CoRL 2023 论文列表

Conference on Robot Learning

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199篇论文

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  • Oral
    3316.6%
  • Poster
    16683.4%

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Energy-based Potential Games for Joint Motion Forecasting and Control

Christopher Diehl, Tobias Klosek, Martin Krueger, Nils Murzyn, Timo Osterburg, Torsten Bertram

展开摘要

This work uses game theory as a mathematical framework to address interaction modeling in multi-agent motion forecasting and control. Despite its interpretability, applying game theory to real-world robotics, like automated driving, faces challenges such as unknown game parameters. To tackle these, we establish a connection between differential games, optimal control, and energy-based models, demonstrating how existing approaches can be unified under our proposed Energy-based Potential Game formulation. Building upon this, we introduce a new end-to-end learning application that combines neural networks for game-parameter inference with a differentiable game-theoretic optimization layer, acting as an inductive bias. The analysis provides empirical evidence that the game-theoretic layer adds interpretability and improves the predictive performance of various neural network backbones using two simulations and two real-world driving datasets.

Poster
Intent-Aware Planning in Heterogeneous Traffic via Distributed Multi-Agent Reinforcement Learning

Xiyang Wu, Rohan Chandra, Tianrui Guan, Amrit Bedi, Dinesh Manocha

展开摘要

Navigating safely and efficiently in dense and heterogeneous traffic scenarios is challenging for autonomous vehicles (AVs) due to their inability to infer the behaviors or intentions of nearby drivers. In this work, we introduce a distributed multi-agent reinforcement learning (MARL) algorithm for joint trajectory and intent prediction for autonomous vehicles in dense and heterogeneous environments. Our approach for intent-aware planning, iPLAN, allows agents to infer nearby drivers' intents solely from their local observations. We model an explicit representation of agents' private incentives: Behavioral Incentive for high-level decision-making strategy that sets planning sub-goals and Instant Incentive for low-level motion planning to execute sub-goals. Our approach enables agents to infer their opponents' behavior incentives and integrate this inferred information into their decision-making and motion-planning processes. We perform experiments on two simulation environments, Non-Cooperative Navigation and Heterogeneous Highway. In Heterogeneous Highway, results show that, compared with centralized training decentralized execution (CTDE) MARL baselines such as QMIX and MAPPO, our method yields a $4.3\%$ and $38.4\%$ higher episodic reward in mild and chaotic traffic, with $48.1\%$ higher success rate and $80.6\%$ longer survival time in chaotic traffic. We also compare with a decentralized training decentralized execution (DTDE) baseline IPPO and demonstrate a higher episodic reward of $12.7\%$ and $6.3\%$ in mild traffic and chaotic traffic, $25.3\%$ higher success rate, and $13.7\%$ longer survival time.

Oral
Dexterity from Touch: Self-Supervised Pre-Training of Tactile Representations with Robotic Play

Irmak Guzey, Ben Evans, Soumith Chintala, Lerrel Pinto

展开摘要

Teaching dexterity to multi-fingered robots has been a longstanding challenge in robotics. Most prominent work in this area focuses on learning controllers or policies that either operate on visual observations or state estimates derived from vision. However, such methods perform poorly on fine-grained manipulation tasks that require reasoning about contact forces or about objects occluded by the hand itself. In this work, we present T-Dex, a new approach for tactile-based dexterity, that operates in two phases. In the first phase, we collect 2.5 hours of play data, which is used to train self-supervised tactile encoders. This is necessary to bring high-dimensional tactile readings to a lower-dimensional embedding. In the second phase, given a handful of demonstrations for a dexterous task, we learn non-parametric policies that combine the tactile observations with visual ones. Across five challenging dexterous tasks, we show that our tactile-based dexterity models outperform purely vision and torque-based models by an average of 1.7X. Finally, we provide a detailed analysis on factors critical to T-Dex including the importance of play data, architectures, and representation learning.

Poster
ADU-Depth: Attention-based Distillation with Uncertainty Modeling for Depth Estimation

Zizhang Wu, Zhuozheng Li, Zhi-Gang Fan, Yunzhe Wu, Xiaoquan Wang, Rui Tang, Jian Pu

展开摘要

Monocular depth estimation is challenging due to its inherent ambiguity and ill-posed nature, yet it is quite important to many applications. While recent works achieve limited accuracy by designing increasingly complicated networks to extract features with limited spatial geometric cues from a single RGB image, we intend to introduce spatial cues by training a teacher network that leverages left-right image pairs as inputs and transferring the learned 3D geometry-aware knowledge to the monocular student network. Specifically, we present a novel knowledge distillation framework, named ADU-Depth, with the goal of leveraging the well-trained teacher network to guide the learning of the student network, thus boosting the precise depth estimation with the help of extra spatial scene information. To enable domain adaptation and ensure effective and smooth knowledge transfer from teacher to student, we apply both attention-adapted feature distillation and focal-depth-adapted response distillation in the training stage. In addition, we explicitly model the uncertainty of depth estimation to guide distillation in both feature space and result space to better produce 3D-aware knowledge from monocular observations and thus enhance the learning for hard-to-predict image regions. Our extensive experiments on the real depth estimation datasets KITTI and DrivingStereo demonstrate the effectiveness of the proposed method, which ranked 1st on the challenging KITTI online benchmark.

Poster
PreCo: Enhancing Generalization in Co-Design of Modular Soft Robots via Brain-Body Pre-Training

Yuxing Wang, Shuang Wu, Tiantian Zhang, Yongzhe Chang, Haobo Fu, Qiang Fu, Xueqian Wang

展开摘要

Brain-body co-design, which involves the collaborative design of control strategies and morphologies, has emerged as a promising approach to enhance a robot's adaptability to its environment. However, the conventional co-design process often starts from scratch, lacking the utilization of prior knowledge. This can result in time-consuming and costly endeavors. In this paper, we present PreCo, a novel methodology that efficiently integrates brain-body pre-training into the co-design process of modular soft robots. PreCo is based on the insight of embedding co-design principles into models, achieved by pre-training a universal co-design policy on a diverse set of tasks. This pre-trained co-designer is utilized to generate initial designs and control policies, which are then fine-tuned for specific co-design tasks. Through experiments on a modular soft robot system, our method demonstrates zero-shot generalization to unseen co-design tasks, facilitating few-shot adaptation while significantly reducing the number of policy iterations required.

Oral
Diff-LfD: Contact-aware Model-based Learning from Visual Demonstration for Robotic Manipulation via Differentiable Physics-based Simulation and Rendering

Xinghao Zhu, Jinghan Ke, Zhixuan Xu, Zhixin Sun, Bizhe Bai, Jun Lv, Qingtao Liu, Yuwei Zeng, Qi Ye, Cewu Lu, Masayoshi Tomizuka, Lin Shao

展开摘要

Learning from Demonstration (LfD) is an efficient technique for robots to acquire new skills through expert observation, significantly mitigating the need for laborious manual reward function design. This paper introduces a novel framework for model-based LfD in the context of robotic manipulation. Our proposed pipeline is underpinned by two primary components: self-supervised pose and shape estimation and contact sequence generation. The former utilizes differentiable rendering to estimate object poses and shapes from demonstration videos, while the latter iteratively optimizes contact points and forces using differentiable simulation, consequently effectuating object transformations. Empirical evidence demonstrates the efficacy of our LfD pipeline in acquiring manipulation actions from human demonstrations. Complementary to this, ablation studies focusing on object tracking and contact sequence inference underscore the robustness and efficiency of our approach in generating long-horizon manipulation actions, even amidst environmental noise. Validation of our results extends to real-world deployment of the proposed pipeline. Supplementary materials and videos are available on our webpage.

Oral
Structural Concept Learning via Graph Attention for Multi-Level Rearrangement Planning

Manav Kulshrestha, Ahmed H Qureshi

展开摘要

Robotic manipulation tasks, such as object rearrangement, play a crucial role in enabling robots to interact with complex and arbitrary environments. Existing work focuses primarily on single-level rearrangement planning and, even if multiple levels exist, dependency relations among substructures are geometrically simpler, like tower stacking. We propose Structural Concept Learning (SCL), a deep learning approach that leverages graph attention networks to perform multi-level object rearrangement planning for scenes with structural dependency hierarchies. It is trained on a self-generated simulation data set with intuitive structures, works for unseen scenes with an arbitrary number of objects and higher complexity of structures, infers independent substructures to allow for task parallelization over multiple manipulators, and generalizes to the real world. We compare our method with a range of classical and model-based baselines to show that our method leverages its scene understanding to achieve better performance, flexibility, and efficiency. The dataset, demonstration videos, supplementary details, and code implementation are available at: https://manavkulshrestha.github.io/scl

Poster
Few-Shot In-Context Imitation Learning via Implicit Graph Alignment

Vitalis Vosylius, Edward Johns

展开摘要

Consider the following problem: given a few demonstrations of a task across a few different objects, how can a robot learn to perform that same task on new, previously unseen objects? This is challenging because the large variety of objects within a class makes it difficult to infer the task-relevant relationship between the new objects and the objects in the demonstrations. We address this by formulating imitation learning as a conditional alignment problem between graph representations of objects. Consequently, we show that this conditioning allows for in-context learning, where a robot can perform a task on a set of new objects immediately after the demonstrations, without any prior knowledge about the object class or any further training. In our experiments, we explore and validate our design choices, and we show that our method is highly effective for few-shot learning of several real-world, everyday tasks, whilst outperforming baselines. Videos are available on our project webpage at https://www.robot-learning.uk/implicit-graph-alignment.

Poster
Surrogate Assisted Generation of Human-Robot Interaction Scenarios

Varun Bhatt, Heramb Nemlekar, Matthew Christopher Fontaine, Bryon Tjanaka, Hejia Zhang, Ya-Chuan Hsu, Stefanos Nikolaidis

展开摘要

As human-robot interaction (HRI) systems advance, so does the difficulty of evaluating and understanding the strengths and limitations of these systems in different environments and with different users. To this end, previous methods have algorithmically generated diverse scenarios that reveal system failures in a shared control teleoperation task. However, these methods require directly evaluating generated scenarios by simulating robot policies and human actions. The computational cost of these evaluations limits their applicability in more complex domains. Thus, we propose augmenting scenario generation systems with surrogate models that predict both human and robot behaviors. In the shared control teleoperation domain and a more complex shared workspace collaboration task, we show that surrogate assisted scenario generation efficiently synthesizes diverse datasets of challenging scenarios. We demonstrate that these failures are reproducible in real-world interactions.

Oral
Topology-Matching Normalizing Flows for Out-of-Distribution Detection in Robot Learning

Jianxiang Feng, Jongseok Lee, Simon Geisler, Stephan Günnemann, Rudolph Triebel

展开摘要

To facilitate reliable deployments of autonomous robots in the real world, Out-of-Distribution (OOD) detection capabilities are often required. A powerful approach for OOD detection is based on density estimation with Normalizing Flows (NFs). However, we find that prior work with NFs attempts to match the complex target distribution topologically with naı̈ve base distributions leading to adverse implications. In this work, we circumvent this topological mismatch using an expressive class-conditional base distribution trained with an information-theoretic objective to match the required topology. The proposed method enjoys the merits of wide compatibility with existing learned models without any performance degradation and minimum computation overhead while enhancing OOD detection capabilities. We demonstrate superior results in density estimation and 2D object detection benchmarks in comparison with extensive baselines. Moreover, we showcase the applicability of the method with a real-robot deployment.

Poster
Compositional Diffusion-Based Continuous Constraint Solvers

Zhutian Yang, Jiayuan Mao, Yilun Du, Jiajun Wu, Joshua B. Tenenbaum, Tomás Lozano-Pérez, Leslie Pack Kaelbling

展开摘要

This paper introduces an approach for learning to solve continuous constraint satisfaction problems (CCSP) in robotic reasoning and planning. Previous methods primarily rely on hand-engineering or learning generators for specific constraint types and then rejecting the value assignments when other constraints are violated. By contrast, our model, the compositional diffusion continuous constraint solver (Diffusion-CCSP) derives global solutions to CCSPs by representing them as factor graphs and combining the energies of diffusion models trained to sample for individual constraint types. Diffusion-CCSP exhibits strong generalization to novel combinations of known constraints, and it can be integrated into a task and motion planner to devise long-horizon plans that include actions with both discrete and continuous parameters.

Poster
Precise Robotic Needle-Threading with Tactile Perception and Reinforcement Learning

Zhenjun Yu, Wenqiang Xu, Siqiong Yao, Jieji Ren, Tutian Tang, Yutong Li, Guoying Gu, Cewu Lu

展开摘要

This work presents a novel tactile perception-based method, named T-NT, for performing the needle-threading task, an application of deformable linear object (DLO) manipulation. This task is divided into two main stages: \textit{Tail-end Finding} and \textit{Tail-end Insertion}. In the first stage, the agent traces the contour of the thread twice using vision-based tactile sensors mounted on the gripper fingers. The two-run tracing is to locate the tail-end of the thread. In the second stage, it employs a tactile-guided reinforcement learning (RL) model to drive the robot to insert the thread into the target needle eyelet. The RL model is trained in a Unity-based simulated environment. The simulation environment supports tactile rendering which can produce realistic tactile images and thread modeling. During insertion, the position of the poke point and the center of the eyelet are obtained through a pre-trained segmentation model, Grounded-SAM, which predicts the masks for both the needle eye and thread imprints. These positions are then fed into the reinforcement learning model, aiding in a smoother transition to real-world applications. Extensive experiments on real robots are conducted to demonstrate the efficacy of our method. More experiments and videos can be found in the supplementary materials and on the website: \url{https://sites.google.com/view/tac-needlethreading}.

Poster
Cold Diffusion on the Replay Buffer: Learning to Plan from Known Good States

Zidan Wang, Takeru Oba, Takuma Yoneda, Rui Shen, Matthew Walter, Bradly C Stadie

展开摘要

Learning from demonstrations (LfD) has successfully trained robots to exhibit remarkable generalization capabilities. However, many powerful imitation techniques do not prioritize the feasibility of the robot behaviors they generate. In this work, we explore the feasibility of plans produced by LfD. As in prior work, we employ a temporal diffusion model with fixed start and goal states to facilitate imitation through in-painting. Unlike previous studies, we apply cold diffusion to ensure the optimization process is directed through the agent's replay buffer of previously visited states. This routing approach increases the likelihood that the final trajectories will predominantly occupy the feasible region of the robot's state space. We test this method in simulated robotic environments with obstacles and observe a significant improvement in the agent's ability to avoid these obstacles during planning.

Poster
Self-Improving Robots: End-to-End Autonomous Visuomotor Reinforcement Learning

Archit Sharma, Ahmed M Ahmed, Rehaan Ahmad, Chelsea Finn

展开摘要

In imitation and reinforcement learning (RL), the cost of human supervision limits the amount of data that the robots can be trained on. While RL offers a framework for building self-improving robots that can learn via trial-and-error autonomously, practical realizations end up requiring extensive human supervision for reward function design and repeated resetting of the environment between episodes of interactions. In this work, we propose MEDAL++, a novel design for self-improving robotic systems: given a small set of expert demonstrations at the start, the robot autonomously practices the task by learning to both do and undo the task, simultaneously inferring the reward function from the demonstrations. The policy and reward function are learned end-to-end from high-dimensional visual inputs, bypassing the need for explicit state estimation or task-specific pre-training for visual encoders used in prior work. We first evaluate our proposed system on a simulated non-episodic benchmark EARL, finding that MEDAL++ is both more data efficient and gets up to 30% better final performance compared to state-of-the-art vision-based methods. Our real-robot experiments show that MEDAL++ can be applied to manipulation problems in larger environments than those considered in prior work, and autonomous self-improvement can improve the success rate by 30% to 70% over behavioral cloning on just the expert data.

Poster
Equivariant Reinforcement Learning under Partial Observability

Hai Huu Nguyen, Andrea Baisero, David Klee, Dian Wang, Robert Platt, Christopher Amato

展开摘要

Incorporating inductive biases is a promising approach for tackling challenging robot learning domains with sample-efficient solutions. This paper identifies partially observable domains where symmetries can be a useful inductive bias for efficient learning. Specifically, by encoding the equivariance regarding specific group symmetries into the neural networks, our actor-critic reinforcement learning agents can reuse solutions in the past for related scenarios. Consequently, our equivariant agents outperform non-equivariant approaches significantly in terms of sample efficiency and final performance, demonstrated through experiments on a range of robotic tasks in simulation and real hardware.

Poster
UniFolding: Towards Sample-efficient, Scalable, and Generalizable Robotic Garment Folding

Han Xue, Yutong Li, Wenqiang Xu, Huanyu Li, Dongzhe Zheng, Cewu Lu

展开摘要

This paper explores the development of UniFolding, a sample-efficient, scalable, and generalizable robotic system for unfolding and folding various garments. UniFolding employs the proposed UFONet neural network to integrate unfolding and folding decisions into a single policy model that is adaptable to different garment types and states. The design of UniFolding is based on a garment's partial point cloud, which aids in generalization and reduces sensitivity to variations in texture and shape. The training pipeline prioritizes low-cost, sample-efficient data collection. Training data is collected via a human-centric process with offline and online stages. The offline stage involves human unfolding and folding actions via Virtual Reality, while the online stage utilizes human-in-the-loop learning to fine-tune the model in a real-world setting. The system is tested on two garment types: long-sleeve and short-sleeve shirts. Performance is evaluated on 20 shirts with significant variations in textures, shapes, and materials. More experiments and videos can be found in the supplementary materials and on the website: \url{https://unifolding.robotflow.ai}.

Poster
A Universal Semantic-Geometric Representation for Robotic Manipulation

Tong Zhang, Yingdong Hu, Hanchen Cui, Hang Zhao, Yang Gao

展开摘要

Robots rely heavily on sensors, especially RGB and depth cameras, to perceive and interact with the world. RGB cameras record 2D images with rich semantic information while missing precise spatial information. On the other side, depth cameras offer critical 3D geometry data but capture limited semantics. Therefore, integrating both modalities is crucial for learning representations for robotic perception and control. However, current research predominantly focuses on only one of these modalities, neglecting the benefits of incorporating both. To this end, we present $\textbf{Semantic-Geometric Representation} (\textbf{SGR})$, a universal perception module for robotics that leverages the rich semantic information of large-scale pre-trained 2D models and inherits the merits of 3D spatial reasoning. Our experiments demonstrate that SGR empowers the agent to successfully complete a diverse range of simulated and real-world robotic manipulation tasks, outperforming state-of-the-art methods significantly in both single-task and multi-task settings. Furthermore, SGR possesses the capability to generalize to novel semantic attributes, setting it apart from the other methods. Project website: https://semantic-geometric-representation.github.io.

Poster
LabelFormer: Object Trajectory Refinement for Offboard Perception from LiDAR Point Clouds

Anqi Joyce Yang, Sergio Casas, Nikita Dvornik, Sean Segal, Yuwen Xiong, Jordan Sir Kwang Hu, Carter Fang, Raquel Urtasun

展开摘要

A major bottleneck to scaling-up training of self-driving perception systems are the human annotations required for supervision. A promising alternative is to leverage “auto-labelling” offboard perception models that are trained to automatically generate annotations from raw LiDAR point clouds at a fraction of the cost. Auto-labels are most commonly generated via a two-stage approach – first objects are detected and tracked over time, and then each object trajectory is passed to a learned refinement model to improve accuracy. Since existing refinement models are overly complex and lack advanced temporal reasoning capabilities, in this work we propose LabelFormer, a simple, efficient, and effective trajectory-level refinement approach. Our approach first encodes each frame’s observations separately, then exploits self-attention to reason about the trajectory with full temporal context, and finally decodes the refined object size and per-frame poses. Evaluation on both urban and highway datasets demonstrates that LabelFormer outperforms existing works by a large margin. Finally, we show that training on a dataset augmented with auto-labels generated by our method leads to improved downstream detection performance compared to existing methods. Please visit the project website for details https://waabi.ai/labelformer/.

Poster
Language-Conditioned Path Planning

Amber Xie, Youngwoon Lee, Pieter Abbeel, Stephen James

展开摘要

Contact is at the core of robotic manipulation. At times, it is desired (e.g. manipulation and grasping), and at times, it is harmful (e.g. when avoiding obstacles). However, traditional path planning algorithms focus solely on collision-free paths, limiting their applicability in contact-rich tasks. To address this limitation, we propose the domain of Language-Conditioned Path Planning, where contact-awareness is incorporated into the path planning problem. As a first step in this domain, we propose Language-Conditioned Collision Functions (LACO), a novel approach that learns a collision function using only a single-view image, language prompt, and robot configuration. LACO predicts collisions between the robot and the environment, enabling flexible, conditional path planning without the need for manual object annotations, point cloud data, or ground-truth object meshes. In both simulation and the real world, we demonstrate that LACO can facilitate complex, nuanced path plans that allow for interaction with objects that are safe to collide, rather than prohibiting any collision.

Poster
Open-World Object Manipulation using Pre-Trained Vision-Language Models

Austin Stone, Ted Xiao, Yao Lu, Keerthana Gopalakrishnan, Kuang-Huei Lee, Quan Vuong, Paul Wohlhart, Sean Kirmani, Brianna Zitkovich, Fei Xia, Chelsea Finn, Karol Hausman

展开摘要

For robots to follow instructions from people, they must be able to connect the rich semantic information in human vocabulary, e.g. ``can you get me the pink stuffed whale?'' to their sensory observations and actions. This brings up a notably difficult challenge for robots: while robot learning approaches allow robots to learn many different behaviors from first-hand experience, it is impractical for robots to have first-hand experiences that span all of this semantic information. We would like a robot's policy to be able to perceive and pick up the pink stuffed whale, even if it has never seen any data interacting with a stuffed whale before. Fortunately, static data on the internet has vast semantic information, and this information is captured in pre-trained vision-language models. In this paper, we study whether we can interface robot policies with these pre-trained models, with the aim of allowing robots to complete instructions involving object categories that the robot has never seen first-hand. We develop a simple approach, which we call Manipulation of Open-World Objects (MOO), which leverages a pre-trained vision-language model to extract object-identifying information from the language command and image, and conditions the robot policy on the current image, the instruction, and the extracted object information. In a variety of experiments on a real mobile manipulator, we find that MOO generalizes zero-shot to a wide range of novel object categories and environments. In addition, we show how MOO generalizes to other, non-language-based input modalities to specify the object of interest such as finger pointing, and how it can be further extended to enable open-world navigation and manipulation. The project’s website and evaluation videos can be found at https://robot-moo.github.io/.

Poster