COLT 2023 论文列表

Conference on Learning Theory

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Bregman Deviations of Generic Exponential Families

Sayak Ray Chowdhury, Patrick Saux, Odalric Maillard, Aditya Gopalan

展开摘要

We revisit the method of mixtures, or Laplace method, to study the concentration phenomenon in generic (possibly multidimensional) exponential families. Using the duality properties of the Bregman divergence associated with the log-partition function of the family to construct nonnegative martingales, we establish a generic bound controlling the deviation between the parameter of the family and a finite sample estimate, expressed in the local geometry induced by the Bregman pseudo-metric. Our bound is time-uniform and involves a quantity extending the classical information gain to exponential families, which we call the Bregman information gain.For the practitioner, we instantiate this novel bound to several classical families, e.g., Gaussian (including with unknown variance or multivariate), Bernoulli, Exponential, Weibull, Pareto, Poisson and Chi-square, yielding explicit forms of the confidence sets and the Bregman information gain. We further compare the resulting confidence bounds to state-of-the-art time-uniform alternatives and show this novel method yields competitive results. Finally, we apply our result to the design of generalized likelihood ratio tests for change detection, capturing new settings such as variance change in Gaussian families.

Poster
Breaking the Lower Bound with (Little) Structure: Acceleration in Non-Convex Stochastic Optimization with Heavy-Tailed Noise

Zijian Liu, Jiawei Zhang, Zhengyuan Zhou

展开摘要

In this paper, we consider the stochastic optimization problem with smooth but not necessarily convex objectives in the heavy-tailed noise regime, where the stochastic gradient’s noise is assumed to have bounded $p$th moment ($p\in(1,2]$). This is motivated by a recent plethora of studies in the machine learning literature, which point out that, in comparison to the standard finite-variance assumption, the heavy-tailed noise regime is more appropriate for modern machine learning tasks such as training neural networks. In the heavy-tailed noise regime, Zhang et al. (2020) is the first to prove the $\Omega(T^{\frac{1-p}{3p-2}})$ lower bound for convergence (in expectation) and provides a simple clipping algorithm that matches this optimal rate. Later, Cutkosky and Mehta (2021) proposes another algorithm, which is shown to achieve the nearly optimal high-probability convergence guarantee $O(\log(T/\delta)T^{\frac{1-p}{3p-2}})$, where $\delta$ is the probability of failure. However, this desirable guarantee is only established under the additional assumption that the stochastic gradient itself is bounded in $p$th moment, which fails to hold even for quadratic objectives and centered Gaussian noise. In this work, we first improve the analysis of the algorithm in Later, Cutkosky and Mehta (2021) to obtain the same nearly optimal high-probability convergence rate $O(\log(T/\delta)T^{\frac{1-p}{3p-2}})$, without the above-mentioned restrictive assumption. Next, and curiously, we show that one can achieve a faster rate than that dictated by the lower bound $\Omega(T^{\frac{1-p}{3p-2}})$ with only a tiny bit of structure, i.e., when the objective function $F(x)$ is assumed to be in the form of $\E_{\Xi\sim\domxi}[f(x,\Xi)]$, arguably the most widely applicable class of stochastic optimization problems. For this class of problems, we propose the first variance-reduced accelerated algorithm and establish that it guarantees a high-probability convergence rate of $O(\log(T/\delta)T^{\frac{1-p}{2p-1}})$ under a mild condition, which is faster than $\Omega(T^{\frac{1-p}{3p-2}})$. Notably, even when specialized to the standard finite-variance case ($p =2$), our result yields the (near-)optimal high-probability rate $O(\log(T/\delta)T^{-1/3})$, which is unknown before.

Poster
Breaking the Curse of Multiagents in a Large State Space: RL in Markov Games with Independent Linear Function Approximation

Qiwen Cui, Kaiqing Zhang, Simon Du

展开摘要

We propose a new model, \emph{independent linear Markov game}, for multi-agent reinforcement learning with a large state space and a large number of agents.This is a class of Markov games with \emph{independent} linear function approximation, where each agent has its own function approximation for the state-action value functions that are {\it marginalized} by other players’ policies. We design new algorithms for learning the Markov coarse correlated equilibria (CCE) and Markov correlated equilibria (CE) with sample complexity bounds that only scale polynomially with \emph{each agent’s own function class complexity}, thus breaking the curse of multiagents. In contrast, existing works for Markov games with function approximation have sample complexity bounds scale with the size of the \emph{joint action space} when specialized to the canonical tabular Markov game setting, which is exponentially large in the number of agents. Our algorithms rely on two key technical innovations: (1) utilizing policy replay to tackle {\it non-stationarity} incurred by multiple agents and the use of function approximation; (2) separating learning Markov equilibria and exploration in the Markov games, which allows us to use the full-information no-regret learning oracle instead of the stronger bandit-feedback no-regret learning oracle used in the tabular setting. Furthermore, we propose an iterative-best-response type algorithm that can learn pure Markov Nash equilibria in independent linear Markov potential games, with applications in learning in congestion games.In the tabular case, by adapting the policy replay mechanism for independent linear Markov games, we propose an algorithm with $\widetilde{O}(\epsilon^{-2})$ sample complexity to learn Markov CCE, which improves the state-of-the-art result $\widetilde{O}(\epsilon^{-3})$ in \citep{daskalakis2022complexity}, where $\epsilon$ is the desired accuracy, and also significantly improves other problem parameters. Furthermore, we design the first provably efficient algorithm for learning Markov CE that breaks the curse of multiagents.

Poster
Breaking the Curse of Multiagency: Provably Efficient Decentralized Multi-Agent RL with Function Approximation

Yuanhao Wang, Qinghua Liu, Yu Bai, Chi Jin

展开摘要

A unique challenge in Multi-Agent Reinforcement Learning (MARL) is the \emph{curse of multiagency}, where the description length of the game as well as the complexity of many existing learning algorithms scale \emph{exponentially} in the number of agents. While recent work successfully addresses this challenge under the model of tabular Markov Games, their mechanisms critically rely on the number of states being finite and small, and do not extend to practical scenarios with enormous state spaces where \emph{function approximation} must be used to approximate value functions or policies. This paper presents the first line of MARL algorithms that provably resolve the curse of multiagency under function approximation. We design a new algorithm—\emph{V-Learning with Policy Replay}, which gives the first \emph{polynomial} sample complexity results for learning approximate Coarse Correlated Equilibria (CCEs) of Markov Games under decentralized linear function approximation. Our algorithm always outputs Markov CCEs, and its sample complexity also significantly improves over the current best result for finding Markov CCEs in the tabular setting. This paper further presents an alternative algorithm—\emph{Decentralized Optimistic Policy Mirror Descent}, which finds policy-class-restricted CCEs using a polynomial number of samples. In exchange for learning a weaker version of CCEs, this algorithm applies to a wider range of problems under generic function approximation, such as linear quadratic games and MARL problems with low “marginal” Eluder dimension.

Poster
Beyond Uniform Smoothness: A Stopped Analysis of Adaptive SGD

Matthew Faw, Litu Rout, Constantine Caramanis, Sanjay Shakkottai

展开摘要

This work considers the problem of finding a first-order stationary point of a non-convex function with potentially unbounded smoothness constant using a stochastic gradient oracle. We focus on the class of $(L_0,L_1)$-smooth functions proposed by Zhang et al. (ICLR’20). Empirical evidence suggests that these functions more closely capture practical machine learning problems as compared to the pervasive $L_0$-smoothness. This class is rich enough to include highly non-smooth functions, such as $\exp(L_1 x)$ which is $(0,\mathcal{O}(L_1))$-smooth. Despite the richness, an emerging line of works achieves the $\widetilde{\mathcal{O}}(\frac{1}{\sqrt{T}})$ rate of convergence when the noise of the stochastic gradients is deterministically and uniformly bounded. This noise restriction is not required in the $\L_0$-smooth setting, and in many practical settings is either not satisfied, or results in weaker convergence rates with respect to the noise scaling of the convergence rate.We develop a technique that allows us to prove $\mathcal{O}(\frac{\mathrm{poly}\log(T)}{\sqrt{T}})$ convergence rates for $(L_0,L_1)$-smooth functions without assuming uniform bounds on the noise support. The key innovation behind our results is a carefully constructed stopping time $\tau$ which is simultaneously “large” on average, yet also allows us to treat the adaptive step sizes before $\tau$ as (roughly) independent of the gradients. For general $(L_0,L_1)$-smooth functions, our analysis requires the mild restriction that the multiplicative noise parameter $\sigma_1 < 1$. For a broad subclass of $(L_0,L_1)$-smooth functions, our convergence rate continues to hold when $\sigma_1 \geq 1$. By contrast, we prove that many algorithms analyzed by prior works on $(L_0,L_1)$-smooth optimization diverge with constant probability even for smooth and strongly-convex functions when $\sigma_1 > 1$.

Poster
Beyond Parallel Pancakes: Quasi-Polynomial Time Guarantees for Non-Spherical Gaussian Mixtures

Rares-Darius Buhai, David Steurer

展开摘要

We consider mixtures of k >= 2 Gaussian components with unknown means and unknown covariance (identical for all components) that are well-separated, i.e., distinct components have statistical overlap at most k^{-C} for a large enough constant C >= 1.Previous statistical-query [DKS17] and cryptographic [BRST21, GVV22] lower bounds give formal evidence that, even for the special case of colinear means, distinguishing such mixtures from (pure) Gaussians may be exponentially hard (in k).We show that, surprisingly, this kind of hardness can only appear if mixing weights are allowed to be exponentially small. For polynomially lower bounded mixing weights, we show how to achieve non-trivial statistical guarantees in quasi-polynomial time.Concretely, we develop an algorithm based on the sum-of-squares method with running time quasi-polynomial in the minimum mixing weight. The algorithm can reliably distinguish between a mixture of k >= 2 well-separated Gaussian components and a (pure) Gaussian distribution. As a certificate, the algorithm computes a bipartition of the input sample that separates some pairs of mixture components, i.e., both sides of the bipartition contain most of the sample points of at least one component.For the special case of colinear means, our algorithm outputs a k-clustering of the input sample that is approximately consistent with all components of the underlying mixture. We obtain similar clustering guarantees also for the case that the overlap between any two mixture components is lower bounded quasi-polynomially ink (in addition to being upper bounded polynomially in k).A significant challenge for our results is that they appear to be inherently sensitive to small fractions of adversarial outliers unlike most previous algorithmic results for Gaussian mixtures. The reason is that such outliers can simulate exponentially small mixing weights even for mixtures with polynomially lower bounded mixing weights.A key technical ingredient of our algorithms is a characterization of separating directions for well-separated Gaussian components in terms of ratios of polynomials that correspond to moments of two carefully chosen orders logarithmic in the minimum mixing weight.

Poster
Best-of-three-worlds Analysis for Linear Bandits with Follow-the-regularized-leader Algorithm

Fang Kong, Canzhe Zhao, Shuai Li

展开摘要

The linear bandit problem has been studied for many years in both stochastic and adversarial settings. Designing an algorithm that can optimize the environment without knowing the loss type attracts lots of interest. \citet{LeeLWZ021} propose an algorithm that actively detects the loss type and then switches between different algorithms specially designed for specific settings. However, such an approach requires meticulous designs to perform well in all environments. Follow-the-regularized-leader (FTRL) is another type of popular algorithm that can adapt to different environments. This algorithm is of simple design and the regret bounds are shown to be optimal in traditional multi-armed bandit problems compared with the detect-switch type. Designing an FTRL-type algorithm for linear bandits is an important question that has been open for a long time. In this paper, we prove that the FTRL algorithm with a negative entropy regularizer can achieve the best-of-three-world results for the linear bandit problem. Our regret bounds achieve the same or nearly the same order as the previous detect-switch type algorithm but with a much simpler algorithmic design.

Poster
Best-of-Three-Worlds Linear Bandit Algorithm with Variance-Adaptive Regret Bounds

Shinji Ito, Kei Takemura

展开摘要

This paper proposes a linear bandit algorithm that is adaptive to environments at two different levels of hierarchy. At the higher level, the proposed algorithm adapts to a variety of types of environments. More precisely, it achieves best-of-three-worlds regret bounds, i.e., of ${O}(\sqrt{T \log T})$ for adversarial environments and of $O(\frac{\log T}{\Delta_{\min}} + \sqrt{\frac{C \log T}{\Delta_{\min}}})$ for stochastic environments with adversarial corruptions, where $T$, $\Delta_{\min}$, and $C$ denote, respectively, the time horizon, the minimum sub-optimality gap, and the total amount of the corruption. Note that polynomial factors in the dimensionality are omitted here. At the lower level, in each of the adversarial and stochastic regimes, the proposed algorithm adapts to certain environmental characteristics, thereby performing better. The proposed algorithm has data-dependent regret bounds that depend on all of the cumulative loss for the optimal action, the total quadratic variation, and the path-length of the loss vector sequence. In addition, for stochastic environments, the proposed algorithm has a variance-adaptive regret bound of $O(\frac{\sigma^2 \log T}{\Delta_{\min}})$ as well, where $\sigma^2$ denotes the maximum variance of the feedback loss. The proposed algorithm is based on the \texttt{SCRiBLe} algorithm (Abernethy et al., 2012). By incorporating into this a new technique we call \textit{scaled-up sampling}, we obtain high-level adaptability, and by incorporating the technique of optimistic online learning, we obtain low-level adaptability.

Poster
Benign Overfitting in Linear Classifiers and Leaky ReLU Networks from KKT Conditions for Margin Maximization

Spencer Frei, Gal Vardi, Peter Bartlett, Nathan Srebro

展开摘要

Linear classifiers and leaky ReLU networks trained by gradient flow on the logistic loss have an implicit bias towards solutions which satisfy the Karush–Kuhn–Tucker (KKT) conditions for margin maximization. In this work we establish a number of settings where the satisfaction of these KKT conditions implies benign overfitting in linear classifiers and in two-layer leaky ReLU networks: the estimators interpolate noisy training data and simultaneously generalize well to test data. The settings include variants of the noisy class-conditional Gaussians considered in previous work as well as new distributional settings where benign overfitting has not been previously observed. The key ingredient to our proof is the observation that when the training data is nearly-orthogonal, both linear classifiers and leaky ReLU networks satisfying the KKT conditions for their respective margin maximization problems behave like a weighted average of the training examples.

Poster
Bandit Learnability can be Undecidable

Steve Hanneke, Liu Yang

展开摘要

We initiate a general investigation into structured bandits. Specifically, for an abstract space $X$, we suppose a true reward function $f$ resides in a known, but arbitrary, function class $F$. The algorithm may then pull a number of arms $x$ (i.e., query for the value $f(x)$), and thereby attempts to identify an arm $\hat{x}$ of near-maximum reward: $f(\hat{x}) \geq \sup_x f(x) - \epsilon$. While special cases of this problem are well understood in the literature, our interest is in the possibility of a fully-general theory of bandit learnability, analogous to the PAC model for classification: that is, a theory which precisely characterizes which function classes $F$ admit a learning algorithm guaranteed to identify a near-optimal arm within a bounded number of pulls.Our main result in this regard is an illuminating impossibility result. Namely, there exist well-defined function classes $F$ such that bandit learnability is \emph{undecidable} within ZFC set theory. While such undecidability results have previously been shown for a certain abstractly-defined learning problem known as EMX, this is the first example of a natural or commonly-encountered learning problem (i.e., bandits) for which learnability can be provably undecidable. Our proof is based on establishing a (rather-sophisticated) equivalence between certain subfamilies of EMX learning problems and corresponding constructed bandit problems.Despite this general undecidability result, we also establish new general results in special cases. Specifically, we characterize the optimal query complexity in the special case of binary-valued reward functions in terms of a combinatorial complexity measure related to the teaching dimension. We also present an extension to general bounded real-valued rewards, though in this case the upper bound is not always optimal. We instantiate the new complexity measures for several important families of function classes $F$.

Poster
Bagging is an Optimal PAC Learner

Kasper Green Larsen

展开摘要

Determining the optimal sample complexity of PAC learning in the realizable setting was a central open problem in learning theory for decades. Finally, the seminal work by Hanneke (2016) gave an algorithm with a provably optimal sample complexity. His algorithm is based on a careful and structured sub-sampling of the training data and then returning a majority vote among hypotheses trained on each of the sub-samples. While being a very exciting theoretical result, it has not had much impact in practice, in part due to inefficiency, since it constructs a polynomial number of sub-samples of the training data, each of linear size.In this work, we prove the surprising result that the practical and classic heuristic \emph{bagging} (a.k.a. bootstrap aggregation), due to Breiman (1996), is in fact also an optimal PAC learner. Bagging pre-dates Hanneke’s algorithm by twenty years and is taught in most undergraduate machine learning courses. Moreover, we show that it only requires a logarithmic number of sub-samples to reach optimality.

Poster
Backward Feature Correction: How Deep Learning Performs Deep (Hierarchical) Learning

Zeyuan Allen-Zhu, Yuanzhi Li

展开摘要

Deep learning is also known as hierarchical learning, where the learner $\textit{learns}$ to represent a complicated target function by decomposing it into a sequence of simpler functions to reduce sample and time complexity. This paper formally analyzes how multi-layer neural networks can perform such hierarchical learning $\textit{efficiently}$ and $\textit{automatically}$ by applying stochastic gradient descent (SGD) or its variants on the training objective.On the conceptual side, we present a theoretical characterizations of how certain types of deep (i.e. super-constantly many layers) neural networks can still be sample and time efficiently trained on some hierarchical learning tasks, when no known existing algorithm (including layerwise training, kernel method, etc) is efficient. We establish a new principle called “backward feature correction”, where \emph{the errors in the lower-level features can be automatically corrected when training together with the higher-level layers}. We believe this is a key behind how deep learning is performing deep (hierarchical) learning, as opposed to layerwise learning or simulating some known non-hierarchical method.

Poster
Asymptotic confidence sets for random linear programs

Shuyu Liu, Florentina Bunea, Jonathan Niles-Weed

展开摘要

Motivated by the statistical analysis of the discrete optimal transport problem, we prove distributional limits for the solutions of linear programs with random constraints.Such limits were first obtained by Klatt, Munk, & Zemel (2022), but their expressions for the limits involve a computationally intractable decomposition of $\mathbb{R}^m$ into a possibly exponential number of convex cones.We give a new expression for the limit in terms of auxiliary linear programs, which can be solved in polynomial time.We also leverage tools from random convex geometry to give distributional limits for the entire set of random optimal solutions, when the optimum is not unique.Finally, we describe a simple, data-driven method to construct asymptotically valid confidence sets in polynomial time.

Poster
Approximately Stationary Bandits with Knapsacks

Giannis Fikioris, Éva Tardos

展开摘要

Bandits with Knapsacks (BwK), the generalization of the Multi-Armed Bandits problem under global budget constraints, has received a lot of attention in recent years. It has numerous applications, including dynamic pricing, repeated auctions, ad allocation, network scheduling, etc. Previous work has focused on one of the two extremes: Stochastic BwK where the rewards and consumptions of the resources of each round are sampled from an i.i.d. distribution, and Adversarial BwK where these parameters are picked by an adversary. Achievable guarantees in the two cases exhibit a massive gap: No-regret learning is achievable in the stochastic case, but in the adversarial case only competitive ratio style guarantees are achievable, where the competitive ratio depends either on the budget or on both the time and the number of resources. What makes this gap so vast is that in Adversarial BwK the guarantees get worse in the typical case when the budget is more binding. While “best-of-both-worlds” type algorithms are known (single algorithms that provide the best achievable guarantee in each extreme case), their bounds degrade to the adversarial case as soon as the environment is not fully stochastic.Our work aims to bridge this gap, offering guarantees for a workload that is not exactly stochastic but is also not worst-case. We define a condition, Approximately Stationary BwK, that parameterizes how close to stochastic or adversarial an instance is. Based on these parameters, we explore what is the best competitive ratio attainable in BwL. We explore two algorithms that are oblivious to the values of the parameters but guarantee competitive ratios that smoothly transition between the best possible guarantees in the two extreme cases, depending on the values of the parameters. Our guarantees offer great improvement over the adversarial guarantee, especially when the available budget is small. We also prove bounds on the achievable guarantee, showing that our results are approximately tight when the budget is small.

Poster
Allocating Divisible Resources on Arms with Unknown and Random Rewards

Wenhao Li, Ningyuan Chen

展开摘要

We consider a decision maker allocating one unit of renewable and divisible resource in each period on a number of arms. The arms have unknown and random rewards whose means are proportional to the allocated resource and whose variances are proportional to an order $b$ of the allocated resource. When the order ranges from 0 to 1, the framework smoothly bridges the standard stochastic multi-armed bandit and online learning with full feedback. We design two algorithms that attain the optimal gap-dependent and gap-independent regret bounds for $b\in [0,1]$, and demonstrate a phase transition at $b=1/2$. The theoretical results hinge on a novel concentration inequality we have developed that bounds a linear combination of sub-Gaussian random variables whose weights are fractional, adapted to the filtration, and monotonic.

Poster
Algorithmically Effective Differentially Private Synthetic Data

Yiyun He, Roman Vershynin, Yizhe Zhu

展开摘要

We present a highly effective algorithmic approach for generating $\varepsilon$-differentially private synthetic data in a bounded metric space with near-optimal utility guarantees under the 1-Wasserstein distance. In particular, for a dataset $\mathcal X$ in the hypercube $[0,1]^d$, our algorithm generates synthetic dataset $\mathcal Y$ such that the expected 1-Wasserstein distance between the empirical measure of $\mathcal X$ and $\mathcal Y$ is $O((\varepsilon n)^{-1/d})$ for $d\geq 2$, and is $O(\log^2(\varepsilon n)(\varepsilon n)^{-1})$ for $d=1$. The accuracy guarantee is optimal up to a constant factor for $d\geq 2$, and up to a logarithmic factor for $d=1$. Our algorithm has a fast running time of $O(\varepsilon d n)$ for all $d\geq 1$ and demonstrates improved accuracy compared to the method in Boedihardjo et al. (2022) for $d\geq 2$.

Poster
Algorithmic Gaussianization through Sketching: Converting Data into Sub-gaussian Random Designs

Michał Dereziński

展开摘要

Algorithmic Gaussianization is a phenomenon that can arise when using randomized sketching or sampling methods to produce smaller representations of large datasets: For certain tasks, these sketched representations have been observed to exhibit many robust performance characteristics that are known to occur when a data sample comes from a sub-gaussian random design, which is a powerful statistical model of data distributions. However, this phenomenon has only been studied for specific tasks and metrics, or by relying on computationally expensive methods. We address this by providing an algorithmic framework for gaussianizing data using sparse sketching operators, proving that it is possible to efficiently construct data sketches that are nearly indistinguishable (in terms of total variation distance) from sub-gaussian random designs. In particular, relying on a recently introduced sketching technique called Leverage Score Sparsified (LESS) embeddings, we show that one can construct an $n\times d$ sketch of an$N\times d$ matrix $A$, where $n\ll N$, that is nearly indistinguishable from a sub-gaussian design, in time $O(\mathrm{nnz}(A)\log N + nd^2)$, where $\mathrm{nnz}(A)$ is the number of non-zero entries in $A$. As a consequence, strong statistical guarantees and precise asymptotics available for the estimators produced from sub-gaussian designs (e.g., for least squares and Lasso regression, covariance estimation, low-rank approximation, etc.) can be straightforwardly adapted to our sketching framework. We illustrate this with a new approximation guarantee for sketched least squares, among other examples. The key technique that enables our analysis is a novel variant of the Hanson-Wright inequality on the concentration of random quadratic forms, which we establish for random vectors that arise from sparse sketches.

Poster
Algorithmic Aspects of the Log-Laplace Transform and a Non-Euclidean Proximal Sampler

Sivakanth Gopi, Yin Tat Lee, Daogao Liu, Ruoqi Shen, Kevin Tian

展开摘要

The development of efficient sampling algorithms catering to non-Euclidean geometries has been a challenging endeavor, as discretization techniques which succeed in the Euclidean setting do not readily carry over to more general settings. We develop a non-Euclidean analog of the recent proximal sampler of [LST21], which naturally induces regularization by an object known as the log-Laplace transform (LLT) of a density. We prove new mathematical properties (with an algorithmic flavor) of the LLT, such as strong convexity-smoothness duality and an isoperimetric inequality, which are used to prove a mixing time on our proximal sampler matching [LST21] under a warm start. As our main application, we show our warm-started sampler improves the value oracle complexity of differentially private convex optimization in $\ell_p$ and Schatten-$p$ norms for $p \in [1, 2]$ to match the Euclidean setting [GLL22], while retaining state-of-the-art excess risk bounds [GLLST23]. We find our investigation of the LLT to be a promising proof-of-concept of its utility as a tool for designing samplers, and outline directions for future exploration.

Poster
Active Coverage for PAC Reinforcement Learning

Aymen Al Marjani, Andrea Tirinzoni, Emilie Kaufmann

展开摘要

Collecting and leveraging data with good coverage properties plays a crucial role in different aspects of reinforcement learning (RL), including reward-free exploration and offline learning. However, the notion of “good coverage” really depends on the application at hand, as data suitable for one context may not be so for another. In this paper, we formalize the problem of \emph{active coverage} in episodic Markov decision processes (MDPs), where the goal is to interact with the environment so as to fulfill given sampling requirements. This framework is sufficiently flexible to specify any desired coverage property, making it applicable to any problem that involves online exploration. Our main contribution is an \emph{instance-dependent} lower bound on the sample complexity of active coverage and a simple game-theoretic algorithm, CovGame, that nearly matches it. We then show that CovGame can be used as a building block to solve different PAC RL tasks. In particular, we obtain a simple algorithm for PAC reward-free exploration with an instance-dependent sample complexity that, in certain MDPs which are “easy to explore”, is lower than the minimax one. By further coupling this exploration algorithm with a new technique to do implicit eliminations in policy space, we obtain a computationally-efficient algorithm for best-policy identification whose instance-dependent sample complexity scales with gaps between policy values.

Poster
Accelerated and Sparse Algorithms for Approximate Personalized PageRank and Beyond

David Martínez-Rubio, Elias Wirth, Sebastian Pokutta

展开摘要

It has recently been shown that ISTA, an unaccelerated optimization method, presents sparse updates for the $\ell_1$-regularized undirected personalized PageRank problem (Fountoulakis et al., 2019), leading to cheap iteration complexity and providing the same guarantees as the approximate personalized PageRank algorithm (\appr{}), (Andersen et al., 2016). In this work, we design an accelerated optimization algorithm for this problem that also performs sparse updates, providing an affirmative answer to the COLT 2022 open question of (Fountoulakis et al., 2022). Acceleration provides a reduced dependence on the condition number, while the dependence on the sparsity in our updates differs from the ISTA approach. Further, we design another algorithm by using conjugate directions to achieve an exact solution while exploiting sparsity. Both algorithms lead to faster convergence for certain parameter regimes. Our findings apply beyond PageRank and work for any quadratic objective whose Hessian is a positive-definite $M$-matrix.

Poster