CoRL 2024 论文列表

Conference on Robot Learning

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Verification of Neural Control Barrier Functions with Symbolic Derivative Bounds Propagation

Hanjiang Hu, Yujie Yang, Tianhao Wei, Changliu Liu

展开摘要

Control barrier functions (CBFs) are important in safety-critical systems and robot control applications. Neural networks have been used to parameterize and synthesize CBFs with bounded control input for complex systems. However, it is still challenging to verify pre-trained neural networks CBFs (neural CBFs) in an efficient symbolic manner. To this end, we propose a new efficient verification framework for ReLU-based neural CBFs through symbolic derivative bound propagation by combining the linearly bounded nonlinear dynamic system and the gradient bounds of neural CBFs. Specifically, with Heaviside step function form for derivatives of activation functions, we show that the symbolic bounds can be propagated through the inner product of neural CBF Jacobian and nonlinear system dynamics. Through extensive experiments on different robot dynamics, our results outperform the interval arithmetic-based baselines in verified rate and verification time along the CBF boundary, validating the effectiveness and efficiency of the proposed method with different model complexity. The code can be found at https://github.com/intelligent-control-lab/verify-neural-CBF.

Poster
Learning to Manipulate Anywhere: A Visual Generalizable Framework For Reinforcement Learning

Zhecheng Yuan, Tianming Wei, Shuiqi Cheng, Gu Zhang, Yuanpei Chen, Huazhe Xu

展开摘要

Can we endow visuomotor robots with generalization capabilities to operate in diverse open-world scenarios? In this paper, we propose Maniwhere, a generalizable framework tailored for visual reinforcement learning, enabling the trained robot policies to generalize across a combination of multiple visual disturbance types. Specifically, we introduce a multi-view representation learning approach fused with Spatial Transformer Network (STN) module to capture shared semantic information and correspondences among different viewpoints. In addition, we employ a curriculum-based randomization and augmentation approach to stabilize the RL training process and strengthen the visual generalization ability. To exhibit the effectiveness of Maniwhere, we meticulously design **8** tasks encompassing articulate objects, bi-manual, and dexterous hand manipulation tasks, demonstrating Maniwhere's strong visual generalization and sim2real transfer abilities across **3** hardware platforms. Our experiments show that Maniwhere significantly outperforms existing state-of-the-art methods. Videos are provided at https://maniwhere.github.io.

Poster
Region-aware Grasp Framework with Normalized Grasp Space for Efficient 6-DoF Grasping

Siang Chen, Pengwei Xie, Wei Tang, Dingchang Hu, Yixiang Dai, Guijin Wang

展开摘要

A series of region-based methods succeed in extracting regional features and enhancing grasp detection quality. However, faced with a cluttered scene with potential collision, the definition of the grasp-relevant region stays inconsistent. In this paper, we propose Normalized Grasp Space (NGS) from a novel region-aware viewpoint, unifying the grasp representation within a normalized regional space and benefiting the generalizability of methods. Leveraging the NGS, we find that CNNs are underestimated for 3D feature extraction and 6-DoF grasp detection in clutter scenes and build a highly efficient Region-aware Normalized Grasp Network (RNGNet). Experiments on the public benchmark show that our method achieves significant >20 % performance gains while attaining a real-time inference speed of approximately 50 FPS. Real-world cluttered scene clearance experiments underscore the effectiveness of our method. Further, human-to-robot handover and dynamic object grasping experiments demonstrate the potential of our proposed method for closed-loop grasping in dynamic scenarios.

Poster
Dynamic 3D Gaussian Tracking for Graph-Based Neural Dynamics Modeling

Mingtong Zhang, Kaifeng Zhang, Yunzhu Li

展开摘要

Videos of robots interacting with objects encode rich information about the objects' dynamics. However, existing video prediction approaches typically do not explicitly account for the 3D information from videos, such as robot actions and objects' 3D states, limiting their use in real-world robotic applications. In this work, we introduce a framework to learn object dynamics directly from multi-view RGB videos by explicitly considering the robot's action trajectories and their effects on scene dynamics. We utilize the 3D Gaussian representation of 3D Gaussian Splatting (3DGS) to train a particle-based dynamics model using Graph Neural Networks. This model operates on sparse control particles downsampled from the densely tracked 3D Gaussian reconstructions. By learning the neural dynamics model on offline robot interaction data, our method can predict object motions under varying initial configurations and unseen robot actions. The 3D transformations of Gaussians can be interpolated from the motions of control particles, enabling the rendering of predicted future object states and achieving action-conditioned video prediction. The dynamics model can also be applied to model-based planning frameworks for object manipulation tasks. We conduct experiments on various kinds of deformable materials, including ropes, clothes, and stuffed animals, demonstrating our framework's ability to model complex shapes and dynamics. Our project page is available at \url{https://gaussian-gbnd.github.io/}.

Poster
I Can Tell What I am Doing: Toward Real-World Natural Language Grounding of Robot Experiences

Zihan Wang, Brian Liang, Varad Dhat, Zander Brumbaugh, Nick Walker, Ranjay Krishna, Maya Cakmak

展开摘要

Understanding robot behaviors and experiences through natural language is crucial for developing intelligent and transparent robotic systems. Recent advancement in large language models (LLMs) makes it possible to translate complex, multi-modal robotic experiences into coherent, human-readable narratives. However, grounding real-world robot experiences into natural language is challenging due to many reasons, such as multi-modal nature of data, differing sample rates, and data volume. We introduce RONAR, an LLM-based system that generates natural language narrations from robot experiences, aiding in behavior announcement, failure analysis, and human interaction to recover failure. Evaluated across various scenarios, RONAR outperforms state-of-the-art methods and improves failure recovery efficiency. Our contributions include a multi-modal framework for robot experience narration, a comprehensive real-robot dataset, and empirical evidence of RONAR's effectiveness in enhancing user experience in system transparency and failure analysis.

Poster
Task-Oriented Hierarchical Object Decomposition for Visuomotor Control

Jianing Qian, Yunshuang Li, Bernadette Bucher, Dinesh Jayaraman

展开摘要

Good pre-trained visual representations could enable robots to learn visuomotor policy efficiently. Still, existing representations take a one-size-fits-all-tasks approach that comes with two important drawbacks: (1) Being completely task-agnostic, these representations cannot effectively ignore any task-irrelevant information in the scene, and (2) They often lack the representational capacity to handle unconstrained/complex real-world scenes. Instead, we propose to train a large combinatorial family of representations organized by scene entities: objects and object parts. This hierarchical object decomposition for task-oriented representations (HODOR) permits selectively assembling different representations specific to each task while scaling in representational capacity with the complexity of the scene and the task. In our experiments, we find that HODOR outperforms prior pre-trained representations, both scene vector representations and object-centric representations, for sample-efficient imitation learning across 5 simulated and 5 real-world manipulation tasks. We further find that the invariances captured in HODOR are inherited into downstream policies, which can robustly generalize to out-of-distribution test conditions, permitting zero-shot skill chaining. Appendix and videos: https://sites.google.com/view/ hodor-corl24

Poster
ALOHA Unleashed: A Simple Recipe for Robot Dexterity

Tony Z. Zhao, Jonathan Tompson, Danny Driess, Pete Florence, Seyed Kamyar Seyed Ghasemipour, Chelsea Finn, Ayzaan Wahid

展开摘要

Recent work has shown promising results for learning end-to-end robot policies using imitation learning. In this work we address the question of how far can we push imitation learning for challenging dexterous manipulation tasks. We show that a simple recipe of large scale data collection on the ALOHA 2 platform, combined with expressive models such as Diffusion Policies, can be effective in learning challenging bimanual manipulation tasks involving deformable objects and complex contact rich dynamics. We demonstrate our recipe on 5 challenging real-world and 3 simulated tasks and demonstrate improved performance over state-of-the-art baselines.

Poster
Avoid Everything: Model-Free Collision Avoidance with Expert-Guided Fine-Tuning

Adam Fishman, Aaron Walsman, Mohak Bhardwaj, Wentao Yuan, Balakumar Sundaralingam, Byron Boots, Dieter Fox

展开摘要

The world is full of clutter. In order to operate effectively in uncontrolled, real world spaces, robots must navigate safely by executing tasks around obstacles while in proximity to hazards. Creating safe movement for robotic manipulators remains a long-standing challenge in robotics, particularly in environments with partial observability. In partially observed settings, classical techniques often fail. Learned end-to-end motion policies can infer correct solutions in these settings, but are as-yet unable to produce reliably safe movement when close to obstacles. In this work, we introduce Avoid Everything, a novel end-to-end system for generating collision-free motion toward a target, even targets close to obstacles. Avoid Everything consists of two parts: 1) Motion Policy Transformer (M$\pi$Former), a transformer architecture for end-to-end joint space control from point clouds, trained on over 1,000,000 expert trajectories and 2) a fine-tuning procedure we call Refining on Optimized Policy Experts (ROPE), which uses optimization to provide demonstrations of safe behavior in challenging states. With these techniques, we are able to successfully solve over 63% of reaching problems that caused the previous state of the art method to fail, resulting in an overall success rate of over 91\% in challenging manipulation settings.

Poster
3D Diffuser Actor: Policy Diffusion with 3D Scene Representations

Tsung-Wei Ke, Nikolaos Gkanatsios, Katerina Fragkiadaki

展开摘要

Diffusion policies are conditional diffusion models that learn robot action distributions conditioned on the robot and environment state. They have recently shown to outperform both deterministic and alternative action distribution learning formulations. 3D robot policies use 3D scene feature representations aggregated from a single or multiple camera views using sensed depth. They have shown to generalize better than their 2D counterparts across camera viewpoints. We unify these two lines of work and present 3D Diffuser Actor , a neural policy equipped with a novel 3D denoising transformer that fuses information from the 3D visual scene, a language instruction and proprioception to predict the noise in noised 3D robot pose trajectories. 3D Diffuser Actor sets a new state-of-the-art on RLBench with an absolute performance gain of 18.1% over the current SOTA on a multi-view setup and an absolute gain of 13.1% on a single-view setup. On the CALVIN benchmark, it improves over the current SOTA by a 9% relative increase. It also learns to control a robot manipulator in the real world from a handful of demonstrations. Through thorough comparisons with the current SOTA policies and ablations of our model, we show 3D Diffuser Actor ’s design choices dramatically outperform 2D representations, regression and classification objectives, absolute attentions, and holistic non-tokenized 3D scene embeddings.

Poster
Humanoid Parkour Learning

Ziwen Zhuang, Shenzhe Yao, Hang Zhao

展开摘要

Parkour is a grand challenge for legged locomotion, even for quadruped robots, requiring active perception and various maneuvers to overcome multiple challenging obstacles. Existing methods for humanoid locomotion either optimize a trajectory for a single parkour track or train a reinforcement learning policy only to walk with a significant amount of motion references. In this work, we propose a framework for learning an end-to-end vision-based whole-body-control parkour policy for humanoid robots that overcomes multiple parkour skills without any motion prior. Using the parkour policy, the humanoid robot can jump on a 0.42m platform, leap over hurdles, 0.8m gaps, and much more. It can also run at 1.8m/s in the wild and walk robustly on different terrains. We test our policy in indoor and outdoor environments to demonstrate that it can autonomously select parkour skills while following the rotation command of the joystick. We override the arm actions and show that this framework can easily transfer to humanoid mobile manipulation tasks. Videos can be found at https://humanoid4parkour.github.io

Poster
Learning Compositional Behaviors from Demonstration and Language

Weiyu Liu, Neil Nie, Ruohan Zhang, Jiayuan Mao, Jiajun Wu

展开摘要

We introduce Behavior from Language and Demonstration (BLADE), a framework for long-horizon robotic manipulation by integrating imitation learning and model-based planning. BLADE leverages language-annotated demonstrations, extracts abstract action knowledge from large language models (LLMs), and constructs a library of structured, high-level action representations. These representations include preconditions and effects grounded in visual perception for each high-level action, along with corresponding controllers implemented as neural network-based policies. BLADE can recover such structured representations automatically, without manually labeled states or symbolic definitions. BLADE shows significant capabilities in generalizing to novel situations, including novel initial states, external state perturbations, and novel goals. We validate the effectiveness of our approach both in simulation and on real robots with a diverse set of objects with articulated parts, partial observability, and geometric constraints.

Poster
Surgical Robot Transformer (SRT): Imitation Learning for Surgical Tasks

Ji Woong Kim, Tony Z. Zhao, Samuel Schmidgall, Anton Deguet, Marin Kobilarov, Chelsea Finn, Axel Krieger

展开摘要

We explore whether surgical manipulation tasks can be learned on the da Vinci robot via imitation learning. However, the da Vinci system presents unique challenges which hinder straight-forward implementation of imitation learning. Notably, its forward kinematics is inconsistent due to imprecise joint measurements, and naively training a policy using such approximate kinematics data often leads to task failure. To overcome this limitation, we introduce a relative action formulation which enables successful policy training and deployment using its approximate kinematics data. A promising outcome of this approach is that the large repository of clinical data, which contains approximate kinematics, may be directly utilized for robot learning without further corrections. We demonstrate our findings through successful execution of three fundamental surgical tasks, including tissue manipulation, needle handling, and knot-tying.

Poster
ReMix: Optimizing Data Mixtures for Large Scale Imitation Learning

Joey Hejna, Chethan Anand Bhateja, Yichen Jiang, Karl Pertsch, Dorsa Sadigh

展开摘要

Increasingly large robotics datasets are being collected to train larger foundation models in robotics. However, despite the fact that data selection has been of utmost importance to scaling in vision and natural language processing (NLP), little work in robotics has questioned what data such models should actually be trained on. In this work we investigate how to weigh different subsets or ``domains'' of robotics datasets during pre-training to maximize worst-case performance across all possible downstream domains using distributionally robust optimization (DRO). Unlike in NLP, we find that these methods are hard to apply out of the box due to varying action spaces and dynamics across robots. Our method, ReMix, employs early stopping and action normalization and discretization to counteract these issues. Through extensive experimentation on both the Bridge and OpenX datasets, we demonstrate that data curation can have an outsized impact on downstream performance. Specifically, domain weights learned by ReMix outperform uniform weights by over 40\% on average and human-selected weights by over 20\% on datasets used to train the RT-X models.

Poster
VIRL: Self-Supervised Visual Graph Inverse Reinforcement Learning

Lei Huang, Weijia Cai, Zihan Zhu, Chen Feng, Helge Rhodin, Zhengbo Zou

展开摘要

Learning dense reward functions from unlabeled videos for reinforcement learning exhibits scalability due to the vast diversity and quantity of video resources. Recent works use visual features or graph abstractions in videos to measure task progress as rewards, which either deteriorate in unseen domains or capture spatial information while overlooking visual details. We propose $\textbf{V}$isual-Graph $\textbf{I}$nverse $\textbf{R}$einforcement $\textbf{L}$earning (VIRL), a self-supervised method that synergizes low-level visual features and high-level graph abstractions from frames to graph representations for reward learning. VIRL utilizes a visual encoder that extracts object-wise features for graph nodes and a graph encoder that derives properties from graphs constructed from detected objects in each frame. The encoded representations are enforced to align videos temporally and reconstruct in-scene objects. The pretrained visual graph encoder is then utilized to construct a dense reward function for policy learning by measuring latent distances between current frames and the goal frame. Our empirical evaluation on the X-MAGICAL and Robot Visual Pusher benchmark demonstrates that VIRL effectively handles tasks necessitating both granular visual attention and broader global feature consideration, and exhibits robust generalization to $\textit{extrapolation}$ tasks and domains not seen in demonstrations. Our policy for the robotic task also achieves the highest success rate in real-world robot experiments.

Poster
InstructNav: Zero-shot System for Generic Instruction Navigation in Unexplored Environment

Yuxing Long, Wenzhe Cai, Hongcheng Wang, Guanqi Zhan, Hao Dong

展开摘要

Enabling robots to navigate following diverse language instructions in unexplored environments is an attractive goal for human-robot interaction. However, this goal is challenging because different navigation tasks require different strategies. The scarcity of instruction navigation data hinders training an instruction navigation model with varied strategies. Therefore, previous methods are all constrained to one specific type of navigation instruction. In this work, we propose InstructNav, a generic instruction navigation system. InstructNav makes the first endeavor to handle various instruction navigation tasks without any navigation training or pre-built maps. To reach this goal, we introduce Dynamic Chain-of-Navigation (DCoN) to unify the planning process for different types of navigation instructions. Furthermore, we propose Multi-sourced Value Maps to model key elements in instruction navigation so that linguistic DCoN planning can be converted into robot actionable trajectories. With InstructNav, we complete the R2R-CE task in a zero-shot way for the first time and outperform many task-training methods. Besides, InstructNav also surpasses the previous SOTA method by 10.48% on the zero-shot Habitat ObjNav and by 86.34% on demand-driven navigation DDN. Real robot experiments on diverse indoor scenes further demonstrate our method's robustness in coping with the environment and instruction variations.

Poster
Learning Robot Soccer from Egocentric Vision with Deep Reinforcement Learning

Dhruva Tirumala, Markus Wulfmeier, Ben Moran, Sandy Huang, Jan Humplik, Guy Lever, Tuomas Haarnoja, Leonard Hasenclever, Arunkumar Byravan, Nathan Batchelor, Neil sreendra, Kushal Patel, Marlon Gwira, Francesco Nori, Martin Riedmiller, Nicolas Heess

展开摘要

We apply multi-agent deep reinforcement learning (RL) to train end-to-end robot soccer policies with fully onboard computation and sensing via egocentric RGB vision. This setting reflects many challenges of real-world robotics, including active perception, agile full-body control, and long-horizon planning in a dynamic, partially-observable, multi-agent domain. We rely on large-scale, simulation-based data generation to obtain complex behaviors from egocentric vision which can be successfully transferred to physical robots using low-cost sensors. To achieve adequate visual realism, our simulation combines rigid-body physics with learned, realistic rendering via multiple Neural Radiance Fields (NeRFs). We combine teacher-based multi-agent RL and cross-experiment data reuse to enable the discovery of sophisticated soccer strategies. We analyze active-perception behaviors including object tracking and ball seeking that emerge when simply optimizing perception-agnostic soccer play. The agents display equivalent levels of performance and agility as policies with access to privileged, ground-truth state. To our knowledge, this paper constitutes a first demonstration of end-to-end training for multi-agent robot soccer, mapping raw pixel observations to joint-level actions that can be deployed in the real world.

Poster
Learning to Walk from Three Minutes of Real-World Data with Semi-structured Dynamics Models

Jacob Levy, Tyler Westenbroek, David Fridovich-Keil

展开摘要

Traditionally, model-based reinforcement learning (MBRL) methods exploit neural networks as flexible function approximators to represent $\textit{a priori}$ unknown environment dynamics. However, training data are typically scarce in practice, and these black-box models often fail to generalize. Modeling architectures that leverage known physics can substantially reduce the complexity of system-identification, but break down in the face of complex phenomena such as contact. We introduce a novel framework for learning semi-structured dynamics models for contact-rich systems which seamlessly integrates structured first principles modeling techniques with black-box auto-regressive models. Specifically, we develop an ensemble of probabilistic models to estimate external forces, conditioned on historical observations and actions, and integrate these predictions using known Lagrangian dynamics. With this semi-structured approach, we can make accurate long-horizon predictions with substantially less data than prior methods. We leverage this capability and propose Semi-Structured Reinforcement Learning ($\texttt{SSRL}$) a simple model-based learning framework which pushes the sample complexity boundary for real-world learning. We validate our approach on a real-world Unitree Go1 quadruped robot, learning dynamic gaits -- from scratch -- on both hard and soft surfaces with just a few minutes of real-world data. Video and code are available at: https://sites.google.com/utexas.edu/ssrl

Poster
Shelf-Supervised Cross-Modal Pre-Training for 3D Object Detection

Mehar Khurana, Neehar Peri, James Hays, Deva Ramanan

展开摘要

State-of-the-art 3D object detectors are often trained on massive labeled datasets. However, annotating 3D bounding boxes remains prohibitively expensive and time-consuming, particularly for LiDAR. Instead, recent works demonstrate that self-supervised pre-training with unlabeled data can improve detection accuracy with limited labels. Contemporary methods adapt best-practices for self-supervised learning from the image domain to point clouds (such as contrastive learning). However, publicly available 3D datasets are considerably smaller and less diverse than those used for image-based self-supervised learning, limiting their effectiveness. We do note, however, that such data is naturally collected in a multimodal fashion, often paired with images. Rather than pre-training with only self-supervised objectives, we argue that it is better to bootstrap point cloud representations using image-based foundation models trained on internet-scale image data. Specifically, we propose a shelf-supervised approach (e.g. supervised with off-the-shelf image foundation models) for generating zero-shot 3D bounding boxes from paired RGB and LiDAR data. Pre-training 3D detectors with such pseudo-labels yields significantly better semi-supervised detection accuracy than prior self-supervised pretext tasks. Importantly, we show that image-based shelf-supervision is helpful for training LiDAR-only and multi-modal (RGB + LiDAR) detectors. We demonstrate the effectiveness of our approach on nuScenes and WOD, significantly improving over prior work in limited data settings.

Poster
Large Scale Mapping of Indoor Magnetic Field by Local and Sparse Gaussian Processes

Iad ABDUL-RAOUF, Vincent Gay-Bellile, Cyril JOLY, Steve Bourgeois, Alexis Paljic

展开摘要

Magnetometer-based indoor navigation uses variations in the magnetic field to determine the robot's location. For that, a magnetic map of the environment has to be built beforehand from a collection of localized magnetic measurements. Existing solutions built on sparse Gaussian Process (GP) regression do not scale well to large environments, being either slow or resulting in discontinuous prediction. In this paper, we propose to model the magnetic field of large environments based on GP regression. We first modify a deterministic training conditional sparse GP by accounting for magnetic field physics to map small environments efficiently. We then scale the model on larger scenes by introducing a local expert aggregation framework. It splits the scene into subdomains, fits a local expert on each, and then aggregates expert predictions in a differentiable and probabilistic way. We evaluate our model on real and simulated data and show that we can smoothly map a three-story building in a few hundred milliseconds.

Poster
Tag Map: A Text-Based Map for Spatial Reasoning and Navigation with Large Language Models

Mike Zhang, Kaixian Qu, Vaishakh Patil, Cesar Cadena, Marco Hutter

展开摘要

Large Language Models (LLM) have emerged as a tool for robots to generate task plans using common sense reasoning. For the LLM to generate actionable plans, scene context must be provided, often through a map. Recent works have shifted from explicit maps with fixed semantic classes to implicit open vocabulary maps based on queryable embeddings capable of representing any semantic class. However, embeddings cannot directly report the scene context as they are implicit, requiring further processing for LLM integration. To address this, we propose an explicit text-based map that can represent thousands of semantic classes while easily integrating with LLMs due to their text-based nature by building upon large-scale image recognition models. We study how entities in our map can be localized and show through evaluations that our text-based map localizations perform comparably to those from open vocabulary maps while using two to four orders of magnitude less memory. Real-robot experiments demonstrate the grounding of an LLM with the text-based map to solve user tasks.

Poster