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Renderable Neural Radiance Map for Visual Navigation
Obin Kwon, Jeongho Park, Songhwai Oh
We propose a novel type of map for visual navigation, a renderable neural radiance map (RNR-Map), which is designed to contain the overall visual information of a 3D environment. The RNR-Map has a grid form and consists of latent codes at each pixel. These latent codes are embedded from image observations, and can be converted to the neural radiance field which enables image rendering given a camera pose. The recorded latent codes implicitly contain visual information about the environment, which makes the RNR-Map visually descriptive. This visual information in RNR-Map can be a useful guideline for visual localization and navigation. We develop localization and navigation frameworks that can effectively utilize the RNR-Map. We evaluate the proposed frameworks on camera tracking, visual localization, and image-goal navigation. Experimental results show that the RNR-Map-based localization framework can find the target location based on a single query image with fast speed and competitive accuracy compared to other baselines. Also, this localization framework is robust to environmental changes, and even finds the most visually similar places when a query image from a different environment is given. The proposed navigation framework outperforms the existing image-goal navigation methods in difficult scenarios, under odometry and actuation noises. The navigation framework shows 65.7% success rate in curved scenarios of the NRNS dataset, which is an improvement of 18.6% over the current state-of-the-art. Project page: https://rllab-snu.github.io/projects/RNR-Map/
Object-Goal Visual Navigation via Effective Exploration of Relations Among Historical Navigation States
Heming Du, Lincheng Li, Zi Huang, Xin Yu
Object-goal visual navigation aims at steering an agent toward an object via a series of moving steps. Previous works mainly focus on learning informative visual representations for navigation, but overlook the impacts of navigation states on the effectiveness and efficiency of navigation. We observe that high relevance among navigation states will cause navigation inefficiency or failure for existing methods. In this paper, we present a History-inspired Navigation Policy Learning (HiNL) framework to estimate navigation states effectively by exploring relationships among historical navigation states. In HiNL, we propose a History-aware State Estimation (HaSE) module to alleviate the impacts of dominant historical states on the current state estimation. Meanwhile, HaSE also encourages an agent to be alert to the current observation changes, thus enabling the agent to make valid actions. Furthermore, we design a History-based State Regularization (HbSR) to explicitly suppress the correlation among navigation states in training. As a result, our agent can update states more effectively while reducing the correlations among navigation states. Experiments on the artificial platform AI2-THOR (i.e.,, iTHOR and RoboTHOR) demonstrate that HiNL significantly outperforms state-of-the-art methods on both Success Rate and SPL in unseen testing environments.
Meta-Explore: Exploratory Hierarchical Vision-and-Language Navigation Using Scene Object Spectrum Grounding
Minyoung Hwang, Jaeyeon Jeong, Minsoo Kim, Yoonseon Oh, Songhwai Oh
The main challenge in vision-and-language navigation (VLN) is how to understand natural-language instructions in an unseen environment. The main limitation of conventional VLN algorithms is that if an action is mistaken, the agent fails to follow the instructions or explores unnecessary regions, leading the agent to an irrecoverable path. To tackle this problem, we propose Meta-Explore, a hierarchical navigation method deploying an exploitation policy to correct misled recent actions. We show that an exploitation policy, which moves the agent toward a well-chosen local goal among unvisited but observable states, outperforms a method which moves the agent to a previously visited state. We also highlight the demand for imagining regretful explorations with semantically meaningful clues. The key to our approach is understanding the object placements around the agent in spectral-domain. Specifically, we present a novel visual representation, called scene object spectrum (SOS), which performs category-wise 2D Fourier transform of detected objects. Combining exploitation policy and SOS features, the agent can correct its path by choosing a promising local goal. We evaluate our method in three VLN benchmarks: R2R, SOON, and REVERIE. Meta-Explore outperforms other baselines and shows significant generalization performance. In addition, local goal search using the proposed spectral-domain SOS features significantly improves the success rate by 17.1% and SPL by 20.6% for the SOON benchmark.
Layout-Based Causal Inference for Object Navigation
Sixian Zhang, Xinhang Song, Weijie Li, Yubing Bai, Xinyao Yu, Shuqiang Jiang
Previous works for ObjectNav task attempt to learn the association (e.g. relation graph) between the visual inputs and the goal during training. Such association contains the prior knowledge of navigating in training environments, which is denoted as the experience. The experience performs a positive effect on helping the agent infer the likely location of the goal when the layout gap between the unseen environments of the test and the prior knowledge obtained in training is minor. However, when the layout gap is significant, the experience exerts a negative effect on navigation. Motivated by keeping the positive effect and removing the negative effect of the experience, we propose the layout-based soft Total Direct Effect (L-sTDE) framework based on the causal inference to adjust the prediction of the navigation policy. In particular, we propose to calculate the layout gap which is defined as the KL divergence between the posterior and the prior distribution of the object layout. Then the sTDE is proposed to appropriately control the effect of the experience based on the layout gap. Experimental results on AI2THOR, RoboTHOR, and Habitat demonstrate the effectiveness of our method.
Iterative Vision-and-Language Navigation
Jacob Krantz, Shurjo Banerjee, Wang Zhu, Jason Corso, Peter Anderson, Stefan Lee, Jesse Thomason
We present Iterative Vision-and-Language Navigation (IVLN), a paradigm for evaluating language-guided agents navigating in a persistent environment over time. Existing Vision-and-Language Navigation (VLN) benchmarks erase the agent's memory at the beginning of every episode, testing the ability to perform cold-start navigation with no prior information. However, deployed robots occupy the same environment for long periods of time. The IVLN paradigm addresses this disparity by training and evaluating VLN agents that maintain memory across tours of scenes that consist of up to 100 ordered instruction-following Room-to-Room (R2R) episodes, each defined by an individual language instruction and a target path. We present discrete and continuous Iterative Room-to-Room (IR2R) benchmarks comprising about 400 tours each in 80 indoor scenes. We find that extending the implicit memory of high-performing transformer VLN agents is not sufficient for IVLN, but agents that build maps can benefit from environment persistence, motivating a renewed focus on map-building agents in VLN.
Behavioral Analysis of Vision-and-Language Navigation Agents
Zijiao Yang, Arjun Majumdar, Stefan Lee
To be successful, Vision-and-Language Navigation (VLN) agents must be able to ground instructions to actions based on their surroundings. In this work, we develop a methodology to study agent behavior on a skill-specific basis -- examining how well existing agents ground instructions about stopping, turning, and moving towards specified objects or rooms. Our approach is based on generating skill-specific interventions and measuring changes in agent predictions. We present a detailed case study analyzing the behavior of a recent agent and then compare multiple agents in terms of skill-specific competency scores. This analysis suggests that biases from training have lasting effects on agent behavior and that existing models are able to ground simple referring expressions. Our comparisons between models show that skill-specific scores correlate with improvements in overall VLN task performance.
3D-Aware Object Goal Navigation via Simultaneous Exploration and Identification
Jiazhao Zhang, Liu Dai, Fanpeng Meng, Qingnan Fan, Xuelin Chen, Kai Xu, He Wang
Object goal navigation (ObjectNav) in unseen environments is a fundamental task for Embodied AI. Agents in existing works learn ObjectNav policies based on 2D maps, scene graphs, or image sequences. Considering this task happens in 3D space, a 3D-aware agent can advance its ObjectNav capability via learning from fine-grained spatial information. However, leveraging 3D scene representation can be prohibitively unpractical for policy learning in this floor-level task, due to low sample efficiency and expensive computational cost. In this work, we propose a framework for the challenging 3D-aware ObjectNav based on two straightforward sub-policies. The two sub-polices, namely corner-guided exploration policy and category-aware identification policy, simultaneously perform by utilizing online fused 3D points as observation. Through extensive experiments, we show that this framework can dramatically improve the performance in ObjectNav through learning from 3D scene representation. Our framework achieves the best performance among all modular-based methods on the Matterport3D and Gibson datasets while requiring (up to30x) less computational cost for training. The code will be released to benefit the community.