Applications · human computer interaction papers, 2023–2026
Application area: human_computer_interaction
Scope: NeurIPS, ICLR, ICML and CVPR, 2023–2026. 1,027 papers are tagged with this topic.
Key findings
- Applications · human computer interaction went from 133 papers in 2023 to 369 in 2026, roughly 2.8x in three years.
- CVPR publishes the most Applications · human computer interaction work: 340 papers from 2023 to 2026, 33% of the four-venue total.
- The fastest-growing overlap is with Applications · computer vision: papers tagged with both rose from 10 in 2023 to 117 in 2026.
- Among the 10 topics under Application Domains, it ranks #5 by 2026 paper count; the fastest grower in the group, Applications · health medicine, is up 61x versus 2.8x here.
Papers per venue
Counts by year and venue
| Year | NeurIPS | ICLR | ICML | CVPR | Total |
|---|---|---|---|---|---|
| 2023 | 28 | 24 | 7 | 74 | 133 |
| 2024 | 68 | 35 | 24 | 100 | 227 |
| 2025 | 86 | 61 | 66 | 85 | 298 |
| 2026 | 73 | 100 | 115 | 81 | 369 |
Representative papers
Spread across years and venues so every edition shows up
- NeurIPS 2026A Cross-Interaction Neural Architecture for Submodular Functions
- ICML 2026DiscoverLLM: From Executing Intents to Discovering Them
- ICLR 2026CLUTCH: Contextualized Language model for Unlocking Text-Conditioned Hand motion modelling in the wild
- CVPR 2026Bezier Degradation Modeling for LiDAR-based Human Motion Capture
- NeurIPS 20253D Human Pose Estimation with Muscles
- ICML 2025Human-Aligned Image Models Improve Visual Decoding from the Brain
- ICLR 2025CoMotion: Concurrent Multi-person 3D Motion
- CVPR 2025A Focused Human Body Model for Accurate Anthropometric Measurements Extraction
- NeurIPS 2024Controlling Counterfactual Harm in Decision Support Systems Based on Prediction Sets
- ICML 2024Do Large Language Models Perform the Way People Expect? Measuring the Human Generalization Function
- ICLR 2024Social-Transmotion: Promptable Human Trajectory Prediction
- CVPR 2024Disentangled Pre-training for Human-Object Interaction Detection
- NeurIPS 2023ChimpACT: A Longitudinal Dataset for Understanding Chimpanzee Behaviors
- ICML 2023Building Neural Networks on Matrix Manifolds: A Gyrovector Space Approach
- ICLR 2023A View From Somewhere: Human-Centric Face Representations
- CVPR 20233D Human Keypoints Estimation From Point Clouds in the Wild Without Human Labels
- NeurIPS 2026Ad-Hoc Teamwork from Human Demonstrations
- ICML 2026Fix the Mind, Not the Move: Interpretable AI Assistance via Knowledge-Gap Localization
- ICLR 2026Disentangled Hierarchical VAE for 3D Human-Human Interaction Generation
- CVPR 2026BIT Matching-based Bi-directional Interaction Transformation Network for Visible-Infrared Person Re-Identification
All Applications · human computer interaction papers
86 papers, page 1 of 2
- NeurIPS 20253D Human Pose Estimation with Muscles
- NeurIPS 20253D Interaction Geometric Pre-training for Molecular Relational Learning
- NeurIPS 2025A Generalist Intracortical Motor Decoder
- NeurIPS 2025A multiscale analysis of mean-field transformers in the moderate interaction regime
- NeurIPS 2025ACT as Human: Multimodal Large Language Model Data Annotation with Critical Thinking
- NeurIPS 2025BEDLAM2.0: Synthetic humans and cameras in motion
- NeurIPS 2025C$^2$Prompt: Class-aware Client Knowledge Interaction for Federated Continual Learning
- NeurIPS 2025CADMorph: Geometry‑Driven Parametric CAD Editing via a Plan–Generate–Verify Loop
- NeurIPS 2025Can DPO Learn Diverse Human Values? A Theoretical Scaling Law
- NeurIPS 2025Capturing Individual Human Preferences with Reward Features
- NeurIPS 2025ChatbotID: Identifying Chatbots with Granger Causality Test
- NeurIPS 2025CleverBirds: A Multiple-Choice Benchmark for Fine-grained Human Knowledge Tracing
- NeurIPS 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objects
- NeurIPS 2025Compliant Residual DAgger: Improving Real-World Contact-Rich Manipulation with Human Corrections
- NeurIPS 2025ContextAgent: Context-Aware Proactive LLM Agents with Open-world Sensory Perceptions
- NeurIPS 2025Controllable Human-centric Keyframe Interpolation with Generative Prior
- NeurIPS 2025COOPERA: Continual Open-Ended Human-Robot Assistance
- NeurIPS 2025Cycle-Sync: Robust Global Camera Pose Estimation through Enhanced Cycle-Consistent Synchronization
- NeurIPS 2025DC4GS: Directional Consistency-Driven Adaptive Density Control for 3D Gaussian Splatting
- NeurIPS 2025Deep Edge Filter: Return of the Human-Crafted Layer in Deep Learning
- NeurIPS 2025Deep Value Benchmark: Measuring Whether Models Generalize Deep values or Shallow Preferences
- NeurIPS 2025Don’t call it privacy-preserving or human-centric pose estimation if you don’t measure privacy
- NeurIPS 2025EmoNet-Face: An Expert-Annotated Benchmark for Synthetic Emotion Recognition
- NeurIPS 2025EPA: Boosting Event-based Video Frame Interpolation with Perceptually Aligned Learning
- NeurIPS 2025Estimating cognitive biases with attention-aware inverse planning
- NeurIPS 2025Explainable Reinforcement Learning from Human Feedback to Improve Alignment
- NeurIPS 2025Faithful Dynamic Imitation Learning from Human Intervention with Dynamic Regret Minimization
- NeurIPS 2025FIGRDock: Fast Interaction-Guided Regression for Flexible Docking
- NeurIPS 2025GeneMAN: Generalizable Single-Image 3D Human Reconstruction from Multi-Source Human Data
- NeurIPS 2025Generalizable, real-time neural decoding with hybrid state-space models
- NeurIPS 2025Handling Missing Responses under Cluster Dependence with Applications to Language Model Evaluation
- NeurIPS 2025HAODiff: Human-Aware One-Step Diffusion via Dual-Prompt Guidance
- NeurIPS 2025HMVLM:Human Motion-Vision-Language Model via MoE LoRA
- NeurIPS 2025HO-Cap: A Capture System and Dataset for 3D Reconstruction and Pose Tracking of Hand-Object Interaction
- NeurIPS 2025HOComp: Interaction-Aware Human-Object Composition
- NeurIPS 2025HOI-Dyn: Learning Interaction Dynamics for Human-Object Motion Diffusion
- NeurIPS 2025HopaDIFF: Holistic-Partial Aware Fourier Conditioned Diffusion for Referring Human Action Segmentation in Multi-Person Scenarios
- NeurIPS 2025InstructHOI: Context-Aware Instruction for Multi-Modal Reasoning in Human-Object Interaction Detection
- NeurIPS 2025InstructRestore: Region-Customized Image Restoration with Human Instructions
- NeurIPS 2025Intend to Move: A Multimodal Dataset for Intention-Aware Human Motion Understanding
- NeurIPS 2025JarvisArt: Liberating Human Artistic Creativity via an Intelligent Photo Retouching Agent
- NeurIPS 2025Large Language Models as Model Organisms for Human Associative Learning
- NeurIPS 2025Learning Crossmodal Interaction Patterns via Attributed Bipartite Graphs for Single-Cell Omics
- NeurIPS 2025Learning Dense Hand Contact Estimation from Imbalanced Data
- NeurIPS 2025Learning Human-Object Interaction as Groups
- NeurIPS 2025Learning Preferences without Interaction for Cooperative AI: A Hybrid Offline-Online Approach
- NeurIPS 2025Learning to Generate Human-Human-Object Interactions from Textual Descriptions
- NeurIPS 2025Leaving No OOD Instance Behind: Instance-Level OOD Fine-Tuning for Anomaly Segmentation
- NeurIPS 2025Memory Injection Attacks on LLM Agents via Query-Only Interaction
- NeurIPS 2025MiCADangelo: Fine-Grained Reconstruction of Constrained CAD Models from 3D Scans
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FAQ
- How many Applications · human computer interaction papers were published at NeurIPS, ICLR, ICML and CVPR from 2023 to 2026?
- 1,027 in total: 133 in 2023, 227 in 2024, 298 in 2025, 369 in 2026.
- How many Applications · human computer interaction papers are at NeurIPS 2026?
- NeurIPS 2026 has 73 Applications · human computer interaction papers, versus 86 the year before.
- How many Applications · human computer interaction papers are at ICLR 2026?
- ICLR 2026 has 100 Applications · human computer interaction papers, versus 61 the year before.
- How many Applications · human computer interaction papers are at ICML 2026?
- ICML 2026 has 115 Applications · human computer interaction papers, versus 66 the year before.
- How many Applications · human computer interaction papers are at CVPR 2026?
- CVPR 2026 has 81 Applications · human computer interaction papers, versus 85 the year before.
- Which conference publishes the most Applications · human computer interaction papers?
- CVPR, with 340 papers from 2023 to 2026.
More in Application Domains
- Applications · chemistry physics and earth sciences 3,316
- Applications · computer vision 2,538
- Applications · neuroscience and cognitive science 2,033
- Applications · speech and audio 1,722
- Applications · robotics 393
- Applications · health medicine 350
- Applications · security 28
- Applications · economics 19
- Applications · education 4