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Visibility Aware Human-Object Interaction Tracking From Single RGB Camera
Xianghui Xie, Bharat Lal Bhatnagar, Gerard Pons-Moll
Capturing the interactions between humans and their environment in 3D is important for many applications in robotics, graphics, and vision. Recent works to reconstruct the 3D human and object from a single RGB image do not have consistent relative translation across frames because they assume a fixed depth. Moreover, their performance drops significantly when the object is occluded. In this work, we propose a novel method to track the 3D human, object, contacts, and relative translation across frames from a single RGB camera, while being robust to heavy occlusions. Our method is built on two key insights. First, we condition our neural field reconstructions for human and object on per-frame SMPL model estimates obtained by pre-fitting SMPL to a video sequence. This improves neural reconstruction accuracy and produces coherent relative translation across frames. Second, human and object motion from visible frames provides valuable information to infer the occluded object. We propose a novel transformer-based neural network that explicitly uses object visibility and human motion to leverage neighboring frames to make predictions for the occluded frames. Building on these insights, our method is able to track both human and object robustly even under occlusions. Experiments on two datasets show that our method significantly improves over the state-of-the-art methods. Our code and pretrained models are available at: https://virtualhumans.mpi-inf.mpg.de/VisTracker.
Unsupervised Inference of Signed Distance Functions From Single Sparse Point Clouds Without Learning Priors
Chao Chen, Yu-Shen Liu, Zhizhong Han
It is vital to infer signed distance functions (SDFs) from 3D point clouds. The latest methods rely on generalizing the priors learned from large scale supervision. However, the learned priors do not generalize well to various geometric variations that are unseen during training, especially for extremely sparse point clouds. To resolve this issue, we present a neural network to directly infer SDFs from single sparse point clouds without using signed distance supervision, learned priors or even normals. Our insight here is to learn surface parameterization and SDFs inference in an end-to-end manner. To make up the sparsity, we leverage parameterized surfaces as a coarse surface sampler to provide many coarse surface estimations in training iterations, according to which we mine supervision and our thin plate splines (TPS) based network infers SDFs as smooth functions in a statistical way. Our method significantly improves the generalization ability and accuracy in unseen point clouds. Our experimental results show our advantages over the state-of-the-art methods in surface reconstruction for sparse point clouds under synthetic datasets and real scans.The code is available at https://github.com/chenchao15/NeuralTPS.
Towards Trustable Skin Cancer Diagnosis via Rewriting Model's Decision
Siyuan Yan, Zhen Yu, Xuelin Zhang, Dwarikanath Mahapatra, Shekhar S. Chandra, Monika Janda, Peter Soyer, Zongyuan Ge
Deep neural networks have demonstrated promising performance on image recognition tasks. However, they may heavily rely on confounding factors, using irrelevant artifacts or bias within the dataset as the cue to improve performance. When a model performs decision-making based on these spurious correlations, it can become untrustable and lead to catastrophic outcomes when deployed in the real-world scene. In this paper, we explore and try to solve this problem in the context of skin cancer diagnosis. We introduce a human-in-the-loop framework in the model training process such that users can observe and correct the model's decision logic when confounding behaviors happen. Specifically, our method can automatically discover confounding factors by analyzing the co-occurrence behavior of the samples. It is capable of learning confounding concepts using easily obtained concept exemplars. By mapping the blackbox model's feature representation onto an explainable concept space, human users can interpret the concept and intervene via first order-logic instruction. We systematically evaluate our method on our newly crafted, well-controlled skin lesion dataset and several public skin lesion datasets. Experiments show that our method can effectively detect and remove confounding factors from datasets without any prior knowledge about the category distribution and does not require fully annotated concept labels. We also show that our method enables the model to focus on clinicalrelated concepts, improving the model's performance and trustworthiness during model inference.
Towards Better Decision Forests: Forest Alternating Optimization
Miguel Á. Carreira-Perpiñán, Magzhan Gabidolla, Arman Zharmagambetov
Decision forests are among the most accurate models in machine learning. This is remarkable given that the way they are trained is highly heuristic: neither the individual trees nor the overall forest optimize any well-defined loss. While diversity mechanisms such as bagging or boosting have been until now critical in the success of forests, we think that a better optimization should lead to better forests---ideally eliminating any need for an ensembling heuristic. However, unlike for most other models, such as neural networks, optimizing forests or trees is not easy, because they define a non-differentiable function. We show, for the first time, that it is possible to learn a forest by optimizing a desirable loss and regularization jointly over all its trees and parameters. Our algorithm, Forest Alternating Optimization, is based on defining a forest as a parametric model with a fixed number of trees and structure (rather than adding trees indefinitely as in bagging or boosting). It then iteratively updates each tree in alternation so that the objective function decreases monotonically. The algorithm is so effective at optimizing that it easily overfits, but this can be corrected by averaging. The result is a forest that consistently exceeds the accuracy of the state-of-the-art while using fewer, smaller trees.
StarCraftImage: A Dataset for Prototyping Spatial Reasoning Methods for Multi-Agent Environments
Sean Kulinski, Nicholas R. Waytowich, James Z. Hare, David I. Inouye
Spatial reasoning tasks in multi-agent environments such as event prediction, agent type identification, or missing data imputation are important for multiple applications (e.g., autonomous surveillance over sensor networks and subtasks for reinforcement learning (RL)). StarCraft II game replays encode intelligent (and adversarial) multi-agent behavior and could provide a testbed for these tasks; however, extracting simple and standardized representations for prototyping these tasks is laborious and hinders reproducibility. In contrast, MNIST and CIFAR10, despite their extreme simplicity, have enabled rapid prototyping and reproducibility of ML methods. Following the simplicity of these datasets, we construct a benchmark spatial reasoning dataset based on StarCraft II replays that exhibit complex multi-agent behaviors, while still being as easy to use as MNIST and CIFAR10. Specifically, we carefully summarize a window of 255 consecutive game states to create 3.6 million summary images from 60,000 replays, including all relevant metadata such as game outcome and player races. We develop three formats of decreasing complexity: Hyperspectral images that include one channel for every unit type (similar to multispectral geospatial images), RGB images that mimic CIFAR10, and grayscale images that mimic MNIST. We show how this dataset can be used for prototyping spatial reasoning methods. All datasets, code for extraction, and code for dataset loading can be found at https://starcraftdata.davidinouye.com/.
SplineCam: Exact Visualization and Characterization of Deep Network Geometry and Decision Boundaries
Ahmed Imtiaz Humayun, Randall Balestriero, Guha Balakrishnan, Richard G. Baraniuk
Current Deep Network (DN) visualization and interpretability methods rely heavily on data space visualizations such as scoring which dimensions of the data are responsible for their associated prediction or generating new data features or samples that best match a given DN unit or representation. In this paper, we go one step further by developing the first provably exact method for computing the geometry of a DN's mapping -- including its decision boundary -- over a specified region of the data space. By leveraging the theory of Continuous Piecewise Linear (CPWL) spline DNs, SplineCam exactly computes a DN's geometry without resorting to approximations such as sampling or architecture simplification. SplineCam applies to any DN architecture based on CPWL activation nonlinearities, including (leaky) ReLU, absolute value, maxout, and max-pooling and can also be applied to regression DNs such as implicit neural representations. Beyond decision boundary visualization and characterization, SplineCam enables one to compare architectures, measure generalizability, and sample from the decision boundary on or off the data manifold. Project website: https://bit.ly/splinecam
Shakes on a Plane: Unsupervised Depth Estimation From Unstabilized Photography
Ilya Chugunov, Yuxuan Zhang, Felix Heide
Modern mobile burst photography pipelines capture and merge a short sequence of frames to recover an enhanced image, but often disregard the 3D nature of the scene they capture, treating pixel motion between images as a 2D aggregation problem. We show that in a "long-burst", forty-two 12-megapixel RAW frames captured in a two-second sequence, there is enough parallax information from natural hand tremor alone to recover high-quality scene depth. To this end, we devise a test-time optimization approach that fits a neural RGB-D representation to long-burst data and simultaneously estimates scene depth and camera motion. Our plane plus depth model is trained end-to-end, and performs coarse-to-fine refinement by controlling which multi-resolution volume features the network has access to at what time during training. We validate the method experimentally, and demonstrate geometrically accurate depth reconstructions with no additional hardware or separate data pre-processing and pose-estimation steps.
Search-Map-Search: A Frame Selection Paradigm for Action Recognition
Mingjun Zhao, Yakun Yu, Xiaoli Wang, Lei Yang, Di Niu
Despite the success of deep learning in video understanding tasks, processing every frame in a video is computationally expensive and often unnecessary in real-time applications. Frame selection aims to extract the most informative and representative frames to help a model better understand video content. Existing frame selection methods either individually sample frames based on per-frame importance prediction, without considering interaction among frames, or adopt reinforcement learning agents to find representative frames in succession, which are costly to train and may lead to potential stability issues. To overcome the limitations of existing methods, we propose a Search-Map-Search learning paradigm which combines the advantages of heuristic search and supervised learning to select the best combination of frames from a video as one entity. By combining search with learning, the proposed method can better capture frame interactions while incurring a low inference overhead. Specifically, we first propose a hierarchical search method conducted on each training video to search for the optimal combination of frames with the lowest error on the downstream task. A feature mapping function is then learned to map the frames of a video to the representation of its target optimal frame combination. During inference, another search is performed on an unseen video to select a combination of frames whose feature representation is close to the projected feature representation. Extensive experiments based on several action recognition benchmarks demonstrate that our frame selection method effectively improves performance of action recognition models, and significantly outperforms a number of competitive baselines.
Rethinking Optical Flow From Geometric Matching Consistent Perspective
Qiaole Dong, Chenjie Cao, Yanwei Fu
Optical flow estimation is a challenging problem remaining unsolved. Recent deep learning based optical flow models have achieved considerable success. However, these models often train networks from the scratch on standard optical flow data, which restricts their ability to robustly and geometrically match image features. In this paper, we propose a rethinking to previous optical flow estimation. We particularly leverage Geometric Image Matching (GIM) as a pre-training task for the optical flow estimation (MatchFlow) with better feature representations, as GIM shares some common challenges as optical flow estimation, and with massive labeled real-world data. Thus, matching static scenes helps to learn more fundamental feature correlations of objects and scenes with consistent displacements. Specifically, the proposed MatchFlow model employs a QuadTree attention-based network pre-trained on MegaDepth to extract coarse features for further flow regression. Extensive experiments show that our model has great cross-dataset generalization. Our method achieves 11.5% and 10.1% error reduction from GMA on Sintel clean pass and KITTI test set. At the time of anonymous submission, our MatchFlow(G) enjoys state-of-theart performance on Sintel clean and final pass compared to published approaches with comparable computation and memory footprint. Codes and models will be released in https://github.com/DQiaole/MatchFlow.
Reinforcement Learning-Based Black-Box Model Inversion Attacks
Gyojin Han, Jaehyun Choi, Haeil Lee, Junmo Kim
Model inversion attacks are a type of privacy attack that reconstructs private data used to train a machine learning model, solely by accessing the model. Recently, white-box model inversion attacks leveraging Generative Adversarial Networks (GANs) to distill knowledge from public datasets have been receiving great attention because of their excellent attack performance. On the other hand, current black-box model inversion attacks that utilize GANs suffer from issues such as being unable to guarantee the completion of the attack process within a predetermined number of query accesses or achieve the same level of performance as white-box attacks. To overcome these limitations, we propose a reinforcement learning-based black-box model inversion attack. We formulate the latent space search as a Markov Decision Process (MDP) problem and solve it with reinforcement learning. Our method utilizes the confidence scores of the generated images to provide rewards to an agent. Finally, the private data can be reconstructed using the latent vectors found by the agent trained in the MDP. The experiment results on various datasets and models demonstrate that our attack successfully recovers the private information of the target model by achieving state-of-the-art attack performance. We emphasize the importance of studies on privacy-preserving machine learning by proposing a more advanced black-box model inversion attack.
Reconstructing Animatable Categories From Videos
Gengshan Yang, Chaoyang Wang, N. Dinesh Reddy, Deva Ramanan
Building animatable 3D models is challenging due to the need for 3D scans, laborious registration, and manual rigging. Recently, differentiable rendering provides a pathway to obtain high-quality 3D models from monocular videos, but these are limited to rigid categories or single instances. We present RAC, a method to build category-level 3D models from monocular videos, disentangling variations over instances and motion over time. Three key ideas are introduced to solve this problem: (1) specializing a category-level skeleton to instances, (2) a method for latent space regularization that encourages shared structure across a category while maintaining instance details, and (3) using 3D background models to disentangle objects from the background. We build 3D models for humans, cats, and dogs given monocular videos. Project page: gengshan-y.github.io/rac-www/
Re-Basin via Implicit Sinkhorn Differentiation
Fidel A. Guerrero Peña, Heitor Rapela Medeiros, Thomas Dubail, Masih Aminbeidokhti, Eric Granger, Marco Pedersoli
The recent emergence of new algorithms for permuting models into functionally equivalent regions of the solution space has shed some light on the complexity of error surfaces and some promising properties like mode connectivity. However, finding the permutation that minimizes some objectives is challenging, and current optimization techniques are not differentiable, which makes it difficult to integrate into a gradient-based optimization, and often leads to sub-optimal solutions. In this paper, we propose a Sinkhorn re-basin network with the ability to obtain the transportation plan that better suits a given objective. Unlike the current state-of-art, our method is differentiable and, therefore, easy to adapt to any task within the deep learning domain. Furthermore, we show the advantage of our re-basin method by proposing a new cost function that allows performing incremental learning by exploiting the linear mode connectivity property. The benefit of our method is compared against similar approaches from the literature under several conditions for both optimal transport and linear mode connectivity. The effectiveness of our continual learning method based on re-basin is also shown for several common benchmark datasets, providing experimental results that are competitive with the state-of-art. The source code is provided at https://github.com/fagp/sinkhorn-rebasin.
REC-MV: REconstructing 3D Dynamic Cloth From Monocular Videos
Lingteng Qiu, Guanying Chen, Jiapeng Zhou, Mutian Xu, Junle Wang, Xiaoguang Han
Reconstructing dynamic 3D garment surfaces with open boundaries from monocular videos is an important problem as it provides a practical and low-cost solution for clothes digitization. Recent neural rendering methods achieve high-quality dynamic clothed human reconstruction results from monocular video, but these methods cannot separate the garment surface from the body. Moreover, despite existing garment reconstruction methods based on feature curve representation demonstrating impressive results for garment reconstruction from a single image, they struggle to generate temporally consistent surfaces for the video input. To address the above limitations, in this paper, we formulate this task as an optimization problem of 3D garment feature curves and surface reconstruction from monocular video. We introduce a novel approach, called REC-MV to jointly optimize the explicit feature curves and the implicit signed distance field (SDF) of the garments. Then the open garment meshes can be extracted via garment template registration in the canonical space. Experiments on multiple casually captured datasets show that our approach outperforms existing methods and can produce high-quality dynamic garment surfaces.
PoseExaminer: Automated Testing of Out-of-Distribution Robustness in Human Pose and Shape Estimation
Qihao Liu, Adam Kortylewski, Alan L. Yuille
Human pose and shape (HPS) estimation methods achieve remarkable results. However, current HPS benchmarks are mostly designed to test models in scenarios that are similar to the training data. This can lead to critical situations in real-world applications when the observed data differs significantly from the training data and hence is out-of-distribution (OOD). It is therefore important to test and improve the OOD robustness of HPS methods. To address this fundamental problem, we develop a simulator that can be controlled in a fine-grained manner using interpretable parameters to explore the manifold of images of human pose, e.g. by varying poses, shapes, and clothes. We introduce a learning-based testing method, termed PoseExaminer, that automatically diagnoses HPS algorithms by searching over the parameter space of human pose images to find the failure modes. Our strategy for exploring this high-dimensional parameter space is a multi-agent reinforcement learning system, in which the agents collaborate to explore different parts of the parameter space. We show that our PoseExaminer discovers a variety of limitations in current state-of-the-art models that are relevant in real-world scenarios but are missed by current benchmarks. For example, it finds large regions of realistic human poses that are not predicted correctly, as well as reduced performance for humans with skinny and corpulent body shapes. In addition, we show that fine-tuning HPS methods by exploiting the failure modes found by PoseExaminer improve their robustness and even their performance on standard benchmarks by a significant margin. The code are available for research purposes.
PointAvatar: Deformable Point-Based Head Avatars From Videos
Yufeng Zheng, Wang Yifan, Gordon Wetzstein, Michael J. Black, Otmar Hilliges
The ability to create realistic animatable and relightable head avatars from casual video sequences would open up wide ranging applications in communication and entertainment. Current methods either build on explicit 3D morphable meshes (3DMM) or exploit neural implicit representations. The former are limited by fixed topology, while the latter are non-trivial to deform and inefficient to render. Furthermore, existing approaches entangle lighting and albedo, limiting the ability to re-render the avatar in new environments. In contrast, we propose PointAvatar, a deformable point-based representation that disentangles the source color into intrinsic albedo and normal-dependent shading. We demonstrate that PointAvatar bridges the gap between existing mesh- and implicit representations, combining high-quality geometry and appearance with topological flexibility, ease of deformation and rendering efficiency. We show that our method is able to generate animatable 3D avatars using monocular videos from multiple sources including hand-held smartphones, laptop webcams and internet videos, achieving state-of-the-art quality in challenging cases where previous methods fail, e.g., thin hair strands, while being significantly more efficient in training than competing methods.
PersonNeRF: Personalized Reconstruction From Photo Collections
Chung-Yi Weng, Pratul P. Srinivasan, Brian Curless, Ira Kemelmacher-Shlizerman
We present PersonNeRF, a method that takes a collection of photos of a subject (e.g., Roger Federer) captured across multiple years with arbitrary body poses and appearances, and enables rendering the subject with arbitrary novel combinations of viewpoint, body pose, and appearance. PersonNeRF builds a customized neural volumetric 3D model of the subject that is able to render an entire space spanned by camera viewpoint, body pose, and appearance. A central challenge in this task is dealing with sparse observations; a given body pose is likely only observed by a single viewpoint with a single appearance, and a given appearance is only observed under a handful of different body poses. We address this issue by recovering a canonical T-pose neural volumetric representation of the subject that allows for changing appearance across different observations, but uses a shared pose-dependent motion field across all observations. We demonstrate that this approach, along with regularization of the recovered volumetric geometry to encourage smoothness, is able to recover a model that renders compelling images from novel combinations of viewpoint, pose, and appearance from these challenging unstructured photo collections, outperforming prior work for free-viewpoint human rendering.
PIRLNav: Pretraining With Imitation and RL Finetuning for ObjectNav
Ram Ramrakhya, Dhruv Batra, Erik Wijmans, Abhishek Das
We study ObjectGoal Navigation -- where a virtual robot situated in a new environment is asked to navigate to an object. Prior work has shown that imitation learning (IL) using behavior cloning (BC) on a dataset of human demonstrations achieves promising results. However, this has limitations -- 1) BC policies generalize poorly to new states, since the training mimics actions not their consequences, and 2) collecting demonstrations is expensive. On the other hand, reinforcement learning (RL) is trivially scalable, but requires careful reward engineering to achieve desirable behavior. We present PIRLNav, a two-stage learning scheme for BC pretraining on human demonstrations followed by RL-finetuning. This leads to a policy that achieves a success rate of 65.0% on ObjectNav (+5.0% absolute over previous state-of-the-art). Using this BC->RL training recipe, we present a rigorous empirical analysis of design choices. First, we investigate whether human demonstrations can be replaced with 'free' (automatically generated) sources of demonstrations, e.g. shortest paths (SP) or task-agnostic frontier exploration (FE) trajectories. We find that BC->RL on human demonstrations outperforms BC->RL on SP and FE trajectories, even when controlled for the same BC-pretraining success on train, and even on a subset of val episodes where BC-pretraining success favors the SP or FE policies. Next, we study how RL-finetuning performance scales with the size of the BC pretraining dataset. We find that as we increase the size of the BC-pretraining dataset and get to high BC accuracies, the improvements from RL-finetuning are smaller, and that 90% of the performance of our best BC->RL policy can be achieved with less than half the number of BC demonstrations. Finally, we analyze failure modes of our ObjectNav policies, and present guidelines for further improving them.
OReX: Object Reconstruction From Planar Cross-Sections Using Neural Fields
Haim Sawdayee, Amir Vaxman, Amit H. Bermano
Reconstructing 3D shapes from planar cross-sections is a challenge inspired by downstream applications like medical imaging and geographic informatics. The input is an in/out indicator function fully defined on a sparse collection of planes in space, and the output is an interpolation of the indicator function to the entire volume. Previous works addressing this sparse and ill-posed problem either produce low quality results, or rely on additional priors such as target topology, appearance information, or input normal directions. In this paper, we present OReX, a method for 3D shape reconstruction from slices alone, featuring a Neural Field as the interpolation prior. A modest neural network is trained on the input planes to return an inside/outside estimate for a given 3D coordinate, yielding a powerful prior that induces smoothness and self-similarities. The main challenge for this approach is high-frequency details, as the neural prior is overly smoothing. To alleviate this, we offer an iterative estimation architecture and a hierarchical input sampling scheme that encourage coarse-to-fine training, allowing the training process to focus on high frequencies at later stages. In addition, we identify and analyze a ripple-like effect stemming from the mesh extraction step. We mitigate it by regularizing the spatial gradients of the indicator function around input in/out boundaries during network training, tackling the problem at the root. Through extensive qualitative and quantitative experimentation, we demonstrate our method is robust, accurate, and scales well with the size of the input. We report state-of-the-art results compared to previous approaches and recent potential solutions, and demonstrate the benefit of our individual contributions through analysis and ablation studies.
Neural Dependencies Emerging From Learning Massive Categories
Ruili Feng, Kecheng Zheng, Kai Zhu, Yujun Shen, Jian Zhao, Yukun Huang, Deli Zhao, Jingren Zhou, Michael Jordan, Zheng-Jun Zha
This work presents two astonishing findings on neural networks learned for large-scale image classification. 1) Given a well-trained model, the logits predicted for some category can be directly obtained by linearly combining the predictions of a few other categories, which we call neural dependency. 2) Neural dependencies exist not only within a single model, but even between two independently learned models, regardless of their architectures. Towards a theoretical analysis of such phenomena, we demonstrate that identifying neural dependencies is equivalent to solving the Covariance Lasso (CovLasso) regression problem proposed in this paper. Through investigating the properties of the problem solution, we confirm that neural dependency is guaranteed by a redundant logit covariance matrix, which condition is easily met given massive categories, and that neural dependency is sparse, which implies one category relates to only a few others. We further empirically show the potential of neural dependencies in understanding internal data correlations, generalizing models to unseen categories, and improving model robustness with a dependency-derived regularize. Code to exactly reproduce the results in this work will be released publicly.
Multi-Agent Automated Machine Learning
Zhaozhi Wang, Kefan Su, Jian Zhang, Huizhu Jia, Qixiang Ye, Xiaodong Xie, Zongqing Lu
In this paper, we propose multi-agent automated machine learning (MA2ML) with the aim to effectively handle joint optimization of modules in automated machine learning (AutoML). MA2ML takes each machine learning module, such as data augmentation (AUG), neural architecture search (NAS), or hyper-parameters (HPO), as an agent and the final performance as the reward, to formulate a multi-agent reinforcement learning problem. MA2ML explicitly assigns credit to each agent according to its marginal contribution to enhance cooperation among modules, and incorporates off-policy learning to improve search efficiency. Theoretically, MA2ML guarantees monotonic improvement of joint optimization. Extensive experiments show that MA2ML yields the state-of-the-art top-1 accuracy on ImageNet under constraints of computational cost, e.g., 79.7%/80.5% with FLOPs fewer than 600M/800M. Extensive ablation studies verify the benefits of credit assignment and off-policy learning of MA2ML.