOS-Track/.
PoseFormerV2: Exploring Frequency Domain for Efficient and Robust 3D Human Pose Estimation
Qitao Zhao, Ce Zheng, Mengyuan Liu, Pichao WANG, Chen Chen
Recently, transformer-based methods have gained significant success in sequential 2D-to-3D lifting human pose estimation. As a pioneering work, PoseFormer captures spatial relations of human joints in each video frame and human dynamics across frames with cascaded transformer layers and has achieved impressive performance. However, in real scenarios, the performance of PoseFormer and its follow-ups is limited by two factors: (a) The length of the input joint sequence; (b) The quality of 2D joint detection. Existing methods typically apply self-attention to all frames of the input sequence, causing a huge computational burden when the frame number is increased to obtain advanced estimation accuracy, and they are not robust to noise naturally brought by the limited capability of 2D joint detectors. In this paper, we propose PoseFormerV2, which exploits a compact representation of lengthy skeleton sequences in the frequency domain to efficiently scale up the receptive field and boost robustness to noisy 2D joint detection. With minimum modifications to PoseFormer, the proposed method effectively fuses features both in the time domain and frequency domain, enjoying a better speed-accuracy trade-off than its precursor. Extensive experiments on two benchmark datasets (i.e., Human3.6M and MPI-INF-3DHP) demonstrate that the proposed approach significantly outperforms the original PoseFormer and other transformer-based variants. Code is released at https://github.com/QitaoZhao/PoseFormerV2.
Phone2Proc: Bringing Robust Robots Into Our Chaotic World
Matt Deitke, Rose Hendrix, Ali Farhadi, Kiana Ehsani, Aniruddha Kembhavi
Training embodied agents in simulation has become mainstream for the embodied AI community. However, these agents often struggle when deployed in the physical world due to their inability to generalize to real-world environments. In this paper, we present Phone2Proc, a method that uses a 10-minute phone scan and conditional procedural generation to create a distribution of training scenes that are semantically similar to the target environment. The generated scenes are conditioned on the wall layout and arrangement of large objects from the scan, while also sampling lighting, clutter, surface textures, and instances of smaller objects with randomized placement and materials. Leveraging just a simple RGB camera, training with Phone2Proc shows massive improvements from 34.7% to 70.7% success rate in sim-to-real ObjectNav performance across a test suite of over 200 trials in diverse real-world environments, including homes, offices, and RoboTHOR. Furthermore, Phone2Proc's diverse distribution of generated scenes makes agents remarkably robust to changes in the real world, such as human movement, object rearrangement, lighting changes, or clutter.