CoRL 2025 论文列表

Conference on Robot Learning

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263篇论文

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  • Oral
    4216.0%
  • Poster
    22184.0%

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TopoCut: Learning Multi-Step Cutting with Spectral Rewards and Discrete Diffusion Policies

Liquan Wang, Jiangjie Bian, Eric Heiden, Animesh Garg

展开摘要

Robotic manipulation tasks involving cutting deformable objects remain challenging due to complex topological behaviors, difficulties in perceiving dense object states, and the lack of efficient evaluation methods for cutting outcomes. In this paper, we introduce TopoCut, a comprehensive benchmark for multi-step robotic cutting tasks that integrates a cutting environment and generalized policy learning. TopoCut is built upon three core components: (1) a high-fidelity simulation environment based on a particle-based elastoplastic solver with compliant von Mises constitutive models, augmented by a novel damage-driven topology discovery mechanism for accurate tracking of multiple cutting pieces; (2) a comprehensive reward design that combines this topology discovery with a pose-invariant spectral reward model based on Laplace–Beltrami eigenanalysis, enabling consistent and robust assessment of cutting quality; and (3) an integrated policy learning pipeline, where a dynamics-informed perception module predicts topological evolution and produces particle-wise, topology-aware embeddings to support PDDP—Particle-based Score-Entropy Discrete Diffusion Policy—for goal-conditioned policy learning. Extensive experiments demonstrate that TopoCut enables trajectory generation, scalable learning, precise evaluation, and strong generalization across diverse object geometries, scales, poses, and cutting goals.

Poster
$\texttt{SPIN}$: distilling $\texttt{Skill-RRT}$ for long-horizon prehensile and non-prehensile manipulation

Haewon Jung, Donguk Lee, Haecheol Park, Kim Jun Hyeop, Beomjoon Kim

展开摘要

Current robots struggle with long-horizon manipulation tasks requiring sequences of prehensile and non-prehensile skills, contact-rich interactions, and long-term reasoning. We present $\texttt{SPIN}$ ($\textbf{S}$kill $\textbf{P}$lanning to $\textbf{IN}$ference), a framework that distills a computationally intensive planning algorithm into a policy via imitation learning. We propose $\texttt{Skill-RRT}$, an extension of RRT that incorporates skill applicability checks and intermediate object pose sampling for solving such long-horizon problems. To chain independently trained skills, we introduce $\textit{connectors}$, goal-conditioned policies trained to minimize object disturbance during transitions. High-quality demonstrations are generated with $\texttt{Skill-RRT}$ and distilled through noise-based replay in order to reduce online computation time. The resulting policy, trained entirely in simulation, transfers zero-shot to the real world and achieves over 80\% success across three challenging long-horizon manipulation tasks and outperforms state-of-the-art hierarchical RL and planning methods.

Poster
FFHFlow: Diverse and Uncertainty-Aware Dexterous Grasp Generation via Flow Variational Inference

Qian Feng, Jianxiang Feng, Zhaopeng Chen, Rudolph Triebel, Alois Knoll

展开摘要

Synthesizing diverse, uncertainty-aware grasps for multi-fingered hands from partial observations remains a critical challenge in robot learning. Prior generative methods struggle to model the intricate grasp distribution of dexterous hands and often fail to reason about shape uncertainty inherent in partial point clouds, leading to unreliable or overly conservative grasps. We propose FFHFlow, a flow-based variational framework that generates diverse, robust multi-finger grasps while explicitly quantifying perceptual uncertainty in the partial point clouds. Our approach leverages a normalizing flow-based deep latent variable model to learn a hierarchical grasp manifold, overcoming the mode collapse and rigid prior limitations of conditional Variational Autoencoders (cVAEs). By exploiting the invertibility and exact likelihoods of flows, FFHFlow introspects shape uncertainty in partial observations and identifies novel object structures, enabling risk-aware grasp synthesis. To further enhance reliability, we integrate a discriminative grasp evaluator with the flow likelihoods, formulating an uncertainty-aware ranking strategy that prioritizes grasps robust to shape ambiguity. Extensive experiments in simulation and real-world setups demonstrate that FFHFlow outperforms state-of-the-art baselines (including diffusion models) in grasp diversity and success rate, while achieving run-time efficient sampling. We also showcase its practical value in cluttered and confined environments, where diversity-driven sampling excels by mitigating collisions.

Poster
CogniPlan: Uncertainty-Guided Path Planning with Conditional Generative Layout Prediction

Yizhuo Wang, Haodong He, Jingsong Liang, Yuhong Cao, Ritabrata Chakraborty, Guillaume Adrien Sartoretti

展开摘要

Path planning in unknown environments is a crucial yet inherently challenging capability for mobile robots, which primarily encompasses two coupled tasks: autonomous exploration and point-goal navigation. In both cases, the robot must perceive the environment, update its belief, and accurately estimate potential information gain on-the-fly to guide planning. In this work, we propose CogniPlan, a novel path planning framework that leverages multiple plausible layouts predicted by a conditional generative inpainting model, mirroring how humans rely on cognitive maps during navigation. These predictions, based on the partially observed map and a set of layout conditioning vectors, enable our planner to reason effectively under uncertainty. We demonstrate strong synergy between generative image-based layout prediction and graph-attention-based path planning, allowing CogniPlan to combine the scalability of graph representations with the fidelity and predictiveness of occupancy maps, yielding notable performance gains in both exploration and navigation. We extensively evaluate CogniPlan on two datasets (hundreds of maps and realistic floor plans), consistently outperforming state-of-the-art planners. We further deploy it in a high-fidelity simulator and on hardware, showcasing its high-quality path planning and real-world applicability.

Poster
ObjectReact: Learning Object-Relative Control for Visual Navigation

Sourav Garg, Dustin Craggs, Vineeth Bhat, Lachlan Mares, Stefan Podgorski, Madhava Krishna, Feras Dayoub, Ian Reid

展开摘要

Visual navigation using only a single camera and a topological map has recently become an appealing alternative to methods that require additional sensors and 3D maps. This is typically achieved through an "image-relative" approach to estimating control from a given pair of current observation and subgoal image. However, image-level representations of the world have limitations because images are strictly tied to the agent's pose and embodiment. In contrast, objects, being a property of the map, offer an embodiment- and trajectory-invariant world representation. In this work, we present a new paradigm of learning "object-relative" control that exhibits several desirable characteristics: a) new routes can be traversed without strictly requiring to imitate prior experience, b) the control prediction problem can be decoupled from solving the image matching problem, and c) high invariance can be achieved in cross-embodiment deployment for variations across both training-testing and mapping-execution settings. We propose a topometric map representation in the form of a relative" 3D scene graph, which is used to obtain more informative object-level global path planning costs. We train a local controller, dubbed "ObjectReact", conditioned directly on a high-level ``WayObject Costmap'' representation that eliminates the need for an explicit RGB input. We demonstrate the advantages of learning object-relative control over its image-relative counterpart across sensor height variations and multiple navigation tasks that challenge the underlying spatial understanding capability, e.g., navigating a map trajectory in the reverse direction. We further show that our sim-only policy is able to generalize well to real-world indoor environments.

Poster
CHD: Coupled Hierarchical Diffusion for Long-Horizon Tasks

Ce Hao, Anxing Xiao, Zhiwei Xue, Harold Soh

展开摘要

Diffusion-based planners have shown strong performance in short-horizon tasks but often fail in complex, long-horizon settings. We trace the failure to loose coupling between high-level (HL) sub-goal selection and low-level (LL) trajectory generation, which leads to incoherent plans and degraded performance. We propose Coupled Hierarchical Diffusion (CHD), a framework that models HL sub-goals and LL trajectories jointly within a unified diffusion process. A shared classifier passes LL feedback upstream so that sub-goals self-correct while sampling proceeds. This tight HL–LL coupling improves trajectory coherence and enables scalable long-horizon diffusion planning. Experiments across maze navigation, tabletop manipulation, and household environments show that CHD consistently outperforms both flat and hierarchical diffusion baselines.

Poster
Belief-Conditioned One-Step Diffusion: Real-Time Trajectory Planning with Just-Enough Sensing

Gokul Puthumanaillam, Aditya Penumarti, Manav Vora, Paulo Padrao, Jose Fuentes, Leonardo Bobadilla, Jane Shin, Melkior Ornik

展开摘要

Robots equipped with rich sensor suites can localize reliably in partially-observable environments---but powering every sensor continuously is wasteful and often infeasible. Belief-space planners address this by propagating pose-belief covariance through analytic models and switching sensors heuristically--a brittle, runtime expensive approach. Data-driven approaches--including diffusion models--learn multi-modal trajectories from demonstrations, but presuppose an accurate, always-on state estimate. We address the largely open problem: for a given task in a mapped environment, which *minimal sensor subset* must be active at each location to maintain state uncertainty *just low enough* to complete the task? Our key insight is that when a diffusion planner is explicitly conditioned on a pose-belief raster and a sensor mask, the spread of its denoising trajectories yields a calibrated, differentiable proxy for the expected localization error. Building on this insight, we present Belief-Conditioned One-Step Diffusion (B-COD), the first planner that, in a 10 ms forward pass, returns a short-horizon trajectory, per-waypoint aleatoric variances, and a proxy for localization error--eliminating external covariance rollouts. We show that this single proxy suffices for a soft-actor–critic to choose sensors online, optimising energy while bounding pose-covariance growth. We deploy B-COD in real-time marine trials on an unmanned surface vehicle and show that it reduces sensing energy consumption while matching the goal-reach performance of an always-on baseline.

Oral
Residual Neural Terminal Constraint for MPC-based Collision Avoidance in Dynamic Environments

Bojan Derajic, Mohamed-Khalil Bouzidi, Sebastian Bernhard, Wolfgang Hönig

展开摘要

In this paper, we propose a hybrid MPC local planner that uses a learning-based approximation of a time-varying safe set, derived from local observations and applied as the MPC terminal constraint. This set can be represented as a zero-superlevel set of the value function computed via Hamilton-Jacobi (HJ) reachability analysis, which is infeasible in real-time. We exploit the property that the HJ value function can be expressed as a difference of the corresponding signed distance function (SDF) and a non-negative residual function. The residual component is modeled as a neural network with non-negative output and subtracted from the computed SDF, resulting in a real-time value function estimate that is at least as safe as the SDF by design. Additionally, we parametrize the neural residual by a hypernetwork to improve real-time performance and generalization properties. The proposed method is compared with three state-of-the-art methods in simulations and hardware experiments, achieving up to 30\% higher success rates compared to the best baseline while requiring a similar computational effort and producing high-quality (low travel-time) solutions.

Poster
Reactive In-Air Clothing Manipulation with Confidence-Aware Dense Correspondence and Visuotactile Affordance

Neha Sunil, Megha Tippur, Arnau Saumell Portillo, Edward H Adelson, Alberto Rodriguez Garcia

展开摘要

Manipulating clothing is challenging due to their complex, variable configurations and frequent self-occlusion. While prior systems often rely on flattening garments, humans routinely identify keypoints in highly crumpled and suspended states. We present a novel, task-agnostic, visuotactile framework that operates directly on crumpled clothing—including in-air configurations that have not been addressed before. Our approach combines global visual perception with local tactile feedback to enable robust, reactive manipulation. We train dense visual descriptors on a custom simulated dataset using a distributional loss that captures cloth symmetries and generates correspondence confidence estimates. These estimates guide a reactive state machine that dynamically selects between folding strategies based on perceptual uncertainty. In parallel, we train a visuotactile grasp affordance network using high-resolution tactile feedback to supervise grasp success. The same tactile classifier is used during execution for real-time grasp validation. Together, these components enable a reactive, task-agnostic framework for in-air garment manipulation, including folding and hanging tasks. Moreover, our dense descriptors serve as a versatile intermediate representation for other planning modalities, such as extracting grasp targets from human video demonstrations, paving the way for more generalizable and scalable garment manipulation.

Oral
Multi-critic Learning for Whole-body End-effector Twist Tracking

Aravind Elanjimattathil Vijayan, Andrei Cramariuc, Mattia Risiglione, Christian Gehring, Marco Hutter

展开摘要

Learning whole-body control for locomotion and arm motions in a single policy has challenges, as the two tasks have conflicting goals. For instance, efficient locomotion typically favors a horizontal base orientation, while end-effector tracking may benefit from base tilting to extend reachability. Additionally, current Reinforcement Learning (RL) approaches using a pose-based task specification lack the ability to directly control the end-effector velocity, making smoothly executing trajectories very challenging. To address these limitations, we propose an RL-based framework that allows for dynamic, velocity-aware whole-body end-effector control. Our method introduces a multi-critic actor architecture that decouples the reward signals for locomotion and manipulation, simplifying reward tuning and allowing the policy to resolve task conflicts more effectively. Furthermore, we design a twist-based end-effector task formulation that can track both discrete poses and motion trajectories. We validate our approach through a set of simulation and hardware experiments using a quadruped robot equipped with a robotic arm. The resulting controller can simultaneously walk and move its end-effector and shows emergent whole-body behaviors, where the base assists the arm in extending the workspace, despite a lack of explicit formulations.

Poster
Adapt3R: Adaptive 3D Scene Representation for Domain Transfer in Imitation Learning

Albert Wilcox, Mohamed Ghanem, Masoud Moghani, Pierre Barroso, Benjamin Joffe, Animesh Garg

展开摘要

Imitation Learning can train robots to perform complex and diverse manipulation tasks, but learned policies are brittle with observations outside of the training distribution. 3D scene representations that incorporate observations from calibrated RGBD cameras have been proposed as a way to mitigate this, but in our evaluations with unseen embodiments and camera viewpoints they show only modest improvement. To address those challenges, we propose Adapt3R, a general-purpose 3D observation encoder which synthesizes data from calibrated RGBD cameras into a vector that can be used as conditioning for arbitrary IL algorithms. The key idea is to use a pretrained 2D backbone to extract semantic information, using 3D only as a medium to localize this information with respect to the end-effector. We show across 93 simulated and 6 real tasks that when trained end-to-end with a variety of IL algorithms, Adapt3R maintains these algorithms' learning capacity while enabling zero-shot transfer to novel embodiments and camera poses. For more results, visit https://adapt3r-robot.github.io.

Poster
Tactile Beyond Pixels: Multisensory Touch Representations for Robot Manipulation

Carolina Higuera, Akash Sharma, Taosha Fan, Chaithanya Krishna Bodduluri, Byron Boots, Michael Kaess, Mike Lambeta, Tingfan Wu, Zixi Liu, Francois Robert Hogan, Mustafa Mukadam

展开摘要

We present TacX, the first multisensory touch representations across four tactile modalities: image, audio, motion, and pressure. Trained on ~1M contact-rich interactions collected with the Digit 360 sensor, TacX captures complementary touch signals at diverse temporal and spatial scales. By leveraging self-supervised learning, TacX fuses these modalities into a unified representation that captures physical properties useful for downstream robot manipulation tasks. We study how to effectively integrate real-world touch representations for both imitation learning and tactile adaptation of sim-trained policies, showing that TacX boosts policy success rates by 63% over an end-to-end model using tactile images and improves robustness by 90% in recovering object states from touch. Finally, we benchmark TacX’s ability to make inference about physical properties, such as object-action identification, material-quantity estimation and force estimation. TacX improves accuracy in characterizing physical properties by 48% compared to end-to-end approaches, demonstrating the advantages of multisensory pretraining for capturing features essential for dexterous manipulation.

Oral
PrioriTouch: Adapting to User Contact Preferences for Whole-Arm Physical Human-Robot Interaction

Rishabh Madan, Jiawei Lin, Mahika Goel, Amber Li, Angchen Xie, Xiaoyu Liang, Marcus Lee, Justin Guo, Pranav N. Thakkar, Rohan Banerjee, Jose Barreiros, Kate Tsui, Tom Silver, Tapomayukh Bhattacharjee

展开摘要

Many robot caregiving tasks, such as bathing, dressing, and transferring, require a robot arm to make contact with a human body at multiple points rather than solely at the end effector. However, varied human touch preferences can lead to unsafe or uncomfortable multi-contact interactions. To address this, we introduce PrioriTouch, a framework integrating a novel contextual bandit algorithm with hierarchical operational space control to learn user contact preferences and translate them into low-level pose and force control policies. PrioriTouch minimizes user discomfort by initially gathering real-world feedback and subsequently refining the policy using simulation-in-the-loop, thus avoiding unsafe user experimentation. Guided by insights from a user study on physical assistance preferences, we rigorously evaluate PrioriTouch in extensive simulation and real-world experiments, demonstrating effective adaptation to user contact preferences, maintained task performance, and enhanced safety and comfort.

Poster
Sequence Modeling for Time-Optimal Quadrotor Trajectory Optimization with Sampling-based Robustness Analysis

Katherine Mao, Hongzhan Yu, Ruipeng Zhang, Igor Spasojevic, Sicun Gao, Vijay Kumar

展开摘要

Time-optimal trajectories drive quadrotors to their dynamic limits, but computing such trajectories involves solving non-convex problems via iterative nonlinear optimization, making them prohibitively costly for real-time applications. In this work, we investigate learning-based models that imitate a model-based time-optimal trajectory planner to accelerate trajectory generation. Given a dataset of collision-free geometric paths, we show that modeling architectures can effectively learn the patterns underlying time-optimal trajectories. We introduce a quantitative framework to analyze local analytic properties of the learned models and link them to the Backward Reachable Tube of the geometric tracking controller. To enhance robustness, we propose a data augmentation scheme that applies random perturbations to the input paths. Compared to classical planners, our method achieves substantial speedups, and we validate its real-time feasibility on a hardware quadrotor platform. Experiments demonstrate that the learned models generalize to previously unseen path lengths.

Poster
O$^3$Afford: One-Shot 3D Object-to-Object Affordance Grounding for Generalizable Robotic Manipulation

Tongxuan Tian, Xuhui Kang, Yen-Ling Kuo

展开摘要

Grounding object affordance is fundamental to robotic manipulation as it establishes the critical link between perception and action among interacting objects. However, prior works predominantly focus on predicting single-object affordance, overlooking the fact that most real-world interactions involve relationships between pairs of objects. In this work, we address the challenge of object-to-object affordance grounding under limited data. Inspired by recent advances in few-shot learning with 2D vision foundation models, we propose a novel one-shot 3D object-to-object affordance learning approach for robotic manipulation. Semantic features from vision foundation models combined with point cloud representation for geometric understanding enable our one-shot learning pipeline to generalize effectively to novel objects and categories. We further integrate our 3D affordance representation with large language models (LLMs) for optimization-based motion planning, significantly enhancing LLMs' capability to comprehend and reason about object interactions when generating task-specific constraint functions. Our experiments on 3D object-to-object affordance grounding and robotic manipulation demonstrate that our O$^3$Afford significantly outperforms existing baselines in terms of both accuracy and generalization capability.

Poster
Multimodal Fused Learning for Solving the Generalized Traveling Salesman Problem in Robotic Task Planning

Jiaqi Cheng, Mingfeng Fan, Xuefeng Zhang, Jingsong Liang, Yuhong Cao, Guohua Wu, Guillaume Adrien Sartoretti

展开摘要

Effective and efficient task planning is essential for mobile robots, especially in applications like warehouse retrieval and environmental monitoring. These tasks often involve selecting one location from each of several target clusters, forming a Generalized Traveling Salesman Problem (GTSP) that remains challenging to solve both accurately and efficiently. To address this, we propose a Multimodal Fused Learning (MMFL) framework that leverages both graph and image-based representations to capture complementary aspects of the problem, and learns a policy capable of generating high-quality task planning schemes in real time. Specifically, we first introduce a coordinate-based image builder that transforms GTSP instances into spatially informative representations. We then design an adaptive resolution scaling strategy to enhance adaptability across different problem scales, and develop a multimodal fusion module with dedicated bottlenecks that enables effective integration of geometric and spatial features. Extensive experiments show that our MMFL approach significantly outperforms state-of-the-art methods across various GTSP instances while maintaining the computational efficiency required for real-time robotic applications. Physical robot tests further validate its practical effectiveness in real-world scenarios.

Poster
Capability-Aware Shared Hypernetworks for Flexible Heterogeneous Multi-Robot Coordination

Kevin Fu, Shalin Jain, Pierce Howell, Harish Ravichandar

展开摘要

Recent advances have enabled heterogeneous multi-robot teams to learn complex and effective coordination skills. However, existing neural architectures that support heterogeneous teaming tend to force a trade-off between expressivity and efficiency. Shared-parameter designs prioritize sample efficiency by enabling a single network to be shared across all or a pre-specified subset of robots (via input augmentations), but tend to limit behavioral diversity. In contrast, recent designs employ a separate policy for each robot, enabling greater diversity and expressivity at the cost of efficiency and generalization. Our key insight is that such tradeoffs can be avoided by viewing these design choices as ends of a broad spectrum. Inspired by recent work in transfer and meta learning, and building on prior work in multi-robot task allocation, we propose Capability-Aware Shared Hypernetworks (CASH), a *soft weight sharing* architecture that uses hypernetworks to efficiently learn a *flexible* shared policy that dynamically adapts to each robot post-training. By explicitly encoding the impact of robot capabilities (e.g., speed and payload) on collective behavior, CASH enables *zero-shot generalization* to unseen robots or team compositions. Our experiments involve multiple heterogeneous tasks, three learning paradigms (imitation learning, value-based, and policy-gradient RL), and SOTA multi-robot simulation (JaxMARL) and hardware (Robotarium) platforms. Across all conditions, we find that CASH generates appropriately-diverse behaviors and consistently outperforms baseline architectures in terms of performance and sample efficiency during both training and zero-shot generalization, all with 60%-80\% fewer learnable parameters.

Poster
ReCoDe: Reinforcement Learning-based Dynamic Constraint Design for Multi-Agent Coordination

Michael Amir, Guang Yang, Zhan Gao, Keisuke Okumura, Heedo Woo, Amanda Prorok

展开摘要

Constraint-based optimization is a cornerstone of robotics, enabling the design of controllers that reliably encode task and safety requirements such as collision avoidance or formation adherence. However, handcrafted constraints can fail in multi-agent settings that demand complex coordination. We introduce ReCoDe—Reinforcement-based Constraint Design—a decentralized, hybrid framework that merges the reliability of optimization-based controllers with the adaptability of multi-agent reinforcement learning. Rather than discarding expert controllers, ReCoDe improves them by learning additional, dynamic constraints that capture subtler behaviors, for example, by constraining agent movements to prevent congestion in cluttered scenarios. Through local communication, agents collectively constrain their allowed actions to coordinate more effectively under changing conditions. In this work, we focus on applications of ReCoDe to multi-agent navigation tasks requiring intricate, context-based movements and consensus, where we show that it outperforms purely handcrafted controllers, other hybrid approaches, and standard MARL baselines. We give empirical (real robot) and theoretical evidence that retaining a user-defined controller, even when it is imperfect, is more efficient than learning from scratch, especially because ReCoDe can dynamically change the degree to which it relies on this controller.

Poster
Predictive Red Teaming: Breaking Policies Without Breaking Robots

Anirudha Majumdar, Mohit Sharma, Dmitry Kalashnikov, Sumeet Singh, Pierre Sermanet, Vikas Sindhwani

展开摘要

Visuomotor policies trained via imitation learning are capable of performing challenging manipulation tasks, but are often extremely brittle to lighting, visual distractors, and object locations. These vulnerabilities can depend unpredictably on the specifics of training, and are challenging to expose without time-consuming and expensive hardware evaluations. We propose the problem of predictive red teaming: discovering vulnerabilities of a policy with respect to environmental factors, and predicting the corresponding performance degradation without hardware evaluations in off-nominal scenarios. In order to achieve this, we develop RoboART: an automated red teaming (ART) pipeline that (1) modifies nominal observations using generative image editing to vary different environmental factors, and (2) predicts performance under each variation using a policy-specific anomaly detector executed on edited observations. Experiments across 500+ hardware trials in twelve off-nominal conditions for visuomotor diffusion policies demonstrate that RoboART predicts performance degradation with high accuracy (less than 0.19 average difference between predicted and real success rates). We also demonstrate how predictive red teaming enables targeted data collection: fine-tuning with data collected under conditions predicted to be adverse boosts baseline performance by 2–7x.

Poster
“Stack It Up!”: 3D Stable Structure Generation from 2D Hand-drawn Sketch

Yiqing Xu, Linfeng Li, Cunjun Yu, David Hsu

展开摘要

Imagine a child sketching the Eiffel Tower and asking a robot to bring it to life. Today’s robot manipulation systems can’t act on such sketches directly—they require precise 3D block poses as goals, which in turn demand structural analysis and expert tools like CAD. We present *StackItUp*, a system that enables non-experts to specify complex 3D structures using only 2D front-view hand-drawn sketches. *StackItUp* introduces an abstract relation graph to bridge the gap between rough sketches and accurate 3D block arrangements, capturing the symbolic geometric relations (e.g., *left-of*) and stability patterns (e.g.,*two-pillar-bridge*) while discarding noisy metric details from sketches. It then grounds this graph to 3D poses using compositional diffusion models and iteratively updates it by predicting hidden internal and rear supports—critical for stability but absent from the sketch. Evaluated on sketches of iconic landmarks and modern house designs, *StackItUp* consistently produces stable, multilevel 3D structures and outperforms all baselines in both stability and visual resemblance.

Oral