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Top-Down Visual Attention From Analysis by Synthesis
Baifeng Shi, Trevor Darrell, Xin Wang
Current attention algorithms (e.g., self-attention) are stimulus-driven and highlight all the salient objects in an image. However, intelligent agents like humans often guide their attention based on the high-level task at hand, focusing only on task-related objects. This ability of task-guided top-down attention provides task-adaptive representation and helps the model generalize to various tasks. In this paper, we consider top-down attention from a classic Analysis-by-Synthesis (AbS) perspective of vision. Prior work indicates a functional equivalence between visual attention and sparse reconstruction; we show that an AbS visual system that optimizes a similar sparse reconstruction objective modulated by a goal-directed top-down signal naturally simulates top-down attention. We further propose Analysis-by-Synthesis Vision Transformer (AbSViT), which is a top-down modulated ViT model that variationally approximates AbS, and achieves controllable top-down attention. For real-world applications, AbSViT consistently improves over baselines on Vision-Language tasks such as VQA and zero-shot retrieval where language guides the top-down attention. AbSViT can also serve as a general backbone, improving performance on classification, semantic segmentation, and model robustness. Project page: https://sites.google.com/view/absvit.
SceneComposer: Any-Level Semantic Image Synthesis
Yu Zeng, Zhe Lin, Jianming Zhang, Qing Liu, John Collomosse, Jason Kuen, Vishal M. Patel
We propose a new framework for conditional image synthesis from semantic layouts of any precision levels, ranging from pure text to a 2D semantic canvas with precise shapes. More specifically, the input layout consists of one or more semantic regions with free-form text descriptions and adjustable precision levels, which can be set based on the desired controllability. The framework naturally reduces to text-to-image (T2I) at the lowest level with no shape information, and it becomes segmentation-to-image (S2I) at the highest level. By supporting the levels in-between, our framework is flexible in assisting users of different drawing expertise and at different stages of their creative workflow. We introduce several novel techniques to address the challenges coming with this new setup, including a pipeline for collecting training data; a precision-encoded mask pyramid and a text feature map representation to jointly encode precision level, semantics, and composition information; and a multi-scale guided diffusion model to synthesize images. To evaluate the proposed method, we collect a test dataset containing user-drawn layouts with diverse scenes and styles. Experimental results show that the proposed method can generate high-quality images following the layout at given precision, and compares favorably against existing methods. Project page https://zengxianyu.github.io/scenec/
Regularized Vector Quantization for Tokenized Image Synthesis
Jiahui Zhang, Fangneng Zhan, Christian Theobalt, Shijian Lu
Quantizing images into discrete representations has been a fundamental problem in unified generative modeling. Predominant approaches learn the discrete representation either in a deterministic manner by selecting the best-matching token or in a stochastic manner by sampling from a predicted distribution. However, deterministic quantization suffers from severe codebook collapse and misaligned inference stage while stochastic quantization suffers from low codebook utilization and perturbed reconstruction objective. This paper presents a regularized vector quantization framework that allows to mitigate above issues effectively by applying regularization from two perspectives. The first is a prior distribution regularization which measures the discrepancy between a prior token distribution and predicted token distribution to avoid codebook collapse and low codebook utilization. The second is a stochastic mask regularization that introduces stochasticity during quantization to strike a good balance between inference stage misalignment and unperturbed reconstruction objective. In addition, we design a probabilistic contrastive loss which serves as a calibrated metric to further mitigate the perturbed reconstruction objective. Extensive experiments show that the proposed quantization framework outperforms prevailing vector quantizers consistently across different generative models including auto-regressive models and diffusion models.
Progressively Optimized Local Radiance Fields for Robust View Synthesis
Andréas Meuleman, Yu-Lun Liu, Chen Gao, Jia-Bin Huang, Changil Kim, Min H. Kim, Johannes Kopf
We present an algorithm for reconstructing the radiance field of a large-scale scene from a single casually captured video. The task poses two core challenges. First, most existing radiance field reconstruction approaches rely on accurate pre-estimated camera poses from Structure-from-Motion algorithms, which frequently fail on in-the-wild videos. Second, using a single, global radiance field with finite representational capacity does not scale to longer trajectories in an unbounded scene. For handling unknown poses, we jointly estimate the camera poses with radiance field in a progressive manner. We show that progressive optimization significantly improves the robustness of the reconstruction. For handling large unbounded scenes, we dynamically allocate new local radiance fields trained with frames within a temporal window. This further improves robustness (e.g., performs well even under moderate pose drifts) and allows us to scale to large scenes. Our extensive evaluation on the Tanks and Temples dataset and our collected outdoor dataset, Static Hikes, show that our approach compares favorably with the state-of-the-art.
Progressive Disentangled Representation Learning for Fine-Grained Controllable Talking Head Synthesis
Duomin Wang, Yu Deng, Zixin Yin, Heung-Yeung Shum, Baoyuan Wang
We present a novel one-shot talking head synthesis method that achieves disentangled and fine-grained control over lip motion, eye gaze&blink, head pose, and emotional expression. We represent different motions via disentangled latent representations and leverage an image generator to synthesize talking heads from them. To effectively disentangle each motion factor, we propose a progressive disentangled representation learning strategy by separating the factors in a coarse-to-fine manner, where we first extract unified motion feature from the driving signal, and then isolate each fine-grained motion from the unified feature. We introduce motion-specific contrastive learning and regressing for non-emotional motions, and feature-level decorrelation and self-reconstruction for emotional expression, to fully utilize the inherent properties of each motion factor in unstructured video data to achieve disentanglement. Experiments show that our method provides high quality speech&lip-motion synchronization along with precise and disentangled control over multiple extra facial motions, which can hardly be achieved by previous methods.
Person Image Synthesis via Denoising Diffusion Model
Ankan Kumar Bhunia, Salman Khan, Hisham Cholakkal, Rao Muhammad Anwer, Jorma Laaksonen, Mubarak Shah, Fahad Shahbaz Khan
The pose-guided person image generation task requires synthesizing photorealistic images of humans in arbitrary poses. The existing approaches use generative adversarial networks that do not necessarily maintain realistic textures or need dense correspondences that struggle to handle complex deformations and severe occlusions. In this work, we show how denoising diffusion models can be applied for high-fidelity person image synthesis with strong sample diversity and enhanced mode coverage of the learnt data distribution. Our proposed Person Image Diffusion Model (PIDM) disintegrates the complex transfer problem into a series of simpler forward-backward denoising steps. This helps in learning plausible source-to-target transformation trajectories that result in faithful textures and undistorted appearance details. We introduce a 'texture diffusion module' based on cross-attention to accurately model the correspondences between appearance and pose information available in source and target images. Further, we propose 'disentangled classifier-free guidance' to ensure close resemblance between the conditional inputs and the synthesized output in terms of both pose and appearance information. Our extensive results on two large-scale benchmarks and a user study demonstrate the photorealism of our proposed approach under challenging scenarios. We also show how our generated images can help in downstream tasks.
PanoHead: Geometry-Aware 3D Full-Head Synthesis in 360deg
Sizhe An, Hongyi Xu, Yichun Shi, Guoxian Song, Umit Y. Ogras, Linjie Luo
Synthesis and reconstruction of 3D human head has gained increasing interests in computer vision and computer graphics recently. Existing state-of-the-art 3D generative adversarial networks (GANs) for 3D human head synthesis are either limited to near-frontal views or hard to preserve 3D consistency in large view angles. We propose PanoHead, the first 3D-aware generative model that enables high-quality view-consistent image synthesis of full heads in 360deg with diverse appearance and detailed geometry using only in-the-wild unstructured images for training. At its core, we lift up the representation power of recent 3D GANs and bridge the data alignment gap when training from in-the-wild images with widely distributed views. Specifically, we propose a novel two-stage self-adaptive image alignment for robust 3D GAN training. We further introduce a tri-grid neural volume representation that effectively addresses front-face and back-head feature entanglement rooted in the widely-adopted tri-plane formulation. Our method instills prior knowledge of 2D image segmentation in adversarial learning of 3D neural scene structures, enabling compositable head synthesis in diverse backgrounds. Benefiting from these designs, our method significantly outperforms previous 3D GANs, generating high-quality 3D heads with accurate geometry and diverse appearances, even with long wavy and afro hairstyles, renderable from arbitrary poses. Furthermore, we show that our system can reconstruct full 3D heads from single input images for personalized realistic 3D avatars.
Painting 3D Nature in 2D: View Synthesis of Natural Scenes From a Single Semantic Mask
Shangzhan Zhang, Sida Peng, Tianrun Chen, Linzhan Mou, Haotong Lin, Kaicheng Yu, Yiyi Liao, Xiaowei Zhou
We introduce a novel approach that takes a single semantic mask as input to synthesize multi-view consistent color images of natural scenes, trained with a collection of single images from the Internet. Prior works on 3D-aware image synthesis either require multi-view supervision or learning category-level prior for specific classes of objects, which are inapplicable to natural scenes. Our key idea to solve this challenge is to use a semantic field as the intermediate representation, which is easier to reconstruct from an input semantic mask and then translated to a radiance field with the assistance of off-the-shelf semantic image synthesis models. Experiments show that our method outperforms baseline methods and produces photorealistic and multi-view consistent videos of a variety of natural scenes. The project website is https://zju3dv.github.io/paintingnature/.
OmniAvatar: Geometry-Guided Controllable 3D Head Synthesis
Hongyi Xu, Guoxian Song, Zihang Jiang, Jianfeng Zhang, Yichun Shi, Jing Liu, Wanchun Ma, Jiashi FENG, Linjie Luo
We present OmniAvatar, a novel geometry-guided 3D head synthesis model trained from in-the-wild unstructured images that is capable of synthesizing diverse identity-preserved 3D heads with compelling dynamic details under full disentangled control over camera poses, facial expressions, head shapes, articulated neck and jaw poses. To achieve such high level of disentangled control, we first explicitly define a novel semantic signed distance function (SDF) around a head geometry (FLAME) conditioned on the control parameters. This semantic SDF allows us to build a differentiable volumetric correspondence map from the observation space to a disentangled canonical space from all the control parameters. We then leverage the 3D-aware GAN framework (EG3D) to synthesize detailed shape and appearance of 3D full heads in the canonical space, followed by a volume rendering step guided by the volumetric correspondence map to output into the observation space. To ensure the control accuracy on the synthesized head shapes and expressions, we introduce a geometry prior loss to conform to head SDF and a control loss to conform to the expression code. Further, we enhance the temporal realism with dynamic details conditioned upon varying expressions and joint poses. Our model can synthesize more preferable identity-preserved 3D heads with compelling dynamic details compared to the state-of-the-art methods both qualitatively and quantitatively. We also provide an ablation study to justify many of our system design choices.
Novel-View Acoustic Synthesis
Changan Chen, Alexander Richard, Roman Shapovalov, Vamsi Krishna Ithapu, Natalia Neverova, Kristen Grauman, Andrea Vedaldi
We introduce the novel-view acoustic synthesis (NVAS) task: given the sight and sound observed at a source viewpoint, can we synthesize the sound of that scene from an unseen target viewpoint? We propose a neural rendering approach: Visually-Guided Acoustic Synthesis (ViGAS) network that learns to synthesize the sound of an arbitrary point in space by analyzing the input audio-visual cues. To benchmark this task, we collect two first-of-their-kind large-scale multi-view audio-visual datasets, one synthetic and one real. We show that our model successfully reasons about the spatial cues and synthesizes faithful audio on both datasets. To our knowledge, this work represents the very first formulation, dataset, and approach to solve the novel-view acoustic synthesis task, which has exciting potential applications ranging from AR/VR to art and design. Unlocked by this work, we believe that the future of novel-view synthesis is in multi-modal learning from videos.
Neural Texture Synthesis With Guided Correspondence
Yang Zhou, Kaijian Chen, Rongjun Xiao, Hui Huang
Markov random fields (MRFs) are the cornerstone of classical approaches to example-based texture synthesis. Yet, it is not fully valued in the deep learning era. This paper aims to re-promote the combination of MRFs and neural networks, i.e., the CNNMRF model, for texture synthesis, with two key observations made. We first propose to compute the Guided Correspondence Distance in the nearest neighbor search, based on which a Guided Correspondence loss is defined to measure the similarity of the output texture to the example. Experiments show that our approach surpasses existing neural approaches in uncontrolled and controlled texture synthesis. More importantly, the Guided Correspondence loss can function as a general textural loss in, e.g., training generative networks for real-time controlled synthesis and inversion-based single-image editing. In contrast, existing textural losses, such as the Sliced Wasserstein loss, cannot work on these challenging tasks.
NeRFVS: Neural Radiance Fields for Free View Synthesis via Geometry Scaffolds
Chen Yang, Peihao Li, Zanwei Zhou, Shanxin Yuan, Bingbing Liu, Xiaokang Yang, Weichao Qiu, Wei Shen
We present NeRFVS, a novel neural radiance fields (NeRF) based method to enable free navigation in a room. NeRF achieves impressive performance in rendering images for novel views similar to the input views while suffering for novel views that are significantly different from the training views. To address this issue, we utilize the holistic priors, including pseudo depth maps and view coverage information, from neural reconstruction to guide the learning of implicit neural representations of 3D indoor scenes. Concretely, an off-the-shelf neural reconstruction method is leveraged to generate a geometry scaffold. Then, two loss functions based on the holistic priors are proposed to improve the learning of NeRF: 1) A robust depth loss that can tolerate the error of the pseudo depth map to guide the geometry learning of NeRF; 2) A variance loss to regularize the variance of implicit neural representations to reduce the geometry and color ambiguity in the learning procedure. These two loss functions are modulated during NeRF optimization according to the view coverage information to reduce the negative influence brought by the view coverage imbalance. Extensive results demonstrate that our NeRFVS outperforms state-of-the-art view synthesis methods quantitatively and qualitatively on indoor scenes, achieving high-fidelity free navigation results.
NeRFLix: High-Quality Neural View Synthesis by Learning a Degradation-Driven Inter-Viewpoint MiXer
Kun Zhou, Wenbo Li, Yi Wang, Tao Hu, Nianjuan Jiang, Xiaoguang Han, Jiangbo Lu
Neural radiance fields(NeRF) show great success in novel-view synthesis. However, in real-world scenes, recovering high-quality details from the source images is still challenging for the existing NeRF-based approaches, due to the potential imperfect calibration information and scene representation inaccuracy. Even with high-quality training frames, the synthetic novel-view frames produced by NeRF models still suffer from notable rendering artifacts, such as noise, blur, etc. Towards to improve the synthesis quality of NeRF-based approaches, we propose NeRFLiX, a general NeRF-agnostic restorer paradigm by learning a degradation-driven inter-viewpoint mixer. Specially, we design a NeRF-style degradation modeling approach and construct large-scale training data, enabling the possibility of effectively removing those NeRF-native rendering artifacts for existing deep neural networks. Moreover, beyond the degradation removal, we propose an inter-viewpoint aggregation framework that is able to fuse highly related high-quality training images, pushing the performance of cutting-edge NeRF models to entirely new levels and producing highly photo-realistic synthetic images.
Mofusion: A Framework for Denoising-Diffusion-Based Motion Synthesis
Rishabh Dabral, Muhammad Hamza Mughal, Vladislav Golyanik, Christian Theobalt
Conventional methods for human motion synthesis have either been deterministic or have had to struggle with the trade-off between motion diversity vs motion quality. In response to these limitations, we introduce MoFusion, i.e., a new denoising-diffusion-based framework for high-quality conditional human motion synthesis that can synthesise long, temporally plausible, and semantically accurate motions based on a range of conditioning contexts (such as music and text). We also present ways to introduce well-known kinematic losses for motion plausibility within the motion-diffusion framework through our scheduled weighting strategy. The learned latent space can be used for several interactive motion-editing applications like in-betweening, seed-conditioning, and text-based editing, thus, providing crucial abilities for virtual-character animation and robotics. Through comprehensive quantitative evaluations and a perceptual user study, we demonstrate the effectiveness of MoFusion compared to the state-of-the-art on established benchmarks in the literature. We urge the reader to watch our supplementary video. The source code will be released.
MoDi: Unconditional Motion Synthesis From Diverse Data
Sigal Raab, Inbal Leibovitch, Peizhuo Li, Kfir Aberman, Olga Sorkine-hornung, Daniel Cohen-or
The emergence of neural networks has revolutionized the field of motion synthesis. Yet, learning to unconditionally synthesize motions from a given distribution remains challenging, especially when the motions are highly diverse. In this work, we present MoDi -- a generative model trained in an unsupervised setting from an extremely diverse, unstructured and unlabeled dataset. During inference, MoDi can synthesize high-quality, diverse motions. Despite the lack of any structure in the dataset, our model yields a well-behaved and highly structured latent space, which can be semantically clustered, constituting a strong motion prior that facilitates various applications including semantic editing and crowd animation. In addition, we present an encoder that inverts real motions into MoDi's natural motion manifold, issuing solutions to various ill-posed challenges such as completion from prefix and spatial editing. Our qualitative and quantitative experiments achieve state-of-the-art results that outperform recent SOTA techniques. Code and trained models are available at https://sigal-raab.github.io/MoDi.
Learning 3D-Aware Image Synthesis With Unknown Pose Distribution
Zifan Shi, Yujun Shen, Yinghao Xu, Sida Peng, Yiyi Liao, Sheng Guo, Qifeng Chen, Dit-Yan Yeung
Existing methods for 3D-aware image synthesis largely depend on the 3D pose distribution pre-estimated on the training set. An inaccurate estimation may mislead the model into learning faulty geometry. This work proposes PoF3D that frees generative radiance fields from the requirements of 3D pose priors. We first equip the generator with an efficient pose learner, which is able to infer a pose from a latent code, to approximate the underlying true pose distribution automatically. We then assign the discriminator a task to learn pose distribution under the supervision of the generator and to differentiate real and synthesized images with the predicted pose as the condition. The pose-free generator and the pose-aware discriminator are jointly trained in an adversarial manner. Extensive results on a couple of datasets confirm that the performance of our approach, regarding both image quality and geometry quality, is on par with state of the art. To our best knowledge, PoF3D demonstrates the feasibility of learning high-quality 3D-aware image synthesis without using 3D pose priors for the first time. Project page can be found at https://vivianszf.github.io/pof3d/.
Implicit Neural Head Synthesis via Controllable Local Deformation Fields
Chuhan Chen, Matthew O’Toole, Gaurav Bharaj, Pablo Garrido
High-quality reconstruction of controllable 3D head avatars from 2D videos is highly desirable for virtual human applications in movies, games, and telepresence. Neural implicit fields provide a powerful representation to model 3D head avatars with personalized shape, expressions, and facial parts, e.g., hair and mouth interior, that go beyond the linear 3D morphable model (3DMM). However, existing methods do not model faces with fine-scale facial features, or local control of facial parts that extrapolate asymmetric expressions from monocular videos. Further, most condition only on 3DMM parameters with poor(er) locality, and resolve local features with a global neural field. We build on part-based implicit shape models that decompose a global deformation field into local ones. Our novel formulation models multiple implicit deformation fields with local semantic rig-like control via 3DMM-based parameters, and representative facial landmarks. Further, we propose a local control loss and attention mask mechanism that promote sparsity of each learned deformation field. Our formulation renders sharper locally controllable nonlinear deformations than previous implicit monocular approaches, especially mouth interior, asymmetric expressions, and facial details. Project page:https://imaging.cs.cmu.edu/local_deformation_fields/
High-Fidelity Guided Image Synthesis With Latent Diffusion Models
Jaskirat Singh, Stephen Gould, Liang Zheng
Controllable image synthesis with user scribbles has gained huge public interest with the recent advent of text-conditioned latent diffusion models. The user scribbles control the color composition while the text prompt provides control over the overall image semantics. However, we find that prior works suffer from an intrinsic domain shift problem wherein the generated outputs often lack details and resemble simplistic representations of the target domain. In this paper, we propose a novel guided image synthesis framework, which addresses this problem by modeling the output image as the solution of a constrained optimization problem. We show that while computing an exact solution to the optimization is infeasible, an approximation of the same can be achieved while just requiring a single pass of the reverse diffusion process. Additionally, we show that by simply defining a cross-attention based correspondence between the input text tokens and the user stroke-painting, the user is also able to control the semantics of different painted regions without requiring any conditional training or finetuning. Human user study results show that the proposed approach outperforms the previous state-of-the-art by over 85.32% on the overall user satisfaction scores. Project page for our paper is available at https://1jsingh.github.io/gradop.
Enhanced Stable View Synthesis
Nishant Jain, Suryansh Kumar, Luc Van Gool
We introduce an approach to enhance the novel view synthesis from images taken from a freely moving camera. The introduced approach focuses on outdoor scenes where recovering accurate geometric scaffold and camera pose is challenging, leading to inferior results using the state-of-the-art stable view synthesis (SVS) method. SVS and related methods fail for outdoor scenes primarily due to (i) over-relying on the multiview stereo (MVS) for geometric scaffold recovery and (ii) assuming COLMAP computed camera poses as the best possible estimates, despite it being well-studied that MVS 3D reconstruction accuracy is limited to scene disparity and camera-pose accuracy is sensitive to key-point correspondence selection. This work proposes a principled way to enhance novel view synthesis solutions drawing inspiration from the basics of multiple view geometry. By leveraging the complementary behavior of MVS and monocular depth, we arrive at a better scene depth per view for nearby and far points, respectively. Moreover, our approach jointly refines camera poses with image-based rendering via multiple rotation averaging graph optimization. The recovered scene depth and the camera-pose help better view-dependent on-surface feature aggregation of the entire scene. Extensive evaluation of our approach on the popular benchmark dataset, such as Tanks and Temples, shows substantial improvement in view synthesis results compared to the prior art. For instance, our method shows 1.5 dB of PSNR improvement on the Tank and Temples. Similar statistics are observed when tested on other benchmark datasets such as FVS, Mip-NeRF 360, and DTU.
Efficient Scale-Invariant Generator With Column-Row Entangled Pixel Synthesis
Thuan Hoang Nguyen, Thanh Van Le, Anh Tran
Any-scale image synthesis offers an efficient and scalable solution to synthesize photo-realistic images at any scale, even going beyond 2K resolution. However, existing GAN-based solutions depend excessively on convolutions and a hierarchical architecture, which introduce inconsistency and the "texture sticking" issue when scaling the output resolution. From another perspective, INR-based generators are scale-equivariant by design, but their huge memory footprint and slow inference hinder these networks from being adopted in large-scale or real-time systems. In this work, we propose Column-Row Entangled Pixel Synthesisthes (CREPS), a new generative model that is both efficient and scale-equivariant without using any spatial convolutions or coarse-to-fine design. To save memory footprint and make the system scalable, we employ a novel bi-line representation that decomposes layer-wise feature maps into separate "thick" column and row encodings. Experiments on standard datasets, including FFHQ, LSUN-Church, and MetFaces, confirm CREPS' ability to synthesize scale-consistent and alias-free images up to 4K resolution with proper training and inference speed.