AAAI 2023 论文列表

AAAI Conference on Artificial Intelligence

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Tight Performance Guarantees of Imitator Policies with Continuous Actions

Davide Maran, Alberto Maria Metelli, Marcello Restelli

展开摘要

Behavioral Cloning (BC) aims at learning a policy that mimics the behavior demonstrated by an expert. The current theoretical understanding of BC is limited to the case of finite actions. In this paper, we study BC with the goal of providing theoretical guarantees on the performance of the imitator policy in the case of continuous actions. We start by deriving a novel bound on the performance gap based on Wasserstein distance, applicable for continuous-action experts, holding under the assumption that the value function is Lipschitz continuous. Since this latter condition is hardy fulfilled in practice, even for Lipschitz Markov Decision Processes and policies, we propose a relaxed setting, proving that value function is always H\"older continuous. This result is of independent interest and allows obtaining in BC a general bound for the performance of the imitator policy. Finally, we analyze noise injection, a common practice in which the expert's action is executed in the environment after the application of a noise kernel. We show that this practice allows deriving stronger performance guarantees, at the price of a bias due to the noise addition.

Technical
Tight Inapproximability for Graphical Games

Argyrios Deligkas, John Fearnley, Alexandros Hollender, Themistoklis Melissourgos

展开摘要

We provide a complete characterization for the computational complexity of finding approximate equilibria in two-action graphical games. We consider the two most well-studied approximation notions: ε-Nash equilibria (ε-NE) and ε-well-supported Nash equilibria (ε-WSNE), where ε is in [0,1]. We prove that computing an ε-NE is PPAD-complete for any constant ε smaller than 1/2, while a very simple algorithm (namely, letting all players mix uniformly between their two actions) yields a 1/2-NE. On the other hand, we show that computing an ε-WSNE is PPAD-complete for any constant ε smaller than 1, while a 1-WSNE is trivial to achieve, because any strategy profile is a 1-WSNE. All of our lower bounds immediately also apply to graphical games with more than two actions per player.

Technical
Theory of Mind: A Familiar Aspect of Humanity to Give Machines

Joel Michelson

展开摘要

My research focuses on machine models of theory of mind, a set of skills that helps humans cooperate with each other. Because these skills present themselves in behavior, inference-based measurements must be carefully designed to rule out alternate hypotheses. Producing models that display these skills requires an extensive understanding of experiences and mechanisms sufficient for learning, and the models must have robust generalization to be effective in varied domains. To address these problems, I intend to evaluate computational models of ToM using a variety of tests.

Technical
The Value of AI Guidance in Human Examination of Synthetically-Generated Faces

Aidan Boyd, Patrick Tinsley, Kevin Bowyer, Adam Czajka

展开摘要

Face image synthesis has progressed beyond the point at which humans can effectively distinguish authentic faces from synthetically-generated ones. Recently developed synthetic face image detectors boast ``better-than-human'' discriminative ability, especially those guided by human perceptual intelligence during the model's training process. In this paper, we investigate whether these human-guided synthetic face detectors can assist non-expert human operators in the task of synthetic image detection when compared to models trained without human-guidance. We conducted a large-scale experiment with more than 1,560 subjects classifying whether an image shows an authentic or synthetically-generated face, and annotating regions supporting their decisions. In total, 56,015 annotations across 3,780 unique face images were collected. All subjects first examined samples without any AI support, followed by samples given (a) the AI's decision (``synthetic'' or ``authentic''), (b) class activation maps illustrating where the model deems salient for its decision, or (c) both the AI's decision and AI's saliency map. Synthetic faces were generated with six modern Generative Adversarial Networks. Interesting observations from this experiment include: (1) models trained with human-guidance, which are also more accurate in our experiments, offer better support to human examination of face images when compared to models trained traditionally using cross-entropy loss, (2) binary decisions presented to humans results in their better performance than when saliency maps are presented, (3) understanding the AI's accuracy helps humans to increase trust in a given model and thus increase their overall accuracy. This work demonstrates that although humans supported by machines achieve better-than-random accuracy of synthetic face detection, the approaches of supplying humans with AI support and of building trust are key factors determining high effectiveness of the human-AI tandem.

Technical
The Unreasonable Effectiveness of Deep Evidential Regression

Nis Meinert, Jakob Gawlikowski, Alexander Lavin

展开摘要

There is a significant need for principled uncertainty reasoning in machine learning systems as they are increasingly deployed in safety-critical domains. A new approach with uncertainty-aware regression-based neural networks (NNs), based on learning evidential distributions for aleatoric and epistemic uncertainties, shows promise over traditional deterministic methods and typical Bayesian NNs, notably with the capabilities to disentangle aleatoric and epistemic uncertainties. Despite some empirical success of Deep Evidential Regression (DER), there are important gaps in the mathematical foundation that raise the question of why the proposed technique seemingly works. We detail the theoretical shortcomings and analyze the performance on synthetic and real-world data sets, showing that Deep Evidential Regression is a heuristic rather than an exact uncertainty quantification. We go on to discuss corrections and redefinitions of how aleatoric and epistemic uncertainties should be extracted from NNs.

Technical
The Sufficiency of Off-Policyness and Soft Clipping: PPO Is Still Insufficient according to an Off-Policy Measure

Xing Chen, Dongcui Diao, Hechang Chen, Hengshuai Yao, haiyin piao, Zhixiao Sun, Zhiwei Yang, Randy Goebel, Bei Jiang, Yi Chang

展开摘要

The popular Proximal Policy Optimization (PPO) algorithm approximates the solution in a clipped policy space. Does there exist better policies outside of this space? By using a novel surrogate objective that employs the sigmoid function (which provides an interesting way of exploration), we found that the answer is "YES", and the better policies are in fact located very far from the clipped space. We show that PPO is insufficient in "off-policyness", according to an off-policy metric called DEON. Our algorithm explores in a much larger policy space than PPO, and it maximizes the Conservative Policy Iteration (CPI) objective better than PPO during training. To the best of our knowledge, all current PPO methods have the clipping operation and optimize in the clipped policy space. Our method is the first of this kind, which advances the understanding of CPI optimization and policy gradient methods. Code is available at https://github.com/raincchio/P3O.

Technical
The Role of Heuristics and Biases during Complex Choices with an AI Teammate

Nikolos Gurney, John H. Miller, David V. Pynadath

展开摘要

Behavioral scientists have classically documented aversion to algorithmic decision aids, from simple linear models to AI. Sentiment, however, is changing and possibly accelerating AI helper usage. AI assistance is, arguably, most valuable when humans must make complex choices. We argue that classic experimental methods used to study heuristics and biases are insufficient for studying complex choices made with AI helpers. We adapted an experimental paradigm designed for studying complex choices in such contexts. We show that framing and anchoring effects impact how people work with an AI helper and are predictive of choice outcomes. The evidence suggests that some participants, particularly those in a loss frame, put too much faith in the AI helper and experienced worse choice outcomes by doing so. The paradigm also generates computational modeling-friendly data allowing future studies of human-AI decision making.

Technical
The Perils of Trial-and-Error Reward Design: Misdesign through Overfitting and Invalid Task Specifications

Serena Booth, W. Bradley Knox, Julie Shah, Scott Niekum, Peter Stone, Alessandro Allievi

展开摘要

In reinforcement learning (RL), a reward function that aligns exactly with a task's true performance metric is often necessarily sparse. For example, a true task metric might encode a reward of 1 upon success and 0 otherwise. The sparsity of these true task metrics can make them hard to learn from, so in practice they are often replaced with alternative dense reward functions. These dense reward functions are typically designed by experts through an ad hoc process of trial and error. In this process, experts manually search for a reward function that improves performance with respect to the task metric while also enabling an RL algorithm to learn faster. This process raises the question of whether the same reward function is optimal for all algorithms, i.e., whether the reward function can be overfit to a particular algorithm. In this paper, we study the consequences of this wide yet unexamined practice of trial-and-error reward design. We first conduct computational experiments that confirm that reward functions can be overfit to learning algorithms and their hyperparameters. We then conduct a controlled observation study which emulates expert practitioners' typical experiences of reward design, in which we similarly find evidence of reward function overfitting. We also find that experts' typical approach to reward design---of adopting a myopic strategy and weighing the relative goodness of each state-action pair---leads to misdesign through invalid task specifications, since RL algorithms use cumulative reward rather than rewards for individual state-action pairs as an optimization target. Code, data: github.com/serenabooth/reward-design-perils

Technical
The Parameterized Complexity of Network Microaggregation

Václav Blažej, Robert Ganian, Dušan Knop, Jan Pokorný, Šimon Schierreich, Kirill Simonov

展开摘要

Microaggregation is a classical statistical disclosure control technique which requires the input data to be partitioned into clusters while adhering to specified size constraints. We provide novel exact algorithms and lower bounds for the task of microaggregating a given network while considering both unrestricted and connected clusterings, and analyze these from the perspective of the parameterized complexity paradigm. Altogether, our results assemble a complete complexity-theoretic picture for the network microaggregation problem with respect to the most natural parameterizations of the problem, including input-specified parameters capturing the size and homogeneity of the clusters as well as the treewidth and vertex cover number of the network.

Technical
The Naughtyformer: A Transformer Understands and Moderates Adult Humor (Student Abstract)

Leonard Tang, Alexander Cai, Jason Wang

展开摘要

Jokes are intentionally written to be funny, but not all jokes are created the same. While recent work has shown impressive results on humor detection in text, we instead investigate the more nuanced task of detecting humor subtypes, especially of the more adult variety. To that end, we introduce a novel jokes dataset filtered from Reddit and solve the subtype classification task using a finetuned Transformer dubbed the Naughtyformer. Moreover, we show that our model is significantly better at detecting offensiveness in jokes compared to state-of-the-art methods.

Technical
The Multi-Agent Transportation Problem

Pascal Bachor, Rolf-David Bergdoll, Bernhard Nebel

展开摘要

We introduce the multi-agent transportation (MAT) problem, where agents have to transport containers from their starting positions to their designated goal positions. Movement takes place in a common environment where collisions between agents and between containers must be avoided. In contrast to other frameworks such as multi-agent pathfinding (MAPF) or multi-agent pickup and delivery (MAPD), the agents are allowed to separate from the containers at any time, which can reduce the makespan and also allows for plans in scenarios that are unsolvable otherwise. We present a complexity analysis establishing the problem's NP-completeness and show how the problem can be reduced to a sequence of SAT problems when optimizing for makespan. A MAT solver is empirically evaluated with regard to varying input characteristics and movement constraints and compared to a MAPD solver that utilizes conflict-based search (CBS).

Technical
The Many Faces of Adversarial Machine Learning

Yevgeniy Vorobeychik

展开摘要

Adversarial machine learning (AML) research is concerned with robustness of machine learning models and algorithms to malicious tampering. Originating at the intersection between machine learning and cybersecurity, AML has come to have broader research appeal, stretching traditional notions of security to include applications of computer vision, natural language processing, and network science. In addition, the problems of strategic classification, algorithmic recourse, and counterfactual explanations have essentially the same core mathematical structure as AML, despite distinct motivations. I give a simplified overview of the central problems in AML, and then discuss both the security-motivated AML domains, and the problems above unrelated to security. These together span a number of important AI subdisciplines, but can all broadly be viewed as concerned with trustworthy AI. My goal is to clarify both the technical connections among these, as well as the substantive differences, suggesting directions for future research.

Technical
The Linear Distance Traveling Tournament Problem Allows an EPTAS

Jingyang Zhao, Mingyu Xiao

展开摘要

The Traveling Tournament Problem (TTP-k) is a well-known benchmark problem in tournament timetabling and has been extensively studied in the field of AI. In this problem, we are going to design a double round-robin schedule such that each pair of teams plays one game in each other's home venue, minimizing the total distance traveled by all n teams (n is even) under the constraint that each team can have at most k-consecutive home games or away games. The Linear Distance Traveling Tournament Problem (LDTTP-k), where all teams are located on a line, was introduced by Hoshino and Kawarabayashi (AAAI 2012). For LDTTP-3, they gave a 4/3-approximation algorithm for n≡4 (mod 6) teams. In this paper, we show that for any 3≤k=o(∛n), LDTTP-k allows an efficient polynomial-time approximation scheme (EPTAS).

Technical
The Influence of Dimensions on the Complexity of Computing Decision Trees

Stephen G. Kobourov, Maarten Löffler, Fabrizio Montecchiani, Marcin Pilipczuk, Ignaz Rutter, Raimund Seidel, Manuel Sorge, Jules Wulms

展开摘要

A decision tree recursively splits a feature space \mathbb{R}^d and then assigns class labels based on the resulting partition. Decision trees have been part of the basic machine-learning toolkit for decades. A large body of work considers heuristic algorithms that compute a decision tree from training data, usually aiming to minimize in particular the size of the resulting tree. In contrast, little is known about the complexity of the underlying computational problem of computing a minimum-size tree for the given training data. We study this problem with respect to the number d of dimensions of the feature space \mathbb{R}^d, which contains n training examples. We show that it can be solved in O(n^(2d + 1)) time, but under reasonable complexity-theoretic assumptions it is not possible to achieve f(d) * n^o(d / log d) running time. The problem is solvable in (dR)^O(dR) * n^(1+o(1)) time, if there are exactly two classes and R is an upper bound on the number of tree leaves labeled with the first class.

Technical
The Implicit Regularization of Momentum Gradient Descent in Overparametrized Models

LI Wang, Zhiguo Fu, Yingcong Zhou, Zili Yan

展开摘要

The study of the implicit regularization induced by gradient-based optimization in deep learning is a long-standing pursuit. In the present paper, we characterize the implicit regularization of momentum gradient descent (MGD) in the continuous-time view, so-called momentum gradient flow (MGF). We show that the components of weight vector are learned for a deep linear neural networks at different evolution rates, and this evolution gap increases with the depth. Firstly, we show that if the depth equals one, the evolution gap between the weight vector components is linear, which is consistent with the performance of ridge. In particular, we establish a tight coupling between MGF and ridge for the least squares regression. In detail, we show that when the regularization parameter of ridge is inversely proportional to the square of the time parameter of MGF, the risk of MGF is no more than 1.54 times that of ridge, and their relative Bayesian risks are almost indistinguishable. Secondly, if the model becomes deeper, i.e. the depth is greater than or equal to 2, the evolution gap becomes more significant, which implies an implicit bias towards sparse solutions. The numerical experiments strongly support our theoretical results.

Technical
The Expressive Power of Ad-Hoc Constraints for Modelling CSPs

Ruiwei Wang, Roland H. C. Yap

展开摘要

Ad-hoc constraints (also called generic constraints) are important for modelling Constraint Satisfaction Problems (CSPs). Many representations have been proposed to define ad-hoc constraints, such as tables, decision diagrams, binary constraint trees, automata and context-free grammars. However, prior works mainly focus on efficient Generalized Arc Consistency (GAC) propagators of ad-hoc constraints using the representations. In this paper, we ask a more fundamental question which bears on modelling constraints in a CSP as ad-hoc constraints, how the choice of constraints and operations affect tractability. Rather than ad-hoc constraints and their GAC propagators, our focus is on their expressive power in terms of succinctness (polysize) and cost of operations/queries (polytime). We use a large set of constraint families to investigate the expressive power of 14 existing ad-hoc constraints. We show a complete map of the succinctness of the ad-hoc constraints. We also present results on the tractability of applying various operations and queries on the ad-hoc constraints. Finally, we give case studies illustrating how our results can be useful for questions in the modelling of CSPs.

Technical
The Effect of Preferences in Abstract Argumentation under a Claim-Centric View

Michael Bernreiter, Wolfgang Dvořák, Anna Rapberger, Stefan Woltran

展开摘要

In this paper, we study the effect of preferences in abstract argumentation under a claim-centric perspective. Recent work has revealed that semantical and computational properties can change when reasoning is performed on claim-level rather than on the argument-level, while under certain natural restrictions (arguments with the same claims have the same outgoing attacks) these properties are conserved. We now investigate these effects when, in addition, preferences have to be taken into account and consider four prominent reductions to handle preferences between arguments. As we shall see, these reductions give rise to different classes of claim-augmented argumentation frameworks, and behave differently in terms of semantic properties and computational complexity. This strengthens the view that the actual choice for handling preferences has to be taken with care.

Technical
The Effect of Modeling Human Rationality Level on Learning Rewards from Multiple Feedback Types

Gaurav R. Ghosal, Matthew Zurek, Daniel S Brown, Anca D. Dragan

展开摘要

When inferring reward functions from human behavior (be it demonstrations, comparisons, physical corrections, or e-stops), it has proven useful to model the human as making noisy-rational choices, with a "rationality coefficient" capturing how much noise or entropy we expect to see in the human behavior. Prior work typically sets the rationality level to a constant value, regardless of the type, or quality, of human feedback. However, in many settings, giving one type of feedback (e.g. a demonstration) may be much more difficult than a different type of feedback (e.g. answering a comparison query). Thus, we expect to see more or less noise depending on the type of human feedback. In this work, we advocate that grounding the rationality coefficient in real data for each feedback type, rather than assuming a default value, has a significant positive effect on reward learning. We test this in both simulated experiments and in a user study with real human feedback. We find that overestimating human rationality can have dire effects on reward learning accuracy and regret. We also find that fitting the rationality coefficient to human data enables better reward learning, even when the human deviates significantly from the noisy-rational choice model due to systematic biases. Further, we find that the rationality level affects the informativeness of each feedback type: surprisingly, demonstrations are not always the most informative---when the human acts very suboptimally, comparisons actually become more informative, even when the rationality level is the same for both. Ultimately, our results emphasize the importance and advantage of paying attention to the assumed human-rationality-level, especially when agents actively learn from multiple types of human feedback.

Technical
The Effect of Diversity in Meta-Learning

Ramnath Kumar, Tristan Deleu, Yoshua Bengio

展开摘要

Recent studies show that task distribution plays a vital role in the meta-learner's performance. Conventional wisdom is that task diversity should improve the performance of meta-learning. In this work, we find evidence to the contrary; (i) our experiments draw into question the efficacy of our learned models: similar manifolds can be learned with a subset of the data (lower task diversity). This finding questions the advantage of providing more data to the model, and (ii) adding diversity to the task distribution (higher task diversity) sometimes hinders the model and does not lead to a significant improvement in performance as previously believed. To strengthen our findings, we provide both empirical and theoretical evidence.

Technical
The Devil Is in the Frequency: Geminated Gestalt Autoencoder for Self-Supervised Visual Pre-training

Hao Liu, Xinghua Jiang, Xin Li, Antai Guo, Yiqing Hu, Deqiang Jiang, Bo Ren

展开摘要

The self-supervised Masked Image Modeling (MIM) schema, following "mask-and-reconstruct" pipeline of recovering contents from masked image, has recently captured the increasing interest in the community, owing to the excellent ability of learning visual representation from unlabeled data. Aiming at learning representations with high semantics abstracted, a group of works attempts to reconstruct non-semantic pixels with large-ratio masking strategy, which may suffer from "over-smoothing" problem, while others directly infuse semantics into targets in off-line way requiring extra data. Different from them, we shift the perspective to the Fourier domain which naturally has global perspective and present a new Masked Image Modeling (MIM), termed Geminated Gestalt Autoencoder (Ge^2-AE) for visual pre-training. Specifically, we equip our model with geminated decoders in charge of reconstructing image contents from both pixel and frequency space, where each other serves as not only the complementation but also the reciprocal constraints. Through this way, more robust representations can be learned in the pre-trained encoders, of which the effectiveness is confirmed by the juxtaposing experimental results on downstream recognition tasks. We also conduct several quantitative and qualitative experiments to investigate the learning behavior of our method. To our best knowledge, this is the first MIM work to solve the visual pre-training through the lens of frequency domain.

Technical