CoRL 2023 论文列表

Conference on Robot Learning

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199篇论文

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  • Oral
    3316.6%
  • Poster
    16683.4%

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A Bayesian approach to breaking things: efficiently predicting and repairing failure modes via sampling

Charles Dawson, Chuchu Fan

展开摘要

Before autonomous systems can be deployed in safety-critical applications, we must be able to understand and verify the safety of these systems. For cases where the risk or cost of real-world testing is prohibitive, we propose a simulation-based framework for a) predicting ways in which an autonomous system is likely to fail and b) automatically adjusting the system's design to preemptively mitigate those failures. We frame this problem through the lens of approximate Bayesian inference and use differentiable simulation for efficient failure case prediction and repair. We apply our approach on a range of robotics and control problems, including optimizing search patterns for robot swarms and reducing the severity of outages in power transmission networks. Compared to optimization-based falsification techniques, our method predicts a more diverse, representative set of failure modes, and we also find that our use of differentiable simulation yields solutions that have up to 10x lower cost and requires up to 2x fewer iterations to converge relative to gradient-free techniques.

Poster
BridgeData V2: A Dataset for Robot Learning at Scale

Homer Rich Walke, Kevin Black, Tony Z. Zhao, Quan Vuong, Chongyi Zheng, Philippe Hansen-Estruch, Andre Wang He, Vivek Myers, Moo Jin Kim, Max Du, Abraham Lee, Kuan Fang, Chelsea Finn, Sergey Levine

展开摘要

We introduce BridgeData V2, a large and diverse dataset of robotic manipulation behaviors designed to facilitate research in scalable robot learning. BridgeData V2 contains 53,896 trajectories collected across 24 environments on a publicly available low-cost robot. Unlike many existing robotic manipulation datasets, BridgeData V2 provides enough task and environment variability that skills learned from the data generalize across institutions, making the dataset a useful resource for a broad range of researchers. Additionally, the dataset is compatible with a wide variety of open-vocabulary, multi-task learning methods conditioned on goal images or natural language instructions. In our experiments,we apply 6 state-of-the-art imitation learning and offline reinforcement learning methods to the data and find that they succeed on a suite of tasks requiring varying amounts of generalization. We also demonstrate that the performance of these methods improves with more data and higher capacity models. By publicly sharing BridgeData V2 and our pre-trained models, we aim to accelerate research in scalable robot learning methods.

Poster
NOIR: Neural Signal Operated Intelligent Robots for Everyday Activities

Ruohan Zhang, Sharon Lee, Minjune Hwang, Ayano Hiranaka, Chen Wang, Wensi Ai, Jin Jie Ryan Tan, Shreya Gupta, Yilun Hao, Gabrael Levine, Ruohan Gao, Anthony Norcia, Li Fei-Fei, Jiajun Wu

展开摘要

We present Neural Signal Operated Intelligent Robots (NOIR), a general-purpose, intelligent brain-robot interface system that enables humans to command robots to perform everyday activities through brain signals. Through this interface, humans communicate their intended objects of interest and actions to the robots using electroencephalography (EEG). Our novel system demonstrates success in an expansive array of 20 challenging, everyday household activities, including cooking, cleaning, personal care, and entertainment. The effectiveness of the system is improved by its synergistic integration of robot learning algorithms, allowing for NOIR to adapt to individual users and predict their intentions. Our work enhances the way humans interact with robots, replacing traditional channels of interaction with direct, neural communication.

Poster
PolarNet: 3D Point Clouds for Language-Guided Robotic Manipulation

Shizhe Chen, Ricardo Garcia Pinel, Cordelia Schmid, Ivan Laptev

展开摘要

The ability for robots to comprehend and execute manipulation tasks based on natural language instructions is a long-term goal in robotics. The dominant approaches for language-guided manipulation use 2D image representations, which face difficulties in combining multi-view cameras and inferring precise 3D positions and relationships. To address these limitations, we propose a 3D point cloud based policy called PolarNet for language-guided manipulation. It leverages carefully designed point cloud inputs, efficient point cloud encoders, and multimodal transformers to learn 3D point cloud representations and integrate them with language instructions for action prediction. PolarNet is shown to be effective and data efficient in a variety of experiments conducted on the RLBench benchmark. It outperforms state-of-the-art 2D and 3D approaches in both single-task and multi-task learning. It also achieves promising results on a real robot.

Poster
Stealthy Terrain-Aware Multi-Agent Active Search

Nikhil Angad Bakshi, Jeff Schneider

展开摘要

Stealthy multi-agent active search is the problem of making efficient sequential data-collection decisions to identify an unknown number of sparsely located targets while adapting to new sensing information and concealing the search agents' location from the targets. This problem is applicable to reconnaissance tasks wherein the safety of the search agents can be compromised as the targets may be adversarial. Prior work usually focuses either on adversarial search, where the risk of revealing the agents' location to the targets is ignored or evasion strategies where efficient search is ignored. We present the Stealthy Terrain-Aware Reconnaissance (STAR) algorithm, a multi-objective parallelized Thompson sampling-based algorithm that relies on a strong topographical prior to reason over changing visibility risk over the course of the search. The STAR algorithm outperforms existing state-of-the-art multi-agent active search methods on both rate of recovery of targets as well as minimising risk even when subject to noisy observations, communication failures and an unknown number of targets.

Poster
A Data-Efficient Visual-Audio Representation with Intuitive Fine-tuning for Voice-Controlled Robots

Peixin Chang, Shuijing Liu, Tianchen Ji, Neeloy Chakraborty, Kaiwen Hong, Katherine Rose Driggs-Campbell

展开摘要

A command-following robot that serves people in everyday life must continually improve itself in deployment domains with minimal help from its end users, instead of engineers. Previous methods are either difficult to continuously improve after the deployment or require a large number of new labels during fine-tuning. Motivated by (self-)supervised contrastive learning, we propose a novel representation that generates an intrinsic reward function for command-following robot tasks by associating images with sound commands. After the robot is deployed in a new domain, the representation can be updated intuitively and data-efficiently by non-experts without any hand-crafted reward functions. We demonstrate our approach on various sound types and robotic tasks, including navigation and manipulation with raw sensor inputs. In simulated and real-world experiments, we show that our system can continually self-improve in previously unseen scenarios given fewer new labeled data, while still achieving better performance over previous methods.

Poster
MimicGen: A Data Generation System for Scalable Robot Learning using Human Demonstrations

Ajay Mandlekar, Soroush Nasiriany, Bowen Wen, Iretiayo Akinola, Yashraj Narang, Linxi Fan, Yuke Zhu, Dieter Fox

展开摘要

Imitation learning from a large set of human demonstrations has proved to be an effective paradigm for building capable robot agents. However, the demonstrations can be extremely costly and time-consuming to collect. We introduce MimicGen, a system for automatically synthesizing large-scale, rich datasets from only a small number of human demonstrations by adapting them to new contexts. We use MimicGen to generate over 50K demonstrations across 18 tasks with diverse scene configurations, object instances, and robot arms from just ~200 human demonstrations. We show that robot agents can be effectively trained on this generated dataset by imitation learning to achieve strong performance in long-horizon and high-precision tasks, such as multi-part assembly and coffee preparation, across broad initial state distributions. We further demonstrate that the effectiveness and utility of MimicGen data compare favorably to collecting additional human demonstrations, making it a powerful and economical approach towards scaling up robot learning. Datasets, simulation environments, videos, and more at https://mimicgen.github.io .

Poster
Quantifying Assistive Robustness Via the Natural-Adversarial Frontier

Jerry Zhi-Yang He, Daniel S Brown, Zackory Erickson, Anca Dragan

展开摘要

Our ultimate goal is to build robust policies for robots that assist people. What makes this hard is that people can behave unexpectedly at test time, potentially interacting with the robot outside its training distribution and leading to failures. Even just measuring robustness is a challenge. Adversarial perturbations are the default, but they can paint the wrong picture: they can correspond to human motions that are unlikely to occur during natural interactions with people. A robot policy might fail under small adversarial perturbations but work under large natural perturbations. We propose that capturing robustness in these interactive settings requires constructing and analyzing the entire natural-adversarial frontier: the Pareto-frontier of human policies that are the best trade-offs between naturalness and low robot performance. We introduce RIGID, a method for constructing this frontier by training adversarial human policies that trade off between minimizing robot reward and acting human-like (as measured by a discriminator). On an Assistive Gym task, we use RIGID to analyze the performance of standard collaborative RL, as well as the performance of existing methods meant to increase robustness. We also compare the frontier RIGID identifies with the failures identified in expert adversarial interaction, and with naturally-occurring failures during user interaction. Overall, we find evidence that RIGID can provide a meaningful measure of robustness predictive of deployment performance, and uncover failure cases that are difficult to find manually.

Poster
Dynamic Handover: Throw and Catch with Bimanual Hands

Binghao Huang, Yuanpei Chen, Tianyu Wang, Yuzhe Qin, Yaodong Yang, Nikolay Atanasov, Xiaolong Wang

展开摘要

Humans throw and catch objects all the time. However, such a seemingly common skill introduces a lot of challenges for robots to achieve: The robots need to operate such dynamic actions at high-speed, collaborate precisely, and interact with diverse objects. In this paper, we design a system with two multi-finger hands attached to robot arms to solve this problem. We train our system using Multi-Agent Reinforcement Learning in simulation and perform Sim2Real transfer to deploy on the real robots. To overcome the Sim2Real gap, we provide multiple novel algorithm designs including learning a trajectory prediction model for the object. Such a model can help the robot catcher has a real-time estimation of where the object will be heading, and then react accordingly. We conduct our experiments with multiple objects in the real-world system, and show significant improvements over multiple baselines. Our project page is available at https://binghao-huang.github.io/dynamic_handover/

Poster
Cross-Dataset Sensor Alignment: Making Visual 3D Object Detector Generalizable

Liangtao Zheng, Yicheng Liu, Yue Wang, Hang Zhao

展开摘要

While camera-based 3D object detection has evolved rapidly, these models are susceptible to overfitting to specific sensor setups. For example, in autonomous driving, most datasets are collected using a single sensor configuration. This paper evaluates the generalization capability of camera-based 3D object detectors, including adapting detectors from one dataset to another and training detectors with multiple datasets. We observe that merely aggregating datasets yields drastic performance drops, contrary to the expected improvements associated with increased training data. To close the gap, we introduce an efficient technique for aligning disparate sensor configurations ---a combination of camera intrinsic synchronization, camera extrinsic correction, and ego frame alignment, which collectively enhance cross-dataset performance remarkably. Compared with single dataset baselines, we achieve 42.3 mAP improvement on KITTI, 23.2 mAP improvement on Lyft, 18.5 mAP improvement on nuScenes, 17.3 mAP improvement on KITTI-360, 8.4 mAP improvement on Argoverse2 and 3.9 mAP improvement on Waymo. We hope this comprehensive study can facilitate research on generalizable 3D object detection and associated tasks.

Poster
REBOOT: Reuse Data for Bootstrapping Efficient Real-World Dexterous Manipulation

Zheyuan Hu, Aaron Rovinsky, Jianlan Luo, Vikash Kumar, Abhishek Gupta, Sergey Levine

展开摘要

Dexterous manipulation tasks involving contact-rich interactions pose a significant challenge for both model-based control systems and imitation learning algorithms. The complexity arises from the need for multi-fingered robotic hands to dynamically establish and break contacts, balance forces on the non-prehensile object, and control a high number of degrees of freedom. Reinforcement learning (RL) offers a promising approach due to its general applicability and capacity to autonomously acquire optimal manipulation strategies. However, its real-world application is often hindered by the necessity to generate a large number of samples, reset the environment, and obtain reward signals. In this work, we introduce an efficient system for learning dexterous manipulation skills with RL to alleviate these challenges. The main idea of our approach is the integration of recent advancements in sample-efficient RL and replay buffer bootstrapping. This unique combination allows us to utilize data from different tasks or objects as a starting point for training new tasks, significantly improving learning efficiency. Additionally, our system completes the real-world training cycle by incorporating learned resets via an imitation-based pickup policy and learned reward functions, to eliminate the need for manual reset and reward engineering. We show the benefits of reusing past data as replay buffer initialization for new tasks, for instance, the fast acquisitions of intricate manipulation skills in the real world on a four-fingered robotic hand. \href{https://sites.google.com/view/reboot-dexterous}{https://sites.google.com/view/reboot-dexterous})

Poster
Context-Aware Entity Grounding with Open-Vocabulary 3D Scene Graphs

Haonan Chang, Kowndinya Boyalakuntla, Shiyang Lu, Siwei Cai, Eric Pu Jing, Shreesh Keskar, Shijie Geng, Adeeb Abbas, Lifeng Zhou, Kostas Bekris, Abdeslam Boularias

展开摘要

We present an Open-Vocabulary 3D Scene Graph (OVSG), a formal framework for grounding a variety of entities, such as object instances, agents, and regions, with free-form text-based queries. Unlike conventional semantic-based object localization approaches, our system facilitates context-aware entity localization, allowing for queries such as “pick up a cup on a kitchen table” or “navigate to a sofa on which someone is sitting”. In contrast to existing research on 3D scene graphs, OVSG supports free-form text input and open-vocabulary querying. Through a series of comparative experiments using the ScanNet dataset and a self-collected dataset, we demonstrate that our proposed approach significantly surpasses the performance of previous semantic-based localization techniques. Moreover, we highlight the practical application of OVSG in real-world robot navigation and manipulation experiments. The code and dataset used for evaluation will be made available upon publication.

Poster
Hijacking Robot Teams Through Adversarial Communication

Zixuan Wu, Sean Charles Ye, Byeolyi Han, Matthew Gombolay

展开摘要

Communication is often necessary for robot teams to collaborate and complete a decentralized task. Multi-agent reinforcement learning (MARL) systems allow agents to learn how to collaborate and communicate to complete a task. These domains are ubiquitous and include safety-critical domains such as wildfire fighting, traffic control, or search and rescue missions. However, critical vulnerabilities may arise in communication systems as jamming the signals can interrupt the robot team. This work presents a framework for applying black-box adversarial attacks to learned MARL policies by manipulating only the communication signals between agents. Our system only requires observations of MARL policies after training is complete, as this is more realistic than attacking the training process. To this end, we imitate a learned policy of the targeted agents without direct interaction with the environment or ground truth rewards. Instead, we infer the rewards by only observing the behavior of the targeted agents. Our framework reduces reward by 201% compared to an equivalent baseline method and also shows favorable results when deployed in real swarm robots. Our novel attack methodology within MARL systems contributes to the field by enhancing our understanding on the reliability of multi-agent systems.

Oral
GNFactor: Multi-Task Real Robot Learning with Generalizable Neural Feature Fields

Yanjie Ze, Ge Yan, Yueh-Hua Wu, Annabella Macaluso, Yuying Ge, Jianglong Ye, Nicklas Hansen, Li Erran Li, Xiaolong Wang

展开摘要

It is a long-standing problem in robotics to develop agents capable of executing diverse manipulation tasks from visual observations in unstructured real-world environments. To achieve this goal, the robot will need to have a comprehensive understanding of the 3D structure and semantics of the scene. In this work, we present $\textbf{GNFactor}$, a visual behavior cloning agent for multi-task robotic manipulation with $\textbf{G}$eneralizable $\textbf{N}$eural feature $\textbf{F}$ields. GNFactor jointly optimizes a neural radiance field (NeRF) as a reconstruction module and a Perceiver Transformer as a decision-making module, leveraging a shared deep 3D voxel representation. To incorporate semantics in 3D, the reconstruction module incorporates a vision-language foundation model (e.g., Stable Diffusion) to distill rich semantic information into the deep 3D voxel. We evaluate GNFactor on 3 real-robot tasks and perform detailed ablations on 10 RLBench tasks with a limited number of demonstrations. We observe a substantial improvement of GNFactor over current state-of-the-art methods in seen and unseen tasks, demonstrating the strong generalization ability of GNFactor. Project website: https://yanjieze.com/GNFactor/

Oral
HomeRobot: Open-Vocabulary Mobile Manipulation

Sriram Yenamandra, Arun Ramachandran, Karmesh Yadav, Austin S Wang, Mukul Khanna, Theophile Gervet, Tsung-Yen Yang, Vidhi Jain, Alexander Clegg, John M Turner, Zsolt Kira, Manolis Savva, Angel X Chang, Devendra Singh Chaplot, Dhruv Batra, Roozbeh Mottaghi, Yonatan Bisk, Chris Paxton

展开摘要

HomeRobot (noun): An affordable compliant robot that navigates homes and manipulates a wide range of objects in order to complete everyday tasks. Open-Vocabulary Mobile Manipulation (OVMM) is the problem of picking any object in any unseen environment, and placing it in a commanded location. This is a foundational challenge for robots to be useful assistants in human environments, because it involves tackling sub-problems from across robotics: perception, language understanding, navigation, and manipulation are all essential to OVMM. In addition, integration of the solutions to these sub-problems poses its own substantial challenges. To drive research in this area, we introduce the HomeRobot OVMM benchmark, where an agent navigates household environments to grasp novel objects and place them on target receptacles. HomeRobot has two components: a simulation component, which uses a large and diverse curated object set in new, high-quality multi-room home environments; and a real-world component, providing a software stack for the low-cost Hello Robot Stretch to encourage replication of real-world experiments across labs. We implement both reinforcement learning and heuristic (model-based) baselines and show evidence of sim-to-real transfer. Our baselines achieve a 20% success rate in the real world; our experiments identify ways future research work improve performance. See videos on our website: https://home-robot-ovmm.github.io/.

Poster
PlayFusion: Skill Acquisition via Diffusion from Language-Annotated Play

Lili Chen, Shikhar Bahl, Deepak Pathak

展开摘要

Learning from unstructured and uncurated data has become the dominant paradigm for generative approaches in language or vision. Such unstructured and unguided behavior data, commonly known as play, is also easier to collect in robotics but much more difficult to learn from due to its inherently multimodal, noisy, and suboptimal nature. In this paper, we study this problem of learning goal-directed skill policies from unstructured play data which is labeled with language in hindsight. Specifically, we leverage advances in diffusion models to learn a multi-task diffusion model to extract robotic skills from play data. Using a conditional denoising diffusion process in the space of states and actions, we can gracefully handle the complexity and multimodality of play data and generate diverse and interesting robot behaviors. To make diffusion models more useful for skill learning, we encourage robotic agents to acquire a vocabulary of skills by introducing discrete bottlenecks into the conditional behavior generation process. In our experiments, we demonstrate the effectiveness of our approach across a wide variety of environments in both simulation and the real world. Video results available at https://play-fusion.github.io.

Poster
Bootstrap Your Own Skills: Learning to Solve New Tasks with Large Language Model Guidance

Jesse Zhang, Jiahui Zhang, Karl Pertsch, Ziyi Liu, Xiang Ren, Minsuk Chang, Shao-Hua Sun, Joseph J Lim

展开摘要

We propose BOSS, an approach that automatically learns to solve new long-horizon, complex, and meaningful tasks by growing a learned skill library with minimal supervision. Prior work in reinforcement learning require expert supervision, in the form of demonstrations or rich reward functions, to learn long-horizon tasks. Instead, our approach BOSS (BOotStrapping your own Skills) learns to accomplish new tasks by performing "skill bootstrapping," where an agent with a set of primitive skills interacts with the environment to practice new skills without receiving reward feedback for tasks outside of the initial skill set. This bootstrapping phase is guided by large language models (LLMs) that inform the agent of meaningful skills to chain together. Through this process, BOSS builds a wide range of complex and useful behaviors from a basic set of primitive skills. We demonstrate through experiments in realistic household environments that agents trained with our LLM-guided bootstrapping procedure outperform those trained with naive bootstrapping as well as prior unsupervised skill acquisition methods on zero-shot execution of unseen, long-horizon tasks in new environments. Website at clvrai.com/boss.

Oral
Shelving, Stacking, Hanging: Relational Pose Diffusion for Multi-modal Rearrangement

Anthony Simeonov, Ankit Goyal, Lucas Manuelli, Yen-Chen Lin, Alina Sarmiento, Alberto Rodriguez Garcia, Pulkit Agrawal, Dieter Fox

展开摘要

We propose a system for rearranging objects in a scene to achieve a desired object-scene placing relationship, such as a book inserted in an open slot of a bookshelf. The pipeline generalizes to novel geometries, poses, and layouts of both scenes and objects, and is trained from demonstrations to operate directly on 3D point clouds. Our system overcomes challenges associated with the existence of many geometrically-similar rearrangement solutions for a given scene. By leveraging an iterative pose de-noising training procedure, we can fit multi-modal demonstration data and produce multi-modal outputs while remaining precise and accurate. We also show the advantages of conditioning on relevant local geometric features while ignoring irrelevant global structure that harms both generalization and precision. We demonstrate our approach on three distinct rearrangement tasks that require handling multi-modality and generalization over object shape and pose in both simulation and the real world. Project website, code, and videos: https://anthonysimeonov.github.io/rpdiff-multi-modal

Poster
Learning Efficient Abstract Planning Models that Choose What to Predict

Nishanth Kumar, Willie McClinton, Rohan Chitnis, Tom Silver, Tomás Lozano-Pérez, Leslie Pack Kaelbling

展开摘要

An effective approach to solving long-horizon tasks in robotics domains with continuous state and action spaces is bilevel planning, wherein a high-level search over an abstraction of an environment is used to guide low-level decision-making. Recent work has shown how to enable such bilevel planning by learning abstract models in the form of symbolic operators and neural samplers. In this work, we show that existing symbolic operator learning approaches fall short in many robotics domains where a robot's actions tend to cause a large number of irrelevant changes in the abstract state. This is primarily because they attempt to learn operators that exactly predict all observed changes in the abstract state. To overcome this issue, we propose to learn operators that `choose what to predict' by only modelling changes necessary for abstract planning to achieve specified goals. Experimentally, we show that our approach learns operators that lead to efficient planning across 10 different hybrid robotics domains, including 4 from the challenging BEHAVIOR-100 benchmark, while generalizing to novel initial states, goals, and objects.

Poster
DYNAMO-GRASP: DYNAMics-aware Optimization for GRASP Point Detection in Suction Grippers

Boling Yang, Soofiyan Atar, Markus Grotz, Byron Boots, Joshua Smith

展开摘要

In this research, we introduce a novel approach to the challenge of suction grasp point detection. Our method, exploiting the strengths of physics-based simulation and data-driven modeling, accounts for object dynamics during the grasping process, markedly enhancing the robot's capability to handle previously unseen objects and scenarios in real-world settings. We benchmark DYNAMO-GRASP against established approaches via comprehensive evaluations in both simulated and real-world environments. DYNAMO-GRASP delivers improved grasping performance with greater consistency in both simulated and real-world settings. Remarkably, in real-world tests with challenging scenarios, our method demonstrates a success rate improvement of up to 48\% over SOTA methods. Demonstrating a strong ability to adapt to complex and unexpected object dynamics, our method offers robust generalization to real-world challenges. The results of this research set the stage for more reliable and resilient robotic manipulation in intricate real-world situations. Experiment videos, dataset, model, and code are available at: https://sites.google.com/view/dynamo-grasp.

Poster