Applications · human computer interaction papers, 2023–2026

Application area: human_computer_interaction

Scope: NeurIPS, ICLR, ICML and CVPR, 2023–2026. 1,027 papers are tagged with this topic.

Key findings

Papers per year

Papers per venue

Counts by year and venue

Applications · human computer interaction papers by year and venue
YearNeurIPSICLRICMLCVPRTotal
20232824774133
2024683524100227
202586616685298
20267310011581369

Representative papers

Spread across years and venues so every edition shows up

All Applications · human computer interaction papers

85 papers, page 1 of 2

  1. CVPR 2025A Focused Human Body Model for Accurate Anthropometric Measurements Extraction
  2. CVPR 2025ALIEN: Implicit Neural Representations for Human Motion Prediction under Arbitrary Latency
  3. CVPR 2025AMR-Transformer: Enabling Efficient Long-range Interaction for Complex Neural Fluid Simulation
  4. CVPR 2025An Image-like Diffusion Method for Human-Object Interaction Detection
  5. CVPR 2025ANNEXE: Unified Analyzing, Answering, and Pixel Grounding for Egocentric Interaction
  6. CVPR 2025Are Spatial-Temporal Graph Convolution Networks for Human Action Recognition Over-Parameterized?
  7. CVPR 2025BIGS: Bimanual Category-agnostic Interaction Reconstruction from Monocular Videos via 3D Gaussian Splatting
  8. CVPR 2025BimArt: A Unified Approach for the Synthesis of 3D Bimanual Interaction with Articulated Objects
  9. CVPR 2025CARE Transformer: Mobile-Friendly Linear Visual Transformer via Decoupled Dual Interaction
  10. CVPR 2025Certified Human Trajectory Prediction
  11. CVPR 2025ChainHOI: Joint-based Kinematic Chain Modeling for Human-Object Interaction Generation
  12. CVPR 2025ChatHuman: Chatting about 3D Humans with Tools
  13. CVPR 2025CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangement
  14. CVPR 2025D^3-Human: Dynamic Disentangled Digital Human from Monocular Video
  15. CVPR 2025Deterministic-to-Stochastic Diverse Latent Feature Mapping for Human Motion Synthesis
  16. CVPR 2025DiSRT-In-Bed: Diffusion-Based Sim-to-Real Transfer Framework for In-Bed Human Mesh Recovery
  17. CVPR 2025Do Computer Vision Foundation Models Learn the Low-level Characteristics of the Human Visual System?
  18. CVPR 2025DualTalk: Dual-Speaker Interaction for 3D Talking Head Conversations
  19. CVPR 2025Dyn-HaMR: Recovering 4D Interacting Hand Motion from a Dynamic Camera
  20. CVPR 2025DynPose: Largely Improving the Efficiency of Human Pose Estimation by a Simple Dynamic Framework
  21. CVPR 2025Enhanced Visual-Semantic Interaction with Tailored Prompts for Pedestrian Attribute Recognition
  22. CVPR 2025EnvPoser: Environment-aware Realistic Human Motion Estimation from Sparse Observations with Uncertainty Modeling
  23. CVPR 2025FIction: 4D Future Interaction Prediction from Video
  24. CVPR 2025Free-viewpoint Human Animation with Pose-correlated Reference Selection
  25. CVPR 2025Gazing Into Missteps: Leveraging Eye-Gaze for Unsupervised Mistake Detection in Egocentric Videos of Skilled Human Activities
  26. CVPR 2025GBC-Splat: Generalizable Gaussian-Based Clothed Human Digitalization under Sparse RGB Cameras
  27. CVPR 2025Guiding Human-Object Interactions with Rich Geometry and Relations
  28. CVPR 2025H-MoRe: Learning Human-centric Motion Representation for Action Analysis
  29. CVPR 2025HeatFormer: A Neural Optimizer for Multiview Human Mesh Recovery
  30. CVPR 2025HiPART: Hierarchical Pose AutoRegressive Transformer for Occluded 3D Human Pose Estimation
  31. CVPR 2025HOIGen-1M: A Large-scale Dataset for Human-Object Interaction Video Generation
  32. CVPR 2025HOIGPT: Learning Long-Sequence Hand-Object Interaction with Language Models
  33. CVPR 2025HORP: Human-Object Relation Priors Guided HOI Detection
  34. CVPR 2025HSI-GPT: A General-Purpose Large Scene-Motion-Language Model for Human Scene Interaction
  35. CVPR 2025Human Motion Instruction Tuning
  36. CVPR 2025HumanMM: Global Human Motion Recovery from Multi-shot Videos
  37. CVPR 2025HuMoCon: Concept Discovery for Human Motion Understanding
  38. CVPR 2025HuPerFlow: A Comprehensive Benchmark for Human vs. Machine Motion Estimation Comparison
  39. CVPR 2025IDOL: Instant Photorealistic 3D Human Creation from a Single Image
  40. CVPR 2025Image Quality Assessment: From Human to Machine Preference
  41. CVPR 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generation
  42. CVPR 2025InteractAnything: Zero-shot Human Object Interaction Synthesis via LLM Feedback and Object Affordance Parsing
  43. CVPR 2025InteractionMap: Improving Online Vectorized HDMap Construction with Interaction
  44. CVPR 2025InteractVLM: 3D Interaction Reasoning from 2D Foundational Models
  45. CVPR 2025Link to the Past: Temporal Propagation for Fast 3D Human Reconstruction from Monocular Video
  46. CVPR 2025Locality-Aware Zero-Shot Human-Object Interaction Detection
  47. CVPR 2025LSNet: See Large, Focus Small
  48. CVPR 2025MEGA: Masked Generative Autoencoder for Human Mesh Recovery
  49. CVPR 2025Minimal Interaction Seperated Tuning: A New Paradigm for Visual Adaptation
  50. CVPR 2025MixerMDM: Learnable Composition of Human Motion Diffusion Models

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FAQ

How many Applications · human computer interaction papers were published at NeurIPS, ICLR, ICML and CVPR from 2023 to 2026?
1,027 in total: 133 in 2023, 227 in 2024, 298 in 2025, 369 in 2026.
How many Applications · human computer interaction papers are at NeurIPS 2026?
NeurIPS 2026 has 73 Applications · human computer interaction papers, versus 86 the year before.
How many Applications · human computer interaction papers are at ICLR 2026?
ICLR 2026 has 100 Applications · human computer interaction papers, versus 61 the year before.
How many Applications · human computer interaction papers are at ICML 2026?
ICML 2026 has 115 Applications · human computer interaction papers, versus 66 the year before.
How many Applications · human computer interaction papers are at CVPR 2026?
CVPR 2026 has 81 Applications · human computer interaction papers, versus 85 the year before.
Which conference publishes the most Applications · human computer interaction papers?
CVPR, with 340 papers from 2023 to 2026.

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