AAAI 2021 论文列表

AAAI Conference on Artificial Intelligence

录用类型

1,654篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

  • 其他 / 未标注
    1,654100.0%

Top 10 主题(点击筛选)

暂无主题数据。

全部 207 个研究方向的趋势

浏览全部论文

Confidence-aware Non-repetitive Multimodal Transformers for TextCaps

Zhaokai Wang, Renda Bao, Qi Wu, Si Liu

展开摘要

When describing an image, reading text in the visual scene is crucial to understand the key information. Recent work explores the TextCaps task, i.e. image captioning with reading Optical Character Recognition (OCR) tokens, which requires models to read text and cover them in generated captions. Existing approaches fail to generate accurate descriptions because of their (1) poor reading ability; (2) inability to choose the crucial words among all extracted OCR tokens; (3) repetition of words in predicted captions. To this end, we propose a Confidence-aware Non-repetitive Multimodal Transformers (CNMT) to tackle the above challenges. Our CNMT consists of a reading, a reasoning and a generation modules, in which Reading Module employs better OCR systems to enhance text reading ability and a confidence embedding to select the most noteworthy tokens. To address the issue of word redundancy in captions, our Generation Module includes a repetition mask to avoid predicting repeated word in captions. Our model outperforms state-of-the-art models on TextCaps dataset, improving from 81.0 to 93.0 in CIDEr. Our source code is publicly available.

Technical
Condorcet Relaxation In Spatial Voting

Arnold Filtser, Omrit Filtser

展开摘要

Consider a set of voters V, represented by a multiset in a metric space (X,d). The voters have to reach a decision - a point in X. A choice p∈ X is called a β-plurality point for V, if for any other choice q∈ X it holds that |{v∈ V ∣  β⋅ d(p,v)≤ d(q,v)}| ≥|V|/2 . In other words, at least half of the voters ``prefer'' over q, when an extra factor of β is taken in favor of p. For β=1, this is equivalent to Condorcet winner, which rarely exists. The concept of β-plurality was suggested by Aronov, de Berg, Gudmundsson, and Horton [SoCG 2020] as a relaxation of the Condorcet criterion. Denote by β*(X,d) the value sup{ β ∣  every finite multiset V in X admits a β-plurality point}}. The parameter β* determines the amount of relaxation required in order to reach a stable decision. Aronov et al. showed that for the Euclidean plane β*(ℝ2,|⋅|2)=√3/2 , and more generally, for d-dimensional Euclidean space, 1/√d ≤ β*(ℝd,|⋅|2)≤√3/2 . In this paper, we show that 0.557≤ β*(ℝd,|⋅|2) for any dimension d (notice that 1/√d

Technical
Conditional Inference under Disjunctive Rationality

Richard Booth, Ivan Varzinczak

展开摘要

The question of conditional inference, i.e., of which conditional sentences of the form ``if A then, normally, B'' should follow from a set KB of such sentences, has been one of the classic questions of AI, with several well-known solutions proposed. Perhaps the most notable is the rational closure construction of Lehmann and Magidor, under which the set of inferred conditionals forms a rational consequence relation, i.e., satisfies all the rules of preferential reasoning, *plus* Rational Monotonicity. However, this last named rule is not universally accepted, and other researchers have advocated working within the larger class of *disjunctive* consequence relations, which satisfy the weaker requirement of Disjunctive Rationality. While there are convincing arguments that the rational closure forms the ``simplest'' rational consequence relation extending a given set of conditionals, the question of what is the simplest *disjunctive* consequence relation has not been explored. In this paper, we propose a solution to this question and explore some of its properties.

Technical
Conceptualized and Contextualized Gaussian Embedding

Chen Qian, Fuli Feng, Lijie Wen, Tat-Seng Chua

展开摘要

Word embedding can represent a word as a point vector or a Gaussian distribution in high-dimensional spaces. Gaussian distribution is innately more expressive than point vector owing to the ability to additionally capture semantic uncertainties of words, and thus can express asymmetric relations among words more naturally (e.g., animal entails cat but not the reverse. However, previous Gaussian embedders neglect inner-word conceptual knowledge and lack tailored Gaussian contextualizer, leading to inferior performance on both intrinsic (context-agnostic) and extrinsic (context-sensitive) tasks. In this paper, we first propose a novel Gaussian embedder which explicitly accounts for inner-word conceptual units (sememes) to represent word semantics more precisely; during learning, we propose Gaussian Distribution Attention over Gaussian representations to adaptively aggregate multiple sememe distributions into a word distribution, which guarantees the Gaussian linear combination property. Additionally, we propose a Gaussian contextualizer to utilize outer-word contexts in a sentence, producing contextualized Gaussian representations for context-sensitive tasks. Extensive experiments on intrinsic and extrinsic tasks demonstrate the effectiveness of the proposed approach, achieving state-of-the-art performance with near 5.00% relative improvement.

Technical
Computing the Proportional Veto Core

Egor Ianovski, Aleksei Y. Kondratev

展开摘要

In social choice there often arises a conflict between the majority principle (the search for a candidate that is as good as possible for as many voters as possible), and the protection of minority rights (choosing a candidate that is not overly bad for particular individuals or groups). In a context where the latter is our main concern, veto-based rules -- giving individuals or groups the ability to strike off certain candidates from the list -- are a natural and effective way of ensuring that no minority is left with an outcome they find untenable. However, such rules often fail to be anonymous, or impose specific restrictions on the number of voters and candidates. These issues can be addressed by considering the proportional veto core -- the solution to a cooperative game where every coalition is given the power to veto a number of candidates proportional to its size. However, the naive algorithm for the veto core is exponential, and the only known rules for selecting from the veto core, with an arbitrary number of voters, violate either anonymity or neutrality. In this paper we present a polynomial time algorithm for computing the veto core and present a neutral and anonymous algorithm for selecting a candidate from it. We also show that a pessimist can manipulate the veto core in polynomial time.

Technical
Computing an Efficient Exploration Basis for Learning with Univariate Polynomial Features

Chaitanya Amballa, Manu K. Gupta, Sanjay P. Bhat

展开摘要

Barycentric spanners have been used as an efficient exploration basis in online linear optimization problems in a bandit framework. We characterise the barycentric spanner for decision problems in which the cost (or reward) is a polynomial in a single decision variable. Our characterisation of the barycentric spanner is two-fold: we show that the barycentric spanner under a polynomial cost function is the unique solution to a set of nonlinear algebraic equations, as well as the solution to a convex optimization problem. We provide numerical results to show that our method computes the barycentric spanner for the polynomial case significantly faster than the only other known algorithm for the purpose. As an application, we consider a dynamic pricing problem in which the revenue is an unknown polynomial function of the price. We then empirically show that the use of a barycentric spanner to initialise the prior distribution in a Thompson sampling setting leads to lower cumulative regret as compared to standard initialisations. We also illustrate the importance of barycentric spanners in adversarial settings by showing, both theoretically and empirically, that a barycentric spanner achieves the minimax value in a static adversarial linear regression problem where the learner selects the training points while an adversary selects the testing points and controls the variance of the noise corrupting the training samples

Technical
Computing Quantal Stackelberg Equilibrium in Extensive-Form Games

Jakub Cerny, Viliam Lisý, Branislav Bošanský, Bo An

展开摘要

Deployments of game-theoretic solution concepts in the real world have highlighted the necessity to consider human opponents' boundedly rational behavior. If subrationality is not addressed, the system can face significant losses in terms of expected utility. While there exist algorithms for computing optimal strategies to commit to when facing subrational decision-makers in one-shot interactions, these algorithms cannot be generalized for solving sequential scenarios because of the inherent curse of strategy-space dimensionality in sequential games and because humans act subrationally in each decision point separately. We study optimal strategies to commit to against subrational opponents in sequential games for the first time and make the following key contributions: (1) we prove the problem is NP-hard in general; (2) to enable further analysis, we introduce a non-fractional reformulation of the direct non-concave representation of the equilibrium; (3) we identify conditions under which the problem can be approximated in polynomial time in the size of the representation; (4) we show how an MILP can approximate the reformulation with a guaranteed bounded error, and (5) we experimentally demonstrate that our algorithm provides higher quality results several orders of magnitude faster than a baseline method for general non-linear optimization.

Technical
Computing Plan-Length Bounds Using Lengths of Longest Paths

Mohammad Abdulaziz, Dominik Berger

展开摘要

We devise a method to exactly compute the length of the longest simple path in factored state spaces, like state spaces encountered in classical planning. Although the complexity of this problem is NEXP-Hard, we show that our method can be used to compute practically useful upper-bounds on lengths of plans. We show that the computed upper-bounds are significantly better than bounds produced by state-of-the-art bounding techniques and that they can be used to improve the SAT-based planning.

Technical
Computing Ex Ante Coordinated Team-Maxmin Equilibria in Zero-Sum Multiplayer Extensive-Form Games

Youzhi Zhang, Bo An, Jakub Cerny

展开摘要

Computational game theory has many applications in the modern world in both adversarial situations and the optimization of social good. While there exist many algorithms for computing solutions in two-player interactions, finding optimal strategies in multiplayer interactions efficiently remains an open challenge. This paper focuses on computing the multiplayer Team-Maxmin Equilibrium with Coordination device (TMECor) in zero-sum extensive-form games. TMECor models scenarios when a team of players coordinates ex ante against an adversary. Such situations can be found in card games (e.g., in Bridge and Poker), when a team works together to beat a target player but communication is prohibited; and also in real world, e.g., in forest-protection operations, when coordinated groups have limited contact during interdicting illegal loggers. The existing algorithms struggle to find a TMECor efficiently because of their high computational costs. To compute a TMECor in larger games, we make the following key contributions: (1) we propose a hybrid-form strategy representation for the team, which preserves the set of equilibria; (2) we introduce a column-generation algorithm with a guaranteed finite-time convergence in the infinite strategy space based on a novel best-response oracle; (3) we develop an associated-representation technique for the exact representation of the multilinear terms in the best-response oracle; and (4) we experimentally show that our algorithm is several orders of magnitude faster than prior state-of-the-art algorithms in large games.

Technical
Computationally Tractable Riemannian Manifolds for Graph Embeddings

Calin Cruceru, Gary Becigneul, Octavian-Eugen Ganea

展开摘要

Representing graphs as sets of node embeddings in certain curved Riemannian manifolds has recently gained momentum in machine learning due to their desirable geometric inductive biases (e.g., hierarchical structures benefit from hyperbolic geometry). However, going beyond embedding spaces of constant sectional curvature, while potentially more representationally powerful, proves to be challenging as one can easily lose the appeal of computationally tractable tools such as geodesic distances or Riemannian gradients. Here, we explore two computationally efficient matrix manifolds, showcasing how to learn and optimize graph embeddings in these Riemannian spaces. Empirically, we demonstrate consistent improvements over Euclidean geometry while often outperforming hyperbolic and elliptical embeddings based on various metrics that capture different graph properties. Our results serve as new evidence for the benefits of non-Euclidean embeddings in machine learning pipelines.

Technical
Computational Analyses of the Electoral College: Campaigning Is Hard But Approximately Manageable

Sina Dehghani, Hamed Saleh, Saeed Seddighin, Shang-Hua Teng

展开摘要

In the classical discrete Colonel Blotto game—introduced by Borel in 1921—two colonels simultaneously distribute their troops across multiple battlefields. The winner of each battlefield is determined by a winner-take-all rule, independently of other battlefields. In the original formulation, each colonel’s goal is to win as many battlefields as possible. The Blotto game and its extensions have been used in a wide range of applications from political campaign—exemplified by the U.S presidential election—to marketing campaign, from (innovative) technology competition to sports competition. Despite persistent efforts, efficient methods for finding the optimal strategies in Blotto games have been elusive for almost a century—due to exponential explosion in the organic solution space—until Ahmadinejad, Dehghani, Hajiaghayi, Lucier, Mahini, and Seddighin developed the first polynomial-time algorithm for this fundamental gametheoretical problem in 2016. However, that breakthrough polynomial-time solution has some structural limitation. It applies only to the case where troops are homogeneous with respect to battlegruounds, as in Borel’s original formulation: For each battleground, the only factor that matters to the winner’s payoff is how many troops as opposed to which sets of troops are opposing one another in that battleground. In this paper, we consider a more general setting of the two-player-multi-battleground game, in which multifaceted resources (troops) may have different contributions to different battlegrounds. In the case of U.S presidential campaign, for example, one may interpret this as different types of resources—human, financial, political—that teams can invest in each state. We provide a complexity-theoretical evidence that, in contrast to Borel’s homogeneous setting, finding optimal strategies in multifaceted Colonel Blotto games is intractable. We complement this complexity result with a polynomial-time algorithm that finds approximately optimal strategies with provable guarantees. We also study a further generalization when two competitors do not have zerosum/ constant-sum payoffs. We show that optimal strategies in these two-player-multi-battleground games are as hard to compute and approximate as Nash equilibria in general noncooperative games and economic equilibria in exchange markets.

Technical
Compressing Deep Convolutional Neural Networks by Stacking Low-dimensional Binary Convolution Filters

Weichao Lan, Liang Lan

展开摘要

Deep Convolutional Neural Networks (CNN) have been successfully applied to many real-life problems. However, the huge memory cost of deep CNN models poses a great challenge of deploying them on memory-constrained devices (e.g., mobile phones). One popular way to reduce the memory cost of deep CNN model is to train binary CNN where the weights in convolution filters are either 1 or -1 and therefore each weight can be efficiently stored using a single bit. However, the compression ratio of existing binary CNN models is upper bounded by ∼ 32. To address this limitation, we propose a novel method to compress deep CNN model by stacking low-dimensional binary convolution filters. Our proposed method approximates a standard convolution filter by selecting and stacking filters from a set of low-dimensional binary convolution filters. This set of low-dimensional binary convolution filters is shared across all filters for a given convolution layer. Therefore, our method will achieve much larger compression ratio than binary CNN models. In order to train our proposed model, we have theoretically shown that our proposed model is equivalent to select and stack intermediate feature maps generated by low-dimensional binary filters. Therefore, our proposed model can be efficiently trained using the split-transform-merge strategy. We also provide detailed analysis of the memory and computation cost of our model in model inference. We compared the proposed method with other five popular model compression techniques on two benchmark datasets. Our experimental results have demonstrated that our proposed method achieves much higher compression ratio than existing methods while maintains comparable accuracy.

Technical
Comprehension and Knowledge

Pavel Naumov, Kevin Ros

展开摘要

The ability of an agent to comprehend a sentence is tightly connected to the agent's prior experiences and background knowledge. The paper suggests to interpret comprehension as a modality and proposes a complete bimodal logical system that describes an interplay between comprehension and knowledge modalities.

Technical
Compound Word Transformer: Learning to Compose Full-Song Music over Dynamic Directed Hypergraphs

Wen-Yi Hsiao, Jen-Yu Liu, Yin-Cheng Yeh, Yi-Hsuan Yang

展开摘要

To apply neural sequence models such as the Transformers to music generation tasks, one has to represent a piece of music by a sequence of tokens drawn from a finite set of pre-defined vocabulary. Such a vocabulary usually involves tokens of various types. For example, to describe a musical note, one needs separate tokens to indicate the note’s pitch, duration, velocity (dynamics), and placement (onset time) along the time grid. While different types of tokens may possess different properties, existing models usually treat them equally, in the same way as modeling words in natural languages. In this paper, we present a conceptually different approach that explicitly takes into account the type of the tokens, such as note types and metric types. And, we propose a new Transformer decoder architecture that uses different feed-forward heads to model tokens of different types. With an expansion-compression trick, we convert a piece of music to a sequence of compound words by grouping neighboring tokens, greatly reducing the length of the token sequences. We show that the resulting model can be viewed as a learner over dynamic directed hypergraphs. And, we employ it to learn to compose expressive Pop piano music of full-song length (involving up to 10K individual tokens per song), both conditionally and unconditionally. Our experiment shows that, compared to state-of-the-art models, the proposed model converges 5 to 10 times faster at training (i.e., within a day on a single GPU with 11 GB memory), and with comparable quality in the generated music

Technical
Composite Adversarial Attacks

Xiaofeng Mao, YueFeng Chen, Shuhui Wang, Hang Su, Yuan He, Hui Xue

展开摘要

Adversarial attack is a technique for deceiving Machine Learning (ML) models, which provides a way to evaluate the adversarial robustness. In practice, attack algorithms are artificially selected and tuned by human experts to break a ML system. However, manual selection of attackers tends to be sub-optimal, leading to a mistakenly assessment of model security. In this paper, a new procedure called Composite Adversarial Attack (CAA) is proposed for automatically searching the best combination of attack algorithms and their hyper-parameters from a candidate pool of 32 base attackers. We design a search space where attack policy is represented as an attacking sequence, i.e., the output of the previous attacker is used as the initialization input for successors. Multi-objective NSGA-II genetic algorithm is adopted for finding the strongest attack policy with minimum complexity. The experimental result shows CAA beats 10 top attackers on 11 diverse defenses with less elapsed time (6 × faster than AutoAttack), and achieves the new state-of-the-art on linf, l2 and unrestricted adversarial attacks.

Technical
Complexity and Algorithms for Exploiting Quantal Opponents in Large Two-Player Games

David Milec, Jakub Cerny, Viliam Lisý, Bo An

展开摘要

Solution concepts of traditional game theory assume entirely rational players; therefore, their ability to exploit subrational opponents is limited. One type of subrationality that describes human behavior well is the quantal response. While there exist algorithms for computing solutions against quantal opponents, they either do not scale or may provide strategies that are even worse than the entirely-rational Nash strategies. This paper aims to analyze and propose scalable algorithms for computing effective and robust strategies against a quantal opponent in normal-form and extensive-form games. Our contributions are: (1) we define two different solution concepts related to exploiting quantal opponents and analyze their properties; (2) we prove that computing these solutions is computationally hard; (3) therefore, we evaluate several heuristic approximations based on scalable counterfactual regret minimization (CFR); and (4) we identify a CFR variant that exploits the bounded opponents better than the previously used variants while being less exploitable by the worst-case perfectly-rational opponent.

Technical
Complex Coordinate-Based Meta-Analysis with Probabilistic Programming

Valentin Iovene, Gaston E Zanitti, Demian Wassermann

展开摘要

With the growing number of published functional magnetic resonance imaging (fMRI) studies, meta-analysis databases and models have become an integral part of brain mapping research. Coordinate-based meta-analysis (CBMA) databases are built by extracting both coordinates of reported peak activations and term associations using natural language processing techniques from neuroimaging studies. Solving term-based queries on these databases makes it possible to obtain statistical maps of the brain related to specific cognitive processes. However, existing tools for analysing CBMA data are limited in their expressivity to propositional logic, restricting the variety of their queries. Moreover, with tools like Neurosynth, term-based queries on multiple terms often lead to power failure, because too few studies from the database contribute to the statistical estimations. We design a probabilistic domain-specific language (DSL) standing on Datalog and one of its probabilistic extensions, CP-Logic, for expressing and solving complex logic-based queries. We show how CBMA databases can be encoded as probabilistic programs. Using the joint distribution of their Bayesian network translation, we show that solutions of queries on these programs compute the right probability distributions of voxel activations. We explain how recent lifted query processing algorithms make it possible to scale to the size of large neuroimaging data, where knowledge compilation techniques fail to solve queries fast enough for practical applications. Finally, we introduce a method for relating studies to terms probabilistically, leading to better solutions for two-term conjunctive queries (CQs) on smaller databases. We demonstrate results for two-term CQs, both on simulated meta-analysis databases and on the widely used Neurosynth database.

Technical
Complete Closed Time Intervals-Related Patterns Mining

Omer David Harel, Robert Moskovitch

展开摘要

Using temporal abstraction, various forms of sampled multivariate temporal data can be transformed into a uniform representation of symbolic time intervals, from which Time Intervals Related Patterns (TIRPs) can be then discovered. Hence, mining TIRPs from symbolic time intervals offers a comprehensive framework for heterogeneous multivariate temporal data analysis. While the field of time intervals mining has gained a growing interest in recent decades, frequent closed TIRPs mining was not investigated in its full complexity. Mining frequent closed TIRPs is highly effective due to the discovery of a compact set of frequent TIRPs, which contains the complete information of all the frequent TIRPs. However, as we demonstrate in this paper, the recent advancements made in closed TIRPs discovery are incomplete, due to the discovery of only the first instances of the TIRPs within each STIs series in the database. In this paper we introduce the TIRPClo algorithm – for complete and efficient mining of frequent closed TIRPs. The algorithm utilizes a memory-efficient index and a novel method for data projection, due to which it is the first algorithm to guarantee a complete discovery of frequent closed TIRPs. In addition, a rigorous runtime comparison of TIRPClo to state-of-the-art methods is performed, demonstrating a significant speed-up on various real-world datasets.

Technical
Competitive Analysis for Two-Level Ski-Rental Problem

Binghan Wu, Wei Bao, Dong Yuan

展开摘要

In this paper, we study a two-level ski-rental problem. There are multiple commodities, each one can be “rented” (paying for on-demand usage) or “purchased” (paying for life-time usage). There is also a combo purchase available so that all commodities can be purchased as a combo. Since the usages of the commodities in future are not known in advance, to minimize the overall cost, we design an online algorithm to decide if we rent a commodity, purchase a commodity, or make a combo purchase. We first propose a deterministic online algorithm. It can achieve 3 competitive ratio, which is optimal and tight. Next, we further propose a randomized online algorithm, leading to a e^σ/(e^σ-1) competitive ratio, where σ is the ratio between the price of a single commodity and the price of combo purchase. Finally, we apply simulation to verify the theoretical competitive ratios and evaluate the actual performance against benchmarks.

Technical
CompFeat: Comprehensive Feature Aggregation for Video Instance Segmentation

Yang Fu, Linjie Yang, Ding Liu, Thomas S. Huang, Humphrey Shi

展开摘要

Video instance segmentation is a complex task in which we need to detect, segment, and track each object for any given video. Previous approaches only utilize single-frame features for the detection, segmentation, and tracking of objects and they suffer in the video scenario due to several distinct challenges such as motion blur and drastic appearance change. To eliminate ambiguities introduced by only using single-frame features, we propose a novel comprehensive feature aggregation approach (CompFeat) to refine features atboth frame-level and object-level with temporal and spatial context information. The aggregation process is carefully designed with a new attention mechanism which significantly increases the discriminative power of the learned features. We further improve the tracking capability of our model through a siamese design by incorporating both feature similarities and spatial similarities. Experiments conducted on the YouTube-VIS dataset validate the effectiveness of proposed CompFeat.

Technical